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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.

      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      [Live] 2.5.0 Patch Notes   10/02/2017

      <<2.5.0 Patch Notes>> Main Guide: The main rules/tutorial section has been rewritten. Resources: A Resources section has been added. This contains reference material such as the SP/Level chart, Skills list, Enhancement list, individual profession stats, and a new FAQ. General Rule Changes: Word count requirement in Merchants & Shops section has been reduced to 100 from 150. Col logs are no longer required to include in journals. The Banker system will be used to track currency/materials going forward. New characters and Rebirth characters may choose a Starter Package containing a variety of basic equipment, col, materials, and/or potions. NK/KE tags have been removed. The table for SP gain based on the number of players in a thread has been removed. SP gain is now issued at 1 SP per 3 posts, up to the number of completed pages. (e.g. 3 SP for three pages, requires at least 9 posts) A Skill Refunding System has been added. Players may now pay a col cost to remove known skills and receive a refund of the invested SP. Rules on vanity items have been clarified. Health regeneration outside of combat has been adjusted to (10 * Tier) per post. Stealth and Stealth Detection no longer have a base rating for players. Both now use a LD roll plus a Stealth Rating/Stealth Detection modifier. NPCs and monsters still utilize a base rating (10 as a baseline for player-created mobs). 'Using cover' no longer adds to Stealth Rating. Low light or darkness conditions grant a +1 to Stealth Rating, down from +2. Switch has been added as a game mechanic (no longer a skill). Players may call for a Switch when landing a successful attack. If the Switching player also lands an attack, a Switch is performed and the two players may immediately swap hate values. Players are required to post their level, stats, equipment, skills, etc., in their first post in a thread. This should be a snapshot of your character and should not be changed after the initial post. Players are still allowed to declare their characters at a lower level or with fewer items than what they currently have, but may not claim items that have not been approved or were obtained in an unlocked thread. Turn order rules have been modified slightly to reflect the leniency of Boss Raid combat. Players may post in any order so long as each player and the enemy has gotten one action in a single round. Outside of Boss Raids, parties may have a maximum of 4 players. Combat with more than 4 players should follow a Group order similar to boss raids. When fighting multiple enemies, players must now make individual rolls for each mob. This applies to both making attacks against multiple enemies and multiple enemies making attacks. One roll no longer applies to/for all targets. The Running Away mechanic has been updated. Running away from combat now uses a LD roll with a set of situational modifiers. The col/material values and frequency in the loot table have been adjusted. Labyrinth searching rules have been adjusted. The map fragment system has been removed. Bonus rewards for scouting and defeating the field boss have been adjusted. Housing and Guild Halls have been completely revamped. PvP rules have been adjusted. Players must make an initiative roll when engaging in combat with other players. The extended Player Killing rules/restrictions have been removed. Rules on player cursor colors have been expanded. There is now a strike system for criminal infractions that would cause a player's cursor to turn orange. Killing a green player outside of a duel now results in a permanent orange cursor. An NPC Guard mechanic has been added. Orange players may now enter safe zones, but must stealth/run from guards in certain safe zones. NPC guards have a Stealth Detection rating equal to (Floor / 3), rounded down. Added more detail to character death rules. The RGQ system has been removed. Crafting Changes: Fishing as a profession has been removed. It is now a skill. The CD result chart has been adjusted across all professions (except Merchant). Good and Bad quality items have been removed from the CD result chart. Salvage chances have been adjusted. Alchemists now have a chance to salvage one or both materials when attempting to craft crystals. Crafting Die tools no longer have an effect. Consumables, familiars, housing, and some items still provide EXP and Crafting Attempt bonuses. The process of crafting Feasts has changed slightly. Cooks may now take 3 identical food items and spend two materials to combine them into a Feast. A Feast can be used in a thread to provide that enhancement to up to six players. Artisan craftable item types have been modified (Trinkets, Jewelry, Sculptures). The buffs they can provide are largely unchanged. Alchemist craftable item types have been modified (Salves, Potions, Crystals). The buffs they can provide are largely unchanged. Skill Changes: Extended Weight Limit Removed Ranks - 15 SP cost Now adds +3 Battle Ready Inventory slots Adjusted Mod: Large Pockets Now has 3 Ranks Cost set to 5/3/2 SP (10 total for Rank 3) Now increases single Battle Ready Inventory slots to 7/10/15 Removed 'Larger Pockets' and 'Largest Pockets' mods New Skill: Fishing Cost: 10 SP Effect: Use a dice roll to fish something up based on a natural CD result: Gatherer Now has a chance to yield 1-3 bonus materials based on a natural CD result Sneak & Hide Renamed to 'Hiding' Now grants +1 Stealth Rating per rank New Rank 3 Mod: Untraceable Cost: 9 SP Effect: Negates the effect of the Tracking skill against the user. New Rank 3 Mod: Blindside Cost: 9 SP Effect: Gain +2 Stealth Rating. Natural BD rolls of 9-10 reduce the target's accuracy by 1 for one turn when attacking from stealth. New Rank 5 Mod: Vanish Cost: 12 SP Cooldown: 5 Turns Effect: Allows the use of a post action to re-enter stealth while in combat. Getting a killing blow on an enemy allows Vanish to activate without using a post action. Search & Detect Renamed to 'Searching' Now also grants +1 Stealth Detection per rank Mod: Night Vision Now requires Rank 1, down from Rank 3 Cost reduced to 5 SP, from 9 Mod: Reveal Now also grants +2 LD when searching for Labyrinths and allows Labyrinth searches at 15 posts. Mod: Tracking Now requires Rank 3, down from Rank 5 Cost reduced to 12 SP, from 15 Tracking requirements for monsters, players, and NPCs have been clarified. Mod: Detect Cost reduced to 9 SP, from 15 No longer uses or affects Tracking. Now Grants +2 Stealth Detection. Grants +1 LD when searching for sub-dungeons and labyrinths Battle Healing Now recovers 1% of max HP per rank, instead of (Rank * 5 * Tier) Mod: Emergency Recovery Cost reduced to 10 SP, from 15 Now recovers 10% of max HP, down from 25% Block MIT gained is now set per rank: 5/8/12/18/25, down from 1 MIT per SP invested. New Rank 3 Mod: Shield Bash Cost: 10 SP Cooldown: 2 Turns Energy Cost: 10 Energy Effect: Make an attack with an equipped shield. On a hit, deals (Base * 10) damage, stuns the enemy for one turn, and applies paralyze/thorns/flame thorns enhancements present on the shield. Note: When calculating Base Damage for Shield Bash, Weapon Skills do not apply. Mod: Safe Guard Reworked into 'Rampart' Added a 5 turn cooldown Added energy cost of 8 Now uses a post action to reduce final damage that would be dealt to you by 25% (rounded down). Effect lasts until the beginning of your next turn. Energist Removed Ranks - 12 SP cost Now adds (5 * Tier) to total energy, instead of (Rank * 2) Howl Added energy cost of 10 Mod: Focused Howl Added energy cost of 8 Parry Increased SP cost to 12, up from 10 Added a 1 turn cooldown Energy cost has been fixed at 5, instead of (2 * enemies parried) 50% damage reduction has been specified to apply to the final damage (after mitigation). Effect applies to the next attack against the user, and cannot reduce damage from multiple enemies at once. Mod: Vengeful Riposte Increased SP cost to 12, up from 10 Added a 3 turn cooldown Damage reflected is now 50% of raw damage, up from 25% of damage taken. This damage can still be mitigated. Switch Skill has been removed. Two-Handed Weapons The +2 DMG bonus for 2H weapons has been clarified in the first rank of 2H weapon skills. All Weapons The Ferocity and Finesse mods have been condensed into a single description. You must still specify the weapon type when acquiring the mod(s). Mod: Ferocity Rank requirement set to 3, instead of ranging from 1-5 Now increases base damage of all sword arts for the chosen weapon by 1. Mod: Finesse Rank requirement set to 3, instead of ranging from 1-5 Now has 3 Ranks Cost adjusted to 5/3/2 SP (10 total for Rank 3), down from 15 at Rank 5 Now reduces energy cost of all sword arts for the chosen weapon by an amount equal to its rank. Mod: Quick Change Cooldown reduced to 3 turns, down from 5 Now allows the user to swap, equip, or unequip a weapon in their Battle Ready Inventory. Mod: Stamina Now reduces the energy cost of all attacks by 1. Heavy Armor Increased the amount of MIT gained to 8>12>18>25>35, up from 3>7>12>20>30 Mod: Athletics Bonus health increased to (15 * Tier), up from 15 Mod: Stonewall Bonus health has been adjusted to (15 * Tier), instead of equal to mitigation from other skills. Now also grants 10 MIT when wearing heavy armor Now also reduces damage taken from damage over time effects by 25% (rounded down) when wearing heavy armor. Light Armor Adjusted the amount of MIT gained to 5>8>12>18>25, down from 3>7>12>20>30 Mod: Athletics Bonus health adjusted to (10 * Tier), from 15 Familiar Mastery 'Accurate' now has 3 ranks. 