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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.
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      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Kimi Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team
      Minecraft Development Team
      * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      Holiday Event   02/07/2018

      A Brand new holiday event is now live! Free for everyone to enjoy! <3 And a brand new, limited time only quest that pairs can take, and enjoy! <3 Wishing Everyone a very happy Valentines Day! xoxoxoxoxoxoxo~~~~~~~~~~~~
      -Staff
    • Cardinal

      Patch Notes: Crafting and Adventuring Update   02/19/2018

      <<Crafting and Adventuring Update>>
      SAO-RPG Patch 2.5.1 Timeline Update! Please note that the following is out of character knowledge.
      Time progresses at a different rate in the game than in our characters' real lives. As of November 6, 2017 (OOC real time), characters should have the perception that 2 years have passed since the game's launch. This will continue to roughly mirror the passage of real time until the game's completion. The note that the perception of time is different in-game is to allow the idea that a set amount of time has passed in the real world (likely 2 years) upon the game's completion, regardless of how long it takes for the site to clear all 100 floors. We hope to release more changes soon that will streamline boss fights and floor clearing, as well as help new players establish themselves despite the time gap, but hopefully this timeline serves as a helpful tool for players throughout the rest of our time spent clearing the game. Site Changes: A post count feature has been added to the site. The number of each post (i.e. #1) now displays on the top-right, beside the "Link Post" feature. General Rule Changes: Word count requirement for posts in which a player is stunned or paralyzed has been reduced to 100 from 150. PvP and Player Killing Rules have been updated: No player can kill another without OOC permission. The rule for initiative rolls on Unauthorized Combat have been removed. The NPC Guard mechanic has been removed. Characters under Level 5 are eligible to claim a New Character Bundle, regardless of when their journal was created. Unidentified items, when obtained in a thread, no longer have to be declared until they are identified by a Merchant. For example, a weapon drop can be claimed from a locked thread as an Unidentified T1 Weapon, rather than an Unidentified T1 2H Assault Spear. When identifying an item, the Merchant should then specify the item type in their roll(s). To clarify, items leaving locked threads should be specified according to the loot tables as: Weapon, Shield, Armor, Consumable. The Loot Table has been slightly adjusted, mainly to increase the number of consumables dropped from monsters. Crafting Changes:
      A note to all crafters: Be sure you are transferring your materials (col for Merchants) to the @Banker account when crafting. The <<Earning a Living>> quest has been updated, and is now profession-specific. Three new crafting/gathering-based quests have been added: <<Nature's Treasure>>, <<Witch of the West>>, and <<Challenge of Olympus>>. +CD bonuses for crafting have been reintroduced. These can be obtained through the new quests <<Challenge of Olympus>> & <<Witch of the West>>. Merchants: The chance to successfully identify a unique enhancement now scales with Merchant Rank. The identification chart for Consumables has been reworked. The process of identifying consumables has changed. Identification prices have been reduced by 20%. General stock items have been adjusted. Blank Recording Crystals have been removed, and five new items have been added: Glow Stone, Single/Double Tents, Spyglass, and Water Canister. Alchemists/Cooks: Enhancement lists for both professions have been reworked. Successful crafts now have a chance to yield additional items. The Crafting Die Result charts have been updated. Performers: Song types have been adjusted. Enhancement list has been reworked. Successful crafts now have a chance to become 'Masterpieces'. This allows the craft to be submitted for evaluation with an additional effect. Skill Changes: Hiding Mod: Surprise Attack Has been split into two mods: Surprise Attack (Assassin) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth grants +2 DMG. Stuns and other status effects (Bleed, Paralysis, Burn, etc) cannot trigger. Cannot posses both Surprise Attack (Assassin) and Surprise Attack (Trickster). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on hitting critical zones and exploiting your target's weak points, allowing for bonus damage. Surprise Attack (Trickster) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth reduces final damage by 50% and automatically applies all status effects (Bleed, Paralysis, Burn, etc) the player possesses on active equipment/consumables. Cannot posses both Surprise Attack (Trickster) and Surprise Attack (Assassin). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on slipping past the enemy's defenses and sacrifice strength in order to apply as many status effects as possible. Mod: Vanish Cooldown reduced to 3 Turns, from 5 Turns. Energize Can only affect target party member. Mod: Hyperactive Increases energy regeneration of target player by 3 for three turns, up from 2 for two turns. Can only affect target party member. Cooldown reduced to 3 Turns, from 5 Turns. Energy cost increased to 5, from 3. First Aid Mod: Purify Cooldown reduced to 1 Turn from 2 rounds. Mod: Sharpness Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Mod: Barrier Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Effect now applies a Safeguard effect to target party member that lasts until the beginning of the user's next turn. Does not stack with the Safeguard enhancement. A player can only be targeted by Barrier once per combat. Mod: Field Medic Cooldown reduced to 3 Turns, down from 5 Turns. Fighting Spirit Now affects hate-generating abilities (Howl & Focused Howl) Enhancement Changes: Thorns: Damage increased to (9 per slot * Tier) from (7 per slot * Tier).  Effect has been updated to specify that only damage dealing, melee attacks trigger Thorns. [Performer] HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery has been removed. Monster Call has been reworked into two different enhancements: Monsters' Fortune Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 LD per slot when rolling for loot on the next monster killed. Monsters' Favor Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 CD per slot when rolling for loot on the next monster killed. Familiar Call Renamed to Familiar Sight. Grants +2 LD when searching for a familiar, up from +1. Incarceration Effect now applies to one target. Effect now lasts for one battle. New Enhancement: Perpetuate Cost: 3 Slots Cap: 1 Slot Effect: When played, doubles the length of damage over time effects (Bleed/Poison/Burn, etc.) on a single target. Effect lasts for one battle. Applicable to: Debuff Song Misperception Effect now applies to one target. Effect now lasts for one battle. Hypnosis Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Lullaby Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Mesmerism and Berceuse have been removed. [Alchemist] Damage No longer scales with Tier. Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery Reduced to (30 * Target's Tier), down from (45 * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Antidote Effect now grants immunity to negative status effects (Paralyze, Bleed, etc.) for a number of turns equal to the slots used. For example, if a player uses an Uncommon Antidote (1 slot), and is then affected by Burn for 2 turns, they would negate the damage from the first turn, and then take the appropriate damage on the second turn, as their protection from Antidote has run out. Toxic Venom Adjusted to (8 * Tier) damage over 3 turns, from (6 * Tier) damage over 4 turns. [Cook] New enhancement: Evasion Cost: 1 Slot Cap: 2 Slots Effect: Reduces the die value by (1 per slot) on an enemy’s attack against you. Cannot be used to avoid a critical hit. Applicable to: Snacks, Desserts, Meals, Feasts Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Protein Cap reduced to 2, down from 3. Effect reduced to (1 per slot) base damage and -(5 per slot * Tier) mitigation, down from (1 * Tier) base damage per slot and -(9 per slot * Tier) mitigation. Item Changes: <<Banner of Command>>, <<Banner of Leadership>>, <<Banner of Inspiration>>, <<Banner of Support>>, and <<Banner of Greater Support>> no longer have the ability to be recharged. Any players that have one of these items may continue to use them until their current number of charges have been depleted, after which they become vanity items. <<Name Tags>> now can not only change the name of an item, but the description/appearance as well. This includes any Name Tags received in the Fireworks Festival Raffle. Quest Changes: Quest Revamp: <<Earning a Living>> Whether you are looking to start crafting for the first time, or wish to change your current profession, the <<Earning a Living>> quest has been reworked and flavored for each profession. Materials gathered and a single item crafted in this quest are yours to keep, along with the ability to open a shop for your desired profession and some bonus materials to get you started. <<Earning a Living: Blacksmith>> <<Earning a Living: Tailor>> <<Earning a Living: Artisan>> <<Earning a Living: Alchemist>> <<Earning a Living: Cook>> <<Earning a Living: Performer>> <<Earning a Living: Merchant>> Quest Revamp: <<Witch of the West>> Witch of the West is a quest specifically for players who have a profession that takes place on floor fifteen.  By defeating the monsters and the boss players can receive a +CD consumable for their profession specifically.  