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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.

      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      [Live] 2.5.0 Patch Notes   10/02/2017

      <<2.5.0 Patch Notes>> Main Guide: The main rules/tutorial section has been rewritten. Resources: A Resources section has been added. This contains reference material such as the SP/Level chart, Skills list, Enhancement list, individual profession stats, and a new FAQ. General Rule Changes: Word count requirement in Merchants & Shops section has been reduced to 100 from 150. Col logs are no longer required to include in journals. The Banker system will be used to track currency/materials going forward. New characters and Rebirth characters may choose a Starter Package containing a variety of basic equipment, col, materials, and/or potions. NK/KE tags have been removed. The table for SP gain based on the number of players in a thread has been removed. SP gain is now issued at 1 SP per 3 posts, up to the number of completed pages. (e.g. 3 SP for three pages, requires at least 9 posts) A Skill Refunding System has been added. Players may now pay a col cost to remove known skills and receive a refund of the invested SP. Rules on vanity items have been clarified. Health regeneration outside of combat has been adjusted to (10 * Tier) per post. Stealth and Stealth Detection no longer have a base rating for players. Both now use a LD roll plus a Stealth Rating/Stealth Detection modifier. NPCs and monsters still utilize a base rating (10 as a baseline for player-created mobs). 'Using cover' no longer adds to Stealth Rating. Low light or darkness conditions grant a +1 to Stealth Rating, down from +2. Switch has been added as a game mechanic (no longer a skill). Players may call for a Switch when landing a successful attack. If the Switching player also lands an attack, a Switch is performed and the two players may immediately swap hate values. Players are required to post their level, stats, equipment, skills, etc., in their first post in a thread. This should be a snapshot of your character and should not be changed after the initial post. Players are still allowed to declare their characters at a lower level or with fewer items than what they currently have, but may not claim items that have not been approved or were obtained in an unlocked thread. Turn order rules have been modified slightly to reflect the leniency of Boss Raid combat. Players may post in any order so long as each player and the enemy has gotten one action in a single round. Outside of Boss Raids, parties may have a maximum of 4 players. Combat with more than 4 players should follow a Group order similar to boss raids. When fighting multiple enemies, players must now make individual rolls for each mob. This applies to both making attacks against multiple enemies and multiple enemies making attacks. One roll no longer applies to/for all targets. The Running Away mechanic has been updated. Running away from combat now uses a LD roll with a set of situational modifiers. The col/material values and frequency in the loot table have been adjusted. Labyrinth searching rules have been adjusted. The map fragment system has been removed. Bonus rewards for scouting and defeating the field boss have been adjusted. Housing and Guild Halls have been completely revamped. PvP rules have been adjusted. Players must make an initiative roll when engaging in combat with other players. The extended Player Killing rules/restrictions have been removed. Rules on player cursor colors have been expanded. There is now a strike system for criminal infractions that would cause a player's cursor to turn orange. Killing a green player outside of a duel now results in a permanent orange cursor. An NPC Guard mechanic has been added. Orange players may now enter safe zones, but must stealth/run from guards in certain safe zones. NPC guards have a Stealth Detection rating equal to (Floor / 3), rounded down. Added more detail to character death rules. The RGQ system has been removed. Crafting Changes: Fishing as a profession has been removed. It is now a skill. The CD result chart has been adjusted across all professions (except Merchant). Good and Bad quality items have been removed from the CD result chart. Salvage chances have been adjusted. Alchemists now have a chance to salvage one or both materials when attempting to craft crystals. Crafting Die tools no longer have an effect. Consumables, familiars, housing, and some items still provide EXP and Crafting Attempt bonuses. The process of crafting Feasts has changed slightly. Cooks may now take 3 identical food items and spend two materials to combine them into a Feast. A Feast can be used in a thread to provide that enhancement to up to six players. Artisan craftable item types have been modified (Trinkets, Jewelry, Sculptures). The buffs they can provide are largely unchanged. Alchemist craftable item types have been modified (Salves, Potions, Crystals). The buffs they can provide are largely unchanged. Skill Changes: Extended Weight Limit Removed Ranks - 15 SP cost Now adds +3 Battle Ready Inventory slots Adjusted Mod: Large Pockets Now has 3 Ranks Cost set to 5/3/2 SP (10 total for Rank 3) Now increases single Battle Ready Inventory slots to 7/10/15 Removed 'Larger Pockets' and 'Largest Pockets' mods New Skill: Fishing Cost: 10 SP Effect: Use a dice roll to fish something up based on a natural CD result: Gatherer Now has a chance to yield 1-3 bonus materials based on a natural CD result Sneak & Hide Renamed to 'Hiding' Now grants +1 Stealth Rating per rank New Rank 3 Mod: Untraceable Cost: 9 SP Effect: Negates the effect of the Tracking skill against the user. New Rank 3 Mod: Blindside Cost: 9 SP Effect: Gain +2 Stealth Rating. Natural BD rolls of 9-10 reduce the target's accuracy by 1 for one turn when attacking from stealth. New Rank 5 Mod: Vanish Cost: 12 SP Cooldown: 5 Turns Effect: Allows the use of a post action to re-enter stealth while in combat. Getting a killing blow on an enemy allows Vanish to activate without using a post action. Search & Detect Renamed to 'Searching' Now also grants +1 Stealth Detection per rank Mod: Night Vision Now requires Rank 1, down from Rank 3 Cost reduced to 5 SP, from 9 Mod: Reveal Now also grants +2 LD when searching for Labyrinths and allows Labyrinth searches at 15 posts. Mod: Tracking Now requires Rank 3, down from Rank 5 Cost reduced to 12 SP, from 15 Tracking requirements for monsters, players, and NPCs have been clarified. Mod: Detect Cost reduced to 9 SP, from 15 No longer uses or affects Tracking. Now Grants +2 Stealth Detection. Grants +1 LD when searching for sub-dungeons and labyrinths Battle Healing Now recovers 1% of max HP per rank, instead of (Rank * 5 * Tier) Mod: Emergency Recovery Cost reduced to 10 SP, from 15 Now recovers 10% of max HP, down from 25% Block MIT gained is now set per rank: 5/8/12/18/25, down from 1 MIT per SP invested. New Rank 3 Mod: Shield Bash Cost: 10 SP Cooldown: 2 Turns Energy Cost: 10 Energy Effect: Make an attack with an equipped shield. On a hit, deals (Base * 10) damage, stuns the enemy for one turn, and applies paralyze/thorns/flame thorns enhancements present on the shield. Note: When calculating Base Damage for Shield Bash, Weapon Skills do not apply. Mod: Safe Guard Reworked into 'Rampart' Added a 5 turn cooldown Added energy cost of 8 Now uses a post action to reduce final damage that would be dealt to you by 25% (rounded down). Effect lasts until the beginning of your next turn. Energist Removed Ranks - 12 SP cost Now adds (5 * Tier) to total energy, instead of (Rank * 2) Howl Added energy cost of 10 Mod: Focused Howl Added energy cost of 8 Parry Increased SP cost to 12, up from 10 Added a 1 turn cooldown Energy cost has been fixed at 5, instead of (2 * enemies parried) 50% damage reduction has been specified to apply to the final damage (after mitigation). Effect applies to the next attack against the user, and cannot reduce damage from multiple enemies at once. Mod: Vengeful Riposte Increased SP cost to 12, up from 10 Added a 3 turn cooldown Damage reflected is now 50% of raw damage, up from 25% of damage taken. This damage can still be mitigated. Switch Skill has been removed. Two-Handed Weapons The +2 DMG bonus for 2H weapons has been clarified in the first rank of 2H weapon skills. All Weapons The Ferocity and Finesse mods have been condensed into a single description. You must still specify the weapon type when acquiring the mod(s). Mod: Ferocity Rank requirement set to 3, instead of ranging from 1-5 Now increases base damage of all sword arts for the chosen weapon by 1. Mod: Finesse Rank requirement set to 3, instead of ranging from 1-5 Now has 3 Ranks Cost adjusted to 5/3/2 SP (10 total for Rank 3), down from 15 at Rank 5 Now reduces energy cost of all sword arts for the chosen weapon by an amount equal to its rank. Mod: Quick Change Cooldown reduced to 3 turns, down from 5 Now allows the user to swap, equip, or unequip a weapon in their Battle Ready Inventory. Mod: Stamina Now reduces the energy cost of all attacks by 1. Heavy Armor Increased the amount of MIT gained to 8>12>18>25>35, up from 3>7>12>20>30 Mod: Athletics Bonus health increased to (15 * Tier), up from 15 Mod: Stonewall Bonus health has been adjusted to (15 * Tier), instead of equal to mitigation from other skills. Now also grants 10 MIT when wearing heavy armor Now also reduces damage taken from damage over time effects by 25% (rounded down) when wearing heavy armor. Light Armor Adjusted the amount of MIT gained to 5>8>12>18>25, down from 3>7>12>20>30 Mod: Athletics Bonus health adjusted to (10 * Tier), from 15 Familiar Mastery 'Accurate' now has 3 ranks. 