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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.

      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Kimi Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team
      Minecraft Development Team
      * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      Holiday Event   02/07/2018

      A Brand new holiday event is now live! Free for everyone to enjoy! <3 And a brand new, limited time only quest that pairs can take, and enjoy! <3 Wishing Everyone a very happy Valentines Day! xoxoxoxoxoxoxo~~~~~~~~~~~~
    • Cardinal

      Patch Notes: Crafting and Adventuring Update   02/19/2018

      <<Crafting and Adventuring Update>>
      SAO-RPG Patch 2.5.1 Timeline Update! Please note that the following is out of character knowledge.
      Time progresses at a different rate in the game than in our characters' real lives. As of November 6, 2017 (OOC real time), characters should have the perception that 2 years have passed since the game's launch. This will continue to roughly mirror the passage of real time until the game's completion. The note that the perception of time is different in-game is to allow the idea that a set amount of time has passed in the real world (likely 2 years) upon the game's completion, regardless of how long it takes for the site to clear all 100 floors. We hope to release more changes soon that will streamline boss fights and floor clearing, as well as help new players establish themselves despite the time gap, but hopefully this timeline serves as a helpful tool for players throughout the rest of our time spent clearing the game. Site Changes: A post count feature has been added to the site. The number of each post (i.e. #1) now displays on the top-right, beside the "Link Post" feature. General Rule Changes: Word count requirement for posts in which a player is stunned or paralyzed has been reduced to 100 from 150. PvP and Player Killing Rules have been updated: No player can kill another without OOC permission. The rule for initiative rolls on Unauthorized Combat have been removed. The NPC Guard mechanic has been removed. Characters under Level 5 are eligible to claim a New Character Bundle, regardless of when their journal was created. Unidentified items, when obtained in a thread, no longer have to be declared until they are identified by a Merchant. For example, a weapon drop can be claimed from a locked thread as an Unidentified T1 Weapon, rather than an Unidentified T1 2H Assault Spear. When identifying an item, the Merchant should then specify the item type in their roll(s). To clarify, items leaving locked threads should be specified according to the loot tables as: Weapon, Shield, Armor, Consumable. The Loot Table has been slightly adjusted, mainly to increase the number of consumables dropped from monsters. Crafting Changes:
      A note to all crafters: Be sure you are transferring your materials (col for Merchants) to the @Banker account when crafting. The <<Earning a Living>> quest has been updated, and is now profession-specific. Three new crafting/gathering-based quests have been added: <<Nature's Treasure>>, <<Witch of the West>>, and <<Challenge of Olympus>>. +CD bonuses for crafting have been reintroduced. These can be obtained through the new quests <<Challenge of Olympus>> & <<Witch of the West>>. Merchants: The chance to successfully identify a unique enhancement now scales with Merchant Rank. The identification chart for Consumables has been reworked. The process of identifying consumables has changed. Identification prices have been reduced by 20%. General stock items have been adjusted. Blank Recording Crystals have been removed, and five new items have been added: Glow Stone, Single/Double Tents, Spyglass, and Water Canister. Alchemists/Cooks: Enhancement lists for both professions have been reworked. Successful crafts now have a chance to yield additional items. The Crafting Die Result charts have been updated. Performers: Song types have been adjusted. Enhancement list has been reworked. Successful crafts now have a chance to become 'Masterpieces'. This allows the craft to be submitted for evaluation with an additional effect. Skill Changes: Hiding Mod: Surprise Attack Has been split into two mods: Surprise Attack (Assassin) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth grants +2 DMG. Stuns and other status effects (Bleed, Paralysis, Burn, etc) cannot trigger. Cannot posses both Surprise Attack (Assassin) and Surprise Attack (Trickster). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on hitting critical zones and exploiting your target's weak points, allowing for bonus damage. Surprise Attack (Trickster) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth reduces final damage by 50% and automatically applies all status effects (Bleed, Paralysis, Burn, etc) the player possesses on active equipment/consumables. Cannot posses both Surprise Attack (Trickster) and Surprise Attack (Assassin). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on slipping past the enemy's defenses and sacrifice strength in order to apply as many status effects as possible. Mod: Vanish Cooldown reduced to 3 Turns, from 5 Turns. Energize Can only affect target party member. Mod: Hyperactive Increases energy regeneration of target player by 3 for three turns, up from 2 for two turns. Can only affect target party member. Cooldown reduced to 3 Turns, from 5 Turns. Energy cost increased to 5, from 3. First Aid Mod: Purify Cooldown reduced to 1 Turn from 2 rounds. Mod: Sharpness Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Mod: Barrier Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Effect now applies a Safeguard effect to target party member that lasts until the beginning of the user's next turn. Does not stack with the Safeguard enhancement. A player can only be targeted by Barrier once per combat. Mod: Field Medic Cooldown reduced to 3 Turns, down from 5 Turns. Fighting Spirit Now affects hate-generating abilities (Howl & Focused Howl) Enhancement Changes: Thorns: Damage increased to (9 per slot * Tier) from (7 per slot * Tier).  Effect has been updated to specify that only damage dealing, melee attacks trigger Thorns. [Performer] HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery has been removed. Monster Call has been reworked into two different enhancements: Monsters' Fortune Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 LD per slot when rolling for loot on the next monster killed. Monsters' Favor Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 CD per slot when rolling for loot on the next monster killed. Familiar Call Renamed to Familiar Sight. Grants +2 LD when searching for a familiar, up from +1. Incarceration Effect now applies to one target. Effect now lasts for one battle. New Enhancement: Perpetuate Cost: 3 Slots Cap: 1 Slot Effect: When played, doubles the length of damage over time effects (Bleed/Poison/Burn, etc.) on a single target. Effect lasts for one battle. Applicable to: Debuff Song Misperception Effect now applies to one target. Effect now lasts for one battle. Hypnosis Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Lullaby Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Mesmerism and Berceuse have been removed. [Alchemist] Damage No longer scales with Tier. Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery Reduced to (30 * Target's Tier), down from (45 * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Antidote Effect now grants immunity to negative status effects (Paralyze, Bleed, etc.) for a number of turns equal to the slots used. For example, if a player uses an Uncommon Antidote (1 slot), and is then affected by Burn for 2 turns, they would negate the damage from the first turn, and then take the appropriate damage on the second turn, as their protection from Antidote has run out. Toxic Venom Adjusted to (8 * Tier) damage over 3 turns, from (6 * Tier) damage over 4 turns. [Cook] New enhancement: Evasion Cost: 1 Slot Cap: 2 Slots Effect: Reduces the die value by (1 per slot) on an enemy’s attack against you. Cannot be used to avoid a critical hit. Applicable to: Snacks, Desserts, Meals, Feasts Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Protein Cap reduced to 2, down from 3. Effect reduced to (1 per slot) base damage and -(5 per slot * Tier) mitigation, down from (1 * Tier) base damage per slot and -(9 per slot * Tier) mitigation. Item Changes: <<Banner of Command>>, <<Banner of Leadership>>, <<Banner of Inspiration>>, <<Banner of Support>>, and <<Banner of Greater Support>> no longer have the ability to be recharged. Any players that have one of these items may continue to use them until their current number of charges have been depleted, after which they become vanity items. <<Name Tags>> now can not only change the name of an item, but the description/appearance as well. This includes any Name Tags received in the Fireworks Festival Raffle. Quest Changes: Quest Revamp: <<Earning a Living>> Whether you are looking to start crafting for the first time, or wish to change your current profession, the <<Earning a Living>> quest has been reworked and flavored for each profession. Materials gathered and a single item crafted in this quest are yours to keep, along with the ability to open a shop for your desired profession and some bonus materials to get you started. <<Earning a Living: Blacksmith>> <<Earning a Living: Tailor>> <<Earning a Living: Artisan>> <<Earning a Living: Alchemist>> <<Earning a Living: Cook>> <<Earning a Living: Performer>> <<Earning a Living: Merchant>> Quest Revamp: <<Witch of the West>> Witch of the West is a quest specifically for players who have a profession that takes place on floor fifteen.  By defeating the monsters and the boss players can receive a +CD consumable for their profession specifically.  