By taking the quest again, you do not have to fight the boss but still must face the mobs in order to obtain the item. Quest Revamp <<The Iron Guardian> Loot drop changed from the <<Banner of Support>> to the <<Crystal of Support>> a mass healing crystal. New Quest: <<Nature's Treasure>> On each tier's first floor, players are able to take the quest.  The quest itself is designed to make material grinding easier whether you are actively searching for materials, fishing for materials, or fighting mobs for materials. New Quest: <<Challenge Of Olympus>> After reaching Rank 2 in a profession, players are eligible for a quest on the seventeenth floor in which they have a chance to accept a challenge from one of the Greek Gods/Goddesses in order to prove their worth as a crafter. This is an RP-focused quest for players who enjoy crafting, which awards a permanent +CD item to be used in a shop. <<Challenge Of Olympus: Blacksmith>> <<Challenge Of Olympus: Tailor>> <<Challenge Of Olympus: Artisan>> <<Challenge Of Olympus: Alchemist>> <<Challenge Of Olympus: Cook>> <<Challenge Of Olympus: Performer>> <<Challenge Of Olympus: Merchant>> New Quest: <<Trouble in The Mines>> Mining on Floor Twenty One has ceased to a halt with the appearance of Drakelings in the mines. The town has requested your help in clearing them out, so they can resume work. Of course, bringing back proof of your exploits will be rewarded handsomely.  New Quest: <<Betrayal of The King>> Rumors of an old king long forgotten have began to resurface, bringing about fear that he had been resurrected. It is up to the players to stop him, and return this dangerous King back to the land of the dead. Those who complete this task will be reward not only with Col and SP, but the chance to obtain T3 equipment.  New Quest: <<The Hidden Village>> Players have been tasked with finding out more about the town of Charko, which has remained shrouded in shadow. Though the trip through the tunnels does not prove to be simple, as powerful monsters stand in the way of the players' discovery. After bypassing these mobs through either combat or stealth, it will be up to them to determine whether Charko stays a secret, or is revealed.  New Quest: <<Burning Phoenix Feathers>> Rumors of a powerful item that can change the look or description of an item have surfaced, and that these Name Tags are dropped by a powerful phoenix.  New Quest: <<Bane of Blood>> Word has been received that upon the fifteenth floor, a new more vicious wolf alpha has been terrorizing travelers and merchants. Bulletins of the beast are posted on exits to the city. Many merchants are fearful to travel around, and the city is becoming more afraid of not being able to get the supplies they need. Towns have gathered col and a few other rewards for the person or party who hunts down these powerful beasts and returns for the reward alive.  New Quest: <<The Swashbuckling Buccaneer>> Players will find themselves fighting against a crew of cunning pirates in the hopes of being rewarded handsomely with Col and other treasure.  New Quest: <<Keep Calm and Ki'Raion>> Rumour spreads of an exceedingly powerful monster, hidden deep in the far Eastern reaches of the 19th floor. Those that hunt down this Field Boss will find that its patterns change depending on the time of day this boss is discovered. Players will be rewarded with Col, SP, and Equipment for the defeat of this boss.  New Quest: <<The King of Lakes>> At the bottom of the Lake of Reflections lurks a powerful aquatic monster that has evaded many fisherman's lines for months. However, one fisherman has revealed he may know the trick to fishing him up. He sends you out to retrieve the bait before giving you a shot at catching the powerful King of Lakes.  New Quest: <<What We Fight For>> Deep in the Forest of Memories lies a chamber that has been said to reveal to players what they miss most of their real world outside of SAO. Housing Changes: Guild Hall Costs have been reduced. Room upgrade cost lowered to 15,000 col. Players who have spent col to upgrade rooms since the initial housing update have been reimbursed. Living Room Effect changed to: “Increases HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts” Dining Room, Living Room, Master Bedroom, Master Bathroom, Extended Workshop, and Mega Slime Farm slot cost reduced to 1, down from 2. Dining Hall room slot cost reduced to 2, down from 4. Removed restriction for having both a Basic Kitchen and a Chef’s Kitchen. Basic Kitchen is now able to create Tier-specific food items. The material costs for using a Basic Kitchen has slightly increased. Limited the maximum number of items created per thread to 3. Dining Hall and Dining Room effects have been reworked. Basement buff increased to +2 from +1. Cooldown changed to once every 10 posts(total), from once per thread. Clarification added: Food items created with a Basic Kitchen may be traded to and used by other players, but still may not be used outside of the thread they are created. The ability to Upgrade/Downgrade Plots of Land has been added.

