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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.
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      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      [Live] 2.5.0 Patch Notes   10/02/2017

      <<2.5.0 Patch Notes>> Main Guide: The main rules/tutorial section has been rewritten. Resources: A Resources section has been added. This contains reference material such as the SP/Level chart, Skills list, Enhancement list, individual profession stats, and a new FAQ. General Rule Changes: Word count requirement in Merchants & Shops section has been reduced to 100 from 150. Col logs are no longer required to include in journals. The Banker system will be used to track currency/materials going forward. New characters and Rebirth characters may choose a Starter Package containing a variety of basic equipment, col, materials, and/or potions. NK/KE tags have been removed. The table for SP gain based on the number of players in a thread has been removed. SP gain is now issued at 1 SP per 3 posts, up to the number of completed pages. (e.g. 3 SP for three pages, requires at least 9 posts) A Skill Refunding System has been added. Players may now pay a col cost to remove known skills and receive a refund of the invested SP. Rules on vanity items have been clarified. Health regeneration outside of combat has been adjusted to (10 * Tier) per post. Stealth and Stealth Detection no longer have a base rating for players. Both now use a LD roll plus a Stealth Rating/Stealth Detection modifier. NPCs and monsters still utilize a base rating (10 as a baseline for player-created mobs). 'Using cover' no longer adds to Stealth Rating. Low light or darkness conditions grant a +1 to Stealth Rating, down from +2. Switch has been added as a game mechanic (no longer a skill). Players may call for a Switch when landing a successful attack. If the Switching player also lands an attack, a Switch is performed and the two players may immediately swap hate values. Players are required to post their level, stats, equipment, skills, etc., in their first post in a thread. This should be a snapshot of your character and should not be changed after the initial post. Players are still allowed to declare their characters at a lower level or with fewer items than what they currently have, but may not claim items that have not been approved or were obtained in an unlocked thread. Turn order rules have been modified slightly to reflect the leniency of Boss Raid combat. Players may post in any order so long as each player and the enemy has gotten one action in a single round. Outside of Boss Raids, parties may have a maximum of 4 players. Combat with more than 4 players should follow a Group order similar to boss raids. When fighting multiple enemies, players must now make individual rolls for each mob. This applies to both making attacks against multiple enemies and multiple enemies making attacks. One roll no longer applies to/for all targets. The Running Away mechanic has been updated. Running away from combat now uses a LD roll with a set of situational modifiers. The col/material values and frequency in the loot table have been adjusted. Labyrinth searching rules have been adjusted. The map fragment system has been removed. Bonus rewards for scouting and defeating the field boss have been adjusted. Housing and Guild Halls have been completely revamped. PvP rules have been adjusted. Players must make an initiative roll when engaging in combat with other players. The extended Player Killing rules/restrictions have been removed. Rules on player cursor colors have been expanded. There is now a strike system for criminal infractions that would cause a player's cursor to turn orange. Killing a green player outside of a duel now results in a permanent orange cursor. An NPC Guard mechanic has been added. Orange players may now enter safe zones, but must stealth/run from guards in certain safe zones. NPC guards have a Stealth Detection rating equal to (Floor / 3), rounded down. Added more detail to character death rules. The RGQ system has been removed. Crafting Changes: Fishing as a profession has been removed. It is now a skill. The CD result chart has been adjusted across all professions (except Merchant). Good and Bad quality items have been removed from the CD result chart. Salvage chances have been adjusted. Alchemists now have a chance to salvage one or both materials when attempting to craft crystals. Crafting Die tools no longer have an effect. Consumables, familiars, housing, and some items still provide EXP and Crafting Attempt bonuses. The process of crafting Feasts has changed slightly. Cooks may now take 3 identical food items and spend two materials to combine them into a Feast. A Feast can be used in a thread to provide that enhancement to up to six players. Artisan craftable item