'Assistant' now provides bonus EXP (crafting attempts at max profession rank) instead of CD. Meditation Removed Ranks - 8 SP cost Added a 5 turn cooldown Now recovers (3 * Tier) energy. Getting hit by an attack before the beginning of your next turn reduces the energy recovered to (2 * Tier). Survival Added 3 SP cost Increases out of combat health regeneration to (15 * Tier), instead of 20. Enhancement Changes: Life Steal has been renamed to Vampiric. The Crafting Die enhancement has been removed. Alchemist and Artisan item types for enhancements have been modified. Sword Art Changes: Multipliers have been simplified to a single number (x6) from the two-part formula (2x3). Several descriptions have been updated. Quest Changes: The 'Redemption' quest has been revamped. The level and repeatable restrictions have been adjusted to affect only the bonus SP rewards: The First Few Lessons Are Free The Second Lesson is Also Free The Third Lesson is Just As Free The Fourth Lesson is Actually Free The Venemous Warg Repeating the 'Earning a Living' quest now allows a player to change their profession. Changing professions will reset experience to 0. Repeat completions of the Earning a Living quest will only award bonus materials if the quest-taker is changing their profession. The following quests have been removed: «Witch of the West and the Three Treasures: T.M.H & S.B.» «Witch of the West and the Three Treasures: T.L.C.» «Witch of the West and the Three Treasures «The Falling of Tagas» Housing Changes: The cost and size of Player Housing is now determined by a 'plot size'. The plot size dictates how many room slots, yard slots, and stories a house can have as well as the initial cost when purchasing. Purchasing a PK-accessible home (outside of a safe zone) has an additional cost. Buffs from Guild Halls/Player Housing now comes from the type of room, rather than furniture. Certain rooms for Player Housing have upgrades. Player Housing buffs must be assigned to a player. Home owners may use the Housing Evaluation topic to re-assign a room's player(s) once every 30 days. New/Rebirth Character Changes: Players who have submitted a new or rebirth character journal for approval in the past 30 days are eligible to add one of the starting bundles. <<2.5 Update Survival Guide>> Skills: If you spent more than 15 SP on the Extended Weight Limit skill, refund any SP over 15. If you have spent less than 15 SP, the skill is inactive until a total of 15 is invested. If you spent more than 12 SP on the Energist skill, refund any SP over 12. If you have spent less than 12 SP, the skill is inactive until a total of 12 is invested. If you spent more than 8 SP on the Meditation skill, refund any SP over 8. If you have spent less than 8 SP, the skill is inactive until a total of 8 is invested. If you have the Parry skill, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you have the Survival skill, you must spend 3 SP to continue using it. Otherwise, it is inactive until a total of 3 is invested. If you had the Switch skill, remove it and refund 10 SP. Mods: If you have the Detect mod, keep it and refund 6 SP. If you have the Tracking mod, keep it and refund 3 SP. If you have the Emergency Recovery mod, keep it and refund 5 SP. If you had Rank 1 or 2 of the Ferocity mod, lose it and receive a refund of the SP spent. If you had Rank 3 or 4 of the Ferocity mod, you must spend 6 or 3 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you spent more than 10 SP on the Finesse mod, refund any SP over 10. If you have the Large Pockets mod, you must spend 1 SP to continue using it. Otherwise, it is inactive until a total of 10 is invested. If you had the Larger Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 2 SP. If you had the Largest Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 5 SP. If you have the Night Vision mod, keep it and refund 4 SP. If you have the Vengeful Riposte mod, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 12 is invested. Professions: If you had the Fishing profession, all EXP may be transferred to any other profession. If you had a Tool with the 'Crafting Die' enhancement, you may post it for re-evaluation with the Ambition or Crafting Attempt enhancement (item name/description may not change). If you retake the Earning a Living quest in order to change professions, your EXP resets to 0 for the new profession. Edit your existing shop thread with your new profession information. Housing: Existing Guild Halls and Player Housing have been removed. They may be repurchased through the Housing Evaluation template. Players who previously bought a home or hall have been reimbursed for the total col cost in their original housing application. If a guild had shared col lost due to the removal of a guild hall, PM the details to @Teion for review/reimbursement.
    • Teion