Froppy

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About Froppy

  • Birthday 06/19/2001

Guild Information

  • Guild Name
    Guardians of the New Dawn

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  • Skill Points
    9

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445 profile views
  1. Tsu had gotten a message from Stryder earlier, and he had asked if she could craft a quick snack with prosperity, and Tsu decided to get on that immediately. Stryder had been wanting to build a guild hall for a while now, but he needed a ton of col to do that. This prosperity enhancement would rake in a lot more col, so Tsu knew that she had to get this thing made quick. Tsu walked through the kitchen of McFroppy's and decided that today she was going to make some fries, both for herself and Stryder. It was easy to start, as Tsu had already sliced up some potatoes earlier into fries, now all she had to do was actually well, fry the fries. She dumped a bunch of fries in the basket and lowered it into the fryer. Tsu had apparently set the heat too high, since as soon as she lowered the fries, smoke started piling out and she pulled the basket out immediately. All that was left were some charred cinders in the shape of fries. "Dang, looks like I have a lot to work on if I want to get good at this, rrribbit..." Tsu muttered to herself as she tossed out the cinders. ID: 96408 CD: 1 (Critical Failure) -1 Mat +1 EXP (1/19) EXP
  2. Tsu felt a little bad for Angel being afraid of the dark, but it just couldn't be helped for the poor husky. Tsu was never really afraid of the dark, if not actually liking it more. Tsu was glad to see the army of frogs that met them, making sure not to step on any of them she walked over to the pond. Eatos admitted that she didn't know all that much about frogs, never actually having seen one in the real, due to spending most of her time indoors rather than outside. "I spend most of my time indoors too, ribbit. Just on rainy days when I would walk home from school, I would see the little frogs in the park pond hopping around, ribbit. Seeing that they had long tongue like I did, I just felt a bit of a kinship with them, ribbit. I had a frog as a pet for a while, and it kept me company most of the time. Frogs have just always been my favorite, rrrrrrrrribbit." Tsu explained bending down and picking up one of the frogs. It did a little croak before hopping out of her hand and into the water. Tsu sat down on a rock, and patted the rock beside it, motioning for Eatos to sit down as well.
  3. <PP-10> Frog of the Morning to you~

    Tsu herself wasn't one hundred percent sure if dying in this game meant dying in real life. But she pushed that feeling of doubt about death in this game long ago, just because it filled her head with so many worries. Tsu now knew that this was the reason the girl was so nervous and suicidal. She hadn't quite grasped yet that death is death in this game. Tsu wanted to tell her all of her thoughts at once, but she didn't want to overwhelm the poor girl. Tsu couldn't help but laugh a little bit at the way that this girl couldn't believe she was a player. Tsu nodded her head and pulled her tongue back into her mouth, giggling a little bit more. "Yep, I'm a player just like you, ribbit. I just come from the weird side of the gene pool. I have a really long tongue, which is why I kinda act like a frog, ribbit." Tsu explained. The girl nodded at the offer of food and Tsu grabbed her hand. "Alright then, we'll be off back to town then, ribbit. Anyway, I haven't gotten your name yet. You can still call me Tsu, but what do I call you, rrrrrrrribbit?" Tsu asked as she led the girl through the cave.
  4. (PP-F16) Depression at the Beach