By taking the quest again, you do not have to fight the boss but still must face the mobs in order to obtain the item. Quest Revamp <<The Iron Guardian> Loot drop changed from the <<Banner of Support>> to the <<Crystal of Support>> a mass healing crystal. New Quest: <<Nature's Treasure>> On each tier's first floor, players are able to take the quest.  The quest itself is designed to make material grinding easier whether you are actively searching for materials, fishing for materials, or fighting mobs for materials. New Quest: <<Challenge Of Olympus>> After reaching Rank 2 in a profession, players are eligible for a quest on the seventeenth floor in which they have a chance to accept a challenge from one of the Greek Gods/Goddesses in order to prove their worth as a crafter. This is an RP-focused quest for players who enjoy crafting, which awards a permanent +CD item to be used in a shop. <<Challenge Of Olympus: Blacksmith>> <<Challenge Of Olympus: Tailor>> <<Challenge Of Olympus: Artisan>> <<Challenge Of Olympus: Alchemist>> <<Challenge Of Olympus: Cook>> <<Challenge Of Olympus: Performer>> <<Challenge Of Olympus: Merchant>> New Quest: <<Trouble in The Mines>> Mining on Floor Twenty One has ceased to a halt with the appearance of Drakelings in the mines. The town has requested your help in clearing them out, so they can resume work. Of course, bringing back proof of your exploits will be rewarded handsomely.  New Quest: <<Betrayal of The King>> Rumors of an old king long forgotten have began to resurface, bringing about fear that he had been resurrected. It is up to the players to stop him, and return this dangerous King back to the land of the dead. Those who complete this task will be reward not only with Col and SP, but the chance to obtain T3 equipment.  New Quest: <<The Hidden Village>> Players have been tasked with finding out more about the town of Charko, which has remained shrouded in shadow. Though the trip through the tunnels does not prove to be simple, as powerful monsters stand in the way of the players' discovery. After bypassing these mobs through either combat or stealth, it will be up to them to determine whether Charko stays a secret, or is revealed.  New Quest: <<Burning Phoenix Feathers>> Rumors of a powerful item that can change the look or description of an item have surfaced, and that these Name Tags are dropped by a powerful phoenix.  New Quest: <<Bane of Blood>> Word has been received that upon the fifteenth floor, a new more vicious wolf alpha has been terrorizing travelers and merchants. Bulletins of the beast are posted on exits to the city. Many merchants are fearful to travel around, and the city is becoming more afraid of not being able to get the supplies they need. Towns have gathered col and a few other rewards for the person or party who hunts down these powerful beasts and returns for the reward alive.  New Quest: <<The Swashbuckling Buccaneer>> Players will find themselves fighting against a crew of cunning pirates in the hopes of being rewarded handsomely with Col and other treasure.  New Quest: <<Keep Calm and Ki'Raion>> Rumour spreads of an exceedingly powerful monster, hidden deep in the far Eastern reaches of the 19th floor. Those that hunt down this Field Boss will find that its patterns change depending on the time of day this boss is discovered. Players will be rewarded with Col, SP, and Equipment for the defeat of this boss.  New Quest: <<The King of Lakes>> At the bottom of the Lake of Reflections lurks a powerful aquatic monster that has evaded many fisherman's lines for months. However, one fisherman has revealed he may know the trick to fishing him up. He sends you out to retrieve the bait before giving you a shot at catching the powerful King of Lakes.  New Quest: <<What We Fight For>> Deep in the Forest of Memories lies a chamber that has been said to reveal to players what they miss most of their real world outside of SAO. Housing Changes: Guild Hall Costs have been reduced. Room upgrade cost lowered to 15,000 col. Players who have spent col to upgrade rooms since the initial housing update have been reimbursed. Living Room Effect changed to: “Increases HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts” Dining Room, Living Room, Master Bedroom, Master Bathroom, Extended Workshop, and Mega Slime Farm slot cost reduced to 1, down from 2. Dining Hall room slot cost reduced to 2, down from 4. Removed restriction for having both a Basic Kitchen and a Chef’s Kitchen. Basic Kitchen is now able to create Tier-specific food items. The material costs for using a Basic Kitchen has slightly increased. Limited the maximum number of items created per thread to 3. Dining Hall and Dining Room effects have been reworked. Basement buff increased to +2 from +1. Cooldown changed to once every 10 posts(total), from once per thread. Clarification added: Food items created with a Basic Kitchen may be traded to and used by other players, but still may not be used outside of the thread they are created. The ability to Upgrade/Downgrade Plots of Land has been added.


