Back around for another round, we'd like to inform you all of recent patches released in one dedicated place! Without too much time lets get down to business:
Field Bosses:
Inanos, The Aether Wurm [F26 Field Boss]
T4 Danger noodle, with the atom bomb teeth
Drops: Iridescent Tooth (T4/Reusable/Consumable) | Usable as free action once per combat after you apply a stack of Envenom. This item consumes all of your stacks of Envenom on the target dealing unmitigated damage equal to th
Overview:
Hello Incarcerated Citizen's of Aincrad,
Time to address one of the elephants in the room: Armor Skills. There has been noticed a small amount of confusion but a drastic amount of inconsistency across the board in regards to these passives. It has lead to a 'meta' in the shape of light armor and it discourages variety. This patch aims to rectify this.
Original Skills:
Originally our Armor skills looked like this:
Change Reasoning:
Now first lets look at
Hello All, Its that time again for some QoL improvements. This time we are releasing something new and adjusting existing mechanics to link them in consistency. First off the frying pan....
Some keywords have been made for the sake of clarity:
[True Level] = Player's Level + Player's Paragon Level (at the start of the thread)
[True Tier] = [True Level] / 10, Rounded Up
These should look familiar to you, given these are the same numbers used to calculate experience earned at the end
What’s up, gamers? It’s ya boi. And I have just so much stuff to announce.
Post Count Requirement Changes:
First up, moving forward, Players are no longer required to reach 20 posts before closing a thread.
I’m gonna just give ya a sec to let that sink in.
It is relatively obvious that a major pain point for the site is that to do anything, you must be willing to commit at least 3000 words to each and every thread you do. That is a large time commitment. And while we don’t m