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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.

      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Kimi Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team
      Minecraft Development Team
      * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      Holiday Event   02/07/2018

      A Brand new holiday event is now live! Free for everyone to enjoy! <3 And a brand new, limited time only quest that pairs can take, and enjoy! <3 Wishing Everyone a very happy Valentines Day! xoxoxoxoxoxoxo~~~~~~~~~~~~
    • Cardinal

      Patch Notes: Crafting and Adventuring Update   02/19/2018

      <<Crafting and Adventuring Update>>
      SAO-RPG Patch 2.5.1 Timeline Update! Please note that the following is out of character knowledge.
      Time progresses at a different rate in the game than in our characters' real lives. As of November 6, 2017 (OOC real time), characters should have the perception that 2 years have passed since the game's launch. This will continue to roughly mirror the passage of real time until the game's completion. The note that the perception of time is different in-game is to allow the idea that a set amount of time has passed in the real world (likely 2 years) upon the game's completion, regardless of how long it takes for the site to clear all 100 floors. We hope to release more changes soon that will streamline boss fights and floor clearing, as well as help new players establish themselves despite the time gap, but hopefully this timeline serves as a helpful tool for players throughout the rest of our time spent clearing the game. Site Changes: A post count feature has been added to the site. The number of each post (i.e. #1) now displays on the top-right, beside the "Link Post" feature. General Rule Changes: Word count requirement for posts in which a player is stunned or paralyzed has been reduced to 100 from 150. PvP and Player Killing Rules have been updated: No player can kill another without OOC permission. The rule for initiative rolls on Unauthorized Combat have been removed. The NPC Guard mechanic has been removed. Characters under Level 5 are eligible to claim a New Character Bundle, regardless of when their journal was created. Unidentified items, when obtained in a thread, no longer have to be declared until they are identified by a Merchant. For example, a weapon drop can be claimed from a locked thread as an Unidentified T1 Weapon, rather than an Unidentified T1 2H Assault Spear. When identifying an item, the Merchant should then specify the item type in their roll(s). To clarify, items leaving locked threads should be specified according to the loot tables as: Weapon, Shield, Armor, Consumable. The Loot Table has been slightly adjusted, mainly to increase the number of consumables dropped from monsters. Crafting Changes:
      A note to all crafters: Be sure you are transferring your materials (col for Merchants) to the @Banker account when crafting. The <<Earning a Living>> quest has been updated, and is now profession-specific. Three new crafting/gathering-based quests have been added: <<Nature's Treasure>>, <<Witch of the West>>, and <<Challenge of Olympus>>. +CD bonuses for crafting have been reintroduced. These can be obtained through the new quests <<Challenge of Olympus>> & <<Witch of the West>>. Merchants: The chance to successfully identify a unique enhancement now scales with Merchant Rank. The identification chart for Consumables has been reworked. The process of identifying consumables has changed. Identification prices have been reduced by 20%. General stock items have been adjusted. Blank Recording Crystals have been removed, and five new items have been added: Glow Stone, Single/Double Tents, Spyglass, and Water Canister. Alchemists/Cooks: Enhancement lists for both professions have been reworked. Successful crafts now have a chance to yield additional items. The Crafting Die Result charts have been updated. Performers: Song types have been adjusted. Enhancement list has been reworked. Successful crafts now have a chance to become 'Masterpieces'. This allows the craft to be submitted for evaluation with an additional effect. Skill Changes: Hiding Mod: Surprise Attack Has been split into two mods: Surprise Attack (Assassin) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth grants +2 DMG. Stuns and other status effects (Bleed, Paralysis, Burn, etc) cannot trigger. Cannot posses both Surprise Attack (Assassin) and Surprise Attack (Trickster). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on hitting critical zones and exploiting your target's weak points, allowing for bonus damage. Surprise Attack (Trickster) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth reduces final damage by 50% and automatically applies all status effects (Bleed, Paralysis, Burn, etc) the player possesses on active equipment/consumables. Cannot posses both Surprise Attack (Trickster) and Surprise Attack (Assassin). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on slipping past the enemy's defenses and sacrifice strength in order to apply as many status effects as possible. Mod: Vanish Cooldown reduced to 3 Turns, from 5 Turns. Energize Can only affect target party member. Mod: Hyperactive Increases energy regeneration of target player by 3 for three turns, up from 2 for two turns. Can only affect target party member. Cooldown reduced to 3 Turns, from 5 Turns. Energy cost increased to 5, from 3. First Aid Mod: Purify Cooldown reduced to 1 Turn from 2 rounds. Mod: Sharpness Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Mod: Barrier Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Effect now applies a Safeguard effect to target party member that lasts until the beginning of the user's next turn. Does not stack with the Safeguard enhancement. A player can only be targeted by Barrier once per combat. Mod: Field Medic Cooldown reduced to 3 Turns, down from 5 Turns. Fighting Spirit Now affects hate-generating abilities (Howl & Focused Howl) Enhancement Changes: Thorns: Damage increased to (9 per slot * Tier) from (7 per slot * Tier).  Effect has been updated to specify that only damage dealing, melee attacks trigger Thorns. [Performer] HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery has been removed. Monster Call has been reworked into two different enhancements: Monsters' Fortune Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 LD per slot when rolling for loot on the next monster killed. Monsters' Favor Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 CD per slot when rolling for loot on the next monster killed. Familiar Call Renamed to Familiar Sight. Grants +2 LD when searching for a familiar, up from +1. Incarceration Effect now applies to one target. Effect now lasts for one battle. New Enhancement: Perpetuate Cost: 3 Slots Cap: 1 Slot Effect: When played, doubles the length of damage over time effects (Bleed/Poison/Burn, etc.) on a single target. Effect lasts for one battle. Applicable to: Debuff Song Misperception Effect now applies to one target. Effect now lasts for one battle. Hypnosis Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Lullaby Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Mesmerism and Berceuse have been removed. [Alchemist] Damage No longer scales with Tier. Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery Reduced to (30 * Target's Tier), down from (45 * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Antidote Effect now grants immunity to negative status effects (Paralyze, Bleed, etc.) for a number of turns equal to the slots used. For example, if a player uses an Uncommon Antidote (1 slot), and is then affected by Burn for 2 turns, they would negate the damage from the first turn, and then take the appropriate damage on the second turn, as their protection from Antidote has run out. Toxic Venom Adjusted to (8 * Tier) damage over 3 turns, from (6 * Tier) damage over 4 turns. [Cook] New enhancement: Evasion Cost: 1 Slot Cap: 2 Slots Effect: Reduces the die value by (1 per slot) on an enemy’s attack against you. Cannot be used to avoid a critical hit. Applicable to: Snacks, Desserts, Meals, Feasts Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Protein Cap reduced to 2, down from 3. Effect reduced to (1 per slot) base damage and -(5 per slot * Tier) mitigation, down from (1 * Tier) base damage per slot and -(9 per slot * Tier) mitigation. Item Changes: <<Banner of Command>>, <<Banner of Leadership>>, <<Banner of Inspiration>>, <<Banner of Support>>, and <<Banner of Greater Support>> no longer have the ability to be recharged. Any players that have one of these items may continue to use them until their current number of charges have been depleted, after which they become vanity items. <<Name Tags>> now can not only change the name of an item, but the description/appearance as well. This includes any Name Tags received in the Fireworks Festival Raffle. Quest Changes: Quest Revamp: <<Earning a Living>> Whether you are looking to start crafting for the first time, or wish to change your current profession, the <<Earning a Living>> quest has been reworked and flavored for each profession. Materials gathered and a single item crafted in this quest are yours to keep, along with the ability to open a shop for your desired profession and some bonus materials to get you started. <<Earning a Living: Blacksmith>> <<Earning a Living: Tailor>> <<Earning a Living: Artisan>> <<Earning a Living: Alchemist>> <<Earning a Living: Cook>> <<Earning a Living: Performer>> <<Earning a Living: Merchant>> Quest Revamp: <<Witch of the West>> Witch of the West is a quest specifically for players who have a profession that takes place on floor fifteen.  By defeating the monsters and the boss players can receive a +CD consumable for their profession specifically.  