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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.
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      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      [Live] 2.5.0 Patch Notes   10/02/2017

      <<2.5.0 Patch Notes>> Main Guide: The main rules/tutorial section has been rewritten. Resources: A Resources section has been added. This contains reference material such as the SP/Level chart, Skills list, Enhancement list, individual profession stats, and a new FAQ. General Rule Changes: Word count requirement in Merchants & Shops section has been reduced to 100 from 150. Col logs are no longer required to include in journals. The Banker system will be used to track currency/materials going forward. New characters and Rebirth characters may choose a Starter Package containing a variety of basic equipment, col, materials, and/or potions. NK/KE tags have been removed. The table for SP gain based on the number of players in a thread has been removed. SP gain is now issued at 1 SP per 3 posts, up to the number of completed pages. (e.g. 3 SP for three pages, requires at least 9 posts) A Skill Refunding System has been added. Players may now pay a col cost to remove known skills and receive a refund of the invested SP. Rules on vanity items have been clarified. Health regeneration outside of combat has been adjusted to (10 * Tier) per post. Stealth and Stealth Detection no longer have a base rating for players. Both now use a LD roll plus a Stealth Rating/Stealth Detection modifier. NPCs and monsters still utilize a base rating (10 as a baseline for player-created mobs). 'Using cover' no longer adds to Stealth Rating. Low light or darkness conditions grant a +1 to Stealth Rating, down from +2. Switch has been added as a game mechanic (no longer a skill). Players may call for a Switch when landing a successful attack. If the Switching player also lands an attack, a Switch is performed and the two players may immediately swap hate values. Players are required to post their level, stats, equipment, skills, etc., in their first post in a thread. This should be a snapshot of your character and should not be changed after the initial post. Players are still allowed to declare their characters at a lower level or with fewer items than what they currently have, but may not claim items that have not been approved or were obtained in an unlocked thread. Turn order rules have been modified slightly to reflect the leniency of Boss Raid combat. Players may post in any order so long as each player and the enemy has gotten one action in a single round. Outside of Boss Raids, parties may have a maximum of 4 players. Combat with more than 4 players should follow a Group order similar to boss raids. When fighting multiple enemies, players must now make individual rolls for each mob. This applies to both making attacks against multiple enemies and multiple enemies making attacks. One roll no longer applies to/for all targets. The Running Away mechanic has been updated. Running away from combat now uses a LD roll with a set of situational modifiers. The col/material values and frequency in the loot table have been adjusted. Labyrinth searching rules have been adjusted. The map fragment system has been removed. Bonus rewards for scouting and defeating the field boss have been adjusted. Housing and Guild Halls have been completely revamped. PvP rules have been adjusted. Players must make an initiative roll when engaging in combat with other players. The extended Player Killing rules/restrictions have been removed. Rules on player cursor colors have been expanded. There is now a strike system for criminal infractions that would cause a player's cursor to turn orange. Killing a green player outside of a duel now results in a permanent orange cursor. An NPC Guard mechanic has been added. Orange players may now enter safe zones, but must stealth/run from guards in certain safe zones. NPC guards have a Stealth Detection rating equal to (Floor / 3), rounded down. Added more detail to character death rules. The RGQ system has been removed. Crafting Changes: Fishing as a profession has been removed. It is now a skill. The CD result chart has been adjusted across all professions (except Merchant). Good and Bad quality items have been removed from the CD result chart. Salvage chances have been adjusted. Alchemists now have a chance to salvage one or both materials when attempting to craft crystals. Crafting Die tools no longer have an effect. Consumables, familiars, housing, and some items still provide EXP and Crafting Attempt bonuses. The process of crafting Feasts has changed slightly. Cooks may now take 3 identical food items and spend two materials to combine them into a Feast. A Feast can be used in a thread to provide that enhancement to up to six players. Artisan craftable item types have been modified (Trinkets, Jewelry, Sculptures). The buffs they can provide are largely unchanged. Alchemist craftable item types have been modified (Salves, Potions, Crystals). The buffs they can provide are largely unchanged. Skill Changes: Extended Weight Limit Removed Ranks - 15 SP cost Now adds +3 Battle Ready Inventory slots Adjusted Mod: Large Pockets Now has 3 Ranks Cost set to 5/3/2 SP (10 total for Rank 3) Now increases single Battle Ready Inventory slots to 7/10/15 Removed 'Larger Pockets' and 'Largest Pockets' mods New Skill: Fishing Cost: 10 SP Effect: Use a dice roll to fish something up based on a natural CD result: Gatherer Now has a chance to yield 1-3 bonus materials based on a natural CD result Sneak & Hide Renamed to 'Hiding' Now grants +1 Stealth Rating per rank New Rank 3 Mod: Untraceable Cost: 9 SP Effect: Negates the effect of the Tracking skill against the user. New Rank 3 Mod: Blindside Cost: 9 SP Effect: Gain +2 Stealth Rating. Natural BD rolls of 9-10 reduce the target's accuracy by 1 for one turn when attacking from stealth. New Rank 5 Mod: Vanish Cost: 12 SP Cooldown: 5 Turns Effect: Allows the use of a post action to re-enter stealth while in combat. Getting a killing blow on an enemy allows Vanish to activate without using a post action. Search & Detect Renamed to 'Searching' Now also grants +1 Stealth Detection per rank Mod: Night Vision Now requires Rank 1, down from Rank 3 Cost reduced to 5 SP, from 9 Mod: Reveal Now also grants +2 LD when searching for Labyrinths and allows Labyrinth searches at 15 posts. Mod: Tracking Now requires Rank 3, down from Rank 5 Cost reduced to 12 SP, from 15 Tracking requirements for monsters, players, and NPCs have been clarified. Mod: Detect Cost reduced to 9 SP, from 15 No longer uses or affects Tracking. Now Grants +2 Stealth Detection. Grants +1 LD when searching for sub-dungeons and labyrinths Battle Healing Now recovers 1% of max HP per rank, instead of (Rank * 5 * Tier) Mod: Emergency Recovery Cost reduced to 10 SP, from 15 Now recovers 10% of max HP, down from 25% Block MIT gained is now set per rank: 5/8/12/18/25, down from 1 MIT per SP invested. New Rank 3 Mod: Shield Bash Cost: 10 SP Cooldown: 2 Turns Energy Cost: 10 Energy Effect: Make an attack with an equipped shield. On a hit, deals (Base * 10) damage, stuns the enemy for one turn, and applies paralyze/thorns/flame thorns enhancements present on the shield. Note: When calculating Base Damage for Shield Bash, Weapon Skills do not apply. Mod: Safe Guard Reworked into 'Rampart' Added a 5 turn cooldown Added energy cost of 8 Now uses a post action to reduce final damage that would be dealt to you by 25% (rounded down). Effect lasts until the beginning of your next turn. Energist Removed Ranks - 12 SP cost Now adds (5 * Tier) to total energy, instead of (Rank * 2) Howl Added energy cost of 10 Mod: Focused Howl Added energy cost of 8 Parry Increased SP cost to 12, up from 10 Added a 1 turn cooldown Energy cost has been fixed at 5, instead of (2 * enemies parried) 50% damage reduction has been specified to apply to the final damage (after mitigation). Effect applies to the next attack against the user, and cannot reduce damage from multiple enemies at once. Mod: Vengeful Riposte Increased SP cost to 12, up from 10 Added a 3 turn cooldown Damage reflected is now 50% of raw damage, up from 25% of damage taken. This damage can still be mitigated. Switch Skill has been removed. Two-Handed Weapons The +2 DMG bonus for 2H weapons has been clarified in the first rank of 2H weapon skills. All Weapons The Ferocity and Finesse mods have been condensed into a single description. You must still specify the weapon type when acquiring the mod(s). Mod: Ferocity Rank requirement set to 3, instead of ranging from 1-5 Now increases base damage of all sword arts for the chosen weapon by 1. Mod: Finesse Rank requirement set to 3, instead of ranging from 1-5 Now has 3 Ranks Cost adjusted to 5/3/2 SP (10 total for Rank 3), down from 15 at Rank 5 Now reduces energy cost of all sword arts for the chosen weapon by an amount equal to its rank. Mod: Quick Change Cooldown reduced to 3 turns, down from 5 Now allows the user to swap, equip, or unequip a weapon in their Battle Ready Inventory. Mod: Stamina Now reduces the energy cost of all attacks by 1. Heavy Armor Increased the amount of MIT gained to 8>12>18>25>35, up from 3>7>12>20>30 Mod: Athletics Bonus health increased to (15 * Tier), up from 15 Mod: Stonewall Bonus health has been adjusted to (15 * Tier), instead of equal to mitigation from other skills. Now also grants 10 MIT when wearing heavy armor Now also reduces damage taken from damage over time effects by 25% (rounded down) when wearing heavy armor. Light Armor Adjusted the amount of MIT gained to 5>8>12>18>25, down from 3>7>12>20>30 Mod: Athletics Bonus health adjusted to (10 * Tier), from 15 Familiar Mastery 'Accurate' now has 3 ranks. 'Assistant' now provides bonus EXP (crafting attempts at max profession rank) instead of CD. Meditation Removed Ranks - 8 SP cost Added a 5 turn cooldown Now recovers (3 * Tier) energy. Getting hit by an attack before the beginning of your next turn reduces the energy recovered to (2 * Tier). Survival Added 3 SP cost Increases out of combat health regeneration to (15 * Tier), instead of 20. Enhancement Changes: Life Steal has been renamed to Vampiric. The Crafting Die enhancement has been removed. Alchemist and Artisan item types for enhancements have been modified. Sword Art Changes: Multipliers have been simplified to a single number (x6) from the two-part formula (2x3). Several descriptions have been updated. Quest Changes: The 'Redemption' quest has been revamped. The level and repeatable restrictions have been adjusted to affect only the bonus SP rewards: The First Few Lessons Are Free The Second Lesson is Also Free The Third Lesson is Just As Free The Fourth Lesson is Actually Free The Venemous Warg Repeating the 'Earning a Living' quest now allows a player to change their profession. Changing professions will reset experience to 0. Repeat completions of the Earning a Living quest will only award bonus materials if the quest-taker is changing their profession. The following quests have been removed: «Witch of the West and the Three Treasures: T.M.H & S.B.» «Witch of the West and the Three Treasures: T.L.C.» «Witch of the West and the Three Treasures «The Falling of Tagas» Housing Changes: The cost and size of Player Housing is now determined by a 'plot size'. The plot size dictates how many room slots, yard slots, and stories a house can have as well as the initial cost when purchasing. Purchasing a PK-accessible home (outside of a safe zone) has an additional cost. Buffs from Guild Halls/Player Housing now comes from the type of room, rather than furniture. Certain rooms for Player Housing have upgrades. Player Housing buffs must be assigned to a player. Home owners may use the Housing Evaluation topic to re-assign a room's player(s) once every 30 days. New/Rebirth Character Changes: Players who have submitted a new or rebirth character journal for approval in the past 30 days are eligible to add one of the starting bundles. <<2.5 Update Survival Guide>> Skills: If you spent more than 15 SP on the Extended Weight Limit skill, refund any SP over 15. If you have spent less than 15 SP, the skill is inactive until a total of 15 is invested. If you spent more than 12 SP on the Energist skill, refund any SP over 12. If you have spent less than 12 SP, the skill is inactive until a total of 12 is invested. If you spent more than 8 SP on the Meditation skill, refund any SP over 8. If you have spent less than 8 SP, the skill is inactive until a total of 8 is invested. If you have the Parry skill, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you have the Survival skill, you must spend 3 SP to continue using it. Otherwise, it is inactive until a total of 3 is invested. If you had the Switch skill, remove it and refund 10 SP. Mods: If you have the Detect mod, keep it and refund 6 SP. If you have the Tracking mod, keep it and refund 3 SP. If you have the Emergency Recovery mod, keep it and refund 5 SP. If you had Rank 1 or 2 of the Ferocity mod, lose it and receive a refund of the SP spent. If you had Rank 3 or 4 of the Ferocity mod, you must spend 6 or 3 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you spent more than 10 SP on the Finesse mod, refund any SP over 10. If you have the Large Pockets mod, you must spend 1 SP to continue using it. Otherwise, it is inactive until a total of 10 is invested. If you had the Larger Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 2 SP. If you had the Largest Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 5 SP. If you have the Night Vision mod, keep it and refund 4 SP. If you have the Vengeful Riposte mod, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 12 is invested. Professions: If you had the Fishing profession, all EXP may be transferred to any other profession. If you had a Tool with the 'Crafting Die' enhancement, you may post it for re-evaluation with the Ambition or Crafting Attempt enhancement (item name/description may not change). If you retake the Earning a Living quest in order to change professions, your EXP resets to 0 for the new profession. Edit your existing shop thread with your new profession information. Housing: Existing Guild Halls and Player Housing have been removed. They may be repurchased through the Housing Evaluation template. Players who previously bought a home or hall have been reimbursed for the total col cost in their original housing application. If a guild had shared col lost due to the removal of a guild hall, PM the details to @Teion for review/reimbursement.
    • Aereth

