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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.

      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      [Live] 2.5.0 Patch Notes   10/02/2017

      <<2.5.0 Patch Notes>> Main Guide: The main rules/tutorial section has been rewritten. Resources: A Resources section has been added. This contains reference material such as the SP/Level chart, Skills list, Enhancement list, individual profession stats, and a new FAQ. General Rule Changes: Word count requirement in Merchants & Shops section has been reduced to 100 from 150. Col logs are no longer required to include in journals. The Banker system will be used to track currency/materials going forward. New characters and Rebirth characters may choose a Starter Package containing a variety of basic equipment, col, materials, and/or potions. NK/KE tags have been removed. The table for SP gain based on the number of players in a thread has been removed. SP gain is now issued at 1 SP per 3 posts, up to the number of completed pages. (e.g. 3 SP for three pages, requires at least 9 posts) A Skill Refunding System has been added. Players may now pay a col cost to remove known skills and receive a refund of the invested SP. Rules on vanity items have been clarified. Health regeneration outside of combat has been adjusted to (10 * Tier) per post. Stealth and Stealth Detection no longer have a base rating for players. Both now use a LD roll plus a Stealth Rating/Stealth Detection modifier. NPCs and monsters still utilize a base rating (10 as a baseline for player-created mobs). 'Using cover' no longer adds to Stealth Rating. Low light or darkness conditions grant a +1 to Stealth Rating, down from +2. Switch has been added as a game mechanic (no longer a skill). Players may call for a Switch when landing a successful attack. If the Switching player also lands an attack, a Switch is performed and the two players may immediately swap hate values. Players are required to post their level, stats, equipment, skills, etc., in their first post in a thread. This should be a snapshot of your character and should not be changed after the initial post. Players are still allowed to declare their characters at a lower level or with fewer items than what they currently have, but may not claim items that have not been approved or were obtained in an unlocked thread. Turn order rules have been modified slightly to reflect the leniency of Boss Raid combat. Players may post in any order so long as each player and the enemy has gotten one action in a single round. Outside of Boss Raids, parties may have a maximum of 4 players. Combat with more than 4 players should follow a Group order similar to boss raids. When fighting multiple enemies, players must now make individual rolls for each mob. This applies to both making attacks against multiple enemies and multiple enemies making attacks. One roll no longer applies to/for all targets. The Running Away mechanic has been updated. Running away from combat now uses a LD roll with a set of situational modifiers. The col/material values and frequency in the loot table have been adjusted. Labyrinth searching rules have been adjusted. The map fragment system has been removed. Bonus rewards for scouting and defeating the field boss have been adjusted. Housing and Guild Halls have been completely revamped. PvP rules have been adjusted. Players must make an initiative roll when engaging in combat with other players. The extended Player Killing rules/restrictions have been removed. Rules on player cursor colors have been expanded. There is now a strike system for criminal infractions that would cause a player's cursor to turn orange. Killing a green player outside of a duel now results in a permanent orange cursor. An NPC Guard mechanic has been added. Orange players may now enter safe zones, but must stealth/run from guards in certain safe zones. NPC guards have a Stealth Detection rating equal to (Floor / 3), rounded down. Added more detail to character death rules. The RGQ system has been removed. Crafting Changes: Fishing as a profession has been removed. It is now a skill. The CD result chart has been adjusted across all professions (except Merchant). Good and Bad quality items have been removed from the CD result chart. Salvage chances have been adjusted. Alchemists now have a chance to salvage one or both materials when attempting to craft crystals. Crafting Die tools no longer have an effect. Consumables, familiars, housing, and some items still provide EXP and Crafting Attempt bonuses. The process of crafting Feasts has changed slightly. Cooks may now take 3 identical food items and spend two materials to combine them into a Feast. A Feast can be used in a thread to provide that enhancement to up to six players. Artisan craftable item types have been modified (Trinkets, Jewelry, Sculptures). The buffs they can provide are largely unchanged. Alchemist craftable item types have been modified (Salves, Potions, Crystals). The buffs they can provide are largely unchanged. Skill Changes: Extended Weight Limit Removed Ranks - 15 SP cost Now adds +3 Battle Ready Inventory slots Adjusted Mod: Large Pockets Now has 3 Ranks Cost set to 5/3/2 SP (10 total for Rank 3) Now increases single Battle Ready Inventory slots to 7/10/15 Removed 'Larger Pockets' and 'Largest Pockets' mods New Skill: Fishing Cost: 10 SP Effect: Use a dice roll to fish something up based on a natural CD result: Gatherer Now has a chance to yield 1-3 bonus materials based on a natural CD result Sneak & Hide Renamed to 'Hiding' Now grants +1 Stealth Rating per rank New Rank 3 Mod: Untraceable Cost: 9 SP Effect: Negates the effect of the Tracking skill against the user. New Rank 3 Mod: Blindside Cost: 9 SP Effect: Gain +2 Stealth Rating. Natural BD rolls of 9-10 reduce the target's accuracy by 1 for one turn when attacking from stealth. New Rank 5 Mod: Vanish Cost: 12 SP Cooldown: 5 Turns Effect: Allows the use of a post action to re-enter stealth while in combat. Getting a killing blow on an enemy allows Vanish to activate without using a post action. Search & Detect Renamed to 'Searching' Now also grants +1 Stealth Detection per rank Mod: Night Vision Now requires Rank 1, down from Rank 3 Cost reduced to 5 SP, from 9 Mod: Reveal Now also grants +2 LD when searching for Labyrinths and allows Labyrinth searches at 15 posts. Mod: Tracking Now requires Rank 3, down from Rank 5 Cost reduced to 12 SP, from 15 Tracking requirements for monsters, players, and NPCs have been clarified. Mod: Detect Cost reduced to 9 SP, from 15 No longer uses or affects Tracking. Now Grants +2 Stealth Detection. Grants +1 LD when searching for sub-dungeons and labyrinths Battle Healing Now recovers 1% of max HP per rank, instead of (Rank * 5 * Tier) Mod: Emergency Recovery Cost reduced to 10 SP, from 15 Now recovers 10% of max HP, down from 25% Block MIT gained is now set per rank: 5/8/12/18/25, down from 1 MIT per SP invested. New Rank 3 Mod: Shield Bash Cost: 10 SP Cooldown: 2 Turns Energy Cost: 10 Energy Effect: Make an attack with an equipped shield. On a hit, deals (Base * 10) damage, stuns the enemy for one turn, and applies paralyze/thorns/flame thorns enhancements present on the shield. Note: When calculating Base Damage for Shield Bash, Weapon Skills do not apply. Mod: Safe Guard Reworked into 'Rampart' Added a 5 turn cooldown Added energy cost of 8 Now uses a post action to reduce final damage that would be dealt to you by 25% (rounded down). Effect lasts until the beginning of your next turn. Energist Removed Ranks - 12 SP cost Now adds (5 * Tier) to total energy, instead of (Rank * 2) Howl Added energy cost of 10 Mod: Focused Howl Added energy cost of 8 Parry Increased SP cost to 12, up from 10 Added a 1 turn cooldown Energy cost has been fixed at 5, instead of (2 * enemies parried) 50% damage reduction has been specified to apply to the final damage (after mitigation). Effect applies to the next attack against the user, and cannot reduce damage from multiple enemies at once. Mod: Vengeful Riposte Increased SP cost to 12, up from 10 Added a 3 turn cooldown Damage reflected is now 50% of raw damage, up from 25% of damage taken. This damage can still be mitigated. Switch Skill has been removed. Two-Handed Weapons The +2 DMG bonus for 2H weapons has been clarified in the first rank of 2H weapon skills. All Weapons The Ferocity and Finesse mods have been condensed into a single description. You must still specify the weapon type when acquiring the mod(s). Mod: Ferocity Rank requirement set to 3, instead of ranging from 1-5 Now increases base damage of all sword arts for the chosen weapon by 1. Mod: Finesse Rank requirement set to 3, instead of ranging from 1-5 Now has 3 Ranks Cost adjusted to 5/3/2 SP (10 total for Rank 3), down from 15 at Rank 5 Now reduces energy cost of all sword arts for the chosen weapon by an amount equal to its rank. Mod: Quick Change Cooldown reduced to 3 turns, down from 5 Now allows the user to swap, equip, or unequip a weapon in their Battle Ready Inventory. Mod: Stamina Now reduces the energy cost of all attacks by 1. Heavy Armor Increased the amount of MIT gained to 8>12>18>25>35, up from 3>7>12>20>30 Mod: Athletics Bonus health increased to (15 * Tier), up from 15 Mod: Stonewall Bonus health has been adjusted to (15 * Tier), instead of equal to mitigation from other skills. Now also grants 10 MIT when wearing heavy armor Now also reduces damage taken from damage over time effects by 25% (rounded down) when wearing heavy armor. Light Armor Adjusted the amount of MIT gained to 5>8>12>18>25, down from 3>7>12>20>30 Mod: Athletics Bonus health adjusted to (10 * Tier), from 15 Familiar Mastery 'Accurate' now has 3 ranks. 