'Assistant' now provides bonus EXP (crafting attempts at max profession rank) instead of CD. Meditation Removed Ranks - 8 SP cost Added a 5 turn cooldown Now recovers (3 * Tier) energy. Getting hit by an attack before the beginning of your next turn reduces the energy recovered to (2 * Tier). Survival Added 3 SP cost Increases out of combat health regeneration to (15 * Tier), instead of 20. Enhancement Changes: Life Steal has been renamed to Vampiric. The Crafting Die enhancement has been removed. Alchemist and Artisan item types for enhancements have been modified. Sword Art Changes: Multipliers have been simplified to a single number (x6) from the two-part formula (2x3). Several descriptions have been updated. Quest Changes: The 'Redemption' quest has been revamped. The level and repeatable restrictions have been adjusted to affect only the bonus SP rewards: The First Few Lessons Are Free The Second Lesson is Also Free The Third Lesson is Just As Free The Fourth Lesson is Actually Free The Venemous Warg Repeating the 'Earning a Living' quest now allows a player to change their profession. Changing professions will reset experience to 0. Repeat completions of the Earning a Living quest will only award bonus materials if the quest-taker is changing their profession. The following quests have been removed: «Witch of the West and the Three Treasures: T.M.H & S.B.» «Witch of the West and the Three Treasures: T.L.C.» «Witch of the West and the Three Treasures «The Falling of Tagas» Housing Changes: The cost and size of Player Housing is now determined by a 'plot size'. The plot size dictates how many room slots, yard slots, and stories a house can have as well as the initial cost when purchasing. Purchasing a PK-accessible home (outside of a safe zone) has an additional cost. Buffs from Guild Halls/Player Housing now comes from the type of room, rather than furniture. Certain rooms for Player Housing have upgrades. Player Housing buffs must be assigned to a player. Home owners may use the Housing Evaluation topic to re-assign a room's player(s) once every 30 days. New/Rebirth Character Changes: Players who have submitted a new or rebirth character journal for approval in the past 30 days are eligible to add one of the starting bundles. <<2.5 Update Survival Guide>> Skills: If you spent more than 15 SP on the Extended Weight Limit skill, refund any SP over 15. If you have spent less than 15 SP, the skill is inactive until a total of 15 is invested. If you spent more than 12 SP on the Energist skill, refund any SP over 12. If you have spent less than 12 SP, the skill is inactive until a total of 12 is invested. If you spent more than 8 SP on the Meditation skill, refund any SP over 8. If you have spent less than 8 SP, the skill is inactive until a total of 8 is invested. If you have the Parry skill, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you have the Survival skill, you must spend 3 SP to continue using it. Otherwise, it is inactive until a total of 3 is invested. If you had the Switch skill, remove it and refund 10 SP. Mods: If you have the Detect mod, keep it and refund 6 SP. If you have the Tracking mod, keep it and refund 3 SP. If you have the Emergency Recovery mod, keep it and refund 5 SP. If you had Rank 1 or 2 of the Ferocity mod, lose it and receive a refund of the SP spent. If you had Rank 3 or 4 of the Ferocity mod, you must spend 6 or 3 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you spent more than 10 SP on the Finesse mod, refund any SP over 10. If you have the Large Pockets mod, you must spend 1 SP to continue using it. Otherwise, it is inactive until a total of 10 is invested. If you had the Larger Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 2 SP. If you had the Largest Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 5 SP. If you have the Night Vision mod, keep it and refund 4 SP. If you have the Vengeful Riposte mod, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 12 is invested. Professions: If you had the Fishing profession, all EXP may be transferred to any other profession. If you had a Tool with the 'Crafting Die' enhancement, you may post it for re-evaluation with the Ambition or Crafting Attempt enhancement (item name/description may not change). If you retake the Earning a Living quest in order to change professions, your EXP resets to 0 for the new profession. Edit your existing shop thread with your new profession information. Housing: Existing Guild Halls and Player Housing have been removed. They may be repurchased through the Housing Evaluation template. Players who previously bought a home or hall have been reimbursed for the total col cost in their original housing application. If a guild had shared col lost due to the removal of a guild hall, PM the details to @Teion for review/reimbursement.
    • Aereth

