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    • Shark

      If you donate, Get this!   12/24/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! HAPPY HOLIDAYS!!! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.
       
    • Shark

      Notable Donors!   01/04/2017

      Here is where we honor the donors who go above and beyond the call of Aincrad!
        Top Tier Donors! Row  Teayre Percival Nezumi Zandra Alice Atzo Azrael Baldur Dominion Ignavus_veneficus Lee Mack Macradon Nocturn Piera Ruus Sarial Hawke Unyeilding To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/22/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      SAO 2.0 May Patch Notes   05/16/2017

      Praise thee to @Teion, in which spent her time creating all these patches. <<May 2017 Patch Notes>> Hello players! The following are complete notes on the upcoming patch that will be released once Floor 21 has been unlocked. These rules are not yet in effect, but an announcement will be made once they are officially implemented.
      As always, any threads that are in-progress when the patch goes live will follow the same rules as when they were started. Skills, items, new threads and evaluations, etc., must adhere to all new rules once the patch has been released.
        General Rule Updates:
      First off, there are a few general rule changes and clarifications. These have been amended or added to the relevant guides until the 2.0 rewrite has been completed. Post Count Requirements: A completed page of roleplay is 20 in-character posts. Thread summaries are mandatory, but they may be posted either in a separate post or together with the last IC post. Rules on Vanity Potions: Cannot affect a player's psyche. Cannot manipulate a player's will. Cannot alter an avatar's appearance in drastic ways (missing limbs, transmogrification, etc.) Cannot affect any systems that would be directly controlled by Cardinal (pain dampeners, language or speech, players' senses, etc.) Alcohol in SAO: While alcoholic drinks exist in Sword Art Online and can be created by Cooks, players do not actually ingest any alcohol they may drink. It is not possible to become drunk, however some players could be prone to a placebo effect. Regardless, it is important to note that players cannot become intoxicated by drinking alcohol.
      Dice Roller Tutorial Update:
      The Dice Roller has been updated with some new rules regarding the "Roll Purpose" section: Rolls must clearly state the full action in the Roll Purpose field. When attacking: targets, sword arts, skills, etc., must be included. When crafting: tier and item type (not enhancements) must be included. Any loot, crafts, etc., that do not abide by the new rules must be submitted for evaluation before the end of the Floor 20 boss fight. Evaluations that do not meet the new criteria after the patch's release will not be able to be approved.
      Appraisal Rework and Loot Changes:
      The Merchant's Appraisal system has been reworked to Identify: The loot table and treasure chest guides have been rewritten. Permanent items obtained through chests or from killing mobs are now "Unidentified". Unidentified items are not submitted for evaluation by the person who looted the item. These items must be brought to a Merchant to be identified. Unidentified items cannot be used or equipped. Merchants will use their crafting rolls to identify items, similarly to the appraisal system. The Merchant who identifies the item is responsible for submitting the item for evaluation before it can be used.
        The Loot Guide has been rewritten: There is now a Floor minimum and maximum for standard parameters. Monsters may not be spawned below or above these stats. Players must use a post action out of combat to inspect unidentified weapons and armor to determine their type. Players may not search for materials in safe zones, shops, etc. Separate Loot Die rolls are required when facing multiple enemies.
        The Treasure Chest system has been revamped: Chests can be searched for every 20 posts. Sub-dungeons and chests cannot be searched for closely together. The Picking skill is no longer required to open chests. It is still the only modifier that affects rolls to open chests. Treasure chest rewards have been changed. Items found in chests are also unidentified. Check out the complete updates in the new Loot & Treasure Chest Guide and Merchant Guide sections.