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About Beatbox

  • Birthday January 30

Guild Information

  • Guild Name
    Celestial Ascendants
  • Position
    The King of Buttercups

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  • Gender
  • Location
    In Your Hopes and Dreams
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  1. IS THAT @Emblem?!

    1. Morgenstern


      Speaking of which, Happy Birthday Emblem!

  2. [PP-F21] Gathering Courage

    Beatbox had looked over to Birdie who had successfully defeated one of the Spiders, now was the time to finish the spiders off. And with one swift movement as they had tried to attack he hit the ground as a shadow explosion hit all 3 of the remaining spiders ending their lives. Beatbox had then sheathed his sword after the victory against them and sent all of the items and col that he had earned to Birdie and said to her "Here, a farewell gift." he looked at her with a smile "I would love to stay around... but..." he looked down and over to the path back to the main settlement that then turned to almost what it had seemed depression "There's a fight I must win." he then proceeded to walk away to his eventual doom as Birdie had released her beloved falcon.. and thus the Aer Solider was never seen again. @Birdie ----- ID: 86877 - BD: 3+5=8 - MD: 3-4=-1 [H:3] Beatbox - HP: 1235/1235 - EN: 52/122 Sword Art Used: Shadow Explosion [Damage = 17*9=153] [H:2] Birdie - HP: 640/640 - EN: 60/64 Giant Spiders x3 - HP: 84/610 - DMG: 183 Loot: 3 T3 Material - Uncommon Consumable - 5490 Col ----- Thread Complete! Birdie - 1 SP - 7740 Col - 25 T3 Mats - Uncommon Consumable Beatbox - Walks Away a Dead Man.
  3. Winik's Culinary Masterpieces

  4. [PP-F21] Gathering Courage

    Beatbox had chuckled as she had shook her head and replied to his comment as he thought she would, he had looked back forward with his sword and charged up another Shadow Explosion as he moved forward to strike down the 4 giant spiders... he didn't quite kill all the spiders but he had brought down the spiders HP had gotten down so so quickly. Beatbox had looked back to Birdie and said out to her "Unless ya know you can kill it don't attack. The last thing I want ya to do is die on me." he chuckled as he took a few steps away from the spiders as they were trying to attack him, however... he easily dodged their attacks with ease. He gave her a pat on the back and exclaimed to her "But I believe in ya give it your all on em Birdie-bird." @Birdie ----- ID: 86720 - BD: 5+5=10 - MD: 6-4=2 [H:3] Beatbox - HP: 1235/1235 - EN: 70/122 Sword Art Used: Shadow Explosion [Damage = 17*9=153] [H:2] Birdie - HP: 640/640 - EN: 60/64 Giant Spiders x4 - HP: 84/610 - DMG: 183 Loot: 1 T3 Material
  5. [PP - F10 - KE] One Man Apocalypse

    Beatbox had hit the ground as his HP bar had fell down to zero, Beatbox had looked up to him as his life was slowly going to be depleted, and he had flashed him a smile as he had a last few seconds on this world before the Nerve Gear on his head would eventually fry and kill him. He smiled and said "You can make up stories all you want... but, I know people know the truth about me... and when they know... you'll be dead where you stand." he chuckled before exploding into crystals that had faded into the air. He had a few moments after to just think, what would have happened if he had beaten this crook... what would have happened if he didn't at all... he doesn't know. But for all that can conclude with this... this man, must be stopped. However, the only way to know of his presence for other people is for a quick visit to the monument of life... but other than that... this man, this vigilante had failed to protect the lives of many innocent players... he cannot believe it... he was dead. Thread Complete - No Rewards Beatbox is Dead.
  6. [PP - F10 - KE] One Man Apocalypse

    Beatbox had looked up to Death_Adder as he had began to taunt him before the end came "I am already taunting the devil. I don't need to give you any more to fuel you further. Just end me coward." and then the end was going to begin... he took a step back and charged upon Beatbox. Beatbox had closed his eyes for a moment, he knew the end was coming... but out of the corner of his eyes he had noticed that he tripped onto the ground. Beatbox's paraylsis had expired as he had exclaimed out that he was going to give him a second chance... like hell he was going to believe Death_Adder... Beatbox had chuckled as he got up from the ground and grabbed his sword "Do you... really think I am gonna believe you'll give me a second chance?" he then moved forward to strike Death_Adder with another Meteor Break successfully "I'd rather fight the devil than to be spared by the devil." @Death_Adder ----- ID: 86712 - BD: 7+4-4=7 Sword Art Used: Meteor Break [Damage: 17*11=182] Beatbox: 409/1235 - EN: 82/122 [-11 /+1 EN] - MIT: 66 - ACC: 4 - EVA: 4 - DMG: 17 - Battle Healing: 60 Death_Adder: 1117/1605 - EN: 160/160 - MIT: 0 - ACC: 4 - EVA: 4 - DMG: 16
  7. [PP - F10 - KE] One Man Apocalypse

    Beatbox had smirked after his last successful attack and looked upon Death_Adder as he had admitted that he had liked him and how entertaining it would have been to keep him around... but this was the line where Beatbox was not going to win and he had taken a Dual Blade sword art entwined with Charge and Bullrush. Beatbox was blown back from the attack and was stunned. Beatbox had fell to his knees and eventually to the ground where he had looked up to the man before trying to get up but failing because of the paralysis. "This is how it ends huh? Well... I cannot say I wasn't aware that what is to happen I suppose. But to die to the man with Dual Blades... the supposed Hero of Aincrad... it sucks.." he had thought to himself before falling onto the ground where he would die "This is the end Death_Adder... kill me. You have won. Hero of Aincrad." he had accepted defeat and knew what was to come next. @Death_Adder ----- ID: 86712 - BD: 7+4-4=7 Sword Art Used: Meteor Break [Damage: 17*11=182] Beatbox: 349/1235 - EN: 92/122 [+1 EN] - MIT: 66 - ACC: 4 - EVA: 4 - DMG: 17 - Battle Healing: 60 Death_Adder: 1224/1605 - EN: 160/160 - MIT: 0 - ACC: 4 - EVA: 4 - DMG: 16
  8. [PP - F10 - KE] One Man Apocalypse

    "Lack of intelligence huh?" Beatbox chuckled and let Death_Adder continue to speak, after he was done he had went out to attack him along with using a crystal... now that it reminded Beatbox, he should have brought one with him... just to deal the damage, well... you kind of forget when you're on a suicide mission. Beatbox had dodged out of the Adder's attack which was a difficult attack as it was dang near impossible to do so, however he managed to pull off the attack, then he had retaliated with Meteor Break to continue to pressure onto the murderer, he knows he can't use the paralysis sword art because it would use too much energy... "Spoiler to you Death_Adder, you're gonna have to work to kill me. Because I will not die so easily." he looked at him with a confident yet knowing look that he was going to die. "I know you can easily kill me, but I love to taunt the devil, and even when staring down the eyes of death. I will strike back." @Death_Adder ----- ID: 86712 - BD: 7+4-4=7 Sword Art Used: Meteor Break [Damage: 17*11=182] Beatbox: 1235/1235 - EN: 91/122 [-11 EN / +1 EN] - MIT: 66 - ACC: 4 - EVA: 4 - DMG: 17 - Battle Healing: 60 Death_Adder: 1149/1605 - EN: 160/160 - MIT: 0 - ACC: 4 - EVA: 4 - DMG: 16
  9. [PP - F10 - KE] One Man Apocalypse