      State of the Site Discussion   10/03/2017

      Please provide your thoughts and opinions! This discussion will affect the future of the site, so it's important that we get as much feedback as possible.
    • Aereth

      2.5 PK Rules / Thread Tags Discussion   10/16/2017

      Hello Players,
      Once again your feedback is needed, so head over to the thread and tell us what you think. LINK


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About Hei

  • Birthday 05/08/1994

Guild Information

  • Guild Name
    Guardians of the New Dawn
  • Position
    Head of a Door

Profile Information

  • Gender
  • Location
    Germany, Hessia
  • Interests
    Pen and Paper Roleplay; Reading (Manga, Fantasy, Sience Fiction); Programming and gamedevelopment; Nature ( showing it to kids)
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  1. Shortly after he had replied to Pinballs message, he got Pins answer, containing the information he needed. As this was going to be a gathering tour on the first floor felt save enough to not equip his armour, and instead he took out the Harbingers Cloak and put it on. - Ok, with it's enhancement, it should be easier to find some mats once I am with Pinball - he thought. When he was ready he left the hanger and locked the door, also setting up a sing that told everyone that he would be closed till the day after. Enjoying the sun on his little tour through the town of beginnings, Hei tried to remember what he knew about Pinball. - I think he is in the lower levels, maybe five or six, but I am not sure about it. I know that he has a cloak from the harbingers, just as I have, and he ordered light armour, so he probably is a damage dealer. If he has a profession, I don't know what, but there will be time to find out - this little of information was all he knew about Pinball. Realizing that he knew so little, he made it his goal for today to learn a little about him, as he wanted to know more about his guild members. Soon he arrived at the gate that lead out of town and he left the save zone. not far away, he saw Pinball sitting in the grass and walked towards him, waving and yelling: "Hey Pinball, I've arrived!"
  2. Hei had been up early today, so most of his work was already done when a message from Pinball arrived with a bell sound. He was surprised to get messaged, as nothing within the guild was planned for today and he rarely got messaged from anyone except Stryder, who regularly sent him invites to go and adventure. So when opening the menu and seeing that the message was not from Stryder, but from Pinball he quickly opened to read what it was about, as he suspected that there was an emergency. When he read, that Pinball was just asking, if he would like to join for a day of gathering he was relieved tat there was nothing wrong with his guildmate. - Well, I could really have a break from all this crafting, so why not meeting with Pinball - he thought, before getting ready to meet him. Once he was ready, he realized that Pin hadn't told him where they could meet, so he opened the message tab of the menu and answered:
