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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.

      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Kimi Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team
      Minecraft Development Team
      * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      Holiday Event   02/07/2018

      A Brand new holiday event is now live! Free for everyone to enjoy! <3 And a brand new, limited time only quest that pairs can take, and enjoy! <3 Wishing Everyone a very happy Valentines Day! xoxoxoxoxoxoxo~~~~~~~~~~~~
    • Cardinal

      Patch Notes: Crafting and Adventuring Update   02/19/2018

      <<Crafting and Adventuring Update>>
      SAO-RPG Patch 2.5.1 Timeline Update! Please note that the following is out of character knowledge.
      Time progresses at a different rate in the game than in our characters' real lives. As of November 6, 2017 (OOC real time), characters should have the perception that 2 years have passed since the game's launch. This will continue to roughly mirror the passage of real time until the game's completion. The note that the perception of time is different in-game is to allow the idea that a set amount of time has passed in the real world (likely 2 years) upon the game's completion, regardless of how long it takes for the site to clear all 100 floors. We hope to release more changes soon that will streamline boss fights and floor clearing, as well as help new players establish themselves despite the time gap, but hopefully this timeline serves as a helpful tool for players throughout the rest of our time spent clearing the game. Site Changes: A post count feature has been added to the site. The number of each post (i.e. #1) now displays on the top-right, beside the "Link Post" feature. General Rule Changes: Word count requirement for posts in which a player is stunned or paralyzed has been reduced to 100 from 150. PvP and Player Killing Rules have been updated: No player can kill another without OOC permission. The rule for initiative rolls on Unauthorized Combat have been removed. The NPC Guard mechanic has been removed. Characters under Level 5 are eligible to claim a New Character Bundle, regardless of when their journal was created. Unidentified items, when obtained in a thread, no longer have to be declared until they are identified by a Merchant. For example, a weapon drop can be claimed from a locked thread as an Unidentified T1 Weapon, rather than an Unidentified T1 2H Assault Spear. When identifying an item, the Merchant should then specify the item type in their roll(s). To clarify, items leaving locked threads should be specified according to the loot tables as: Weapon, Shield, Armor, Consumable. The Loot Table has been slightly adjusted, mainly to increase the number of consumables dropped from monsters. Crafting Changes:
      A note to all crafters: Be sure you are transferring your materials (col for Merchants) to the @Banker account when crafting. The <<Earning a Living>> quest has been updated, and is now profession-specific. Three new crafting/gathering-based quests have been added: <<Nature's Treasure>>, <<Witch of the West>>, and <<Challenge of Olympus>>. +CD bonuses for crafting have been reintroduced. These can be obtained through the new quests <<Challenge of Olympus>> & <<Witch of the West>>. Merchants: The chance to successfully identify a unique enhancement now scales with Merchant Rank. The identification chart for Consumables has been reworked. The process of identifying consumables has changed. Identification prices have been reduced by 20%. General stock items have been adjusted. Blank Recording Crystals have been removed, and five new items have been added: Glow Stone, Single/Double Tents, Spyglass, and Water Canister. Alchemists/Cooks: Enhancement lists for both professions have been reworked. Successful crafts now have a chance to yield additional items. The Crafting Die Result charts have been updated. Performers: Song types have been adjusted. Enhancement list has been reworked. Successful crafts now have a chance to become 'Masterpieces'. This allows the craft to be submitted for evaluation with an additional effect. Skill Changes: Hiding Mod: Surprise Attack Has been split into two mods: Surprise Attack (Assassin) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth grants +2 DMG. Stuns and other status effects (Bleed, Paralysis, Burn, etc) cannot trigger. Cannot posses both Surprise Attack (Assassin) and Surprise Attack (Trickster). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on hitting critical zones and exploiting your target's weak points, allowing for bonus damage. Surprise Attack (Trickster) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth reduces final damage by 50% and automatically applies all status effects (Bleed, Paralysis, Burn, etc) the player possesses on active equipment/consumables. Cannot posses both Surprise Attack (Trickster) and Surprise Attack (Assassin). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on slipping past the enemy's defenses and sacrifice strength in order to apply as many status effects as possible. Mod: Vanish Cooldown reduced to 3 Turns, from 5 Turns. Energize Can only affect target party member. Mod: Hyperactive Increases energy regeneration of target player by 3 for three turns, up from 2 for two turns. Can only affect target party member. Cooldown reduced to 3 Turns, from 5 Turns. Energy cost increased to 5, from 3. First Aid Mod: Purify Cooldown reduced to 1 Turn from 2 rounds. Mod: Sharpness Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Mod: Barrier Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Effect now applies a Safeguard effect to target party member that lasts until the beginning of the user's next turn. Does not stack with the Safeguard enhancement. A player can only be targeted by Barrier once per combat. Mod: Field Medic Cooldown reduced to 3 Turns, down from 5 Turns. Fighting Spirit Now affects hate-generating abilities (Howl & Focused Howl) Enhancement Changes: Thorns: Damage increased to (9 per slot * Tier) from (7 per slot * Tier).  Effect has been updated to specify that only damage dealing, melee attacks trigger Thorns. [Performer] HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery has been removed. Monster Call has been reworked into two different enhancements: Monsters' Fortune Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 LD per slot when rolling for loot on the next monster killed. Monsters' Favor Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 CD per slot when rolling for loot on the next monster killed. Familiar Call Renamed to Familiar Sight. Grants +2 LD when searching for a familiar, up from +1. Incarceration Effect now applies to one target. Effect now lasts for one battle. New Enhancement: Perpetuate Cost: 3 Slots Cap: 1 Slot Effect: When played, doubles the length of damage over time effects (Bleed/Poison/Burn, etc.) on a single target. Effect lasts for one battle. Applicable to: Debuff Song Misperception Effect now applies to one target. Effect now lasts for one battle. Hypnosis Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Lullaby Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Mesmerism and Berceuse have been removed. [Alchemist] Damage No longer scales with Tier. Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery Reduced to (30 * Target's Tier), down from (45 * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Antidote Effect now grants immunity to negative status effects (Paralyze, Bleed, etc.) for a number of turns equal to the slots used. For example, if a player uses an Uncommon Antidote (1 slot), and is then affected by Burn for 2 turns, they would negate the damage from the first turn, and then take the appropriate damage on the second turn, as their protection from Antidote has run out. Toxic Venom Adjusted to (8 * Tier) damage over 3 turns, from (6 * Tier) damage over 4 turns. [Cook] New enhancement: Evasion Cost: 1 Slot Cap: 2 Slots Effect: Reduces the die value by (1 per slot) on an enemy’s attack against you. Cannot be used to avoid a critical hit. Applicable to: Snacks, Desserts, Meals, Feasts Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Protein Cap reduced to 2, down from 3. Effect reduced to (1 per slot) base damage and -(5 per slot * Tier) mitigation, down from (1 * Tier) base damage per slot and -(9 per slot * Tier) mitigation. Item Changes: <<Banner of Command>>, <<Banner of Leadership>>, <<Banner of Inspiration>>, <<Banner of Support>>, and <<Banner of Greater Support>> no longer have the ability to be recharged. Any players that have one of these items may continue to use them until their current number of charges have been depleted, after which they become vanity items. <<Name Tags>> now can not only change the name of an item, but the description/appearance as well. This includes any Name Tags received in the Fireworks Festival Raffle. Quest Changes: Quest Revamp: <<Earning a Living>> Whether you are looking to start crafting for the first time, or wish to change your current profession, the <<Earning a Living>> quest has been reworked and flavored for each profession. Materials gathered and a single item crafted in this quest are yours to keep, along with the ability to open a shop for your desired profession and some bonus materials to get you started. <<Earning a Living: Blacksmith>> <<Earning a Living: Tailor>> <<Earning a Living: Artisan>> <<Earning a Living: Alchemist>> <<Earning a Living: Cook>> <<Earning a Living: Performer>> <<Earning a Living: Merchant>> Quest Revamp: <<Witch of the West>> Witch of the West is a quest specifically for players who have a profession that takes place on floor fifteen.  By defeating the monsters and the boss players can receive a +CD consumable for their profession specifically.  