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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.

      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      [Live] 2.5.0 Patch Notes   10/02/2017

      <<2.5.0 Patch Notes>> Main Guide: The main rules/tutorial section has been rewritten. Resources: A Resources section has been added. This contains reference material such as the SP/Level chart, Skills list, Enhancement list, individual profession stats, and a new FAQ. General Rule Changes: Word count requirement in Merchants & Shops section has been reduced to 100 from 150. Col logs are no longer required to include in journals. The Banker system will be used to track currency/materials going forward. New characters and Rebirth characters may choose a Starter Package containing a variety of basic equipment, col, materials, and/or potions. NK/KE tags have been removed. The table for SP gain based on the number of players in a thread has been removed. SP gain is now issued at 1 SP per 3 posts, up to the number of completed pages. (e.g. 3 SP for three pages, requires at least 9 posts) A Skill Refunding System has been added. Players may now pay a col cost to remove known skills and receive a refund of the invested SP. Rules on vanity items have been clarified. Health regeneration outside of combat has been adjusted to (10 * Tier) per post. Stealth and Stealth Detection no longer have a base rating for players. Both now use a LD roll plus a Stealth Rating/Stealth Detection modifier. NPCs and monsters still utilize a base rating (10 as a baseline for player-created mobs). 'Using cover' no longer adds to Stealth Rating. Low light or darkness conditions grant a +1 to Stealth Rating, down from +2. Switch has been added as a game mechanic (no longer a skill). Players may call for a Switch when landing a successful attack. If the Switching player also lands an attack, a Switch is performed and the two players may immediately swap hate values. Players are required to post their level, stats, equipment, skills, etc., in their first post in a thread. This should be a snapshot of your character and should not be changed after the initial post. Players are still allowed to declare their characters at a lower level or with fewer items than what they currently have, but may not claim items that have not been approved or were obtained in an unlocked thread. Turn order rules have been modified slightly to reflect the leniency of Boss Raid combat. Players may post in any order so long as each player and the enemy has gotten one action in a single round. Outside of Boss Raids, parties may have a maximum of 4 players. Combat with more than 4 players should follow a Group order similar to boss raids. When fighting multiple enemies, players must now make individual rolls for each mob. This applies to both making attacks against multiple enemies and multiple enemies making attacks. One roll no longer applies to/for all targets. The Running Away mechanic has been updated. Running away from combat now uses a LD roll with a set of situational modifiers. The col/material values and frequency in the loot table have been adjusted. Labyrinth searching rules have been adjusted. The map fragment system has been removed. Bonus rewards for scouting and defeating the field boss have been adjusted. Housing and Guild Halls have been completely revamped. PvP rules have been adjusted. Players must make an initiative roll when engaging in combat with other players. The extended Player Killing rules/restrictions have been removed. Rules on player cursor colors have been expanded. There is now a strike system for criminal infractions that would cause a player's cursor to turn orange. Killing a green player outside of a duel now results in a permanent orange cursor. An NPC Guard mechanic has been added. Orange players may now enter safe zones, but must stealth/run from guards in certain safe zones. NPC guards have a Stealth Detection rating equal to (Floor / 3), rounded down. Added more detail to character death rules. The RGQ system has been removed. Crafting Changes: Fishing as a profession has been removed. It is now a skill. The CD result chart has been adjusted across all professions (except Merchant). Good and Bad quality items have been removed from the CD result chart. Salvage chances have been adjusted. Alchemists now have a chance to salvage one or both materials when attempting to craft crystals. Crafting Die tools no longer have an effect. Consumables, familiars, housing, and some items still provide EXP and Crafting Attempt bonuses. The process of crafting Feasts has changed slightly. Cooks may now take 3 identical food items and spend two materials to combine them into a Feast. A Feast can be used in a thread to provide that enhancement to up to six players. Artisan craftable item types have been modified (Trinkets, Jewelry, Sculptures). The buffs they can provide are largely unchanged. Alchemist craftable item types have been modified (Salves, Potions, Crystals). The buffs they can provide are largely unchanged. Skill Changes: Extended Weight Limit Removed Ranks - 15 SP cost Now adds +3 Battle Ready Inventory slots Adjusted Mod: Large Pockets Now has 3 Ranks Cost set to 5/3/2 SP (10 total for Rank 3) Now increases single Battle Ready Inventory slots to 7/10/15 Removed 'Larger Pockets' and 'Largest Pockets' mods New Skill: Fishing Cost: 10 SP Effect: Use a dice roll to fish something up based on a natural CD result: Gatherer Now has a chance to yield 1-3 bonus materials based on a natural CD result Sneak & Hide Renamed to 'Hiding' Now grants +1 Stealth Rating per rank New Rank 3 Mod: Untraceable Cost: 9 SP Effect: Negates the effect of the Tracking skill against the user. New Rank 3 Mod: Blindside Cost: 9 SP Effect: Gain +2 Stealth Rating. Natural BD rolls of 9-10 reduce the target's accuracy by 1 for one turn when attacking from stealth. New Rank 5 Mod: Vanish Cost: 12 SP Cooldown: 5 Turns Effect: Allows the use of a post action to re-enter stealth while in combat. Getting a killing blow on an enemy allows Vanish to activate without using a post action. Search & Detect Renamed to 'Searching' Now also grants +1 Stealth Detection per rank Mod: Night Vision Now requires Rank 1, down from Rank 3 Cost reduced to 5 SP, from 9 Mod: Reveal Now also grants +2 LD when searching for Labyrinths and allows Labyrinth searches at 15 posts. Mod: Tracking Now requires Rank 3, down from Rank 5 Cost reduced to 12 SP, from 15 Tracking requirements for monsters, players, and NPCs have been clarified. Mod: Detect Cost reduced to 9 SP, from 15 No longer uses or affects Tracking. Now Grants +2 Stealth Detection. Grants +1 LD when searching for sub-dungeons and labyrinths Battle Healing Now recovers 1% of max HP per rank, instead of (Rank * 5 * Tier) Mod: Emergency Recovery Cost reduced to 10 SP, from 15 Now recovers 10% of max HP, down from 25% Block MIT gained is now set per rank: 5/8/12/18/25, down from 1 MIT per SP invested. New Rank 3 Mod: Shield Bash Cost: 10 SP Cooldown: 2 Turns Energy Cost: 10 Energy Effect: Make an attack with an equipped shield. On a hit, deals (Base * 10) damage, stuns the enemy for one turn, and applies paralyze/thorns/flame thorns enhancements present on the shield. Note: When calculating Base Damage for Shield Bash, Weapon Skills do not apply. Mod: Safe Guard Reworked into 'Rampart' Added a 5 turn cooldown Added energy cost of 8 Now uses a post action to reduce final damage that would be dealt to you by 25% (rounded down). Effect lasts until the beginning of your next turn. Energist Removed Ranks - 12 SP cost Now adds (5 * Tier) to total energy, instead of (Rank * 2) Howl Added energy cost of 10 Mod: Focused Howl Added energy cost of 8 Parry Increased SP cost to 12, up from 10 Added a 1 turn cooldown Energy cost has been fixed at 5, instead of (2 * enemies parried) 50% damage reduction has been specified to apply to the final damage (after mitigation). Effect applies to the next attack against the user, and cannot reduce damage from multiple enemies at once. Mod: Vengeful Riposte Increased SP cost to 12, up from 10 Added a 3 turn cooldown Damage reflected is now 50% of raw damage, up from 25% of damage taken. This damage can still be mitigated. Switch Skill has been removed. Two-Handed Weapons The +2 DMG bonus for 2H weapons has been clarified in the first rank of 2H weapon skills. All Weapons The Ferocity and Finesse mods have been condensed into a single description. You must still specify the weapon type when acquiring the mod(s). Mod: Ferocity Rank requirement set to 3, instead of ranging from 1-5 Now increases base damage of all sword arts for the chosen weapon by 1. Mod: Finesse Rank requirement set to 3, instead of ranging from 1-5 Now has 3 Ranks Cost adjusted to 5/3/2 SP (10 total for Rank 3), down from 15 at Rank 5 Now reduces energy cost of all sword arts for the chosen weapon by an amount equal to its rank. Mod: Quick Change Cooldown reduced to 3 turns, down from 5 Now allows the user to swap, equip, or unequip a weapon in their Battle Ready Inventory. Mod: Stamina Now reduces the energy cost of all attacks by 1. Heavy Armor Increased the amount of MIT gained to 8>12>18>25>35, up from 3>7>12>20>30 Mod: Athletics Bonus health increased to (15 * Tier), up from 15 Mod: Stonewall Bonus health has been adjusted to (15 * Tier), instead of equal to mitigation from other skills. Now also grants 10 MIT when wearing heavy armor Now also reduces damage taken from damage over time effects by 25% (rounded down) when wearing heavy armor. Light Armor Adjusted the amount of MIT gained to 5>8>12>18>25, down from 3>7>12>20>30 Mod: Athletics Bonus health adjusted to (10 * Tier), from 15 Familiar Mastery 'Accurate' now has 3 ranks. 