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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.
      _______________________________________________________________________________________________________________________________________________


      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Kimi Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team
      Minecraft Development Team
      * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      Holiday Event   02/07/2018

      A Brand new holiday event is now live! Free for everyone to enjoy! <3 And a brand new, limited time only quest that pairs can take, and enjoy! <3 Wishing Everyone a very happy Valentines Day! xoxoxoxoxoxoxo~~~~~~~~~~~~
      -Staff
    • Cardinal

      Patch Notes: Crafting and Adventuring Update   02/19/2018

      <<Crafting and Adventuring Update>>
      SAO-RPG Patch 2.5.1 Timeline Update! Please note that the following is out of character knowledge.
      Time progresses at a different rate in the game than in our characters' real lives. As of November 6, 2017 (OOC real time), characters should have the perception that 2 years have passed since the game's launch. This will continue to roughly mirror the passage of real time until the game's completion. The note that the perception of time is different in-game is to allow the idea that a set amount of time has passed in the real world (likely 2 years) upon the game's completion, regardless of how long it takes for the site to clear all 100 floors. We hope to release more changes soon that will streamline boss fights and floor clearing, as well as help new players establish themselves despite the time gap, but hopefully this timeline serves as a helpful tool for players throughout the rest of our time spent clearing the game. Site Changes: A post count feature has been added to the site. The number of each post (i.e. #1) now displays on the top-right, beside the "Link Post" feature. General Rule Changes: Word count requirement for posts in which a player is stunned or paralyzed has been reduced to 100 from 150. PvP and Player Killing Rules have been updated: No player can kill another without OOC permission. The rule for initiative rolls on Unauthorized Combat have been removed. The NPC Guard mechanic has been removed. Characters under Level 5 are eligible to claim a New Character Bundle, regardless of when their journal was created. Unidentified items, when obtained in a thread, no longer have to be declared until they are identified by a Merchant. For example, a weapon drop can be claimed from a locked thread as an Unidentified T1 Weapon, rather than an Unidentified T1 2H Assault Spear. When identifying an item, the Merchant should then specify the item type in their roll(s). To clarify, items leaving locked threads should be specified according to the loot tables as: Weapon, Shield, Armor, Consumable. The Loot Table has been slightly adjusted, mainly to increase the number of consumables dropped from monsters. Crafting Changes:
      A note to all crafters: Be sure you are transferring your materials (col for Merchants) to the @Banker account when crafting. The <<Earning a Living>> quest has been updated, and is now profession-specific. Three new crafting/gathering-based quests have been added: <<Nature's Treasure>>, <<Witch of the West>>, and <<Challenge of Olympus>>. +CD bonuses for crafting have been reintroduced. These can be obtained through the new quests <<Challenge of Olympus>> & <<Witch of the West>>. Merchants: The chance to successfully identify a unique enhancement now scales with Merchant Rank. The identification chart for Consumables has been reworked. The process of identifying consumables has changed. Identification prices have been reduced by 20%. General stock items have been adjusted. Blank Recording Crystals have been removed, and five new items have been added: Glow Stone, Single/Double Tents, Spyglass, and Water Canister. Alchemists/Cooks: Enhancement lists for both professions have been reworked. Successful crafts now have a chance to yield additional items. The Crafting Die Result charts have been updated. Performers: Song types have been adjusted. Enhancement list has been reworked. Successful crafts now have a chance to become 'Masterpieces'. This allows the craft to be submitted for evaluation with an additional effect. Skill Changes: Hiding Mod: Surprise Attack Has been split into two mods: Surprise Attack (Assassin) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth grants +2 DMG. Stuns and other status effects (Bleed, Paralysis, Burn, etc) cannot trigger. Cannot posses both Surprise Attack (Assassin) and Surprise Attack (Trickster). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on hitting critical zones and exploiting your target's weak points, allowing for bonus damage. Surprise Attack (Trickster) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth reduces final damage by 50% and automatically applies all status effects (Bleed, Paralysis, Burn, etc) the player possesses on active equipment/consumables. Cannot posses both Surprise Attack (Trickster) and Surprise Attack (Assassin). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on slipping past the enemy's defenses and sacrifice strength in order to apply as many status effects as possible. Mod: Vanish Cooldown reduced to 3 Turns, from 5 Turns. Energize Can only affect target party member. Mod: Hyperactive Increases energy regeneration of target player by 3 for three turns, up from 2 for two turns. Can only affect target party member. Cooldown reduced to 3 Turns, from 5 Turns. Energy cost increased to 5, from 3. First Aid Mod: Purify Cooldown reduced to 1 Turn from 2 rounds. Mod: Sharpness Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Mod: Barrier Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Effect now applies a Safeguard effect to target party member that lasts until the beginning of the user's next turn. Does not stack with the Safeguard enhancement. A player can only be targeted by Barrier once per combat. Mod: Field Medic Cooldown reduced to 3 Turns, down from 5 Turns. Fighting Spirit Now affects hate-generating abilities (Howl & Focused Howl) Enhancement Changes: Thorns: Damage increased to (9 per slot * Tier) from (7 per slot * Tier).  Effect has been updated to specify that only damage dealing, melee attacks trigger Thorns. [Performer] HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery has been removed. Monster Call has been reworked into two different enhancements: Monsters' Fortune Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 LD per slot when rolling for loot on the next monster killed. Monsters' Favor Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 CD per slot when rolling for loot on the next monster killed. Familiar Call Renamed to Familiar Sight. Grants +2 LD when searching for a familiar, up from +1. Incarceration Effect now applies to one target. Effect now lasts for one battle. New Enhancement: Perpetuate Cost: 3 Slots Cap: 1 Slot Effect: When played, doubles the length of damage over time effects (Bleed/Poison/Burn, etc.) on a single target. Effect lasts for one battle. Applicable to: Debuff Song Misperception Effect now applies to one target. Effect now lasts for one battle. Hypnosis Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Lullaby Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Mesmerism and Berceuse have been removed. [Alchemist] Damage No longer scales with Tier. Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery Reduced to (30 * Target's Tier), down from (45 * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Antidote Effect now grants immunity to negative status effects (Paralyze, Bleed, etc.) for a number of turns equal to the slots used. For example, if a player uses an Uncommon Antidote (1 slot), and is then affected by Burn for 2 turns, they would negate the damage from the first turn, and then take the appropriate damage on the second turn, as their protection from Antidote has run out. Toxic Venom Adjusted to (8 * Tier) damage over 3 turns, from (6 * Tier) damage over 4 turns. [Cook] New enhancement: Evasion Cost: 1 Slot Cap: 2 Slots Effect: Reduces the die value by (1 per slot) on an enemy’s attack against you. Cannot be used to avoid a critical hit. Applicable to: Snacks, Desserts, Meals, Feasts Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Protein Cap reduced to 2, down from 3. Effect reduced to (1 per slot) base damage and -(5 per slot * Tier) mitigation, down from (1 * Tier) base damage per slot and -(9 per slot * Tier) mitigation. Item Changes: <<Banner of Command>>, <<Banner of Leadership>>, <<Banner of Inspiration>>, <<Banner of Support>>, and <<Banner of Greater Support>> no longer have the ability to be recharged. Any players that have one of these items may continue to use them until their current number of charges have been depleted, after which they become vanity items. <<Name Tags>> now can not only change the name of an item, but the description/appearance as well. This includes any Name Tags received in the Fireworks Festival Raffle. Quest Changes: Quest Revamp: <<Earning a Living>> Whether you are looking to start crafting for the first time, or wish to change your current profession, the <<Earning a Living>> quest has been reworked and flavored for each profession. Materials gathered and a single item crafted in this quest are yours to keep, along with the ability to open a shop for your desired profession and some bonus materials to get you started. <<Earning a Living: Blacksmith>> <<Earning a Living: Tailor>> <<Earning a Living: Artisan>> <<Earning a Living: Alchemist>> <<Earning a Living: Cook>> <<Earning a Living: Performer>> <<Earning a Living: Merchant>> Quest Revamp: <<Witch of the West>> Witch of the West is a quest specifically for players who have a profession that takes place on floor fifteen.  By defeating the monsters and the boss players can receive a +CD consumable for their profession specifically.  