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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.
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      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Kimi Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team
      Minecraft Development Team
      * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      Holiday Event   02/07/2018

      A Brand new holiday event is now live! Free for everyone to enjoy! <3 And a brand new, limited time only quest that pairs can take, and enjoy! <3 Wishing Everyone a very happy Valentines Day! xoxoxoxoxoxoxo~~~~~~~~~~~~
      -Staff
    • Cardinal

      Patch Notes: Crafting and Adventuring Update   02/19/2018

      <<Crafting and Adventuring Update>>
      SAO-RPG Patch 2.5.1 Timeline Update! Please note that the following is out of character knowledge.
      Time progresses at a different rate in the game than in our characters' real lives. As of November 6, 2017 (OOC real time), characters should have the perception that 2 years have passed since the game's launch. This will continue to roughly mirror the passage of real time until the game's completion. The note that the perception of time is different in-game is to allow the idea that a set amount of time has passed in the real world (likely 2 years) upon the game's completion, regardless of how long it takes for the site to clear all 100 floors. We hope to release more changes soon that will streamline boss fights and floor clearing, as well as help new players establish themselves despite the time gap, but hopefully this timeline serves as a helpful tool for players throughout the rest of our time spent clearing the game. Site Changes: A post count feature has been added to the site. The number of each post (i.e. #1) now displays on the top-right, beside the "Link Post" feature. General Rule Changes: Word count requirement for posts in which a player is stunned or paralyzed has been reduced to 100 from 150. PvP and Player Killing Rules have been updated: No player can kill another without OOC permission. The rule for initiative rolls on Unauthorized Combat have been removed. The NPC Guard mechanic has been removed. Characters under Level 5 are eligible to claim a New Character Bundle, regardless of when their journal was created. Unidentified items, when obtained in a thread, no longer have to be declared until they are identified by a Merchant. For example, a weapon drop can be claimed from a locked thread as an Unidentified T1 Weapon, rather than an Unidentified T1 2H Assault Spear. When identifying an item, the Merchant should then specify the item type in their roll(s). To clarify, items leaving locked threads should be specified according to the loot tables as: Weapon, Shield, Armor, Consumable. The Loot Table has been slightly adjusted, mainly to increase the number of consumables dropped from monsters. Crafting Changes:
      A note to all crafters: Be sure you are transferring your materials (col for Merchants) to the @Banker account when crafting. The <<Earning a Living>> quest has been updated, and is now profession-specific. Three new crafting/gathering-based quests have been added: <<Nature's Treasure>>, <<Witch of the West>>, and <<Challenge of Olympus>>. +CD bonuses for crafting have been reintroduced. These can be obtained through the new quests <<Challenge of Olympus>> & <<Witch of the West>>. Merchants: The chance to successfully identify a unique enhancement now scales with Merchant Rank. The identification chart for Consumables has been reworked. The process of identifying consumables has changed. Identification prices have been reduced by 20%. General stock items have been adjusted. Blank Recording Crystals have been removed, and five new items have been added: Glow Stone, Single/Double Tents, Spyglass, and Water Canister. Alchemists/Cooks: Enhancement lists for both professions have been reworked. Successful crafts now have a chance to yield additional items. The Crafting Die Result charts have been updated. Performers: Song types have been adjusted. Enhancement list has been reworked. Successful crafts now have a chance to become 'Masterpieces'. This allows the craft to be submitted for evaluation with an additional effect. Skill Changes: Hiding Mod: Surprise Attack Has been split into two mods: Surprise Attack (Assassin) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth grants +2 DMG. Stuns and other status effects (Bleed, Paralysis, Burn, etc) cannot trigger. Cannot posses both Surprise Attack (Assassin) and Surprise Attack (Trickster). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on hitting critical zones and exploiting your target's weak points, allowing for bonus damage. Surprise Attack (Trickster) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth reduces final damage by 50% and automatically applies all status effects (Bleed, Paralysis, Burn, etc) the player possesses on active equipment/consumables. Cannot posses both Surprise Attack (Trickster) and Surprise Attack (Assassin). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on slipping past the enemy's defenses and sacrifice strength in order to apply as many status effects as possible. Mod: Vanish Cooldown reduced to 3 Turns, from 5 Turns. Energize Can only affect target party member. Mod: Hyperactive Increases energy regeneration of target player by 3 for three turns, up from 2 for two turns. Can only affect target party member. Cooldown reduced to 3 Turns, from 5 Turns. Energy cost increased to 5, from 3. First Aid Mod: Purify Cooldown reduced to 1 Turn from 2 rounds. Mod: Sharpness Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Mod: Barrier Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Effect now applies a Safeguard effect to target party member that lasts until the beginning of the user's next turn. Does not stack with the Safeguard enhancement. A player can only be targeted by Barrier once per combat. Mod: Field Medic Cooldown reduced to 3 Turns, down from 5 Turns. Fighting Spirit Now affects hate-generating abilities (Howl & Focused Howl) Enhancement Changes: Thorns: Damage increased to (9 per slot * Tier) from (7 per slot * Tier).  Effect has been updated to specify that only damage dealing, melee attacks trigger Thorns. [Performer] HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery has been removed. Monster Call has been reworked into two different enhancements: Monsters' Fortune Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 LD per slot when rolling for loot on the next monster killed. Monsters' Favor Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 CD per slot when rolling for loot on the next monster killed. Familiar Call Renamed to Familiar Sight. Grants +2 LD when searching for a familiar, up from +1. Incarceration Effect now applies to one target. Effect now lasts for one battle. New Enhancement: Perpetuate Cost: 3 Slots Cap: 1 Slot Effect: When played, doubles the length of damage over time effects (Bleed/Poison/Burn, etc.) on a single target. Effect lasts for one battle. Applicable to: Debuff Song Misperception Effect now applies to one target. Effect now lasts for one battle. Hypnosis Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Lullaby Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Mesmerism and Berceuse have been removed. [Alchemist] Damage No longer scales with Tier. Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery Reduced to (30 * Target's Tier), down from (45 * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Antidote Effect now grants immunity to negative status effects (Paralyze, Bleed, etc.) for a number of turns equal to the slots used. For example, if a player uses an Uncommon Antidote (1 slot), and is then affected by Burn for 2 turns, they would negate the damage from the first turn, and then take the appropriate damage on the second turn, as their protection from Antidote has run out. Toxic Venom Adjusted to (8 * Tier) damage over 3 turns, from (6 * Tier) damage over 4 turns. [Cook] New enhancement: Evasion Cost: 1 Slot Cap: 2 Slots Effect: Reduces the die value by (1 per slot) on an enemy’s attack against you. Cannot be used to avoid a critical hit. Applicable to: Snacks, Desserts, Meals, Feasts Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Protein Cap reduced to 2, down from 3. Effect reduced to (1 per slot) base damage and -(5 per slot * Tier) mitigation, down from (1 * Tier) base damage per slot and -(9 per slot * Tier) mitigation. Item Changes: <<Banner of Command>>, <<Banner of Leadership>>, <<Banner of Inspiration>>, <<Banner of Support>>, and <<Banner of Greater Support>> no longer have the ability to be recharged. Any players that have one of these items may continue to use them until their current number of charges have been depleted, after which they become vanity items. <<Name Tags>> now can not only change the name of an item, but the description/appearance as well. This includes any Name Tags received in the Fireworks Festival Raffle. Quest Changes: Quest Revamp: <<Earning a Living>> Whether you are looking to start crafting for the first time, or wish to change your current profession, the <<Earning a Living>> quest has been reworked and flavored for each profession. Materials gathered and a single item crafted in this quest are yours to keep, along with the ability to open a shop for your desired profession and some bonus materials to get you started. <<Earning a Living: Blacksmith>> <<Earning a Living: Tailor>> <<Earning a Living: Artisan>> <<Earning a Living: Alchemist>> <<Earning a Living: Cook>> <<Earning a Living: Performer>> <<Earning a Living: Merchant>> Quest Revamp: <<Witch of the West>> Witch of the West is a quest specifically for players who have a profession that takes place on floor fifteen.  By defeating the monsters and the boss players can receive a +CD consumable for their profession specifically.  