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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.
      _______________________________________________________________________________________________________________________________________________


      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Kimi Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team
      Minecraft Development Team
      * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      Holiday Event   02/07/2018

      A Brand new holiday event is now live! Free for everyone to enjoy! <3 And a brand new, limited time only quest that pairs can take, and enjoy! <3 Wishing Everyone a very happy Valentines Day! xoxoxoxoxoxoxo~~~~~~~~~~~~
      -Staff
    • Cardinal

      Patch Notes: Crafting and Adventuring Update   02/19/2018

      <<Crafting and Adventuring Update>>
      SAO-RPG Patch 2.5.1 Timeline Update! Please note that the following is out of character knowledge.
      Time progresses at a different rate in the game than in our characters' real lives. As of November 6, 2017 (OOC real time), characters should have the perception that 2 years have passed since the game's launch. This will continue to roughly mirror the passage of real time until the game's completion. The note that the perception of time is different in-game is to allow the idea that a set amount of time has passed in the real world (likely 2 years) upon the game's completion, regardless of how long it takes for the site to clear all 100 floors. We hope to release more changes soon that will streamline boss fights and floor clearing, as well as help new players establish themselves despite the time gap, but hopefully this timeline serves as a helpful tool for players throughout the rest of our time spent clearing the game. Site Changes: A post count feature has been added to the site. The number of each post (i.e. #1) now displays on the top-right, beside the "Link Post" feature. General Rule Changes: Word count requirement for posts in which a player is stunned or paralyzed has been reduced to 100 from 150. PvP and Player Killing Rules have been updated: No player can kill another without OOC permission. The rule for initiative rolls on Unauthorized Combat have been removed. The NPC Guard mechanic has been removed. Characters under Level 5 are eligible to claim a New Character Bundle, regardless of when their journal was created. Unidentified items, when obtained in a thread, no longer have to be declared until they are identified by a Merchant. For example, a weapon drop can be claimed from a locked thread as an Unidentified T1 Weapon, rather than an Unidentified T1 2H Assault Spear. When identifying an item, the Merchant should then specify the item type in their roll(s). To clarify, items leaving locked threads should be specified according to the loot tables as: Weapon, Shield, Armor, Consumable. The Loot Table has been slightly adjusted, mainly to increase the number of consumables dropped from monsters. Crafting Changes:
      A note to all crafters: Be sure you are transferring your materials (col for Merchants) to the @Banker account when crafting. The <<Earning a Living>> quest has been updated, and is now profession-specific. Three new crafting/gathering-based quests have been added: <<Nature's Treasure>>, <<Witch of the West>>, and <<Challenge of Olympus>>. +CD bonuses for crafting have been reintroduced. These can be obtained through the new quests <<Challenge of Olympus>> & <<Witch of the West>>. Merchants: The chance to successfully identify a unique enhancement now scales with Merchant Rank. The identification chart for Consumables has been reworked. The process of identifying consumables has changed. Identification prices have been reduced by 20%. General stock items have been adjusted. Blank Recording Crystals have been removed, and five new items have been added: Glow Stone, Single/Double Tents, Spyglass, and Water Canister. Alchemists/Cooks: Enhancement lists for both professions have been reworked. Successful crafts now have a chance to yield additional items. The Crafting Die Result charts have been updated. Performers: Song types have been adjusted. Enhancement list has been reworked. Successful crafts now have a chance to become 'Masterpieces'. This allows the craft to be submitted for evaluation with an additional effect. Skill Changes: Hiding Mod: Surprise Attack Has been split into two mods: Surprise Attack (Assassin) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth grants +2 DMG. Stuns and other status effects (Bleed, Paralysis, Burn, etc) cannot trigger. Cannot posses both Surprise Attack (Assassin) and Surprise Attack (Trickster). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on hitting critical zones and exploiting your target's weak points, allowing for bonus damage. Surprise Attack (Trickster) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth reduces final damage by 50% and automatically applies all status effects (Bleed, Paralysis, Burn, etc) the player possesses on active equipment/consumables. Cannot posses both Surprise Attack (Trickster) and Surprise Attack (Assassin). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on slipping past the enemy's defenses and sacrifice strength in order to apply as many status effects as possible. Mod: Vanish Cooldown reduced to 3 Turns, from 5 Turns. Energize Can only affect target party member. Mod: Hyperactive Increases energy regeneration of target player by 3 for three turns, up from 2 for two turns. Can only affect target party member. Cooldown reduced to 3 Turns, from 5 Turns. Energy cost increased to 5, from 3. First Aid Mod: Purify Cooldown reduced to 1 Turn from 2 rounds. Mod: Sharpness Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Mod: Barrier Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Effect now applies a Safeguard effect to target party member that lasts until the beginning of the user's next turn. Does not stack with the Safeguard enhancement. A player can only be targeted by Barrier once per combat. Mod: Field Medic Cooldown reduced to 3 Turns, down from 5 Turns. Fighting Spirit Now affects hate-generating abilities (Howl & Focused Howl) Enhancement Changes: Thorns: Damage increased to (9 per slot * Tier) from (7 per slot * Tier).  Effect has been updated to specify that only damage dealing, melee attacks trigger Thorns. [Performer] HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery has been removed. Monster Call has been reworked into two different enhancements: Monsters' Fortune Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 LD per slot when rolling for loot on the next monster killed. Monsters' Favor Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 CD per slot when rolling for loot on the next monster killed. Familiar Call Renamed to Familiar Sight. Grants +2 LD when searching for a familiar, up from +1. Incarceration Effect now applies to one target. Effect now lasts for one battle. New Enhancement: Perpetuate Cost: 3 Slots Cap: 1 Slot Effect: When played, doubles the length of damage over time effects (Bleed/Poison/Burn, etc.) on a single target. Effect lasts for one battle. Applicable to: Debuff Song Misperception Effect now applies to one target. Effect now lasts for one battle. Hypnosis Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Lullaby Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Mesmerism and Berceuse have been removed. [Alchemist] Damage No longer scales with Tier. Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery Reduced to (30 * Target's Tier), down from (45 * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Antidote Effect now grants immunity to negative status effects (Paralyze, Bleed, etc.) for a number of turns equal to the slots used. For example, if a player uses an Uncommon Antidote (1 slot), and is then affected by Burn for 2 turns, they would negate the damage from the first turn, and then take the appropriate damage on the second turn, as their protection from Antidote has run out. Toxic Venom Adjusted to (8 * Tier) damage over 3 turns, from (6 * Tier) damage over 4 turns. [Cook] New enhancement: Evasion Cost: 1 Slot Cap: 2 Slots Effect: Reduces the die value by (1 per slot) on an enemy’s attack against you. Cannot be used to avoid a critical hit. Applicable to: Snacks, Desserts, Meals, Feasts Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Protein Cap reduced to 2, down from 3. Effect reduced to (1 per slot) base damage and -(5 per slot * Tier) mitigation, down from (1 * Tier) base damage per slot and -(9 per slot * Tier) mitigation. Item Changes: <<Banner of Command>>, <<Banner of Leadership>>, <<Banner of Inspiration>>, <<Banner of Support>>, and <<Banner of Greater Support>> no longer have the ability to be recharged. Any players that have one of these items may continue to use them until their current number of charges have been depleted, after which they become vanity items. <<Name Tags>> now can not only change the name of an item, but the description/appearance as well. This includes any Name Tags received in the Fireworks Festival Raffle. Quest Changes: Quest Revamp: <<Earning a Living>> Whether you are looking to start crafting for the first time, or wish to change your current profession, the <<Earning a Living>> quest has been reworked and flavored for each profession. Materials gathered and a single item crafted in this quest are yours to keep, along with the ability to open a shop for your desired profession and some bonus materials to get you started. <<Earning a Living: Blacksmith>> <<Earning a Living: Tailor>> <<Earning a Living: Artisan>> <<Earning a Living: Alchemist>> <<Earning a Living: Cook>> <<Earning a Living: Performer>> <<Earning a Living: Merchant>> Quest Revamp: <<Witch of the West>> Witch of the West is a quest specifically for players who have a profession that takes place on floor fifteen.  By defeating the monsters and the boss players can receive a +CD consumable for their profession specifically.  