      <<The Gemini>> Quest Rewrite:
      <<The Gemini>> quest and the skills it awards (Concentration and Disguise) have been rewritten: Players that have already completed <<The Gemini>> may re-take the quest in order to switch the skill they received in their initial completion. Players may not repeat the quest if they are not switching their current skill. Repeat completion will not award the col or additional SP from the quest rewards. Concentration (5 round cooldown): Gives +1 to the BD result for a single action. Can be applied after the roll. Can only be used against monsters. Disguise (5 round cooldown): Gives +1 to the BD result for a single action. Can be applied after the roll. Can only be used against players/NPCs.
        New Beginner Quest: <<The Venomous Warg>>:
      A new beginner quest has been released! With a level cap of 15 or below, this quest can be taken solo or with a party of 2.
        Skill & Mod Changes:
      Support players rejoice! First Aid has been reworked and given a few new mods. A new skill/mod focused around energy is being added. Focused Howl and the Dismantling mod have been adjusted. Fighting Spirit and Picking have been reworked. First Aid: No longer requires a roll to use. Healing amount has been reduced to 4% max HP per rank, down from 8%. Now has an energy cost based on the amount of healing done. Field Medic (Mod): No longer requires a roll to use. Energy cost now scales with user's total energy. New Mod - Sharpness: Increases your target's damage for a short time. Does not stack. New Mod - Barrier: Increases your target's mitigation for a short time. Does not stack. New Mod - Purify: Removes a status effect from your target
        New Skill - Energize: Spend energy to restore another target player's energy. New Mod - Hyperactive: Increase a target's passive energy regeneration for a short time.
        Focused Howl: Now generates 5 hate on a single target. Fighting Spirit: Increases Hate generated from attacks by 1. Missing an attack will generate 1 Hate, successful attacks will generate 2, and critical hits will generate 3 before other modifiers. Picking: No longer has ranks. Provides a flat LD bonus to opening chests. Dismantling (Mod): Reduced SP cost to 8 from 9.
        Enhancement List Update:
      The Enhancement List has been completely rewritten. We recommend checking out the link above and reviewing the full list. For some quick notes, the following has been significantly changed: Cook/Fisherman enhancement names have been normalized. Light Momentum: Gives temporary Accuracy instead of damage after an unsuccessful attack. Regen: Reworked. Now provides a healing over time effect after taking damage. No longer stacks with Battle Healing. Recovery: Now scales with Tier. Taunt: No longer unique. Can be applied to weapons, shields, and trinkets. Skill Rank: Renamed to "Expertise". Alcoholic: Renamed to "Protein". Reworked. Now reduces mitigation instead of evasion. Energize: Renamed to "Vitality". Now scales with Tier. Monster Call: Reworked. Monsters spawn at minimum loot requirement stats. LD bonus scales with slots but does not stack with other consumable LD bonsues. Misperception: Damage reduced from enemies changed to 10% (rounded down) from a flat 4. Fallen Damage: Now triggers on successful attack rolls of 6-8 (before modifiers) rather than any non-critical attack. Phase: Reduced the slot cap to 1 down from 2. Removed the second slot effect. Freeze: Attacks against frozen enemies now removes the effect and deals additional damage. Life Mending: Reworked. Now increases the user's healing done to other targets through the use of skills and consumable items. Absolute Accuracy: Reworked. Allows natural attack rolls of 1 to no longer automatically miss. Gives +1 to the BD when attacking (stacks with regular Accuracy). Caps at 1. Flame Aura: Reduced the mitigation received to (6 per slot * Tier) down from (9 per slot * Tier). Reduced the damage dealt to (5 per slot * Tier) down from (8 per slot * Tier). Combat Craft has been removed. Paralyze Water has been removed.

