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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.

      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      [Live] 2.5.0 Patch Notes   10/02/2017

      <<2.5.0 Patch Notes>> Main Guide: The main rules/tutorial section has been rewritten. Resources: A Resources section has been added. This contains reference material such as the SP/Level chart, Skills list, Enhancement list, individual profession stats, and a new FAQ. General Rule Changes: Word count requirement in Merchants & Shops section has been reduced to 100 from 150. Col logs are no longer required to include in journals. The Banker system will be used to track currency/materials going forward. New characters and Rebirth characters may choose a Starter Package containing a variety of basic equipment, col, materials, and/or potions. NK/KE tags have been removed. The table for SP gain based on the number of players in a thread has been removed. SP gain is now issued at 1 SP per 3 posts, up to the number of completed pages. (e.g. 3 SP for three pages, requires at least 9 posts) A Skill Refunding System has been added. Players may now pay a col cost to remove known skills and receive a refund of the invested SP. Rules on vanity items have been clarified. Health regeneration outside of combat has been adjusted to (10 * Tier) per post. Stealth and Stealth Detection no longer have a base rating for players. Both now use a LD roll plus a Stealth Rating/Stealth Detection modifier. NPCs and monsters still utilize a base rating (10 as a baseline for player-created mobs). 'Using cover' no longer adds to Stealth Rating. Low light or darkness conditions grant a +1 to Stealth Rating, down from +2. Switch has been added as a game mechanic (no longer a skill). Players may call for a Switch when landing a successful attack. If the Switching player also lands an attack, a Switch is performed and the two players may immediately swap hate values. Players are required to post their level, stats, equipment, skills, etc., in their first post in a thread. This should be a snapshot of your character and should not be changed after the initial post. Players are still allowed to declare their characters at a lower level or with fewer items than what they currently have, but may not claim items that have not been approved or were obtained in an unlocked thread. Turn order rules have been modified slightly to reflect the leniency of Boss Raid combat. Players may post in any order so long as each player and the enemy has gotten one action in a single round. Outside of Boss Raids, parties may have a maximum of 4 players. Combat with more than 4 players should follow a Group order similar to boss raids. When fighting multiple enemies, players must now make individual rolls for each mob. This applies to both making attacks against multiple enemies and multiple enemies making attacks. One roll no longer applies to/for all targets. The Running Away mechanic has been updated. Running away from combat now uses a LD roll with a set of situational modifiers. The col/material values and frequency in the loot table have been adjusted. Labyrinth searching rules have been adjusted. The map fragment system has been removed. Bonus rewards for scouting and defeating the field boss have been adjusted. Housing and Guild Halls have been completely revamped. PvP rules have been adjusted. Players must make an initiative roll when engaging in combat with other players. The extended Player Killing rules/restrictions have been removed. Rules on player cursor colors have been expanded. There is now a strike system for criminal infractions that would cause a player's cursor to turn orange. Killing a green player outside of a duel now results in a permanent orange cursor. An NPC Guard mechanic has been added. Orange players may now enter safe zones, but must stealth/run from guards in certain safe zones. NPC guards have a Stealth Detection rating equal to (Floor / 3), rounded down. Added more detail to character death rules. The RGQ system has been removed. Crafting Changes: Fishing as a profession has been removed. It is now a skill. The CD result chart has been adjusted across all professions (except Merchant). Good and Bad quality items have been removed from the CD result chart. Salvage chances have been adjusted. Alchemists now have a