By taking the quest again, you do not have to fight the boss but still must face the mobs in order to obtain the item. Quest Revamp <<The Iron Guardian> Loot drop changed from the <<Banner of Support>> to the <<Crystal of Support>> a mass healing crystal. New Quest: <<Nature's Treasure>> On each tier's first floor, players are able to take the quest.  The quest itself is designed to make material grinding easier whether you are actively searching for materials, fishing for materials, or fighting mobs for materials. New Quest: <<Challenge Of Olympus>> After reaching Rank 2 in a profession, players are eligible for a quest on the seventeenth floor in which they have a chance to accept a challenge from one of the Greek Gods/Goddesses in order to prove their worth as a crafter. This is an RP-focused quest for players who enjoy crafting, which awards a permanent +CD item to be used in a shop. <<Challenge Of Olympus: Blacksmith>> <<Challenge Of Olympus: Tailor>> <<Challenge Of Olympus: Artisan>> <<Challenge Of Olympus: Alchemist>> <<Challenge Of Olympus: Cook>> <<Challenge Of Olympus: Performer>> <<Challenge Of Olympus: Merchant>> New Quest: <<Trouble in The Mines>> Mining on Floor Twenty One has ceased to a halt with the appearance of Drakelings in the mines. The town has requested your help in clearing them out, so they can resume work. Of course, bringing back proof of your exploits will be rewarded handsomely.  New Quest: <<Betrayal of The King>> Rumors of an old king long forgotten have began to resurface, bringing about fear that he had been resurrected. It is up to the players to stop him, and return this dangerous King back to the land of the dead. Those who complete this task will be reward not only with Col and SP, but the chance to obtain T3 equipment.  New Quest: <<The Hidden Village>> Players have been tasked with finding out more about the town of Charko, which has remained shrouded in shadow. Though the trip through the tunnels does not prove to be simple, as powerful monsters stand in the way of the players' discovery. After bypassing these mobs through either combat or stealth, it will be up to them to determine whether Charko stays a secret, or is revealed.  New Quest: <<Burning Phoenix Feathers>> Rumors of a powerful item that can change the look or description of an item have surfaced, and that these Name Tags are dropped by a powerful phoenix.  New Quest: <<Bane of Blood>> Word has been received that upon the fifteenth floor, a new more vicious wolf alpha has been terrorizing travelers and merchants. Bulletins of the beast are posted on exits to the city. Many merchants are fearful to travel around, and the city is becoming more afraid of not being able to get the supplies they need. Towns have gathered col and a few other rewards for the person or party who hunts down these powerful beasts and returns for the reward alive.  New Quest: <<The Swashbuckling Buccaneer>> Players will find themselves fighting against a crew of cunning pirates in the hopes of being rewarded handsomely with Col and other treasure.  New Quest: <<Keep Calm and Ki'Raion>> Rumour spreads of an exceedingly powerful monster, hidden deep in the far Eastern reaches of the 19th floor. Those that hunt down this Field Boss will find that its patterns change depending on the time of day this boss is discovered. Players will be rewarded with Col, SP, and Equipment for the defeat of this boss.  New Quest: <<The King of Lakes>> At the bottom of the Lake of Reflections lurks a powerful aquatic monster that has evaded many fisherman's lines for months. However, one fisherman has revealed he may know the trick to fishing him up. He sends you out to retrieve the bait before giving you a shot at catching the powerful King of Lakes.  New Quest: <<What We Fight For>> Deep in the Forest of Memories lies a chamber that has been said to reveal to players what they miss most of their real world outside of SAO. Housing Changes: Guild Hall Costs have been reduced. Room upgrade cost lowered to 15,000 col. Players who have spent col to upgrade rooms since the initial housing update have been reimbursed. Living Room Effect changed to: “Increases HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts” Dining Room, Living Room, Master Bedroom, Master Bathroom, Extended Workshop, and Mega Slime Farm slot cost reduced to 1, down from 2. Dining Hall room slot cost reduced to 2, down from 4. Removed restriction for having both a Basic Kitchen and a Chef’s Kitchen. Basic Kitchen is now able to create Tier-specific food items. The material costs for using a Basic Kitchen has slightly increased. Limited the maximum number of items created per thread to 3. Dining Hall and Dining Room effects have been reworked. Basement buff increased to +2 from +1. Cooldown changed to once every 10 posts(total), from once per thread. Clarification added: Food items created with a Basic Kitchen may be traded to and used by other players, but still may not be used outside of the thread they are created. The ability to Upgrade/Downgrade Plots of Land has been added.