types have been modified (Trinkets, Jewelry, Sculptures). The buffs they can provide are largely unchanged. Alchemist craftable item types have been modified (Salves, Potions, Crystals). The buffs they can provide are largely unchanged. Skill Changes: Extended Weight Limit Removed Ranks - 15 SP cost Now adds +3 Battle Ready Inventory slots Adjusted Mod: Large Pockets Now has 3 Ranks Cost set to 5/3/2 SP (10 total for Rank 3) Now increases single Battle Ready Inventory slots to 7/10/15 Removed 'Larger Pockets' and 'Largest Pockets' mods New Skill: Fishing Cost: 10 SP Effect: Use a dice roll to fish something up based on a natural CD result: Gatherer Now has a chance to yield 1-3 bonus materials based on a natural CD result Sneak & Hide Renamed to 'Hiding' Now grants +1 Stealth Rating per rank New Rank 3 Mod: Untraceable Cost: 9 SP Effect: Negates the effect of the Tracking skill against the user. New Rank 3 Mod: Blindside Cost: 9 SP Effect: Gain +2 Stealth Rating. Natural BD rolls of 9-10 reduce the target's accuracy by 1 for one turn when attacking from stealth. New Rank 5 Mod: Vanish Cost: 12 SP Cooldown: 5 Turns Effect: Allows the use of a post action to re-enter stealth while in combat. Getting a killing blow on an enemy allows Vanish to activate without using a post action. Search & Detect Renamed to 'Searching' Now also grants +1 Stealth Detection per rank Mod: Night Vision Now requires Rank 1, down from Rank 3 Cost reduced to 5 SP, from 9 Mod: Reveal Now also grants +2 LD when searching for Labyrinths and allows Labyrinth searches at 15 posts. Mod: Tracking Now requires Rank 3, down from Rank 5 Cost reduced to 12 SP, from 15 Tracking requirements for monsters, players, and NPCs have been clarified. Mod: Detect Cost reduced to 9 SP, from 15 No longer uses or affects Tracking. Now Grants +2 Stealth Detection. Grants +1 LD when searching for sub-dungeons and labyrinths Battle Healing Now recovers 1% of max HP per rank, instead of (Rank * 5 * Tier) Mod: Emergency Recovery Cost reduced to 10 SP, from 15 Now recovers 10% of max HP, down from 25% Block MIT gained is now set per rank: 5/8/12/18/25, down from 1 MIT per SP invested. New Rank 3 Mod: Shield Bash Cost: 10 SP Cooldown: 2 Turns Energy Cost: 10 Energy Effect: Make an attack with an equipped shield. On a hit, deals (Base * 10) damage, stuns the enemy for one turn, and applies paralyze/thorns/flame thorns enhancements present on the shield. Note: When calculating Base Damage for Shield Bash, Weapon Skills do not apply. Mod: Safe Guard Reworked into 'Rampart' Added a 5 turn cooldown Added energy cost of 8 Now uses a post action to reduce final damage that would be dealt to you by 25% (rounded down). Effect lasts until the beginning of your next turn. Energist Removed Ranks - 12 SP cost Now adds (5 * Tier) to total energy, instead of (Rank * 2) Howl Added energy cost of 10 Mod: Focused Howl Added energy cost of 8 Parry Increased SP cost to 12, up from 10 Added a 1 turn cooldown Energy cost has been fixed at 5, instead of (2 * enemies parried) 50% damage reduction has been specified to apply to the final damage (after mitigation). Effect applies to the next attack against the user, and cannot reduce damage from multiple enemies at once. Mod: Vengeful Riposte Increased SP cost to 12, up from 10 Added a 3 turn cooldown Damage reflected is now 50% of raw damage, up from 25% of damage taken. This damage can still be mitigated. Switch Skill has been removed. Two-Handed Weapons The +2 DMG bonus for 2H weapons has been clarified in the first rank of 2H weapon skills. All Weapons The Ferocity and Finesse mods have been condensed into a single description. You must still specify the weapon type when acquiring the mod(s). Mod: Ferocity Rank requirement set to 3, instead of ranging from 1-5 Now increases base damage of all sword arts for the chosen weapon by 1. Mod: Finesse Rank requirement set to 3, instead of ranging from 1-5 Now has 3 Ranks Cost adjusted to 5/3/2 SP (10 total for Rank 3), down from 15 at Rank 5 Now reduces energy cost of all sword arts for the chosen weapon by an amount equal to its rank. Mod: Quick Change Cooldown reduced to 3 turns, down from 5 Now allows the user to swap, equip, or unequip a weapon in their Battle Ready Inventory. Mod: Stamina Now reduces the energy cost of all attacks by 1. Heavy Armor Increased the amount of MIT gained to 8>12>18>25>35, up from 3>7>12>20>30 Mod: Athletics Bonus health increased to (15 * Tier), up from 15 Mod: Stonewall Bonus health has been adjusted to (15 * Tier), instead of equal to mitigation from other skills. Now also grants 10 MIT when wearing heavy armor Now also reduces damage taken from damage over time effects by 25% (rounded down) when wearing heavy armor. Light Armor Adjusted the amount of MIT gained to 5>8>12>18>25, down from 3>7>12>20>30 Mod: Athletics Bonus health adjusted to (10 * Tier), from 15 Familiar Mastery 'Accurate' now has 3 ranks. 