'Assistant' now provides bonus EXP (crafting attempts at max profession rank) instead of CD. Meditation Removed Ranks - 8 SP cost Added a 5 turn cooldown Now recovers (3 * Tier) energy. Getting hit by an attack before the beginning of your next turn reduces the energy recovered to (2 * Tier). Survival Added 3 SP cost Increases out of combat health regeneration to (15 * Tier), instead of 20. Enhancement Changes: Life Steal has been renamed to Vampiric. The Crafting Die enhancement has been removed. Alchemist and Artisan item types for enhancements have been modified. Sword Art Changes: Multipliers have been simplified to a single number (x6) from the two-part formula (2x3). Several descriptions have been updated. Quest Changes: The 'Redemption' quest has been revamped. The level and repeatable restrictions have been adjusted to affect only the bonus SP rewards: The First Few Lessons Are Free The Second Lesson is Also Free The Third Lesson is Just As Free The Fourth Lesson is Actually Free The Venemous Warg Repeating the 'Earning a Living' quest now allows a player to change their profession. Changing professions will reset experience to 0. Repeat completions of the Earning a Living quest will only award bonus materials if the quest-taker is changing their profession. The following quests have been removed: «Witch of the West and the Three Treasures: T.M.H & S.B.» «Witch of the West and the Three Treasures: T.L.C.» «Witch of the West and the Three Treasures «The Falling of Tagas» Housing Changes: The cost and size of Player Housing is now determined by a 'plot size'. The plot size dictates how many room slots, yard slots, and stories a house can have as well as the initial cost when purchasing. Purchasing a PK-accessible home (outside of a safe zone) has an additional cost. Buffs from Guild Halls/Player Housing now comes from the type of room, rather than furniture. Certain rooms for Player Housing have upgrades. Player Housing buffs must be assigned to a player. Home owners may use the Housing Evaluation topic to re-assign a room's player(s) once every 30 days. New/Rebirth Character Changes: Players who have submitted a new or rebirth character journal for approval in the past 30 days are eligible to add one of the starting bundles. <<2.5 Update Survival Guide>> Skills: If you spent more than 15 SP on the Extended Weight Limit skill, refund any SP over 15. If you have spent less than 15 SP, the skill is inactive until a total of 15 is invested. If you spent more than 12 SP on the Energist skill, refund any SP over 12. If you have spent less than 12 SP, the skill is inactive until a total of 12 is invested. If you spent more than 8 SP on the Meditation skill, refund any SP over 8. If you have spent less than 8 SP, the skill is inactive until a total of 8 is invested. If you have the Parry skill, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you have the Survival skill, you must spend 3 SP to continue using it. Otherwise, it is inactive until a total of 3 is invested. If you had the Switch skill, remove it and refund 10 SP. Mods: If you have the Detect mod, keep it and refund 6 SP. If you have the Tracking mod, keep it and refund 3 SP. If you have the Emergency Recovery mod, keep it and refund 5 SP. If you had Rank 1 or 2 of the Ferocity mod, lose it and receive a refund of the SP spent. If you had Rank 3 or 4 of the Ferocity mod, you must spend 6 or 3 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you spent more than 10 SP on the Finesse mod, refund any SP over 10. If you have the Large Pockets mod, you must spend 1 SP to continue using it. Otherwise, it is inactive until a total of 10 is invested. If you had the Larger Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 2 SP. If you had the Largest Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 5 SP. If you have the Night Vision mod, keep it and refund 4 SP. If you have the Vengeful Riposte mod, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 12 is invested. Professions: If you had the Fishing profession, all EXP may be transferred to any other profession. If you had a Tool with the 'Crafting Die' enhancement, you may post it for re-evaluation with the Ambition or Crafting Attempt enhancement (item name/description may not change). If you retake the Earning a Living quest in order to change professions, your EXP resets to 0 for the new profession. Edit your existing shop thread with your new profession information. Housing: Existing Guild Halls and Player Housing have been removed. They may be repurchased through the Housing Evaluation template. Players who previously bought a home or hall have been reimbursed for the total col cost in their original housing application. If a guild had shared col lost due to the removal of a guild hall, PM the details to @Teion for review/reimbursement.
    • Aereth