Shield

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About Shield

Guild Information

  • Guild Name
    Celestial Ascendants
  • Position
    Tank Sentinel

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  • Skill Points
    309

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  1. There were a number of new quests to be had with some of the more recent apparent software updates to Sword Art Online. Since Shield had all but exhausted the info brokers on the quests that they knew about, with this sudden discovery of so much new content, he had been scanning listings for quest carries twenty four, seven. It wasn't long before he found a request on one of the new quests, though most of the players who seemed to be going were essentially strangers to him. Hestia he had briefly met at the most recent boss raid meeting, and for that matter, he felt as if he had heard other players mention Hakai before, but it had been so long that he was having trouble remembering if they had actually met before. Sey of course he knew as a fellow Sentinel of the Celestial Ascendants, though it had been some time since Shield had spent and significant amount of time with him. It had been at least two floors ago, searching through the labyrinth, and since then, it was very sparse contact. Regardless, he made his way up to the twenty second floor for the first time since scouting for the boss room. He was able to slow down a little this time, no longer racing to make discoveries now. It was certainly something to look at. He had a soft spot for lakes and natural landscapes from his past life, though he rarely got to enjoy them with his work. Now, it seemed like he was robbing the other players of SAO of precious minutes of freedom by slowing down his march to the top of Aincrad to enjoy some scenery. Even in here, I'm starting to turn into a workaholic. He set aside the lakes and the trees, quickening his gait to the meeting spot. Upon arrival, he raised a hand in greeting. "Hestia, good to see you again," he said, giving the familiar player a nod before turning to Hakai. "And well met to you as well, Hakai. Have we had word from Sey?" he asked, turning to glance over his shoulder from the direction of the main settlement in case Sey had come from that same direction and begun to catch up.
  2. With both wolves still targeting him, it was only a matter of time. If they didn't finish themselves off, Cal would. Shield swung his sword, hurling the light that he had been gathering at its tip which replenished Calrex's energy. As soon as he had launched his delivery, first one and then the other of the remaining wolves latched onto his thighs, immediately shattering into nothing as soon as their damage had been dealt. Shield sighed and straightened up, turning to give Calrex a short nod. "That definitely could have gone a lot worse," he said, extending his fist for a congratulatory tap. "From what the brokers have said, you typically only run into one pack of wargs before you find the big boss. That means we're likely pretty close." The quest was going about as smoothly as he could have hoped. If they stayed on target like this, there might even be time to pop up to the twenty first floor for some chest hunting. It was one of the more lucrative ways Shield had found to pass the time while delving into the depths of the mines up there. It couldn't hurt to at least look.
  3. [OP-F2] Boss Raid Meeting

    Shield nodded in response to @Sey's concern of gathering materials. "Don't worry about that," he said, pointing to the section of his notes for materials donations. "I think the idea is that whoever volunteers to craft specific items from those requested will be compensated with donated materials. Otherwise, there's no point in donating them, I'd think." He set aside his notes, glancing over the combat teams. It had been established some time ago, but as long as he was waiting for crafters to volunteer for projects, he figured he might as well get his eyes on the situation more closely. He did not know Hestia personally, but she had made quite a name for herself as an accomplished support player. From what he had gathered, she was one of the only other players aside from himself who had managed to make full defense pay off. "Would it make sense to set Hestia as the main tank for group 3?" Shield asked, pointing to her position on the list just below @Morgenstern. "I know you can take the hits with the best of them, Jonathan, but you're also more diversified to be able to play offense. We might have an easier time dealing with minions and whatever defenses the boss has if we put Hestia in tank position to let you attack, and if she takes too much heat, to fall back and start healing herself and others while you step in and take aggro. Otherwise, we may be shorting ourselves an extra potential source of offense." He took a moment to mull the mechanics over in his head now that the thought was out in the open. It was a sensitive matter, taking Jonathan out of a tanking position for part of the fight. Shield had recently made a comment about being interested in his title, and the Paladin had not taken it lightly. Still, boss fights needed to be handled with care, and he was not going to spare feelings if it meant sparing lives. "If our thought is that she has enough to do to play support consistently, then that's fine," he went on, tapping his lip with the rough leather of the glove that covered his fingertip. "If she can consistently sharpen the DPS or energize those who are burning through their pools the fastest, then that's one thing, but if she's missing one or both of those abilities, a full defense player can start to run out of things to do. I guess that's a question for you as well then, @Hestia," he said, directing his dark brown eyes in her direction. "Do you have the skill to keep yourself involved while playing support, or would you feel more useful as main-tank while Jonathan goes on the offense?"
  4. "Exactly," Shield shouted over the chorus of snarling that had surrounded him. His sword arm flicked towards Calrex, sending him more energy to fuel his fists. The jaws that had managed to hold fast to him released their grips as the third punch victim returned to the pack. Apparently, they had decided that holding still and waiting to be mowed down by Calrex's strikes was not an effective way to go about this fight. Their attack patterns became erratic, dancing back just out of reach of either player and lunging at Shield when they were in a position advantageous to do so. It proved somewhat effective. two of them managed to get in bites on the back of Shield's neck where his armor could not deal its thorns damage. However, two unfortunate whelps went to attack and did not survive the experience, shattering into shards of light as soon as they sank their fangs into Shield's arm and leg. Angered by the death of its pack-mates, the healthier of the remaining two wolves made a dive at Shield. He brought up his Manticore Mask shield, jamming it width-wise into its mouth. He stepped into the beast's center of mass, forcing it to rear up. With a turn of his shoulders, he threw the creature back, creating a little extra distance for Calrex's final charge. "All yours!" he chimed, stepping back to prepare for what was hopefully the last attack the wolves would get.
  5. [F09-PP] The Iron Guardian

