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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.
      _______________________________________________________________________________________________________________________________________________


      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Row  Teayre Percival Nezumi Zandra Alice Arc Atzo Baldur Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      [Live] 2.5.0 Patch Notes   10/02/2017

      <<2.5.0 Patch Notes>> Main Guide: The main rules/tutorial section has been rewritten. Resources: A Resources section has been added. This contains reference material such as the SP/Level chart, Skills list, Enhancement list, individual profession stats, and a new FAQ. General Rule Changes: Word count requirement in Merchants & Shops section has been reduced to 100 from 150. Col logs are no longer required to include in journals. The Banker system will be used to track currency/materials going forward. New characters and Rebirth characters may choose a Starter Package containing a variety of basic equipment, col, materials, and/or potions. NK/KE tags have been removed. The table for SP gain based on the number of players in a thread has been removed. SP gain is now issued at 1 SP per 3 posts, up to the number of completed pages. (e.g. 3 SP for three pages, requires at least 9 posts) A Skill Refunding System has been added. Players may now pay a col cost to remove known skills and receive a refund of the invested SP. Rules on vanity items have been clarified. Health regeneration outside of combat has been adjusted to (10 * Tier) per post. Stealth and Stealth Detection no longer have a base rating for players. Both now use a LD roll plus a Stealth Rating/Stealth Detection modifier. NPCs and monsters still utilize a base rating (10 as a baseline for player-created mobs). 'Using cover' no longer adds to Stealth Rating. Low light or darkness conditions grant a +1 to Stealth Rating, down from +2. Switch has been added as a game mechanic (no longer a skill). Players may call for a Switch when landing a successful attack. If the Switching player also lands an attack, a Switch is performed and the two players may immediately swap hate values. Players are required to post their level, stats, equipment, skills, etc., in their first post in a thread. This should be a snapshot of your character and should not be changed after the initial post. Players are still allowed to declare their characters at a lower level or with fewer items than what they currently have, but may not claim items that have not been approved or were obtained in an unlocked thread. Turn order rules have been modified slightly to reflect the leniency of Boss Raid combat. Players may post in any order so long as each player and the enemy has gotten one action in a single round. Outside of Boss Raids, parties may have a maximum of 4 players. Combat with more than 4 players should follow a Group order similar to boss raids. When fighting multiple enemies, players must now make individual rolls for each mob. This applies to both making attacks against multiple enemies and multiple enemies making attacks. One roll no longer applies to/for all targets. The Running Away mechanic has been updated. Running away from combat now uses a LD roll with a set of situational modifiers. The col/material values and frequency in the loot table have been adjusted. Labyrinth searching rules have been adjusted. The map fragment system has been removed. Bonus rewards for scouting and defeating the field boss have been adjusted. Housing and Guild Halls have been completely revamped. PvP rules have been adjusted. Players must make an initiative roll when engaging in combat with other players. The extended Player Killing rules/restrictions have been removed. Rules on player cursor colors have been expanded. There is now a strike system for criminal infractions that would cause a player's cursor to turn orange. Killing a green player outside of a duel now results in a permanent orange cursor. An NPC Guard mechanic has been added. Orange players may now enter safe zones, but must stealth/run from guards in certain safe zones. NPC guards have a Stealth Detection rating equal to (Floor / 3), rounded down. Added more detail to character death rules. The RGQ system has been removed. Crafting Changes: Fishing as a profession has been removed. It is now a skill. The CD result chart has been adjusted across all professions (except Merchant). Good and Bad quality items have been removed from the CD result chart. Salvage chances have been adjusted. Alchemists now have a chance to salvage one or both materials when attempting to craft crystals. Crafting Die tools no longer have an effect. Consumables, familiars, housing, and some items still provide EXP and Crafting Attempt bonuses. The process of crafting Feasts has changed slightly. Cooks may now take 3 identical food items and spend two