      2.5.2 New Mechanic: Thread Invasion/Protected Threads   11/08/2017

      Hello Players,
      Once again your feedback is needed, so head over to the thread and tell us what you think. LINK  


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Seul last won the day on February 18

Seul had the most liked content!


About Seul

  • Birthday 08/29/1997

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  1. So you can only understand everything in a literal sense and also don't know how to form a logical argument? Noted. I didn't blow it out of proportion. Your clarification changes nothing. If someone doesn't want their character to die then what gives you the goddamn right to say otherwise? Your precious little story? Gimmie a break. With the old rules COUNTLESS PEOPLE HAVE DIED. Have you seen the monument of life recently? Guess not. Here I'll do the work for you and list off some: Lowenthal, Beatbox, Wardege, Opal, and Sierra. All pks. All done with consent from the parties involved beforehand. All done using thread tags. I haven't even gotten into PvE deaths. I don't know who you're trying to fool, but the act of losing characters hasn't been as scarce as you're trying to propagate it to be. Stop. Your dnd example doesn't make sense because: 1) It's a different game. 2) Our rules are the problem. This isn't an opinion, it's the objective truth. If it wasn’t then this thread wouldn’t exist. 3) Unlike Wizards of the Coast, the staff here are actively giving YOU THE PLAYER a platform to air your grievances and help work toward improving these systems. I know you said you're insane, but surely you can understand that's kinda why we're talking here now. 4) You say you write for the story and not the characters. Okay. How does that work? How do you tell a story without making characters for said story? You can’t. Name one successful book, movie, tv show, anime, whatever that doesn't put effort into making their characters because they're just plot devices. “This character has to die here because the plot says so and we need our death quota for this story”. Honestly. You're pissing me off. How dare you call ME selfish. Where have you even been? Not here. You like to come in for a week and say all this then leave for months at a time. Who has to deal with these things you're proposing afterward? Us. I am not being selfish. I actually care about the people of this community. I actually want them to flourish and to not have to write in a constant state of fear because some random guy wants to get off to having his character being death edged. It is unbelievably frustrating that this is even being debated. The whole reason NK and KE tags were made was because of this exact thing. History will repeat itself and then we’ll be back at square one and have to talk about this again in a few months. Also Endilix I'm surprised you're in favor of this. As someone who was so vehemently against the timeskip a while back I would have thought you'd be on the side of the writers and not mechanics that would hinder the creative process of you as a player. I guess you are a hypocrite. I'm done talking about this. What you want is not collaborative writing. If consent isn't involved at all times how is that collaborative? Being good at writing or an adaptable writer has nothing to do with this. Grow up. You wanna die, then die by yourself but don't bring these people down with you because they owe you N O T H I N G. And staff I hope you've been following along. A community that advocates for the destruction of it's own members like what I've read in this thread will not last in the long run. Think long and hard about what you're doing here and who this will benefit. Then ask if it's worth it or not. That's all I have to say.