    The acolyte crashed straight into Shield just as he was firing off another load of energy to Beat. Immediately, it let out a gasp and a shriek, and it burst into shards of pale light. A victory screen popped up in front of Shield, announcing the drops from the fight, which in all honesty were better on their own than any other fight they had seen thus far, at least as far as Shield was concerned. They had enough equipment to keep him busy for the better part of a day. "You ready for a break?" he asked, bending slightly and seating himself on a large chunk of masonry. "That dragon was big, but at the very least he was unlucky. I don't want to call him a pushover, because the one time he did really hit, it hurt." The chamber was mostly silent now aside from the slightly ragged breathing of Shield. "That definitely could have gone worse for us."
  6. Having seen the worst of what the wolves could do, Shield made up his mind to change tack. He shook the canines off of himself and swiped through his menus, quickly swapping out the Nemean Fur light armor for the Spirit Spines heavy armor to pair with his Spirit Plate. "There we go," he said, stretching his arms in his familiar armor setup. This was his go to arrangement of items, but he had foregone the extra thorns for the sake of defense. He took a moment to glance over the slavering creatures, the four of them having taken to slowly circling him, as if looking for a weakness. "I had heard these things can cause a lot of bleed damage, but so far we haven't seen anything serious out of them. This should help bring them to heel a little quicker." Seemingly as if to just prove his point, the wolves rallied around him once again, biting at any piece of him they could reach. Their health gauges dropped considerably more now with his full thorns build active. He gave a nod. "I'll save the Nemean Fur for an emergency. For now, this should do just fine. They should drop about twice as fast now."
  7. "Well, something like that," Shield replied. "Though it's less fun if you stun them. Then they can't hurt themselves when they attack me." Shield held out his sword, ignoring the wolves that tore at his body, causing him wounds that healed themselves as soon as the damage was dealt. He focused his attention at the tip, and there formed there a ball of pale blue light. "Cal, catch!" he barked, swinging his word and launching the ball of energy at Calrex. His own energy dipped as Calrex's recovered somewhat from the costly martial arts attack. "Don't worry about that first one," Shield said. "He could easily die by thorns by the time you get around to killing him. Focus on the ones that are up and if need be, a good tornado kick ought to finish them off." He was sure he didn't need to tell Cal how to do his job, but he had seen quite a few players who preferred to take out individuals first to limit damage on the field. Normally, that might be wise, but when the worst damage that these creatures could do was not enough to stick, it was usually faster just to let the weak ones do themselves in and take out the healthy ones.
  8. [F09-PP] The Iron Guardian

