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Found 99 results

  1. Itzal

    Boss Drop Chance Discussion Topic

    This topic is for the discussion of possible changes to how the event and floor boss drop their item, in order to make things more fair for all players and not just the DPS class. Making the forums more enjoyable for everyone. When placing comments on this thread please be considerate of other people's opinions and feelings. * * * As of right now, event and floor bosses will drop a special item on their death. The item goes to whoever dealt the final blow. This is canon of course, but the issue with this method is that dps players are just about the only ones who can get it. If you aren't a dps class your chances of getting it are just about null unless you can get some dps skills. While this may be true in the anime and novels, it is a bad system altogether. There are many reasons why it would be bad in a video game, but even more so in a roleplaying forum. We try to stick as much to canon as possible, however when something just doesn't work well for a roleplaying forum, or for the community we try to make exceptions. This is one exception we as staff would like to propose. Changing the system so that it doesn't get dropped as a last hit bonus. However this is a difficult system to change so we would like to hear the thoughts of the community. At the top of your comment, please state whether you would like to see something different other than "last person to hit the boss gets the drop", followed by your reason for why or why not. Please provide detail if possible ^^
  2. Shadowspear27

    Rym's Story so Far

    Profile Username: White Rose Real name: Rym Age: 17 Gender: Female Height: 5’8” Weight: 107lbs About: History/personality Rym comes from a very standard upbringing. She has both his parents a part of her life. A dog whom she cares for more than most people. Rym is considered to be a shy and distant kid, she doesn’t speak to many people face to face. Yet when she plays games she feels a certain feeling rise in her, a feeling of belonging she doesn’t feel in the real world. She attends Cross High which made two friends which got her into gaming and exposed her to VRPG. They mentioned a game called SAO that will be releasing soon. Parents are well off so buying the gear was never an issue because they were excited that I was making new friends and eager to help me socialize. She doesn’t talk much to people at her school just good to be alone. Most of her family sees her as a distant and lonely person, yet though she doesn’t show it much she is a loving and caring person. Rym snuck out of her bedroom to go wait in line for a copy of SAO. Virtues: Loyalty- When Rym actually trusts someone she gives her unwavering loyalty to them. She's not someone who would leave someone to suffer or struggle alone. She will do pretty much anything for those she trusts the most. Dedication- When Rym gets dedicated to doing something then she'll do it till she comes out successful. She won’t give up till what needs to be done is done. Her dedication is one of her biggest values. Courage- Rym isn’t easily scared she will stand her ground against those that oppose her or her friends. No matter the obstacle Rym won’t waver in light of it. Her sense of courage ties to her loyalty Flaws: Anti-social- when she see a group enjoying themselves she feels awkward and doesn't really know how to react to the situation. this really shows when people try to talk to her, she blushes and some what tries to avoid conversation. Reserved- Since Rym doesn’t really talk to many people she is usually reserved and slow to trust people. Her being reserved also definitely hasn’t helped her social abilities. This can also be mistaken as her being social awkward. Lack of cooperation- Since she doesn’t talk to many people, she doesn’t have much in the way of leadership skills. In a crisis situation, she wouldn’t be able to step up to the plate. she had a hard time working with or under others since her people skills aren’t the best. Profession: Skills (SP: 0) Non-combat: » Passive: » Combat: » Weapon skills: » Rare | Chaotic | Dagger [Bleed 2] Inventory Set B "DPS Package" Weapons/Tools: » Weapon of choice, of Rare or lower quality: Rare | Chaotic | Dagger [Bleed 2] Vanity Armor of choice (3) Starter Healing Potions (Heals 50 HP) 2,500 Col and (10) Tier 1 materials Roleplays: Relationships: Single (Ready to mingle) Story Thus Far: Rym took on the quest [SP-F1] To start a new life <<The First Lesson is Free>>
  3. Greetings players of Aincrad! Itzal here, head systems dev. The team working on 3.0 and myself have been discussing a great deal, trying to get everything finished before it's release. There were a few things we came across that we felt the need to discuss with the community. We write 3.0 for everyone after all, and not just staff XD There are three topics to be discussed, each with their own thread in the blog: Feedback. The links are directly below, the topic of the discussion beside each link. We ask that you look through them and place your opinions and votes, as well as your reasoning for them. In addition please remember that this is a discussion, and that we will be taking everyone's words into consideration. Thank you! ^^ Damage/Mitigation: http://www.sao-rpg.com/blogs/entry/40-damage-and-mitigation-discussion-topic/ Level Cap, SP and Skills: http://www.sao-rpg.com/blogs/entry/39-level-cap-sp-and-skills-discussion-topic/ Last Hit Bonus: http://www.sao-rpg.com/blogs/entry/38-boss-drop-chance-discussion-topic/
  4. Nexus

    Nexus's Story

    character image] Profile Username: Nexus Real name: Hikaru Age: 17 Gender: Male Height: 5,9 About: History/personality Hikaru/Nexus is a boy whose familly died in a car crash, but he survived the accident. He didn't get out of the accident unscathed however, for a large scar goes across his left eye. however, he had to live his life without out having a familly, never moving on. He was constantly moved around by foster familys, because no oprhanage had room for him. Everytime he tried to fit in with friends at school, it barely worked, because Everyone thought he was some kind of freak because of his scar. he was never accepted. everyone hated him, saying he was a no good kid. he tried his best, he really did. but no matter what, every familly he took on turned him away. he started to feel unaccepted in this world, until he discovered SAO. a place where fantasy becomes reality. a Place where nobody would judge him, because he could design how he looked. a place where he could be strong to fight agaisnt his problems. he saved up enough money, and also by asking from from friends to help by a nerve gear. Soon, he had finally bought it, and entered The castle of Aincrad, unknowing that soon he would be trapped in the castle for eternity. Virtues: Nexus is brave Kid. he never backs down from a challange or a fight, and he always rises to the challange. He always gives his all, never backing down. Even when He's wrong, Nexus will continue to pursue his goal. nexus doesn't make many friends, but when he does, he Never leaves them behind or abandons them in times of need. he's loyal to the end, defending the very people that give his life meaning. Nexus always tries to cheer up people, even people he doesnt know, who are sad, miserable or angry. his mission in life is to make everyone around him happy. he believes that if not everyone has a positive outlook on life, then they have lost their lives to the game already. and he wont let that happen. Flaws: Ironically enough, Nexus's Loyalty is also a problem. if someone stays behind to sacrifice himself for him, Then Nexus would try to fight right beside them, ready to die for them. his Friendships and relationships is his fatal flaw, for he cannot allow a friend to die to save his own life. Nexus has real bad anger issues. if someone's antagonizing him, he might actually break out and attack that same person, regardless of the concequences. He once almost badly injurred a bully at his school out of pure rage. Nexus has deadly pride. he looks at things all the time, and thinks if he could tear it all down again, then he could rebuild it, better and better. this is the same pride that always makes him mad whenever someone insults him badly. Profession: (Leave blank until the Earning a Living quest has been completed.) Skills Non-combat: » Passive:» Combat: Weapon skills: Rank one in: 1 h straight sword » Inventory Set B "DPS Package" One handed sword: Enchanted with Damage 1 and taunt 1 Vanity Armor of choice (3) Starter Healing Potions (Heals 50 HP) 2,500 Col and (10) Tier 1 materials Roleplays None so far. I'm new to this, and I just made an account. Relationships (optional) None so far Story Thus Far (optional) None so far Description: Hikaru wears a Black cloak, over a brown tunic with a little bit of armor. he has dark skin, and wild blue eyes. he has spikey wild hair, and has a long scar going across his left eye. he is five foot nine.
  5. Kasier

    Anyone need sig?