By taking the quest again, you do not have to fight the boss but still must face the mobs in order to obtain the item. Quest Revamp <<The Iron Guardian> Loot drop changed from the <<Banner of Support>> to the <<Crystal of Support>> a mass healing crystal. New Quest: <<Nature's Treasure>> On each tier's first floor, players are able to take the quest.  The quest itself is designed to make material grinding easier whether you are actively searching for materials, fishing for materials, or fighting mobs for materials. New Quest: <<Challenge Of Olympus>> After reaching Rank 2 in a profession, players are eligible for a quest on the seventeenth floor in which they have a chance to accept a challenge from one of the Greek Gods/Goddesses in order to prove their worth as a crafter. This is an RP-focused quest for players who enjoy crafting, which awards a permanent +CD item to be used in a shop. <<Challenge Of Olympus: Blacksmith>> <<Challenge Of Olympus: Tailor>> <<Challenge Of Olympus: Artisan>> <<Challenge Of Olympus: Alchemist>> <<Challenge Of Olympus: Cook>> <<Challenge Of Olympus: Performer>> <<Challenge Of Olympus: Merchant>> New Quest: <<Trouble in The Mines>> Mining on Floor Twenty One has ceased to a halt with the appearance of Drakelings in the mines. The town has requested your help in clearing them out, so they can resume work. Of course, bringing back proof of your exploits will be rewarded handsomely.  New Quest: <<Betrayal of The King>> Rumors of an old king long forgotten have began to resurface, bringing about fear that he had been resurrected. It is up to the players to stop him, and return this dangerous King back to the land of the dead. Those who complete this task will be reward not only with Col and SP, but the chance to obtain T3 equipment.  New Quest: <<The Hidden Village>> Players have been tasked with finding out more about the town of Charko, which has remained shrouded in shadow. Though the trip through the tunnels does not prove to be simple, as powerful monsters stand in the way of the players' discovery. After bypassing these mobs through either combat or stealth, it will be up to them to determine whether Charko stays a secret, or is revealed.  New Quest: <<Burning Phoenix Feathers>> Rumors of a powerful item that can change the look or description of an item have surfaced, and that these Name Tags are dropped by a powerful phoenix.  New Quest: <<Bane of Blood>> Word has been received that upon the fifteenth floor, a new more vicious wolf alpha has been terrorizing travelers and merchants. Bulletins of the beast are posted on exits to the city. Many merchants are fearful to travel around, and the city is becoming more afraid of not being able to get the supplies they need. Towns have gathered col and a few other rewards for the person or party who hunts down these powerful beasts and returns for the reward alive.  New Quest: <<The Swashbuckling Buccaneer>> Players will find themselves fighting against a crew of cunning pirates in the hopes of being rewarded handsomely with Col and other treasure.  New Quest: <<Keep Calm and Ki'Raion>> Rumour spreads of an exceedingly powerful monster, hidden deep in the far Eastern reaches of the 19th floor. Those that hunt down this Field Boss will find that its patterns change depending on the time of day this boss is discovered. Players will be rewarded with Col, SP, and Equipment for the defeat of this boss.  New Quest: <<The King of Lakes>> At the bottom of the Lake of Reflections lurks a powerful aquatic monster that has evaded many fisherman's lines for months. However, one fisherman has revealed he may know the trick to fishing him up. He sends you out to retrieve the bait before giving you a shot at catching the powerful King of Lakes.  New Quest: <<What We Fight For>> Deep in the Forest of Memories lies a chamber that has been said to reveal to players what they miss most of their real world outside of SAO. Housing Changes: Guild Hall Costs have been reduced. Room upgrade cost lowered to 15,000 col. Players who have spent col to upgrade rooms since the initial housing update have been reimbursed. Living Room Effect changed to: “Increases HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts” Dining Room, Living Room, Master Bedroom, Master Bathroom, Extended Workshop, and Mega Slime Farm slot cost reduced to 1, down from 2. Dining Hall room slot cost reduced to 2, down from 4. Removed restriction for having both a Basic Kitchen and a Chef’s Kitchen. Basic Kitchen is now able to create Tier-specific food items. The material costs for using a Basic Kitchen has slightly increased. Limited the maximum number of items created per thread to 3. Dining Hall and Dining Room effects have been reworked. Basement buff increased to +2 from +1. Cooldown changed to once every 10 posts(total), from once per thread. Clarification added: Food items created with a Basic Kitchen may be traded to and used by other players, but still may not be used outside of the thread they are created. The ability to Upgrade/Downgrade Plots of Land has been added.