    The acolytes had yet to even so much as look in Beat's direction. Shield wasn't concerned with their attention for now. It was the errant focus of the dragon that Shield had to worry about. Pulling in a lungful of dusty air, he propelled his voice at the dragon as forcefully as he could muster. "What's the matter, tough guy? Can't hack it against little old me?" he taunted, turning the jeering face of his shield towards the beast. The head of the creature swung around to fix its empty eye sockets on Shield, opening its mouth wide in anger. There was no way for Shield to properly prepare to receive an attack. He was just going to have to take it on the chin. The monster lunged, and the acolytes scattered, waving their arms above their head as they tried to avoid the incoming jaws. Shield stood his ground, and for the first time in the fight so far, his health took a substantial dip. It wasn't something he couldn't recover from, but he certainly felt it. "I suppose it's about time he got one of those in," he growled, forcing his shield down the things throat and forcing it to back off. The acolytes meanwhile returned, flailing helplessly at Shield. "Oh for crying out-"
  9. Shield took note of the meeting spot and set out to rendez vouz. It had been a long time since the two had been able to put their drive to a task. Though they were not necessarily close, Shield had missed it. He found a heavily armored figure on the plaza upon his arrival, and despite being unable to see the face of the player beneath it, one who knew Calrex and his particular style could easily put blue and blue together. He approached the fellow tank, or so other front liners referred to him, despite the fact that he was fully capable of a number of roles, and he raised his hand in greeting. "It's been a while," he observed. "Saw you at the Tesseleth fight, but there wasn't much time for pleasantries. How have you been?" Shield led the way as they walked, following the leads that the brokers had dropped for him. As the floor stretched out ahead of them, Shield thought he could hear the distant sound of howling. He nodded, confirming in his head the bread crumbs they had been sent to follow. "Sounds like we're headed the right direction." The further they strayed from Kachiro, the thicker the woods became, as did the fog that constantly clung to the ground. Out of the corner of his eyes, Shield would occasionally catch a stray movement, or he might hear a sound like thickly padded paws on dry earth. They came upon a clearing where the fog was not quite as dense, but as soon as Shield was out in the open, he heard another howl go up from the trees opposite them, much closer than before. Four fanged beasts leaped from the trees, surrounding the players. Their hackles were raised, and their jowls were curled back in a snarl, exposing their long, pointed canines. Shield smirked a little to himself. "You know, I've always wanted to do this." He drew in a deep breath, but rather than bantering some situationally appropriate insult to evoke his enemies' ire, he tossed back his head and let out a howl of his own. Fangs and fur went into a frenzy at the provocation, and three of the four sets of teeth clamped onto him, shaking their jaws hard. Shield bore the attacks, holding his ground under their combined weight and force. "Show them who they're messing with, Cal!"
  10. [F09-PP] The Iron Guardian

    Shield gave a nod. Despite the foreboding imagery and the potency of the elite monsters they had just faced, when there was only one opponent, a few lucky attacks could be the difference between barely succeeding and wiping the floor with them. Shield went ahead and tossed Beat another helping of energy through the flailing, waving arms of the robed creatures. The added damage from this most recent round of attacks left a couple of them much nearer to death, and their chanting took on more of a panicked wailing quality. Not so far away, the ice was beginning to crack once again, the dragon forcing its way clear of the barrier bit by bit. It was impossible to say whether Beat's luck would hold, but if it didn't Shield would be ready to draw its fire again. "Watch yourself," he warned. "It's not going to be happy with you after all that."
  11. [OP-F2] Boss Raid Meeting

