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    • Shark

      If you donate, Get this!   12/24/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! HAPPY HOLIDAYS!!! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.
    • Shark

      Notable Donors!   01/04/2017

      Here is where we honor the donors who go above and beyond the call of Aincrad!
        Top Tier Donors! Row  Teayre Percival Nezumi Zandra Alice Atzo Azrael Baldur Dominion Ignavus_veneficus Lee Mack Macradon Nocturn Piera Ruus Sarial Hawke Unyeilding To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/22/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      SAO 2.0 May Patch Notes   05/16/2017

      Praise thee to @Teion, in which spent her time creating all these patches. <<May 2017 Patch Notes>> Hello players! The following are complete notes on the upcoming patch that will be released once Floor 21 has been unlocked. These rules are not yet in effect, but an announcement will be made once they are officially implemented.
      As always, any threads that are in-progress when the patch goes live will follow the same rules as when they were started. Skills, items, new threads and evaluations, etc., must adhere to all new rules once the patch has been released.
        General Rule Updates:
      First off, there are a few general rule changes and clarifications. These have been amended or added to the relevant guides until the 2.0 rewrite has been completed. Post Count Requirements: A completed page of roleplay is 20 in-character posts. Thread summaries are mandatory, but they may be posted either in a separate post or together with the last IC post. Rules on Vanity Potions: Cannot affect a player's psyche. Cannot manipulate a player's will. Cannot alter an avatar's appearance in drastic ways (missing limbs, transmogrification, etc.) Cannot affect any systems that would be directly controlled by Cardinal (pain dampeners, language or speech, players' senses, etc.) Alcohol in SAO: While alcoholic drinks exist in Sword Art Online and can be created by Cooks, players do not actually ingest any alcohol they may drink. It is not possible to become drunk, however some players could be prone to a placebo effect. Regardless, it is important to note that players cannot become intoxicated by drinking alcohol.
      Dice Roller Tutorial Update:
      The Dice Roller has been updated with some new rules regarding the "Roll Purpose" section: Rolls must clearly state the full action in the Roll Purpose field. When attacking: targets, sword arts, skills, etc., must be included. When crafting: tier and item type (not enhancements) must be included. Any loot, crafts, etc., that do not abide by the new rules must be submitted for evaluation before the end of the Floor 20 boss fight. Evaluations that do not meet the new criteria after the patch's release will not be able to be approved.
      Appraisal Rework and Loot Changes:
      The Merchant's Appraisal system has been reworked to Identify: The loot table and treasure chest guides have been rewritten. Permanent items obtained through chests or from killing mobs are now "Unidentified". Unidentified items are not submitted for evaluation by the person who looted the item. These items must be brought to a Merchant to be identified. Unidentified items cannot be used or equipped. Merchants will use their crafting rolls to identify items, similarly to the appraisal system. The Merchant who identifies the item is responsible for submitting the item for evaluation before it can be used.
        The Loot Guide has been rewritten: There is now a Floor minimum and maximum for standard parameters. Monsters may not be spawned below or above these stats. Players must use a post action out of combat to inspect unidentified weapons and armor to determine their type. Players may not search for materials in safe zones, shops, etc. Separate Loot Die rolls are required when facing multiple enemies.
        The Treasure Chest system has been revamped: Chests can be searched for every 20 posts. Sub-dungeons and chests cannot be searched for closely together. The Picking skill is no longer required to open chests. It is still the only modifier that affects rolls to open chests. Treasure chest rewards have been changed. Items found in chests are also unidentified. Check out the complete updates in the new Loot & Treasure Chest Guide and Merchant Guide sections.
      <<The Gemini>> Quest Rewrite:
      <<The Gemini>> quest and the skills it awards (Concentration and Disguise) have been rewritten: Players that have already completed <<The Gemini>> may re-take the quest in order to switch the skill they received in their initial completion. Players may not repeat the quest if they are not switching their current skill. Repeat completion will not award the col or additional SP from the quest rewards. Concentration (5 round cooldown): Gives +1 to the BD result for a single action. Can be applied after the roll. Can only be used against monsters. Disguise (5 round cooldown): Gives +1 to the BD result for a single action. Can be applied after the roll. Can only be used against players/NPCs.
        New Beginner Quest: <<The Venomous Warg>>:
      A new beginner quest has been released! With a level cap of 15 or below, this quest can be taken solo or with a party of 2.
        Skill & Mod Changes:
      Support players rejoice! First Aid has been reworked and given a few new mods. A new skill/mod focused around energy is being added. Focused Howl and the Dismantling mod have been adjusted. Fighting Spirit and Picking have been reworked. First Aid: No longer requires a roll to use. Healing amount has been reduced to 4% max HP per rank, down from 8%. Now has an energy cost based on the amount of healing done. Field Medic (Mod): No longer requires a roll to use. Energy cost now scales with user's total energy. New Mod - Sharpness: Increases your target's damage for a short time. Does not stack. New Mod - Barrier: Increases your target's mitigation for a short time. Does not stack. New Mod - Purify: Removes a status effect from your target
        New Skill - Energize: Spend energy to restore another target player's energy. New Mod - Hyperactive: Increase a target's passive energy regeneration for a short time.
        Focused Howl: Now generates 5 hate on a single target. Fighting Spirit: Increases Hate generated from attacks by 1. Missing an attack will generate 1 Hate, successful attacks will generate 2, and critical hits will generate 3 before other modifiers. Picking: No longer has ranks. Provides a flat LD bonus to opening chests. Dismantling (Mod): Reduced SP cost to 8 from 9.
        Enhancement List Update:
      The Enhancement List has been completely rewritten. We recommend checking out the link above and reviewing the full list. For some quick notes, the following has been significantly changed: Cook/Fisherman enhancement names have been normalized. Light Momentum: Gives temporary Accuracy instead of damage after an unsuccessful attack. Regen: Reworked. Now provides a healing over time effect after taking damage. No longer stacks with Battle Healing. Recovery: Now scales with Tier. Taunt: No longer unique. Can be applied to weapons, shields, and trinkets. Skill Rank: Renamed to "Expertise". Alcoholic: Renamed to "Protein". Reworked. Now reduces mitigation instead of evasion. Energize: Renamed to "Vitality". Now scales with Tier. Monster Call: Reworked. Monsters spawn at minimum loot requirement stats. LD bonus scales with slots but does not stack with other consumable LD bonsues. Misperception: Damage reduced from enemies changed to 10% (rounded down) from a flat 4. Fallen Damage: Now triggers on successful attack rolls of 6-8 (before modifiers) rather than any non-critical attack. Phase: Reduced the slot cap to 1 down from 2. Removed the second slot effect. Freeze: Attacks against frozen enemies now removes the effect and deals additional damage. Life Mending: Reworked. Now increases the user's healing done to other targets through the use of skills and consumable items. Absolute Accuracy: Reworked. Allows natural attack rolls of 1 to no longer automatically miss. Gives +1 to the BD when attacking (stacks with regular Accuracy). Caps at 1. Flame Aura: Reduced the mitigation received to (6 per slot * Tier) down from (9 per slot * Tier). Reduced the damage dealt to (5 per slot * Tier) down from (8 per slot * Tier). Combat Craft has been removed. Paralyze Water has been removed.