      2.5.2 New Mechanic: Thread Invasion/Protected Threads   11/08/2017

      Hello Players,
      Once again your feedback is needed, so head over to the thread and tell us what you think. LINK  


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About Arc

  • Birthday 05/31/1988

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  1. The bleak reflection stared back at him, and Tobias recognized the tired look despite every attempt the game made to distort the truth. Like everyone else, he was pixelated, perfected, and free from the myriad weaknesses real life might have afflicted. There was something in every player's eyes that revealed the truth, however. His helmet rested on the countertop beside him as he looked inside himself, at memories of the time before Sword Art Online. Memories that reminded him he was still alive, and not just a character on a server like his mind gradually came to believe he was. The hour had grown late, though. Others who frequented taverns and drank their fill at night would crawl in soon, and his face might be recognized. Messy blue hair and dark blue eyes slowly disappeared behind his helmet as he stepped back out into public and donned the guise of Vanguard. The simulacra of deep crimson dyed his world bloody, and the other players he could see appeared only as cursors, not names. But he remembered the face of Domarus. The two spoke, one more Green than the other for sure. Something about drinks. Vanguard was here primarily to restock consumables, but also, to rest. He took a seat not far from the bar, and rested his arms on the table.
  2. [F09] «Guardian of Fire»

    Gonna take this one.
  3. Alright, took the weekend to catch up on some much needed rest.

    Now, to write. Well. Increase frequency.

  4. [SP-F11] Before the Fall.

    "When she died, we were still getting used to the game," Jiro explained. He looked cold, like heat had drained from his bones and could not get back in. Arc noticed him shiver. "It was the second floor, a minor quest involving killing mobs and collecting their drop items. We didn't think anything of it, and we were almost done..." The second floor had been a learning curve for many players, Arc recalled. Straightforward algorithms like the ones on the first floor became increasingly rare as time elapsed, and as the players learned the game, the game in turn learned them. If someone wasn't smart enough to recognize that, then... Well, Annabelle. "They swarmed us, spawns quicker than before, and far more numerous. We made a break for Urbus, but there were too many. I started to run back, to buy her more time." "But she was already gone, huh?" Jiro nodded faintly. "You accepted a long time ago that you couldn't have her back." Arc's words were flat, but contemplative. Jiro winced at the direct man, but he still smiled. "So, when you heard about this rumor, you wanted to believe it, and you started getting yourself excited?" "No," Jiro said quietly. "I... probably should have left this one alone. But I spoke up about it, and that person started talking. The rumor started- well, I guess it started with me. I heard it first." Arc blinked. "From where?" he asked. It suddenly sounded shadier than it had first let on.
  5. [SP-F11] Before the Fall.