Seul

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About Seul

  • Birthday 08/29/1997

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  • Guild Name Solo Player

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  • Gender Male

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  • Skill Points 214

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  1. Next Party Seul | 981 / 1035 HP (-54) | 91 / 104 EN (-13) Action: Galaxy Destroyer | 15 + 1 Fer + 1 Crit x 13 = 221 DMG Enemy Cave Spider | 289 / 510 HP | 153 DMG Rolls ID: 85519 BD: 9 CD: N/A MD: 9
  2. ID# 85515 | LD: 10 (9 + 1) | Nothing | Total: 1 T3 Material “Uurgh, this sucks!” He cried while kicking the dirt and sending it airborne. One stupid material was all he had to show for all of this effort since his third search attempt produced no results either. What was he doing wrong?! At this rate he was better off fighting monsters for loot. He wasn't a scout, why should he subject himself to this kind of torment? The first monster he sees would be pretty unlucky. Even without a third tier weapon he would be deadly enough to finish off any trash mob on this floor with ease. His equipment setup allowed him to survive long lasting battles as long as they were one on one matches. Picking off lonely monsters was his specialty, but even that felt like a chore at times. He needed to find a way to make senseless grinding feel more entertaining. Maybe if he had a partner it would be.
  3. ID# 85509 | LD: 20 (19+ 1) | +1 T3 Material | Total: 1 T3 Material He wouldn't let his initial failure discourage him though. Seul would just have to press further into the cave, keeping his eyes peeled for anything that seemed out of the ordinary (and hopefully able to be mined). Soon his luck would change as a small portion of the wall glowed with the light of crystalline rocks embedded inside. He drew his two handed sword, slamming it against the gems and breaking off a shard which he quickly scooped up to place in his inventory. One down… With a sigh he continued on his way, hating the monotony of the whole gathering process. If he had the skill and some more ranks in the search skill this would be a breeze, but wasting slots on abilities like those wouldn't help him when it came to fighting. Materials would come and go but he only had one life to spare. Protecting it came first.
  4. ID# 85508 | LD: 13 (12 + 1) | Nothing The time had finally come for the next part of their journey to begin. A new floor, a new tier, and new challenges to face awaited on the frontlines. Seul was excited to experience them all. --- Once word had spread of the twentieth floor being cleared the young player wasted no time making his way up to the highest level. Now he was in desperate need of materials for crafting. At the moment they were the only things that drove the economy forward so even if you were part of a lower group it was a smart move to have third tiers on hand. Crafting was never really his thing and gathering materials was too tedious for him to bother with it, but blacksmiths and alchemists would need some if they were going to make stuff for him. Once he found a nice cave to start exploring he was disappointed; not finding a single material in his first minute of looking.
  5. It took little time for him to reach the border of Snowfrost Town, but if course his orange status kept him from actually entering. Seul left the hood of his now improved coat up in an effort to both hide his face from passing players and to protect it against the light flurries that fell over the settlement. The message was simple; just an invitation to tag along for a quest. He would have been lying if he said he wasn't surprised. His questing had slowed to a snail's pace as of late after all and he had basically vanished entirely from the frontlines too. This would give just the kind of boost he needed. And… Send. Now he just had to hope she hadn't left yet. Neither of them had really partied up before, so he was curious to see how this would play out.
  6. “Probably both.” It wasn’t like he owed her any explanations. She was just some strange girl who happened to be passing by. Still, being rude wasn’t going to help his “not all pkers are dangerous” case. “A guy was threatening my life so I took his. Apparently he wasn’t working alone, but I haven’t had anyone else try to pull some stunt like that again. It hasn’t been easy, of course. I haven’t even been able to see the girl I met while back since I’m not sure if they’ll start targeting too. Also don’t want her to look at me differently now... She's too good to be wrapped up in a shitty situation like this so, even if it hurts, keeping her safe comes first.” It was somewhat relieving to get it all off his chest. No one else really knew the severity of the predicament, so to share the burden with another person was liberating for Seul’s mind. He wanted to say more, but was cut off by the crackling of thunder in the distance. A bolt of lighting touched down with the ground just before and the brewing storm only seemed to be getting worse. “Nice chatting with you, but I have to watch out for any parties that might be looking to take out the field boss.” @Kasier