'Assistant' now provides bonus EXP (crafting attempts at max profession rank) instead of CD. Meditation Removed Ranks - 8 SP cost Added a 5 turn cooldown Now recovers (3 * Tier) energy. Getting hit by an attack before the beginning of your next turn reduces the energy recovered to (2 * Tier). Survival Added 3 SP cost Increases out of combat health regeneration to (15 * Tier), instead of 20. Enhancement Changes: Life Steal has been renamed to Vampiric. The Crafting Die enhancement has been removed. Alchemist and Artisan item types for enhancements have been modified. Sword Art Changes: Multipliers have been simplified to a single number (x6) from the two-part formula (2x3). Several descriptions have been updated. Quest Changes: The 'Redemption' quest has been revamped. The level and repeatable restrictions have been adjusted to affect only the bonus SP rewards: The First Few Lessons Are Free The Second Lesson is Also Free The Third Lesson is Just As Free The Fourth Lesson is Actually Free The Venemous Warg Repeating the 'Earning a Living' quest now allows a player to change their profession. Changing professions will reset experience to 0. Repeat completions of the Earning a Living quest will only award bonus materials if the quest-taker is changing their profession. The following quests have been removed: «Witch of the West and the Three Treasures: T.M.H & S.B.» «Witch of the West and the Three Treasures: T.L.C.» «Witch of the West and the Three Treasures «The Falling of Tagas» Housing Changes: The cost and size of Player Housing is now determined by a 'plot size'. The plot size dictates how many room slots, yard slots, and stories a house can have as well as the initial cost when purchasing. Purchasing a PK-accessible home (outside of a safe zone) has an additional cost. Buffs from Guild Halls/Player Housing now comes from the type of room, rather than furniture. Certain rooms for Player Housing have upgrades. Player Housing buffs must be assigned to a player. Home owners may use the Housing Evaluation topic to re-assign a room's player(s) once every 30 days. New/Rebirth Character Changes: Players who have submitted a new or rebirth character journal for approval in the past 30 days are eligible to add one of the starting bundles. <<2.5 Update Survival Guide>> Skills: If you spent more than 15 SP on the Extended Weight Limit skill, refund any SP over 15. If you have spent less than 15 SP, the skill is inactive until a total of 15 is invested. If you spent more than 12 SP on the Energist skill, refund any SP over 12. If you have spent less than 12 SP, the skill is inactive until a total of 12 is invested. If you spent more than 8 SP on the Meditation skill, refund any SP over 8. If you have spent less than 8 SP, the skill is inactive until a total of 8 is invested. If you have the Parry skill, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you have the Survival skill, you must spend 3 SP to continue using it. Otherwise, it is inactive until a total of 3 is invested. If you had the Switch skill, remove it and refund 10 SP. Mods: If you have the Detect mod, keep it and refund 6 SP. If you have the Tracking mod, keep it and refund 3 SP. If you have the Emergency Recovery mod, keep it and refund 5 SP. If you had Rank 1 or 2 of the Ferocity mod, lose it and receive a refund of the SP spent. If you had Rank 3 or 4 of the Ferocity mod, you must spend 6 or 3 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you spent more than 10 SP on the Finesse mod, refund any SP over 10. If you have the Large Pockets mod, you must spend 1 SP to continue using it. Otherwise, it is inactive until a total of 10 is invested. If you had the Larger Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 2 SP. If you had the Largest Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 5 SP. If you have the Night Vision mod, keep it and refund 4 SP. If you have the Vengeful Riposte mod, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 12 is invested. Professions: If you had the Fishing profession, all EXP may be transferred to any other profession. If you had a Tool with the 'Crafting Die' enhancement, you may post it for re-evaluation with the Ambition or Crafting Attempt enhancement (item name/description may not change). If you retake the Earning a Living quest in order to change professions, your EXP resets to 0 for the new profession. Edit your existing shop thread with your new profession information. Housing: Existing Guild Halls and Player Housing have been removed. They may be repurchased through the Housing Evaluation template. Players who previously bought a home or hall have been reimbursed for the total col cost in their original housing application. If a guild had shared col lost due to the removal of a guild hall, PM the details to @Teion for review/reimbursement.