materials to combine them into a Feast. A Feast can be used in a thread to provide that enhancement to up to six players. Artisan craftable item types have been modified (Trinkets, Jewelry, Sculptures). The buffs they can provide are largely unchanged. Alchemist craftable item types have been modified (Salves, Potions, Crystals). The buffs they can provide are largely unchanged. Skill Changes: Extended Weight Limit Removed Ranks - 15 SP cost Now adds +3 Battle Ready Inventory slots Adjusted Mod: Large Pockets Now has 3 Ranks Cost set to 5/3/2 SP (10 total for Rank 3) Now increases single Battle Ready Inventory slots to 7/10/15 Removed 'Larger Pockets' and 'Largest Pockets' mods New Skill: Fishing Cost: 10 SP Effect: Use a dice roll to fish something up based on a natural CD result: Gatherer Now has a chance to yield 1-3 bonus materials based on a natural CD result Sneak & Hide Renamed to 'Hiding' Now grants +1 Stealth Rating per rank New Rank 3 Mod: Untraceable Cost: 9 SP Effect: Negates the effect of the Tracking skill against the user. New Rank 3 Mod: Blindside Cost: 9 SP Effect: Gain +2 Stealth Rating. Natural BD rolls of 9-10 reduce the target's accuracy by 1 for one turn when attacking from stealth. New Rank 5 Mod: Vanish Cost: 12 SP Cooldown: 5 Turns Effect: Allows the use of a post action to re-enter stealth while in combat. Getting a killing blow on an enemy allows Vanish to activate without using a post action. Search & Detect Renamed to 'Searching' Now also grants +1 Stealth Detection per rank Mod: Night Vision Now requires Rank 1, down from Rank 3 Cost reduced to 5 SP, from 9 Mod: Reveal Now also grants +2 LD when searching for Labyrinths and allows Labyrinth searches at 15 posts. Mod: Tracking Now requires Rank 3, down from Rank 5 Cost reduced to 12 SP, from 15 Tracking requirements for monsters, players, and NPCs have been clarified. Mod: Detect Cost reduced to 9 SP, from 15 No longer uses or affects Tracking. Now Grants +2 Stealth Detection. Grants +1 LD when searching for sub-dungeons and labyrinths Battle Healing Now recovers 1% of max HP per rank, instead of (Rank * 5 * Tier) Mod: Emergency Recovery Cost reduced to 10 SP, from 15 Now recovers 10% of max HP, down from 25% Block MIT gained is now set per rank: 5/8/12/18/25, down from 1 MIT per SP invested. New Rank 3 Mod: Shield Bash Cost: 10 SP Cooldown: 2 Turns Energy Cost: 10 Energy Effect: Make an attack with an equipped shield. On a hit, deals (Base * 10) damage, stuns the enemy for one turn, and applies paralyze/thorns/flame thorns enhancements present on the shield. Note: When calculating Base Damage for Shield Bash, Weapon Skills do not apply. Mod: Safe Guard Reworked into 'Rampart' Added a 5 turn cooldown Added energy cost of 8 Now uses a post action to reduce final damage that would be dealt to you by 25% (rounded down). Effect lasts until the beginning of your next turn. Energist Removed Ranks - 12 SP cost Now adds (5 * Tier) to total energy, instead of (Rank * 2) Howl Added energy cost of 10 Mod: Focused Howl Added energy cost of 8 Parry Increased SP cost to 12, up from 10 Added a 1 turn cooldown Energy cost has been fixed at 5, instead of (2 * enemies parried) 50% damage reduction has been specified to apply to the final damage (after mitigation). Effect applies to the next attack against the user, and cannot reduce damage from multiple enemies at once. Mod: Vengeful Riposte Increased SP cost to 12, up from 10 Added a 3 turn cooldown Damage reflected is now 50% of raw damage, up from 25% of damage taken. This damage can still be mitigated. Switch Skill has been removed. Two-Handed Weapons The +2 DMG bonus for 2H weapons has been clarified in the first rank of 2H weapon skills. All Weapons The Ferocity and Finesse mods have been condensed into a single description. You must still specify the weapon type when acquiring the mod(s). Mod: Ferocity Rank requirement set to 3, instead of ranging from 1-5 Now increases base damage of all sword arts for the chosen weapon by 1. Mod: Finesse Rank requirement set to 3, instead of ranging from 1-5 Now has 3 Ranks Cost adjusted to 5/3/2 SP (10 total for Rank 3), down from 15 at Rank 5 Now reduces energy cost of all sword arts for the chosen weapon by an amount equal to its rank. Mod: Quick Change Cooldown reduced to 3 turns, down from 5 Now allows the user to swap, equip, or unequip a weapon in their Battle Ready Inventory. Mod: Stamina Now reduces the energy cost of all attacks by 1. Heavy Armor Increased the amount of MIT gained to 8>12>18>25>35, up from 3>7>12>20>30 Mod: Athletics Bonus health increased to (15 * Tier), up from 15 Mod: Stonewall Bonus health has been adjusted to (15 * Tier), instead of equal to mitigation from other skills. Now also grants 10 MIT when wearing heavy armor Now also reduces damage taken from damage over time effects by 25% (rounded down) when wearing heavy armor. Light Armor Adjusted the amount of MIT gained to 5>8>12>18>25, down from 3>7>12>20>30 Mod: Athletics Bonus health adjusted to (10 * Tier), from 15 Familiar Mastery 'Accurate' now has 3 ranks. 