    Shield began checking over his notes, taking care to rearrange the duties of the performers in light of Hestia already having crafted some of the items they might need. He set @Itzal in charge of crafting the last item he had listed for performers. "Alright," Shield said out to the meeting. "We have a lot of people making requests, but very few offering to cover for them. @Morgenstern, there's a lot of burden on you right now to cover the Alchemic items. Is there anyone else who can take some of that? Has anyone seen @Zandra? She doesn't craft often, but we can always ask her." He looked back over the list. There were a number of food items that had also yet to be claimed. "@Sey, are you going to be able to handle the cooking? @Beat, would you be able to help him out any? Also, could we get some actual numbers from those willing to donate materials to the cause? At the moment, we mainly need Tier 3, but there's some need for 1 and 2 as well. @Macradon, @Hirru, @Itzal, what can you bring to the table? I'll update the list as people volunteer to craft specific items." At the moment, it was a little chaotic, and there was very little actual input going towards resolving that chaos. "Also, anyone who needs boosts to their health, feel free to stop by my shop for Field Rations. They're not the same as an Over-health consumable, but they're ready and in stock, so there's no wait or need to craft. The same is true of Teleportation crystals." "Also, I'm aware our crafters can't get perfects every time," he went on. "What I recommend is that in the order that people signed up to request items, top quality items go first to them and water-fall down to the last people to request. The squeaky wheels kind of have to get the grease in this case, or we'll never get anything done."
  12. Shield had been spending a lot of time in his shop thumbing through pages upon pages of new information gathered from various information brokers regarding the new quests. There was one, however, that had caught his eye. He widened the display, scanning the details more carefully. A group of powerful wolves had been spotted a number of times up on the fifteenth floor. Apparently, they were reported to have powerful bleed attacks that had caused some players to retreat from the combat entirely. There were a number of players that he knew who would be willing to adventure with him, but many were not hardy enough to handle the situation if something unexpected arose. Until he knew the quest more thoroughly, he would need to rely on tough allies. He opened a blank message and penned a missive to a fellow front-line tank." With that sent, he made his way to the kitchen, kicking on the stove and crafting up a meal for himself to be able to make the best of the trip. If he was going to bust out the Nemean Fur, he would have to leave one of his heavy armors out of the mix, which meant sacrificing some Thorns damage. He set aside a top tier Immolation Potion and a similarly potent Field Ration to supplement his build as his food was just finishing up. Once everything was prepared, he consumed each of the items, keeping an eye on his messages for a reply.
  13. 1 Item Name: Life Spring Leather ID: 96891 | 96892 | 96894 Roll: LD:12 | LD:3 | LD:1 Tier: 3 Type: Light Armor Quality: Perfect Enhancements: Evasion | Regen 2 Description: A set of light leather scale armor where each scale is designed to look like a leaf. Over the left breast of the armor, there is a large patch of leather tooled to look like a shield 2 Item Name: Mass HP Recovery Crystal ID: 96895 Roll: LD:20 Tier: 3 Type: Crystal Quality: Rare Enhancements: Mass HP Recovery Description: A green rectangular prism encased in silver detailing 3 Item Name: Over-health Crystal ID: 96896 Roll: LD:17 Tier: 3 Type: Crystal Quality: Perfect Enhancements: Over-health Description: A clear, colorless crystal encased in silver detailing 4 Item Name: Cardiac Arrest ID: 96897 | 96898 | 96899 Roll: LD:14 | LD:7 | LD:20 Tier: 3 Type: OHSS Quality: Perfect Enhancements: Bleed | Paralyze | Damage Description: A straight sword with jagged, lightning-like edges. Its design rends the flesh to cause bleeding and warn of electric paralysis. A symbol of a shield decorates the cross guard. 5 Item Name: Acupuncture ID: 96900 | 96901 Roll: LD:16 | LD:3 Tier: 3 Type: OHSS Quality: Rare Enhancements: Damage | Accuracy Description: A narrow, yet heavy blade to pierce both accurately and deeply for extra potency. Below the blade is a shield-shaped bucket hilt, making its overall design almost rapier-like.
  14. Shield studied the items carefully, making sure to double check with his identification skill. Unfortunately, aside from some decent rolls on the consumables, the items appeared for the most part to be fairly generic and poorly balanced. "Sorry, @Itzal," he sighed, closing out of the last item display. "It looks like most of these are destined for the junk pile. I'm sure someone can make good use of them, but it's not going to be either of us." He transferred the consumables back to Itzal, as well as a handful of Col to compensate him for the items that would not be of any use to him. "You know where to find me if you have further need of anything. With the updates that seem to be going out, merchants around Aincrad have been reporting better luck with their identifications." He pointed to the large golden scales that hung over his counter. "Hopefully, these will serve to make the same true for me as well." Junk Sale:
  15. [F21 - SP] <<Nature's Treasure>>

    Shield knelt down to inspect it. It was typical of floor twenty one. The lid was detailed as a demon's skull with horns protruding from either side as handles. He summoned a golden key from his inventory and held it out, listening for the tinkle and the click that came from its use. He was not disappointed, and as she lid opened for him, he nodded with satisfaction. "This makes up a little for the last one," he thought aloud, collecting his gains and turning back to the crossroads. It was definitely worth the trip, but he was ready to head back. "I really hope the people of Aincrad like fish, because there's going to be a lot of it out on the market now." He returned to Tomoika without incident, making his way to the teleportation plaza. Life there had become much more peaceful now that the villagers were no longer under the tyrannical claw of Tesseleth. It felt good, even just knowing that they were NPC's, but regardless, thing in Aincrad were starting to change. I hope it's for the better.
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