chance to salvage one or both materials when attempting to craft crystals. Crafting Die tools no longer have an effect. Consumables, familiars, housing, and some items still provide EXP and Crafting Attempt bonuses. The process of crafting Feasts has changed slightly. Cooks may now take 3 identical food items and spend two materials to combine them into a Feast. A Feast can be used in a thread to provide that enhancement to up to six players. Artisan craftable item types have been modified (Trinkets, Jewelry, Sculptures). The buffs they can provide are largely unchanged. Alchemist craftable item types have been modified (Salves, Potions, Crystals). The buffs they can provide are largely unchanged. Skill Changes: Extended Weight Limit Removed Ranks - 15 SP cost Now adds +3 Battle Ready Inventory slots Adjusted Mod: Large Pockets Now has 3 Ranks Cost set to 5/3/2 SP (10 total for Rank 3) Now increases single Battle Ready Inventory slots to 7/10/15 Removed 'Larger Pockets' and 'Largest Pockets' mods New Skill: Fishing Cost: 10 SP Effect: Use a dice roll to fish something up based on a natural CD result: Gatherer Now has a chance to yield 1-3 bonus materials based on a natural CD result Sneak & Hide Renamed to 'Hiding' Now grants +1 Stealth Rating per rank New Rank 3 Mod: Untraceable Cost: 9 SP Effect: Negates the effect of the Tracking skill against the user. New Rank 3 Mod: Blindside Cost: 9 SP Effect: Gain +2 Stealth Rating. Natural BD rolls of 9-10 reduce the target's accuracy by 1 for one turn when attacking from stealth. New Rank 5 Mod: Vanish Cost: 12 SP Cooldown: 5 Turns Effect: Allows the use of a post action to re-enter stealth while in combat. Getting a killing blow on an enemy allows Vanish to activate without using a post action. Search & Detect Renamed to 'Searching' Now also grants +1 Stealth Detection per rank Mod: Night Vision Now requires Rank 1, down from Rank 3 Cost reduced to 5 SP, from 9 Mod: Reveal Now also grants +2 LD when searching for Labyrinths and allows Labyrinth searches at 15 posts. Mod: Tracking Now requires Rank 3, down from Rank 5 Cost reduced to 12 SP, from 15 Tracking requirements for monsters, players, and NPCs have been clarified. Mod: Detect Cost reduced to 9 SP, from 15 No longer uses or affects Tracking. Now Grants +2 Stealth Detection. Grants +1 LD when searching for sub-dungeons and labyrinths Battle Healing Now recovers 1% of max HP per rank, instead of (Rank * 5 * Tier) Mod: Emergency Recovery Cost reduced to 10 SP, from 15 Now recovers 10% of max HP, down from 25% Block MIT gained is now set per rank: 5/8/12/18/25, down from 1 MIT per SP invested. New Rank 3 Mod: Shield Bash Cost: 10 SP Cooldown: 2 Turns Energy Cost: 10 Energy Effect: Make an attack with an equipped shield. On a hit, deals (Base * 10) damage, stuns the enemy for one turn, and applies paralyze/thorns/flame thorns enhancements present on the shield. Note: When calculating Base Damage for Shield Bash, Weapon Skills do not apply. Mod: Safe Guard Reworked into 'Rampart' Added a 5 turn cooldown Added energy cost of 8 Now uses a post action to reduce final damage that would be dealt to you by 25% (rounded down). Effect lasts until the beginning of your next turn. Energist Removed Ranks - 12 SP cost Now adds (5 * Tier) to total energy, instead of (Rank * 2) Howl Added energy cost of 10 Mod: Focused Howl Added energy cost of 8 Parry Increased SP cost to 12, up from 10 Added a 1 turn cooldown Energy cost has been fixed at 5, instead of (2 * enemies parried) 50% damage reduction has been specified to apply to the final damage (after mitigation). Effect applies to the next attack against the user, and cannot reduce damage from multiple enemies at once. Mod: Vengeful Riposte Increased SP cost to 12, up from 10 Added a 3 turn cooldown Damage reflected is now 50% of raw damage, up from 25% of damage taken. This damage can still be mitigated. Switch Skill has been removed. Two-Handed Weapons The +2 DMG bonus for 2H weapons has been clarified in the first rank of 2H weapon skills. All Weapons The Ferocity and Finesse mods have been condensed into a single description. You must still specify the weapon type when acquiring the mod(s). Mod: Ferocity Rank requirement set to 3, instead of ranging from 1-5 Now increases base damage of all sword arts for the chosen weapon by 1. Mod: Finesse Rank requirement set to 3, instead