'Assistant' now provides bonus EXP (crafting attempts at max profession rank) instead of CD. Meditation Removed Ranks - 8 SP cost Added a 5 turn cooldown Now recovers (3 * Tier) energy. Getting hit by an attack before the beginning of your next turn reduces the energy recovered to (2 * Tier). Survival Added 3 SP cost Increases out of combat health regeneration to (15 * Tier), instead of 20. Enhancement Changes: Life Steal has been renamed to Vampiric. The Crafting Die enhancement has been removed. Alchemist and Artisan item types for enhancements have been modified. Sword Art Changes: Multipliers have been simplified to a single number (x6) from the two-part formula (2x3). Several descriptions have been updated. Quest Changes: The 'Redemption' quest has been revamped. The level and repeatable restrictions have been adjusted to affect only the bonus SP rewards: The First Few Lessons Are Free The Second Lesson is Also Free The Third Lesson is Just As Free The Fourth Lesson is Actually Free The Venemous Warg Repeating the 'Earning a Living' quest now allows a player to change their profession. Changing professions will reset experience to 0. Repeat completions of the Earning a Living quest will only award bonus materials if the quest-taker is changing their profession. The following quests have been removed: «Witch of the West and the Three Treasures: T.M.H & S.B.» «Witch of the West and the Three Treasures: T.L.C.» «Witch of the West and the Three Treasures «The Falling of Tagas» Housing Changes: The cost and size of Player Housing is now determined by a 'plot size'. The plot size dictates how many room slots, yard slots, and stories a house can have as well as the initial cost when purchasing. Purchasing a PK-accessible home (outside of a safe zone) has an additional cost. Buffs from Guild Halls/Player Housing now comes from the type of room, rather than furniture. Certain rooms for Player Housing have upgrades. Player Housing buffs must be assigned to a player. Home owners may use the Housing Evaluation topic to re-assign a room's player(s) once every 30 days. New/Rebirth Character Changes: Players who have submitted a new or rebirth character journal for approval in the past 30 days are eligible to add one of the starting bundles. <<2.5 Update Survival Guide>> Skills: If you spent more than 15 SP on the Extended Weight Limit skill, refund any SP over 15. If you have spent less than 15 SP, the skill is inactive until a total of 15 is invested. If you spent more than 12 SP on the Energist skill, refund any SP over 12. If you have spent less than 12 SP, the skill is inactive until a total of 12 is invested. If you spent more than 8 SP on the Meditation skill, refund any SP over 8. If you have spent less than 8 SP, the skill is inactive until a total of 8 is invested. If you have the Parry skill, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you have the Survival skill, you must spend 3 SP to continue using it. Otherwise, it is inactive until a total of 3 is invested. If you had the Switch skill, remove it and refund 10 SP. Mods: If you have the Detect mod, keep it and refund 6 SP. If you have the Tracking mod, keep it and refund 3 SP. If you have the Emergency Recovery mod, keep it and refund 5 SP. If you had Rank 1 or 2 of the Ferocity mod, lose it and receive a refund of the SP spent. If you had Rank 3 or 4 of the Ferocity mod, you must spend 6 or 3 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you spent more than 10 SP on the Finesse mod, refund any SP over 10. If you have the Large Pockets mod, you must spend 1 SP to continue using it. Otherwise, it is inactive until a total of 10 is invested. If you had the Larger Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 2 SP. If you had the Largest Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 5 SP. If you have the Night Vision mod, keep it and refund 4 SP. If you have the Vengeful Riposte mod, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 12 is invested. Professions: If you had the Fishing profession, all EXP may be transferred to any other profession. If you had a Tool with the 'Crafting Die' enhancement, you may post it for re-evaluation with the Ambition or Crafting Attempt enhancement (item name/description may not change). If you retake the Earning a Living quest in order to change professions, your EXP resets to 0 for the new profession. Edit your existing shop thread with your new profession information. Housing: Existing Guild Halls and Player Housing have been removed. They may be repurchased through the Housing Evaluation template. Players who previously bought a home or hall have been reimbursed for the total col cost in their original housing application. If a guild had shared col lost due to the removal of a guild hall, PM the details to @Teion for review/reimbursement.
    • Teion