'Assistant' now provides bonus EXP (crafting attempts at max profession rank) instead of CD. Meditation Removed Ranks - 8 SP cost Added a 5 turn cooldown Now recovers (3 * Tier) energy. Getting hit by an attack before the beginning of your next turn reduces the energy recovered to (2 * Tier). Survival Added 3 SP cost Increases out of combat health regeneration to (15 * Tier), instead of 20. Enhancement Changes: Life Steal has been renamed to Vampiric. The Crafting Die enhancement has been removed. Alchemist and Artisan item types for enhancements have been modified. Sword Art Changes: Multipliers have been simplified to a single number (x6) from the two-part formula (2x3). Several descriptions have been updated. Quest Changes: The 'Redemption' quest has been revamped. The level and repeatable restrictions have been adjusted to affect only the bonus SP rewards: The First Few Lessons Are Free The Second Lesson is Also Free The Third Lesson is Just As Free The Fourth Lesson is Actually Free The Venemous Warg Repeating the 'Earning a Living' quest now allows a player to change their profession. Changing professions will reset experience to 0. Repeat completions of the Earning a Living quest will only award bonus materials if the quest-taker is changing their profession. The following quests have been removed: «Witch of the West and the Three Treasures: T.M.H & S.B.» «Witch of the West and the Three Treasures: T.L.C.» «Witch of the West and the Three Treasures «The Falling of Tagas» Housing Changes: The cost and size of Player Housing is now determined by a 'plot size'. The plot size dictates how many room slots, yard slots, and stories a house can have as well as the initial cost when purchasing. Purchasing a PK-accessible home (outside of a safe zone) has an additional cost. Buffs from Guild Halls/Player Housing now comes from the type of room, rather than furniture. Certain rooms for Player Housing have upgrades. Player Housing buffs must be assigned to a player. Home owners may use the Housing Evaluation topic to re-assign a room's player(s) once every 30 days. New/Rebirth Character Changes: Players who have submitted a new or rebirth character journal for approval in the past 30 days are eligible to add one of the starting bundles. <<2.5 Update Survival Guide>> Skills: If you spent more than 15 SP on the Extended Weight Limit skill, refund any SP over 15. If you have spent less than 15 SP, the skill is inactive until a total of 15 is invested. If you spent more than 12 SP on the Energist skill, refund any SP over 12. If you have spent less than 12 SP, the skill is inactive until a total of 12 is invested. If you spent more than 8 SP on the Meditation skill, refund any SP over 8. If you have spent less than 8 SP, the skill is inactive until a total of 8 is invested. If you have the Parry skill, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you have the Survival skill, you must spend 3 SP to continue using it. Otherwise, it is inactive until a total of 3 is invested. If you had the Switch skill, remove it and refund 10 SP. Mods: If you have the Detect mod, keep it and refund 6 SP. If you have the Tracking mod, keep it and refund 3 SP. If you have the Emergency Recovery mod, keep it and refund 5 SP. If you had Rank 1 or 2 of the Ferocity mod, lose it and receive a refund of the SP spent. If you had Rank 3 or 4 of the Ferocity mod, you must spend 6 or 3 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you spent more than 10 SP on the Finesse mod, refund any SP over 10. If you have the Large Pockets mod, you must spend 1 SP to continue using it. Otherwise, it is inactive until a total of 10 is invested. If you had the Larger Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 2 SP. If you had the Largest Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 5 SP. If you have the Night Vision mod, keep it and refund 4 SP. If you have the Vengeful Riposte mod, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 12 is invested. Professions: If you had the Fishing profession, all EXP may be transferred to any other profession. If you had a Tool with the 'Crafting Die' enhancement, you may post it for re-evaluation with the Ambition or Crafting Attempt enhancement (item name/description may not change). If you retake the Earning a Living quest in order to change professions, your EXP resets to 0 for the new profession. Edit your existing shop thread with your new profession information. Housing: Existing Guild Halls and Player Housing have been removed. They may be repurchased through the Housing Evaluation template. Players who previously bought a home or hall have been reimbursed for the total col cost in their original housing application. If a guild had shared col lost due to the removal of a guild hall, PM the details to @Teion for review/reimbursement.
    • Aereth