    • Teion

      State of the Site Discussion   10/03/2017

      Please provide your thoughts and opinions! This discussion will affect the future of the site, so it's important that we get as much feedback as possible.
    • Aereth

      2.5 PK Rules / Thread Tags Discussion   10/16/2017

      Hello Players,
      Once again your feedback is needed, so head over to the thread and tell us what you think. LINK


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About Embers

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  1. Embers threw her eyes over at the maid girl, Krers...? She honestly couldn't remember the maid girls name, it started with a K, but that was about as much she could remember. But what caught her by surprise, and it showed, was being called...mistress!? She didn't understand the other girl at all, and besides, her mind also latched onto something far more interesting. There were high level monsters on this floor? She couldn't not think about getting her Scythe into it now, oh how fun it would be to carve up, well, something strong. Embers wasn't too shocked he knew the quest, it wasn't that hard of a quest after all. Find a cave, do some murder, rescue some dumb kid from said bats and throw them back at the mother who let their child walk off. Domarus seemed to know where he was going, something that Embers did not, so she quickly followed, staying about half a step behind to his side. Mostly because she had no idea where she was going, and he did. He'd done it before when they went to murder the wasp things. "Had a feeling you've done this one before" Embers admitted "I probably could do it alone, but, well, doing stuff alone gets boring after a while" She had done a quest alone, and while she was proud she'd butchered that dumb elf by herself, she also found herself bored. There was no one to show off to, no one. If she was gunna murder, why not murder with someone, it was more fun that way.
  2. Unlike Domarus, who swapped away from his dark Armour, the girl who found him was indeed wearing her own. Armour as dark as night, almost like a Dark Knight throughout the olden history. Her armour was designed to scare people, as was her weapon. A scythe, similar to the depicted Grim Reapers, was hunt over her shoulders. A violent grin on her face, and fire in her eyes. There wasn't too much that was innocent about the girl, she was on somewhat of a warpath after all. She finally found Domarus, why he was on the second floor was somewhat beyond her, after all, he was a much higher level than any monsters here. He was wearing the same armour as before, and his maid was just, well, sitting there. Did she do anything other than wear that weird outfit? From what she knew, no, after all, the maid had sorta vanished last time she and D went to murder things. "There you are Dragon Boy" She said, anger leaked into her voice as she walked up to him "I sent you a message ages ago! Are your eyes pinned shut or something?" By ages ago, Embers meant much closer to a few minutes at most, but in her mind, who was counting that? "I'm gunna do some quest down here, gotta save some kid in a cave or something. Figured you wanna tag along with me. Well, wanna come along?" @Domarus
  3. [PP-F03] <Worn Out Welcome>

    Embers found the blacksmithy, it wasn't too hard to find after all. All blacksmith buildings looked pretty much the same, she could only assume that they couldn't break out of the traditional mentally of what a blacksmith was. But, either way, she wanted to get this quest done and move on. The girl was already donning her Heavy Armour, which was pitch blade and made her looked like a Dark Knight, not the mention the Scythe she had on her back. Truly, she was death incarnated. She loved her new look, made her feel like a badass, plus enemies would feel fear seeing her running at them. Normally she cared little for her appearance, dressing for herself and occasionally a boy she liked. But, in a game like this, some level of fear mattered. So dressing as a Dark Knight of Death, well, it felt nice, even if it wasn't entirely original. Still, she could work it out. So she began her slow walk to the blacksmith shop to get her quest.