By taking the quest again, you do not have to fight the boss but still must face the mobs in order to obtain the item. Quest Revamp <<The Iron Guardian> Loot drop changed from the <<Banner of Support>> to the <<Crystal of Support>> a mass healing crystal. New Quest: <<Nature's Treasure>> On each tier's first floor, players are able to take the quest.  The quest itself is designed to make material grinding easier whether you are actively searching for materials, fishing for materials, or fighting mobs for materials. New Quest: <<Challenge Of Olympus>> After reaching Rank 2 in a profession, players are eligible for a quest on the seventeenth floor in which they have a chance to accept a challenge from one of the Greek Gods/Goddesses in order to prove their worth as a crafter. This is an RP-focused quest for players who enjoy crafting, which awards a permanent +CD item to be used in a shop. <<Challenge Of Olympus: Blacksmith>> <<Challenge Of Olympus: Tailor>> <<Challenge Of Olympus: Artisan>> <<Challenge Of Olympus: Alchemist>> <<Challenge Of Olympus: Cook>> <<Challenge Of Olympus: Performer>> <<Challenge Of Olympus: Merchant>> New Quest: <<Trouble in The Mines>> Mining on Floor Twenty One has ceased to a halt with the appearance of Drakelings in the mines. The town has requested your help in clearing them out, so they can resume work. Of course, bringing back proof of your exploits will be rewarded handsomely.  New Quest: <<Betrayal of The King>> Rumors of an old king long forgotten have began to resurface, bringing about fear that he had been resurrected. It is up to the players to stop him, and return this dangerous King back to the land of the dead. Those who complete this task will be reward not only with Col and SP, but the chance to obtain T3 equipment.  New Quest: <<The Hidden Village>> Players have been tasked with finding out more about the town of Charko, which has remained shrouded in shadow. Though the trip through the tunnels does not prove to be simple, as powerful monsters stand in the way of the players' discovery. After bypassing these mobs through either combat or stealth, it will be up to them to determine whether Charko stays a secret, or is revealed.  New Quest: <<Burning Phoenix Feathers>> Rumors of a powerful item that can change the look or description of an item have surfaced, and that these Name Tags are dropped by a powerful phoenix.  New Quest: <<Bane of Blood>> Word has been received that upon the fifteenth floor, a new more vicious wolf alpha has been terrorizing travelers and merchants. Bulletins of the beast are posted on exits to the city. Many merchants are fearful to travel around, and the city is becoming more afraid of not being able to get the supplies they need. Towns have gathered col and a few other rewards for the person or party who hunts down these powerful beasts and returns for the reward alive.  New Quest: <<The Swashbuckling Buccaneer>> Players will find themselves fighting against a crew of cunning pirates in the hopes of being rewarded handsomely with Col and other treasure.  New Quest: <<Keep Calm and Ki'Raion>> Rumour spreads of an exceedingly powerful monster, hidden deep in the far Eastern reaches of the 19th floor. Those that hunt down this Field Boss will find that its patterns change depending on the time of day this boss is discovered. Players will be rewarded with Col, SP, and Equipment for the defeat of this boss.  New Quest: <<The King of Lakes>> At the bottom of the Lake of Reflections lurks a powerful aquatic monster that has evaded many fisherman's lines for months. However, one fisherman has revealed he may know the trick to fishing him up. He sends you out to retrieve the bait before giving you a shot at catching the powerful King of Lakes.  New Quest: <<What We Fight For>> Deep in the Forest of Memories lies a chamber that has been said to reveal to players what they miss most of their real world outside of SAO. Housing Changes: Guild Hall Costs have been reduced. Room upgrade cost lowered to 15,000 col. Players who have spent col to upgrade rooms since the initial housing update have been reimbursed. Living Room Effect changed to: “Increases HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts” Dining Room, Living Room, Master Bedroom, Master Bathroom, Extended Workshop, and Mega Slime Farm slot cost reduced to 1, down from 2. Dining Hall room slot cost reduced to 2, down from 4. Removed restriction for having both a Basic Kitchen and a Chef’s Kitchen. Basic Kitchen is now able to create Tier-specific food items. The material costs for using a Basic Kitchen has slightly increased. Limited the maximum number of items created per thread to 3. Dining Hall and Dining Room effects have been reworked. Basement buff increased to +2 from +1. Cooldown changed to once every 10 posts(total), from once per thread. Clarification added: Food items created with a Basic Kitchen may be traded to and used by other players, but still may not be used outside of the thread they are created. The ability to Upgrade/Downgrade Plots of Land has been added.