      2.5.2 New Mechanic: Thread Invasion/Protected Threads   11/08/2017

      Hello Players,
      Once again your feedback is needed, so head over to the thread and tell us what you think. LINK  
Tesseleth the Tyrant

[BR-F21] Paving the Way to Floor 22 (Floor 21 Boss Battle - Tesseleth the Tyrant)

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The sound of the whistle blew within the echoing walls of the caverns, signaling the end of the work day for the miners of floor 21. Wearlily, all of them left their posts within the caves to return with sacs all full of something, whether it be diamonds, coal, chunks of ore, emeralds, and any other gem or useful thing found within the walls of the caves. They all brought them to the center of town to give them to the Tyrant of the land, so they could live for another week. Once they finish all of them to home to eat what little they have in their homes before heading to bed, every light within the town fading out, except the glowing rocks and mushrooms that coated the city. Everything was quiet, until the doors of the Labyrinth opened and lead a straight path for the Tyrant to receive his treasure.

But the difference this week is that the Tyrant would not leave his home until the players whom had gathered at the door to his throne room would be eradicated. A low growl and steam could be coming from the doorway that lead to the room of Tesseleth the Tyrant. The time had arrived for the players to finally defeat the boss, and the Tyrant was ready for any fight that the players thought that they could bring. The doors hadn't opened yet, but as soon as they did all hell would break loose within the cavern walls, and the outcome of this fight would change the course of history for the people of the 21st floor. Either they would be free from their captor and be able to rebuild their homes, or the Tyrant would work them to the bone and they would all crumble beneath his set workload, and all would perish. This fight was not just for the players, this was to save the people of Tomoika.

OOC

All players have 72 hours to reply to this thread to be included in the boss fight. After 72 hours, the boss raid will begin. (Boss Raid started at 2:00 PST)

All participants must list their stats, equipment, battle-ready inventory, skills, buffs, and consumed items in their post.

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The brunette stood at the window on the second floor of her beach house. probably the last time she would leave this house for a floor boss fight. She took her leave from the window akd house and headed towards the main settlement of floor sixteen. On her way, the left hand swiped in the air infront of her. One by one, her three gear appeared. Her black heavy armour with dragon theme that covered her whole body except the face with two horns on the head, a large two handed axe matching the armour. And last, her newest item, a metal mask covering some of her face. Like that, she entered the warp gate and exited it five floors above. There she headed to the place where the doorbto the boss room where. When she arrived at the huge gate it was totally empty."What? Is this the wrong place?" she said to herself. Anger started to grow insode her. Have they tricked her? Given her false information to make fun of her? The weins in her armour pulsing increased. "Well, Ariel should show up soon since I gave her these coordinates." So the berserk healer leaned on the cavewall and waited.

Stats:

Spoiler

Lvl: 72
HP: 1,485
Energy: 144
Dmg: 31 base

Spoiler

with charge: 36
with fallen: 39
with charge+fallen: 44

Mit: 233
Acc: 1
Thorns: 60
Regen: 15

Skills:
Utility & Mobility:

Expert(rank 3) Search & Detect

Combat:

Grandmaster(rank 5) First aid
Grandmaster(rank 5) Charge
Grandmaster(rank 5) Heavy armour
Journeyman(rank 2) Block
Howl
Energize

Weapon skill:
Grandmaster(rank 5) Two-handed Battle-axe
Journeyman(rank 2) One-handed Curved sword

Extra skills:
Concentrate
Survival
Unskilled(rank 0) Martial Arts

Mods:
Purify
Sharpness
Field medic
Athletics
Ferocity(2H Axe)

Buffs:
-Purified potion of armoured dragon-scale +81 mit

Spoiler

Name: Purified potion of armoured dragon-scale
Your Profession: Alchemist
Your Rank: Grandmaster(rank 10)
ID: 88126
Roll: 
9+2=11
Item Type: Potion

Tier: 3
Quality: Perfect
Enhancements: Damage mitigation +81
Description:  A glas bottle with a blue liquid. When you drink it, you get a dragon-scale pattern on your skin on your shoulders, elbows, upside of your hands, your back and neck, knees and lower legs.
Post Link: Exellance Elexirium

-Purified potion of vicious dragon fang +9 dmg

Spoiler

Name: Purified potion of vicious dragon-fang
Your Profession: Alchemist
Your Rank: Grandmaster(rank 10)
ID:  88125
Roll: 9+2=11
Item Type: Potion

Tier: 3
Quality: Perfect
Enhancements: Damage +9
Description:  A glas bottle with a blood-red liquid. When you drink it, your feel your muscle-strength increase as well as your teeths becomes as sharp as a dragons. .
Post Link: 
Exellance Elexirium

-Venom resistance +3 antidote
-Immolation potion +10 thorn dmg
-Banner of leadership +3 dmg

Gear:
-Darkened two-handed battleaxe -2h battle axe- 2x Fallen damage 1x Acc
-Inferno -Heavy armour- 2x Flame aura 1x Mitigation
-Mask of the dragoness -Heavy armour- 2x Mitigation 1x Regen

At ready:
-Amphibian war rally
-Banner of leadership (+3 dmg to party)
-Banner of superior support
-Crystal of the blood-dragon horde (Mass-heal crystal) x5
-Crystal of vicious blood-dragon (HP-recovery +240 crystal) x5
-Crystal of potent blood-dragon (HP-recovery +160 crystal) x5
-Powerful venom resistance crystal (Antidote x2 crystal) x5
-Dimensional backpack
-Dimensional pouch

 

Edited by Zandra

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Jonathan was second to arrive, and the first from his guild which was rather strange. He had recovered a bit from his last session of mourning about Beatbox, but he had instead occupied himself to keep his mind mostly off of it. He consumed his own buffs and then hastily sent Hikoru, Shield and Itzal their items for the battle. It wasn't exactly the best of items, but it was all he could craft with the new update making it even harder for him to craft new items. He would have to begin crafting much further in advance instead of the last few days before. He sighed before taking a swig of teh Immolation potion received from Shadowed Wares from earlier the day before. He would ensure to apologize for the rare quality items, but it was all he could make up for now. He had better start crafting for the floor 22 boss as soon as after this was finished. He sighed, adjusting his armor so that the straps moved well with his quick movements he was adapting to. He would also be going in for quite a bit of damage dealt by himself, as long as the dragon didn't have an iron hide, which it probably would. Dragons had to be one of the strongest creatures in fantasy. 

The two arcs on his shield gleamed as he stood in front of the door, awaiting group instructions, which he would probably end up leading the first or second. More people were beginning to show up, and they were of higher level, but he had other problems that teased at him this very moment. 

Spoiler

Image result for jaune arc symbol

BATTLE STATS

Battle Stats: 
Level: 55 - 243 SP
1265  HP
110 Energy
+0 Accuracy
-1 Evasion
21 Base Damage
232 Mitigation
63 Battle Healing
+72 Thorns
+1 Def. Paralyze
+1 Taunt
+6 Heavy Momentum
+ 12 Poison (4 Turns) 

Equipped Items:
» «White Edged Blade» (+9 DMG) (Tier 3, One Handed Curved Sword)
» «White Edged Aegis» (+21 Thorns, +1Paralyze, +1 Taunt) (Tier 3, Shield): 
» «White Edged Protector» (+21 Thorns, +6 Heavy Momentum) (Tier 3, Heavy Armor)
» *«Dimensional Backpack» (+1 Battle Ready Inventory extra slot)
» *«Darksteel» (+81 Mitigation) (Tier 3, Protector Familiar)
» *«Darksteel Pendant» (Tier 3, Vanity Trinket)

Buffs
T3 Field Rations - +120 Max HP
T3 Immolation Potion - +30 Thorns
T3 Regret's Rage  - +6 Base DMG
T3 Endurance of Steel - +81 MIT
T2 Viper's Grip - 12 DoT (4 Rounds)

Battle-Ready Items

2x T3 Restoration Repose - +240 HP Restore
Teleport Crystal
2x T2 Major Healing Crystal - +240 HP Restore

 

Skills
Rank 5 - One-Handed Curved Sword (+5 DMG)
Rank 5 - Block (+25 MIT)
Rank 5 - Heavy Armor (+35 MIT) -------------------------------------------------------------> Mod: Stonewall (+45 HP, +10 MIT, 25% DoT reduced)
Rank 5 - Battle Healing (5% of Max HP per turn)
Rank 0 - Howl <<10 EN Cost>> (+3 Hate) ------------------------------------------------------------------------> Mod: Focused Howl <<8 EN Cost>> (+5 Hate)

E - Rank 0 - Survival (Immune to Environmental Effects, 45 HP recovered Out of COmbat)
E - Rank 0 - Meditation (Inactive)
E - Rank 3 - Protector Familiar (+81 MIT)

Items Sent to @Itzal

T3 Regret's Rage - +6 DMG
T3 Endurance of Steel - +81 MIT
2x  T3 Tears of Tranquility - +120 HP Restore

Items Sent to @Hikoru

T3 Regret's Rage - +6 DMG
T3 Endurance of Iron - +54 MIT
2x  T3 Tears of Tranquility - +120 HP Restore

Items Sent to @Shield

T3 Endurance of Iron - +54 MIT
2x  T3 Tears of Tranquility - +120 HP Restore

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Step of the iron clad warrior could be heard as he approached the boss room he had helped find some time ago. It was finally time for them to venture into the boss room and take down the boss, getting to the next floor. On his way up to the meeting place outside of the boss room, Macradon would send a private message to both Hirru and the Commander to make sure they were ready for this and that they would come soon enough. With everything prepared, Macradon would send the message and then bring out his potions. Three potions were the start of this raid, a Damage enhancing potion he had bought from Birdie, a Mitigation enhancing potion he had bought from Zandra long ago, and finally a Diamondskin Safeguard potion, presumebly also from Zandra, but Macradon could not remember fully. With them all downed, Macradon would take out the Banner of Command with the KoB insignia, showing that at least that guild was represented in the frontlines.

< Lowenthal's Revenge consumed >
< Infusion of Iron Bark consumed >
< Diamondskin-potion consumed >

@Heathcliff @Hirru

Stats:

Spoiler

Macradon
1425 HP
138 Energy
3 Accuracy
0 Evasion
20 Base Damage
 (25 w/Charge)
- (1 Base + 2 Two-Handed + 5 Skill + 1 Athletics + 4 Weapon + 1 Ferocity + 6 Potion)
170 Mitigation 
- (35 Skill + 81 Armor + 54 Potion)

Items
Sword of the Ancients .............. // +4 Damage, +1 Phase, +1 Paralyze
Armor of the Scarlet Templar ....... // +81 Mitigation
Templar's Necklace ................. // +6 Recovery, +1 Accuracy

Battle Ready Inventory
Banner of Command .................. // Grants up to 4 players in your party +1 Base Damage
Teleportation Crystal .............. // Teleports the user to a target settlement
Lowenthal's Revenge ................ // +6 Damage
Infusion of Iron Bark .............. // +54 Mitigation

32 x Diamondskin-potion ............. // Safeguard Potion
Dimensional Backpack ............... // Adds 1 Inventory Slot
   -  Glacial Hide ................. // +18 Mitigation, +Neverfreeze

Buffs
+6 Damage
+54 Mitigation
Safe Guarded

Skills
Two Handed Straight Sword  | Rank 5: +5 Damage
Heavy Armor                | Rank 5: +30 Damage Mitigation
Search and Detect          | Rank 5: +5 LD
Charge                     | Rank 5: +5 Damage on first hit
Battle Healing             | Rank 5: Heal 75 HP each post In-Battle
Fighting Spirit            | +1 Hate generation
Gatherer                   | Obtain additional materials after a successful out of combat gathering based on a natural CD result.

Disguise                   | +1 to your BD and +1 to your opponent’s BD
Survival                   | Heal 20 HP when out of battle
Familiar Mastery: Accurate | Rank 1: +1 Accuracy

Skill Mods
Finesse                    | Rank 3: Decreases Eneryg Cost of attacks by 3
Precision                  | +1 Accuracy
Reveal                     | +2 LD when searching for dungeons and labyrinths. You may also search for a sub-dungeon or labyrinth once every 15 posts (instead of 20). <Not Active>
Tracking                   | Allows the user to track a previously-encountered monster, NPC, or other player. Negates all bonuses to the target’s Stealth Rating. After tracking, your first attack against the tracked creature cannot miss. Cannot be used in combat. <Not Active>
Athletics                  | +1 Damage, +45 Health
Ferocity                   | Increases Base Damage by 1
Bull Rush                  | A successful Charge also stuns the target for 1 turn.

 

Edited by Macradon

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"I hope you also messaged the Commander, or else we won't be seeing him in this raid."

The hunter quipped as soon as he was in earshot of the group.  Swiping the many messages of aggrieved people whom never got the forewarning of the floor boss raid happening soon.  He thought about making the next one open to the public, though, restricting access to players of noticeable level and knowledge.  Gritting his teeth to the thought of having to deal with the backlash of this move will be more than he would have ever thought of dealing with, but it was a necessary evil... wasn't it?  After being in a few meetings and hearing the chaos of others, the hunter figured a more secure meeting would help.  Though, the absence of many key players seemed to make the green haired soldier question his own actions.

Walking up to Macradon, the hunter would make use of what consumables he had on him.  There wasn't much, unfortunately, but there was enough to keep him in the fight, if need be.  Morgenstern and Zandra was also here, which prompted the hunter to think on scanning the area for Hikoru and Ariel, but nothing would come up.

"Do we know if the others will be here soon?"

He asked anyone in particular.

Consumables used:

  • Snake Venom - On crit, deal 4 DoT for 10 turns
  • Potion of Moderate Calcification - (2 slots) +54 Mit
  • Meat on the Bone - (1 slot) +3 Dmg / -27 mit

Raid Stats

Spoiler

Hirru Lvl 51

1165 HP
102 Energy
2 Accuracy
1 Evasion
20 Damage [24 w/ Charge] [Poisoned Blade - 4 dmg over 10 turns, on crits]
99 Mitigation

Equipment

Loyalty of the Sworn Knight ........ // +9 Damage
Spirit of the Jade Dragon .......... // +2 Accuracy, +1 Evasion
Pride of the Guardian .............. // +54 Mitigation
Blades Cloak ....................... // Vanity
Dimensional Backpack ............... // +1 B.R.I Slot

Battle Ready Inventory

<Teleportation Crystal> x3 ......... // Teleport to a town / out of a dungeon [Uses 2 posts: 1 for use, next to teleport]
<Potion of Moderate Calcification> . // +54 Mitigation (T3)
<Potion of Blessed Intervention> ... // +27 Mitigation / Heal +120 hp (T3)
<Meat on the Bone> ................. // +3 Damage / -27 Mit (T3)
<Snake Venom> ...................... // +4 DoT over 10 turns
<Nature's Blessing> ................ // Heals 45 HP on use (3/3 charges remaining)

Skills

One Handed Straight Sword .......... // Rank 5: +5 DMG
Heavy Armor ........................ // Rank 3: +18 MIT
Search and Detect .................. // Rank 5: +5 LD | +5 Stealth Detect
Charge ............................. // Rank 4: +4 DMG on successful first strike
Martial Arts ....................... // Rank 2: +4 Unarmed
Concentration ...................... // +1 to your BD / 5 turn cooldown
Survival ........................... // Heal 45 HP when out of battle each post / Negate environmental damage

Skill Mods

Reveal ............................. // +2 to Labyrinth searches|Post 15 searches
Detect ............................. // +1 to Labyrinth searches|+2 Stealth Detect
Athletics .......................... // +1 Dmg / +45 HP
OHSS Ferocity ...................... // +1 Dmg to all OHSS Sword Arts

Buffs

Protein [T3] ....................... // +3 Dmg / -27 Mit
Mitigation [T3] .................... // +54 Mit
Poisoned Blade ..................... // +4 DoT over 10 turns (on crits)

 

Edited by Hirru

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Looking over his shoulder, Macradon would stick his banner firmly down into the ground so it could stand on its own. He would approach Hirru for a handshake before answering his questing “Aye, I did message the Commander, but let’s see if he actually does come today, he might be busy with something else, but only time will tell for now” he said with a smile. Macradon would be wearing his war ready getup with all of his plate armor in the colors of the KoB, but have his helmet under his left arm, cradled up so he would have full vision of the field before venturing into the great depths of the Raid Battle. “Well, let’s do the best of what we can today, let’s show Kayab who’s boss!” he said with a confident tone as he would turn around to stand by his banner, this would be the first Tier 3 battle, so Macradon was sure that it was about to get really rough.

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Hikoru appeared from the shadows a few moments after the bell whistled. Although he hadn't done the greatest of jobs doing it. No one had really noticed him standing there. Which was good, but he wasn't planning on killing anyone, so he felt it pointless to hide. He came out a little farther so his cloak could be seen. He got a notification, seeing that Morgenstern had sent him some items to use for the battle. He gave a smile and a small sigh, happy with how well the guild had come together for this with items, fighting through the pain that they all felt. He came over to Morg and patted his shoulder.

"Thanks, these items will help me out immensely." Then he gave a small smile. "This is for Beatbox, alright? He would want this..." He said proudly, then chugged the potions. He would need to get ready, so he would wait a few moments for others to show up before he would enter stealth, just so they would know he was there as backup to attack the boss. He gave a small sigh, and awaited to see who else who would show up for the boss.

Consuming:

T3 Regret's Rage - +6 DMG
T3 Endurance of Iron - +54 MIT

Candy Guard

Stats:

Spoiler

Title: Master of Shadows

Level: 69

HP: 1410

EN: 138

DMG: 23
EVA: 3
ACC: 3
MIT: 133

Inventory:

2x  T3 Tears of Tranquility - +120 HP Restore
N/A
N/A
N/A
N/A

Skills:

Grandmaster Dagger Skill (+5 DMG)
Grandmaster Light Armor Rank 5 (+25 mit)
Charge Rank 5 (+5 DMG)
Grandmaster Shadowed Path
Battle Healing Rank 2 (2% Health regen per hit)

Extra Skills:

Concentration (+1 BD when used)
Martial Arts Rank 0
Survival (+15*Tier HP Out of battle & Not effected by environment)
Familiar Handling: Fighter (Max Rank) (+9 DMG)

Mods:

Sneak Attack (+1 Damage, Auto Attack)
Athletics (+1 DMG, +10*Tier HP)
Precision(+1 ACC)
Sprint and Acrobatics(+1 EVA)
Vanish (Return to stealth using a post, automatically enter stealth after killing a foe)

Equipment:

Weapon: Limbo's Fang (+2 Blight, +2 Envenom)(Tier 2 Demonic)

Armor: True Master of Shadows (+54 MIT, +1 EVA)

Accessory: --- Eclipsed Pendant MK. 2 (+2 ACC, +1 EVA)

Familiar: Sutetchi the Ferret (+9 DMG)

 

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Spoiler

General
Level: 69
HP: 1,410
Energy: 138

DMG: 16 (base 1 damage + 9 dmg (Velnia) +5 sword skill +1 Athletics) +6 consumable = 22 (+1 on activated Light momentum)
MIT:  18 + 36 + 81 = 135
1 Light Momentum
ACC:  3

SP Available:  2

Total SP:  350

 

Equipped Items

Yakimba (+2 Bleed +2 Paralysis Tier 2)

Hardened Resolve (2 MIT 1 Light Momentum)
Beauty Incarnated  (+3 Accuracy Tier 1)

-------------------------------------------

Battle Ready Inventory
Teleport Crystal x2
2x  T3 Tears of Tranquility - +120 HP Restore

 

Skills: 

Grandmaster one handed straight sword (+5 DMG) <50 sp>

Master light armor (+18 MIT) <35 sp>

Grandmaster Search and Detect  (+5 LD) <50 sp>

Gatherer (turns each material found into the ammount of 4) <10 sp>

Picking (+3 LD when opening chests) <15 sp>

Velnia (Rank 3 Fighter: +9 dmg) <18 sp>

Grandmaster Charge (+5 dmg first attack) <50 sp>

Grandmaster Battle Healing (+5% total health per combat post) <50 sp>

 

Mods:

 

Reveal (+2LD when searching for dungeons or players.  Dungeons rolled for every 15 posts rather than 20) <9 sp>

Detect (+1 to dungeon searching, +3 to player, npc, mob searching, all player stealth bonuses are negated) <9>
Night Vision (Ignores any penalties from low light or darkness, as well as negating others stealth bonuses from it) <5>

Dismantling (+2 LD for picking chests)  <8 sp>
Athletics: +1 dmg +10 * tier HP

 

Extra/locked Skills: 

 

Meditation 0 ranks

Survival not yet purchased

Disguise (when activated, turns Itzal into his opponent, giving him +1 BD and his opponent -1 BD during Itzal's and the opponent's turn.  can only be used every 12 turns

Expert Martial Arts (+3 unarmed damage) <23 sp>

Thread buffs:  T3 Regret's Rage - +6 DMG
T3 Endurance of Steel - +81 MIT
2x  T3 Tears of Tranquility - +120 HP Restore
Candy Safeguard activated

The boss raid for floor twenty two.  He had a peak at this boss with the others and it was not going to be an easy fight.  As he walked towards the area however he saw a message from Jonathan with three items given to him.  He pulled the items from the message and activated them, giving himself more base damage, as well as increased mitigation.  Now that he had some mitigation for once he didn't feel too scared.  Not only that but he also had two healing items from Jonathan, and the safeguard from the halloween event.  He also had two teleport crystals from way before with...  Beat.  He looked at the name of one of the items:  Regret's rage.  As Itzal neared the entrance he tightened his fist and pulled the mouthpiece over the lower half of his face.  Velnia flew in beside him, landing on his shoulder.  He approached the area in his armor and stood silently, nodding to his guildmates before standing there silently, ready to charge forward at a moment's notice.  He hoped he would be partnered up with his guild mates.  Actually, he also hoped that he'd be partnered up with a healer as well as a tank and dps.

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For once, Shield was not early. Between his own emotional exhaustion and regularly checking in with Teion throughout the week in the aftermath of Beatbox's death, he had barely taken the time to properly rest and prepare for the boss fight. As he arrived on floor 21 and made his way to the rendez-vous, he accepted the item Jonathan had sent, responding with a batter of his own consumables for his guild mates. He wished that he had enough to supply everyone, but there was a cost to consumables.

After closing out of the mailbox menu, he opened his battle ready inventory screen, adding in both of the banners he had acquired over the many quests he had accomplished in his time in Aincrad. They protruded above either shoulder, flipping back and forth behind him in the slight passage of air across their faces. As he encountered his guild mates, he raised a hand in greeting, taking the time to finally consume the items he had set aside for his own protection. His already tough defenses were redoubled, requiring multiple hits now to even register on his health meter, and even then only after considerable punishment.

As he stood shoulder to shoulder with the other celestial ascendants, he gave a nod of his shaggy, tousled head. The red banner on his left shoulder glowed, and red lines traced their way to the back of his head and then Beat who was right behind him, Hikoru, and Itzal.

"This is the first true boss of the new tier of Aincrad," he reminded his brothers in arms, tapping each of them lightly on the shoulder with his closed fist. "I'd rather be over-prepared than under-prepared."

One thing that he had kept to himself was that he had recently completed the Parry skill tree. He was unsure of how well the various mods would be against the guardian dragon, but he had already doubled down on defense. There was no real going back now.

Let's see how hard we can make this big guy fall.

Spoiler

Final Stats

Quote

LV:      58
HP:     1425/1325                [20*58 Base + 120 Field Ration + 100 Over-Health + 15*3 Stonewall] + Safeguard
EP:      116/116                    [2*58]
ACC:   0
DMG:  1
EVA:  -1                                 [-1 Stonewall]
MIT:   220 (-25% on DoT)   [9*3*3 Armor + 35 Heavy Armor Skill + 25 Block Skill + 10 Stonewall + 5*3 Flame Aura + 54 Potion]
BH:     66
THN:  90                               [7*2*3 Thorns + 6*3 Flame Aura + 30 Immolation Potion]

Battle Ready Inventory

Quote
  • Basic Teleport Crystal x 5
  • Potion of Safeguard x 3
  • Healing Crystal (160 HP) x 3
  • Uncommon Antidote Crystals x 5
  • Banner of Command [2/3]
  • Banner of Support [3/3] - [Dimensional Backpack]

Consumables

Spoiler

+54 Mit - Inventory
+120 MAX HP - Buying from own shop
+100 HP Over-Health - Inventory
+Safeguard - Inventory
+30 "thorns" - Inventory
+1 Antioxidant - Beat's inventory

Gear

Spoiler

Spirit Plate [Perfect T3 Heavy Armor - Damage Mitigation 2, Recovery 1]
Spirit Spines [Perfect T3 Heavy Armor - Thorns 2, Recovery 1]
Manticore Mask [Perfect T3 Shield - Damage Mitigation 1, Flame Aura 1, Taunt]
One Handed Straight Sword [Good T1]

Skills

Spoiler

Heavy Armor - Rank 5 - Grand Master
Battle Healing - Rank 5 - Grand Master
Block - Rank 5 - Grand Master
Search & Detect - Rank 1 - Unskilled
Howl
Parry
Energize

Skill Mods

Spoiler

Stonewall - Rank 5 Heavy Armor
Focused Howl - Howl
Justified Riposte - Parry
Vengeful Riposte - Parry

Familiar

Spoiler

Lilith - Bush Viper
Healer - Rank 3 - 135 HP [5 turn cool-down]

Other items:

Quote

T3 Immolation Potion [+30 THN] and T3 Field Ration [+120 MAX HP] to @Morgenstern
T2 Immolation Potion [+20 THN] and T3 Field Ration [+80 MAX HP] to @Beat
T3 Immolation Potion [+30 THN] and T3 Field Ration [+120 MAX HP] to @Itzal
Using Banner of Command: @Beat, @Itzal, @Hikoru [+1 to DMG]

 

 

 

 

Edited by Shield

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Beat walked through the halls along side @Shield as his fingers danced through the air, his menus opening and closing as items moved from one place to another. His eyes were focused intently on his task of organizing his inventory for ease of use during the fight, though he knew that most of his efforts were in vain since he had long known the contents of his final battle ready inventory. 

"Okay, I've been out of the game for a while, so I really can't afford to be stingy with consumables. Good thing I like my own cooking." 

With that, Beat began to summon delectables from his inventory and slowed down enough to actually enjoy his sustantial meal, though he never quite got the sensation of being full. Flavor and a buff was all there was to gain from eating in this world, but Beat still enjoyed it thoroughly. 

Beat's eyes quickly flashed to Shield as his partner sent him rations and a potion, which he quickly consumed, watching his heads-up display indicated the benefits orf the items. 

"Thanks friend."

Final Stats: 

Stats: 

Spoiler

[Level: 39]   

[HP: 990/990]  

[Energy: 78/78]  

[Dmg: 26]  (+1 From Shield's Banner)

[Acc: 5] 

[Eva: 0]  

[Mit: 90]

Additional Buffs: Safeguard, 20 Thorns

Battle Ready Inventory: 

Spoiler

[1x] Antidote Crystal [ID#79037]

[1x] Basic Teleportation Crystal

[3x] Healing Crystal [ID#: 78290] [ID#79099] [ID#79100]: Heals 160 HP (Does not require Post action to use)

[5x]Green Ranger Tea (+1 Antioxidants) [ID#81695] [ID#82609] [ID#82607] [ID#82602] [ID#82513]

[3x] Power Bars (+6 EP)

[1x] Safe Guard Potion

Equipment:

Spoiler

Shi's Talon: T2 (Absolute Accuracy, Paralyze, Freeze )

Wholly Angle: T2 Mitigation 3 (+54 Mit)

Eagle's Splendor: Accuracy 3

Consumables: 

Spoiler

Irish Stout Shake [+4 Dmg/-36 MIT] [ID#79462]

Swords Dance Crystal [+6 Dmg] [ID#78988]

Solid Marble Cake [+54 Mit] [ID#80060]

Sharp Attack Cheddar [+1 BD] [ID#78490] 

Goji-ra Berries [+2 Antioxidants] [ID#83830]

Meat of Dem Bones (+100 Health) [ID#83829]

T2 Immolation Potion [+20 THN] and

T2 Field Ration [+80 MAX HP]

Safe Guard Potion

 

Skills: 

Spoiler

- Non-combat -

- Passive -

Heavy Armor: 3/5

[MOD] Athletics (Heavy Armor): +1 Dmg, +30 HP

Search and Detect: 1/5

Combat -

Charge: 4/5

- Weapon skills -

 

- Extra Skills -

 

Martial Arts [Extra Skill]: 5/5

Concentration [Extra Skill]

Survival [Extra Skill]

- Familiar Skills -

Fighter: 3/3 (+1 dmg/Rank * Tier)

 

 

 

Edited by Beat

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Making her way though the 21st floor for the first time, the blonde could be seen as in a foul mood. She couldn't care less about not being invited to the meeting but the fact that people went out of their way to actually put a ban on her entrance, really rubbed her the wrong way. She'll need to have a talk with those KoTB stuck-ups and give them a real reason to do so instead of just 'suppositions'. All the nearby NPCs made way for her as she passed through the comercial district before leaving the main setlement of the floor. However, something got her eye and made the blonde turn to a complete halt. It was a small merchant stall 'manned' by a skinny girl that showed signs of sickness but still attended to the few people that would pass by her, trying to earn some money.

She approached her stall and after her fingertips graciously danced in front of her, a red banner had materialized in her hand. Expending it towards the girl, the blonde asked, trying not to scowl as to not scare her:

"Can you top this for me?" came a simple request from the blonde. One that was answered with a enthusiastic nod and after a few taps on top of it, the little girl smiled while saying: "All done miss!" with no signs of fear towards the frowning blonde. Noticing her col amount dropped by a small amount, the blonde let out a small nasal chuckle and patted the girl on the head. Having returned the banner to her inventory, Ariel turned around and muttered a small word of gratitude as she waved goodbye and left towards the floor labyrinth.

...

"You're awfully quiet... cat got your tongue?" muttered the blonde to apparently no one in particular as she slayed yet another dungeon creature. A small growling noise came from behind as Kimba was preparing to take the lead again. "Okay, you go ahead. This place looks already cleared out so some people should already be in front of the room. I wanna try something out!" she then put on a dark colored mask (profile pic.) she won a while back and activated her newly aquired skill. Next she would appear to vanish, apparently merging with the shadows as she continued her way out of sight thanks to the her Hiding ability. But keeping an eye on her familiar as well.

Reaching the coordinates Zandra gave her, she'd notice that there were indeed a handful of people assembled there. Most she already knew but she had interest in only one heavily armored dragoness and would get close to that person, speaking from her side but still under the cover of the cave walls: "Hey Z, finally made it here." She sent a party request to her friend and continued: "Apparently I'm not that popular around here so until some more people show up, imma use a little more this new hiding skill I picked up." while @Zandra could not see it the blonde had a mischievous grin on her face, like a kid that was doing/about to do something bad. "Are you ready to have some fun?" she asked with a grin.

While not having the same capabilities as Ariel, her white furred lioness Kimba, simply walked in the meeting as she owned the place and started taking in the different participants. She would first go and sniff around @Calrex while making a small roaring sound from behind him, as if asking where Roc is. Then regardless if she would get an answer or not, she would wander around and claw at the walking turtle known as @Shield and at @Beat. Them being one of the few she was fond of despite only spending little time with them.

ID# 89884  Stealth Rating: 22

-1500 Col

Spoiler

Stats:

  • 1,330 HP (1300 +30)
  • 130 Energy (65 x2)
  • 43 Mitigation (25 +63 +36 -81)
  • +4 Accuracy
  • +1 Evasion
  • +1 Keen (After a successful attack, gain +(1 per slot) Accuracy until your next successful attack, at which point this bonus is removed. Another successful attack will reactivate this enhancement.)
  • 34 Base Damage (1[base] +1[athletics] +7[weapon skill] +9[familiar] +9[drink] +6[potion] +1[ferocity])
  • +8 Fallen Damage (Successful attack rolls of 6-8 (before modifiers) gain (2 per slot * Tier) fallen damage to your total base damage.)
  • +24 HP Holy Blessing (After taking damage, heal [8 per slot * Tier] HP at the beginning of your next turn. Damage over time effects (Bleed, Poison) will not trigger Holy Blessing. Can only trigger once per round.)
  • Probiotics (Prevents 27 damage from Damage over Time effects inflicted on you. Effect lasts for one thread.)
  • Snowfrost (Take half damage from the burning Damage over Time effect.)

Items:

» «Darkened Blade» [T2, Perfect 2HAS]: +2 Fallen Damage, +1 Accuracy
 
 A 3 meter long (~10 feet) spear that is entirely died in obsidian black. Below the spearhead, a banner hangs freely. Its background is colored in a dark blue with a white lion's head wearing a crown, in the middle. 
» «Leonidas' Strength» [T3, Demonic Light Armor]: +1 Life Mending, +1 Holy Blessing, +2 Damage Mitigation+
  A blood red cape with a black inverted V design in the middle of the back, if worn as light armor; one of the trademark items worn by the Spartans that fought until the last man.
» «Keen Eye» [T1, Lucky Charm]: +2 Accuracy, +1 Keen
  A obsidian ring with thin parallel silver linings, that is said to increase one's eyesight.

Buffs:

  • +6 Damage (Malum 1G2E83640, Potion)
  • +9 Damage / -81 Mitigation (Omega Protein Shake86814, Drink)
  • +27 DoT Mitigation (Crispy Lions87985, Potion)
  • +36 Mitigation (Arx 2G2E83640, Potion)
  • Uncommon Antidote (Remedium 1G83771, Crystal)
  • «Snowfrost» (reward #11613, Potion)

Battle Ready:

»#53057, #53194, #83535, #83536 (+160 HP Recovery) [Crystal]
» «Mothra’s Antenna» [T3, Unique 2HAS] +2 Life-Steal (Offensive), +2 Accuracy
An Antenna that has been sharpened to a point and was taken from the corpse of Mothra. The pole is a orange and yellow-like color, and the spear tip itself is white with tiny specs of black near the pole of the blade.
» #59181, #51093, #59087, #53060, #53058 (+80 HP Recovery) [Crystal]
» Basic Teleport [Crystal]
» #35188 Safeguard [Potion]
» *Banner of Support (+80 HP heal for all (up to 6) party members, 4/4 charges remaining)

Skills:
DLRCNsY.png?1

 

Edited by Ariel - The Crowned Lion

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Itzal saw Shield who had sent consumables to players in the Celestial Ascendants.  One of those that he sent to Itzal had been an item that increased a player's maximum health by one hundred and twenty.  He smiled under his cloth mask and nodded to the player.  "Thanks a lot Shield.  I won't waste this."  He activated the item and watched as his health shot from one thousand four hundred and ten, to one thousand five hundred and thirty points of health.  That was probably enough he thought to himself.  And since he had two health potions, and a teleport crystal, he wouldn't be dying this round.  He just hoped they weren't forced to abandon the raid or anything.  This was advancing another floor after all, and while Itzal's damage output was horrible, he wanted to do his best.  Maybe the boss' mitigation wouldn't be as bad as he imagined it to be?  He wasn't sure.  At any rate more members of the front lines were arriving so their chances of surviving and defeating this dark dragon increased more and more.  He once again prepared himself for battle.

+120 Maximum health:  1,530 hp

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The time had come for another floor raid, and another step closer towards their supposed freedom from the death game. As Calrex entered the preparation area he gave a small sigh, echoing through the hollow metal frame of the Grand Chariot III. Many of the frontliners from before had returned to participate, although it certainly seemed a large chunk were not here, many of those being former members of the now disbanded Spectrum Coalition. Giving his head a small shake to snap back into focus the bluenette opened up his inventory and pulled a Safeguard potion from his stash, still at a fairly abundant amount from his past order with Rain.

Crushing it in his hand the potion quickly formed an aura around his form before vanishing, the signifier that the enhancement had taken hold. At this point the Ultramarine Knight pretty much understood what his role was in these battles: To serve as a stalwart wall between the monsters and his damage-dealing teammates. There is the possibility that if the need arise he could focus on dealing damage as it merely took a change in equipment, something he could perform in less time due to his Quick Change skill mod.

Looking down as he heard a small roar by his leg Calrex noticed that Kimba, Ariel's familiar, had wandered over. With a small smirk beneath his full helm he gestured with his head towards the sky, just as Roc materialized and swooped down to hover a few feet off the ground to socialize with his fellow animal companion, "I'll leave you two to catch up. I've got to see what the general team breakdown is going to be."

Calrex Stats:

Spoiler

HP: 1685 | EN: 164 | DMG: 16 | MIT: 144 ACC: 2 |  EVA: 0 | Thrns: 28 | Hvy Mtm: 3

Equipped Gear:

Grand Blade III: +9 Damage

Grand Chariot III: +54 Mitigation

Grand Guard III: +28 Thorns & +3 Heavy Momentum

Battle Ready:

x5 Safeguard Potion: 1 Attack negated

x1 Grand Gauntlets III: +9 Unarmed Damage

x1 Tide Pendant: +2 Evasion / +1 Loot Dice

x1 Amethyst Charm: +2 Accuracy / +Evasion

x1 Basic Teleportation Crystal: Upon use, teleport to the nearest town next turn

x1 Monkey Agility: +1 Evasion for one thread

x1 Woodland Armor (1 charge): +30 Mitigation

Skills & Mods:

One-Handed Straight Sword [Rank 5]: Quick Change Mod

Heavy Armor [Rank 5]: Athletics Mod

Charge [Rank 5]: Bull Rush Mod

Battle Healing [Rank 4]

Block [Rank 5]: Rampart Mod

Howl: Focused Howl Mod

Parry

Familiar Master: Accurate [Rank 2]

Martial Arts [Rank 5]

Survival

Disguise

Meditation

Achilles [Rank 5]

Temporary Enhancements:

Safeguard: Negates first successful attack

Woodland Armor: +30 MIT

 

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Hikoru saw that a large group had gathered enough for him to see fit to enter stealth. He gave a nod towards his guildmates and a second nod to Shield, who had given him a small damage boost. He disappeared behind him, entering the darker part of the caves that were shielded by the light. As far as he could tell, there was no water around that he could use for his cloak. While that was upsetting, he knew he had found a really good perch, hiding behind some rocks in the hardest and darkest part that he could see. If someone could find him he would be impressed, but he knew there were a lot of good scouts in this game. He hadn't seen Takao in some time though, which was strange. But he knew that Itzal had taken that role highly, knowing he had caught up to him in level, which took far longer than he had thought. He was proud of the player though, and how far he had come, along with every other Paladin and Sentinel present at the fight. They all had come a long way from where they started, and he knew he could rely on all of them in this fight.

ID: 89873

LD: 20+5+1=26 Stealth Rating

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Jomei sat at the edge of his bed after waking up, his hands clenching at the cloth of his pants, taking in deep breaths through his mouth. Today was the day.. the day he would return to the front lines to fight this new boss. To say he was panicking was an understatement as the man struggled to breathe, his chest feeling tighter and tighter with each breath. The man then shot up from his bed, clenching his fists... this needed to be done. Swiping his hand up, Jomei equipped his new armor, his rapier, and placed a couple of items that had been collecting dust into his inventory. While his menus were still open, he sent a message to Ruby, who had agreed to go with him. 

Quote

To Ruby
Sender: Jomei

Its time. Meet you at the square on Fl 21. 

After he sent the message, he took in one last deep breath that he felt enter his entire body. The owl that sat perched in the corner of his room jumped to his shoulder, and Jomei was off to the raid.

After meeting up with Ruby on Floor 21, the two traveled the path to the boss' lair. All of the mobs had already been wiped out by the first wave, making the trip eerily quiet. Jomei remained silent for the whole trip, trying to shake the nerves from him. "Ruby..." Jomei said softly. ".. If something happens.. to me.. Keep yourself alive.. and keep Telrenya safe.." he chuckled, trying to make a joke to lighten the mood, "I'll haunt your ass if you don't" he looked to the woman with a smirk. 

As they emerged into the large cavern, most of the players present Jomei recognized.. However, the total amount was not many. He took in another deep breath before turning to Ruby, "Oh. I almost forgot, here." he opened up his inventory, sending a trade over to the woman. "I got this item from a quest a long time ago.. it increases the rank of a piece of equipment. Thought you could use it." As Ruby accepted the trade offer, Jomei heard another player walking up behind them.. and once he saw who it was.. it made his blood run cold. 

Jomei is "Rested" -1 energy cost for the first two expenditures of each combat

Traded Essence of Steel to Ruby

Consumed - 
+1 Queens Honey (+6 DMG)
+1 Bandit's Guile (+1 EVA)
+1 Snowfrost Potion (Half damage from Burning)
+ 1 Candy-Guard (Protected from first hit)

Jomei's stats:

Spoiler
Level: 54

HP: 1080 /(1110)

En: 108
 

SP: 0/237

DMG: 20 (14 + 6)
EVA: 4 (3+1)
ACC: 4
MIT: 43
Insential Fortitude (Unique)

 

Skills:

Grandmaster Rapier Skill (+5 DMG)
Grandmaster Light Armor Rank 5 (+25 mit)
Charge Rank 5 (+5 DMG)

 

Extra Skills:

Concentration (+1 BD when used)
Martial Arts Rank 0
Survival (+15*Tier HP Out of battle & Not effected by environment)

Meditation (3*Tier EN,reduces to 2*Tier if hit before next turn.)
Familiar Handling: Accurate (Rk.3) (+3 ACC)


Mods:

Rapier Ferocity (+1 DMG to Sword Arts )
Athletics (+1 DMG, +10*Tier HP)
Precision(+1 ACC)
Sprint and Acrobatics(+1 EVA)

 

Equipment:

Weapon: Saint Andrew's Bane (+3 DMG x Tier 2)(6 Dmg)

Armor: Baran's Breech Cloth (+2 EVA, +1 Mit, Insestial Fortitude))

Accessory: ---

Familiar: Adere the Tawny Owl (+3 ACC)

 

Battle Ready Inventory:

1 x Bandit's Guile
1 x Teleport Crystal

1 x Queen's Honey
1 x Candy Guard
1 x Snowfrost Potion

 

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OOC: Death_Adder will NOT attack anyone unless you attack him, he's coming simply to give the raid group more firepower. He is not applicable for the last hit bonus, the item will be given to the player that hit it before him.

Seems like today was the day players finally had gotten together to fight the floor boss, "Took them long enough, those poor feeble players... they barely know how to use the swords they have." he thought to himself with a chuckle. Arriving upon the scene he had looked around away from everyone, numbers seemed to be dwindling at this point in time, he clicked the roof of his mouth a few times in disappointment before shaking his head and stepping forward behind Jomei. He had chuckled and placed a hand upon his shoulder "Jomei... Jomei... Jomei, seems to me that you are ignoring the words I bestowed upon you. However, I'll give you the pass, this group looks pitiful and dwindling. I was right when I thought that you kids needed me." he had chuckled out stepping in the center of the area consuming his food and potions to give him the buffs that he needs to fight.


Spoiler

Stats:
Level - 80 / HP: 1630 / EN: 160 / Safeguard: 1
DMG - 33 [45 for Fallen and Holy] / ACC: 6 / EVA: 4 / MIT: 0

Equipment:
Blade of Michael [T3 Demonic One Handed Straight Sword] | 2 Holy Damage - 2 Accuracy
Blade of Lucifer [T3 Demonic One Handed Straight Sword] | 2 Fallen Damage - 2 Paralytic Venom
Legacy Charm [T3 Demonic Trinket] | 1 Accuracy - 3 Evasion

Buffs:
Horsemen's Apocalypse [T3 Perfect Potion] - +9 DMG
Horsemen's Aggression [T3 Perfect Meal] - +9 DMG / -72 MIT
Heroes Accuracy [T3 Rare Snack] - +2 ACC
Heroes Protection [T3 Perfect Potion] - Safeguard

Battle-Ready:
5x Teleportation Crystal [Oh boy... I wonder what this is.]

Skills:
60/450 SP
7/10 Skill Slots
Rank 5 - One Handed Sword
Rank 5 - Dual Blades
Rank 5 - Light Armour
Rank 5 - Battle Healing
Rank 5 - Charge
Rank 5 - Search and Detect
Unranked - Parry
-/- Extra Skill Slots
Unranked - Disguise
Survival
Rank 3 - Familiar
5/5 Skill Mod Slots
Bull Rush
Athletics
Emergency Recovery
Sprint
Precision

 

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Ruby had seen the message Jomei had sent out to her, then her fears had came to life today... she got a knot in her stomach, she had gotten extremely worried about what is to happen in the boss raid today... however she could only hope for the best. Arriving upon the scene she didn't see that many people she knew, the only one she really knew was Jomei and Macradon, however she hasn't spoken to Macradon much at all. Arriving on the scene she had stood next to Jomei, he had exchanged some words in which she had promised the man that she would if anything were to happen and that he had gave her an item... it had the power to finish her light armor she had at the moment, without thinking about it more she had immediately used it on her Light Armor that she was wearing finishing the deal. However she stood still seeing the figure that had just showed up, she feared the man, but at least he didn't come here fighting either her, Jomei, or anyone here so far.

Used Essence of Steel on Mechanical Princess

Spoiler

Stats:
Level: 45 - HP: 900 - EN: 90
DMG: 15 - ACC: 3 - EVA: 4 - MIT: 0 - Safeguard

Equipment:
Steam Blue [T2 Perfect Handwraps] - +6 Damage
Mechanical Princess [T2 Perfect Light Armor] - +3 Evasion
Focus Bangle [T2 Perfect Trinket] - +3 Accuracy

Buffs:
Candy-Guard! - Safeguarded
Monkey Agility - +1 EVA

Battleready:
5x T2 Standard Potions (Heals 100 HP)

Skills:
Total SP: 177 - Used SP: 176 - Unused SP: 1
Player Skills:
Rank 5 - First Aid [50 SP]

  • Purify [10 SP]
  • Sharpness [10 SP]
  • Field Medic [15 SP]

Rank 2 - Charge [13 SP]
Fishing [10 SP]
Extra Skills:
Rank 5 - Martial Arts [50 SP]

  • Rank 5 - Ferocity [15 SP]

Survival [3 SP]

 

 

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Looking at the gathering “crowd”, Macradon would take note of everyone present. He would try to build teams of the ones coming forth, making edits here and there, slowly grouping everyone up in 2 parties that should work properly. With the great tanks on the front and the DPS behind them, the raid should go smoothly with only a few holes here and there, most noticeably the lack of support players on the frontlines, at least that’s for now. He would clear his throat before announcing what his plan for the teams were, but of course they could be changed again to fit people’s needs.

“This is what I’ve thought of for everyone present. The first team will be @Calrex leading with @Zandra close by. Both a capable at tanking hits, while Zandra’s also able to do minor Support work at the same time. Behind Zandra will @Ariel - The Crowned Lion and I be dealing damage to the Dragon. @Hirru and … you, sir” Macradon said and would gesture towards the man he haven’t really met before, but would continue “Will be in our party as well. I’m not too sure of what you can do, so for now that’s what I got” he would say, now continuing with the second party.

“My thoughts for the second party will be @Morgenstern and @Shield being the wall, while @Hikoru and @Itzal may be throwing punches at the boss, and @Jomei and @Ruby as their backup for anything. I don’t have the greatest experience with raid-organization, so if you have anything to change in the parties, say it and we’ll make parties that’ll fit our needs” he would say and finish, hoping that everyone would be able to work together.

ae6561fce85d8160a1286abcb69c478b.png

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Jonathan watched there as the final bits of players began to fall into place. They had a good team, not as massive as their normal, but it was a good solid number, and two new frontliners had joined them. A blonde girl and a dark haired man. He had a fierce look to him and spoke to Jomei, but Jonathan was more focused on whats on the other side of that door. He watched as Macradon began to place in players, which looked good, but he found flaw that he would change right now. "Now @Macradon, my friend @Shield here is a great tank, of the same skill or better than me he is. I myself lately have been putting more into the damage part of my build whereas Shield has devoted himself to support. Shield shall act as the main tank for Group 2, where I will provide a back up for him to fall too if he needs to recover"  He smiled towards Shield and nodded his head. He looked to the newcomers that had arrived. "As of now, I have no idea of the abilities of the both of you, but do what you do best. You'll do fine, I am sure" he said in a reassuring tone (to @Ruby @Death_Adder) He sighed and readied his shield and sword. The arcs on his shield gleamed a harsh golden aura. "This one is for you Beatbox, I will get the rest of us out..." He spoke quietly, only allowing the nearest to him to be able to listen in on his oath. 

 

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A c;aw trailed across Shield's leg, and as he turned to see who it belonged to, he felt the corners of his jaw tighten the slightest amount. Keeping his composure even and inscrutable, he exchanged momentary glances with a familiar creature, specifically that of the reckless woman who he had met so long ago, back when he was practically a fresh player. @Ariel - The Crowned Lion had not lately seem so terrifying now as she once had, but her continued wild abandon had not impressed him any more with time than it had then. Fighting the urge to slap the cub's paw away, he turned his attention elsewhere as the team assignments were being discussed.

Glancing at the compiled list, Shield noticed the same issue that @Morgenstern had seen. It was good that his paladin had spoken up first. Shield would have felt presumptuous pointing out what was said. After all, he outranked Shield. Telling the others to swap himself into the top tank position was ideally not his place, though he would have had it been needed. It was not that he did not value the younger player's skill, but even at lower levels, it had made more sense for him to take on the role of tank when both players were fighting shoulder to shoulder. What's more, the more that time passed, the more that Shield had begun to suspect that he had caught up to the Paladin in level, or at least nearly so. Shield was still his junior as far as time spent in the guild, but it would would be lying if Shield said to anyone that he did not feel the itch to relive the days of being leader of his own guild in previous MMO's. Even as the thought crossed his mind, his jaw tightened imperceptibly. Although in the wake of tragedy, he had been forced to step in as somewhat of a father figure, that did not make him the equivalent of a paladin.

At least not yet.

Even as he had the thought, he felt uncomfortable that it was there. It felt disrespectful. But it was still there.

Wishing to put the notion away for now, he cast about for distractions. Of course there was his comrade Beat, but there were other faces to be seen. He gave @Hirru a wave and a raise of the hand. Although they knew little of each other outside of combat, they had been building a rapport, both as fellow merchants and as occasional adventuring companions. He offered the same to @Calrex and @Zandra, though he knew the latter even less except for whatever connection she had with Ariel. There were faces there that he did not recognize. A woman, and two men. The latter seemed to know one another, though something on the back of Shield's neck bristled as he watched their 'greeting,' if it could be called that.

Edited by Shield

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