By taking the quest again, you do not have to fight the boss but still must face the mobs in order to obtain the item. Quest Revamp <<The Iron Guardian> Loot drop changed from the <<Banner of Support>> to the <<Crystal of Support>> a mass healing crystal. New Quest: <<Nature's Treasure>> On each tier's first floor, players are able to take the quest.  The quest itself is designed to make material grinding easier whether you are actively searching for materials, fishing for materials, or fighting mobs for materials. New Quest: <<Challenge Of Olympus>> After reaching Rank 2 in a profession, players are eligible for a quest on the seventeenth floor in which they have a chance to accept a challenge from one of the Greek Gods/Goddesses in order to prove their worth as a crafter. This is an RP-focused quest for players who enjoy crafting, which awards a permanent +CD item to be used in a shop. <<Challenge Of Olympus: Blacksmith>> <<Challenge Of Olympus: Tailor>> <<Challenge Of Olympus: Artisan>> <<Challenge Of Olympus: Alchemist>> <<Challenge Of Olympus: Cook>> <<Challenge Of Olympus: Performer>> <<Challenge Of Olympus: Merchant>> New Quest: <<Trouble in The Mines>> Mining on Floor Twenty One has ceased to a halt with the appearance of Drakelings in the mines. The town has requested your help in clearing them out, so they can resume work. Of course, bringing back proof of your exploits will be rewarded handsomely.  New Quest: <<Betrayal of The King>> Rumors of an old king long forgotten have began to resurface, bringing about fear that he had been resurrected. It is up to the players to stop him, and return this dangerous King back to the land of the dead. Those who complete this task will be reward not only with Col and SP, but the chance to obtain T3 equipment.  New Quest: <<The Hidden Village>> Players have been tasked with finding out more about the town of Charko, which has remained shrouded in shadow. Though the trip through the tunnels does not prove to be simple, as powerful monsters stand in the way of the players' discovery. After bypassing these mobs through either combat or stealth, it will be up to them to determine whether Charko stays a secret, or is revealed.  New Quest: <<Burning Phoenix Feathers>> Rumors of a powerful item that can change the look or description of an item have surfaced, and that these Name Tags are dropped by a powerful phoenix.  New Quest: <<Bane of Blood>> Word has been received that upon the fifteenth floor, a new more vicious wolf alpha has been terrorizing travelers and merchants. Bulletins of the beast are posted on exits to the city. Many merchants are fearful to travel around, and the city is becoming more afraid of not being able to get the supplies they need. Towns have gathered col and a few other rewards for the person or party who hunts down these powerful beasts and returns for the reward alive.  New Quest: <<The Swashbuckling Buccaneer>> Players will find themselves fighting against a crew of cunning pirates in the hopes of being rewarded handsomely with Col and other treasure.  New Quest: <<Keep Calm and Ki'Raion>> Rumour spreads of an exceedingly powerful monster, hidden deep in the far Eastern reaches of the 19th floor. Those that hunt down this Field Boss will find that its patterns change depending on the time of day this boss is discovered. Players will be rewarded with Col, SP, and Equipment for the defeat of this boss.  New Quest: <<The King of Lakes>> At the bottom of the Lake of Reflections lurks a powerful aquatic monster that has evaded many fisherman's lines for months. However, one fisherman has revealed he may know the trick to fishing him up. He sends you out to retrieve the bait before giving you a shot at catching the powerful King of Lakes.  New Quest: <<What We Fight For>> Deep in the Forest of Memories lies a chamber that has been said to reveal to players what they miss most of their real world outside of SAO. Housing Changes: Guild Hall Costs have been reduced. Room upgrade cost lowered to 15,000 col. Players who have spent col to upgrade rooms since the initial housing update have been reimbursed. Living Room Effect changed to: “Increases HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts” Dining Room, Living Room, Master Bedroom, Master Bathroom, Extended Workshop, and Mega Slime Farm slot cost reduced to 1, down from 2. Dining Hall room slot cost reduced to 2, down from 4. Removed restriction for having both a Basic Kitchen and a Chef’s Kitchen. Basic Kitchen is now able to create Tier-specific food items. The material costs for using a Basic Kitchen has slightly increased. Limited the maximum number of items created per thread to 3. Dining Hall and Dining Room effects have been reworked. Basement buff increased to +2 from +1. Cooldown changed to once every 10 posts(total), from once per thread. Clarification added: Food items created with a Basic Kitchen may be traded to and used by other players, but still may not be used outside of the thread they are created. The ability to Upgrade/Downgrade Plots of Land has been added.