  2. You kids might actually be insane. What are you even doing anymore? Thread invasions? Really? This is like kicking sao-rpg when it's already down. My main issues stem from invasions so that'll be the focus for the rest of this post. First I'd like to ask, what exactly does integrating this accomplish? Why do we need this mechanic? Because death is a thing in the sao universe? I guess, but it's not like we’ve ignored it until now. Imagine this: You and your friend are writing a thread and edgelord laughing coffin wannabe kid invades it because why not. Well now that thread is ruined and you’re forced into doing this dumb plot that you’re not even invested in. On top of that fighting is rp based only, so it's not like anything of value actually happens in the end. I don't understand this leap in logic that says randomly showing up and forcing your way into threads is good for storytelling lol. Like… Forget all the game aspects for a minute and think: If you can't tell a good story as a writer and not as a sao-rpg player, no amount of additional ridiculous game mechanics the staff cooks up will change that. If you're orange you should quit the site now. You're just kinda out of luck if five people decide they want to mess with you for “plot” reasons or because they're evil or whatever and invade your threads. Next I want to address Endilix directly and ask again: Are. You. In. Sane? Do you even realize what you're saying? Not allowing someone to kill your character because they've been plotting to kill your character for WEEKS is selfish? What are you on? Selfish is acting like your character is the only one who should matter. That if me and my friends want to be “villains” it's our birthright to just kill you whenever we feel like it because you're a side character to us. It baffles me how you can say I wouldn't allow someone to kill me but I should be able to kill anyone because I forced the into a story forced that makes sense. The example you gave isn't so unrealistic too. “These guys wanna kill me; better put myself in a situation where they can kill me”. “This is unfair to the players that had been hunting him” <- This about sums up my problem with this half of your post. Just stop. The second part of your post is crazy too though. I mean the staff can already do that since now they have absolutely authority to make rulings on these things. But I will ask do you know who is running this place and what has happened in the past when you give this kind of power? Think about that, the people who've been affected by similar situations. The old pk rules made it harder for player characters to kill each other, but at least it handled this in a clear and objective way. You didn't have to worry about some kid getting his staff buddy to just rules that you instantly died. You had to CONSENT to putting your character's life on the line, PvP and such. If they died then so be it. But the difference is there was something in place that put everyone as a members of this community on equal terms. I can't say this will do the same. Using “plot” to justify this just proves to me that you all don't know what a story is. I want to close this post by saying as someone who has been around consistently for a little over 2 years now I am not joking when I say sao-rpg is dying. It might not be too late, but if it continues down this path there won't be anyone left except for the few zealot members who are blinded by their love of whatever they thought this place used to be. *SCREECHES*
  3. [OP-F4] Awakening

    “If you're all so desperate to know what's up with the crystal then fine... I'm not the strongest player around, but I'm no slouch either. When you start going to the frontlines and word gets out that you're carrying some valuable loot people get desperate. They’ll do whatever it takes to get your stuff; even kill. I'm not sure who exactly the group after me is, but the guy they sent wasn't playing around when he tried to take my equipment. So I attacked him first in a panic and after he stunned me I tackled him and just kept stabbing until there were only pixels left.” Getting up from his his seated position he stepped over to Aquila to retrieve the cursed coat he had used to initially warm the man. After putting it back on Seul turned away from the group. “I'm not a bad person. But… I have to survive. If that means murder then so be it. I hope you all never have to experience this truth with your own hands. Still, I should get going though. Don't go falling in anymore lakes Aquila.” With that he began a slow trudge through the snow. Perhaps he was wrong about them. Maybe there really wasn't a place in this world for someone like him. The judging eyes of those around him never ceased to bore into his very being even in a place protected by the game's systems. It couldn't be helped. The path of an orange player was a lonely one; the sooner Seul made peace with that the happier he would be. [Seul Exits the Thread]
  4. [OP-F4] Awakening

