Jump to content

Patch Notes

  • entries
    33
  • comment
    1
  • views
    14,125

Contributors to this blog

About this blog

New and important features added to Sword Art Online.

Entries in this blog

Appraiser Q.O.L (3.1.2.2)

We’ve heard the outcries! It seems the community has some issues with Appraisers, being the most difficult and least rewarding profession we have available. Staff would like to change that. As such we have come up with the following alterations to try and turn this profession into a more rewarding experience. #1 - Fusions Appraisers are now able to fuse unidentified items just like any other profession. Appraisers can only fuse unidentified items of the same item type using the followi

Raidou

Raidou in Patch Notes

(3.1.5) Mass QoL improvement Release: Word/Post Count Renewal, Beginner Boosters, Guild Maintenance Removal

What’s up, gamers? It’s ya boi. And I have just so much stuff to announce. Post Count Requirement Changes: First up, moving forward, Players are no longer required to reach 20 posts before closing a thread.  I’m gonna just give ya a sec to let that sink in. It is relatively obvious that a major pain point for the site is that to do anything, you must be willing to commit at least 3000 words to each and every thread you do. That is a large time commitment. And while we don’t m

[Important] Bank System & Spending Account

The [Banker System] is now in effect! Please visit the link above for the full rules and instruction on how to use the Spending account. This system is mandatory and will be used to distribute thread rewards going forward. For existing players that need to set their initial resource values, visit the [Spending Account] thread to have these totals evaluated and added. Until further notice, players must still continue to track col transactions in their journals. Feel free to contact

Cardinal

Cardinal

New Mechanic Systems Release/Reworks (3.1.2.5)

Hello All, Its that time again for some QoL improvements. This time we are releasing something new and adjusting existing mechanics to link them in consistency. First off the frying pan.... Some keywords have been made for the sake of clarity: [True Level] = Player's Level + Player's Paragon Level (at the start of the thread) [True Tier] = [True Level] / 10, Rounded Up These should look familiar to you, given these are the same numbers used to calculate experience earned at the end

Raidou

Raidou in Patch Notes

3.1.6 - Multiple Profession QoL

Hello fair Aincradians? Aincradicans? Accordians: Staff is back around to give you all just a little bit more fluidity. There have been numerous times that players have wanted to play a piano while making potions? or cook in their home kitchen while also being able to identify items? In the old system this simply was not possible. We found that more often then not players would either abandon their old profession and be riddled with regrets, or simply drop it despite how cool it would be be

3.1.7 - Engineer Profession, New Consumables [Whetstone, Armor Patches, Magic Thread, Stims], and Appraiser QoL

This one is going to be one hell of a whammy, so instead of getting into too deep this will elaborate on the surface. This patch includes an additional profession (Engineer) as well as a lot of consumables to existing Professions. While also adjusting the elephant in the room with Appraisers needing to make more then 100 rolls per day to craft. Without further ado, lets break it down. <<Engineer>> Specializes in consumables much in the vein of Cook/Alchemist/Performer, but th

Raidou

Raidou in Patch Notes

3.1.7.1 - ST shift Buff

Wow that was short ey? Given this wasn't related to the patch earlier, it makes sense for it to have its own hotfix page. Not quite as in depth, this one aims to give ST a bit more mileage in comparison to its brothers. For a long while, ST didn't really fulfill its niche well enough to warrant using it. So the following is being adjusted: [Rank 5 Shift] ST Specialist     Cost: 10 SP     Passive     Effect: For the following Sword Arts, +3 to multipliers and +2 to EN cost; ST-I, ST

Raidou

Raidou in Patch Notes

Patch 3.1.8 - Labyrinth Search Renewal

What it do, what it be? It's ya boi, the Glizzster coming at you hot with a new Patch! And I hear you asking, "But Senor Glizzy Daddy, we've already had so many today!" Yeah, we been cooking. Mad that you're eatin' more? Stay mad. Down to business. We didn't like how Labyrinth Hunts have been going down. Mechanics don't lend themselves well to parties, so you got one goon just soloing the whole thing my bad. And it's really supposed to be a community effort, yeah? But if we change

Oscar

Oscar in Patch Notes

×
×
  • Create New...