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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.
      _______________________________________________________________________________________________________________________________________________


      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      [Live] 2.5.0 Patch Notes   10/02/2017

      <<2.5.0 Patch Notes>> Main Guide: The main rules/tutorial section has been rewritten. Resources: A Resources section has been added. This contains reference material such as the SP/Level chart, Skills list, Enhancement list, individual profession stats, and a new FAQ. General Rule Changes: Word count requirement in Merchants & Shops section has been reduced to 100 from 150. Col logs are no longer required to include in journals. The Banker system will be used to track currency/materials going forward. New characters and Rebirth characters may choose a Starter Package containing a variety of basic equipment, col, materials, and/or potions. NK/KE tags have been removed. The table for SP gain based on the number of players in a thread has been removed. SP gain is now issued at 1 SP per 3 posts, up to the number of completed pages. (e.g. 3 SP for three pages, requires at least 9 posts) A Skill Refunding System has been added. Players may now pay a col cost to remove known skills and receive a refund of the invested SP. Rules on vanity items have been clarified. Health regeneration outside of combat has been adjusted to (10 * Tier) per post. Stealth and Stealth Detection no longer have a base rating for players. Both now use a LD roll plus a Stealth Rating/Stealth Detection modifier. NPCs and monsters still utilize a base rating (10 as a baseline for player-created mobs). 'Using cover' no longer adds to Stealth Rating. Low light or darkness conditions grant a +1 to Stealth Rating, down from +2. Switch has been added as a game mechanic (no longer a skill). Players may call for a Switch when landing a successful attack. If the Switching player also lands an attack, a Switch is performed and the two players may immediately swap hate values. Players are required to post their level, stats, equipment, skills, etc., in their first post in a thread. This should be a snapshot of your character and should not be changed after the initial post. Players are still allowed to declare their characters at a lower level or with fewer items than what they currently have, but may not claim items that have not been approved or were obtained in an unlocked thread. Turn order rules have been modified slightly to reflect the leniency of Boss Raid combat. Players may post in any order so long as each player and the enemy has gotten one action in a single round. Outside of Boss Raids, parties may have a maximum of 4 players. Combat with more than 4 players should follow a Group order similar to boss raids. When fighting multiple enemies, players must now make individual rolls for each mob. This applies to both making attacks against multiple enemies and multiple enemies making attacks. One roll no longer applies to/for all targets. The Running Away mechanic has been updated. Running away from combat now uses a LD roll with a set of situational modifiers. The col/material values and frequency in the loot table have been adjusted. Labyrinth searching rules have been adjusted. The map fragment system has been removed. Bonus rewards for scouting and defeating the field boss have been adjusted. Housing and Guild Halls have been completely revamped. PvP rules have been adjusted. Players must make an initiative roll when engaging in combat with other players. The extended Player Killing rules/restrictions have been removed. Rules on player cursor colors have been expanded. There is now a strike system for criminal infractions that would cause a player's cursor to turn orange. Killing a green player outside of a duel now results in a permanent orange cursor. An NPC Guard mechanic has been added. Orange players may now enter safe zones, but must stealth/run from guards in certain safe zones. NPC guards have a Stealth Detection rating equal to (Floor / 3), rounded down. Added more detail to character death rules. The RGQ system has been removed. Crafting Changes: Fishing as a profession has been removed. It is now a skill. The CD result chart has been adjusted across all professions (except Merchant). Good and Bad quality items have been removed from the CD result chart. Salvage chances have been adjusted. Alchemists now have a chance to salvage one or both materials when attempting to craft crystals. Crafting Die tools no longer have an effect. Consumables, familiars, housing, and some items still provide EXP and Crafting Attempt bonuses. The process of crafting Feasts has changed slightly. Cooks may now take 3 identical food items and spend two materials to combine them into a Feast. A Feast can be used in a thread to provide that enhancement to up to six players. Artisan craftable item types have been modified (Trinkets, Jewelry, Sculptures). The buffs they can provide are largely unchanged. Alchemist craftable item types have been modified (Salves, Potions, Crystals). The buffs they can provide are largely unchanged. Skill Changes: Extended Weight Limit Removed Ranks - 15 SP cost Now adds +3 Battle Ready Inventory slots Adjusted Mod: Large Pockets Now has 3 Ranks Cost set to 5/3/2 SP (10 total for Rank 3) Now increases single Battle Ready Inventory slots to 7/10/15 Removed 'Larger Pockets' and 'Largest Pockets' mods New Skill: Fishing Cost: 10 SP Effect: Use a dice roll to fish something up based on a natural CD result: Gatherer Now has a chance to yield 1-3 bonus materials based on a natural CD result Sneak & Hide Renamed to 'Hiding' Now grants +1 Stealth Rating per rank New Rank 3 Mod: Untraceable Cost: 9 SP Effect: Negates the effect of the Tracking skill against the user. New Rank 3 Mod: Blindside Cost: 9 SP Effect: Gain +2 Stealth Rating. Natural BD rolls of 9-10 reduce the target's accuracy by 1 for one turn when attacking from stealth. New Rank 5 Mod: Vanish Cost: 12 SP Cooldown: 5 Turns Effect: Allows the use of a post action to re-enter stealth while in combat. Getting a killing blow on an enemy allows Vanish to activate without using a post action. Search & Detect Renamed to 'Searching' Now also grants +1 Stealth Detection per rank Mod: Night Vision Now requires Rank 1, down from Rank 3 Cost reduced to 5 SP, from 9 Mod: Reveal Now also grants +2 LD when searching for Labyrinths and allows Labyrinth searches at 15 posts. Mod: Tracking Now requires Rank 3, down from Rank 5 Cost reduced to 12 SP, from 15 Tracking requirements for monsters, players, and NPCs have been clarified. Mod: Detect Cost reduced to 9 SP, from 15 No longer uses or affects Tracking. Now Grants +2 Stealth Detection. Grants +1 LD when searching for sub-dungeons and labyrinths Battle Healing Now recovers 1% of max HP per rank, instead of (Rank * 5 * Tier) Mod: Emergency Recovery Cost reduced to 10 SP, from 15 Now recovers 10% of max HP, down from 25% Block MIT gained is now set per rank: 5/8/12/18/25, down from 1 MIT per SP invested. New Rank 3 Mod: Shield Bash Cost: 10 SP Cooldown: 2 Turns Energy Cost: 10 Energy Effect: Make an attack with an equipped shield. On a hit, deals (Base * 10) damage, stuns the enemy for one turn, and applies paralyze/thorns/flame thorns enhancements present on the shield. Note: When calculating Base Damage for Shield Bash, Weapon Skills do not apply. Mod: Safe Guard Reworked into 'Rampart' Added a 5 turn cooldown Added energy cost of 8 Now uses a post action to reduce final damage that would be dealt to you by 25% (rounded down). Effect lasts until the beginning of your next turn. Energist Removed Ranks - 12 SP cost Now adds (5 * Tier) to total energy, instead of (Rank * 2) Howl Added energy cost of 10 Mod: Focused Howl Added energy cost of 8 Parry Increased SP cost to 12, up from 10 Added a 1 turn cooldown Energy cost has been fixed at 5, instead of (2 * enemies parried) 50% damage reduction has been specified to apply to the final damage (after mitigation). Effect applies to the next attack against the user, and cannot reduce damage from multiple enemies at once. Mod: Vengeful Riposte Increased SP cost to 12, up from 10 Added a 3 turn cooldown Damage reflected is now 50% of raw damage, up from 25% of damage taken. This damage can still be mitigated. Switch Skill has been removed. Two-Handed Weapons The +2 DMG bonus for 2H weapons has been clarified in the first rank of 2H weapon skills. All Weapons The Ferocity and Finesse mods have been condensed into a single description. You must still specify the weapon type when acquiring the mod(s). Mod: Ferocity Rank requirement set to 3, instead of ranging from 1-5 Now increases base damage of all sword arts for the chosen weapon by 1. Mod: Finesse Rank requirement set to 3, instead of ranging from 1-5 Now has 3 Ranks Cost adjusted to 5/3/2 SP (10 total for Rank 3), down from 15 at Rank 5 Now reduces energy cost of all sword arts for the chosen weapon by an amount equal to its rank. Mod: Quick Change Cooldown reduced to 3 turns, down from 5 Now allows the user to swap, equip, or unequip a weapon in their Battle Ready Inventory. Mod: Stamina Now reduces the energy cost of all attacks by 1. Heavy Armor Increased the amount of MIT gained to 8>12>18>25>35, up from 3>7>12>20>30 Mod: Athletics Bonus health increased to (15 * Tier), up from 15 Mod: Stonewall Bonus health has been adjusted to (15 * Tier), instead of equal to mitigation from other skills. Now also grants 10 MIT when wearing heavy armor Now also reduces damage taken from damage over time effects by 25% (rounded down) when wearing heavy armor. Light Armor Adjusted the amount of MIT gained to 5>8>12>18>25, down from 3>7>12>20>30 Mod: Athletics Bonus health adjusted to (10 * Tier), from 15 Familiar Mastery 'Accurate' now has 3 ranks. 'Assistant' now provides bonus EXP (crafting attempts at max profession rank) instead of CD. Meditation Removed Ranks - 8 SP cost Added a 5 turn cooldown Now recovers (3 * Tier) energy. Getting hit by an attack before the beginning of your next turn reduces the energy recovered to (2 * Tier). Survival Added 3 SP cost Increases out of combat health regeneration to (15 * Tier), instead of 20. Enhancement Changes: Life Steal has been renamed to Vampiric. The Crafting Die enhancement has been removed. Alchemist and Artisan item types for enhancements have been modified. Sword Art Changes: Multipliers have been simplified to a single number (x6) from the two-part formula (2x3). Several descriptions have been updated. Quest Changes: The 'Redemption' quest has been revamped. The level and repeatable restrictions have been adjusted to affect only the bonus SP rewards: The First Few Lessons Are Free The Second Lesson is Also Free The Third Lesson is Just As Free The Fourth Lesson is Actually Free The Venemous Warg Repeating the 'Earning a Living' quest now allows a player to change their profession. Changing professions will reset experience to 0. Repeat completions of the Earning a Living quest will only award bonus materials if the quest-taker is changing their profession. The following quests have been removed: «Witch of the West and the Three Treasures: T.M.H & S.B.» «Witch of the West and the Three Treasures: T.L.C.» «Witch of the West and the Three Treasures «The Falling of Tagas» Housing Changes: The cost and size of Player Housing is now determined by a 'plot size'. The plot size dictates how many room slots, yard slots, and stories a house can have as well as the initial cost when purchasing. Purchasing a PK-accessible home (outside of a safe zone) has an additional cost. Buffs from Guild Halls/Player Housing now comes from the type of room, rather than furniture. Certain rooms for Player Housing have upgrades. Player Housing buffs must be assigned to a player. Home owners may use the Housing Evaluation topic to re-assign a room's player(s) once every 30 days. New/Rebirth Character Changes: Players who have submitted a new or rebirth character journal for approval in the past 30 days are eligible to add one of the starting bundles. <<2.5 Update Survival Guide>> Skills: If you spent more than 15 SP on the Extended Weight Limit skill, refund any SP over 15. If you have spent less than 15 SP, the skill is inactive until a total of 15 is invested. If you spent more than 12 SP on the Energist skill, refund any SP over 12. If you have spent less than 12 SP, the skill is inactive until a total of 12 is invested. If you spent more than 8 SP on the Meditation skill, refund any SP over 8. If you have spent less than 8 SP, the skill is inactive until a total of 8 is invested. If you have the Parry skill, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you have the Survival skill, you must spend 3 SP to continue using it. Otherwise, it is inactive until a total of 3 is invested. If you had the Switch skill, remove it and refund 10 SP. Mods: If you have the Detect mod, keep it and refund 6 SP. If you have the Tracking mod, keep it and refund 3 SP. If you have the Emergency Recovery mod, keep it and refund 5 SP. If you had Rank 1 or 2 of the Ferocity mod, lose it and receive a refund of the SP spent. If you had Rank 3 or 4 of the Ferocity mod, you must spend 6 or 3 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you spent more than 10 SP on the Finesse mod, refund any SP over 10. If you have the Large Pockets mod, you must spend 1 SP to continue using it. Otherwise, it is inactive until a total of 10 is invested. If you had the Larger Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 2 SP. If you had the Largest Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 5 SP. If you have the Night Vision mod, keep it and refund 4 SP. If you have the Vengeful Riposte mod, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 12 is invested. Professions: If you had the Fishing profession, all EXP may be transferred to any other profession. If you had a Tool with the 'Crafting Die' enhancement, you may post it for re-evaluation with the Ambition or Crafting Attempt enhancement (item name/description may not change). If you retake the Earning a Living quest in order to change professions, your EXP resets to 0 for the new profession. Edit your existing shop thread with your new profession information. Housing: Existing Guild Halls and Player Housing have been removed. They may be repurchased through the Housing Evaluation template. Players who previously bought a home or hall have been reimbursed for the total col cost in their original housing application. If a guild had shared col lost due to the removal of a guild hall, PM the details to @Teion for review/reimbursement.
    • Aereth

      2.5.2 New Mechanic: Thread Invasion/Protected Threads   11/08/2017

      Hello Players,
      Once again your feedback is needed, so head over to the thread and tell us what you think. LINK  

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Found 110 results

  1. Archangel's Journal

    Profile Username: Archangel Name: Kyle Shan Age:19 Height:5'5" Eye color: Blue/in game Gold Skin tone: white/tan for arms as well as under eyes and across nose Hair color: Dark brown Hair style: mid length perpetually messy from wearing hats 24/7 Build: Very slim Nationality: Hails from North America History/Personality: Born into a lower middle class family the youngest child of an alcoholic father who didn't seem to care for the younger of his 2 children and a mother who was always at work Kyle sought out gratification from beating any game he could get his hands on from the age of 6, these games commonly came from his mother who worked for an American developer. Although he was able to make many friends throughout his childhood he always tended to distance himself from them. It wasn't until high-school that he met people with the same interests as him, people who often times felt more at home getting caught up in a game then at the diner table with their family. Shortly after high-school Kyle moved into an apartment with some of his co-workers due too a resentment of his parents house, and maybe his parents themselves. Soon after moving he heard about SAO and the idea of being able to live in a game was a dream come true although he tried for months to make it into the Beta he didn't succeed. Although his Mother had been absent a lot due to work she had sent Kyle an early copy of SAO for his birthday accompanied by the nerve gear to go with it. With only a week away from the games launch Kyle made all the preparations he could to take advantage of his mothers gift booking the week of the games launch off work, running the calibration process on the nerve gear etc. He fervently thanked his mother many times for the gift and started to open up too her more in the week before the games release. The only thing she asked of him was to come and visit after he was done his first session in the game so she could hear about how much he was enjoying her gift and see him again. Traits: Determined: Kyle is a veteran gamer so in his mind this game will be easily beaten just like the rest of them. However his drive to beat SAO is prominently so he can finally go and see his mother. As such he will finish any quest he partakes in as quickly as possible with or without help. Calm: Even in dire situations Kyle will remain calm under pressure. This is due to the gaming world being his happy place and although this is a death game Kyle still feels comfortable in the environment at all times. Often times calming the people around him just by being there. Happy: Although stuck in this every evolving death game Kyle remains happy. Being inside a video game has been one of Kyle's biggest dreams his entire life now with SAO that dream has been fulfilled. Although Kyle may never see the real world again he is happy to be able to live in a virtual one. Flaws: Combat Junkie: When Kyle engages in a fight he often gets lost in the combat. Usually losing track of when a situation may become hazardous to his own health. Often referred to as a loose cannon. Blunt: Kyle is often found without a filter. Although it can be a good thing in most cases it ends up with him getting himself into trouble. just don't ask him how your dress fits and you'll probably get along well. Competitive: Over his years of playing games Kyle has become incredibly competitive. Weather its a dps competition or trying to snag the last hit on a boss Kyle will be trying his hardest to win... especially when theirs loot on the line. Skills: SP:0/5 Skill slots: 1: One handed straight sword: 5 sp -> rank: Novice effect: +1 DMG per rank Current bonus: +1 2: Non-combat:»Passive:»Combat:»Weapon skills: [x2] Rage Spike (4 Energy) - Strike each target in the vicinity twice in a blinding fit of uncontrolled rage. [x3] Snake Bite (3 Energy) - The user quickly strikes the target with three brisk angled slashes Inventory: Set B (dps package): Midnight's edge: 1H Straight Sword (Rare +1ACC, +1ACC) Black leather armor (light armor, Vanity) Black Cloak (Vanity) 3 Healing potions (50 hp) 10 T1 Mats Col/Transactions: Current Col:2500 Friends List: Story so Far: Roleplays: Combat info: Lvl:1 HP: 20 EN:2 DMG: Base:1 Modifiers: +1 Total: 2 MIT: Base:0 Modifiers:0 Total:0 ACC: Base:0 Modifiers:+2 Total :2 EVA: Base: 0 Modifiers: 0 Total:0 Battle ready items: 3 Health potions (50 hp) equipped items: Midnight's edge (1h straight sword +2ACC) Black chest plate(vanity) Black cloak(vanity)
  2. Once again, I want to reach out to you, the playerbase to help me come up with things to spice up the RP on this site. Now that the patch for the PKing rules is almost ready to get out, I want to talk to you guys about the addition of a mechanic that I want to call "Thread Invasions". Back in the old discussion thread some players liked the idea while others hated it. Now I've come up with something new (thank you @Itzal) that might fix the issues pointed out in the old thread regarding this matter. -------------------------------------------------- Thread Invasion Players are now allowed to enter other PP or SP threads where they are not invited in order to attack, scare, etc. other players. Initiating combat against another player outside of a duel must also begin with a similar initiative roll. However there are several rules on invading other players threads: After a Player has entered a PP or SP without permission there is a 3 thread Cooldown before this player can invade another thread. Cooldown threads must be created after the 'Invasion' (Time Stamps) and must be tagged as such. At your first post of an 'Invasion' you have to link your last 'Invasion' as well as the 3 Cooldown threads. Failing to do so, will result in the 'Invasion' to become invalid and deleted. Invading players have to post at least (Max SP available)*20/3 rounded up posts to qualify for SP rewards. Example: Player A invades the SP of Player B. The thread ends at 20 posts; this means Player A has to post at least 7 posts in order to qualify for SP rewards. (Player B always receives normal rewards) Example: Player A invades a PP of Player B and C. The thread is already very long and after the thread is done, it has 80 posts. So in order to qualify for SP rewards at least 27 posts must have been made by Player A (Player B and C always receive normal rewards) Invaders do NOT qualify for Col rewards, no matter the amount of posts they do in an invaded thread. RP combat only. This means that no dice, stats and calculations are used. The combat only happens in the RP so please take care to avoid 'godmodding' In case you feel like somebody is 'godmodding' in your thread, contact the Player Support Team and we will help you. And most importantly: NO player can be killed this way without OOC permission of the other participants of the thread. There will be no exceptions made to this rule. -------------------------------------------------- While this might seem like a cool idea to spice things up on a boring grinding/farming thread, it also comes with he risk of other players ruining really important moments in your RP. Thus I have thought about adding a new tag. The "Protected" or [PT] tag. If this tag is used in front of a thread it means that nobody can ever enter the thread without OOC permission. Now I hear you say: "But Aereth. That is the same as with the old Private and Solo tags..." But let me explain further. In order to add the [PT] tag to your thread you must use a so called "Protected Thread Token" on your fist post. These tokens can be earned by something like this: After every x(3?) threads you receive a "Protected Thread Token" to use for protecting your important threads. This way players can enjoy the excitement that comes with invading threads, while also keeping their important moments to themselves and the ones they want to share them with. Sooooo. If you guys and gals like the idea, pleas vote with Yes, and if you don't like the idea, please vote with No and explain why you don't like it. Really helps me figuring out what the playerbase wants. Until that, see ya later. Like promised all the tags from the previous thread: @Jomei @Kisodeth @Eira @Sey @Thorsten @Ryo @Paglikha @Kion @Vigilon @Lessa @Ssendom @Genji @Vale @Endilix @Manta Gaul @Macradon @Hakai @Seul @Helios @Azide @Ruby @Opal
  3. leggomyaggro (tower for short)

    Profile Username: leggomyaggro (not fond of this name, goes by Tower) Real name: John Age: 76 Gender: M Height: like 6’8” LVL: 1 EVA: SP: 5 MIT: 26 EP: 2 DMG: 1 HP: 20 ACC: About: History/personality John Cromwell is a self-made man if ever there was one. He was born to good parents who loved him, but were poor. John never missed a meal, but santa and the tooth fairy never seemed to remember his address. At a young age he realized he was just bigger and faster and stronger than most of the kids his age, and lied his way into the military. He went on multiple tours around the world and sent every penny he had to his wife. She invested wisely, and when John had come out of the army, with substantially more scars and gray hairs than he started with, he started his own business and got down to raising a family. His hardworking nature shone when after failed products and brands never got picked up, but as they say, you only need to hit it out of the park once. His company made him a small fortune, and ensured generational wealth for his children and children’s children. He was diagnosed with Parkinson’s disease early, and at first he relied on his wife for the support (physical as well as emotional). But over time, John grew weaker and his wife’s health declined faster than his, and she died before he hit his seventies. WIth his age and infirmity, John wishes to escape to a place where he can live some of his last days with relative independence. Virtues: Steadfast: Tower is loyal, nearly to a fault, and though he seems slow to trust, his commitments run deep and he has a propensity to give more and invest more than other men, especially in the face of opposition. Sagely: Tower was an old man before he came to the great game, and as such he is more wise and patient than most, and usually has advice to give and truth to help those who will listen, if they can pry his mouth open, that is. Hardworking: Tower lived a hard life before the game, and through this he built a small fortune and a large family. He considers himself a self-made man, and most of that is true. He is shrewd and thrifty, and seems to always be able to make something out of nothing. Flaws: Blunt: Tower has never been a man of subtlety, and this reflects in the way he interacts with others. He routinely says things as he sees them, and this often offends people. He calls it 'just being honest' or 'speaking my mind', but generally, John lacks tact, even in situations that would benefit from it. Prejudiced: Though he seems a logical man, Tower has been given to certain not-quite-rational dislike of certain people due to their beliefs or practices. He tends to draw unnecessary conclusions, perhaps not from his initial interactions with people, but give him a few minutes to get to know you and he'll find a nit to pick about your personality, and he tends to Slow to trust: In a game where collaboration is key, Tower tends to do things alone. He seldom parties up with other players, and when he does it is usually because he has no other choice, and he does not expect them to watch his back. Due to this he has few friends in the game. This is compounded with the fact that he sometimes relates poorly to other people in the game, himself being an older man. Profession: (N/A) Skills Non-combat: »N/A Passive: »N/A Combat: »Heavy armor, 1 rank: 8 MIT Weapon skills: »N/A Inventory Weapons/Tools: »Heavy armor (rare, 2 sockets) »Sockets: 2x mitigation, 18 MIT »Vanity weapon (A spiked gauntlet) »Health potions (50hp): 3 »Mats »tier 1: 25 »Col: 2500 Roleplays N/A Relationships N/A Story Thus Far John looked around with a wobbling head, making sure there wasn’t anyone around to see him. To his relief, the kitchen was empty, at least for the moment, and he had the room to himself. He stared at a glass, half-full of water. It had been mostly full when he pulled it from under the refrigerator dispenser, the excess water now slicking the floor slightly. Alexander would have something to say about that, something about ‘my safety’ and ‘dangerous’, he thought, looking down at the floor’s white tiles, smoothed marble for easy sweeping and mopping. He turned his gaze back to the glass, his field of view shaking slightly with the tremors in his torso and neck. He reached out, tensing all the muscles in his arm that he could. They felt like stretched rubber bands; wobbling, ready to snap, all at the same time. The tremor lessened, and he closed his hand around the glass. I can do this, I WILL do this, he thought as he lifted it from the counter. The water shook slightly, and he tried to loosen his grip. With a shaky breath, he concentrated, tried to predict the wobbling and compensate as he lifted the glass to his lips, and misjudged one of the motions, crashing the glass into his lip, pinching the thing against his teeth hard enough to knock his head back. He lost his concentration, and dropped the glass, bringing the hand up to cover his mouth, stifling a grunt as the glass shattered on the tile floor. Almost immediately, John heard a young man’s voice, along with approaching footsteps “Grampa?” A stocky young man appeared in the doorway, already moving to support John’s large form. Alexander was a third his age but still in his early twenties. John leaned into his grandson’s arm. Even though age had bent his back, he still had to reach down a little to drape his arm around the younger man’s shoulders. When John was younger he had been a giant of a man, and even though age and infirmity had bent him over, he was still large, and seemed to have that peculiar presence about him that made men somehow more than what they were “You need to let the nurse-” “I know!” John rumbled roughly, regretting his temper instantly. He continued, slower and more deliberately as Alexander guided him to the table. “I know, boy. Sit down, let your grampa tell you something.” Alexander was a good man. He may have played too many videogames, but that made for a good living in some circles nowadays. He felt ashamed, as he did on his more shaky days. He wasn’t the rock he was, no matter how much everyone of his children insisted otherwise. Alexander dragged a chair around close. It all welled up within him sometimes, his infirmity. Maintaining an air of control was harder now than it ever was, and every time he tried to regain a part of his independence, it had backfired. “Alexander, I can’t-” he stuttered, the words caught as much by muscle spasms as by his own emotion. Of all the things to kill him, it was this thrice-damned DISEASE. “-I can’t live this way. This body, this disease. I have been strong, I have done everything I could do for my family. God, sometimes I just wish I was gone, just somewhere I didn’t have to have a damn nurse all the time.” Alexander looked down. He was focused on the floor, like a man banishing distraction from his mind. He had that look about him often while he was working on his videogames. The boy always said there was always a way to win, no matter the odds. He liked that quality. Alexander looked up, a rueful grin almost upsetting him for making light of the situation. He spoke in that way of generals who knew their gambit was risky, but perhaps worth it. “Want to play a game, grampa?”
  4. (WIP) Shaw's Journal

    « Shaw » » Username: Shaw » Real name: Hirai, Katsuo » Age: 25 » Gender: Male » Height: 5'8" » History Outside Inside » Virtues || Shrewd || || Focused || || Loyal || » Flaws || Indecisive || || Obsessive || || ? || » Profession - None - » Skills Non-combat: » Passive: » Combat: » Weapons: » Total: » 5 Unspent | 5 Total
  5. Genji.

    ProfileUsername: GenjiReal name: Kotarou YamataAge: 22Gender: MaleHeight: 5'9"About: History/personality Admit it. When you were young, you daydreamed about being a hero, or someone who everyone else looked up to. You wanted to be famous and well-liked, and you wanted there to be nothing bad to say about you. As you got older, you threw away that fantasy because you knew that the world we live in isn't all sunshine and rainbows, and people don't become heroes in everyday life. It takes something special, in a dangerous situation to earn that honor. Kotarou was born three hundred years too late, his mother once said. In a more feudal Japan, the actions and deeds of Samurai were renown across the island nation. Men fell on their own swords for a lack of honor, and men stood for the things they believed in. Kotarou spent much of his time before Sword Art Online daydreaming or reading books. His father tried for several years to put him through Judo lessons with the hope that the art might beat some sense into him. When the game released, Kotarou saw his chance. A world for swordsmen, where epic quests and heroic deeds were commonplace. Little did he know, Aincrad would prove to be a hell all its own. Virtues: My Time Has Come: While he was no one of merit in the real world, "Genji"- so named for the title hero of Murasaki Shikibu's "the Tale of Genji," is ready to break out on the scene in Aincrad and start making a name for himself. Genji will not hesitate when faced with monolithic tasks, and he will jump at the opportunity to improve himself. I studied the Blade: No, actually he really did. Since the culture banned swords in the early Meiji period, his studies were limited to books and wooden swords, but Kotarou was fascinated with Kenjutsu from a young age, and has a preference for the Katana. Because of this, he is nearly a natural with a blade inside of Aincrad. I'm not really interested in that: Perhaps Kotarou's most endearing trait is how brutally honest he is. Blunt, to the point where he says what he means even if someone might not like it. (How would he know, anyway?) Flaws: Actually, I don't have a lot of friends: Kotarou is your textbook NEET. After High School Ended, he opted not to go immediately into the work force, and despite adequate grades he was afraid to go to college. Because he spent all of his time sequestered away from others, his skills in gaming and intellect are fairly high, while his people skills are abysmal. I-it's not that I don't like you...: When he was in middle school, Kotarou had feelings for one of the more popular girls in the class. While that was far from abnormal, his attempt to make friends and talk to her ended in a disastrous rejection, one that made him less certain of himself and forced him further into reclusion, away from his peers. Because of this, he is slow to trust people. Look before you leap...! Or not: Kotarou has a tendency to jump headlong into dangerous situations, especially if it appears like a hopeless situation for someone else. Because of his long standing hero aspirations, he tends to forget about self preservation in Aincrad. Profession: - Skills Non-combat: Passive:Light Armor: Rank 1Combat:»Weapon skills:» One Handed Curved Sword: Rank 2Inventory Sanguine Scimitar +3 Damage Dusk Cloak: +2 Evasion Roleplays http://www.sao-rpg.com/topic/14322-f2-darkness-delving-rainagenji/?page=2 / SP 2 http://www.sao-rpg.com/topic/15468-op-f10-trick-or-treat~/?do=findComment&comment=529616 / SP 2 SP: 25 Unused: 7 5 Standard Healing Potions (Heals 50 * Tier HP)
  6. Guardians of the New Dawn

    Guardians of the New Dawn Guardians of the New Dawn The Guardians of a New Dawn is a guild created to survive and see the new dawn, and to bring all the other survivors in Aincrad with them. It welcomes anyone into its ranks, and will protect those in need. Ranks Guardian The three who have the rank of Guardian have unique names, and are the leaders for the various groups the guild is split into. They help others level up, and protect anyone in the guild who is in danger. They are the ruling force of the guild, and represent the meaning of it, to live and bring others with them. Any decisions made will be in vote between them, and the majority wins. Dawnguard The Dawnguard are the members who make up all the other teams, and the entire guild. Required level to enter one of these squads is level ten, for safety reasons. Twilight Watcher These are no different from the Dawnguard, however it is not safe to take them into the squads and brought out onto the field. All Members Guild Guidelines To join PM me, Eatos or Hei. The only thing to join will be a thread where one of us tells you about it and you join in the thread, thats all thats required.
  7. Vigilon's Journal

    Vigilon Age: 18 Gender: Male Birthday: July 7 Real Name: Alex Silver Height: 5’2 History: Alex used to be in a happy family in America, but when he was twelve, everything changed. His father was murdered, his older sister became resentful of him, his grades dropped almost as low as his deep sorrow, which lead to him finding a way to escape the ever hateful world: video games. He began to find pleasure, challenge, and appreciation in the artificial worlds he explored as a hero. When he found out about Virtual Reality, he instantly took interest. When he had some free time, he would occasionally be outside, practicing swordplay with his intense imagination. He preferred to not bother with College. On one of his not-so-good days, his mother gave him a gift, hoping to cheer him up. It was NerveGear. It wasn’t long before he logged on to SAO and realized he was trapped. There was a lot that he regretted that day, and he hopes to survive, and save others in this “New Life” Virtues: Flaws: <<Familiar>> Stats: Roleplays: Vigilon's Notes: (Just some minor notes about Vigilon's progress in SAO written in his point of view)
  8. It was getting to the point where Domarus needed to spread the news through means other than speaking to individuals as he passed them by. At this point his reputation went in two different ways: His 'kind nature' which nearly all of the lower floors knew of by this point, meaning the upper floors would know of it as well. And then his warrior side, where he wore armor specifically to intimidate his foes in order to gain an edge over them. However at the same time, he allowed his silver armor to be shown, therefore creating more rumors and stories on how Domarus was done using such methods as intimidation and would be fighting with complete honor or something like that. Domarus had spent all of his time in Aincrad to create a good reputation and name for himself. Now came the time to check the fruits of his work. He placed the notice on the board before heading to the teleport pad. OOC- The thread will be set up shortly. Only players who accept this request, and players already a part of it, may join the thread
  9. Eclipse (Profile)

    RL: Rikuto Mizushima SAO: Eclipse (Formerly Nero) Hair color: Blue-Grey Eye color(s): Right eye: Blue-grey, Left eye: Green Level: 47 Personality: Awkward, combative, temperamental, sensitive, shy, compassionate, slightly naive. History: Rikuto was always the odd child in his family. Despite this however, his sister Hoshi was always there for him and protected him when needed. As a result he learned to accept his Heterochromia although he hated people pointing it out. He found out about S.A.O through Hoshi who brought home the nerve gear to play the game. Unfortunately, she was going to be late for a job so Rikuto volunteered to try it out for her. Little did he and his family know, he would be trapped in the game, and Rikuto's adventure had only just begun.
  10. Purchasing materials

    Domarus was in great need of materials, especially since he still had two more items to craft. However his last few days had been utter failures and he was now out of materials. Therefore he had placed a notice asking for materials for a fair price so that he could complete a customer's order. It frustrated him greatly to have to stoop so low, but he was out of options. He placed the notice and made his way out, hoping he would be contacted soon. @Aereth
  11. Koura's Journal (complete)

    ProfileUsername: KouraReal name: Mizuki KomouraAge: 17Gender: MaleHeight: 5'10"About: History: Mizuki's family was relatively normal,except for the fact that he was an only child. His parents where the type who wanted a daughter,and when Mizuki was born a boy,they couldn't help but feel disappointed. When Mizuki grew up,his parents noticed that there son looked more like a female than a male. They decided to raise their son as a girl,much to Mizuki's dismay. Even with his upbringing,life was rather normal for Mizuki. He went to school like every other kid and with the only issue of having to wear a girl's uniform,he hadn't encountered any problems. He managed to keep good grades,and was hit on by several guys in his school which unnerved him to say the least,seeing as he was truthfully a guy in disguise. During school,he managed to make a couple of friends who were avid gamers. One of them,a girl by the name of Shimoda Tokiyo was a particular fan of fantasy RPGs. MMOs in particular. Yoshimura Kyoshi,Mizuki's male friend,was more of a fan of games of the science fiction genre but still liked a few fantasy RPGS himself. He met them in Junior High and was friends with them ever since. They would occasionally meet up at Mizuki's house,where he still dresses as a girl,and at Kyoshi's or Tokiyo's places where they would either play video games and have fun,or have study groups and try to improve on the subjects that they are bad on. When highschool came around,Mizuki started getting into sports. The ones that he most enjoyed were soccer,basketball,cycling,and baseball. He also took martial arts during the summer and firearms training as well. What surprised Mizuki most is that his friends were also going to the same school as him. He was overjoyed at this except for the fact that he had to keep up the charade of being a girl. What bothered him the most was that in the highschool,Mizuki seemed to gain the popularity of the girls and he was still being hit on by guys. He even changed into male clothes and everyone still believed he was a girl. That changed though after a rather particular incident that onvolved the bathroom and his friend Tokiyo. She uncovered his secret and instead of it driving them apart like Mizuki thought it would,it only brought them closer. They decided to keep his secret from Kyoshi because of reasons. At one point,when Mizuki and his friends where having their video game gathering as Tokiyo called it,she revealed to Mizuki and Kyoshi the existence of a virtual reality video game by the name of Sword Art Online and Mizuki felt excitement. A massive open world virtual reality MMO where you can actually walk in your own two feet as a character of your own creation? It was a dream that Mizuki had ever since he got into video games. Apparently,Kyoshi and Tokiyo had already obtained the gear and with their help,Mizuki got a hold of it as well. All three tried to sign up for the beta test but they were too late. Instead of giving up,the three pre-ordered the game and woted for it's release. When the game released,it so happened to be the day Mizuki turned 17. Mizuki and his friends communicated with each through video messaging and made the promise that once they all get into the game and create their avatars,that they would meet up and form a party. Once everyone signed off,Mizuki went down to let his parents know that he was going to be logging in to SAO and he would be in the game for a couple of hours so he could go though the set up process and meet up with his friends. They were ok with it and Mizuki went back into his room to begin. He booted up the game and the headset and began the body check that was required and he relaxed on his bed,closed his eyes and muttered the word,"Link start,"unaware of how much his life was going to change. Personality: Mizuki is,shall we say,a social butterfly. Naturally extraverted,he will attempt to make friends with people that he meets except for the ones that he doesn't like. And that's a short list. He's surprisngly popular with the girls in the school and even the guys have tried to make romantic advances. Despite that he is warm,compassionate and kind on the surface,underneath,he is very insecure about his feminine appearance. He is constantly mistaken for a girl,or rather a very tomboyish girl,and no one would believe Mizuki when he says he's a guy which agitates him to the point of hitting things. Preferably inanimate objects thay WON'T break his knuckles. Despite these shortcomings,Mizuki is quite loyal to a cause and when he sees other people in trouble,he would help them without a second thought. After the "incident" and Mizuki was trapped inside SAO,instead of breaking down and let dispair take over,he instead grew determined and serious. He would recklessly throw himself into danger knowing the odds are against him as he is determined to clear the game. He lost most of his socialness at this point,prefering to be alone most of the time. He has a grim and serious expression on his face and won't hesitate to eliminate any threat to his safety,even if it means killing another player. So you could say that Mizuki became a reckless lone wolf who's part of the Assault Team. Virtues: Athletic: Mizuki has been an all rounded sports nut. He is pretty much great at sports in general,but his strong suits are basketball and cycling. Thanks to his high activity in sports,Mizuki has developed an athletic build and can carry up to 180 pounds without a problem. He is even fast on his feet and even knows various martial arts. Intelligent: While Mizuki isn't a genius per se,he does have an above average intelligence. When in school,he can stay focused and repeat the neccessary information word by word and answer difficult questions correctly. The areas where Mizuki has the most knowledge in are coding and calculus. He is even a hacker of some sorts,but not a very skilled one. Brave: Mizuki has a rather brave streak. Despite the fact that you can die in a game you die in real life,that doesn't really matter much to him. Even if he might be seen as an antisocial emo kid,he would still lead the charge against overpowering bosses and hordes of enemies. He isn't afraid of death. Death should be afraid of him.Flaws: Aggresive: Due to Ashley having a cute face,he tends to get pissed off whenever someone even reminds him of the fact. He would snap at that person,and even manage to pick him up and even throw him across a room in his range. Naturally,Ashley has a rather short fuse and can easily react violently to whatever pissed him off. What he cannot stand the most are incompetent idiots and perverts. Blunt: During Mizuki's time in SAO,he learned that the best thing to do is be truthfull,even though it might not be a good idea. While he is honest,he is TOO honest. He doesn't like lying and would get straight to the point,but in doing so he can be a bit insensitive to other people's feelings. He isn't exactly subtle in what he says and he keeps few secrets because of it. Nosy: The most glaring part about Mizuki he tends to snoop around a lot and get into things he's not supposed to. In his bid to know everything he possibly can about someone,he would be often caught eavesdropping. If someone tries to keep him away from any confidential information,he WILL attempt to access it no matter the cost. Profession: (Leave blank until the Earning a Living quest has been completed.)Skills Non-combat:» Passive:»Combat:» Weapon skills:» One-Handed Straight Sword 5 SP InventoryWeapons/Tools:» One Handed Steel Longsword Roleplays» [solo/private/open] LinkedTitle» [solo/private/open] LinkedTitle - in progress(no "in progress" means its complete; "incomplete" can mean one or the other person stopped replying for a long time)Relationships (optional) - Shimoda Tokiyo - Girlfriend - Deceased - Yoshimura Kyoshi - Best Friend - AliveStory Thus Far (optional Note: Will continue to work and improve on this character in due time. Might have to replace the image though.
  12. Blood

    Profile Username: Blood Real name: Q Age: 18 Gender: Female Height: 5'5" About: History/Personality His eyes were hungry - the eyes of someone that hasn't seen the female figure in a long time. It was red with lust and black in selfishness, the obvious signs of a corrupt politician. His existence was a sign of the fragile political system of society. He was no one, yet he was well-known. His body structure, fat from the food that he has consumed non-stop throughout his life time. He was a useless piece of junk, to be frank. And junks are to be eliminated from this world. With saliva almost drooling from his mouth, he lunged forward, preparing his hands for a comfortable feminine body part. Unluckily for him, I am not who he thinks I am. Actually, far from it. With a gun right behind me in my back pocket, I dodged the lunge and leaped to the side, his blind side actually and I knew exactly where it was from years and years of practice. There was no way for him to escape the inevitable. My chances of a headshot was almost near 99.9%. There was no failure and with my silencer, no one will know of his death until the next morning. I smiled, my eyes were bloodied from the years of killing under a secret organization that I no longer show emotions or sympathy for those who I kill. They deserved it, unlike my sister who died because of the corruption of mankind. And no, she didn't deserve it at all. "Goodbye." I said, a bit too late, though, given he had already died from the weapon held within my right hand which was smoking from the gunpowder. The man was no more. His face was filled with surprise and actually filled with life as well. But the bullet that had pierced through his head and brain had left the man useless with his body left on the bed. "Mission complete." I said to my boss, someone who I don't particularly like but as long as I am able to kill without getting into too much trouble, I don't have an excuse to leave either. My original purpose was to kill those who show signs of corruption but I no longer simply do that. It seems that killing anyone has been able to satisfy my need for blood. Oh, did I mention? That boss is also my dad. That's right, the dad who killed my mother and blamed it on a co-worker, framing him for the murder and framing mother for cheating. And his two daughters? Adopted into the agency that he has devoted his life to. The international assassination company so well-known for killing extremely famous targets and getting away without any punishment. He says that society needs to be removed of corruption but he, too, is an example of it. That's why I will personally kill him and leave his head on the roof of that tall building that he owns. Because he is a reason for my sister's death yet no one knows it. Officials actually thought that she had been killed by a gang member. As if! It was all a plot and I might be next for all I know. But that will come later. For now, I will crash into the new device that I bought for relaxation to break free from the stress of real life into an entire new killing game, Sword Art Online. And that's how I came to be here. Virtues: Intelligent: Years and years of killing is bound to make someone more experienced in the fact. She knows when to make moves and strike and when to sit back and defend. She measures out all her percentages of success before attempting to do something to make sure that she receives the best results. Brave: Kill, hunt, fight. There's really not that much else that she hasn't done. She has gone through several 50-50 situations in which it is either she who lives or she who gets killed. What else can scare her now? Nothing. She has no fear. In fact, she is fear herself. Ambitious: She wants to achieve some thing in life. She believes that if one doesn't, then the world is the same so you might as well not have lived in the first place. That's why she wants to kill... Kill those who do not deserve to be in this world. And she will stop at no cost to do so. Flaws: Quiet: No need to talk. No reason to talk. Talking only gives away weakness and the less information that you give others, the more others will not suspect your attack. That's her philosophy and that's how she'll think for as long as she remains in this game and perhaps even beyond. Lonely: She's never really had any friends and she doesn't see the point of having friends in this game either. Sure, she's fine with having some 'associates' that can help her out during her time but she won't have a relationship with any just for the sake of it. There's simply no point and friends are just a waste of time to her. Cold-hearted: Blood is not afraid to leave someone to die while she escapes from the scene. She really doesn't care for others and she has no honor either. Her purpose is to kill and remove those who do not deserve to be in the game. Profession: Skills Non-combat: » Passive: » Combat: » Weapon skills: » One-handed Curved Sword (1/5) Inventory Weapons/Tools: » Roleplays
  13. Xander's Journal

    Face Claim: Rider - Fate/Zero Profile Username: Xander Rush Real name: Iskander Arquette Age: 20 Gender: Male Height: 5'8 Weight: 140 lbs History Xander doesn't remember his actual name. That's not much of a problem though, since he's spent the past few years of his life in the lap of luxury and doesn't really want to remember. Being naturally musically inclined, Xander and his buddies worked their way to the top- of the barrel. Who is he kidding? Tour life was difficult, trying to become rich and famous was part of the plan, but he refused to sell out and become some K-Pop idol. He wanted to be liked for his music, his lyrics. Not how cute he looked in frills. As he dreamed of front lining gigs for wealthy fans, him and his three mates crammed themselves into a small van and rarely showered, learning more of each other than they intended to. As he drooled over the idea of five star meals, his stomach regretted gas station sushi. Growing up was pretty average. He wasn't a great student but not a complete loser. Instead of setting off for college with the money his parents gave him, he decided music was best learned in the field, not a classroom. Usually taking risks he can't afford and won't be able to make up for. His family lived a stable middle class life. He didn't have much to worry about, so he lived a carefree life up until he tried to make a name for himself. Crammed up and ready for their next show, Xander's band, Psyren, set out for their latest adventure after hearing about a special release of some state of the art game. Usually Xander could care less, seeing as that was something his friends were into, not him. He preferred to hone his talents, rather than waste time playing a game, yet here they were, sneaking back stage on a venue they were lucky enough to at the very least front run for. Drunk and a bit stoned, they did what they did best, mingled and flirted until they were allowed to party with the best of them. Was this really all it was hyped up to be? Why did this game become such a hit so fast? So much so that people were throwing concerts just to celebrate its existence. Watching his friends giggle like school girls as they slapped gear onto an inebriated Xander, they instructed him to say, "Link Start!" Xander had no idea what was going to follow. Personality Confidently running head first into things his just how Xander rolls, unless it's something like video games, because then he rolls off a cliff and loses everything and angrily shouts that the makers should really put up barriers to keep players from dying. Beyond that he's a bit of a prankster but tends take himself a little too seriously. He really has high hopes for himself and his closest friends, and for the last three years they are all he's known. Being an unlucky human Xander has a habit of taking risks he can't afford. If anything, life's taught him to enjoy everything and anything, no matter what other people think. Virtues Musical - To be in a band you've got to at least have some base skill, Xander's falls under singing and guitar, more so guitar. He spends most of his free time playing when he's not busy partying, or driving the van. He likes to claim that he spends more time playing his guitar than he does sleeping, which to be fair is probably completely true. He wanted his guitar to be known worldwide, or at least throughout his home town. And so he keeps playing, and striving to be the best. Athletic - When he's not practicing he's always moving, having to lift heavy equipment in and out of a small van has its perks, despite wishing he has a bit more muscle, Xander is as lean as they come. It helps during his concerts because this has given him the stamina to play long gigs, including encores without getting tired, while his mates often complain about how tired they are because they aren't the ones moving the equipment and properly exercising. His athletic and lean body has only worked against him in one area. Upon first meeting Xander, most people aren't sure which gender he is. Care Free - his laid back attitude applies to everything but music. Why rush when you've got the rest of your life to do it? Why do it at all? This mostly applies to video games, as he watches his mates try for world firsts and other big achievements on the first day games come out, while Xander just sits back and tunes his guitar the whole day to make it sound pitch perfect. Let others do as they will, and Xander will do as he does. Doesn't make much of a difference to him as long as nobody gets in his way. He just wants to play his music. Flaws Vagabond - Being in a band changes you, usually people seek jobs with more security. But Xander likes traveling all over, seeing everything the world has to offer and not caring what emotional distress he leaves in his wake. No strings, no attachments, nothing to hold him down but his guitar and his gigs. And he can even choose not to show up to those if he doesn't mind not getting paid. Women? Replaceable. Band mates? Might come and go. All Xander needs is his six string and a stage and he's a happy man, anywhere that might be. Addictive Nature - Gambling? Yes. Drinking? Yes. Obsessive need to play guitar constantly? You bet. His own music once acted like a gateway drug to so many other things, until he realized that he could just get those things on their own. If it's something he enjoys, you bet he's going to find a way to keep doing it until the high wears off. And don't think this just applies to drugs. Oh no, you bet if he cared enough about things like video games, sports, and the like, he'd be just as addicted to those things too. Drugs just happen to take less time out of his music. Unlucky - Xander has had so many stage mishaps, not the least of which include a microphone to the face, a cameraman missing his solos, wardrobe malfunctions, not being caught while crowd surfing, and the like. And that's just his stage mishaps! Let's not even get started with general life, where the man would be the first one to fall down a flight of stairs, lose important documents and money, and drop anything he's holding just because the wind was blowing just right. Despite this, he finds ways to keep his head up, but anywhere Xander goes, you know something is going to get him. Profession Stats Level: 1 Hit Points: 20 Energy: 2 Two-Handed Straight Sword Base Damage: 5 Unarmed Base Damage: 1 Sword Arts Known Two-Handed Straight Sword Skills Weapon skills Two-Handed Straight Sword - Rank 1: Novice SP Available: 5 SP Used: 5 Skill Slots Available: 2 Skill Slots Used: 1 Inventory Basic Iron Claymore Starter Iron Breast Plate Roleplays [PP-NK-F1] The Poet and The Piper [PP-F1] Hanging In the Town (Xander) [PP-F1] Why Do I Have To Do This? <<The First Few Lessons Are Free>> (Winik) [PP-F1] RGQ: A Mutt-er of Upmost Importance (Xander) [SP-F1] Curtain Call Transactions Col: 800 Skill Points: 7 Used Points: 5
  14. Dungeon Delving Party

    Sky sat around, wondering if anyone would see the posters around the main settlements on the first four floors. For ages he had wanted to set up a team to go look for dungeons with, though he had been to weak. Having finally hit level fifteen, he was confident to actually go searching and surviving in the dungeons which could get quite hard. He had heard of the difficulties, and he wanted to get a skilled team to go have some fun. Looking for a team to go looking, and conquer, a dungeon. Looking for people below level twenty but above level ten as to not make it impossible for anyone in that range. Up to four others wanted, would be useful to get a tank, a healer, and a searcher, but if your interested find me in my home on the second floor Stryder
  15. Domarus

    <<Profile>> Name || Harken Luis Username || Domarus Titles || Dragon Tamer Age || 25 Gender || Male Height || 6'6" Weight || 198 Ibs. Virtues || Cautious, Intelligent, Clever, Unbothered, Manipulative Vices || Cruel, Selfish, Boring, Vicious, Venting Familiar || Fighter Familiar- Fire Dragon Personality || Deceptive. Doesn't care about others but pretends he does in order to complete his plans. Always schemes and plans and craves complete control <<Harken's History>> Harken grew up in Hartford Connecticut, USA. The house he lived in was fairly average and grew up with his father, an only child whose mother died in childbirth. Growing up homeschooled without any information on his mother, save for what he could discover on his own, Harken spent most of his time with his father: Richard Louis. Richard wasn't a harsh man but he was a stranger to the words gentle and graceful. He was a very blunt and narrow minded man who had drinking and smoking habits, though not in any severe or dangerous way. He would normally work from early morning to evening and typically sit in front of the news with a beer. Whenever he wasn't home he had a babysitter make sure nothing happened while Harken studied throughout the day. Whenever Richard was home he would usually have Harken sit with him on the couch as he put on the news, clips, history channels, and many other ways in order to show all the carnage, chaos and sin that the world was drowning in. This was Harken's Childhood. However his entire life wasn't this dark. His babysitter was careful to do as his father instructed, but she did find loopholes such as helping him with his homework, showing and lending him something else to study, and simply spending time with him. Over time she found ways to give advice on life, as well as suggestions and references in a way that kept it in the subject of schoolwork. That way, when Harken was drilled by his father, it would seem as though she was doing nothing other than aiding Harken with his school work. One day she spoke of video games in a way that made him very interested and so he asked his father if he could have a computer. His father normally didn't buy anything save for occasionally, so he saved up a little more and found Harken something he could use for gaming. The deal was that he did all of his homework first and Harken accepted. This was his portal to the world of gaming. Harken started to work around the neighborhood, earning scraps of money and slowly building it up in order to purchase games for his new computer as well as accessories such as a headset, gaming mouse, and other devices designed to make gaming easier. He found what everything was for and how it operated and soon enough took his first dive into gaming. He began with MMO's, messing around with things and found that he was able to detect the patterns and soon enough mastered the game relatively quickly. Bored now with games that followed a strict pattern, he went to try role playing games. He very much enjoyed the large variety but as he played he soon noticed how many of the players were cruel to others. Harken's first attempt to make digital friends ended with his character getting slaughtered by bandits. Furious, he was determined to turn the tides. Everything that his father had been trying to teach him finally took root and hold. However Harken's own thoughts and beliefs took form as well, adding to the corrupt world his father had formed in his mind. Harken now understood that whoever was in charge, in control, and pulling the strings, was king no matter what anyone said. There was no such thing as a council or board. There was always the one with the most influence and power. This 'king' made the laws, the rules, and had the final say in everything. Depending on what kind of person ended up as this king determined the state of the world. However it was usually the corrupt and cruel who ended up on top. Harken thought long and hard before he made up his mind: He was going to rule this world. However everyone had to start somewhere. Harken would start with gaming. He messed with multiple ways in the role playing world to see what would work and what wouldn't, taking notes as he did so. He had crossed out many hundreds of methods before he finally found one that worked: His father's way. He practiced for hours on end until he had finally begun mastering the ability to deceive others as well as manipulate them. In the end his plan worked. In game he had gained an entire kingdom and had a literal army at his beckoned call, as well as a content kingdom. Out of character they all hated him and left for that reason but that didn't matter. For this was only the rehearsal. Soon enough he realized that he was ready to take his first steps into the world. Even if he wasn't he needed to get experience as soon as he possibly could. He spoke to his father about how he couldn't learn anything more in the books he was receiving and how he wished to try getting an idea of what the world was like by going to public school. After a long discussion Richard agreed and Harken was on his way to high school. On his first day there he spent time getting to know everyone, being the kind and nice boy he was. That was how the rest of the school saw him at least. In reality all he was doing was setting the foundation for his reputation down in stone, as well as analyzing the people in the school. He identified the bullies, potential enemies, followers, allies. Everything was going quite well to be honest. During recess he managed to avoid the bullies as it was not yet time to deal with them but ran into someone else: Her name was Raven. Raven caught him while he was alone and told him that she could tell he was cruel. The fact that someone was able to see through him on the first day scared him to death but over time he learned that it was only her. She shared her story to him and gave the important details that led up to one interesting fact about her: She enjoyed the sensation of pain. Because she enjoyed it, the bullies didn't target her as much as other students. She apparently came to Harken in order to ask him a favor. When he heard her request to become his personal slave he refused almost immediately. He shared with her his own plans and how this would make things difficult. However she began to cry and begged him nonstop, crawling at his feet. In the end he accepted to take her as a servant and nothing more. After school they spent some time together deciding what to do and how it would be officially. In the end things worked out since Harken had discovered growing up that he had anger issues and needed to let it out sometimes. Raven would become his outlet. With this recent dilemma out of the way, Harken returned to the process of dominating the school. The next few days he would continue to make 'friends' through the school, Raven keeping her distance at first, as discussed beforehand, and he allowed the bullies to beat him up from time to time. This had three main reasons: The first was he wasn't going to escape it without drawing attention to himself. He was the new student after all. The second was he would make himself appear weak and give the bullies a false sense of strength. The third was most important though: Harken was using this event in order to become more resistant to pain. The more he felt it the more he was able to tolerate it. Eventually he would inflict new pains on himself when not at school, even cut himself from time to time until he was able to keep a solid straight face while doing it. Soon enough he would stir up conversations with the people whom he could trust most, discussing the bullies. Over time he won their trust as well as their loyalty. It was finally time to take the next steps. Harken found four individuals whom were loyal enough for him to trust. He set up an event by letting loose a few rumors which he knew would attract the bullies. One day during recess, when all of the teachers were having a meeting, the gang had pulled an innocent student the rumors were about away and began to beat her up. That's when Harken had stood up to them. The strongest of the gang struck Harken but was shocked to see absolutely no reaction from him. A solid statue. Unmoving. Harken struck back but he didn't need to do anything else. The four others had moved in and took over, following his instructions and easily taking them down. Afterwards Harken went to the principle's office and informed him, as well as all of the other teachers in the room, about the incident, one of his followers and another person acting as the witnesses. The bullies were removed and Domarus' reputation skyrocketed. Ever since he held much influence and authority, but didn't abuse it. If he did he would be the next target. Over time he had cleared out high school and repeated the same basic strategy with collage, adjusting his plans where needed. All in all it was a complete and total success. During his collage years, which he cleared out swiftly with his hard studies, he had begun making plans in the long run for gaining complete control over America. He only made the basic idea the foundation as much could change, but this would not. After collage ended he found himself a job and shared an apartment with one of his followers. He would remain here until he managed to get into the company he had targeted first. His target was a small branch, not even the main part of it, but that only made it easier to get in. And manipulate. However he also needed to keep up his gaming life so when he heard about a virtual reality game system coming out in Japan, and seeing how huge it was, in order to keep up appearances he saved up enough to visit Japan and bought the game. Little did he know that this trip would put all of his plans on hold. <<Profile Details>> <<Followers, Enemies and Allies>>
  16. Col loan please

    Itzal had placed a small flier on the first floor mentioning how he needed to borrow twelve thousand col in order to get something important. Thus he would borrow from a player and pay them back accordingly so that he'd have the col now which is sort of what he needs. Itzal wondered if anyone at all would accept it. Otherwise he'd need to sell most of his materials to get the col he needed, though it would probably not be nearly enough. He sighed hoping someone would answer.
  17. IC Version Itzal walked up to yet another billboard and pinned the poster on the wood. He wondered if anyone would message or come to him in response to this. Whether they did or did not was yet to be seen really. This was mainly to help out lower leveled players but he didn't mind helping out higher leveled players either. He took a step back to check if anything was messed up. With that set up, Itzal went back to the shop. Kasier and Itzal still needed to pack things up before moving into their home after all. Velnia did a loop in the air before landing on Itzal's shoulder. He chuckled as he stroked his purple dragon. "Yeah, I hope we see someone too girl." OOC Version
  18. Able, the Twisted Romantic

    Profile Username: Able Real name: Tobias Russel Akneal [Ack-knee-el] Age: 21 Gender: Male Height: 6'2" (187.96 cm) Background Story: Born November 5th, Tobias was born into a family of four. He had his loving and caring father, who was currently employed as a construction worker, and his mother whom was an accountant at a local bank. His sister, which was four years older than he was. Born in Syracuse, New York, he had grown used to the city life. His family had insisted that he was homeschooled compared to his sister. Around the time of his twelfth birthday, he had grown bored of this schooling and wanted to go to a public school. His mother, Emily, was very hesitant on letting him go, but his father, Thomas, was always supporting whatever decision his children made. Starting to go to public school was a rough transition at first. From having to wake up early in the morning, to going to different rooms for different classes was a massive change compared to the norm. Luckily, he went to the same school as his sister, Claire, so she was able to help him find his way around the halls until finally he remembered them and could go on his own. After only several weeks, he had already met so many people. His class was designed to have over 1,000 graduating class mates with him by the time he finishes high school. He was finally introduced to video games by one of his friends that he met around the age of 13. Most of the time, Tobias had spent a majority of his time studying or playing sports such as soccer, tennis, and basketball. The video games they played were very simplistic and he had fallen in love with gaming. One day, he returned home and begged his mother to get a console for his birthday. By the time he turned fourteen, he had his first console and bought his own games and controllers. His parents weren’t very strict either so he would up all through the night playing them, but due to the fact that he had enough self-control to still keep up with his studies, he was always able to play more because he was one step ahead of all of his classes at all times just so he didn’t start to slack. Turning over 3 years later, he was now 17 and graduation was getting closer and closer. He had a girlfriend which he has been with for the past year and a half now. She was a gamer as well and it only made them that much closer as they would play games together. However, when he was about halfway through his Junior year, she was forced to move away as her family was part of the military and had to move to a different state. Unable to keep their relationship strong over the distance, they ended up calling it off and moving on with their lives. When senior year rolled around, Tobias was ready. He had grown sick of school, and he had slept with a large number of women in his class. Many women had said that he was so good in bed and that he’s just such a kind and caring person. But to Tobias, he got bored that he had no girl that would turn him down anymore. After graduation, which is when his 19th birthday was approaching, Tobias heard of the release of the VRMMORPG Sword Art Online and was attempting with all of his power to get into the Beta testing for it, but to his misfortune he was not accepted. Waiting anxiously for the game’s release he finished his last bit of school, got a job and bought all of his belongings that he would need as he moved on to college. When the game arrived, Tobias was ready to play. He had set aside all of his duties for the day and was just wanting to get into the game. Putting on the NervGear, he was in the game after the moment he said, “Link Start!” For the first while of the game, Tobias loved his adventure, but that’s when the news hit him… He wasn’t getting out of this game until the game was over. Was this the moment he would lose his sanity? Was this the dream world for him? He wasn’t sure of anything until the adventure he had before him took off. This is the story of Tobias Russel Akneal. Virtues: Flirt - What's wrong with a guy that hits on anything that moves? Well... nothing right? Able is that person that when he sees a person he set his sights on, that he wants to try to go for them. Even though it's not necessarily meant to get laid, he just likes the fact that he can use his charm and his wits to get a girl he wants. Being in a long term tied down relationship is definitely possible, but will definitely take him practice to change his ways. Confident - Breaking his spirit? That's a joke, because you can't break Able's. Always being able to say he feels good about himself has its own perks and benefits, and gives him a drive to fight and move on with his life. This level of confidence comes with the cost of being arrogant however. In situations when most people would break down or get angry, he would remain composed and always walking away with his head held high. Warrior's Spirit - Able has a will to fight at all times. He has never said no to standing up to what he believes in and that he will do it at any cost. If a person threatens him with a blade, he won't turn it down, instead he draws his own and accepts defeat like a true soldier. Being a fighter at heart gives him a motif to move on every day to make it out of the game. His dream lives to be in the front lines at the end of the game and possibly have a person by his side that he can look up to. Brave - Backing down isn't an option, or at least not for Able it isn't. Having no fear with being the first to go in, or the person to say what needs to be said makes him a strong leader and will help him pursue his goals to be in the front lines, as he won't be afraid of dying in combat with that Warrior's Spirit he has built within him. Although sometimes bravery is stupid, it hasn't landed him in any bad situations yet. Well, other than being stuck inside of Sword Art Online. Flaws: Arrogant - Some people simply have way too much hot air in their head, and Able just happens to be one of those people. Don't start flattering this guy, it goes straight to his thick skull and he will hold it over their head that he's superior to them. This type of behavior from him is what people dislike the most about him, and makes him a very difficult friend to have on your side. In a fight, he believes that he's always winning, and when he's losing, he believes that the other person isn't worthy of his time. Stubborn - The saying that someone is as stubborn as a mule applies to Able just as much as it does to anyone else. The only thing that sets him apart is that almost every time he sets his mind on something, he won't change it, no matter how hard you try to convince him. Although it is possible to change his mind, the effort it takes to even get to that point is simply not worth it. Having this mindset has only done him harm as not even he, himself, can talk his way out of a decision he's made sometimes. Pessimistic - There isn't anything good to Able. Everything has to be a terrible situation and he never sets any expectations very high for anything as he believes they only lead to disappointment and sadness. Having such an attitude makes it hard to be positive around him, because he has a bad tendency to make others feel bad about their own situations. Always looking at the bad side of things, gives him his drive though to continue and not to dwell on things of his past. Merciless - It doesn't matter where you are, who you are, and what you have to do with him, because when it comes time for a fight, or a heated argument there's no holding this guy back. Willing to use any dirty trick in the book to gain leverage in a given situation, has always given him the aura that he's nothing but an ass. Being like this allows him to get what he wants and he will promise to NEVER hold back in a fight, especially when it comes to his pride being involved. It's best that people don't pick the wrong situation with him or get on his bad side, otherwise they may be in a world of trouble afterwards. Profession: Skills Skill Points: 18/21 (15 Starting, 6 from RPs) Utility and Mobility Skills: Combat Skills: Weapon Skills: Armor Skills: - Rank 1 Light Armor [0/8] Extra Skills: - Rank 2 Martial Arts [0/10] Inventory 3x <<Yui's Grace>> - When used, it grants the player an extra SP upon completion of a thread. Requires post action to use. Roleplays - {PP-F1} Twisted Love and a Scheming Mind [Able and Domarus] (+1 SP, +200 Col) - [PP:F2] Urbus Ghetto [Able and Opal][Complete] (+1 SP, +400 Col) - [SP-F2] Breaking the Unbreakable [Complete] (+3 SP, +800 Col) - [PP-F3] Hot and Bothered Training [Able and Telrenya] (+1 SP, +200 Col) - [PP-F10] I Don't Know What I'm Doing [Mari and Oikawa] (In Progress) Story Thus Far Coming Soon! (Probably not, but one can dream) Old Journal
  19. SAORP Second Life

    Im interested in seeing this RP platform integrated in a manner which the player can get a visual reference along with other dynamics via Second Life in order to produce a more immersive SAO environment. Any thoughts?
  20. Yuukis Journal

    ★ Name : Yuuki ★ Guild : Solo ★ Age : 17 ★ Height : 5'7"(US)/170 cm(EU) ★ Gender : Female ★ About : Short Bio : Yuuki Is a single child who's mom died at Birth. She was always interested in VRMMOS since she was 15, then she started to attend regular training sessions with her father Suiko Konno. She had lived in Japan for most of her life but for some of it she lived in the US to visit family who has recently moved there. She was taught how to be calm and keep control of her emotions at a very young age they called it 'The Code of the Konno' all of my family knows about it which makes life easier when she needs help to take control over an emotion. Yuuki is Solo in SAO because mostly she isolated herself from other people all her life so she never really knows what to say or do and secondly she doesnt want to hurt them is something goes wrong in a boss room or something. In her training sessions her weapon of choice was a rapier a light one handed sword which boosted the users speed and accuracy. Yuuki was a talented girl with straight A's , Unfortunately all that ended when SAO started,,, ★Virtues: Loyal - Yuuki may lack confidence for she is willing to do anything for her friends, ever since she got betrayed by one of her friends she sword to herself to never do that to another person ever again! 'Speed Master' - Due to her lifestyle Yuuki has adapted to be quick on her feet like a cheetah to pull off quick attacks to confuse the opponent Clam - Due to her training when she was young Yuuki decided to keep this trait forever incase of a situtation where she needs to not panic. ★ Flaws Rage - Yuuki has always struggled to master this emotion and to take control of it so sometimes in battle she goes into a 'Battle to the Death' Mode which is very dangerous for her opponent.. No Confidence - Yuuki has been Nervous all her life starting with stage fright in front of others and after an incident in he Nursery that has followed her, which effects her battle style when in front of others... Impulsive - She sometimes over reacts in a situation that she does not understand at the moment so her battle mode kicks in before she has a better understanding of whats going on. So she kind of snaps and fights her way out. Level : 1 Stats : HP = 20 - SP = 5 - E = 2 Equipped Items : Main Weapon : Rapier - Sky Scraper Armour : Rose Gold (Light Armour) Pendant : Dragons Blessing Shield: None Ring : None
  21. Posted up on the Town of Beginning's bulletin board is a simple note. Nearby, a girl with bright orange hair and glasses framing her face stands, patiently waiting for any adventure that might show interest. She doesn't speak without being spoken to, but will gladly approach any player that messages her regarding her request. The note reads as follows: Need a supporting player in your party? I can provide healing and minor damage output to any quest or dungeon group. Send a message to <<Aster>> with the details of your party. I am asking for nothing more than the standard share of EXP from any monster kills or quest clears; any additional loot is yours to keep.
  22. Journal of Alex

    Name: sushui yukkia age: 16 Years old height: 6:9 gender: male HP: is 20 history: Was a orphan since he was 3 months old, because his mom died of giving birth to him and his dad died in a car crash. He got adoptive into a family that hit him and hurt him for no being a orphan, so he hated them for that. He went to school and got bullied there for having his eyes different colors and because they made fun of him, he covered one of his eyes even thou it didn't do anything to stop them and they also made fun of him being a orphan and about his religion and his race. so he ended up being a student that got into trouble all the time, but when he was a sophomore in high school he dreamed about running away until he found out about Sword Art Online a vrmmo game. Weapons: simple blade no shield with a damage of 5 and also he wields a heavy blade. personality: He has a dark personality because hes been hurt so many times by his girlfriend family and also so called "friends". but now that he has been hurt he was part of the laughing coffin but never was able to stick with it after escaping the assault teams arrest he only escaped because he was a spy for the assault team. He still is like a dark figure on the front lines but he does have a fun happy side to him after seeing his team mates on the assault team having fun together. but then remembers the fun times at his home and that is what makes him fight on. virtues: 1: he is a sweet talker at times and does not hesitate to harm others that try to do harm against people. he tends to try to stay away from girls mostly because he ends up getting them to fall for him which he doesn't like and the bad thing about it is he doesn't know how to say no to females. Also he tends to wait and watch the enemy movements before he strikes. 2: he Is a serous type of person when it comes to protecting someone because there were some people in his life that protected him so by protecting others in this game he feels like he is paying the other ones back. 3: he is also a funny guy at times because he has a dark personality someone always is able to put a smile on him, which makes him crack out a lot of jokes. and also because he does have a funny personality people tend to not notice him right away. flaws: 1 He cant kill anyone without a good reason and 2 always blames himself for the deaths of others which leaves him a easy target for attackers to attack and 3 because he's a solo player its his biggest disadvantage which means people can ambush him and kill him quickly. Profession: loves fishing and weapon collecting.
  23. sig needed

    I need a signature but I don't have a program. Is there someone who could make a siggy for me to get started with? I'm level one with a two handed ax skill.
  24. Hey guys! I know this bulletin's usually used for quests, trades and other super serious front-liner stuff. This isn't really any of that, so bare with me! I just wanted to give you guys a heads up about the Delilah Community Center on the 3rd floor. We've got lots of neat stuff here! Classes... a library, counseling (including yours truly), and a lovely little cafe with pretty much the best strudel you'll find anywhere. But the main thing I wanted to plug was the tennis courts right out back. I guess most of you guys probably didn't pick up this game for virtual tennis, but just in case... now you know where to find it. Oh, and I should probably mention that there are other courts out there too, if you ask around. But the DCC's courts are clay, so you won't even have to wear shoes if you don't wanna. So come there first. Love, LKZ P.S. If you've never played before, getting started's really easy! Sword Art Online Tennis Rundown
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