      2.5.2 New Mechanic: Thread Invasion/Protected Threads   11/08/2017

      Hello Players,
      Once again your feedback is needed, so head over to the thread and tell us what you think. LINK  

Hei

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About Hei

  • Birthday 05/08/1994

Guild Information

  • Guild Name
    Guardians of the New Dawn
  • Position
    Head of a Door

Profile Information

  • Gender
    Male
  • Location
    Germany, Hessia
  • Interests
    Pen and Paper Roleplay; Reading (Manga, Fantasy, Sience Fiction); Programming and gamedevelopment; Nature ( showing it to kids)
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    65

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  1. Daily Craft Attempt 1: Daily Craft Attempt 2: Daily Craft Attempt 3: Daily Craft Attempt 4: Daily Craft Attempt 5: Daily Craft Attempt 6: Daily Craft Attempt 7: Daily Bonus Craft: Created: 3 uncommon weapons 2 Rare weapons Started Day with 18 T1 Mats Ended with T11 Mats Started with 535 EXP Ended with 565 EXP
  2. Hei had had his fun with Pinball, and after he had sent him the mats, both of them had 16 mats to end the day with. So began their evening in the warm and cosy room of the <<Gorgeous Tortoise>> with Pin taking a way to big sip of his mead and then telling him, that it wasn't his first choice for drinks. "Well, next you can choose what to order, but as it was my loss, I at least wanted to get the drink i want to have" he exclaimed and take a big sip of the warm drink. The rest of their party time, they talked about this and that, and had a few more different drinks, and Hei enjoyed the time they spent together. When Pin stood up and told him, that he would head out now, as it was a while of walk, Hei stood up too and said bye to his friend. "It was really fun being with you, we should do this again some time. Take care and don't get lost" he said with a smile, then he took a last sip of his drink and waved Pinball goodbye. When the youngster was gone, he sighted and made his way to the bartender to pay his bill, after that, he left and made his way back to his shop.
  3. Hei had ordered the drinks without thinking about it, but as he was sure that Pin had gathered more mats than him, he had no problems with it. Once they sat down, Pin had started to talk about the mats they had gathered and opened his inventory, Hei followed his example and when his eyes fell on the little amount of mats he had gathered, a grim expression wandered over his face. When Pin then sent his list of things he had found over, Hei felt even worse. "You really have been successful with this fishing. I didn't get close to this. Here have a look" he told his friend end sent him his list of things, which were just 11 Mats. The maths was pretty simple, Pin had to send 5 Mats over to him, then both would have 16 mats total. And the items he had found in the treasure chest, Hei was not interested in those. "Well, let's do 16/16 with the mats and you can have all the items you found." Once they had traded the mats, so both would have the same, and the drinks had arrived, Hei had a look at his glass and the golden liquid looked as good as ever, when Pin asked him, what type of drink this was, he simply responded by saying "Well, it's liquid sunshine, caught by the giant bees of the second floor. But if you'd like to know which real word drink it resembles, it mead" and he took a deep sip of his drink.
  4. Daily Craft Attempt 1: Daily Craft Attempt 2: Daily Craft Attempt 3: Daily Craft Attempt 4: Daily Craft Attempt 5: Daily Craft Attempt 6: Daily Craft Attempt 7: Daily Bonus Craft: Created: 3 uncommon weapons 2 Rare weapons Started Day with 24 T1 Mats Ended with 18 T1 Mats Started with 505 EXP Ended with 535 EXP
  5. When the monster dropped into the red, it started moving again and Hei jumped back a few meters while the monster began to turn around. Eatos, who was on the monsters other side used this to release a second attack against it, but her damage wasn't high enough to kill the nearly dead monster. Before the monster started her attack, she told him to end the fight and Hei was sure he knew hot to do it. He began running in a circle, hoping that the beast wouldn't be able to turn as quick as he could ran and began charging a lower level swordskill, that would be the beasts end. His plan seemed to work, as he slowly but steady was about to move into the monsters back. Just when he was about to release the swordskill the beast used a weapon Hei had not been aware of, as it whipped at him with a tail of ice it had hidden underneath the snow. The icicle crusted ball at the tails tip crushed into his body, sending him flying and doing quite a lot of damage, but he was still above 50% and before the monster had another chance to attack him, he charged the skill again and released it. The spear hit the monster three time, two quick stabs with the tip and a last blow with the butt of the spear, that made the snow beast shatter. "Oh, that was some good fight, I'm happy that there are no broken bones in this game" he said to Eatos, while he walked back to her. When he looked at the dissolving monster a pop-up appeared and told him, that he had found 750 col and <<The Essence Of Steel>> Hei: 299/460 HP | 16/46 Energy | 3 ACC | 3 EVA | 9 base dmg | Hate: 3<Snow Beast>: 0/250 HP | 160 dmg | Partial Phase -> min 24 dmg through MIT deadEatos: 340/340 HP | 30/34 ENG | 5DMG | 3 EVA | 3 ACC | 9 MIT | Hate : 1
  6. Hei was an early morning person, so he normally woke up before the sun rose, but he had his lazy days when he would sleep till noon, and today was one of them. When the message arrived he was still in bed and sleeping, but the soft bell sound was enough for him to wake up. As he wasn't sure what had happened, he jumped up in bed, just to see that it was still early and there was nothing in his room. He fell back onto his bed and was about to close his eyes again, when he realized what it might have been that had awoken him. - Why the hell would someone send me a message this early in the morning" he wondered when he saw that there really was a new message. He opened it, just to see whom he had to tell that he was still asleep. When he read the message, all his anger disappeared and instead he was pretty excited. "Oh yeah, this one will be quite easy, but I like being together with Saphira, it's always fun with her" he said to himself. He was about to send her a message, but when he reread the message he saw that she was waiting already and he quickly made sure he had his gear ready and left his house. Once he reached the teleporter, he didn't hesitate to port to the second floor, and without much searching, he was able to find her. "Hello there, here i am, so let's get going, but if you don't care, could we stop somewhere to get some breakfast first?" OOC Spoiler:
  7. Hei was more or less a regular in this tavern, so he was amused by Pins facial expression. He could see his guild mate was really impressed with what he saw, and shortly after that, he also saw and heard that he had not been in many taverns since he had been here in SAO. "Well, we could just sit down anywhere, but I have a better Idea" he said, when Pin asked him, where they would sit. After making sure that Pin would follow him, he barged his way through the crowd of people that sat and stood close to the counter and the stair to the second floor and lead them to a table that was going around the tank. A few NPCs were sitting there, but Hei knew them and so he simply sat down. "What do you say, is this a good place to sit?" When one of the rough and adventuring looking men turned to them and asked, what they were up to, Hei told them that hey were here to have some drinks to celebrate their return from a gathering trip. With that said, he ordered the firs round of drinks, for both of them and the four NPCs closest to them.
  8. Hei's Items