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Seul last won the day on February 18 2017

Seul had the most liked content!


About Seul

  • Birthday 08/29/1997

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    Solo Player

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  1. I will now start the bidding for my glittering snowflake at 1 million col. >:3

    1. Show previous comments  2 more
    2. Seul



    3. Morgenstern
    4. Macradon


      Tree fiddy, æbleskiver at my place and a piece of gum?

  2. So you can only understand everything in a literal sense and also don't know how to form a logical argument? Noted. I didn't blow it out of proportion. Your clarification changes nothing. If someone doesn't want their character to die then what gives you the goddamn right to say otherwise? Your precious little story? Gimmie a break. With the old rules COUNTLESS PEOPLE HAVE DIED. Have you seen the monument of life recently? Guess not. Here I'll do the work for you and list off some: Lowenthal, Beatbox, Wardege, Opal, and Sierra. All pks. All done with consent from the parties involved beforehand. All done using thread tags. I haven't even gotten into PvE deaths. I don't know who you're trying to fool, but the act of losing characters hasn't been as scarce as you're trying to propagate it to be. Stop. Your dnd example doesn't make sense because: 1) It's a different game. 2) Our rules are the problem. This isn't an opinion, it's the objective truth. If it wasn’t then this thread wouldn’t exist. 3) Unlike Wizards of the Coast, the staff here are actively giving YOU THE PLAYER a platform to air your grievances and help work toward improving these systems. I know you said you're insane, but surely you can understand that's kinda why we're talking here now. 4) You say you write for the story and not the characters. Okay. How does that work? How do you tell a story without making characters for said story? You can’t. Name one successful book, movie, tv show, anime, whatever that doesn't put effort into making their characters because they're just plot devices. “This character has to die here because the plot says so and we need our death quota for this story”. Honestly. You're pissing me off. How dare you call ME selfish. Where have you even been? Not here. You like to come in for a week and say all this then leave for months at a time. Who has to deal with these things you're proposing afterward? Us. I am not being selfish. I actually care about the people of this community. I actually want them to flourish and to not have to write in a constant state of fear because some random guy wants to get off to having his character being death edged. It is unbelievably frustrating that this is even being debated. The whole reason NK and KE tags were made was because of this exact thing. History will repeat itself and then we’ll be back at square one and have to talk about this again in a few months. Also Endilix I'm surprised you're in favor of this. As someone who was so vehemently against the timeskip a while back I would have thought you'd be on the side of the writers and not mechanics that would hinder the creative process of you as a player. I guess you are a hypocrite. I'm done talking about this. What you want is not collaborative writing. If consent isn't involved at all times how is that collaborative? Being good at writing or an adaptable writer has nothing to do with this. Grow up. You wanna die, then die by yourself but don't bring these people down with you because they owe you N O T H I N G. And staff I hope you've been following along. A community that advocates for the destruction of it's own members like what I've read in this thread will not last in the long run. Think long and hard about what you're doing here and who this will benefit. Then ask if it's worth it or not. That's all I have to say.