  3. It was early in the morning when Hei woke up, normally he would have just turned and continued sleeping, but there was a thought stuck in his head that wouldn't let him sleep again. The day before, Pinball had come to his shop and had ordered a light armour piece and he had already paid. Hei had had many attempts, but he hadn't been able to craft a piece that was good enough for his guild mate. So he would get up this early, quickly had breakfast and started working on the piece of equipment. The first few attempts weren't successful, but at least he was able to salvage the materials from the bad items. Later he was able to create a few pieces of equipment, that were good enough for someone to wear them, but they weren't good enough for what Pinball ordered. Daily Craft Attempt 1: Daily Craft Attempt 2: Daily Craft Attempt 3: Daily Craft Attempt 4: Daily Craft Attempt 5: Daily Craft Attempt 6: Daily Craft Attempt 7: Bonus Craft Attempt (plushie) Started Day with 9 T1 Mats Ended with 5 T1 Mats Started with 347 EXP Ended with 369 EXP
  4. It was gonna be a boring day, as most of the days, when he worked in his shop instead of going to the higher floors and fought or even gathered materials, but there was a disruption to the boring silence when Pinball opened the door. He came in and the first thing he did, was to apologize to Hei, that he hadn't got some extra materials. Hei had to smile, as he had seen things like this a few times, when newer players said they would gather lots until they found out how boring it was. "It's not that bad, I don't need any extra mats, so feel free to stop gathering if it is boring. If you want to, i can tell you how to make it way more interesting" he added, but Pinball was already up to something else. When he put a heap op mats on to the counter and added an order form, Hei was ready to take on, what his guild made would order. "Ok, I'll work on it and will inform you once I finished it. And in terms of making it up to me, you can just drop by here now and then, and maybe go on a gathering trip with me." When Pinball had left again, Hei had a look at the order form so eh knew what he was doing for his mate. So he was going for some light armour to boost his evasion, that was exactly Hei's stile, as he had armour like this too. He quickly picked some of the mats and began working on them, but it wasn't going well. The first one just exploded after he had put it in general shape. He continued his work and after creating a rare piece of armour, he even ranked up in his crafting. At the end of all the crafting, he had created a few uncommon items and something rare, but none of the mats had been of high enough quality to craft a perfect item from it. Daily Craft Attempt 1: Daily Craft Attempt 2: Daily Craft Attempt 3: Rank up (323 EXP) Daily Craft Attempt 4: Daily Craft Attempt 5: Daily Craft Attempt 6: Daily Craft Attempt 7: Bonus Craft Attempt (plushie) Started Day with 15 T1 Mats Ended with 9 T1 Mats Started with 313 EXP Ended with 347 EXP
  5. A Tailor's Needs <<EAL>>

    ... Furious Spike ... --- Stats ---
  6. A Tailor's Needs <<EAL>>

    - God damned, I have to be more careful. How is it possible for something as big as a sabretooth tiger to hit me, even with my enhanced speed? - Hei thought, while he jumped to the side, evading one of the tigers attacks. The beast was still quick and even with it's pretty slow movements it made him cough. Panting hard, Hei began running to flank the tiger, jumping over a bush on the ground. Then he slid towards the beast, charging a sword skill and releasing it just before he arrived at the mob. When the spear flashed forwards, the tiger ducked underneath it and started an attack on its own, but missing Hei. "Hah, there you go" he yelled, while he charged another sword skill, carefully dodging the tigers claws which it swung at him multiple times. Once the skill was charged, he thrust the spear forwards, but he lost the grip and the weapon went flying towards the beast, that fell to the ground, so the weapon flew over it and got stuck in a nearby tree. --- Stats ---
  7. (PP-F1) Piggy Slaying

    Hei was paying great attention to the boar, as he had to make sure it would focus it's attacks on him. Maybe Fae was strong enough that a single attack wouldn't be so bad, but Hei was gonna protect her, so he simply looked the boar into it's eyes to make it even angrier. When it was close enough Fae released a swordskill at it and this time the dagger slashed the boar, dropping it's remaining HP by half. "That was a nice attack, one more of those and you got it" Hei said, while the boar was running after him. The scene must be funny to watch from the outside, with the big armoured and armed guy running from low level boar, while the small girl attacked it with a small dagger. When Hei thought about that, he had to smile. After another round, he began breathing really heavy, as he had forgotten, that exhaustion was a thing in sao. The moment he reduced his speed, the boar charged in, but Hei used his reflexes to jump out of the way. -Stats- Hei: 430/440 HP | 43/44 Energy | 3 EVA | 3 ACC | 9 DMG Fae: 60/60 HP | 1/3 Energy | 0 EVA | 0 ACC | 3 DMG | 1 MIT Boar: 6/30 HP | 9 DMG
  8. With Atzo jumping the serpent and landing the killing blow, Hei realized, that the fight was over. As he wouldn't need to attack the serpent, he was getting ready to search for the wares, they had been looking for, but before he could start, Atzo told him, that he had to leave now, but that he was happy how their day had been and that he hoped for Hei to consider his request. Hei simply said goodbye to Atzo and watched him disappear in the flickering hot air. - Ok, so now I am on my own, but it shouldn't be to hard to find my way back, once I got the wares - he thought, while turning around to search the next dune, and this time he was lucky, finding a buried chest, that contained the wares he was looking for. Making his way back to the town, he brought the wares to the NPC who had asked them to search for them and so finished the quest. --- Summary --- Hei: 2 T1 mats | 800 col | 2 SP | Extra Skill (Survival) Atzo: 2 T1 mats | 200 col | 1 SP
  9. A Tailor's Needs <<EAL>>

    The buff the fish had granted greatly helped Hei, as it increased the recharge of his energy by a factor of four. So now Hei just had to jump around a little, evading the big angry sabretooth while his energy quickly recharged. The moment it had recharged to a level, where he was able to use the same swordskill, he had used to kill the second one, he began running, just to then let himself fall to the ground and roll a few times to stop. The tiger that had followed him wasn't that quick and charged further across the clearing. Hei used the distance to stand up and charge at the beast, jumping into the air and launching the spear into it's chest. The glowing spear dug deep into the flesh, but the beast was moving rapidly, turning around greeting Hei with it's big fangs. The tigers bite was hard and Hei's HP dropped quite a bit. He had to be careful now, as the beast had dropped down to yellow and his own Health wasn't that high either. --- Stats ---
  10. A Tailor's Needs <<EAL>>

    The landing after his last attack wasn't as well, as Hei had hoped for, ash he had to sidestep the second sabretooth, that was clawing at him. This sidestepping made him stumble, but he was able to regain his balance before falling to the ground. With the little energy he head left, he wasn't sure how he would be able to deal the high amount of damage, that was still necessary to kill the second one. In the back of his mind he knew, that he had an item, that might be able to help him, but he would need some time to get it out of the inventory and use it, without being attacked by the remaining beast. Shouting at it, he ran towards a big tree to lure it into launching itself at the tree, so he would have some time to open his menu. The plan was simple and he didn't thought, that it would work, but when the monster hit the tree with power and went down, knocked dizzy by it's own speed, he quickly opened the inventory and browsed through the items he had on him. "Nice, there it is" he said, when he found the piece of grilled fish, took it out and ate it. Next to his name a sign appeared, showing him, that his energy would recharge faster now. --- Stats ---
  11. A Tailor's Needs <<EAL>>

    As the fight continued Hei began understanding their tactics even better and was able to predict how the big tiger like beasts would move and where they would attack. Using this he managed to evade all of their attacks, but there wasn't enough time to charge another big attack against them. After a while, he saw a window of opportunity and started to charge the next flailing attack against them, but before the weapon was charged, the skill got interrupted by his energy running low. - Oh, that is not good. I need a little moment to check how little is left - he thought, while trying to get away from them just long enough to see that he had less then a third of his energy left. He remembered a skill he had once seen on another spear user, but never used himself, that included jumping in the air, so he charged at the yellow HP tiger, jumped into the air, evading the other's attack this way and ramming the spear through its head. When he ripped it back off again, the tiger burst into pixels. "Whoo yeah, just one left" he screamed, still in the air. --- Stats ---
  12. A Tailor's Needs <<EAL>>

    With one of them being hit pretty hard, the beasts changed their tactics. They had just been jumping and slashing for Hei, but now it seemed that they began to work as a team, every time one of them got ready to jump Hei the second one hissed and clawed at him to catch his attention. The first time this had happened Hei had not been prepared for it and lost sight of the jumping sabretooth, which used this opportunity to launch itself at him and slash his back. The tingling sensation of the pain being reduced made a shudder going down his spine. After this, Hei was more careful and always tried to keep both of them within his field of vision to reduce the power of their team play. When the Sabretooth that had hit him already managed to land a second hit, Hei saw his chance to land some good blows too, so he quickly charged his swordskill and released a series of heavy swiped with the spear, hitting both of them and managing the one he had hit before to go yellow. --- Stats ---
  13. (PP-F1) Piggy Slaying

    Once the boar was close enough for Fae to reach it, she tried to hit it with her dagger, but instead missed it and skidded along the ground, but it seemed as if she wasn't hit to bad by this, as she simply stood up again and told him, that she was ok. Hei had done this kind of fight with a few lower players, and he knew how hard it was to hit some mobs when one wasn't assisted by some accuracy item. - I like her fighting spirit, she doesn't give up just because she missed the first attack, but tells me that she will hit the next time. - as Hei could see that she wouldn't be able to kill it with her next attack and that the boar looked as if it wasn't sure whom to attack, Hei stabbed at it a second time, just to get it's attention. The spear sank into the boar, leaving a red mark and making it angry. The boar charged at Hei, who simply jumped out of the way to not get hit. "Here's your second chance" he said, when he lead the charging boar towards Fae a second time. -Stats- Hei: 430/440 HP | 43/44 Energy | 3 EVA | 3 ACC | 9 DMG Fae: 60/60 HP | 2/3 Energy | 0 EVA | 0 ACC | 3 DMG | 1 MIT Boar: 12/30 HP | 9 DMG
  14. A Tailor's Needs <<EAL>>

    Still stumbling forwards, Hei went besides one of the two sabretooth tigers and used the beasts movement to his own advantage, ducking underneath it's clumsy attack and getting back into a fierce stance. He spun his spear in a big circle in front of him to catch the tigers attention and then slowly moved towards it, still moving the spear and looking for the tigers eyes to follow the weapon. When he came close enough, that his weapon could reach the beast, he charged the swordskill and released a combination of heavy strikes and swings at it. The mob had to jump back, and so missed it's own attack, that it had just started, while the second that had sneaked up on Hei got hit multiple times, as the spear swung around Hei's body, hitting it's target without him seeing the beast. After the sabretooth was hit and its HP had dropped by a good bit, it launched itself ah Hei, who simply ducked under the jumping cat, rolling over to the side and stabbing it another time, making it lose even more HP. --- Stats ---
  15. A Tailor's Needs <<EAL>>

    With his energy recharged and the immediate danger of the creature who's claw marks he had found coming for him, Hei was pretty nervous. His movements were harder than they had been just moments before, and he was nervously looking in all directions, looking for anything, that could be a threat. Being that tense, he didn't look on the ground and stumbled over a root, falling down but quickly rolling forward to not lie on the ground. He instantly jumped to his feet and looked around, which was when he saw them. Not just one, but two big hairy beasts, showing their teeth and hissing at him. - God damn, that was exactly what I feared, but I'll show them what they get for fighting with me -he thought, while shifting into a better fighting pose. With two big tiger like creatures with enormous fangs, Hei was happy that he had chosen to wear his armour once he had seen the tracks they had left. Now he had his Spear in hand and was ready to fight the monsters, trying to not hurt their hide to much, as he had come here to gather hides. The first of them jumped right at him, but Hei was able to sidestep the attack, charging his spear while the beast was still in the air. Then he released a series of heavy swings and strikes, aimed at their heads and legs to not destroy the hide. Doing this he prevented the second one to successfully attack him, but didn't land a good hit either. When the first one had turned around and prepared it's next attack, Hei stroke forward with his spear, losing his balance and tumbling towards it. The monster that had not thought of this, jumped to where he had been just moments ago and no one got hurt at all. --- Stats ---