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About Lessa

  • Birthday 05/28/1992

Guild Information

  • Guild Name
    The Vanguard
  • Position
    Guild Master

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  • Gender
  • Location
    The Mitten State
  • Skype

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  1. SAO 2017 Holiday Raffle

    Here for free stuff.
  2. Assuming I’m understanding everything correctly, I really like the new proposal. Scaring for story element only provides for that surprise factor, but no real damage is done. Very well done, staff!
  3. I couldn’t disagree more. If you’re a new member of the site, and your character is PKed before you can even get a few threads done, you’re going to leave. Finding and keeping new members is a huge issue. Sweeping it aside like this is very dangerous.
  4. [OP - F10] Trick or Treat~!

    Her first instinct was to drift toward the food, and pick at whatever sweets were most readily accessible. Back in the real world, Alyssa Butler had been known to do the same, demonstrating that some things really never changed. She was just reaching for a cookie, silently wondering if she could get fat in Aincrad, when a voice from behind startled her. She yanked her hand back as if she had been caught in the midst of a crime, then turned to face a familiar black-haired boy in jeans and a t-shirt. The character name came first, as who could forget L? He'd been a little out there for her tastes, but one of her brothers had been obsessed for the longest time, quoting L whenever possible, and even sitting like him at the dinner table (until Mom and Dad swatted him). It took a moment longer for Lessa to locate the player's name, considering it had been month since they had stood face-to-face. "Itzal," Lessa greeted, inclining her head. "It's good to see you. Been a minute, hasn't it? You look good." Her smile was easy, genuine, and not at all as strained as it had once been when she found old acquaintances. For the longest time, the girl had been uncomfortable around those who knew her as she had been; somehow, it was a throw-back to the past that she did not care to acknowledge. Now, she was far more comfortable. Much of that, she decided, could be attributed to her new generation of friends. Speaking of old friends, another familiar voice pulled her attention away. She turned, her long braid sliding over her shoulder with the fluid motion. The sight of Jomei produced a smile only her partner in crime could inspire. Surviving a haunted castle, it seemed, forged a special bond between two people. "Hey Jomei," she said, then paused to look him up and down. "Or, I suppose there's a captain in there somewhere, huh?" Laughing, she amended, "hey Captain Jomei." When the redhead turned to his companion, a pretty doe-eyed blonde in a Sailor Scout uniform, Lessa instinctively ripped the hat from her head. Even in Michigan, her father's Wyoming manners had been beaten into her. While the "never wear a hat indoors" rule could be bent for a costume party, the "never make a new acquaintance in a hat" rule had to be adhered to. She pressed the fedora to her chest with her left hand, and extended her right to the woman. "It's a pleasure," she stated, and meant it. @Telrenya @Jomei @Itzal
  5. [SP - F7] Magic Mountain

    Though Liza did not resort to a full-fledged scowl, as she was far too mature for such things, her gaze did narrow as she eyed me. I imagined red, fiery daggers shooting from those green slits. Or maybe obnoxious laser beams, complete with Star Wars sound effects. "What more do you need?" Liza demanded. "I have no idea where he is, and that is the truth. I am not keeping anything from you." "Except why he is not on your friends list." From past experiences, I knew that players disappearing from friends lists could mean two things - either they were removed, or the player was killed. When I had mistakenly thought the latter when the former was true, I had had a near breakdown. Now, I tried to understand how Liza's friend no longer showed up, which kept us from being able to track him. The dark-haired beauty insisted their missing player was still alive, but her refusal to expand on the matter baffled me. I turned away from her to continue searching for mats, letting her stew in her own frustration. "That's sort of important." I glanced back up to see the girl's jaw work, her eyes narrowing even further, before she finally growled her answer. "Because I removed him."
  6. [PP - F7] Going to Temple

    She heard his declaration, cutting through the scuff of boots on dirt, and heavy breathing of combat. Part of her longed to shout her own encouragement, but she found herself wondering if his words were meant for her at all. So instead she merely smiled, drew Hell Rose, and thundered toward the spider. She had played defense for the goblin, standing her ground until the stocky mob drew nearer. This time, fueled by adrenaline, her good mood, and the previous victory, Lessa leapt into combat without a second thought. Might as well use her most powerful sword art! Unfortunately, such recklessness led to missteps and stupid mistakes. She misjudged the distance between herself and the spider, partially due to her eagerness, and partially due to its speed. The fuzzy creature seemed to gallop closer, all eight legs moving in a sort of tantalizing wave as it met her head on. No, she thought immediately, I won't be able to- Then her chest warmed, a sharp stab of heat straight through her collar bone. Lessa let fly a sharp yelp of surprise, only realizing what was happening as her sword suddenly moved with a mind of its own. Where her normal swing would have missed, her body seemed to adjust its course, and her blade forged an entirely new arc. She left an impressive gash in the spider's side. "Damn accuracy mod," she muttered, the awe and relief in her tone impossible to miss. It was not often that she needed the help, but when she did, she was incredibly thankful. Lessa: 700/700 HP // 53/70 E (-13, +1) (4 H) (Galaxy Destroyer activated) Genji: 180/180 HP // 17/18 E (1 H) BFS: 261/450 HP (443 - (14*13=182) = 261)
  7. [SP - F7] Magic Mountain