  3. You kids might actually be insane. What are you even doing anymore? Thread invasions? Really? This is like kicking sao-rpg when it's already down. My main issues stem from invasions so that'll be the focus for the rest of this post. First I'd like to ask, what exactly does integrating this accomplish? Why do we need this mechanic? Because death is a thing in the sao universe? I guess, but it's not like we’ve ignored it until now. Imagine this: You and your friend are writing a thread and edgelord laughing coffin wannabe kid invades it because why not. Well now that thread is ruined and you’re forced into doing this dumb plot that you’re not even invested in. On top of that fighting is rp based only, so it's not like anything of value actually happens in the end. I don't understand this leap in logic that says randomly showing up and forcing your way into threads is good for storytelling lol. Like… Forget all the game aspects for a minute and think: If you can't tell a good story as a writer and not as a sao-rpg player, no amount of additional ridiculous game mechanics the staff cooks up will change that. If you're orange you should quit the site now. You're just kinda out of luck if five people decide they want to mess with you for “plot” reasons or because they're evil or whatever and invade your threads. Next I want to address Endilix directly and ask again: Are. You. In. Sane? Do you even realize what you're saying? Not allowing someone to kill your character because they've been plotting to kill your character for WEEKS is selfish? What are you on? Selfish is acting like your character is the only one who should matter. That if me and my friends want to be “villains” it's our birthright to just kill you whenever we feel like it because you're a side character to us. It baffles me how you can say I wouldn't allow someone to kill me but I should be able to kill anyone because I forced the into a story forced that makes sense. The example you gave isn't so unrealistic too. “These guys wanna kill me; better put myself in a situation where they can kill me”. “This is unfair to the players that had been hunting him” <- This about sums up my problem with this half of your post. Just stop. The second part of your post is crazy too though. I mean the staff can already do that since now they have absolutely authority to make rulings on these things. But I will ask do you know who is running this place and what has happened in the past when you give this kind of power? Think about that, the people who've been affected by similar situations. The old pk rules made it harder for player characters to kill each other, but at least it handled this in a clear and objective way. You didn't have to worry about some kid getting his staff buddy to just rules that you instantly died. You had to CONSENT to putting your character's life on the line, PvP and such. If they died then so be it. But the difference is there was something in place that put everyone as a members of this community on equal terms. I can't say this will do the same. Using “plot” to justify this just proves to me that you all don't know what a story is. I want to close this post by saying as someone who has been around consistently for a little over 2 years now I am not joking when I say sao-rpg is dying. It might not be too late, but if it continues down this path there won't be anyone left except for the few zealot members who are blinded by their love of whatever they thought this place used to be. *SCREECHES*
  4. [OP-F4] Awakening

    “If you're all so desperate to know what's up with the crystal then fine... I'm not the strongest player around, but I'm no slouch either. When you start going to the frontlines and word gets out that you're carrying some valuable loot people get desperate. They’ll do whatever it takes to get your stuff; even kill. I'm not sure who exactly the group after me is, but the guy they sent wasn't playing around when he tried to take my equipment. So I attacked him first in a panic and after he stunned me I tackled him and just kept stabbing until there were only pixels left.” Getting up from his his seated position he stepped over to Aquila to retrieve the cursed coat he had used to initially warm the man. After putting it back on Seul turned away from the group. “I'm not a bad person. But… I have to survive. If that means murder then so be it. I hope you all never have to experience this truth with your own hands. Still, I should get going though. Don't go falling in anymore lakes Aquila.” With that he began a slow trudge through the snow. Perhaps he was wrong about them. Maybe there really wasn't a place in this world for someone like him. The judging eyes of those around him never ceased to bore into his very being even in a place protected by the game's systems. It couldn't be helped. The path of an orange player was a lonely one; the sooner Seul made peace with that the happier he would be. [Seul Exits the Thread]
  5. [OP-F4] Awakening