Nikodemus_Blackwood

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About Nikodemus_Blackwood

  • Birthday February 13

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    Male
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    Utah, USA
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    Anime, RPing, Gaming, Writing, Music/Movies, and more

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  1. Niko, I'm sorry for being away for so long and not being able to manage Crescent Moon, I lost the original spark I had when coming here and everything just unraveled itself. But thank you for being my friend, I won't forget the times we had.

  2. Soon my lovelies. Soon I shall return.

  3. SAO-RPG: 2048 (Because Keith's is rip)

    cant break 6000....
  4. To anyone I am in RPs with. Work has begun a new transition for me, and with school, it has been hectic. I have not been on much, and will be on intermittent. I will still be part of the Nerius fight, and will check in here and there, but I may not be super active for the next week. It will be hard to be. I am sorry for any inconvenience.

  5. Standing beside the young Alchemist, Nikodemus stared at the large dungeon and tilted his head. With a sigh, Nikodemus looked around for the others. "Where did everyone go go? I swear they were all right here..." Looking back to the dungeon, Nikodemus shrugged and then prepared his shield and his axe. He hefted the blade in his hand and smiled, ready to go in and fight whatever came their way. "So, you ready Zan? Cause if the others don't catch up... It'll be just you an me..." Stats:
  6. [F6-PP-NK] Lumber is Murder! <<Deforestation>> (Rain, Zandra)

    Seeing Zandra cut through one warrior, then Rain charge forward to pull the second one from her, Nikodemus prepared himself. Charging a Sword Art, Nikodemus leapt forward towards the amazon warrior and let loose his <Sharpened Chop>. The blade sliced through the shield and into the warrior, turning it to pixels. Breathing deeply, Nikodemus looked to Rain and Zandra. "You guys ok?" ID# 63770 results: Battle: 5 + 1 <Concentration> = 6 Craft: 7 Loot: 13 MOB: 1 miss Sword Art: Sharpened Chop 3x1 - (3 Energy) My DMG: 12 x 3 x 1 = 36 - 6 = 30 Nikodemus: 104/108 20/27 H: 2 [Cursed Warrior] [HP (0/24)] [DMG 18] [MIT 6] DED
  7. @Baldur, Now, your not gonna be another name we need to add to the memorial of life are ya? Your health is getting a little low in the boss fight mate. We already lost 3 people this month, we don't need to lose a 4th.

    1. Show previous comments  10 more
    2. Rain

      Rain

      ._. but I thought we're in greece....

    3. Baldur

      Baldur

      We're in Aincrad :P

      *coughs* I mean...

      THIS. IS. AINCRAD! *kicks*

    4. Seul

      Seul

      Shhhh. It's not like anything else about the game has made sense-

  8. [F6-PP-NK] Lumber is Murder! <<Deforestation>> (Rain, Zandra)

    Watching as Zandra and Rain struck at the group of warriors, Nikodemus smiled. He realized either of them could have brought the group down with 1 hit, but that would have burned them out and left them weak. Deciding to do the same, Nikodemus prepared a Sword Art, the first he ever learned in Aincrad. Waiting to make sure the others were clear and that warriors were open, Nikodemus growled and let loose his axe, activating his <Crescent Thrush> Sword Art. The slicing blade of sickly emerald energy sliced past his two party members safely and then sliced through the 4 Amazons. With their last breath, each one leapt and struck the armored giant, chipping at his health little by little, before bursting into pixels. ID# 63734 results: Battle: 9 crit +1 Craft: 8 Loot: 18 MOB: 10 Crit +2 Sword Art: Crescent thrush - AoE - 1x2 - (4 Energy) My DMG: 12 + 1 x 1 x 2 = 26 - 6 = 20 Cursed Amazons: 18 + 2 - 74 = 0 + 1 = 1 x 4 = 4 Nikodemus: 104/108 22/27 H: 2Zandra: 201/201 47/49 H: 1Rain: 80/80 17/20 H: 1 [Cursed Amazon 1] [HP (0/24)] [DMG 18] [MIT 6] DED [Cursed Amazon 1] [HP (0/24)] [DMG 18] [MIT 6] DED [Cursed Amazon 1] [HP (0/24)] [DMG 18] [MIT 6] DED [Cursed Amazon 1] [HP (0/24)] [DMG 18] [MIT 6] DED
  9. Here I am, sitting at work about to leave for the day, watching two worlds devolve and come to a near ignition point. Can't wait to see what tomorrow holds.

  10. ((OOC: We were killing a snake. simple.)) Charging forward, Nikodemus brought his axe around in a viscious euppercut strike at the large snakes face. His axe scored across it and carved a deep furrow in the scales, leaving a bright red gash. With a flick of his wrist, Nikodemus brought the axe down again, carving a second line through the creatures face again, leaving a perpendicular line beside the first. Finished with his strike, Nikodemus leapt back and landed a few feet away, breathing hard. "Verdammt thing's scales are like iron. I can get through, but it is shallow and not doing much!" ID# 63683 results: Battle: 9 Crit +1 Sword Art: Undertone - 4x2 - (8 Energy) DMG: 7 + 1 = 8 x 4 x 2 = 64 - 45 = 19 Party [H: 3] Seul [125/133 HP] [30/32 EN] (-1 HP) (-2 EN) [H:1] Nikodemus 88/88 HP | Energy: 4/22 | MIT: 74 (7+13+9+18+27) | Thorns: 14 (7+7) | DMG 7 [H:1] Hirru [112/112 HP] [19/28 EN] (+1 / -8 EN) [Howling Octave: 8x1x11= 88-45= 43] Enemy Amphis Serpens [51/175 HP] [56 DMG] [45 MIT] Ability: On MD rolls of 9 and 10 the Amphis Serpens will attack the two players with the highest hate and poison them. Poison deals 5 damage for 5 turns and can't be mitigated.
  11. [F1-PP-NK] Materials make the world go round. <<EaL Repeat>> (Rain)