      State of the Site Discussion   10/03/2017

      Please provide your thoughts and opinions! This discussion will affect the future of the site, so it's important that we get as much feedback as possible.
    • Aereth

      2.5 PK Rules / Thread Tags Discussion   10/16/2017

      Hello Players,
      Once again your feedback is needed, so head over to the thread and tell us what you think. LINK

Beatbox

User
  • Content count

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  • Joined

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5 Followers

About Beatbox

  • Birthday January 30

Guild Information

  • Guild Name
    Celestial Ascendants
  • Position
    The King of Buttercups

Profile Information

  • Gender
    Male
  • Location
    In Your Hopes and Dreams
  • Interests
    Buttercups.
  • Skype
    Beatbox_James

Profile Fields

  • Skill Points
    286

Recent Profile Visitors

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  1. [PP-F21] Gathering Courage

    Beatbox had looked over to Birdie who had successfully defeated one of the Spiders, now was the time to finish the spiders off. And with one swift movement as they had tried to attack he hit the ground as a shadow explosion hit all 3 of the remaining spiders ending their lives. Beatbox had then sheathed his sword after the victory against them and sent all of the items and col that he had earned to Birdie and said to her "Here, a farewell gift." he looked at her with a smile "I would love to stay around... but..." he looked down and over to the path back to the main settlement that then turned to almost what it had seemed depression "There's a fight I must win." he then proceeded to walk away to his eventual doom as Birdie had released her beloved falcon.. and thus the Aer Solider was never seen again. @Birdie ----- ID: 86877 - BD: 3+5=8 - MD: 3-4=-1 [H:3] Beatbox - HP: 1235/1235 - EN: 52/122 Sword Art Used: Shadow Explosion [Damage = 17*9=153] [H:2] Birdie - HP: 640/640 - EN: 60/64 Giant Spiders x3 - HP: 84/610 - DMG: 183 Loot: 3 T3 Material - Uncommon Consumable - 5490 Col ----- Thread Complete! Birdie - 1 SP - 7740 Col - 25 T3 Mats - Uncommon Consumable Beatbox - Walks Away a Dead Man.
  2. Winik's Culinary Masterpieces

    Approved.
  3. [PP-F21] Gathering Courage

    Beatbox had chuckled as she had shook her head and replied to his comment as he thought she would, he had looked back forward with his sword and charged up another Shadow Explosion as he moved forward to strike down the 4 giant spiders... he didn't quite kill all the spiders but he had brought down the spiders HP had gotten down so so quickly. Beatbox had looked back to Birdie and said out to her "Unless ya know you can kill it don't attack. The last thing I want ya to do is die on me." he chuckled as he took a few steps away from the spiders as they were trying to attack him, however... he easily dodged their attacks with ease. He gave her a pat on the back and exclaimed to her "But I believe in ya give it your all on em Birdie-bird." @Birdie ----- ID: 86720 - BD: 5+5=10 - MD: 6-4=2 [H:3] Beatbox - HP: 1235/1235 - EN: 70/122 Sword Art Used: Shadow Explosion [Damage = 17*9=153] [H:2] Birdie - HP: 640/640 - EN: 60/64 Giant Spiders x4 - HP: 84/610 - DMG: 183 Loot: 1 T3 Material
  4. [PP - F10 - KE] One Man Apocalypse

