We’ve heard the outcries! It seems the community has some issues with Appraisers, being the most difficult and least rewarding profession we have available. Staff would like to change that. As such we have come up with the following alterations to try and turn this profession into a more rewarding experience.
#1 - Fusions
Appraisers are now able to fuse unidentified items just like any other profession. Appraisers can only fuse unidentified items of the same item type using the followi
Overview:
Hello Incarcerated Citizen's of Aincrad,
Time to address one of the elephants in the room: Armor Skills. There has been noticed a small amount of confusion but a drastic amount of inconsistency across the board in regards to these passives. It has lead to a 'meta' in the shape of light armor and it discourages variety. This patch aims to rectify this.
Original Skills:
Originally our Armor skills looked like this:
Change Reasoning:
Now first lets look at
What’s up, gamers? It’s ya boi. And I have just so much stuff to announce.
Post Count Requirement Changes:
First up, moving forward, Players are no longer required to reach 20 posts before closing a thread.
I’m gonna just give ya a sec to let that sink in.
It is relatively obvious that a major pain point for the site is that to do anything, you must be willing to commit at least 3000 words to each and every thread you do. That is a large time commitment. And while we don’t m
Hello All, Its that time again for some QoL improvements. This time we are releasing something new and adjusting existing mechanics to link them in consistency. First off the frying pan....
Some keywords have been made for the sake of clarity:
[True Level] = Player's Level + Player's Paragon Level (at the start of the thread)
[True Tier] = [True Level] / 10, Rounded Up
These should look familiar to you, given these are the same numbers used to calculate experience earned at the end
Hello fair Aincradians? Aincradicans? Accordians:
Staff is back around to give you all just a little bit more fluidity. There have been numerous times that players have wanted to play a piano while making potions? or cook in their home kitchen while also being able to identify items? In the old system this simply was not possible. We found that more often then not players would either abandon their old profession and be riddled with regrets, or simply drop it despite how cool it would be be