    Heyo, anyone want a sig made? I just learned how to do them and now I'm addicted.
  6. Ptolemy

    Ptolemy's Journal

    P T O L E M Y: Username: Ptolemy Name: Klaus Schmidt Age: 20 > 22 Height: 6'2 ft. / 189 cm. Gender: Male Nationality: German H I S T O R Y: Born into a high-class family with two younger sisters in Berlin, Germany, Klaus was almost immediately deemed the 'proper and obedient' child. His parents, both respected CEO's of a pharmaceutical company, expected their eldest child to set a successful example for their younger daughters. As the set role model, Klaus never really experienced any things an average child of his age would experience. He certainly didn't have video games. He never had playdates with any other children. He most definitely never had any 'normal' sort of excitement in his life, because as far as he knew, any sort of fun would damage is future and trust of his parents. Klaus grew up to be a kind and a respectable gentleman that maintained high percentages in his school years. He was taught to be formal, polite, charming, those traits would stick with him for as long as he lived. He followed his parent's path and pursued a life in medicine and pharmacy, of course making them proud. Family friends and high classed citizens respected him. In their eyes, he was the ideal son, the perfect child. While growing up, Klaus found only one outlet to his stress and strict parents: astronomy. For as long as he could remember, he was fascinated by stars, planets, and anything beyond our atmosphere. He kept this a secret from his parents, afraid that they would be ashamed of him and afraid that they would no longer respect him. So he kept his love for stars and planets a secret to everyone he knew, especially his parents. Later when the company started reaching out to other companies around the world, Klaus's father was tasked to persuade a medical company in Japan to fund research that their company was doing. His father thought that this would be a perfect opportunity for his eldest child to further prove himself to the public. Naturally, Klaus immediately accepted the offer (more like demand), and traveled to Tokyo, Japan with his father. The two were supposed to spend a week maximum only, but during one of the meetings, the company's President presented Klaus's father with the NerveGear and SAO game as a sort of gift for the foreign CEO. Klaus's father immediately felt disgusted that they had given him a child's toy, but accepted it 'graciously' for he didn't want to ruin his reputation. Later that day, he tossed the set to Klaus, demanding him to throw it in the nearest dumpster. Klaus almost effectively disobeyed his father, not directly in front of his of course, but he didn't dare throw such expensive equipment away, for he was somewhat intrigued by the mention of Virtual Reality. He had always brushed off the thought when asked about it, claiming it to be a waste of time. But when he held the key to it in his bare hands, he knew he couldn't pass the opportunity up. So when his father went out to discuss more important matters with the company's President, Klaus set up the NerveGear right in his hotel room. He doesn't know if he regretted his choices or not. ____________________________________________________________________________________________ V I R T U E S & F L A W S: V I R T U E S: Polite > Although Klaus aims to be polite, he doesn't have to be necessarily 'kind'. He respects and is considerate to other people, often taking their advice and comments into consideration. He, however, can be quick to retort whenever it came to aggression from other players. Calm > Klaus tends to stay calm even in the worst of cases. He'll, of course, calm others down first, for he believes their lives are far more important than his. He also believes that keeping calm about a situation is the best way to soothe his and others nerves. Analytic > Klaus pays closely to his surroundings and the world around him. Usually, when he first meets people, he tends to analyze them from head to toe. This also goes for anything that may be a threat to him. Though he might not conclude right away, Klaus studies everything around him carefully. F L A W S: Secretive > As much as Klaus loves people, he has an unfortunate tendency to be secretive. He mainly does it because its just habit for him at this point. For as long as he could remember, he's always been hiding something from his friends and family. Neutral > Klaus often doesn't have an opinion on any matter. Whether it'd be feuding or where to eat, he really can't choose. He has a bad habit of not choosing sides of an argument that aren't concerning himself, so it'd be best not to ask him to be on 'your' side of anything. Gullible > Klaus can’t help but trust everyone he meets. This allows him to be easily lied to by ‘unsuspected’ people. If not too drastic and unbelievably stupid, he’ll believe any lie anyone tells him. __________________________________________________________________________________________________________ Profession > N/A __________________________________________________________________________________________________________ S K I L L S: Slots Used: 2 Slots Remaining: 1 Weapon/Armor Skills: > Rank 1 | 2H Assault Spear Skill > +3 DMG > Rank 1 | Light Armor Skill > +5 MIT Combat: > Utility: > Extra: > Rank 1 | Fighter Familiar Skill > +1 DMG __________________________________________________________________________________________________________________________ I N V E N T O R Y: E Q U I P P E D: > Rare | Beginners 2H Assault Spear - 2 DMG > Vanity | Beginners Light Armor - B A T T L E R E A D Y: > 3 | Tier 1 Healing Potions - Heals 50 HP > 5 | Tier One Health Potions of Uncommon Quality > +40 HP > 1 | Tier One Damage Potion > +1 DMG > 1 | Tier One Over-Health Potion > +50 TempHP S T O R E D: > DPS Package > Rare | Smoky Scarf > 2 LD S T A T S: LVL: 8 HP: 120 EN: 12 DMG: 7 MIT: 5 ____________________________________________________________________________________________________________________________ C O L: Currently Have > 2,600 Col S P: Used > 5 Unused > 8 Total > 13 R O L E P L A Y S: Completed > Unompleted > Dead to Me >
  7. Hydravion

    Hydravion Teacher In Game

    Username | Hydravion Real Name | Toshiko Yasmine Aris Age | 24/26 DoF | 9-02 Gender | Female Sexuality | Homosexual Height | 5'97" Weight | 165 lbs. History Virtues And Flaws Skills Inventory Roleplay
  8. Doc

    Doc's Journal

    Profile: Username: Doc Real Name: Mamoru Sano Age: 18 Gender: Male History/About: Mamoru was a doctor in training who became fascinated with the virtual world just months before the nerve gear was announced. Before this he was an intern for a group of researchers that claimed they would revolutionise the medical industry with what they called “Nano-biotics”. Which, when completed, would be able to not only make people heal faster, but would be able to act as an invincible immune system, and prolong their life span far more than normal. This experimental medical science was in early development however, and was expected to take over eight years to complete. During this time was when Doc was sucked into virtual reality. He never got to see the outcomes, experiments, and worst of all his funds for his medical studies were exhausted. Meaning when and if he got back to reality, he would be broke. About: Mamoru was a medical trainee when he got sucked into the game. He was also interested in medieval medical equipment, seeing as back then doctors had no idea what they were doing, and acted on beliefs instead of fact. If they had his knowledge, many lives would be saved. He is typically wearing a plague doctor mask and garb in game, along with having several pouches and satchels, and even some medical equipment he utilizes in combat. He has short black hair and perceptive grey eyes. He is also very shy and timid when it comes to people, he also hates being judged unfairly. Doc is used to being the smartest in the room, he graduated high school at fifteen, so yeah, smart. Virtues & Flaws: Virtues: Persistent - The quality of continuing steadily despite problems or difficulties. This is a very strong attribute shown in his personality. Due to this, he is also excellent at hiding his problems, he does this due to another attribute that will be discussed later. Tenacity - Doc has a very good memory, he can remember the most acute details. He can remember the exact time of day, the exact words that were spoken, the exact location that took place as if he were reliving the memory in high definition. Selfless - Doc possesses the quality of not putting yourself first, better known as being selfless. Not only that but is also willing to his time, effort, and even money for those in need. Sometimes he does it just because he enjoys helping others Flaws: Secretive - The attribute of withholding information, even if it's not a big deal. He doesn’t like it when others ask about his past or information he is trying to withhold, if they do he brushes the question aside or changes the topic. Persisting with the same question just gets him irritated. Twisted - For reasons I won’t go into, Doc is badly affected by unpleasant experiences or constant disappointment, leaving him in a terrible state of mind, or better yet, a broken state of mind. Some of his morals have been “twisted” because of this. Meaning what he thinks is morally correct, would actually be morally wrong, and vice versa. Depression - Ever since the calamity, which I won't go into due to plot purposes. Doc felt terrible, sad, and upset all the time. He had developed a case of depression, what's worse his he has realised this and doesn’t know how to properly treat it. Being trapped in a death game limits his options on how to treat it. Eventually he learned out to live with it, but it still is a painful reminder of that day. Skills: Inventory: Roleplays: Relationships:
  9. AllGoodNamesRGone