    Name: Dragons Claws Your Profession: Tailor Your Rank: Rank 6 ID: 91847 Roll: 10 Item Type: weapon Tier: T1 Quality: rare Enhancements: ACC (1), DMG (1) Description: Heavy gauntlets made of dragon leather. The scales glow if one lands a critical hit. Post Link: leave blank Name: Apocalyptic wraps Your Profession: Tailor Your Rank: Rank 6 ID: 91849 Roll: 8 Item Type: weapon Tier: T1 Quality: Uncommon Enhancements: Damage (1) Description: Handwraps made from ragged cloth, looks like it's from a post apocalyptic game. Post Link: leave blank Name: Apocalyptic wraps Your Profession: Tailor Your Rank: Rank 6 ID: 91851 Roll: 6 Item Type: weapon Tier: T1 Quality: Uncommon Enhancements: Damage (1) Description: Handwraps made from ragged cloth, looks like it's from a post apocalyptic game. Post Link: leave blank Name: Glyph wraps Your Profession: Tailor Your Rank: Rank 6 ID: 91853 Roll: 7 Item Type: weapon Tier: T1 Quality: Uncommon Enhancements: Accuracy (1) Description: Handwraps made from soft leather, enhanced with magical runes to guide the wearers hands Post Link: leave blank Name: Thunder Stormers Your Profession: Tailor Your Rank: Rank 6 ID: 91854 Roll: 10 Item Type: weapon (boots) Tier: T1 Quality: rare Enhancements: Paralyze (2) - Paralyze on 8-10 Description: Heavy leather combat boots invoked with the essence of thunder. A skilled warrior can kick and enemy and release the essence, sending electroshocks through their body. Post Link: leave blank
  9. http://www.sao-rpg.com/topic/14535-f1-tailor-shop-the-hanger/?do=findComment&comment=532157 Hei had been working on Mars' orders he had to get done when a girl entered his shop, as she wandered of, looking at the items he had in stock, he didn't bother and continued looking through his mats to find the one that would be fitting for the weapons he was going to craft. Before he had decided which one should be the first, the girl walked over to him and asked: Excuse me, but how much for the Cloak of the Sea? Hei had to have a short look into his book to see it was an uncommon item he had once crafted, so it's costs would be 400 col, but as he had never seen the girl before, he said: "Greetings, the Cloak would cost 400 col, but as it seems you are here the first time, I will offer it to you for free. It's my pleasure to help you and all the other lower level players to reach your goals. If you take it as a gift, I would just ask you, to tell all other players you know about my shop." @Krysta crafting Daily Craft Attempt 1: Daily Craft Attempt 2: Daily Craft Attempt 3: Daily Craft Attempt 4: Daily Craft Attempt 5: Daily Craft Attempt 6: Daily Craft Attempt 7: Daily Bonus Craft: Created: 3 uncommon weapons 2 Rare weapons Started Day with 7 T1 Mats Ended with 0 T1 Mats Started with 479 EXP Ended with 505 EXP
  10. Hei was waiting for his dragon snacks, as he was about to start looking for a familiar, so he was very happy when he got a message by Pin, that told him, that he had finished the first snack he had ordered. - It's just one, but it is better than none, so I should pay him a visit and grab my snack- he thought and finished what he was doing. When he left his store, he closed the door and made sure to turn the sign, now telling everyone, that he wasn't available, but orders could be sent to him. Walking through the forest he came closer to pins shop, and when he finally arrived his friend was just taking out some desert from the oven. "He Pin, that looks like it will taste real good. I heard you got me a first snack ready. " he said once he was close enough. After talking for a while, he got his snacks and left. +Hot Dragon Snack
  11. Hei had just asked Pin about the tavern they would visit, when he started grinning by just hearing the name. - I would say, that answers my question- he thought and a smile appeared on his face too. "It might be funny, depends on what you would declare as funny. I have to say, the tortoise really is gorgeous and one shouldn't laugh about it." he told his friend. When Pinball then asked him to lead the way, as he didn't know where to go, Hei simply started walking, leading them trough narrow alleys and over one or two big plazas until the finally reached their destination. In front of them was a three story brick house with a wooden balcony. It looked very welcoming, and it had a small sign over it's decorated entrance. The door was a symbolic painting of a tortoise with the name of the pub written beneath it. "Here we are, the gorgeous Tortoise. And don't forget, the tortoise doesn't like it if you laugh at it" he said with a wink. The inside of the tavern looked like it came out of an adventure story. There was a fireplace burning and a few people had hanged their cloth to try. The dim light that was emitted by the fireplace and a few tallowcandles didn't even reach the corners of the room, but the smoke made it hard to breath. There were multiple tables with benches next to it, but most of them were filled with adventurous looking NPCs or other players. Behind the counter there was a bold man, who looked as if he could throw out a giant if he ever had to. The man was cleaning a mug with a probably dirty rag. But there was one thing in this room that made it look really strange. There was a fish tank that was so high, it went through the buildings stories and within this tank, there was a gorgeous looking dragon tortoise.
  12. When Mars entered the Hanger, Hei had been busy sorting his mats, as he wanted to be ready for any order that would come. So it took him some time before he noticed the man standing at the counter. "Oh, welcome to the Hanger. my name is Hei. How can I help you" he asked the man, who asked him to create a full set of amour as well as a weapon. On regard of the man telling him, that he might wait as long as it takes, Hei told him, that he would start crafting instantly, but that his was close to no mats, so he asked the player if he would pay his order in mats. Later that day he began working on Mars weapon, and after just one bad item that he had to salvage to not lose the material he got lucky and created a rare weapon. It was not quite what Mars wanted, but it was ok. After that, the day just was a series of failures, so he had created and destroyed many items. At the end of the day, he had just lost on material and created one rare weapon, but he was not happy about this outcome. Daily Craft Attempt 1: Daily Craft Attempt 2: Daily Craft Attempt 3: Daily Craft Attempt 4: Daily Craft Attempt 5: Daily Craft Attempt 6: Daily Craft Attempt 7: Daily Bonus Craft: Started Day with 9 T1 Mats Ended with 7 T1 Mats Started with 459 EXP Ended with 479 EXP
  13. After Hei had been lucky and got some new mats, he once again tried to craft the perfect Armour Pinball had ordered, but it seemed that this armour just wasn't meant to be. He put all of his resources into the project, but it was impossible for him to craft something that was better than rare. A few of the mats were even so bad, that they had to be broken back down into mats after crafting, as the items were so bad, he couldn't sell them to anyone. With himself being unable to create what he was looking for, he made sure that he would get his hands on the rare monster drop to enhance the prototype of the armour he had created back when he got the order. Daily Craft Attempt 1: Daily Craft Attempt 2: Daily Craft Attempt 3: Daily Craft Attempt 4: Daily Craft Attempt 5: Daily Craft Attempt 6: Daily Craft Attempt 7: Daily Bonus Craft (Plushie) Started Day with 16 T1 Mats Ended with 9 T1 Mats Started with 431 EXP Ended with 459 EXP
  14. (PP-F1) Piggy Slaying

    Hei was about to stand back up when the boar arrived at him. It was about to attack, but before it was close enough Hei saw the small girl jump at it, her dagger glowing pink and leaving an arc in the air where it had been. Faes attack went over the mob, but she didn't. She tackled the boar and it was thrown away from him, which allowed him to really stand back up. As the girl said, that she would hit it the next time, he decided to let it live for her to kill it, no matter how long the fight would go on. There was no problem with the beast hitting him, as his HP were so much higher than it's damage, that it would take forever for it to kill him. He was more afraid of Fae getting hurt, but she had armour that would prevent most damage. "Ok, do your best and believe in you. I'll distract it further" he told her, while he walked over to the boar, and put away his weapon. "HERE WE GO! I'LL KILL YOU WITH MY BARE HANDS!" he bellowed at the boar which quickly tried to ram him and slit his legs with its tusks, but Hei was way to quick, jumping away from its attacks. -3 DMG | -weapon -> weaponless attack (1 DMG) -Stats- Hei: 430/440 HP | 44/44 Energy | 3 EVA | 3 ACC | 1 DMG Fae: 60/60 HP | 1/6 Energy | 0 EVA | 0 ACC | 3 DMG | 1 MIT Boar: 6/30 HP | 9 DMG
  15. The mimic hadn't been a problem for him, and so he hadn't really cared how powerful the attack was, but it sure surprised him to see the strength of his own attacks. Quickly after that, Pin agreed with them leaving the forest for once and returning to the town of beginning to take the break they had earned. Hei already knew, that Pin had more, but he was really interested in how many mats he had been able to gather and when Pin just walked over to the stream to find another one he was visibly annoyed with his pal having so much more luck than he had. On the hole way back to town he thought about how effective the fishing skill had been today, and he was wondering, if he should get it for himself. Once they arrived at the towns outskirts Pin stopped and asked him, if it had been fun and even without being super successful Hei was satisfied with their gathering. "It wasn't really what I would call fun, but it was way better than going out alone, that's for sure" he replied and waited for Pin to lead on, but the boy wouldn't move, but ask him, if he knew any good place to get some drinks. "Of course I know exactly what we are looking for. Have you ever heard of <<the gorgeous Tortoise>>?" he asked his friend. In case of Pin not knowing it, Hei will lead them towards the pub.
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