Game Master
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About Beatbox

  • Title
    Player Support Team Lead
  • Birthday January 30

Guild Information

  • Guild Name Celestial Ascendants
  • Position The King of Buttercups

Profile Information

  • Gender Male
  • Location In Your Hopes and Dreams
  • Interests Buttercups.
  • Skype Beatbox_James

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  • Skill Points 276

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  1. All future monthly bosses are postponed until further notice. Do not attempt if finding them until notice.

  2. Couple of Things:

    1. You may now contact Aereth for Approvals if needed if no PSTs or myself are active while he is on.

    2. I will get to posting soon. I promise.

    3. Soon...

  3. ID: 85859 - LD: 17 17 T1 Materials Rewarded. Good job and good luck in your crafting. @Gryas
  4. with a sword
  5. Approved, welcome to the SAO RPG!
  6. Editing later. ----- ID: 85571 - LD: 12+4=16 [Fail] Loot: 9120 Col - 3 T2 Materials
  7. Beatbox had continued to look from side to side as he continued to progress north, hopefully to find the town in which the quest took place. However, he was also trying to find some materials that he could use or trade, even though it means literally nothing to him as he doesn't really care for materials. In the middle of trying to find materials he had looked down for a moment to see the quest menu, of course he wasn't in the mood to take on the quest as it was too hard, now was the time to look around to try to find one of these bombs. Then in the distance, he had found one. He had taken out some food hoping that these bombs would actually like it and carefully walked up to the bomb and offered the food. The bomb had almost exploded on Beatbox however it saw the food and smelled it... it looks like its interested... ----- ID: 85571 - LD: 6+4=10 Loot: 9120 Col - 3 T2 Materials ----- Unequipped: Blastia's Core Equipped: Perfectly Leather Jacket
  8. He didn't really force himself to move forward, he was moving forward because it was the right thing to do... and he doesn't really have anything else to do in all honesty. That thought had almost made himself chuckle, however he just shook his head and just kept moving forward, forward, and forward. He looked from left to right, and he indeed found some monsters however they were not hostile nor bombs, so he wasn't in all honesty interested in them. Mostly in this time frame he was hoping that he could find more materials that he could use. However, due to his extremely poor luck, he couldn't find literally anything of use. However, what did he expect from himself? Probably exactly nothing, he hates trying to find materials, and the day he actually finds a lot is the day he might as well be a scout. ----- ID: 85568 - LD: 8+3=11 Loot: 9120 Col - 3 T2 Materials
  9. Time keeps on passing, and uneventfully nothing happens within this time period, he hasn't spotted a material, an enemy or a bomb in this instance. With a grin, Beatbox had decided to keep moving north towards what he thinks the town is but he's not too incredibly sure. He had looked from side to side and he could literally see nothing, not a damn thing. He started to wonder if he's accidentally walking off the edge of aincrad... however shaking his head, he wanted to keep that thought out of his head as he is going to stay alive, if not for his own reasons but for Thea's. He had placed a hand from his head to his side and kept moving forward, no matter what he needed to make sure that he makes it through this game, again... if not for his own reasons, but for Thea's. ----- ID: 85567 - LD: 1+3=4 Loot: 9120 Col - 3 T2 Materials
  10. Beatbox then decided to hit the road after looking at his in-game map, he scratched his head... he was never good at trying to find places on the map... he was just terrible at map reading to be honest. He had shook his head and just assumed that it was to the north... hopefully he's not going the wrong way, the only thing he can really read on the map is the main settlement because majority of the time, its the biggest town and it has the biggest name to remember so... it's pretty simple at premise. He moved north... and... well, time passes very uneventfully, he hasn't made it nor has he made an incredibly large distance, however, hopefully he'll be able to spot these bombs from a distance, they were an easy color to spot after all, as this is a wood area, and they were easy to see from a distance. ----- ID: 85566 - LD: 8+3=11 Loot: 9120 Col - 3 T2 Materials