    Tsu nodded in understanding, not really saying much else about who is and who isn't ordinary. Kalu's smile had faltered for a second, and Tsu couldn't help but feel that it was her fault he stopped. "Well, I think we all have a special quirk inside of us, ribbit. Give it some time, and I'm sure you'll find your quirk too, rrrrrrrrribbit." Tsu told him, wanting to raise his hopes a little bit more. Tsu watched as Kalu caught the beach ball, but just held it again. It looked like he was trying to find instructions again. He muttered something, but Tsu couldn't quite pick up what he said. Kalu tossed the ball back to her and a smile was on his face again. "I can tell, you seem to space out often, ribbit. What do you want to do after this? There are other beach activities you know, rrrrrrrribbit." Tsu asked before catching the ball. She tossed it up into the air and slapped it with her tongue again to Kalu.
  5. Tsu listened to Eatos explain that Angel didn't like being in the cave because of the darkness and the fact that Angel didn't like not being able to see. "That makes sense, ribbit. I had a friend whose cat was always afraid of the dark. It can be a little funny sometimes, ribbit." Tsu said, walking through the cave and noticing Angel reluctantly follow. It was still kinda cute to see the husky like that. The walk through the cave didn't take that long, as it was rather short. At the other side of the cave, they walked out to see the pond that Tsu had mentioned earlier. A ton of frogs, about 30 of them, hopped over to Tsu as soon as she arrived, seemingly excited to see her again. "I visit these little guys a lot, so they sorta like me, ribbit. If you don't like the hot weather, that's fine. But this little frog pond is always nice to visit, ribbit. I would keep your distance, a lot of them are a bit protective of the pond, ribbit."
  6. After the Valentine's Day event had passed, Tsu felt that she had missed out on the love aspect of it, since Pin had left the party early on. She was going to confess her feelings for him that night, but he left before she could do that. Tsu wasn't too upset over it. She herself felt that it was a little bit early to confess to him. It was better to give it a little bit of time. But today Tsu wanted to knock out two flies with one tongue by both getting a pendant for Pin, and meeting the guild leader, Stryder. "Hey Stryder. It's Froppy here. I just joined your guild, and I was hoping to meet you in person. Can you help me out with the Search for the Hoya quest? Thanks in advance." Tsu sent the message to him, before closing her menu and standing near the floor teleporter of Floor 3's town, Delilah. Tsu was hoping he wasn't too busy today. The only concern Tsu had was if Stryder would be comfortable around her and more specifically, her tongue. @Stryder
  7. [F03]«Search for the Hoya»

    I'll be taking this quest with @Stryder for my sweet sweet Pinball
  8. [PP-F4] The Quest for the Heart of Ice

    Tsu was getting slightly annoyed with the way that Sugutsuya was talking. He just was a bit irritating to Tsu, she just didn't like him. He mentioned the little scrap she had with Outlander, and he already knew that Tsu had slapped him with her tongue. "You find out everything that goes on, don't you, rrribbit?" Tsu said, raising one eyebrow and crossing her arms. Tsu got a bit more annoyed with Sugutsuya when he said that he had a proposition for since she didn't look like the type to budge. "If you keep pushing me, you'll end up getting a tongue slap too, ribbit." Tsu warned. She was about to add something else, but then Pin came back in. He asked about the necklace, and then Sugutsuya explained that it was on a mountain but no one else knew that. "Got it, so we should going now, ribbit. We'll be back with that necklace, and we'll be rich, ribbit. You can count on this frog. Ready Pin, rrrrrribbit?"
  9. [PP-F4] The Quest for the Heart of Ice

    Tsu was a bit worried when Pin had to get up and leave when he got a message. She was going to fill him in for sure, but she wasn't exactly okay with being left alone with Sugutsuya. "Sure thing Pin, ribbit." Tsu said as she watched him walk out the door. Tsu looked at Sugutsuya with a small frown when he said that he wasn't satisfied with what he knew about Tsu already. "I don't know how you heard about me, ribbit. I've kept a low profile for most of my time in this game. Unless that Outlander guy told you about me and my tongue, I don't know how else you know about me, rrrrribbit." Tsu said, leaning forward a little bit now. Sugutsuya explained what he did, and then asked for the story on her, since Tsu was new to the scene. "My story, rrribbit? I don't really know what you mean by that. But if you're just trying to get my personal information, you're just digging at bedrock, ribbit. You want some details about me, I'll give you a few. I'm 15, and I was a cheerleader back in the real world, ribbit. In this game, I plan to be a healer for my guild and anyonr that hires me. Any more questions, ribbit?"
  10. <PP-10> Frog of the Morning to you~

    Tsu now knew the scope of how bad the loss was for this girl, she seemed emotionless, yet full of emotion at the same time, it made no sense. The girl didn't hug Tsu back and instead raised her voice and yelled at her, saying that she didn't deserve to be alive either, thinking it would be better if she was dead. Tsu turned her head back before slapping the girl across the face with her tongue. "Get a hold of yourself, ribbit. Killing yourself would only send you to a worse place. You have to make it out of her alive for their sake, ribbit. I'm not saying you have to just get up and move on. But at least don't jump to conclusions and kill yourself, ribbit." Tsu told the girl taking a step away from her. The girl's anger subsided and she seemed more calm now. Tsu opened her menu and changed into her normal gear, and gave a soft smile to the girl. "One more thing, I'm not actually a princess NPC, ribbit. I'm just an ordinary player, but I still care about you, ribbit. Did you want to head to my shop and grab a bite to eat, ribbit?"
  11. [PP-F4] The Quest for the Heart of Ice