of ranging from 1-5 Now has 3 Ranks Cost adjusted to 5/3/2 SP (10 total for Rank 3), down from 15 at Rank 5 Now reduces energy cost of all sword arts for the chosen weapon by an amount equal to its rank. Mod: Quick Change Cooldown reduced to 3 turns, down from 5 Now allows the user to swap, equip, or unequip a weapon in their Battle Ready Inventory. Mod: Stamina Now reduces the energy cost of all attacks by 1. Heavy Armor Increased the amount of MIT gained to 8>12>18>25>35, up from 3>7>12>20>30 Mod: Athletics Bonus health increased to (15 * Tier), up from 15 Mod: Stonewall Bonus health has been adjusted to (15 * Tier), instead of equal to mitigation from other skills. Now also grants 10 MIT when wearing heavy armor Now also reduces damage taken from damage over time effects by 25% (rounded down) when wearing heavy armor. Light Armor Adjusted the amount of MIT gained to 5>8>12>18>25, down from 3>7>12>20>30 Mod: Athletics Bonus health adjusted to (10 * Tier), from 15 Familiar Mastery 'Accurate' now has 3 ranks. 'Assistant' now provides bonus EXP (crafting attempts at max profession rank) instead of CD. Meditation Removed Ranks - 8 SP cost Added a 5 turn cooldown Now recovers (3 * Tier) energy. Getting hit by an attack before the beginning of your next turn reduces the energy recovered to (2 * Tier). Survival Added 3 SP cost Increases out of combat health regeneration to (15 * Tier), instead of 20. Enhancement Changes: Life Steal has been renamed to Vampiric. The Crafting Die enhancement has been removed. Alchemist and Artisan item types for enhancements have been modified. Sword Art Changes: Multipliers have been simplified to a single number (x6) from the two-part formula (2x3). Several descriptions have been updated. Quest Changes: The 'Redemption' quest has been revamped. The level and repeatable restrictions have been adjusted to affect only the bonus SP rewards: The First Few Lessons Are Free The Second Lesson is Also Free The Third Lesson is Just As Free The Fourth Lesson is Actually Free The Venemous Warg Repeating the 'Earning a Living' quest now allows a player to change their profession. Changing professions will reset experience to 0. Repeat completions of the Earning a Living quest will only award bonus materials if the quest-taker is changing their profession. The following quests have been removed: «Witch of the West and the Three Treasures: T.M.H & S.B.» «Witch of the West and the Three Treasures: T.L.C.» «Witch of the West and the Three Treasures «The Falling of Tagas» Housing Changes: The cost and size of Player Housing is now determined by a 'plot size'. The plot size dictates how many room slots, yard slots, and stories a house can have as well as the initial cost when purchasing. Purchasing a PK-accessible home (outside of a safe zone) has an additional cost. Buffs from Guild Halls/Player Housing now comes from the type of room, rather than furniture. Certain rooms for Player Housing have upgrades. Player Housing buffs must be assigned to a player. Home owners may use the Housing Evaluation topic to re-assign a room's player(s) once every 30 days. New/Rebirth Character Changes: Players who have submitted a new or rebirth character journal for approval in the past 30 days are eligible to add one of the starting bundles. <<2.5 Update Survival Guide>> Skills: If you spent more than 15 SP on the Extended Weight Limit skill, refund any SP over 15. If you have spent less than 15 SP, the skill is inactive until a total of 15 is invested. If you spent more than 12 SP on the Energist skill, refund any SP over 12. If you have spent less than 12 SP, the skill is inactive until a total of 12 is invested. If you spent more than 8 SP on the Meditation skill, refund any SP over 8. If you have spent less than 8 SP, the skill is inactive until a total of 8 is invested. If you have the Parry skill, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you have the Survival skill, you must spend 3 SP to continue using it. Otherwise, it is inactive until a total of 3 is invested. If you had the Switch skill, remove it and refund 10 SP. Mods: If you have the Detect mod, keep it and refund 6 SP. If you have the Tracking mod, keep it and refund 3 SP. If you have the Emergency Recovery mod, keep it and refund 5 SP. If you had Rank 1 or 2 of the Ferocity mod, lose it and receive a refund of the SP spent. If you had Rank 3 or 4 of the Ferocity mod, you must spend 6 or 3 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you spent more than 10 SP on the Finesse mod, refund any SP over 10. If you have the Large Pockets mod, you must spend 1 SP to continue using it. Otherwise, it is inactive until a total of 10 is invested. If you had the Larger Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 2 SP. If you had the Largest Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 5 SP. If you have the Night Vision mod, keep it and refund 4 SP. If you have the Vengeful Riposte mod, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 12 is invested. Professions: If you had the Fishing profession, all EXP may be transferred to any other profession. If you had a Tool with the 'Crafting Die' enhancement, you may post it for re-evaluation with the Ambition or Crafting Attempt enhancement (item name/description may not change). If you retake the Earning a Living quest in order to change professions, your EXP resets to 0 for the new profession. Edit your existing shop thread with your new profession information. Housing: Existing Guild Halls and Player Housing have been removed. They may be repurchased through the Housing Evaluation template. Players who previously bought a home or hall have been reimbursed for the total col cost in their original housing application. If a guild had shared col lost due to the removal of a guild hall, PM the details to @Teion for review/reimbursement.
    • Aereth

      2.5.2 New Mechanic: Thread Invasion/Protected Threads   11/08/2017

      Hello Players,
      Once again your feedback is needed, so head over to the thread and tell us what you think. LINK  


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About Embers

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  1. Embers let out a soft laugh. In this world, people like her indeed ruled, where people like her. Dumb, but physically strong, they ruled this place. She looked over at the next boar, her next victim, and launched herself forwards. She knew that, with no energy, she wouldn't be able to rely on a Sword Art, but that didn't prevent just slicing it open with her Battle-Axe. Spinning it in her hand, she spun around and landed a sweet blow, right as the Boar ran into her legs, once again. She was hurt, but her health was good enough. The boar, however, limped away in the red zone. One more blow... She spotted Tel tripping over, but instead of criticizing her, Embers felt a laugh escape her. "It'll help if you stay on your feet Tel!" She called out laughing as she did "Ain't no battle you'll win lying down!"
  2. Embers watched the girl vanish, and shrugged. There was nothing more she could do that this point, after all, she may have been only nine years old, she seemed more mature than most. She watched Fae throw herself into battle, and successful kill the monster in a single strike. She couldn't stop the grin, maybe there was hope for her yet. In her watching, one of the Nepents managed to sneak up behind her. However, Embers was more than aware it was there. She grinned as she pulled out her Scythe and swung it widely at the creature, hell, it was small than her. No need to be afraid of it! With a single swing of her Scythe, the Nepent exploded into pixals. One hit, one dead monster stupid enough to try and sneak up on her. She let out a sigh, and gave Fae a nod. "These pests'll go down soon enough Kid"
  3. Embers frowned as she started walking towards where the blacksmith was. What did the hikes have to do with it? WAs everything so, sneaky, with this guy? They had been hiking because it was their thing, not because he was teaching her something that no one else was allowed to know. It was simply that he wanted to teach her, and they were a hiking pair. She tossed her hair over her shoulder and laughed "Do you always read into stuff like this? He taught me because he wanted me to be able to look after myself" She said casually, because there was no need to think about it anymore then that. Males could never keep their hands to themselves, so she was taught how to use her hands against them. "My old man? He was, well, some sorta merc? He didn't speak bout work much, but i'm pretty sure he was part of a mercenary company that goes around on raiding missions. Spec Ops deal, that sorta crap"
  4. So not only was he in a guild, he was the big wig on top. She pursed her lops as he explained the guild, well, namely the name. Why use greek? It seemed silly not to have a simple name, but then again, most guilds had some ridiculous name that had like two hundred meanings for what the owner wanted of it. To Embers, it seemed overally convoluted. Why not have a simple name, and give meaning through action? Well, guilds were meant to be to help players level up. Even if his wasn't that active, it would be worth getting something of an allience. Plus, if she was going to be trading favors with him, it made sense to have him as close as possible, to ensure he didn't backstab her. "Sovereign Union huh? Well, i'll admit i don't know much about guilds and whatever, but if they're what they say on the can, then it might be worth getting involved" It wasn't that she HAD to join, but rather, it would benefit her to do so. After all, the more levels, the stronger she was. "So i'll be joinin', assuming you don't have an issue with a gal like me"
  5. Embers grinned. Finally, Tel was growing some backbone and no longer stuttering, there we go! She listened as Telrenya explains the school, and to Embers, it sounded like nothing short of hell itself. Studying, exams, urgh! All the things Embers loathed, sitting down and learning through a book. Learn while doing, that was her style and was why she dropped out of high school and never made it to university. She knew her own path wouldn't work with it, so instead, she left and went to do her own thing. Why be a sheep when you can be a wolf? She spotted a Boar and went straight in, right as Telrenya went in for her own. Embers used her Sword Art and wiped the boar our with a single strike, grinning as she did. Nailed it. Although, her victory was shortlived as the boar didn't drop any item for her. She was still stuck on 1 tusk, while Tell was sitting at 2. "You're damn right there. Books and pens won't save ya hear Tel. When you get back to the real world, you'll been your booksmarts, but in this world, well, lets just say people like me have the edge" People like her, too distracted to learn through books. People who hated being bottled up and fed like sheep, who hated the way city folks operated.
  6. Embers was a little annoyed the girl rejected her, but, well, it wasn't up to her. Fae could do whatever the hell she wants, and did not need her approval, nor anyones really. Embers nodded her head "Sneaky littl' one aren't ya? Good, that'll keep you alive" She said simply, bluntly, as she stretched her arms out and cracked her fingers in excitement for the upcoming fights. The girls weapon seemed pretty basic, but maybe it was good? She didn't know, but if Fae said she was alright, then let the kid suffer if she did it wrong. "2 each? Sounds pretty basic, well, if you need help call. Don't be prideful" In her earlier levels, she had a player who was too prideful to call for help. In the end, it had killed them. Hopefully Fae wouldn't fall victim to that. But if she did, Embers felt confident she'd be able to complete the quest so, while it would suck, it wouldn't plague her forever. Eve in a world like this, Fae was as human as her. Humans died, that's how the world worked.
  7. Ember was entirely oblivious to the torture Domarus was going through, unable to see past his face and smile. To her, he seemed like someone who just wanted to help everyone, nothing less. Not that she needed help, but she wasn't prideful enough to reject him out of spite. Rather, she could use him to make her stronger, before overpowering him entirely. The song continued and she found it impossible not to think of the past. Mountains, this song. It was a regular hike with dad, years back. She'd always miss those old days, and the old bastard with them. At being asked for a destination, the girl pointed up at one of the mountains. "There'll work" she said simply. She was hoping for it to be a hike, if for no other reason than memories that lived within her. She glanced at Domarus and Keres, wondering if they saw her as weak, before realizing she didn't care too much. She would be herself, and if they didn't like it, they could piss right off. As she started walking, one thing did pop into her mind "Oh, was gunna ask before everyone got in that fight at the halloween event, you're one of those guild people yeah?"
  8. So someone else had offered to protect the girl, at least this world isn't filled with scum. Embers wasn't sure who it was, but hopefully they were a high level to keep the girl safe, and fast enough to get to wherever was needed in time. "Good, although, you should have messaged him the second you felt threatened. It'll ensure he gets here in time" It was a simple warning, because some Pkers would not hesitate, and might be a high level. Fae wouldn't survive a strong opponent taking her on. The girl swung her Scythe onto her back and pointed into the woods "Quest is somewhere in here, it's got a bit of combat. I'll keep an eye open for ya, if you need help call for me. Done?" She was facilitiing Fae's weakness, making the girl weak. After all, having someone else do your fighting for you, it was the mark of a coward. But, after learning what she had, she would protect Fae, at least, for now. For this quest, she would protect Fae. After that, well, it was on her. She hoped they'd find the mobs soon, her vision was still partly blurred from her blood rage, and she couldnt' wait to unleash it.
  9. The situation was beyond Embers control. She knew she wasn't the smartest around, words wouldn't be enough. She didn't know what to say to get her point across, so she did what she did best. Action, by removing her weapon, it was proof. She had no intention to harm. While in truth she had martial arts, it was the point of discarding her weapon was to put her faith in the younger girl. "I have no intention to take back what i said Fae, i don't regret it" She said simply. Embers didn't feel guilty about this, rather, annoyed. How DARE someone try and kill a 9 year old, a child who doesn't get the choice of who they are yet. More than anything, it filled her with a blood rage. A fury that was, very very, hard for the girl to control. Still, she did nothing as she watched Fae disarm herself. So she had choose to trust her. If she was a Pker, Fae had just killed herself. But, that was for later. "It doesn't kid. Like i said, i ain't the kindest, or the smartest person you'll meet. But i'm honest, and the last thing i will do it hurt you" Physically, that was her promise. This girl was, innocent. Normally she hated it, but being young has its perks. "I don't expect you to trust me Fae, but live with the knowledge that if anyone, ever, tries to kill you. You contact me, and i'll sort them out" Without waiting for a reply, the girl walked over and passed Fae's knife back to the girl, before grabbing her Scythe and putting it back onto her back.
  10. Embers had NOT expected the kid to react like this at all. So the surprise and shock that came out on the big girls face was unmistakable. Some Player killer had, taken a crack at Fae? Ember felt part of her vision blur, and not for a good reason. A blood rage, and they were far from pretty. The girl watched Fae pull out a knife, and it finally clicked. Fae thought she was planning on killing her. That's why. Embers looked at the ground, stupid. But she didn't arm herself with her Scythe. "I see, you think i'm a player killer. That i'm one of those detestable scumbags who pray upon the weak" The girl shook her head in disgust "Sure, i ain't the nicest around kid. But i not a vulture and i ain't a killer" She looked at the young girls knife. Had she been forced to kill last time? It would explain far too much. The girls amber eyes glowed softly, a fire that was slowly dying "Listen Fae, i won't say i know what its like to have some idiot try and kill me. But, i will say this. You can't let one stupid idiot, make up your view on everyone..." She lowered her arms to her side. In her mind, there was a simple way to do this. She took her Scythe, and threw it onto the ground out of her reach "If you honestly think i'm here to kill Fae, then you need to make a decision. You either run away from that which plague you, realize i'm not the enemy, or, use that knife of yours and take things into your own hands... Make you decision kid"
  11. Embers was at a damn crossroad. On one side, there was that part of her that felt bad for Fae and should be a big sister to her. Take care, shelter her. But, was that her? Or was that was the city wanted from her as usual? She rolled her eyes, even if the other girl couldn't see it. Did she expect everyone in this game to be squishy and kindhearted? "Welcome to the real world Kid. It ain't nice, and people like me exist everywhere. Consider it lucky that i ain't no Pker leadin' ya to your death. Worst you'll get from me are words" Meanie. She'd been called that, and worse, for years. When she was Fae's age, those words were like punches, each hitting her in the gut. Now, they were tools to piss people off, but never herself. After a while, she became immune to verbal insults. People often, and quickly learn words don't stop fist from punching you, hard, several times, in the face. "Kid, i'm say it once. To me, you're not different from anyone else in this game. I don't care if you're only 9. You can die the same as everyone else, so.." She wanted to tell the kid to be careful who she trusted, but was it worth it?
  12. Ember tried to always be honest, if to no one else, but herself. While his talking was, boring, the thing that finally caught her eyes was, well, his own eyes. They were different colours, and Embers couldn't help but be curious. Was this a fashion trend, was he born like this? Or, did he lose an eye. She tried to keep attention on him, but it tapered off near the end. The stance was nothing special, just one of the many tricks her dad taught her while growing up. Why the hell did this 'Thorsten' person care? "What mission? I'm here to do that quest nearby, Worn out or whatever its name is. I need to find a blacksmith, just got no idea where i'm headed" If there was something, he seemed to have respect. He was making a promise, no offering anything more than he could. Just like dad used to. Maybe he was worth some effort? A big emphasis on the maybe part. Dropping her stance, her body shifted. She was still ready to defend herself, but it was much more casual of a stance, well versed and adaptable. "My fightin'? My dad taught it to me during our hikes, it's nothing special. He said it would make idiots thinks i couldn't defend myself, and make it perfect to cripple anyone reaching in. Didn't say what style it was..."
  13. Embers almost started laughing at the kid. She was no shrimp? Oh she was and that was Embers being polite about it. She shook her head and couldnt' stop, she laughed loudly. "Oh kid, you're not dumb. You know damn well what it means, you're short and you're young. That means in my books, you're a shrimp" She would have called anyone else much worse, but a 9 year old deserved some respect, if for no other reason than their ignorance to the reality of the world. But, it wasn't her fault, not yet anyhow. She would become guilty, but that is a few years to come. Embers turned to where they were meant to go for hte quest, but what the kid said made her pause. No need to be mean? What a stupid idea. "And why not Fae? Last i checked, i could say whatever i want. Is it one of those city rules, not to treat children like you would anyone else? Dont' you get sick with all those sheep treating you like a kid? I'm giving you a chance to be you, not some lost 9 year old, don't waste it" She shifted her head as if to say 'lets go', but didn't move herself. Were all city kids this sensitive?
  14. 9 years old. "Jesus christ kid, you're 9 years olds" She wouldn't have believed it if the kid didn't talk about herself in the third person. She'd heard stories from dad, people so broken they talk about themselves like they aren't. Given where she was and this kid was probably just some city girl, it honestly wasn't a huge surprise. The Scythe-weilder stood up and looked down at the young girl. If she was anyone else, she'd just leave. But, she was 9. Dammit! "You said you wanted help no? It's to do this medicine quest right? Look Kid, just 'cause you're a shrimp i'll help, but don't expect it much from me" She hated it inside, but she was 9. Urgh this sucked! At least, last time she found an lost chick, it was a bird and become her companion. This 'Fae' was simply gunna hang around and become a parasite if she got too closer, like all children.
  15. Medicine quest. She looked at the quest description, it seemed easy enough. With her Scythe and Reaper armour, she'd easily be able to get this done. After all, not much was going to stop her when she set her mind of things. And this is one of them. She made her way to where the NPC who gave out the quest, absent in her own mind as she pressed the accept button. She would have left then, no questions asked. Except, she heard the voice of a kid. Out of nothing more than surprise, she looked and spotted the young girl. The hell...? Unable to stop herself, she walked up to the young girl. She wasn't welcoming in appearance. Heavy black 'Reaper' armour, and the Scythe upon her back. She raised an eyebrow at the girl as she walked over and knelt down onto her knees. "How old are you kid?" She asked, there was no restrain in her voice. Unlike when most people talked to kids, Ember didn't care to be gentle. Regardless of being in a game, kids had to experience reality. It sucked for those unwilling to extend the boundary.