  11. The dragon had taken to the skies once more... however Beatbox was just one step ahead of it, as it took to the skies Beatbox had jumped up with it and unleashed the sword art mid-air, dealing enough damage to end its life. However, the end of its life only provided less col and gave him a couple of materials that he is never going to use. Shaking his head, Beatbox had simply taken them and simply moved on with his life, there were no more dragon roars and there was none to be seen, so he thought that the close was clear. Beatbox had sheathed his sword and moved forward, he was mostly looking for the town in which the bombs could be found, Seul and Beatbox had once attempted to take on the quest, however they were unsuccessful in the matter. ----- ID: 85562 - BD: 9 - MD: 2-2=0 ID: 85563 - LD: 14+3=17 - CD: 8 [3 Crafting Materials] Sword Art Used: Meteor Break [Damage: 14+1=15*11=165] Beatbox: 945/1155 - 42/114 Ancient Ice Dragon: 0/570 - DMG: 171 - Damage: 171-66=105 Loot: 9120 Col - 3 T2 Materials
  12. The dragon had snorted through its nose as it stood back up from the ground where it had laid, and shook off the dirt and raised to the sky as it tried to breathe ice on Beatbox, however again using a rolling technique he had charged up a sword art once more and swung against the dragon after jumping bringing down from the sky and hitting it with many sword slashes and punches... however even after that attack, the dragon had survived the attack. With a grin, Beatbox had prepared one more sword art to swing against it... he needs to finish this dragon to try to get a familiar, he's been spending too much time fighting and less time actually find where these "bombs" may actually be at. He took a deep breath, the next attack he's going to unleash was going to finish this. ----- ID: 85561 - BD: 7+4=11 - MD: 4-2=2 Sword Art Used: Meteor Break [Damage: 14=11=154] Beatbox: 945/1155 - 52/114 Ancient Ice Dragon: 53/570 - DMG: 171 - Damage: 171-66=105 Loot: 7410 Col
  13. The dragon couldn't move... the dragon couldn't do anything to save itself. Beatbox had stood over the dragon with a grin, he didn't like the fact sometimes he had to exploit the paralysis mechanic just to get the advantage in a fight... however this was needed if he was going to survive in this world. Beatbox had charged up another sword art and unleashed it upon the ice dragon dealing more and more damage to its inevitable doom. The ice dragon had roared out in pain, however Beatbox did not hear another dragon from the distance, which made him think for a moment... is there no more dragons to come to its help? Or is something else? Beatbox shook his head, now is not the time really to find out nor does Beatbox really want to find out in all honesty. Beatbox had looked at the dragon's HP and he figured that it might survive one more attack, he just hopes that another backup is coming. ----- ID: 85558 - BD: 2+4=6 - MD: - Sword Art Used: Meteor Break [Damage: 14=11=154] Beatbox: 945/1155 - 62/114 Ancient Ice Dragon: 207/570 - DMG: 171 - Damage: 171-66=105 Loot: 7410 Col
  14. The Ice Dragon had made this area just a little more chill than expected, Beatbox was almost shaking to how could it is, however Beatbox was determined and had too much pride to back down now. The Ice Dragon had shot forward a ice breath however Beatbox had moved over to the side with a roll and he lunged himself forward towards the enemy with Charge and Bullrush once more dealing a impressive amount of damage along with dealing a paralysis effect upon it. Beatbox was not scared anymore about monsters... nor was he scared of killing in this game, he's killed someone before in this game, and he's learned that is either at times... kill or be killed. Its a bad mentality to have, however its exactly the mentality to have, however it does pain him that he has it at times... the Dragon doesn't look exactly thrilled to be stunned, however it seems like its getting more and more mad. ----- ID: 85550 - BD: 2+4=6 - MD: 3-2=1 Sword Art Used: Meteor Break [Damage: 14+5=19*11=209] Beatbox: 945/1155 - 72/114 Ancient Ice Dragon: 361/570 - Stunned - DMG: 171 - Damage: 171-66=105 Loot: 7410 Col