    Laying there, Nikodemus grunted and stood, gathering the fallen materials. With a sigh, he looked to Rain and then smiled. "Well, I think that'll do it for me today. Lets head back." Turning, he returned with the Alchemist to town and divided the loot between them. Waving farewell, Nikodemus returned home.. Thread Complete: +1 SP for 21+ +12 mats per party member +2300 Col per party member Awaiting GM LD
  12. [F1-PP-NK] Materials make the world go round. <<EaL Repeat>> (Rain)

    Seeing Rain dispatch more enemies, Nikodemus smiled and then turned and charged at his opponents. Hurling his axe, he let loose with his Sword Art <Tomahawk Thrust> and sent the blade through each beast. After exiting them last boar, the axe bounded from the ground and flipped up into the air for a moment, then returned to his grip like a boomerang. As each boar squealed with rage and pain, they charged Nikodemus down and slammed into him, knocking him down. After they hit, they all burst into pixels, the <Thorns> effect in Nikodemus armor activating and tearing the beasts to shreds. ID# 63669 results: Battle: 5 + 1 <Concentration> = 6 Hit Craft: 3 Loot: 20 MOB: 8 Hit. Thorns Sword Art: Tomahawk thrust – 6*1 - AoE - (12 Energy) My DMG: 9 x 6 x 1 = 54 - 13 = 41 Thorns: 24 Boars: 3 - 74 = 0 + 1 = 1 x 4 = 4 Nikodemus: Lvl: 27 | 96/108 HP | Energy: 1/27 | MIT: 74 (7+13+54) | Thorns: 28 (14+14) | DMG 9 (1+4+4) [Giant Boar] [HP (0/60)] [DMG 3] [MIT 13] DED +1 mat on death, +1 bonus mat & 300 Col [Giant Boar] [HP (0/60)] [DMG 3] [MIT 13] DED +1 mat on death, +1 bonus mat & 300 Col [Giant Boar] [HP (0/60)] [DMG 3] [MIT 13] DED +1 mat on death, +1 bonus mat & 300 Col [Giant Boar] [HP (0/60)] [DMG 3] [MIT 13] DED +1 mat on death, +1 bonus mat & 300 Col 8 mats. 1,200 Col
  13. [F6-PP-NK] Lumber is Murder! <<Deforestation>> (Rain, Zandra)

    ((OOC: Curse you dice gods...)) Watching Rain approach, Nikodemus was about to caution him, but then noticed that in the blink of an eye the the man had cut down the female warrior. Blinking, Nikodemus smiled. "Good job mate!" Looking beyond the man, Nikodemus noticed a group of Amazonian's charging down the bridge. With quick motion, Nikodemus charged past Rain and put himself between him and the warriors. With his axe in hand, he planted his feet and then brought his axe around hard, slicing just before the warrior's faces, stopping them in their tracks.Bringing his shields up, he deflected a few attacks from the warriors and brought the pass to a stalemate. ID# 63665 results: Battle: 3 miss Craft: 12 Loot: 7 MOB: 1 miss
  14. PST Evaluation/Locking Requests

    Can I get a check and lock on this thread? Thanks a lot! PM if issues
  15. [SP-F4] Snowcones are good. <<Avalanche Repeat>>

    Reaching the teleport gate, he stepped in and shouted loudly, "Teleport: Nimbus!" and then closed his eyes. A feeling of air rushing crossed his skin, and he opened his eyes standing in the midst of the grey walled Nimbus. He smiled at being home, and stepped off the teleport gate. walking down the small outskirt lane where many Orange player acessable shops resided, Nikodemus smiled and entered his home, a blacksmith shop. Stepping in, he smiled and flipped the <CLOSED> sigh to <OPEN> and went to the counter. Using his HUD, he removed his armor and stood in his basic tunic and breeches. Stretching, he began to clean around his shop and set the Snowfrost potion he had gotten from Avalanche with other items he had gathered. Thread Complete +1 SP for 21+ Posts 1 Snowfrost potion +16 Mats +2160 Col
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