    A giant, a hippie, a klutz, and a killer all hanging out at a frozen lake in a virtual world… It sounded like the setup to a bad joke. It seemed Seul had a knack for drawing in a strange crowd these days, but that wasn't necessarily a bad thing. In fact it had been quite a while since he last interacted with other players. Most tended to either avoid him outright or would only serve to slow him down while traveling. He might even say that this was “nice”, just sitting and talking for a change rather than hunting monsters. “Wonder if anyone else will show up.” He said to no one in particular while beckoning for the two newcomers to join the conversation. “As for why I'm here, I don't really have anywhere I belong. Not anymore anyway. Came here because I thought it'd be quiet while I think over my next move.”
  5. [OP-F4] Awakening

    "C-Calm down!" The once peaceful mood had shifted to one of distress with the man’s revelations. Seul couldn't really blame him for freaking out though; if he really had been trapped in the ice for that long then he would have missed out in quite a bit. He'd try his best to fill in any details. “First, no the game hasn't been cleared yet… Should've been pretty obvious since we’re still here. As far as missing things goes the highest floor the clearer have reached is twenty one. It's been a slow path to the top of this place and a lot of people have even died just to get us where we are now. I'd recommend visiting the Monument of Life when you get the chance to make sure none of your friends kicked the bucket.” Hopefully his words would be enough to alleviate some of Aquila’s worries. He couldn't imagine what it must have been like to be so behind but perhaps things were meant to turn out this way. The world of Aincrad did work in mysterious ways after all. --- [Search Attempt | ID: 88634 | LD: 20 (19+1) | Success!] Before either of them could continue the conversation Seul’s ears perked up. The otherwise quiet woodlands surrounding the lake had erupted with the sound of crunching snow echoing throughout. “We have company.” He whispered while his eyes shifted toward the source of the noise. A female player had managed to creep onto the scene without either of the men taking notice till now. Fighting back the urge to instinctively reach for his sword, Seul began to address the girl directly. “Do you need something?” @Aquila @Hito
  6. Name: Seul <<The Unbending Blade>> Current Level: 51 Current Stats: HP: 1035 EN: 104 DMG: 15 ACC: 1 EVA: 3 HM: 6 MIT: 101 THRNS: 21 Skill List: Two-Handed Straight Sword (Rank 5) Light Armor (Rank 4) Battle Healing (Rank 3) Energist (Rank 1) Search & Detect (Rank 1) Howl Picking Parry Extras Providence [Protector Familiar] (Rank 3) Meditation (Rank 0) Concentration Survival Skill Mods: Athletics Dismantling THSS Ferocity (Rank 5) Justified Riposte Equipment Gratitude Enhancements: +6 Damage / +1 Accuracy Confession Enhancements: +6 Heavy Momentum / +21 Thorns Generic Armor MK.9 Enhancements: +3 Evasion
  7. That was fast. He knew that Macradon was a skilled smith, but there was practically no time to breathe before the knight appeared with the equipment Seul requested. With a nod he accepted the trade and sent over 20,000 Col. Ultimately it was a small price to pay for some overall better gear. “Thanks, I'm sure they will work well with what I have planned.” He said before opening his inventory. He unequipped his current weapon, replacing it with his new one, and also put on the mask. A final mod to Macradon in appreciation for his work was all he did as he pulled up the hood of his coat and turned to walk away. With these taking on quests would be far more easy than before and perhaps even prompt him to attend the next floor boss fight instead of enjoying a life of retirement and complacency. [Sent 20,000 Col to Macradon] [Obtained Gratitude & Confession]
  8. [OP-F4] Awakening