By taking the quest again, you do not have to fight the boss but still must face the mobs in order to obtain the item. Quest Revamp <<The Iron Guardian> Loot drop changed from the <<Banner of Support>> to the <<Crystal of Support>> a mass healing crystal. New Quest: <<Nature's Treasure>> On each tier's first floor, players are able to take the quest.  The quest itself is designed to make material grinding easier whether you are actively searching for materials, fishing for materials, or fighting mobs for materials. New Quest: <<Challenge Of Olympus>> After reaching Rank 2 in a profession, players are eligible for a quest on the seventeenth floor in which they have a chance to accept a challenge from one of the Greek Gods/Goddesses in order to prove their worth as a crafter. This is an RP-focused quest for players who enjoy crafting, which awards a permanent +CD item to be used in a shop. <<Challenge Of Olympus: Blacksmith>> <<Challenge Of Olympus: Tailor>> <<Challenge Of Olympus: Artisan>> <<Challenge Of Olympus: Alchemist>> <<Challenge Of Olympus: Cook>> <<Challenge Of Olympus: Performer>> <<Challenge Of Olympus: Merchant>> New Quest: <<Trouble in The Mines>> Mining on Floor Twenty One has ceased to a halt with the appearance of Drakelings in the mines. The town has requested your help in clearing them out, so they can resume work. Of course, bringing back proof of your exploits will be rewarded handsomely.  New Quest: <<Betrayal of The King>> Rumors of an old king long forgotten have began to resurface, bringing about fear that he had been resurrected. It is up to the players to stop him, and return this dangerous King back to the land of the dead. Those who complete this task will be reward not only with Col and SP, but the chance to obtain T3 equipment.  New Quest: <<The Hidden Village>> Players have been tasked with finding out more about the town of Charko, which has remained shrouded in shadow. Though the trip through the tunnels does not prove to be simple, as powerful monsters stand in the way of the players' discovery. After bypassing these mobs through either combat or stealth, it will be up to them to determine whether Charko stays a secret, or is revealed.  New Quest: <<Burning Phoenix Feathers>> Rumors of a powerful item that can change the look or description of an item have surfaced, and that these Name Tags are dropped by a powerful phoenix.  New Quest: <<Bane of Blood>> Word has been received that upon the fifteenth floor, a new more vicious wolf alpha has been terrorizing travelers and merchants. Bulletins of the beast are posted on exits to the city. Many merchants are fearful to travel around, and the city is becoming more afraid of not being able to get the supplies they need. Towns have gathered col and a few other rewards for the person or party who hunts down these powerful beasts and returns for the reward alive.  New Quest: <<The Swashbuckling Buccaneer>> Players will find themselves fighting against a crew of cunning pirates in the hopes of being rewarded handsomely with Col and other treasure.  New Quest: <<Keep Calm and Ki'Raion>> Rumour spreads of an exceedingly powerful monster, hidden deep in the far Eastern reaches of the 19th floor. Those that hunt down this Field Boss will find that its patterns change depending on the time of day this boss is discovered. Players will be rewarded with Col, SP, and Equipment for the defeat of this boss.  New Quest: <<The King of Lakes>> At the bottom of the Lake of Reflections lurks a powerful aquatic monster that has evaded many fisherman's lines for months. However, one fisherman has revealed he may know the trick to fishing him up. He sends you out to retrieve the bait before giving you a shot at catching the powerful King of Lakes.  New Quest: <<What We Fight For>> Deep in the Forest of Memories lies a chamber that has been said to reveal to players what they miss most of their real world outside of SAO. Housing Changes: Guild Hall Costs have been reduced. Room upgrade cost lowered to 15,000 col. Players who have spent col to upgrade rooms since the initial housing update have been reimbursed. Living Room Effect changed to: “Increases HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts” Dining Room, Living Room, Master Bedroom, Master Bathroom, Extended Workshop, and Mega Slime Farm slot cost reduced to 1, down from 2. Dining Hall room slot cost reduced to 2, down from 4. Removed restriction for having both a Basic Kitchen and a Chef’s Kitchen. Basic Kitchen is now able to create Tier-specific food items. The material costs for using a Basic Kitchen has slightly increased. Limited the maximum number of items created per thread to 3. Dining Hall and Dining Room effects have been reworked. Basement buff increased to +2 from +1. Cooldown changed to once every 10 posts(total), from once per thread. Clarification added: Food items created with a Basic Kitchen may be traded to and used by other players, but still may not be used outside of the thread they are created. The ability to Upgrade/Downgrade Plots of Land has been added.