    "We're going to meet at the far edge of the floor, just after the sun sets for the last time today." If you weren't in Taft, Arc realized, it was easier to make that distinction about the sunset. Where the clock tower was involved, all affairs of time lost their sensibility. He quirked a brow as he listened to Jiro. "The others are off checking out rumors on higher floors," he explained. "I picked you to help me here, Arc, because I wanted to ask you a few things." "Sure." The blue haired player shrugged a bit. He had nothing to hide, so he thought. "What about?" "How can you make yourself do this?" Jiro asked. The skepticism in his voice slammed into Arc like a wall that came up out of nowhere. "You seem so certain that it's not real, it's almost like you just convinced yourself to sign on just in case you were wrong. I feel like no part of you actually thinks there's anything to this rumor." "It's not like that," he explained as they walked along the dirt path. "I want to believe it. Like the rest of you, this game has beaten me down, left me all but broken, and thrashed all of my beliefs. I want to believe, genuinely, that there's something I can take back from it. At the same time, I'm a practical man. If it's not an error on the system, even if it's not the life of my best friend, I'd settle for knowing the truth." "So you're a cautious hopeful?" Jiro raised a brow. "More like a jaded cynic," Arc made a gesture with his hand to indicate that it was neither here nor there. "You sound like you're not entirely convinced, either. Yet here you are, leading the charge." The spearman glanced sidelong at his companion. "Care to explain that?"
  6. [SP-F11] Before the Fall.

    He kept the group alive, but what Jiro didn't tell them was that he struggled with his own smile. The blonde confided in me later that day that he took up the search because he lost his lover, Annabelle to Sword Art early on. The toughest tales are the ones without hope, and Jiro went a very long time believing that there was none. He told me that he sometimes stared over the edge of the first floor, and once even thought to jump. This world has stolen the will to live from many of us. There was even a time when I wasn't sure it was worth the fight. I wouldn't admit it, not to anyone who asked, but when I found out about... I guess I should start at the beginning. My whole reason for all of this. The reason I left for the fringes, chasing a rumor that might well be baseless. On the ninth floor, during the boss raid, my best friend Thom was killed. Whether by a careless error on his part, or a failure on the part of his party, the player known as Alkor ceased to exist inside of Aincrad. We all know what's supposed to happen when a player dies. I was fully ready to accept it, too. Then, I heard the rumor. Hope is dangerous. I say this knowing full well the devastation I will feel if it turns out to be false. That I even believe it is foolish, and my willingness to take up the cause makes me feel outright stupid. But if there is a chance- Thom lived, for the most part, alone. We went to school together for years, and I visited with him during weekends and when he wasn't working. For the past few years, right up until the release of the game, he moved in with his grandmother to take care of her when she took ill. Dementia is a terrible disease. Watching her fall apart cracked something inside Thom. He hardly wanted to go places anymore, or to do anything. We played games. It was his only outlet. His grandmother meant the world to him. Other than me, she was the only person in the world who he had any connection with. But we both logged into SAO. God only knows what happened after that. Did his mother take up the duty? Did anyone? Did they come home to find her dead, and him trapped inside a game? And even now, is he dead? There are some questions that only beating this game will answer, and I will focus on those when the time comes. I just want to see my friend back to his grandmother, if I can. But Jiro... I'm not sure how together that kid really has it.
  7. [SP-F11] Before the Fall.