  7. Amid the pitter-patter of rain a new sound emerged; the voice of a woman calling out to him. He'd would have been lying if he said he wasn't surprised. Most players tended to avoid him for some reason these days. Whatever happiness there was surrounding the interaction quickly faded though as his gaze rose to meet hers. Not one for taking chances he assumed considering the distance between them. Why go out of her way to approach him in the first place then? Only to pretend she was concerned for his well-being? Seul just didn't understand people sometimes. “I guess it might be.” He said with a shrug. “At the very least I welcome people to try killing me if they have a death wish. Though, I will also say anyone who's brave enough to attack a guy that’s just minding his own business is the real threat you should be watching out for; not me just because I happen to be labeled as a murderer.”
  8. “Rain again…?” The drops hit him softly as they fell from the cloudy sky above. It was times like these when Seul most questioned his taste in floors. For as far as the eye could see it was literally just a swampy wasteland, but for whatever reason he found himself at ease in this particular. Not many people tended to visit this floor ever since the higher ones were cleared but few still came every now and then to challenge the quest boss that lurked in the murky depths a good distance away from the main settlement. He couldn't remember how many times he had killed the creature over the last few months, but the task had become a relatively simple one now. Thus here he was, stationed just outside the town’s gate with his back pressed against a rock. He would watch for any passing players that dared to leave the safe zone and offer his assistance… For a modest fee of course. Being a third tier player now placed his skills slightly higher than the norm on these floors after all so he figured partying up had to be worth something.
  9. Next Battle Table Party Seul | 982 / 1035 HP (+69/-53) | 65 / 104 EN (+1/-13) Action: Galaxy Destroyer | 15 + 1 × 13 = 208 Enemy Killer Kroc | 81 / 510 HP (-208) | 153 DMG Action: Attack | 153 + 1 - 101 = 53 DMG Rolls ID: 84916 BD: 8 CD: 1 MD: 9
  10. He lunged forward again to deliver another [GALAXY DESTROYER] but just like in the previous fight the Killer Kroc had managed to avoid the hit, leaving Seul’s sword stuck in the sand upon impact with the ground. Using this opportunity to its advantage the monster bit down on the player’s leg, dragging him off his feet and forcing him to collide with the shifting floor beneath them. It pulled him along with its powerful jaws, taking off a sliver of his health as it did. He found the whole ordeal more annoying than scary though. There was nothing to fear considering his health would be back at full in a few seconds anyway. If he could line up for his next attack he'd be able to make short work of the reptile and then happily continental his expedition to find the giant snake that has been terrorizing the island's tribe. Battle Table Party Seul | 981 / 1035 HP (-54) | 77 / 104 EN (+1/-2) Action: Galaxy Destroyer | Missed Enemy Killer Kroc | 289 / 510 HP | 153 DMG Action: Attack | 153 + 2 - 101 = 54 DMG Rolls ID: 84915 BD: 1 CD: 2 MD: 10
  11. Perhaps it would have been better to try his hand at fighting another monster. A second Killer Kroc made its way onto the shoreline, its red eyes staring straight toward Seul. If the last fight was anything to go off he was more than capable of taking it this monster without much of a problem. He ran toward the overgrown lizard, dragging his sword along its back as he activated [GALAXY DESTROYER]. It tore through a good chunk of its health and once the move was done he was able to escape the creature's jaws using his superior movement speed. This was almost too easy. Not that he was really complaining about that though. This was still just a low floor after all. He figured once they started clearing higher and higher zones the challenges that get thrown toward the players would dramatically increase in difficulty. This would feel like a vacation in comparison. Battle Table Party Seul | 1035 / 1035 HP | 78 / 104 EN (+1/-13) Action: Galaxy Destroyer | 15 + 1 Fer + 1 Crit x 13 = 221 DMG Enemy Killer Kroc | 289 / 510 HP (-221) | 153 DMG Rolls ID: 84820 BD: 9 CD: 4 MD: 5 (8 - 3 Evasion)