    Dan's Journal [WIP]

    Name: Daniel Price Username: AllGoodNamesRGone Age: 15 > 17 Gender: Male Nationality: Canadian Handiness: Ambidextrous History: Dan, as he prefers people should call him, was born in Calgary Canada on September 15th, 2007. His mother was from Japan while his father was from Canada, don’t ask how it came to be because it didn’t last long. His parents were divorced and he spent years being shipped back and forth between Japan and Canada, spending months at a time in one country, only to be back in another the next week. When he got into high school, he became interested in technology, knowing Japan was like tech city, he decided to stay longer during his high school years. When he was a sophomore he became particularly interested in the newest piece of tech, the Nerve gear. He actually managed to get ahold of a headset and wanted to use it and find out what the world was like on the other side. So he placed it on his head and found that the world that awaited him was something, terrible… About: Dan is a positive person, he tries to see the bright side of every situation, he also tries to help others and make them feel happy. He has a good sense of humor which he uses to express himself and is very clever and intelligent. He is an only child, and has a stressful life, he almost never stays in one place too long, and is worried that what he likes about something or someone will shift and disappear as had happened so many times before when he returned. Due to this, he is a bit, worried at times. He isn’t very selfish, as a matter of fact, he is the opposite, but he has a horrible moral for doing so. At the beginning, when he found out that he was trapped in game. He had an anxiety attack, afterwards, he isolated himself off from everyone else. Only to reappear, horribly shaken days later. VIrtues and Flaws: Virtues: Positive - Dan views, or at least pretends to, everything as positive. He does this to help others around him feel better in bad times. Intelligent - Dan is very smart, he was almost an all A’s student throughout most of his life. Though grades tend to be more about dedication to the subject then how much you know. He is able to think clearly and answer most questions anyone asks him, and most of the time, that answer is correct, or close to it. Humorous - Dan is what some people would call funny, however, not many people know that he also expresses his own emotions in his sense of humor. Most of the time, the jokes he makes reflect his current thoughts. Flaws: Anxious- A feeling of impending doom or disaster, feeling like everything can turn into a living hell at any moment, and expecting it to happen even if the probability of it happening is almost impossible. This is a feeling that Dan has to deal with throughout his day to day actions, sometimes, it is easy to ignore, others, its like someone holding a air horn up to your ear. Try to ignore that without making some strange or dangerous choices. Lack of Self Worth - Dan views himself as worthless, useless, only here to suffer. This is the main reason he tries to help people to the best of his abilities, to make some part of him believe that he is useful for something. Though if he doesn’t do it often, he might end up hurting himself out of sheer desperation, either mentally, or physically. Anxiety Disorder - Dan has been categorized with a Serious Anxiety Disorder when he was younger, though most of the symptoms had faded away with time, they returned upon the realization he wouldn’t return to the real world anytime soon. These symptoms can range from erratic eye movements, to isolation, and even suicide. It's all depending on how bad it gets. Please note, I am keeping an invisible scale from one to one thousand to measure which symptoms will show and how he will act at those times.
  10. Cosi hung around his shop for a bit until Katagawa showed up at his shop. He greeted her warmly and returned the items he had identified for her from their quest together. Once she got to floor four and picked them up, Cosi himself headed upstairs to floor six.
  11. Appearance: (Couldn't find a picture of a male anime character that has a fedora, trench coat, and a hidden identity. My current profile picture will change of I find a picture fitting that description.) Marc usually wears a black faded trench coat, which is usually buttoned, a black fedora, black rain boots, a white undershirt, and gray pants. He has black hair, hazel eyes, and a barely visible scar on his cheek. He also has no facial hair. Profile: Username: Falcon Name: Marc B. Harrison Age: 23 Birthday: August 9th About: Marc was always fascinated by the unknown. At such a young age, Marc studied forensics, crime, and such. He continued to learn, and figure things out. When he was nineteen, he had opened a private investigation company, Falcon Detective Agency. After a year, he got a large case, he chased after it for a few more years before he found more leads in Japan. He went there to poke around and try to see what the other investigators could not, the final price of the puzzle. When he was there a game released called “Sword Art Online”. He figured he earned himself a break from the case and to have some time to himself in this foreign place, like a vacation. That's when everything goes so very wrong. But the players of Aincrad need help, so Marc is trying to start a reformed version of his real life agency: Falcon's Private Eyes of Aincrad. In his past, Marc was an abused child, he was bullied and beatened by his own parents. When he was sixteen he was severly injured in a beating and placed in foster care. He never made contact with his parents ever since. Though he has an extremely troubled past, he tries to see the good in everyone. Not everyone fulfills this unfortunately, though individuals he tends to ignore or distrust. Virtues: Clear Headed - Marc is able to remain calm, composed, and understanding in stressful or in most any negative condition. As a private eye, he has to consider motive. He believes that behind an action, is a reason. Even in the event of an extreme incident, he is more likely out of everyone there to see and understand his point of veiw. Not that he will side with it. Intelligent - Harrison is clever, he needs to be in order to do his job. He used his heightened intelligence to understand others better, solve problems, and to help him make it through the day. He utilizes this to the best of his abilities, he is able to make people see the wrongs in themselves and others, and given time, hopefully a better person in a near future. Helpful - Unless you happen to find yourself attacking him, he will probably try to help others of they ask for it. Sometimes, if you help him, he will help you in return, almost immediately too. He had been quick since he was sixteen. The way he saw it was, why have enemies, when you can have friends. Flaws: Gruff – Stern in manner or appearance. Marc always looks and sounds serious, he always had the same calm but serious expression in his face. Most avoid him because of it. Even his posture is serious. He all together, his face had look of a doctor with terrible news. Which concerns people around him. Indifferent – The trait of lacking enthusiasm for or interest in things generally, remaining calm and seeming not to care. To sum it up, it is a casual lack of concern. He was always like this, he is always thinking he has everything under control, and remains surprisingly calm because of it. Though some people can get offended by this, because it seems like he just doesn't care. Doubtful of Others - Marc is seriously doubtful of others. He doesn't tend to trust strangers or newcomers unless he has got a good reference from a friend. He always has second guesses when another player comes up with an idea, and Marc will try to pick it apart. He also never feels safe when he is under someone else's instructions. Which can be annoying at some times. Skills: SP: Unused SP: 5 / Total SP: 5 Non-combat: » Passive: » Combat: » Weapon skills: » Inventory: (DPS Pack Selected) Weapons/Armor: Potions: Other: Roleplays: Relationships (optional): Story Thus Far (optional):
  12. Pick

    Pick - Pickpocket

    Profile: Username: Pick Real Name: Ivan Patricia Age: 18 Gender: Male Height: 5'10" About: History/Personality Ivan was born in the streets of Cordoba, Spain... and literally in the streets. His father had left his homeless mother, and soon after he was born, his mother died due to an unknown sickness that she was never diagnosed and treated for. Thus, Ivan was left alone to fend himself in the cruel streets of Cordoba. He made friends with the rats that roamed the trash bins, and made enemies with the dogs that fought to obtain their own food. His story began with tragedy, but it didn't end that way. He was able to survive through harsh winters, and hot summers by savaging food from the streets, but one fateful winter, while he was shrinking within his small, ripped sheet that he called shelter, a hand reached out to him. He was wearing a hood, and from what Ivan could see, the man inside seemed almost Egyptian, and although he had a dagger by his side, he looked like he was kind enough to provide him with food and accessories that would allow him to survive. Without hesitation, Ivan took the hand, and the event would change his life forever. The man was a thief, a professional thief... perhaps one of the best in the world at the time. He could steal without a even looking at a target. He could grab the bag that you held securely in your pocket with one smooth swipe of his hand. He was incredible, and he was a mentor to Ivan. Ivan learned the methods thieving, and soon enough, he was able to survive as a pickpocket by stealing from unaware rich people roaming the streets of Cordoba. Ivan fed homeless children on the streets when he had a chance, and he actually lived quite a comfortable life with his master, who was a far better thief than him. Eventually, Ivan learned the ways of scouting, and drawing maps for his master before his grand schemes, and soon, he was taught how to pull off the schemes that his master plots. He was incredible, and his flexibility along with his experience with tough situations as a child made him the perfect thief, and it seemed that no tasks would trouble him. His life, however, changed when his master died after a grand robbery. The cops were able to track them down, and his master acted as a distraction so Ivan could escape out of the window. Before he left, he heard the words, "Do not kill, for the art of stealing is a piece of art." Soon enough, he became a sailor sailing the wide seas of our undiscovered world, and he spent his life travelling through the world and flirting with girls whenever he had a chance to come onto the land. On one occasion, he took a nerve gear from a man who was walking carelessly through the streets in the middle of the night, and thus, his story began, by entering the nerve gear that had driven his curiosity to a new level never before experienced by him. Virtues: Social: Ivan loves to talk to girls, and he'll find any opportunity to do so. Not only girls, he just likes to talk in general, and thus, he is very good at gathering information and getting on the good side of people. With this, he is a good asset to a lot of people. Extremely Lucky: Since he was a child, he has been known for his amazing luck. With his luck and a combination of skill, he is able to make miracles that keep him alive and safe. Luck comes from confidence, some say, and for Pick, he says, "You make your own luck". Calculative: Ivan has a plan for the future, and will make plans in order to reach that. He is a quick thinker, able to act from behind in order to make plans for individuals. In order to obtain wealth, he is willing to under go any method. Flaws: Annoying: Because Ivan is highly talkative, he often gets on people's nerves. When he talks too much, it can be very annoying, and become repetitive even. This doesn't bother Ivan though, because he'll try his best to get on the good side of people again. Coward: Ivan has lived a life of running away and direct confrontation. He's not afraid to run away from a tough situation, and even if it means ditching his friends, he would do so without hesitation. As a true thief, this is only to be expected of him. Selfish: Although Ivan hides behind a mask of good by giving supplies and materials to people, it is not because he's not selfish. He does this mainly so people thinks he's a good person. In order to get on the good side of people, he sacrifices money - and then gets more money as a result of his connections to people. Skills: Total SP: 34 Used SP: 33 Unused SP: 1 Non-combat: » Gatherer (Skilled) Passive » Familiar Mastery: Fighter (Rank 1) Combat » Weapon skills: » 2H Battle Axe (Rank 3) Inventory: Weapons/Tools: Axe of Pure Gold (Perfect) (3x Accuracy) Dread (Perfect) (3x Accuracy) Thief's Companion (T1 Light Armor) (Perfect) (3x Evasion) Cloak of Corruption (T1 Cloak) (Perfect) (2x Regen, 1x Savvy) Cape of Pure Gold (T1 Cape) (Perfect) (+3 LD) or Luck of Time (T1 Trinket - Pocket watch) (Perfect) (+3 LD) Emerald (Owl) (Familiar) (+1 DMG) 3985 Col 94 T1 Materials 3x Starter Health Potion (+50 HP) 5x T1 Health Potions of Uncommon Quality (+40 HP) 1x T1 Damage Potion (+1 Damage) 1x T1 Over-Health Potion (+50 Temp. HP) Familiar's Calling (1x Familiar's Sight) [+2 LD when searching for familiars] Safeguard Potion 3x Golden Garlic Bread (+3 LD) 1x Strong Fish (+1 BD) Snowfrost (1/2 Damage from Burn) T1 Dagger (1 DMG) T1 Ring (+1 ACC) T1 Unidentified Perfect Heavy Armor 2x T1 Unidentified Rare Consumables 2x T1 Unidentified Rare Consumables 2x T1 Unidentified Rare Consumables Roleplays: Col Tracker: T1 Mat Tracker:
  13. Zuel

    Zuel's Journal

    Profile After Two Years Username: Zuel Real name: Giovanni Epithet: The Wolf Age: Appears 35 Gender: Male Height: 6'2 History Personality Virtues Flaws Character Stats Profession / Crafts Dark Iron Forge Sword Skills Mods Inventory Equipped Gear Zuel's Quest Log
  14. Asakku

    Asakku's Journal

    Profile : Username : Asakku Real Name : Ada Saiko Age : 17 > 19 Gender : Female Height : 5'1 About: History/Personality : Ada only grew up with one parent, thus not giving her nearly the amount of love she deserved. Adding on to that, her father was rarely ever home, he was usually out drinking booze and alcohol with his 'friends'. But because of this, Ada became severely excluded from other children her age but had a growing skill of independence. She didn't have a parental figure in her life to help her with homework or to have nice family meals with. Her life only got worse when she was diagnosed with Anti-Social Personality Disorder at the age of 15. This gave her father a sense of hatred for her since he had to use his 'hard earned' money for therapy sessions for her. Though she never got severely injured, her father would often take out his anger out on her, and that happened a lot. So Ada studied hard, she knew that her father would never pay any college for her, no matter how good of a university it was, but she studied hard for a scholarship in the field of medicine. She eventually did get that scholarship, finally ridding herself of a place she never called home and an abusive father. Though she never attended anymore therapy sessions- which only worsened her disorder- she felt more free than ever. So when SAO first came out, she took it as her first action of being free and buying the game and gear before it was sold out with a little bit of money she quote on quote 'borrowed' from her father. Finding herself in a virtual world unable to get from, she was honestly quite amused, she took this as a sign that she was meant to be free from the world and her fathers grasp. Virtues: Unbothered : Dealing with a lot of criticism growing up, Ada simply did not care about people said about her anymore. Even if she hears rude comments are careless whispers, she won’t give a crap. This leads her to coming up with more ideas without letting people’s judgements get to her. Quick-Thinker : Adding on to her analyzing skills, she is quick to think is narrow situations. When in face of a problem, she is fast on catching onto the situation as well as coming up with a solution for it. Although when she is pressured into thinking of a successful idea, she may think of a rather bad one. Creative : When thinking of possible solutions for problems, she would pick things you wouldn't usually think of at first. Sometimes its hard for her to explain those ideas, but she somehow manages.Though they are not always good ideas, they still hold a dash of creativity. Flaws: Cold Hearted : Ada disregards everything she sees as living, breathing, and thinking. She does not care for people, animals, or plants for the matter. People often call her cold hearted, because of her lack of sympathy or empathy for any living thing. Sociopathic : Late into her childhood years, Ada was diagnosed with Anti-Social Personality Disorder. This often leaves her in the dark of things and uncomfortable to be around. Thus leaving her lonely and friend-less, as most people tend to stay away from her. Manipulative : Going along with her disorder, Ada likes to take advantage of people. She usually takes advantage of people who are weak minded, making them have a false sense of justice in the world. This lets her manipulate how they think and feel, letting her have the power in the situation. Aquaphobe : Ada has always had a fear of water. Harsh punishments from her father especially concerning water left her scarred to the harmless substance. Though small amounts leave her chilled, its only the big bodies of water that tend to freak her out. Profession : N/A Skills Non-combat: > Passive: > R2 1H Assault Spear Skill > R1 Light Armor Skill Combat: > Weapon skills: > Inventory : > Basic Package > Breaking Point | 1H Assault Spear | +1 DMG | +1 ACC | +1 Keen > Beginners 1H Assault Spear | +1 DMG > Beginners Red Light Armor | +1 EVA > Crimson Ascot | +3 Loot Die > Green Tea | +2 Loot Die > Snowfrost | Takes Half Damage From Burning Damage Over Time > 2 Rare Consumables > T1 Perfect Light Armor > 5 Starter Healing Potions | Heals 50 HP SP Log : Roleplay Log [ Not In Correct Order ] :
  15. Aspect

    Ryder's Documents (Finished)

    Appearance: Profile: Username: Aspect Real Name: Ryder Esterwood Age: 19 Height: 5’ 10” Born: June 12th, 2001 Gender: Male Sexual Alignment: Straight Handiness: Ambidextrous Favorite Color: Silver About: Ryder was abandoned at birth, he lives as an orphan in a horrible place for the first seventeen years of his life, he never knew his biological parents either but intends to find them. He made friends in middle school with an individual named Athel. Athel is mute, and due to a few things, he can’t speak in game either. The only reason they were friends is because Ryder understood sign language. Then their friendship prospered, together they were quite the companions. They like to play video games despite the fact that Athel would be able to understand anything without subtitles, when SAO came out, they both bought a copy and were excited to play together. But little did they know it was a trap, they were then stuck in the game. Ryder was stuck with the name “Aspect” and Athel was stuck with, mainly because he was mute in real life, the name “Silence”. Ryder went into the game at seventeen, he is now nineteen. Athel went into the game at nineteen, he is now twenty-one. They plan to escape together, alive. At one point Ryder ran away from the orphanage and became homeless for a little over three months, the orphanage took little effort to find him. He hated that place, to him, SAO is an improvement. He was mistreated in the orphanage by the caretaker who seemed to enjoy watching the kids suffer. No one had adopted Ryder, and he doubts anyone ever will He wouldn’t be where he is now, not in game, I mean in character if it wasn’t for his lifetime friend Athel. He tends to always feel threatened and endangered because of his troubles in the real world as well. He obtained insomnia as a child and has it to this day, somehow able to do thing day to day with little sleep and motivation other then to help his friends, more specifically his best friend. What he doesn't know is that the orphanage closed down shorty after SAO released. He will have no where to turn. Virtues & Flaws: Virtues: Social - Ryder is a very talkative person. He likes to get to know people and try new experiences, that is if he is courageous enough to do it. I mean, who would even try bungee jumping? He likes to find out who people are and why they do what they do. He is also funny from time to time, he is good with making jokes to crack the ice. Smart - Ryder is smart, not that he was a great student or something like that, he is a quick learner. Thought he only learns new things if absolutely necessary or if he is interested in the topic, subject, or physical object. He never forgets, he almost wishes he could, but the more you think about a memory, good or bad, the more intense it becomes. He can be particularly hand in this situation. Friendly - He is friendly, combine that with social and you have a recipe for a very nice person. He like to help or at least say he will. He likes his sleep, don’t cut into his sleep time. He will help you out on the spot if it is a small deed or if he cares for you. Most likely on though. Flaws: Lazy - He is lazy, he is a little stubborn about it too. He wants to help but can’t seem to work up the nerve to do it. He has a bad habit of making himself false promises or flat out lying to himself. He wants to stop this, he wants to help, but he doesn’t know how to get himself to do it, he needs guidance. He tends to only do things if they interest him. Which reminds me of the next flaw. Aimless - Ryder is aimless as ever, he has no motivation, No sense of direction or purpose, no guidance to tell him right from wrong.That was before the game, so now, it has gotten so much worse. He wanders around Aincrad, doing things to satisfy his own boredom and interests. He could easily just fade away as another casualty of the Aincrad Arc. Like a unnamed soldier who died in combat, never to be heard from again. Insomniac - Despite the fact one of his favorite things to do is to sleep. He has trouble doing it, and he does admit it as well. Ever since he could remember he had been a troubled sleeper. He tosses and turns all night to no avail to wake up restless in less than twenty minutes after midnight. It tends to be harder for him to sleep when he is feeling unsafe. Needless to say being trapped in a game were over two thousand people died within a month, he barely slept. Even then, he thought he was in danger in the real world, due to the caretaker. Skills: Usable SP: 5 | Total SP: 5 Non-combat: N/A Passive: N/A Combat: N/A Weapon skills: N/A Inventory: Col: 2,000 Weapons/Tools: Armor: Battle Ready: Other: Roleplays: Strike through means its complete - **Asterisk means is in progress** N/A Relationships (optional): Story Thus Far:
  16. Omichiharu


    Shino Asada (朝田 詩乃 Asada Shino) is a fictional character who appears in the Sword Art Online series of light novels and anime by Reki Kawahara. She is more commonly known by her portmanteau, Sinon (シノン Shinon), her player name in the Gun Gale Online and ALfheim Online video games that the series is set in. She makes her series debut in the fifth light novel volume, titled Phantom Bullet, and the second season of the Sword Art Online anime. When she was eleven, Shino was involved in a post office robbery where she accidentally killed the armed robber. As a result, she began to develop a fear of guns, deciding to play Gun Gale Online in hopes it would mend her trauma. The character has achieved popularity in anime and manga fandom, often appearing in fan polls and official merchandise, and has received positive critical reception, with acclaim directed at her appearance and depth of character
  17. Kult

    Mizujinns's Journal

    Profile Username: Mizujinn Real name: Shinjiro Tomoroki Age: 14 Gender: Male Height: 170.18 cm About: History/personality Shinjiro is a teenager. He was bullied as a kid and was depressed until age 12. He never did well in school though his only friend said he was a genius (so did a few others but he didn’t know that. He is Introverted. He lives in the city with his mother, father, and his brother. Loves anything Nerdy and is especially interested in VR and was barely unable to be a beta tester because he was around a minute late(literally so many people wanted to be beta testers!) He finally got a copy of SAO and he can’t wait to dive in.. Virtues: He is Extremely Smart. He likes to Learn and is a huge nerd. He loves Science, Math, Engineering and Technology. He is very Observant. He loves puzzles and is very good at putting 2 and 2 together. He also loves strategy He is good at video games. He plays a lot of video games and his favorite are RPGs. Those are his specialty. Flaws: He is no good with people. he has very bad social skills so doesn't like people. Is irritable around them too. He is a control freak and likes to always control everything. He always tries to lead if he's in a group. That means he is never a team player He's a pessimist. He never looks at things optimistically. People find this annoying. Profession: none Skills Non-combat: None Passive: None Combat: None Weapon skills: None Inventory Weapons/Tools: None Roleplays Coming soon! Relationships none Story Thus Far Coming soon!
  18. Vivlia

    Vivlia’s Notebook

    Profile : Username : Vivlia Name : Adalene Mercier Age : 17 Height : 5’1 Gender : Female Personality / History : Adalene Mercier was born into a more upper class family in the heart of France, Paris. As an only child, her parents pampered her more Han they should have, giving her gifts, toys, and more items she did not care for. She would prefer them using their money to benefit other people but this never really happened because she was honestly a shy girl. She wasn’t introduced to many people, leaving her often isolated and alone and in her own world. Though she never truly felt alone, Adalene would always turn to her books for comfort with welcomed arms. Reading had become a daily thing for her, you would always spot her with either a book or two anywhere. To her, the books were her refuge, a place she could call home, a reality where she was only allowed into. But because of her love for reading, she was always nicknamed the ‘bookworm’ or ‘nerd’ at her prestigious school, making her less and less confident in her social life. But soon enough, the word SAO has popped up through her school. Though she would often ‘overhear’ other people talking about it, how it was a great place for social activity and how there were countless things to learn, she knew straight away she needed this game. It was actually one of the few things she strongly wanted in the world. During summer break, her parents would always take her to a small beachfront they own in Japan, though always hesitant on spending a large amount of cash for the trip there, she reluctantly agrees every time. Around the evening during her stay, her parents had given her a large box, nearly wrapped with a large ribbon. Refusing a gift, she shook her head no, but her parents kept insisting until she gave in. Slowly and cautiously she opened the box, it revealed to be a full set of Nervegear and the SAO game. Her parents had managed to score the gear and a copy of the game before it sold out. She thanked her parents humongously of course and set off. Her parents only chuckled at their daughters behavior before turning in the news to reveal the shockingly truth of SAO. They rushed to their daughters room to warn her, but it was already too late. The poor girl was already sent to the horrors of the virtual world. Virtues : Hardworking : Vivlia has a hardworking personality for someone so shy. She always tries her hardest whether it’s a big or small problem. Her hardworking nature has gotten her high points in life and she hopes to keep it that way. Focused : She would always remain super intent on whatever’s happening in front of her. This is letting her being able to get work down easier. Thought she sometimes casts others away while she’s working, it just saves her time and energy. Respect : Vivlia has respect for almost everyone she meets. She believes that the only way for people to respect you is for you to respect them. She doesn’t have respect for everybody though, if she gets a bad vibe about you, you’re out of the picture for her. Flaws : Quiet : Thought being quiet has some perks, Vivlia wouldn’t say it is. She would always stay quiet during conversations unless it’s strictly being directed to her. She usually tends to keep quiet during arguments cause she really just doesn’t know what to do. Lonesome : Face it, she doesn’t have that many friends in or out of SAO. She would often be sighted far away from groups of people, hence the reason why she still remains a solo player. Though she honestly tries her hardest to socialize, it’s just no second nature to her. Doubtful : Though she is hardworking, she often doubts her decisions.. a lot. She would always be scared that if she makes the wrong decisions, the world could fall down on her. She hates the feeling of bearing weight on her shoulders which is why she usually takes a while before making decisions. Skills : > One Handed Weapons Non Combat : Passive : Combat : Weapon Skills : Inventory : > Basic Package > Frostbite Rapier [ Rank 1 | Uncommon Rapier | 1 DMG ] > Sylvan Plates [ Uncommon Light Armor | 1 Accuracy ] > 5 Starter Healing Potions [ 50 HP ] > 10 T1 Mats Col Log : Roleplay Log : Relationships :
  19. Cypher


    Username: Cypher Real Name: Shiroe Homura Age: 19 Gender: Male Height: 5'11" Appearance: Real Life Offline: Shiroe's actual appearance is far different than that of his avatars. In the real world, Shiroe is a tired young man that some would call a NEET. He has dark bags under his eyes, messy black hair, an excessively skinny frame and patchy facial hair. Of course, this was back when he had first entered the game. By this point in time, both his facial and actual hair have likely grown out and began to fill out the space that practically wasn't covered. Due to his parents work life, it was doubtful that they would take the time to properly groom him. Sword Art Online: Cypher's appearance is everything that Shiroe himself had actually wanted to be. He is a thin and yet muscular man that has fair skin, long bleach blond hair, sky blue eyes and no facial hair to be seen. His physique is toned and his weight, surprisingly, is rather light. He is typically seen wearing sets of heavy armor, going for both protection and style within the piece. And just for the added flair, he dawns a cape as well. About: History & Personality Shiroe Homura is the son of two rather wealthy Japanese executives and got just about everything that he had ever wanted just by asking for it. His parents worked full time jobs and were rarely ever home to actually see him, so they would simply throw gifts at him to try and keep him happy. In all honesty, they weren't the best parents. In fact, it was their fault that he would even end up in Sword Art Online in the first place! Of course, with the fact that he had constantly played video games instead of going elsewhere and really doing much of anything else, he had some part in the blame as well. It had been around the time of his seventeenth birthday when he had received his nervegear, in addition to the latest game, Sword Art Online. His parents said that it was something new that was supposed to be all the rave and that if he was going to ask for a new game every other week, that he should just try out this new VRMMO and see how long it would stick. Seeing as how he had nothing better to do, Shiroe would simply give it a whirl. Of course, once he would log-in, he would find himself stuck in the same circumstances as all of the others within the game at this time ... Fighting for his life. As time would go on for the first two years, Shiroe honestly didn't know what to do. He was scared of dying out there in the field and honestly ... just wanted to get back home. Over the course of the two years, he would simply reside within the town of beginnings, listening to the stories of others and waiting for someone to beat the game. Unfortunately, it seemed as though that time wasn't going to come for quite some time. As such, there was only one way out of here ... This was the day that Shiroe was going to move forward and participate in the passing of the game. This was the day that he would put Shiroe behind him and rise from the ashes as his avatar: Cypher! Virtues: The virtues that Cypher has come to accept over the course of these past couple of years are courage, open mindedness and kindness. He has met various people throughout this time, most beginners that had remained with him in the town of beginnings, and come to learn a great deal about a lot of people and their lives outside of the game. Hearing their words had been enough to inspire him to head out into the game and begin to make a name for himself. In order to accomplish such things, he would need to have the courage to face these trials. He is open-minded to most things that occur in the end, as long as he is able to get out of this game and to help the others escape as well. And thanks to all of those that have helped him along the way and given him food to survive off of, he has learned the true virtue of kindness. Flaws: Although Cypher has gained various virtues throughout his time here, his flaws would still remain. As the time would go on and the floors would still have trouble being completed, Cypher would begin to grow agitated. Slowly, he would begin to develop a fixation of sorts, hoping for these events to finally come to an end. In the end, it was the experiences that he had heard from others and this fixation of his that would cause him to venture out and begin his journey to help clear the floors. Unfortunately, all of this time being cooped up with people that he has come to know has left him as a rather ... bold person in nature. He doesn't really seem to have any restraint when it comes to strangers, which also begins to tie into his courageous nature. And finally, one of the biggest side-effects of being in this game, was the fact that Cypher had over time developed a habit of sorts. Whenever he seems to get truly antsy about a situation, he can't help but bounce his right leg in place. This typically gives away how he may be feeling at the time, but honestly comes and goes. Profession: N/A Skills: Total SP: 5 Used SP: 5 Unused SP: 0 Inventory: Set C "Tank Package" Weapons/Armor: Items/Consumables: Others: Relationships: Friends List: Roleplays:
  20. Is there a community consensus on two-handed vs 1-handed weapons and light armor vs heavy armor? (Number crunching) This site really needs another Beginners Guide geared towards the character creation process, right now the posts are just massive info-dumps.
  21. Ry

    The Journal of Ry

    Username: Ry Real name: Frank Ryen Age: 28 Gender: Male Height: 5'10" Appearance Tall, well-built, brown hair, brown eyes, strong jawline; these are the physical attributes of Frank Ryen which stand out at first glance. About: History/Personality Frank is a man who would look through you, rather then at you. Growing up in a middle-class home in America, Frank had the standard upbringing- he played on little league teams, went all-state in baseball as a shortstop, played competitive soccer for his high school teams, and even played basketball for a number of years. Growing up in a solid community, he learned the importance of the American Dream and small-town values. Moving on from high school sports, he became a North Carolina Tar-Heel where his work-ethic led him to start all four years and hold the position of Team Captain for his last two. Graduating Magna Cum Laude with a BS in Finance, Frank was no shrub about his classwork either. After graduation, Frank commissioned in the Marines where he spent four years as an infantry Captain. After being discharged, Frank put his violent past behind him and came home to small-town USA, where he then took up a job doing economic research for the government. One day his manager came in, and asked Frank to submit a report on 'The Incoming VRMMORPG Popularity Explosion'. Frank took one look at his boss and laughed saying, 'What do I know about the games these nerds play?' "I understand that Frank", his boss would tell him. "Just do some research to help, this a big-ticket item and getting your name on this report could do wonders for you." That's how Frank Ryen found himself sitting at home one day, putting on a virtual reality headset. Before firing the game up, he fired off a quick email to his boss, "Checking out this new game, details attached". Once he discovered the implications of this death-game, Frank didn't know if it was all part of the game or not. In fact, he was about to dismiss the entire thing, but it was the worry and concern of those around him which alerted him to the fact that this just might just be the real thing. The game certainly felt real. Frank silently looked at the faces of those around him, seeing that they were just kids. With a heavy sigh he knew that even if this was just a game, he couldn't take the chance that it wasn't. Maybe it was the old team-spirit, or the espirit de corps, but Frank knew that he was one of the few trapped with real-life combat experience, and he was going to draw on that experience, that battle-hardiness, to help clear this game. He had thought he was done with war, but Frank always knew, could always feel one more war in him. This would be Franks final war, this game called Sword Art Online. Virtues Honor - You walk out of the world defined by the memories of those who knew you. Honor is something hard to describe, Frank is certainly no saint, but he is someone who conducts himself with honor, and because of that, tends to receive it in turn. This attribute makes Frank someone to be seen as a reliable person in his dealing with others, or at the very least, straight-forward and filled with integrity in his dealing with others. Wisdom - Level-headed and calm, Frank is someone who will speak with both tact and authority on what's needed and what should be done. He's educated, experienced, and has served in leadership positions before; drawing on all of this, you can count on Frank to come out and say what must be said, even if the answer isn't what you want to hear. Dedication - Acutely aware that death is eternal, Frank is a highly dedicated to his task of clearing this game, to the point of seeming obsessed. When he isn't actively clearing mobs, he's the type to be finding a way to work on his skills so that he can then go and clear even stronger mobs. His work ethic is par-none and while he doesn't love his work, he is his work. Flaws Violent - Frank is at times almost too extreme in his cause for clearing the game. Unable to hold back, his displays on the battlefield aren't going to make you want to sidle up to him and ask him for a drink post-raid. It stems from a kernel of violence he has always held in his soul, left-over from the war, something which is there and will always be there. Frank isn't reactive violent, he is predatory violent. He doesn't get angry, he doesn't become aggressive or stand-offish, he will just seek to hunt his prey in the most efficient manner possible. This creates a coldness to Frank, something which is alienating towards others. Morally Ambiguous - Frank is an honorable man, but he is not an ethical man. He will operate outside the bounds of society if he feels it is the best way to move towards his objective. His personal beliefs are not to harm innocents and to protect the innocent, but don't confuse him for a super-hero. For a tough decision the keyword is morally permissible, meaning the lowest bar one can choose while still remaining within their own personal morals. Would killing someone who is plotting to kill others be OK? Would killing someone who is raising a guild to kill others, or raising a guild to take total control of the weapons / materials markets be OK? For most these answers would always be no, for Frank, they are just more decisions to be made. Antisocial - Frank doesn't understand this generation, and he doesn't understand the people around him. It doesn't just make it hard to socialize, it makes it hard to escape his problems and to relate with others. He has never really played games in his life, and doesn't understand everything about the game or terminology that gamers tend to use. He is at times, on the outside looking in. Profession N/A Skills/Inventory Skills - 0 SP Unused Inventory "Tank Package" Roleplays N/A Relationships N/A Story Thus Far N/A
  22. Liebe

    <<Liebe>> Swordsman

    Swordswoman <<Liebe>> Swordswoman Appearance: Username : Liebe Real Name : Liebe Age : 19 Height : 185cm About - History/Personality: As a kid, liebe got bullied by a bunch of kids, they threatened her, and insulted her. She never liked going to school as she knew the kids would come and bully her again. She decided to go into a karate club when she was about 13 years old. She managed to break one of the gang members arms. The rest of the gang ran off, and never bullied her again, a few years later when she was 18 she got into VRMMORPG's. She felt content in this world, as if it was where she belonged. When she was 18, she found a VRMMORPG that peaked her intrest, it was called sword art online, she thought about pre-ordering it but didn't bother. But a few months before the launch of SAO, liebe was in a major car accident, this ended up breaking one of her legs and ripping off the other. She was told their was no hope for her, that she would never walk again. Eventually the nervegear was invented, her doctors told her that their might be a hope, that she might be able to walk again, her doctors managed to get on of the 10,000 copies of SAO, meaning that there was a hope for liebe walking again. As soon as she logged on, and found the log-off button was missing. She knew she was going to have to fight, she would most lightly die in this world, but if she survived. She'd be able to walk again, she knows it. Virtues/Flaws: Flaws: Slow: Liebe is slower than average players, this is due to the fact she was in the car accident, she carries light weapons to increase her speed ingame. Liebe has to use the nervegear to learn how to walk again, As a young child, she was threatend and bullied excessively more then others. From consistent shaming, she became self aware of her weight and looks. To this day, if she is bullied or insulted, it can cause her to become upset. Death: She knows if she dies in the game, she will die in real life. She tries her hardest, but if her HP ever drops below 25% she'll freak out, and start having a panic attacks. She tries to stock up on potions to prevent her health dropping below the 25% mark. Virtues: Death: Since she logged in she tried her hardest to help the newbies. She knows if she dies in the game, she will die in real life. She tries her hardest, this is the reason she co-operates in battle, so can make it further, and even if she does die, she helped many others get out of the game atleast. Karate: When liebe was young, she took karate classes. This helped her improve her physical health at the time. This benifits her since she can take opponents down easily and she can disarm peoples weapons. Co-Operation : During boss raids liebe is extremely co-operative, she believes it's what will keep people alive, she was a natural team player for as long as she could remember. If people don't co-operate in her party she can get angry though. Skills/Inventory: 5 Pending Skill Points Starter pack D: Vanity Weapon of choice Vanity Armor of choice (3) Starter Healing Potions (Heals 50 HP) 2,000 Col and (25) Tier 1 materials Friend List/Relationships/Story So Far:
  23. Appearance: Username: Mr. R Name: Redfield Van Doren Age: 28 Handyness: Right Handed About: Not much is known about Redfield, not even his face is known. All he wants to do is to put on the “Perfect Display”. He's brave, eager and crafty. But there's more than meets the eye, not surprising for somebody with his horrifying past. He was born and grew up in a fairly rich family in a developed community, he lived out of trouble until he was about sixteen years old, but at that point everything changed. He lost his home was destroyed after a robbery gone wrong and was forsaken by all. He came back with trauma but ready to go on, as he says, when he was trapped in Aincrad, it only made him worst, crazy, deranged, and finally he snapped. This has turned him into the man he is today. He now travels Aincrad. He has yet to find a purpose, he has slipped into the bad neighborhood, now working as a stylish criminal. By finding one, he hopes to shed the memories of the past and finally find friends he has never had. White, short hair almost fully covers a fine, tense face. Hollow yellow eyes. There is a scar which he is not fond of, running across the nose and ending on his forehead leaves an aching memory of a robbery gone wrong so many years ago. This is the face of Redfield Van Doren. He stands elegantly among others, despite his darkened past. There's something strange about him, perhaps it's the way he moves or perhaps it's simply a feeling of uneasiness. But nonetheless, people tend avoid him. He wasn't an only child, but he was the only member of his family to make it out of the incident. He had a mother, father, and three siblings, unfortunately he doesn't talk about his past. Virtues: Determination - Sometimes when Redfield keeps on trying despite being stomped into the ground a million times, and still gets up and keeps going after his goals regardless of the constant beatings, you have to at least admire his tenacity somewhat. Since he is determined, he won’t let anything stop him in the way of his infamous path of domination. Which is what he strives to achieve. Resourcefulness - This makes him exceedingly dangerous, and here is why. There are lots of ways to work more 'resourceful' combatants into scenes and stories, but the key to good resourceful fighting is twofold: a willingness on the part of the fighters to use whatever is available to them in combat, and a willingness to use psychological tricks in order to gain the upper hand. Inventive tactics and an ability to improvise are naturally assets. The best examples of series taking this approach to heart will see characters play possum, play head games, and play hardball as soon as things get close. Anything goes in a real fight, after all. In this case, Redfield will use anything against his opponent. Physiological, Relationship, Threats, etc. Valor/Courage -"It's better to burn out than to fade away!" (Neil Young) Redfield despise weakness. So even when he knows he’s probably going to lose and the odds are in the enemies favor, he is not going down without a fight. After all, if you're trying to take over the world, you're up against pretty much everyone, and thus it helps quite a bit to be able to look at an army six billion strong, smile confidently, and say "Bring it on." Humility - Not all baddies are smug and arrogant, especially Redfield. He is down to earth, personable, and modest. Common in a No-Nonsense Nemesis, and a large part of what makes him a terrifying foe. He acknowledges his own fallibility and rarely shoot advisors for doing their job or minions for failure of The Plan. They will not be enraged by insults. They are not concerned with making a spectacle or gloating. He is a villain who will just shoot the hero or calmly inform them that the plan has already succeeded. If he gives a "You’ve Already Lost" Speech, it will likely be both accurate and effective. Flaws: Deranged - Redfield is Deranged. He is viewed as crazy and or insane. He claims he is what he wants and wishes for nothing more. He may or may not have lost his mind long ago before Aincrad, he has trouble with others, always messing him up even more, not mentally, just physically. Megalomaniac - He is a Megalomaniac. But what is Megalomania? It is a delusional drive for power, wealth, and fame. Being one of these, Redfields decisions are influenced by his own self-desire, not by others in need. A quote fits this fairly well with this. “The rabbit screams, and the fox comes running, but not to help.” Erratic - Redfield is Erratic, he has Strange and Outlandish behavior patterns. Many will view him as strange or even creepy because of the way he acts and the way he talks. He talks formally, but his movements are so, odd, and uncomfortable that others tend to stay away from him. Nosey and Manipulative - He is nosey, Redfield tends to pry open the affairs of others and mess with them, this isn’t a good combination. He will get noticed for interfering one day. Though his is great at hiding his lies. He is offensively curious or inquisitive, and at the same time, he is Intrusive in a meddling or offensive manner. He loves doing this to, specifically because he wants more people like him, to spread his disease. SKILLS: Inventory: Weapons/Tools: ("DPS Package" Chosen) Color Code: Vantity is Black | Uncommon is Red | Rare is Blue | Perfect is Purple | Demonic is Green | **Means Equiped Equipped Items AKA Battle Ready: » Weapons/Armor: » Items/Consumables: » Other:
  24. Hello players of Aincrad! I wanted to set this little thread up as a way to better the communication between developers and the community, and for you guys to help us find flaws in the current system, come up with new ideas, or ways to improve the current systems! Please note that we're looking for constructive criticism, not complaining. In addition, we won't be able to please everyone, but we will do what we can to make everything balanced and fun for as many people as we can. Things for system include: - Rules and Tutorials - Levels and Tiers - Skills and Mods - Gear and Enhancements - Crafting and Professions - Combat and Actions - Monsters and Bosses - Dungeons and Labyrinths - Familiars - PvP and Tournaments - Quests and Events Please remember that these are strictly systems with nothing to do with lore, specific bosses or quests, floors, etc. If you have any questions, ideas, thoughts, or corrections please feel free to either comment below, or talk with me in private messages on either the Forums or on Discord!
  25. Hello players of Aincrad! I wanted to set up this thread because any help in regards to ideas, thoughts on improvement, or pointing out current contradictions or redundancies. Please note that we are looking for constructive criticism, not complaints. We also are looking for quests or floors that you came up with and want to share with us! In addition however, we won't be able to please everyone so bare with us on this. A list of things related to floor development are: - Floor Lore - Places of Interest - Quests Quest Outline: This is an outline you can use to create quests if you're interested in using it feel free! Name: Recommended Level: Requirements: Objective: Reward(s): Enemies: Quest Summary/Description: Floor Details Required: If you're writing up an idea for a floor, please answer all of the following. And try being creative! Name: Settlements: Places of Interest: NPCs: Monsters: Lore (Culture? Religion? History?): Please remember that none of this has anything to do with the sites systems, such as enhancements, rules, dungeons, skills, etc. If you have any questions or feel like you haven't been noticed, or if you want to discuss a project or idea you had in mind, go ahead and message me via forum pms or discord.