    The first thing Arc noticed about Jiro was his enthusiasm. Where the blue haired youth was reserved and stoic, the blonde was outgoing, passionate, and constantly radiating positive vibes. He was a good ringleader for the ragtag group, because their entire mission hinged on blind faith. It helped that he constantly prattled on about what he would do when he saw his girlfriend again, though the thought made Arc somewhat sad that he had left his behind. Jiro never let the mood sour for more than a few moments though, and when he saw the darkened expression creep onto the other boy's face, he brilliantly changed the subject. "We're all here because Aincrad took something from us," he declared. All eyes fell on him at the bizarre statement, waiting for his point. Arc hoped he would be impressed. "A friend, a loved one, or maybe just the first person you met in a game where you felt all alone?" A murmur rippled through the group. Several heads nodded. Jiro clenched his fist tightly. "So, what I've heard is that there is an item that allows a player to return to life after dying." Everyone collectively sucked in a breath. "Some stories say it's an event item," the boy held up a single finger, "and others say it's a reward for clearing a dungeon. The problem is, there's not a single broker that has all the information, and what brokers have most are holding out for the highest bidder." Of course. "But don't lose hope just yet!" Jiro yelled out, intent on silencing the dissension. "We're going to split up into teams, and we're going to find that recovery item. Where there's one, there's bound to be more, aren't there?" "Yeah!!!!!"
  8. [SP-F11] Before the Fall.

    The blue haired man stepped out into the forest, and no sound at all greeted him. Taft was notoriously surrounded by a colony of massive ants, all of which were intent on taking the eleventh floor for their queen. Despite the fall of the floor boss, none of the creatures seemed any less enthusiastic about their toils. Large nests that burrowed deep underground and formed dungeons constituted the dangers of the floor. Despite that, none of those dangers interested Arc. He set out beyond the furthest of the hives, trekking past the fringes of the forest to the outermost reaches of the floor. When he saw the others gathered, he raised a hand to greet them. "Hey there," the smiling face of a quirky young man stepped forward to meet him. "Glad to have you on board again. We lose people every day, so-" "It's understandable," Arc waved him off. "Most people don't believe it's possible. I'm not even sure I do. I just can't ignore the possibility." "And that's exactly it," the other man sighed. "What if it's real, and we miss the chance? Sure, Akihiko laid it all out in the beginning- but there's always something he might not have said. You know?" Arc just shrugged. "What did the broker have for us?" A taller man asked, arms folded. Arc glanced over. Did he know this one? Maybe.
  9. [SP-F11] Before the Fall.

    The following is an excerpt from the journal of Tobias Palmer, stored in the memory banks of his NerveGear in the event that he did not make it out of Sword Art Online alive. Or, to be kept as a reminder if he did. What does it mean, 'to do the right thing?' Not to be existential, but our parents tell us from the time we're very small that we should always "do the right thing," and they remain notoriously bleak on what they expect of us. At times, examples are given situationally, to not lie, or not to steal. Killing others is also traditionally accepted as "wrong." But once you cross over from childhood into adult life, there are not handicaps. Gone are the advantageous context clues about what is allowed and what is frowned upon, and we are left to decide for ourselves what qualifies as "right." So, in this world where everything is stacked against us, and those trapped alongside us are slowly slipping into madness, do the rules change? Is the right thing firm and absolute, or does it become fluid like humanity and adapt to it's circumstances? Many of the others argue that survival far outweighs the standard to which we once strived, and that to adhere to a single notion of "the right thing" is a fool's errand. A shortcut to a shallow grave, so to speak. I contend that Sword Art Online, and Kayaba himself have defeated those people. Maybe that's a bit ridiculous, coming from me. Still, to further address the question, we have to ask innately, "what do you believe is right," and utilize that answer as our standard. For me, I was raised to believe that no matter what happens, and without question, it is the responsibility of a human being to do good to his fellow man under all circumstances. You don't need a reason to help someone, and you should be willing whether or not you are fond of them. I struggled with this as a boy, and well into adulthood. I was never a talkative man, and despite my desire to help people, I found difficulty relating to them. There were bullies and people I just didn't get along with who, at times, I even bickered and fought with. So, maybe I didn't always do the "right" thing, looking back. Now, I have been faced with a decision between two things, and I am not sure which of them is "right." So I have deferred to my feelings, against my better judgement.
  10. This segment takes place chronologically before Arc disappears without telling anyone. Taft was the place where Arc went to think. He often stopped there and remembered the happiness he had found within the game, something so few people found the time or ability to do. When seated by the water's edge, the blue haired player would stare off for hours and watch the sun shift from one direction to the other, at the beckoned call of the clock tower in the town center. Taft was like nowhere else in Aincrad. He glanced over his unread messages, noting many names and browsing past them until he found the only one that interested him. Often, he'd read over her words and even send her messages to let her know he was well, and safe. Arc had gone mad with zeal when he heard the info broker say it. "There's a possibility that dead players can be revived." Unlike most of the players in Aincrad, except maybe a few, SAO had taken something from Tobias. The very idea that his best friend might live again was more than enough reason to try. And he felt like he was getting closer. Dear Ava, his message read. When you get this, I'll just be leaving Taft. I came to buy some items and repair my gear. I promised I would be careful- He chuckled to himself. You remember, I know. I just... I'm writing this because I've never been good at apologies. I just... If there's any chance at all that my best friend can see his family again, I have an obligation to try. He hesitated for a moment, finger hovering over the send command. Tobias opted to add more. I just don't want you to think I don't value your opinion. I do. I care a lot. The spearman heaved a sigh. So, please, forgive me for being hard headed. Love, Tobias.
  11. Anyone who's interested, I'm going to run a (completely not sanctioned) raid battle just for kicks. I'll scale it so that anyone can join including low level characters, and try to keep it interesting for all you fine frontliners.