    Beatbox had hit the ground as his HP bar had fell down to zero, Beatbox had looked up to him as his life was slowly going to be depleted, and he had flashed him a smile as he had a last few seconds on this world before the Nerve Gear on his head would eventually fry and kill him. He smiled and said "You can make up stories all you want... but, I know people know the truth about me... and when they know... you'll be dead where you stand." he chuckled before exploding into crystals that had faded into the air. He had a few moments after to just think, what would have happened if he had beaten this crook... what would have happened if he didn't at all... he doesn't know. But for all that can conclude with this... this man, must be stopped. However, the only way to know of his presence for other people is for a quick visit to the monument of life... but other than that... this man, this vigilante had failed to protect the lives of many innocent players... he cannot believe it... he was dead. Thread Complete - No Rewards Beatbox is Dead.
  5. [PP - F10 - KE] One Man Apocalypse

    Beatbox had looked up to Death_Adder as he had began to taunt him before the end came "I am already taunting the devil. I don't need to give you any more to fuel you further. Just end me coward." and then the end was going to begin... he took a step back and charged upon Beatbox. Beatbox had closed his eyes for a moment, he knew the end was coming... but out of the corner of his eyes he had noticed that he tripped onto the ground. Beatbox's paraylsis had expired as he had exclaimed out that he was going to give him a second chance... like hell he was going to believe Death_Adder... Beatbox had chuckled as he got up from the ground and grabbed his sword "Do you... really think I am gonna believe you'll give me a second chance?" he then moved forward to strike Death_Adder with another Meteor Break successfully "I'd rather fight the devil than to be spared by the devil." @Death_Adder ----- ID: 86712 - BD: 7+4-4=7 Sword Art Used: Meteor Break [Damage: 17*11=182] Beatbox: 409/1235 - EN: 82/122 [-11 /+1 EN] - MIT: 66 - ACC: 4 - EVA: 4 - DMG: 17 - Battle Healing: 60 Death_Adder: 1117/1605 - EN: 160/160 - MIT: 0 - ACC: 4 - EVA: 4 - DMG: 16
  6. [PP - F10 - KE] One Man Apocalypse

    Beatbox had smirked after his last successful attack and looked upon Death_Adder as he had admitted that he had liked him and how entertaining it would have been to keep him around... but this was the line where Beatbox was not going to win and he had taken a Dual Blade sword art entwined with Charge and Bullrush. Beatbox was blown back from the attack and was stunned. Beatbox had fell to his knees and eventually to the ground where he had looked up to the man before trying to get up but failing because of the paralysis. "This is how it ends huh? Well... I cannot say I wasn't aware that what is to happen I suppose. But to die to the man with Dual Blades... the supposed Hero of Aincrad... it sucks.." he had thought to himself before falling onto the ground where he would die "This is the end Death_Adder... kill me. You have won. Hero of Aincrad." he had accepted defeat and knew what was to come next. @Death_Adder ----- ID: 86712 - BD: 7+4-4=7 Sword Art Used: Meteor Break [Damage: 17*11=182] Beatbox: 349/1235 - EN: 92/122 [+1 EN] - MIT: 66 - ACC: 4 - EVA: 4 - DMG: 17 - Battle Healing: 60 Death_Adder: 1224/1605 - EN: 160/160 - MIT: 0 - ACC: 4 - EVA: 4 - DMG: 16
  7. [PP - F10 - KE] One Man Apocalypse

    "Lack of intelligence huh?" Beatbox chuckled and let Death_Adder continue to speak, after he was done he had went out to attack him along with using a crystal... now that it reminded Beatbox, he should have brought one with him... just to deal the damage, well... you kind of forget when you're on a suicide mission. Beatbox had dodged out of the Adder's attack which was a difficult attack as it was dang near impossible to do so, however he managed to pull off the attack, then he had retaliated with Meteor Break to continue to pressure onto the murderer, he knows he can't use the paralysis sword art because it would use too much energy... "Spoiler to you Death_Adder, you're gonna have to work to kill me. Because I will not die so easily." he looked at him with a confident yet knowing look that he was going to die. "I know you can easily kill me, but I love to taunt the devil, and even when staring down the eyes of death. I will strike back." @Death_Adder ----- ID: 86712 - BD: 7+4-4=7 Sword Art Used: Meteor Break [Damage: 17*11=182] Beatbox: 1235/1235 - EN: 91/122 [-11 EN / +1 EN] - MIT: 66 - ACC: 4 - EVA: 4 - DMG: 17 - Battle Healing: 60 Death_Adder: 1149/1605 - EN: 160/160 - MIT: 0 - ACC: 4 - EVA: 4 - DMG: 16
  8. [PP - F10 - KE] One Man Apocalypse