    A giant, a hippie, a klutz, and a killer all hanging out at a frozen lake in a virtual world… It sounded like the setup to a bad joke. It seemed Seul had a knack for drawing in a strange crowd these days, but that wasn't necessarily a bad thing. In fact it had been quite a while since he last interacted with other players. Most tended to either avoid him outright or would only serve to slow him down while traveling. He might even say that this was “nice”, just sitting and talking for a change rather than hunting monsters. “Wonder if anyone else will show up.” He said to no one in particular while beckoning for the two newcomers to join the conversation. “As for why I'm here, I don't really have anywhere I belong. Not anymore anyway. Came here because I thought it'd be quiet while I think over my next move.”
  6. [OP-F4] Awakening

    "C-Calm down!" The once peaceful mood had shifted to one of distress with the man’s revelations. Seul couldn't really blame him for freaking out though; if he really had been trapped in the ice for that long then he would have missed out in quite a bit. He'd try his best to fill in any details. “First, no the game hasn't been cleared yet… Should've been pretty obvious since we’re still here. As far as missing things goes the highest floor the clearer have reached is twenty one. It's been a slow path to the top of this place and a lot of people have even died just to get us where we are now. I'd recommend visiting the Monument of Life when you get the chance to make sure none of your friends kicked the bucket.” Hopefully his words would be enough to alleviate some of Aquila’s worries. He couldn't imagine what it must have been like to be so behind but perhaps things were meant to turn out this way. The world of Aincrad did work in mysterious ways after all. --- [Search Attempt | ID: 88634 | LD: 20 (19+1) | Success!] Before either of them could continue the conversation Seul’s ears perked up. The otherwise quiet woodlands surrounding the lake had erupted with the sound of crunching snow echoing throughout. “We have company.” He whispered while his eyes shifted toward the source of the noise. A female player had managed to creep onto the scene without either of the men taking notice till now. Fighting back the urge to instinctively reach for his sword, Seul began to address the girl directly. “Do you need something?” @Aquila @Hito
  7. That was fast. He knew that Macradon was a skilled smith, but there was practically no time to breathe before the knight appeared with the equipment Seul requested. With a nod he accepted the trade and sent over 20,000 Col. Ultimately it was a small price to pay for some overall better gear. “Thanks, I'm sure they will work well with what I have planned.” He said before opening his inventory. He unequipped his current weapon, replacing it with his new one, and also put on the mask. A final mod to Macradon in appreciation for his work was all he did as he pulled up the hood of his coat and turned to walk away. With these taking on quests would be far more easy than before and perhaps even prompt him to attend the next floor boss fight instead of enjoying a life of retirement and complacency. [Sent 20,000 Col to Macradon] [Obtained Gratitude & Confession]
  8. [OP-F4] Awakening