    Since there's no sanctions, the only loot I can guarantee is what's rolled for, and that'll just go to the person who gets the last hit in. (In keeping with SAO tradition.)

    It's gonna be a good time, if it gets off the ground.

    1. Show previous comments  1 more
    2. Arc
    3. Calrex


      I can probably lend a hand if you need, but it might make scaling kind of weird XD

    4. Arc


      I definitely don't mind! More people are welcome, and I think you'll enjoy what I have in mind!

  12. Face-Claim Thread

    Also relevant, Arc- no armor Ike, Fire Emblem
  13. He tilted his head slightly as the other man spoke, and something vaugely familiar crept up on the armored player. There was a time when he knew this player- probably. He might have been wrong. Still, Vanguard did not know him, and that was all that mattered. "Sorry," he said simply. "You've got the look. Honest mistake." He was prepared to leave it at that when the player decided to oblige him anyway, and Vanguard folded his arms intently. "I'm following up some leads about the increased difficulty of certain mobs appearing on lower floors, as they've been linked to the fatalities of weaker players. The brokers might have information that could save lives, and I was going to pay them to make it public." Since his appearance was distorted by the armor, @Aereth likely would not notice Vanguard studying his features, despite the distortion of his mask. It appeared neither of them wanted to be known. He would not press the issue. "Thank you for the information," he added after a moment's pause. "You have been more than helpful."
  14. He stared blankly at the two hooded players for a moment as they finished their business. It wasn't that he heard anything they said, but on the frontlines, anyone who looked conspicuous most likely was. Vanguard had no reason to question it- what people did in their free time was of no consequence to him. Brokers dealt in shadows as much as orange guilds. Because of that, he decided to approach once they we're finished to inquire about some of the newer quests, and the increased difficulty of older, pre-existing ones. The second hooded figure disappeared just before the armored player approached. "I'm looking to buy some information," he told the man, who he did not recognize as @Aereth- a player he knew, once. Likewise, he would also be unrecognizable. "About the changes that have been happening since the front liners pushed into the twenty first floor. I'll pay well."
  15. Super excited about the new heroes from Sacred Stones they're adding in FE Heroes. Tana looks dope a f.

    And Valter is my boyyyy.

    1. Show previous comments  6 more
    2. Fae
    3. Shizua


      Just got Valter... his GHB was really easy.

    4. Arc


      He's a really crafty piece of work. His Cursed Lance is arguably one of the best lances in the game, Panic Ploy is dirty, and I gave him Cancel Affinity 3 just to be even more cute.