    Liza appeared startled by my tone. The first crack in her stony facade was charged by first surprise, and then anger. Though she hurried to school her face back into an apathetic expression, there were traces of the emotion in her tone. "As I have said, I have told you all there is to tell about my friend. I know nothing more." The girl had tilted her head back, allowing her to gaze down down her nose at me despite being a few inches shorter. The look, and the edge to her tone, were both too condescending for my taste. "You know," I started, allowing ample amounts of sass to flow into my own voice, "I just don't buy that. I don't believe that you would care this much for someone who was not on your friends list." I glanced around for more materials, knowing that the action would only work to infuriate her. "I don't know why you would charge, half-cocked, into a situation that is far out of your control, for someone who just didn't matter to you." That managed to get a rise out of her. "I never said he doesn't matter to me," she shot back, emerald eyes flashing in the dying sunlight. "When did I ever say that?" "You didn't," I answered simply. "And now I know that he does. Now I have to wonder why you're not willing to divulge more information, considering he's someone you care about. It isn't like you don't know more about him that you've let on, considering he matters to you."
  8. [PP - F11] Hallowed Halls

    It was hot down here, far hotter than seemed possible, or realistic. Where in the world were they, the boiler room? For a moment, Lessa felt compelled to blame the torches that flickered and leapt from the stone walls. It was a narrow passageway, so perhaps the fire was enough to warm the space? But it was a damp heat, like the warm breath from some slumbering giant. The vision of a sleeping beast brought chills to Lessa's spine. Considering all they had played witness to that afternoon, she scarcely doubted that a massive monster might be next. Nothing can be ruled out at this point, she thought with no shortage of fear. Somehow, the dim lighting and steady drip of water from somewhere far off sent her pulse racing again. "Hey, Jomei," she began, "I'm getting that feeling again. I feel like we're being watched." There was a slight tremor in her voice, and the way that she heard her own words echoing back to her in the tapered chamber only made things worse. "Do you feel it too?" Even as she waited for his reply, she sucked in a sharp breath at the faded outline of a woman, hovering further down the gloomy hallway. "That explains it," she declared, turning back the direction they had come. The thought of climbing all those stairs again, especially after just descending them, was not pleasant. Furthermore, she was not eager to visit the supernatural kitchen again. But she would take inverted cooking utensils and physical exertion if it meant distance between herself and the ghost. Why did it have to be ghosts? But then she turned, and came face to face with a solid brick wall. Her trembling hands extended, and damp palms pressed against the slick stone, which had not been there mere seconds before. "I guess that's the house's way of saying we need to keep moving." It was meant to come out as a joke, but her humor reserves were bone-dry at the moment. Fortunately, when she turned back, the hallway was abandoned. Thank god for small miracles. So she led her friend deeper down the hallway, which widened into a room straight out of a horror novel. "Is this-" she began, gulping so loudly that that too seemed to echo. "Is this a torture chamber?" What else could it be, given the massive stretching rack that was featured proudly in the middle of the room? Rows of weapons were displayed along the walls, ranging in size, shape, and level of nastiness. Chains and cages dangled from the ceiling, swinging from side to side despite the complete lack of airflow. The creak of their hinges reminded Lessa of some animal's dying cries.
  9. [OP - F10] Trick or Treat~!