Hei

User
  • Content count

    688
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2 Followers

About Hei

  • Birthday 05/08/1994

Guild Information

  • Guild Name
    Guardians of the New Dawn
  • Position
    Head of a Door

Profile Information

Profile Fields

  • Skill Points
    79

Recent Profile Visitors

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  1. It seemed that it was not just the cat that liked Pin, but also Pin that liked the cat, as it was nothing Hei would have touched. The ghostly cat was such a strange creature, Hei would have stepped away the moment it would have appeared and he would probably have left the room immediately but Pin seemed to like it. When he asked Hei if he wanted to have another loom at the trinkets, or if they should go back, Hei had replied "I'd say let's go. It seems like you got your familiar, and I don't want to stay down here any longer. I still aint sure if it is a good idea to take this beast with you." and so he turned. Pin walked back too, but then he reached the door, the cat jumped from his shoulder and landed in the room, staring at him but not moving. "I don't know, maybe it wants to stay here." Hei watched Pin snapping his fingers and waving at the cat, that just ignored him and went from staring to licking it's paws. Hei could see how Pin went from happy about finding the creature to frustrated as it wouldn't follow him. "I can't tell you, but I remember some old ghost stories that talk about ghosts haunting a special place from their life, and that they can't leave this place once they are ghosts. Maybe the game uses something like that as base for this monster. So you should have a better look at what is in this room, maybe you can find a clue to what happened to it when it was still a living creature and what might be a way to lift the curse that keeps it from leaving this place." Hei said and once he had finished talking, he pointed back into the room.
  2. When Ell replied to Hei's question about what he had done lately, it seemed to Hei, that the blond had done what everyone who wasn't to powerful should be doing. He himself hated the grinding one had to do to become stronger, but he did it anyway and it was good to hear that Ell was on his way to becoming stronger himself. "Well, that sounds just like the boring stuff everyone does from time to time. I did some grinding as well and I nearly got killed while doing so. " then Ell then said that he was curious about something and attacked the stone with an charging attack, Hei knew what it was. He remembered that Stryder had done the same, but Stryder had missed the rock by lipping on a patch of grass and nearly hit his head on the rock. The Attack hit right where it needed to and the Rocks HP dropped into the yellow, so now it was gonna be quick for them to destroy it he thought, when Ell asked him how many times he had done the quest. "I haven't done the quest more than once. But you know, she isn't just a hard trainer for this quest, but her AI is really nice to talk to. She knows lots of interesting facts about Aincrad, and it's always nice to watch new players arrive and fight their way through this rock." With this said, Hei though it was time to fight through the rock himself and started another attack against it, this time it was just a single punch. ID# 96893 battle: 2 + 2+ 3 = 7 -> hit -> 4 DMG Rock: 21/50 HP
  3. Hei's Items

    Name : Shirt of Perception Your Profession : Tailor Your Rank : 7 ID : 96887 Roll : 7 Item Type : Clothing Quality : uncommon Enhancements : Loot Die ( 1 ) Description : A simple dark green shirt, that enhances the wearers senses Post Link: Link Name : Leaves of Autumn Cloak Your Profession : Tailor Your Rank : 7 ID : 96890 Roll : 12 Item Type : Cloak (Clothing) Quality : Perfect Enhancements : Loot Die ( 3 ) Description : A short and pale yellow cloak that has small leaf like fabric attached to it on the rims, almost as if leaves were stuck onto the cloak. It has two small buttons around the collar that attach together. Post Link: Link
  4. Hei's Items

    Name: Amethyst Set Your Profession: Tailor Your Rank: Rank 7 ID: non needed (T2 Candy Cane Material) Roll: non needed Item Type: Light Armor Tier: 2 Quality: Perfect Enhancements: +2 MIT / +1 Recovery Description: A simple purple tunic with golden trim paired with a leather half-chestpiece, thigh-high boots, and gloves. A deeper purple cloak that falls just above the knee completes the set of light armor. Post Link: leave blank
  5. The blonde who had come in and asked for an orderform had thanked him for telling her where to find them and had introduced herself as Spangie. This was an interesting name he had never heard before, but then again, it was just her user name, so there were many strange names around SAO. Her eyes had blinked with excitement when she had filled in the orderform and she had told him that she would pay up front and handed him the form. "Ok, I'll give it my best, but it might take some time for me to finish the item, I am nearly out of stock on T1 materials. I hope that is ok for you." Later a pink haired player entered his shop and in comparison to the most customers he had, she had quite the plan. She had a short look, but then turned to him, quickly telling him that she needed a set of armour made and that she would give him the special material they had gotten on christmals. Then she had asked what else he would need to make it. As he already had the material that made sure he would be able to craft the armour, he just said "I'll do it just for the material you offered me. I can't let the ones who risk their life to get us out of this game go into battle without the best gear they could have. But feel free to leave some tip." Then he took the material and started working on the items she wanted to get, so she would be ready for the raid that was going to come. Daily Craft 1: @Teion its done Daily Craft 2: Daily Craft 3: Daily Craft 4: Daily Craft 5: Daily Craft 6: @Spangie its done
  6. Hei had already been on the way towards the teleportation platform when Stryders second massage had arrived. Quickly reading the few words Stryder had sent him, he scratched his head - Well, a volcanic floor, that sounds like it's gonna be hot up there. So I will just go without my normal cloths, just my armour will be as cool as my cloths ever get. - And so, once he arrived at the teleporter, he unequipped most of the cloth he wore, which left him with black shorts, the necklace that looked like a dragon eye and the green black scaled shoulder and arm armour, that only covered his left arm. He thought about keeping the cloak, but it would be a hindrance if it really was warm, and he hoped to not need the enhancement of it for the quest they were gonna do. " Yōgan Village " he said, and the world around him disappeared for a short moment, just to be replaced by a village made of dark grey stone brick buildings, and the immense heat of the lava floor. Even with the survival skill active, it was hot on this floor, and first drops of sweat appeared on his head. - well, this is really a hot floor. I should thank Stryder for warning me - and so he stepped of the platform, that was the only building he could see that was not made from the dark grey to black stone. Having a look at the surroundings, he saw a figure with a white companion, probably a big dog or a wolf of kinds sitting where the mountains shadow was. Was that Stryder, he wondered and walked towards it, his spiky spear in hand. Once he was able to see his friend, he walked over to him, waving "Hey Stryder, nice to see you. And who is this, I didn't knew you had a familiar." @Hydra
  7. Hei had just been looking through he few consumables he had left after he had to use multiples in one battle when he had gained his fishing skill. - I wonder which of them would be helpful for the future, let's take these potions I got from the beginner quests, they might be useful. It's never bad to have a little more HP or deal some more damage. And I should take the natures will with me, as I don't have any healingpotions left - and so he put together his new battelready items, not as many or as powerful as his earlier collection, but probably good to go. He had just finished this task when a message from Stryder appeared and asked him to come to the ninth floor for some difficult quest. Hei would be going in a few moments, just collecting his battle gear, but he quickly wrote a message, just so Stryder knew he was on his way. Hey Stryder, nice to hear from you. Of course I'll be there, just wait a short moment so I can get there. By the way, what type of floor is the ninth, I havn't been there before."
  8. After the valentines masquerade the shop had been mostly empty again. It seemed that not many people needed him right now, so Hei had decided to play with Fae and maybe do some rearranging of the items he still had in Stock. When Fae went outside to do her own stuff, he had started and was nearly finished when @Spangie had entered his Shop, looking at the items he had and then came to him, tapping on his shoulders and asking him for an order form and apologizing for interrupting him. "Hello there, I'm Hei and of course you can have an order form. They are right behind you in this little box over there. And don't worry, you weren't interrupting me."
  9. F3 PP) The Tree Kin

    Still waking back, Stryder agreed on the guild now being more of a family than just a guild and that he would risk his life for everyone of them, then slightly punching Hei's arm with a smile. "That's good to know. I hope you will never have to risk your life, but I would do the same for everyone in the guild." he agreed. He was sure he really would risk his life for them, even though he wasn't to sure if that was for everyone. There were people within the guild he had barely ever seen, but all the players he met and got used to he would surely safe by risking his own life. When Stryder then told him to come on as he wanted to get some food, Hei accelerated a little, just so they would be in town quicker, as he now noticed that he was really hungry himself. Once they had arrived in town, he choose the first tavern he saw and entered it. Inside, it it was lit dimly but with the taverns sounds and the other players and NPCs in there it was a nice atmosphere. "Hey Stryder, how about you go and search for a free place for us and I'll get some drinks from the bar? And maybe order some nice food"
  10. Hei's Items

    Name: The Harbinger's Cloak Your Profession: Tailor Your Rank: 4 ID: 86528 Roll: 12+1 Item Type: Mantle (clothing) Tier: 1 Quality: perfect Enhancements: Loot Die (3) Description: A wide emerald-green leather mantle, with the Harbingers emblem right over the heart. Post Link: (Self-Explanatory) Using Name Tag (won in summer festival) to transform it into Name: The Champions Robe Your Profession: Tailor Your Rank: 4 ID: 86528 Roll: 12+1 Item Type: Mantle (clothing) Tier: 1 Quality: perfect Enhancements: Loot Die (3) Description: A long woollen cloak bearing the colours of the rising sun. As a sign for Hei's place within the Guardians of the New Dawn, the Cloak shows the Guardians sigil in silver on his chest. Post Link: (Self-Explanatory)
  11. --- Summary --- Hei: 1 SP | 2320 col | 11 T1 Mats | <<unidentified T2 Rare One Handed Assault Spear>>
  12. Staking the boat through the rough muddy water Hei and Titus moved further away from the settlement they had started their journey of and made their way deeper into the swamp that was covering most of floor twelve. Besides the small islands that held nothing more than reeds they now saw trees, not often but there were trees, mostly weeping willows that had branches hanging down so deep, they touched the water and hid what ever was behind them. "Hey Titus, what'd you say if we go and have a look at some of those islands that house trees. Maybe there is something worth taking with us, and even if there isn't anything, the chance to find some rare fish could be higher when under those trees." He knew it was a small shimmer of hope, but he really hoped that he was able to get the fish without actually using the fishing skill again. With his HP still not back to green and the memory of the giant toad still fresh in mind, he was not in the mood to risk it once more. Titus looked over to him and nodded, adding "Yeah, you are right. These trees look like they could hide something. I once heard of one of those being used to hide some treasure chest." That was something Hei hadn't heard of, but it was just reasonable to think so, as they hid whatever was beneath them. Landing their boat at the next island they saw a tree on, Hei jumped of and walked over to the tree, his spear in hand, just to be prepared for what ever would happen. Using his spear to move the twigs out of the way, he opened the way for him to see a collection of rare plants he quickly gathered before returning to Titus, who was smiling all over his face. "What happened that makes you smile like that?" Hei asked and Titus simply held up a fish in his hands. Inspecting the fish, Hei saw that it was the one they had to get, so they were able to return to the first floor and get their quest completed. ID# 96419 LD: 12+ 3 = 15 -> CD: 2 -> +1 Bonus mat T2 total: 9+ 2 = 11 224/480 HP (+15)
  13. Hei had looked for some useful materials while still staying close enough to help Saphira in case of anything dangerous happening, but it seemed him being so careful wasn't needed. No mobs respawned and Saphira recharged her energy before Hei came back to her, helping her up. She told him that she was ready and after they walked to where the boss should be, it didn't took long for them to find the giant wasp queen. Saphira seemed ready even when she stayed with him this time, and once they had seen the boss, she told him she was ready and he should start the fight, and so he tightened the grip on his spear, his eyes narrowed and after telling Saphira "Nice. Then we will end this quest now. Follow me into the fight" he accelerated his steps, now nearly running at the boss. When he came closer to the monster, Hei began charging one of his swordskills and his spear began glowing in a light turquoise colour as it's power grew. When he was close enough for the spear to connect with the boss, he released Soul Pierce and a single strong stabbing motion of his spear the bosses HP dropped into the red. "Wow, I thought it would be stronger. So now it's your turn to shine. SWITCH!" Hei yelled over his shoulder, reducing his speed so Saphira would be able to switch in and end the fight. ID# 96407 Battle: 6 -> hit -> 9*5 = 45 DMG -> 5/50 HP Hei: 500/500 HP | 45/50 EN | ACC: 3 | EVA: 3 | Hate: 1 Wasp Queen: 5/50 HP | 20 DMG Saphira: 140/140 HP | 14/14 EN | MIT: 3 | EVA: 1 | Hate:
  14. Hei simply nodded when Saphira told him that a frog or a snake would better fit her as an alchemist, as he had already told her that. It was interesting to see that she saw it like he did and so he shook his head in amusement. When she then told him to be careful or she would transform him into a frog he had to laugh, not just simply laugh, but a laugh everyone in this jungle would be able to hear, or so he felt. "ph hh ... Okay, I'll be careful from now on, but isn't that just more evidence for you being a witch?" After that Saphira went to search for more mats and he had found some materials and the entrance to the ruin. When Saphira had agreed on exploring it, Hei was the first one to go. He entered the dark pyramid and after just a few moments was amazed. Inside this old building there was some kind of glowing moss all around the walls, so he was able to see the narrow corridor in front of him. "Follow me and stay close, it wouldn't be good to lose each other down here" he told Saphira and his raptor familiar at the same time. Climbing deeper into the ruins, the narrow corridors opened into a huge hall. It was so big that it was difficult to say how big it actually was, but in its centre there was lake of some kind, housing glowing fish that looked just cool. Hei was sure that everyone would like to have a look at those, but he was sure there had to be something dangerous down here or else someone else would have taken everything for themselves. After having a short look to his sides, he saw a small pedestal and on top of it a small chest, when he opened it, he found some kind of ancient fabric he would be able to use for his tailoring. ID# 96379 LD: 16 -> CD. 8 -> +2 Bonus mats T1 Total: 10
  15. Once Hei was down there with Pin, Pin took the lead and made his way deeper into the catacombs they had just found. The skulls that made up the walls looked down at the two and Hei had to admit, that it wasn't a pleasant place to be, and that he wouldn't have gone down here without Pin. Pin walked slow and it seemed he was always expecting some monsters to appear, but Hei could understand his feelings and so he didn't say anything until Pin suddenly stopped in front of him. "What's happened?" Hei asked regarding Pin stopping and muttering. When Pin then asked him to help open a door he nodded and stepped towards it, and together they were able to open the door. "That's a heavy door. I hope it isn't that heavy to seal something down here." Hei said to Pin once the door opened. Being able to see what was behind the door made Hei's heart sink. There was a big room with blue torches around the walls, that emitted just enough light fort he room to be lighted. Hei had heard about the boss rooms in the big labyrinth and he remembered that blue torches or fires were one of the things most of those rooms had in common. "You know, this looks suspiciously like a boss room, we should be careful" He told Pin, and had a closer look at the room, without really entering it. It was interesting to see all the old things on the shelves and Hei wondered what it was with those three odd items on the pedestal. Just after he had warned Pin, something leapt towards them, leaving shadows where it landed and finally stopping in front of him, revealing that it was some kind of shadow cat creature. Hei was sure that it was not a good thing that this had appeared, but as it hadn't actually attacked them, it might be what Pin was looking for. The next moment Pin dropped his weapon and ran for the pedestal, which made Hei clinch. - My dear, I hope it's not some kind f trap, or maybe a hidden boss or I might have to jump in to save him - Standing in front of the pedestal Pin turned back and asked him, what he though and Hei wasn't really able to phrase his thought before Pin had continued with what ever he though he was doing. "I don't think it's a good idea to go in this room, but you have already done that, so don't ask me." was what he was able to say before the cat like ghost had jumped for the food, getting into the jar and Pin closed it, but the creature simply exited through the glass, having eaten the food inside. The next thing Hei saw was that the cat covered Pins face and the boy screaming that he wasn't able to breath. "Damn, I told you to be careful" Hei yelled as he jumped forwards, his spear in hand, but before he was there the cat had already left Pins face and curled up on his shoulder, staring at him. Hei stopped, just to not make it angry, and when Pin yelled once again, Hei wan close to both laughing and crying. "I don't know, but it seems kinda like it likes you."
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