    This man was empty almost what it had seemed... dead, Beatbox knew he was dealing with some sort of stone cold murderer... even with his dry chuckle. However after his attack upon Death_Adder it had seemed that he was even expecting him to do something like what he had done. Beatbox had looked down as he had spoke to him, and it had only made Beatbox more angry than he needs to be "Please, your men couldn't handle what I am capable of. I'm sure if it weren't for your Dual Blades they could stand a small chance against you. Heck, if they all teamed to together they might even successfully coop against you. That's if you don't give them what they want of course. Knowing the likes of you." he said before not hesitating to strike again against Death_Adder dealing more and more damage upon him. He knew eventually Death_Adder would strike against him... but there has to be some sort of strategy to win against him... something, maybe it involves built in stun sword arts. He took a deep breath, it had seemed he was fighting an impossible game to win. @Death_Adder ----- ID: 86710 - BD: 6+4=10 Sword Art Used: Meteor Break [Damage: 17*11=182] Beatbox: 1235/1235 - EN: 101/122 [-11 EN] - MIT: 66 - ACC: 4 - EVA: 4 - DMG: 17 - Battle Healing: 60 Death_Adder: 1256/1605 - EN: 160/160 - MIT: 0 - ACC: 4 - EVA: 4 - DMG: 16
  10. [PP - F10 - KE] One Man Apocalypse

    Well, here was the man the living legend. Beatbox had looked at him, he was dull... just as he expected him to be, he didn't like the way he looked, everything about him screamed... Player Killer, heck he was even orange. To Beatbox's surprise... he had a deadly secret that he had fallen too... this man, had Dual Blades. Now this would have been a scary sight, however Beatbox had gave Death_Adder a smirk as he unsheathed The Silver Cresent from his side "Backstory? I never heard a murderer wanting to know a players backstory, typically they would get straight to the point wouldn't you think?" and with a blink of an eye Beatbox wasted no time entwining his sword with Charge and Bullrush moving forward upon Death_Adder stunning him into place dealing more damage than he would have thought... wait, did he take all of it? Beatbox didn't know but he had let out a chuckle as he exclaimed "Look's like the Dual Bladed man left his guard down for a second, tis a shame I suppose." @Death_Adder ----- ID: 86709 - BD: 7+4-4=7 Sword Art Used: Meteor Break [Damage: 17+5=22*11=242] Beatbox: 1235/1235 - EN: 111/122 [-11 EN] - MIT: 66 - ACC: 4 - EVA: 4 - DMG: 17 - Battle Healing: 60 Death_Adder: 1363/1605 - EN: 160/160 - MIT: 0 Stunned Skills / Equipment:
  11. Beatbox stood in the main settlement of Floor 10 after making his deliveries to the guild and Thea, all he had left was The Silver Cresent, Blastia's Core, and wind... and poor little Ocarina who doesn't know whats coming to him. Beatbox looked around to the cave system of a floor... this was gonna be the floor he was gonna go into a battle huh... Beatbox shook his head with a chuckle, he's not gonna go down without one last final huzzah. This figure he's recently heard about doesn't know whats coming to him, maybe... there was a chance in victory. However Beatbox knew it was slim, however he's not gonna let this man go away unscathed, this WAS something that needed to be done. Beatbox had stepped out of the main settlement to the end of the road to eventually lead himself to where the horsemen had told him of his last movements... who knows if he's even here though... its only a rumor he had heard. @Death_Adder
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