    Lessa sang the Indiana Jones theme song to herself as she strode toward the Halloween event. It was only fitting, considering the costume that she had chosen for the evening. Tan trousers, based loosely off the WWII style, hung from a tightly cinched brown belt. The belt matched the oversized leather flight jacket, styled to look well-worn, despite being brand new. Beneath the jacket, she wore a long-sleeved button-up shirt, only a few shades lighter than her pants. The top buttons were undone to provide comfort, but not far enough to reveal anything scandalous. While she could imagine how easy it would be for her college classmates to construct a sexy Indiana Jones, Lessa would have none of it. She opted for realism, from the coiled bullwhip on her right hip to the satchel draped across her body. Even her sturdy boots and fedora were as accurate as possible, though she was unwilling to chop off her hair to complete the look; a tight braid down the middle of her back sufficed. Overall, the ensemble nearly drained her savings. But if you were to ask Lessa, it was so worth it. She wondered if she would ever take the outfit off. "What a nice costume! It is great to see you here at this event. Here's your item for showing and I hope you enjoy yourself." Grinning up at the NPC, Lessa summoned her best Indy drawl. "Thanks a lot!" She accepted the offered consumable, nodding again as Jack moved on to another guest. With one final look around, drinking in the orange glow and spectacular decorations, she slipped through the massive doors and into the mansion.
  10. [SP - F7] Magic Mountain

    We trudged in silence for what felt like hours. While we were fortunate enough to avoid further run-ins with mobs, I actually found myself wishing for combat. That, at least, would provide a break in the monotony. I cast sideways glances toward Liza every few minutes, both to assure myself she was still with me, and to evaluate her mental state. Every time, there was very little to be gleaned. She should be a lawyer, I thought, considering how her face was etched in unmovable stone. Or a professional poker player. I let my mind wander through the possibilities as I scooped up another material, considering just what might happen were a person to declare "card player" as their profession. What sort of mats would they require? Would the only need to interact with NPCs? Could they count cards? I mean, why the hell not? There was nothing else to think about while Liza continued her suffocating quiet. Finally, I could not wait any longer. The sun was nearing completion of its final march toward the horizon, and I knew darkness would fall if we waited much longer. The probability of our finding her friend and returning before total nightfall was almost nil. "Look," I began, slowing to a stop to emphasize my words. "I need more information. I know what you said before, and I respect that, but it's going to be dark soon. If there is ANYTHING else you can tell me, you need to do so. Now."
  11. Housing Evaluation

    Guild Name: The Vanguard Guild Owner: Lessa Guild Hall Name: The Grotto Location: Floor 21. Located on the outskirts of Tomoika, built into a network of caves. Description: The Grotto is a mixture of both man-made and natural occurrence. Built into preexisting cave systems, the hall's size is largely obscured by the giant stalactites that house it. Accessible by a simple door, with rooms separated by standard walls, much of the building looks like a structure one might find anywhere else. However, the mushroom lighting and occasional exposed stone walls give the place a unique charm. A second entrance can be found behind a waterfall in the rear of the hall. The sound of rushing water, from the falls, and distant underground springs, can always faintly be heard. Type of Guild: Leveling Guild Rooms: Storage Vault, Guild Bank, Training Room, Treasury Total Cost: 160,000 col
  12. [PP - F11] Memories

    Though already sitting straight-backed in the chair, Lessa grew more tense, strung as tightly as a guitar string. "Lowenthal?" she repeated, lips turning downward into a frown. Not Zelrius? "Your butler gave the impression that-" She stopped suddenly, shaking her head, and deciding it was pointless to argue the deeds of an NPC. Rather, she would play along until it was revealed she was no help at all to this player. Then, she would be asked to leave, and that was just as well. "I hardly knew Lowenthal," she explained, smoothing her palms along her slacks. "Furthermore, I only belonged to the Azure Brigade for a very short time. I joined to be closer to my friend, Zelrius. When he was killed, I saw no need to remain a member any longer. I never felt much like a part of the guild either." Perhaps the last sentence was unnecessary, and the bitterness in her tone only added insult to injury. Still, she might as well share all she had to. "Ssendom was kind enough to give me a sword, though I've since passed it along to someone else." What was the point of it all? "So I wonder if maybe I'm not the right person to ask about all of this."
  13. [PP - F7] Going to Temple