    Tsu now knew Pin's last name, Lan. She wasn't going to mention it, for the sake of keeping him in a good mood, but it was a nice last name. Tsu wasn't Tsu's real name, but she didn't want to bring that up in front of Sugutsuya or he would probably to try and get it out of her. Pin was getting a bit upset that he even mentioned it, but Tsu just patted him on the back. "It's fine Pin, I promise not to tell a soul, ribbit." Tsu said, hoping Pin wouldn't get too mad over this. Sugutsuya explained that there was supposed to be some kind of amulet in the mountains, and he wanted to get it first, before anyone else. Although it was pretty obvious that he wanted Pin and Tsu to get it for him. "Alright, I'll help you out, ribbit. But what's the plan here, rrrrrribbit?"
  12. [PP-F4] The Quest for the Heart of Ice

    Tsu was a bit curious now to see what Pin's friend wanted to see him for. His friend was at the Hearth and Harrow on the fourth floor, Tsu thought that name was familiar but she couldn't figure out where she heard it from. Pin changed into some winter clothes, and suggested that Tsu change as well. Tsu just put on a coat, a beanie, and some snow boots, figuring that was enough. "I hope not, but he's in a safe zone, so he should be fine right, rrribbit?" Tsu said, following Pin out of McFroppy's. The fourth floor was as cold as Tsu heard everyone say it was. She shivered a little bit while following Pin to the Hearth and Harrow. He warned her that his friend was a bit eccentric and that he would probably know a bit about her already. Tsu nodded, not really caring too much how someone acted, Outlander was the only exception. Although as soon as they walked in Sugutsuya gasped at seeing Tsu, saying he'd heard a lot about her tongue, asking how long it exactly was. "It's 1 foot and 3 inches, or 38 centimeters, ribbit." Tsu answered, sticking her tongue all the way out for a few seconds. Tsu pulled it back in when Sugutsuya said he didn't know they were together. Tsu blushed and crossed her arms. "We're not together, we're just friends, rrrrrribbit."
  13. [PP-F4] The Quest for the Heart of Ice

    Tsu found it funny the way that Pin was chanting hotcakes. It was like the way a small child would do it when getting candy or a new toy or something like that. He asked if she was going to eat something, and Tsu shook her head. "No, I already ate this morning, before you came, ribbit." Tsu answered, leaning against the counter again and watching Pin. She was about to ask Pin something else, but then his notification chime went off and he checked his messages. He looked at her and and bit his lip. Tsu thought it was something important, so she switched to a more serious mood when he said her name. Pin asked her if she wanted to come with him to the fourth floor to meet with a friend. "Sure, got nothing better to do, ribbit. I've been meaning to visit the fourth floor anyway. What going on down there, rrrrribbit?"
  14. [PP-F4] The Quest for the Heart of Ice

    Tsu was glad to serve Pin this morning, since he couldn't get his hotcakes last time that they hung out. Pin was enjoying them, saying they were just how he remembered them. Tsu had McDonald's a lot, so it wasn't too much trouble to replicate the hotcakes there. Pin called Tsu a miracle worker, and she blushes from behind the counter. "Aww, thanks, ribbit. It's not too much trouble for me. I'm just glad that you like them, ribbit." Tsu thanked for the compliment. Pin had finished up the hotcakes that he had, and he asked for a bit more. Tsu nodded and headed back into the kitchen. Within a minute, she came back with another tray of hotcakes. She placed the tray on Pin's table, before taking the old tray back to the kitchen. "I have 4 little brothers and sisters, so I do a lot of cooking for them, ribbit. So, anything new happen lately? Or did you just come here for breakfast, rrrrribbit?" Tsu asked, a small smile on her face when asking the last part. @Pinball
  15. [UPDATED] Face-Claim Thread

    Froppy: Tsuyu Asui from My Hero Academia
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