  4. Embers wasn't a huge fan of this third floor, but, well, a quest was a quest no? After all, that was all that was important. She needed some levels, and quests were the part of the course. So she would just have to suck it up, bare her teeth and get this crap done. It was like all the training she did when she went into a spiral of losing control of her life. She became obsessed with getting stronger, days in and out, and while this was with much less zealous, its intent was just the same. Sword Art Online needed levels, the more levels, the stronger. She needed to become stronger, there was no way to go about it. No way around it. But, she would change that. Levels, quests. She'd do them all, and she had a few favors she could pull in. But, for quests like this, she didn't have to pull them in, yet. One day she'll call for help, but for a quest like the one she intended to do, well, she could solo a few little things no? After all, when was a little fight going to stop her eh? It hadn't stopped her in the real world, so no way in hell it was stopping her now.
  5. This was actually a damn quest? Some lonely brat wandered into a cave in the middle of no where, forever from the base of this floor? God, if this were reali life, Embers would honestly not bother. But, this was not the real world. This was the world of Sword Art Online, and more importantly, this was a quest. A quest where she could gain experience, levels and loot from. So why the hell not do it at this point? She could use a few quests under her belt after all. So why the hell not? She had dismissed the mother, accepting the quest before quickly walking away. God she couldn't stand crying people. Sure, she had her time, but she'd spent her time drinking and getting into fights, not weeping and getting nothing done. Something goes wrong in your life, fix it, don't whine and do nothing. God it pissed her off a ton. She opened her map, and spotted what she needed to go. That cave...Hopefully nothing, after all, this was a quest designed for lower level players. Hopefully she, being herself, would breeze through this. She had her armour, she had her Scythe. Soon, she'd have her Familiar then, well, this world would bow to her. She grinned slightly, and opened her messaging system, finding the player she was looking for. Domarus. Last time they'd fought, he'd won their bet by smashing both bosses in one strike. This time, she'd have the final laugh. She quickly sent him a message. 'Hey, gunna do some questing on the 2nd floor. If you wanna tag along, be quick' Short, effective and to the point. Embers didn't care to mincing words, but Domarus was a good example of the type of player she'd become, and surpass. And she wanted him to watch her become better than him. @Domarus
  6. Well, if nothing else, Domarus knew how the world worked. The weak, the strong, the pathetic, it was impossible to hide the nature with which you were born. Embers herself, was born with fire in her blood, a calling for adventure and excitement. From the day she could remember, that's how it had always been. Her dad often joked she traded her soul for that of a spirit of fire, much like himself. There was so much of him in her, it was never in question where she got her fire from. But Domarus and the rest of the world? Nothing, not nearly the same flames that lay within her. It didn't negate what they had, after all, some people, or even animals, were wonderful company on travels. Rowan, her bird came to mind. Oh how she adored that damn Hawk. "You're damn right. We're born the way we are. Some people like me, all heart. Some are are all brains, while others are cowards who lack either" It wasn't meant to be a direct insult, although she knew so many people who took it as it. But rather, a simple fact. In the forever debate of Nature v.s Nurture, Ember stood on the side of Nature. You were born to be, and while the world shapes, you are your own person and nothing can change that. Only you can change you. To hell the the world telling her she had to wear makeup and not get into fights, she could do both and still get the boys to get flustered for her. However, at the mention of the drinks came a glare. A reminder that she'd lost. Oh she hated losing with a passion. Sometimes, if it was a good fight, she'd exit with high spirits. But to not even be close, it sent fires of anger through her. But, at the end of the day, a bet is a bet, dammit. "Yeah yeah, laugh it up Dragon Boy" she said, the nickname was far from perfect, but it would work until she got something against him. "Next time, when i have a few more levels, i'm gunna wipe the floor with you and that maid of yours"
  7. Embers shrugged as she looked back at Telrenya "Not much boars, they weren't huge when i travelled. Hunted stuff like rabbits a lot, but not a ton. Usually took ages to cook so hunting wasn't the best option" She had indeed killed many a animal, all in the names of food and survival. Hiking for weeks on end, the food eventually emptied out. So she took her hunting knife, or the rifle that carried with them, and went out hunting. Preparing a shot animal took forever, but, well, it was often damn tasty. "Haven't done it in years in the real world, at least 3 years since my last one" The boar exploded, and Embers grinned for Telrenya. The other girl was finally getting into it, hell yeah. Her spine was finally showing in a good way! Of course, Embers fight was a little more heated. Namely Embers couldn't HIT the damn thing and it kept clawing at her ankles! Which history allowed to repeat once again, as Embers let out a frustrated sigh as she missed yet again. Embers: HP: 88/100, ENG: 0/10, DMG: 4 Boar Pup: 1/5 | 3 DMG BD: 3 MD: 6 <hit> Tusks: 1/3
  8. Ember had to admit, she didn't fully understand. Did Domarus see himself as some sort of god? Even within a game, that was a somewhat ridiculous notion to her. First of all, it required a god to exist, which there wasn't. Hell, even if he dreamed of god-hood, which Ember would snort at, she didn't care too much. If anything, she would promote the idea. Just so, she could in one way, defeat a god. She felt a grin escape as the idea grew in her mind. Her, fighting against someone who mimiced a god. Oh what a fight! She could feel her blood boiling already, at the idea. An idea she loved. "Hahh" She laughed as he explained his comparison fully "Sheep, wolves, gods? They're just titles Domarus. Words fancy people use to label crap" And titles, urgh. Some titles pissed her off more than anything. Mostly the titles that had been thrown at her when she was younger, when she was too emotionally weak and let the opinion of others affect her life. Now, well, she was the one often throwing them at people. "Call em, or even me, whatever the hell you wanna. End of the day, they're the same damn person they were before" It was the reality of things. It didn't matter who you were. A leader, a cop, a 'cool person', a stud. All of those titles didn't mean anything, and they didn't stop a drunk girl from punching you in the face after you grab her ass. She smiled fondly at the memories of all the people who thought some title would protect them against her, and how every time, it failed horribly. "Need your help? Well, not often" There would be some times, like that first damn wasp being basically unkillable from her position "But, if i wouldn't say no to having you at my side from times" It wasn't him owing her a favour, BUT it was close enough for now. Soon, though. Well, she'd figure that one out as she went. For now, she needed better gear and more levels under her belt.
  9. Embers raised an eyebrow at Domarus. It seemed to her that, well, he hated people almost. He was going on, and putting a hella lot of emphasis on the flaws of those who were too weak to survive this game. She also promptly ignored that fact that she was a higher level than the monsters that had attacked her, it wasn't something to stress about. Soon, she'd have more levels than anyone, so why did it matter they were weaker? If they are weak, then they deserve to burn. She laughed as Domuars finished, what she considered, a rant. A somewhat insane tirade about all the flaws of people. Was he that, well, cynical? That's how she saw it at least, after all, why else was he so concerned about the weaknesses of others? If they were fools who were too weak to survive, then that is on them and no one else. No point trying to shoulder that burden yourself. "And what, people like us are the wolves?" She asked casually "I get what you mean those. If they were smart, and not weak, they'd be alive right now. But instead, they're dead" That was the reality of the world, or at least, her world. It wasn't 'kill or be killed', but she couldn't understand being content with limitiations. Why spend every day doing the same routine when you could go running, get into a week long hiking trip in the snow, or in another country you've never seen before? Embers never could settle for just ordinary. Her blood burned for adventure, and why would someone like her settle for the same as the rest?
  10. And so, Embers had returned to this store once again. Her current armour set, Reaper, was amazing. Heavy, made her look like Death incarnated, and made her FEEL like an absolute badass. However, there was a minor issue, her weapon was far from the best. She'd rather have a Perfect weapon, and that was what she was here for. The blue haired girl had already made her one Scythe, why not come back for a second? Opening the door, the little pup barked up at her. She glared back. Canines were good, but, it was too small. Embers much prefered the likes of German Sheppards or wolves, aggressive creatures that demanded respect...not these litlte fluff balls. "Oi! Got an order for ya" She said to the girl, flicking the paper onto the table "Message me when its ready for pick up...o-oh, and cheers"
  11. F2 PP) Turning The Foe (Feeding the Enemy)

    On the offer, Embers simply nodded her head. It was about time she got going. Placing her large weapon on her back, she started following the Kid through the forest wordlessly. He was putting so much effort for that little mongrel. In her eyes, was it worth it? No. But then again, she honestly didn't care about the little pest. Had it been her, her Hawk would see her strength and serve her. That's how a familiar should be. Not some, little crittle like that. Embers raised an eyebrow at him for his offer. He wasn't wrong, it would make things a hella lot easier for her., and save her money. "You got yourself a bargain Kid" She said agreeing to it almost instantly "Although, you try anything to me and i'll cut off your privates and feed them to the wolves that pester you..." Despite the amused look on her face, her eyes told a VERY different story. A promise of a slow, painful agonising fate should Stryder try anything she doesn't like.
  12. F2 PP) Turning The Foe (Feeding the Enemy)

    Well, despite the fact the wolves always seemed to want a piece of his ass, Stryder took in in Stride. Embers leaned back against the trunk of the tree, and let out a sigh. She was, well and truly, offically, bored. She had missed the fight and now, well, she partly wanted to sleep. It was late and she was getting tireder as it went on. What was meant to be a night of stalking, had turned interesting, into what was now boring. "Even still, you're getting money and experence from them so i highly doubt you care too much am i right?" She asked, partly curious. She knew, the basics, of monster hunting. But that was about it, so she was still somewhat curious, BUT she could learn on the job no? "Anyway, hows that little monster timing thing going huh? It warming up, because imma be honest. If it ain't warming up to you at this point Stryder, you're basically buggered" It wasn't kind, but she wasn't here to lie to him. In all her experiences with animals, if they didn't warm up to you by now...well, they just didn't care.
  13. F2 PP) Turning The Foe (Feeding the Enemy)

    Dad had always been lazy covering his tracks, then again. Ember was not one to talk. Often times she made just as much a mess, so covering it up was a struggle. The Hawk came back down onto her arm, and she offered it a piece of meat, which he took in a single swipe of its beak. She grinned. So he had been here recently. It was a common 'game' between them. One would hide, the other had to hunt them down before they reached civilisation. It could take days, or even weeks to end. But it was their game. 'It was our thing. Damn i wish we could do that again....' Her mind begged it, just another hunt. Something that would never happened again, yet she wanted it badly. She let out a sigh. She knew she had broken when he passed away, but she shouldn't lose herself that wholely, not that quickly. She looked up and....Where the hell was Stryder?! He was in front of her a moment ago! That being said, it wasn't hard to SPOT the kid. Fighting a wolf. Again! "Do i honestly wanna know the story this time?" She asks lazily, not even bothering to grab her battle axe, not even more from the tree "Every time, its wolf this or wolf that..."
  14. Embers tried to be honest at all times, if to no one else, than to herself. So the more thought she allowed herself to put into about what had occured, the more she realized that Domarus had managed to 'snag' her by getting her to challenge him, when he damn well KNEW he could wipe out both at once. She growled as it dawned on her that, maybe, just maybe, she'd been completely outsmarted from the get-go. Of course, she did raise her eyebrow at Domurus when he said he hoped she got stronger. What the...? Why did he want that? Unless...Ember grinned, did he want someone who would push him in battle? Once she had a few levels under her belt, she had every intention of finding someone, or a few people, to fight constantly. Duels, to test herself. If he saw that in her, well, he was smart indeed. After all, she had every intention of getting everything back, her strength that she had honed back in the real world. "First time fighting in this game, i'll be honest. I expected it to be tougher" She confessed to him "I heard about how many people died early on, so i expected the how to be hella hard. Turns out they're all just bad at games like this" Her answer was, well, it wasn't subtle on her opinion. But it was the brutal honest truth, no lies, no skirting the edges.
  15. Ember had been slightly worried if she was entirely honest with herself. She knew herself too well, how she came off to people as rude. She hadn't been trying to be nice to Telrenya when they first met, but now out on the battlefield with the girl. Embers felt, not a desire to protect, but rather, a companionship of sorts. Here they were, two strangers, out on the field. It was like her days of hiking, out in the outback where anyone you ran into was a companion for a while. It was weird friends like that she enjoyed, and so, she felt like that with this girl she'd never met. A bond forged in exploration, and in this case, the butchering of wild boars. Remidning herself of the boars, the little bugger was making another strike. This time, she allowed it to scratch her, only for her to land a clean strike on its back in revenge. She grinned, it had worked perfectly Ha! "You and me both sister!" Ember threw back, a grin on her face and even a light-hearted laugh escaping her "Ahh, this brings back memories of the good 'ol days T, let me tell you that" @Telrenya