    Lessa snorted, as unladylike a sound as she had ever made before. Then she scrunched her face, lips pursing as if she had sucked on a lemon. "Damn it, Genji," she drawled. "If you don't stop putting visuals of your 'delivery' in my head, I may just go tumbling over this ledge after all. And not by accident!" Then her face loosened into a grin, teeth flashing in the bright sunlight. It was a gesture meant to express that she had no real qualms with thinking such things - he was a good enough looking guy - but she was not his friend if she did not give him a hard time about it. So she nodded, giving her hips a small shake, and adding, "these big girl pants really do make my butt look great." She was still smiling when her companion noted the change in scenery. "Sure," she answered, moving up alongside him. "Looking out for large birds. And large lizards." Then she moved in front of Genji, a simple action that spoke volumes when one paused to consider it. On the surface, it made sense, considering she was the higher level, and the player holding the tank role. But Lessa had made a habit of stepping between players and threats, both literally and figuratively. It brought her some comfort, knowing she would be the first to meet any dangers that lurked just out of reach, and worked to calm the incessant nagging that she might lose yet another friend. It had grown softer, locked away in some distant part of her, but it was always there. Most likely, it always would be. "Oh good!" she called out, when beady eyes peered back at her. The black, furry creature scurried from the darkness, charging into the light at an alarming speed. "Hope you don't mind spiders!" Color burst from Lessa as she activated <<Howl>>. At her side, Riker crouched, not at all perturbed by the fact the eight-legged creature matched him in size. <<Howl>> activated. Lessa: 700/700 HP //65/70 E (3 H) Genji: 180/180 HP // 18/18 E Big Freaking Spider: 450/450 HP
  14. [PP - F7] Going to Temple

    "See? SEE?" Lessa jabbed her pointer finger toward Genji, blue eyes flashing as her face transformed from placid to smug. She could always be counted on to set the perfect trap, and Genji was as dependable as the sunrise when it came to walking right into them. "You're just proving my point, Mister Lord of the Rings expert." She clicked her tongue, shook her head, and added, "I'm willing to bet you even read the books." Then, devilishly, "I bet you even read them more than once." The exchange had removed much of the heaviness from her, plucking the weight from her chest before it had ample time to settle. Good, the woman thought to herself. She could always depend on Genji for that too. She paused while he bowed, and despite her feelings on the matter, inclined her head in thanks. "I appreciate the sentiment, Genji," she told him, and meant it. "But I've had a lot of time to miss them. They were good people, and didn't deserve what happened to them. At the same time, none of us deserve this, and it doesn't do well to keep dwelling on it too much." Lessa gazed out across the landscape, and for a while, said nothing. She was content to watch the long-winged hawk glide lazy figure-eights across the blue, cloudless sky. Finally, she said, "They wouldn't want us moping about it either, most likely. Just makes us miserable, and there's enough out there to do that for us." "So," she concluded, "that's how I've started living life. I still miss them, like hell, every single day. But only for a minute or two, when I first wake up. Then I put on my big girl pants and keep fighting the good fight." When she turned back to him, there was no trace of the aforementioned sadness - only the light, easy expression Lessa wore most every day now. "It's probably those big girl pants that help me make friends. I could loan them to you, if you want. I'll warn you, they're leggings, but I bet you could make that look good."
  15. [PP - F7] Going to Temple

    "Those stupid eagles," Lessa replied tartly, shaking her blonde head. "Do you have any idea how much easier life would have been for Frodo and Sam if those eagles had just flown them there in the first place?" Before Genji could say anything, she held up her hand, and added, "I'm sure there's some very compelling and complex reason that any true Tolkien fan should know. And it wouldn't make for a very good movie otherwise. But man, for a basic movie fan like me, it was pretty annoying." On the matter of mounts, Lessa felt that there was more that needed saying, considering it was a topic she felt strongly about. "Truthfully, though, I just want a horse. Seriously. Like I miss my family, and my house, and all those other things. But I haven't ridden a horse in years, and that's killing me." Her fingers itched to hold a pair of reins again, and because the feeling was nearly palpable, she balled her hands into fists at her sides. “Horses were my stress reliever. More expensive than a membership to a yoga studio, and a lot more work, but I can't stop thinking about how much I want to ride again." She glanced at him with a smile that did not reach her eyes. "Maybe somewhere on the next few floors." When he asked her about her friends, the smile faded completely. "There were a few of them," she answered. "I met them all afterward, as I didn't make the jump with anyone. Alkor was the first player I met here, and we did the grind together for the first fifteen levels or so. Kiluia and I worked together for a while too. He was more experienced than I was, so he showed me the ropes. I tried running my own guild, and that's how I met Ariel, who I still talk with from time to time. I ran with a guy named Daeron for a bit. Later, I met Jomei, Baldur, Icarus, and a few others." Though the smile did not return, she spoke with surprising clarity and control when she added, "Some of them are still around, and some of them aren't."