    This man was empty almost what it had seemed... dead, Beatbox knew he was dealing with some sort of stone cold murderer... even with his dry chuckle. However after his attack upon Death_Adder it had seemed that he was even expecting him to do something like what he had done. Beatbox had looked down as he had spoke to him, and it had only made Beatbox more angry than he needs to be "Please, your men couldn't handle what I am capable of. I'm sure if it weren't for your Dual Blades they could stand a small chance against you. Heck, if they all teamed to together they might even successfully coop against you. That's if you don't give them what they want of course. Knowing the likes of you." he said before not hesitating to strike again against Death_Adder dealing more and more damage upon him. He knew eventually Death_Adder would strike against him... but there has to be some sort of strategy to win against him... something, maybe it involves built in stun sword arts. He took a deep breath, it had seemed he was fighting an impossible game to win. @Death_Adder ----- ID: 86710 - BD: 6+4=10 Sword Art Used: Meteor Break [Damage: 17*11=182] Beatbox: 1235/1235 - EN: 101/122 [-11 EN] - MIT: 66 - ACC: 4 - EVA: 4 - DMG: 17 - Battle Healing: 60 Death_Adder: 1256/1605 - EN: 160/160 - MIT: 0 - ACC: 4 - EVA: 4 - DMG: 16
  9. [PP - F10 - KE] One Man Apocalypse

    Well, here was the man the living legend. Beatbox had looked at him, he was dull... just as he expected him to be, he didn't like the way he looked, everything about him screamed... Player Killer, heck he was even orange. To Beatbox's surprise... he had a deadly secret that he had fallen too... this man, had Dual Blades. Now this would have been a scary sight, however Beatbox had gave Death_Adder a smirk as he unsheathed The Silver Cresent from his side "Backstory? I never heard a murderer wanting to know a players backstory, typically they would get straight to the point wouldn't you think?" and with a blink of an eye Beatbox wasted no time entwining his sword with Charge and Bullrush moving forward upon Death_Adder stunning him into place dealing more damage than he would have thought... wait, did he take all of it? Beatbox didn't know but he had let out a chuckle as he exclaimed "Look's like the Dual Bladed man left his guard down for a second, tis a shame I suppose." @Death_Adder ----- ID: 86709 - BD: 7+4-4=7 Sword Art Used: Meteor Break [Damage: 17+5=22*11=242] Beatbox: 1235/1235 - EN: 111/122 [-11 EN] - MIT: 66 - ACC: 4 - EVA: 4 - DMG: 17 - Battle Healing: 60 Death_Adder: 1363/1605 - EN: 160/160 - MIT: 0 Stunned Skills / Equipment:
  10. Beatbox stood in the main settlement of Floor 10 after making his deliveries to the guild and Thea, all he had left was The Silver Cresent, Blastia's Core, and wind... and poor little Ocarina who doesn't know whats coming to him. Beatbox looked around to the cave system of a floor... this was gonna be the floor he was gonna go into a battle huh... Beatbox shook his head with a chuckle, he's not gonna go down without one last final huzzah. This figure he's recently heard about doesn't know whats coming to him, maybe... there was a chance in victory. However Beatbox knew it was slim, however he's not gonna let this man go away unscathed, this WAS something that needed to be done. Beatbox had stepped out of the main settlement to the end of the road to eventually lead himself to where the horsemen had told him of his last movements... who knows if he's even here though... its only a rumor he had heard. @Death_Adder
  11. Placeholder will edit later.
  12. Beatbox had opened the door to Teion's shop rather late at night, he had opened it quietly, he didn't want to stir a mouse or even wake up Thea even if she was here. Beatbox looked down on the box he was leaving Teion... a Recorded Crystal, Rhaegal's Emerald, Zylara's Quartz... and Shi's Talon. He didn't regret his life, he didn't regret a moment he spent in this game... while he didn't get to find out if his Sister is okay... this was the end for him in order to try to protect those who are innocent in this world. Beatbox had left it on her counter, and without another word. He had left to face the end. Upon Opening the Crystal it Says:
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