    “My name isn't important. What matters is that you're alright.” He replied with a shake of his head while poking at the fire with a stick. While the fact remained he did save the man, that didn't make them friends or anything and with things like the Tracking skill along with being marked as a killer the fewer people who knew his name, the better off he would be. Hell, saving Aquila could have been a mistake for all he knew at the moment. Perhaps someone had left him for dead for a reason and now he'd go carryout whatever heinous schemes he had planned to do before getting trapped in the lake… It wasn’t like those plans, if they even exist, would affect Seul though. For now he’d just have to hope he did a good deed. *** Times like these made him wish he had chosen to become a cook instead of a performer as he imagined nearly freezing to death would make anyone hungry. Feeling bad about not having anything to offer he instead he opened his inventory to look for anything he might have saved during travels. “So how did you get here, @Aquila?”
  9. Seul entered the shop without much thought as his only focus for now was getting the items he desired. Giving a wave to Macradon he began to rummage through his coat pockets to find the scrap of paper that held the details of his request. As far as he knew the Blazing Typhoon was the only forge currently operating with third tier materials available and since gathering was far more trouble than he was willing to endure, that didn't leave many options for finding crafters. “Hey Mac, heard you've got some high tier materials lying around. Think you can make me a new sword and armor? I like the Crusader MK II and all, but I've kind of outgrown it now that I'm level 51.” And he wanted to play around with his build a little. Having new enhancements in his position would probably motivate him to take on the remaining quests he needed. *** ...Of course he didn't actually do any of this for real. He was orange and for some asinine reason that meant he wasn't able to go into town and subsequently the knight's shop. Instead he sent the requests in the form of a message, waiting outside the walls of the settlement for his items if everything went well. Name: Gratitude Your Profession: Blacksmith Your Rank: 9 ID: [Leave Blank] Roll: [Leave Blank] Item Type: Two Handed Straight Sword Tier: 3 Quality: Perfect Enhancements: Damage II / Accuracy I Description: A pale greatsword that once belonged to a noble knight who protected a now forgotten kingdom. Post Link: [Leave Blank] Name: Confession Your Profession: Blacksmith Your Rank: 9 ID: [Leave Blank] Roll: [Leave Blank] Item Type: Heavy Armor Tier: 3 Quality: Perfect Enhancements: Heavy Momentum II / Thorns I Description: A simple metal mask used to both protect the face and conceal one’s identity during battle. It also looks kinda cool. Post Link: [Leave Blank]
  10. Spending Account

    110,835 Col and 25 T2 Mats I Want To Die
  11. Spending Account

    110,835 Col and 25 T2 Mats
  12. I have officially been a member for 2 years :'D

    1. Macradon
    2. Moba
    3. Seul


      I have no affiliation with my client Moba.

  13. [OP-F4] Awakening

    Seul’s eyes shifted upwards as something had broken through the icy barrier. A large man coated in ice was crawling his way to shore before collapsing in his tracks. Strange, but then again he should have learned by now not to question the things that occurred in Aincrad. After getting up from his crouched position he casually strolled over to the man’s side, examining his sorry form as he laid there in the snow. The guy was a freaking giant, at least compared to his own average height anyway. Still, it wasn't like he could just leave him here. Using whatever strength he could muster Seul lifted the player up with a single arm draped around his shoulder; dragging him away from the lake and into the surrounding woods. *** It had taken some time but he managed to gather enough dry wood to start a small campfire. That along with his coat being used as a makeshift blanket should have been enough to warm up the man. At the very least his health seemed to be more stable than when Seul first found him. Now it was just a matter of waiting for him to wake up... @Aquila
  14. [OP-F4] Awakening

    It was in times like these when one had to stop and reflect on the path they had walk leading up to this moment. As snow drifted slowly from the heavens around him Seul clutched the edges of his coat close in an attempt to keep warm. Although he wasn't too fond of the fourth floor it did provide him with a nice backdrop to collect his thoughts in. Time was passing too quickly and the days of being on the frontlines, as short lived as they might have been, seemed to be at an end. A pitiful statement seeing as how they still weren't even a quarter of a way through the castle yet. He couldn't help but sigh in response to his own thoughts on the matter and quickly pushed them aside to avoid further confrontation with this truth. Instead he needed to stay positive; that was the only way he'd keep sane in this world. --- Arriving at Frostbite Lake it was just as pretty a scene as the last time he had visited, despite the lack of a party going on. Though he wasn't expecting anyone else to be in the area, it was foolish to assume it'd be completely void of life in these parts for long. For now he'd crouch at the shore and enjoy the environment; maybe then his mind would be put at ease.
  15. Tbh, this one actually looks kinda decent: