A smaller release today in the form of a new shop, working both as a way to remove exclusivity on past items that still see some use today as well as adding a much needed col sink into the system. Some items have been reworked to better fit the system and keep balance in check, it will be assumed at any existing items matching these will likely see similar errata.
Platinum is purchased using the store at an exchange rate, 1m col per platinum and sold back to the store for 950k col per plati
Oh boy, here comes another big boy hot out of the presses. Staff has been hard at work on some big doozies and I'm here bringing it out full swing. Without further of due:
Guild Rework:
The main focus of this change is to make the system a more active part of the game and allow players who are not intending to make a 'non combat capable' character able to interact or benefit further from the system. Maybe its a book club, or a small conglomerate of farmers? This will allow narrative o
Hello fellow Aincrad Residents, back around again to approach a new form of 'raid' content. These will take the shape of NIGHTMARE. Now you may wondering what that is, allow me to explain. NIGHTMARE are old floor bosses repurposed to create very hard content for players to really feel in danger. This is an answer to a lot of the community not wanting real difficulty in standard content, but inversely a desire for actual danger by some. Instead of global changes that effect all players, by creati
What’s up, gamers? It’s ya boi. And I have just so much stuff to announce.
Post Count Requirement Changes:
First up, moving forward, Players are no longer required to reach 20 posts before closing a thread.
I’m gonna just give ya a sec to let that sink in.
It is relatively obvious that a major pain point for the site is that to do anything, you must be willing to commit at least 3000 words to each and every thread you do. That is a large time commitment. And while we don’t m
Hello fair Aincradians? Aincradicans? Accordians:
Staff is back around to give you all just a little bit more fluidity. There have been numerous times that players have wanted to play a piano while making potions? or cook in their home kitchen while also being able to identify items? In the old system this simply was not possible. We found that more often then not players would either abandon their old profession and be riddled with regrets, or simply drop it despite how cool it would be be
This one is going to be one hell of a whammy, so instead of getting into too deep this will elaborate on the surface. This patch includes an additional profession (Engineer) as well as a lot of consumables to existing Professions. While also adjusting the elephant in the room with Appraisers needing to make more then 100 rolls per day to craft. Without further ado, lets break it down.
<<Engineer>>
Specializes in consumables much in the vein of Cook/Alchemist/Performer, but th
Wow that was short ey? Given this wasn't related to the patch earlier, it makes sense for it to have its own hotfix page. Not quite as in depth, this one aims to give ST a bit more mileage in comparison to its brothers. For a long while, ST didn't really fulfill its niche well enough to warrant using it. So the following is being adjusted:
[Rank 5 Shift] ST Specialist
Cost: 10 SP
Passive
Effect: For the following Sword Arts, +3 to multipliers and +2 to EN cost; ST-I, ST
What it do, what it be? It's ya boi, the Glizzster coming at you hot with a new Patch!
And I hear you asking, "But Senor Glizzy Daddy, we've already had so many today!"
Yeah, we been cooking. Mad that you're eatin' more? Stay mad.
Down to business. We didn't like how Labyrinth Hunts have been going down. Mechanics don't lend themselves well to parties, so you got one goon just soloing the whole thing my bad. And it's really supposed to be a community effort, yeah? But if we change