  12. Ultimately it was a pointless effort on its part. The match was basically over well before it even began and with a flurry of seven hits from his blade Seul was able to finish of the last sliver of health points that allowed the creature to continue clinging to life. It exploded in a grand display of pixels raining down to the sand before getting carried away with the wind. “One measly crafting material…?” He groaned. All of that effort and this was what he had to show for it? Lately the rewards in the game had felt much cheaper than they had been when his journey first started. A single material would bare get him anything going by the current economic standards of the free market. Still, regardless of how shitty the reward might have been, there wasn’t much that could be done about it other than closing the message and continuing on his way to find the quest boss. Battle Table Party Seul | 1035 / 1035 HP | 90 / 104 EN (+7/-7) Action: Astral Hell | 15 x 7 = 105 DMG Enemy Killer Kroc | 0 / 510 HP (-105) | 153 DMG Rolls ID: 84803 BD: 8 CD: 12 MD: 0 (3 - 3 Evasion) Loot ID: 84804 LD: 7 (6 + 1 Search) Loot Gained: 1 T2 Mat & 1530 Col
  13. ‘One more time.’ He thought as his sword raised once more. The glow of [GALAXY DESTROYER] illuminated the area and in the next moment the system had taken control over his body, cutting through the Killer Kroc’s body with ease and dipping its health into the red zone as a result. Seul figured one more hit ought to finish it the battle, now he just had to aim carefully so that it’d actually land. A quick glance up at the corner of his vision showed that his health and energy were still surprisingly high even after all this fighting. Now powering up his coat didn’t seem like such a bad idea. When the monster tried to retaliate it just couldn’t land a good hit on the player. It was obviously becoming frustrated with its repeated failed attempts of killing this kid and its health was starting to get dangerously low so it would be playing more cautiously moving forward. Battle Table Party Seul | 1035 / 1035 HP | 90 / 104 EN (+7/-13) Action: Galaxy Destroyer | 15 + 1 Fer x 13 = 208 DMG Enemy Killer Kroc | 94 / 510 HP (-208) | 153 DMG Rolls ID: 84799 BD: 6 CD: 6 MD: -1 (2 - 3 Evasion)
  14. He had managed to get behind the Killer Kroc and started to activate [GALAXY DESTROYER] for the second time, but when he tried to stab into the monster’s back it moved aside at the last minute for a clean dodge. His sword plunged into the sand and if he had been any slower with freeing it the kroc might have been able to hit him. This time it would use its scaly tail as it spun in a circle, trying to knock the player off his feet by sweeping the legs. Thankfully the attacks in this game were choreographed well enough to the point where an experienced fighter could see certain actions coming from a mile away. All Seul had to do was jump to avoid getting hit and afterward he simply scrambled backwards to keep the creature from throwing in a follow up attack. Things were still going well but he couldn’t help but wonder how long that would stay true. Battle Table Party Seul | 1035 / 1035 HP | 96 / 104 EN (+7/-2) Action: Galaxy Destroyer | Missed Enemy Killer Kroc | 302 / 510 HP | 153 DMG Rolls ID: 84792 BD: 4 CD: 9 MD: 2 (5 - 3 Evasion)
  15. Now he could see how Skull Island got its name. Shortly after arriving on the beach Seul found himself under attack from one of the horrible creatures that stalked the surrounding waters. A large crocodile-like creature broke the sea’s surface and made a beeline for the raven haired player. Just before it was within range though the two handed straight sword on his back was drawn and held at the ready. [GALAXY DESTROYER]! The blade had shined with the light of its strongest sword art as it passed through the skin of the killer kroc in a single slash. Only about a third of its health bar had dropped when they collided, but Seul was just satisfied to have hit it in the first place. Without accuracy this was going to take longer than it should have; he could just feel it. Crying out in pain, the Killer Kroc tried to use its large jaws to crush the boy’s leg, but was too slow and only crunched down on air as he was already lining up for his next attack. --- Current Thread Stats: Battle Table Party Seul | 1035 / 1035 HP | 91 / 104 EN (-13) Action: Galaxy Destroyer | 15 + 1 Fer x 13 = 208 DMG Enemy Killer Kroc | 302 / 510 HP (-208) | 153 DMG Rolls ID: 84791 BD: 7 MD: 0 (3 - 3 Evasion)