    “My name isn't important. What matters is that you're alright.” He replied with a shake of his head while poking at the fire with a stick. While the fact remained he did save the man, that didn't make them friends or anything and with things like the Tracking skill along with being marked as a killer the fewer people who knew his name, the better off he would be. Hell, saving Aquila could have been a mistake for all he knew at the moment. Perhaps someone had left him for dead for a reason and now he'd go carryout whatever heinous schemes he had planned to do before getting trapped in the lake… It wasn’t like those plans, if they even exist, would affect Seul though. For now he’d just have to hope he did a good deed. *** Times like these made him wish he had chosen to become a cook instead of a performer as he imagined nearly freezing to death would make anyone hungry. Feeling bad about not having anything to offer he instead he opened his inventory to look for anything he might have saved during travels. “So how did you get here, @Aquila?”
  9. Seul entered the shop without much thought as his only focus for now was getting the items he desired. Giving a wave to Macradon he began to rummage through his coat pockets to find the scrap of paper that held the details of his request. As far as he knew the Blazing Typhoon was the only forge currently operating with third tier materials available and since gathering was far more trouble than he was willing to endure, that didn't leave many options for finding crafters. “Hey Mac, heard you've got some high tier materials lying around. Think you can make me a new sword and armor? I like the Crusader MK II and all, but I've kind of outgrown it now that I'm level 51.” And he wanted to play around with his build a little. Having new enhancements in his position would probably motivate him to take on the remaining quests he needed. *** ...Of course he didn't actually do any of this for real. He was orange and for some asinine reason that meant he wasn't able to go into town and subsequently the knight's shop. Instead he sent the requests in the form of a message, waiting outside the walls of the settlement for his items if everything went well. Name: Gratitude Your Profession: Blacksmith Your Rank: 9 ID: [Leave Blank] Roll: [Leave Blank] Item Type: Two Handed Straight Sword Tier: 3 Quality: Perfect Enhancements: Damage II / Accuracy I Description: A pale greatsword that once belonged to a noble knight who protected a now forgotten kingdom. Post Link: [Leave Blank] Name: Confession Your Profession: Blacksmith Your Rank: 9 ID: [Leave Blank] Roll: [Leave Blank] Item Type: Heavy Armor Tier: 3 Quality: Perfect Enhancements: Heavy Momentum II / Thorns I Description: A simple metal mask used to both protect the face and conceal one’s identity during battle. It also looks kinda cool. Post Link: [Leave Blank]
  10. Spending Account

    110,835 Col and 25 T2 Mats I Want To Die
  11. Spending Account

    110,835 Col and 25 T2 Mats
  12. I have officially been a member for 2 years :'D

    1. Macradon
    2. Moba


      congrats moba

    3. Seul


      I have no affiliation with my client Moba.

  13. [OP-F4] Awakening

    Seul’s eyes shifted upwards as something had broken through the icy barrier. A large man coated in ice was crawling his way to shore before collapsing in his tracks. Strange, but then again he should have learned by now not to question the things that occurred in Aincrad. After getting up from his crouched position he casually strolled over to the man’s side, examining his sorry form as he laid there in the snow. The guy was a freaking giant, at least compared to his own average height anyway. Still, it wasn't like he could just leave him here. Using whatever strength he could muster Seul lifted the player up with a single arm draped around his shoulder; dragging him away from the lake and into the surrounding woods. *** It had taken some time but he managed to gather enough dry wood to start a small campfire. That along with his coat being used as a makeshift blanket should have been enough to warm up the man. At the very least his health seemed to be more stable than when Seul first found him. Now it was just a matter of waiting for him to wake up... @Aquila
  14. [OP-F4] Awakening

    It was in times like these when one had to stop and reflect on the path they had walk leading up to this moment. As snow drifted slowly from the heavens around him Seul clutched the edges of his coat close in an attempt to keep warm. Although he wasn't too fond of the fourth floor it did provide him with a nice backdrop to collect his thoughts in. Time was passing too quickly and the days of being on the frontlines, as short lived as they might have been, seemed to be at an end. A pitiful statement seeing as how they still weren't even a quarter of a way through the castle yet. He couldn't help but sigh in response to his own thoughts on the matter and quickly pushed them aside to avoid further confrontation with this truth. Instead he needed to stay positive; that was the only way he'd keep sane in this world. --- Arriving at Frostbite Lake it was just as pretty a scene as the last time he had visited, despite the lack of a party going on. Though he wasn't expecting anyone else to be in the area, it was foolish to assume it'd be completely void of life in these parts for long. For now he'd crouch at the shore and enjoy the environment; maybe then his mind would be put at ease.
  15. Tbh, this one actually looks kinda decent: