• Announcements

    • Shark

      Donations and Recognition!   12/23/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.

      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Row  Teayre Percival Nezumi Zandra Alice Arc Atzo Azrael Baldur Corvo Dominion Ignavus_veneficus Kaya Lee Mack Macradon Nocturn Piera Ruus Sarial Hawke Unyeilding To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/22/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Teion

      [Updated] Summer Events!   06/29/2017

        <<Summer Beach Party>>
          Location: Floor 16 - West of Oceanus
      Event Begins: July 1 | Event Ends: August 31
      Setting: Daytime (July 1 - July 31) | Sunset (August 1 - August 31)   A small guild calling themselves the Gladiolus Alliance have suddenly started putting up posters and making announcements about a beach party they are hosting on the sixteenth floor. Players may wear any equipment they like, but casual clothing and swimwear are highly encouraged. Weapons are prohibited from being equipped while in the vicinity. Food, drink, beach towels/umbrellas, and a volleyball court have all been provided and set-up by the guild for everyone's enjoyment.   Event Thread Rewards: Finished thread awards 1 SP per completed page. Participants receive 1 SP per (3) posts, up to the number of completed pages. Posts must meet the 150 minimum word count to be counted towards SP rewards.
          <<Mid-Summer Fireworks Festival>>
      Location: Floor 1 - Town of Beginnings
      Event Begins: July 12 | Event Ends: August 31
      Fireworks display begins August 12
      Orange players may safely enter the Town of Beginnings to participate in the event. A fireworks festival has appeared in the main plaza of the Town of Beginnings. The festivities run all night long with a variety of games, prizes, and food for players to enjoy. Halfway through the festival, when darkness has fallen over the city, a fireworks show will begin to light up the night sky. General Rules: Orange players are permitted to attend, and will not be attacked by guards if they enter the city for the event. Normal safe zone rules still apply. When spending col to participate in games, buy items, or enter the lottery, be sure to keep track of the col you have available. Final spending/winning totals will be posted by a staff member in the closing post of the event, which can be used to link to your Col logs. If a player had spent more col than they had available, prizes won as a result may be voided. Traditional festival attire (yukata) or casual clothing is encouraged, but not required. Event Thread Rewards: Finished thread awards 1 SP per completed page. Participants receive 1 SP per (3) posts, up to the number of completed pages. Posts must meet the 150 minimum word count to be counted towards SP rewards.
    • Cardinal

      July 2017 Patch Notes   07/08/2017

      <<July 2017 Patch Notes>>
      Profession Guide Updates: Blacksmith and Tailor guides have been rewritten. Blacksmiths and Tailors can no longer craft tools. The Merchant guide has been rewritten: Identifying now costs col, not materials. Shields can now be identified. Junk sale prices have been adjusted. Experience gain and number of identifications per day has been adjusted
      Loot Guide Update: The type of an unidentified item dropped by monsters and found in treasure chests are now declared by the looting player. Shields can now drop from monsters and be found in treasure chests.
      Sub-Dungeon Update: The Sub-Dungeon guide has been rewritten. Sub-Dungeon monster stats have been revamped. Sub-Dungeon rewards have been revamped and now scale with Floor Tier and Player Tier. Sub-Dungeon map rules have been added.
        Rebirth System Update: The Rebirth System has been rewritten. The 30-day restriction has been removed. Starting SP for Rebirth characters has been increased to 50%. New rules and procedures have been implemented for players creating a Rebirth character.


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About Arc

  • Birthday 05/31/1988

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  1. Anyone who's interested, I'm going to run a (completely not sanctioned) raid battle just for kicks. I'll scale it so that anyone can join including low level characters, and try to keep it interesting for all you fine frontliners.

    Since there's no sanctions, the only loot I can guarantee is what's rolled for, and that'll just go to the person who gets the last hit in. (In keeping with SAO tradition.)

    It's gonna be a good time, if it gets off the ground.

  2. Also relevant, Arc- no armor Ike, Fire Emblem
  3. He tilted his head slightly as the other man spoke, and something vaugely familiar crept up on the armored player. There was a time when he knew this player- probably. He might have been wrong. Still, Vanguard did not know him, and that was all that mattered. "Sorry," he said simply. "You've got the look. Honest mistake." He was prepared to leave it at that when the player decided to oblige him anyway, and Vanguard folded his arms intently. "I'm following up some leads about the increased difficulty of certain mobs appearing on lower floors, as they've been linked to the fatalities of weaker players. The brokers might have information that could save lives, and I was going to pay them to make it public." Since his appearance was distorted by the armor, @Aereth likely would not notice Vanguard studying his features, despite the distortion of his mask. It appeared neither of them wanted to be known. He would not press the issue. "Thank you for the information," he added after a moment's pause. "You have been more than helpful."
  4. He stared blankly at the two hooded players for a moment as they finished their business. It wasn't that he heard anything they said, but on the frontlines, anyone who looked conspicuous most likely was. Vanguard had no reason to question it- what people did in their free time was of no consequence to him. Brokers dealt in shadows as much as orange guilds. Because of that, he decided to approach once they we're finished to inquire about some of the newer quests, and the increased difficulty of older, pre-existing ones. The second hooded figure disappeared just before the armored player approached. "I'm looking to buy some information," he told the man, who he did not recognize as @Aereth- a player he knew, once. Likewise, he would also be unrecognizable. "About the changes that have been happening since the front liners pushed into the twenty first floor. I'll pay well."
  5. Super excited about the new heroes from Sacred Stones they're adding in FE Heroes. Tana looks dope a f.

    And Valter is my boyyyy.

    1. Show previous comments  6 more
    2. Fae
    3. Shizua


      Just got Valter... his GHB was really easy.

    4. Arc


      He's a really crafty piece of work. His Cursed Lance is arguably one of the best lances in the game, Panic Ploy is dirty, and I gave him Cancel Affinity 3 just to be even more cute.

  6. Vanguard spent the few hours after the initial Dragon Hatchling quest to do some research. The second floor had several new quests as well, in addition to the chain quests seemingly added in response to the players clearing the twentieth floor. Aincrad seemed to be responding to their determination with a vile, strategic mind of its own. Survival moving forward would require a strong, cunning mind, some level of teamwork, and sheer luck in some cases. It was difficult as even the weakest of mobs transformed into pack animals, banding together and culling the weakest remaining players in Sword Art Online. The armored player made it his goal to seek out a way to fight back. When he walked past another player and an NPC in the throes of combat, Vanguard stopped short when something strange happened. If he had been slower on the uptake, he might have missed the blink- green turned to menacing red as the woman lashed out, and to her dismay, the man proved much, much stronger. A single blow lay waste to the errant foe, scattering her data to the wind. Vanguard stopped only long enough to be sure the other player was unharmed, and that the AI did not have any friends to finish what she started. This is really none of my business, he thought as he turned to continue along his way. That their armor was similar did occur to him, however. I wonder if he found that quest, as well? It was strange; when he had come across that armor, it was from a system generated quest somewhere on the higher floors. While it was possible they did the same quest, Vanguard was certain no one else bothered to search the fringes of the more dangerous parts of Aincrad. It was bad for their health, after all. "They're becoming more bold lately," the armored player called out, his voice distorted and unrecognizable. "And getting better at it." He invited the other man to speak to him, which was rare for the loner. @Domarus
  7. Summary Arc gains 2 SP and 200 Col
  8. He watched the two pixelated figures trade blows for nearly a half hour before the dragon finally succumbed. The other player looked worse for wear, however. "Whew," the older looking man let out a harsh breath. "That was not an easy fight." Vanguard refrained from comment. "This isn't something I feel like the others in my guild would be safe doing just now," he stated, "so I'll go ahead and let them know to get stronger before they try. Thanks for your help, mister armor guy." Vanguard shrugged. "You did all the fighting. I just watched." "Something like that." The player walked up and offered his hand. "I get the feeling not a lot of people show you sincere gratitude." It's more like I'd rather not give them the chance. Vanguard shook the offered hand firmly once, not wanting to be rude. "Can we be friends?" the other player asked. "You seem like someone who's dependable and good to be around." Vanguard shook his head. "I don't do friends," he said flatly. "Sorry." "Well, uh, at least let me thank you some other way," the man offered. "Do you want Col? Maybe drinks?" Everything he tried, the armored player responded in the negative. "It's fine," Vanguard stated. "You don't have to owe me anything. It wasn't a long walk anyway." I need to get out of here. He's persistent. Before he could continue his speech, Vanguard held up a hand. "Sorry, but I've got somewhere to be. I might see you again sometime." "What should I call you?" the man laughed. "You didn't give your name." "Vanguard." With that, he turned and disappeared into the crowd of the Town of Beginnings.
  9. This world was mad enough when people started dropping like flies. Vanguard watched the man approach the dragon Hatchling warily, searching the same way he had and failing in several attempts to uncover its hiding spot. The idle chatter about player killing had passed, and the man seemed disinterested in further pursuit of the topic. Vanguard's chosen attire may have intimidated him into the belief that this man might be a player killer, but he had since learned better. Even the low level players on the first floor are terrified of being killed by other players. It's turned from a high stakes game of Russian Roulette into a full on, morally black gang war. If these players are so concerned with taking the lives of their fellow survivors, then they will reap what they so when Aincrad ends. Unlike other, more passionate players who took Player Killing as a serious offense and actively decided to punish or reform those who committed the atrocity, Vanguard took a hands off approach. Aincrad itself was the enemy. They died because of an inconsistency programmed into Sword Art Online, and the whole world was out to get them all from the start. Players who took to blood sport, or who lost their sanity in the process of acclimating to this new, no rules society were victims in their own right. They may have been true bastards in the real world as well, but even that was not his concern. He folded his arms as the hatchling rose from the grass and leapt at his low leveled tagalong. Vanguard watched the man's moves, and when his health began whittling away, he called out. "Don't be ashamed to run," he said. "Discretion is the better part of valor. Live to fight another day." "I'm not done yet!" the man cried back, determined.
  10. "You wouldn't try to kill a lower level character trying to get ahead, right?" It was an odd question, and Vanguard half expected it to be leading. He sighed loudly, and shook his head. "It's been a weird trend lately, players no one expects use strange circumstances to lure victims out into the open and PK them. A lot of players on the first floor are really worried about it." Now I understand. He approached me less out of a desire to do this quest, and more to see if I was one of these Player Killers. "You did your research to get close to me," Vanguard replied. "Are you sure that you're not one of those infamous Player Killers?" The man grinned a bit. "If I was, I wouldn't waste my time on someone who could fight back." "A trait all the cowards seem to share," Vanguard replied curtly. "And one I have no time for. The dragon spawns this way. Keep up, or don't, I'll not show you the way a second time." "You're sure of yourself," the man commented. Vanguard stopped and fixed a sightless gaze on his companion. He said nothing, but he studied the man's features from behind his visor. "This world has taken enough from me," he said finally. "It won't take any more. I won't let it." I won't let you, either.
  11. The bar was his first choice, once upon a time. He used to listen to stories of mob combat and laugh at the blunders of newer players, then offer advice on how to improve their skills and increase their chances of survival. Now, that crowd of players still laughed, only he was alone. Sat at a lone table, he dismissed the barmaid with a wave of his hand as he stared intently at the long list of items he had accrued. With Col, he had sufficient funds to get stronger gear, and he desperately needed the upgrade. He was less than a level out from the second tier of weapons and armor, and he would soon need all the stat boosts that entailed. "You don't look like someone who I've seen around here before," a masculine voice approached him, and Vanguard looked up. The player was gruff, gray haired, and bore several aesthetic scars. He appeared to be a curved sword user, but the armored man did not care. "What brings a high level player to the drudges of the first floor? Reminiscing?" Vanguard ignored the man. "Not much of a talker, huh?" he asked. "Well, I got a tip about a quest chain not so long ago, and the guy pointed you out as his most recent buyer. Said you had some luck with it. Would you be willing to take me out that way and give me a few pointers about the beastie?" Finally, he had Vanguard's attention. "I'll take you there," he said. "But I won't fight it for you. If you're not strong enough, you run." "No promises about running," the man laughed heartily. "I've never been much good at giving up." That makes one of us.
  12. A message popped up in his HUD entitled "Second Chain Quest." Vanguard paused and glanced at the sender, noting the name of the player and recalling the information broker from before. This isn't a system message, he noted. That broker must have an extremely high level search skill, if he knew my name. It did not bother him. Brokers didn't care what your name was, as long as your money was good. This one in particular seemed partial to Vanguard, because he was extremely liberal with his funds. The money didn't matter to him anyway. "Mister Armor Guy," it started. Adorable. "I found more information on the second part of the dragon egg quest, and I will be forwarding it to you as soon as I verify. Thank you for your business, and have a nice day." Vanguard cleared out the window and let out a snort. How many nice days have you had in this world, I wonder, Information Broker? He started toward the nearest tavern, where he would plot the next leg of his journey and sort through his skills and inventory. I should try one of those field bosses, he considered. Maybe that will give me the boost I need to get back in the mix.
  13. The triumphant return.

  14. "Did you hear about that quest?" Vanguard overheard two young girls talking as he walked past, headed for a place where he could buy new items and equipment. "The one with the dragon?" Judging by their equipment, he wagered they were level four or five. Not nearly high enough level to handle the danger he just faced. He turned toward them, and the other spoke up. "Yeah, I heard. Apparently one or two other low level players undertook it recently and didn't make it out alive." Her expression looked a bit grim as she spoke. "I don't think we should touch that one." "Yeah," the other girl shook her head vehemently, "me neither. That sounded dangerous to begin with, especially having to collect multiple items and fight lots of boss level monsters. Way too far over our heads." Hmm... Vanguard paused as the girls walked away, and he opened his menu. His gaze rested on the name of his newly acquired quest item, "Rhaegal's Emerald." Purportedly, there were more just like it. And the difficulty rating went up with each one collected.
  15. Postings for field bosses that respawns across the first ten floors caught his eye immediately. More than half of them were recent findings, and it seemed that players flocked to those as a source of experience. That would be useful knowledge for him, and yet, how many softer players had taken that information into account and gotten themselves killed? These sorts of things should not have been made public. Not this soon. He took one particular poster in hand, ripping it from where it rested on the wall and glanced over it. At least this one seems familiar. Of the names listed, Sand Shark on floor five was one he recognized. There was Avalanche on the fourth floor, which he soundly defeated once upon a time, and at least several others he could not recall immediately. One by one, he resolved to wade through that mire of postings and discern the difficulty ratings attached to them. On top of that, it would give him a massive experience boost and propel him toward his ultimate goal. The Front Lines.