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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.

      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      [Live] 2.5.0 Patch Notes   10/02/2017

      <<2.5.0 Patch Notes>> Main Guide: The main rules/tutorial section has been rewritten. Resources: A Resources section has been added. This contains reference material such as the SP/Level chart, Skills list, Enhancement list, individual profession stats, and a new FAQ. General Rule Changes: Word count requirement in Merchants & Shops section has been reduced to 100 from 150. Col logs are no longer required to include in journals. The Banker system will be used to track currency/materials going forward. New characters and Rebirth characters may choose a Starter Package containing a variety of basic equipment, col, materials, and/or potions. NK/KE tags have been removed. The table for SP gain based on the number of players in a thread has been removed. SP gain is now issued at 1 SP per 3 posts, up to the number of completed pages. (e.g. 3 SP for three pages, requires at least 9 posts) A Skill Refunding System has been added. Players may now pay a col cost to remove known skills and receive a refund of the invested SP. Rules on vanity items have been clarified. Health regeneration outside of combat has been adjusted to (10 * Tier) per post. Stealth and Stealth Detection no longer have a base rating for players. Both now use a LD roll plus a Stealth Rating/Stealth Detection modifier. NPCs and monsters still utilize a base rating (10 as a baseline for player-created mobs). 'Using cover' no longer adds to Stealth Rating. Low light or darkness conditions grant a +1 to Stealth Rating, down from +2. Switch has been added as a game mechanic (no longer a skill). Players may call for a Switch when landing a successful attack. If the Switching player also lands an attack, a Switch is performed and the two players may immediately swap hate values. Players are required to post their level, stats, equipment, skills, etc., in their first post in a thread. This should be a snapshot of your character and should not be changed after the initial post. Players are still allowed to declare their characters at a lower level or with fewer items than what they currently have, but may not claim items that have not been approved or were obtained in an unlocked thread. Turn order rules have been modified slightly to reflect the leniency of Boss Raid combat. Players may post in any order so long as each player and the enemy has gotten one action in a single round. Outside of Boss Raids, parties may have a maximum of 4 players. Combat with more than 4 players should follow a Group order similar to boss raids. When fighting multiple enemies, players must now make individual rolls for each mob. This applies to both making attacks against multiple enemies and multiple enemies making attacks. One roll no longer applies to/for all targets. The Running Away mechanic has been updated. Running away from combat now uses a LD roll with a set of situational modifiers. The col/material values and frequency in the loot table have been adjusted. Labyrinth searching rules have been adjusted. The map fragment system has been removed. Bonus rewards for scouting and defeating the field boss have been adjusted. Housing and Guild Halls have been completely revamped. PvP rules have been adjusted. Players must make an initiative roll when engaging in combat with other players. The extended Player Killing rules/restrictions have been removed. Rules on player cursor colors have been expanded. There is now a strike system for criminal infractions that would cause a player's cursor to turn orange. Killing a green player outside of a duel now results in a permanent orange cursor. An NPC Guard mechanic has been added. Orange players may now enter safe zones, but must stealth/run from guards in certain safe zones. NPC guards have a Stealth Detection rating equal to (Floor / 3), rounded down. Added more detail to character death rules. The RGQ system has been removed. Crafting Changes: Fishing as a profession has been removed. It is now a skill. The CD result chart has been adjusted across all professions (except Merchant). Good and Bad quality items have been removed from the CD result chart. Salvage chances have been adjusted. Alchemists now have a chance to salvage one or both materials when attempting to craft crystals. Crafting Die tools no longer have an effect. Consumables, familiars, housing, and some items still provide EXP and Crafting Attempt bonuses. The process of crafting Feasts has changed slightly. Cooks may now take 3 identical food items and spend two materials to combine them into a Feast. A Feast can be used in a thread to provide that enhancement to up to six players. Artisan craftable item types have been modified (Trinkets, Jewelry, Sculptures). The buffs they can provide are largely unchanged. Alchemist craftable item types have been modified (Salves, Potions, Crystals). The buffs they can provide are largely unchanged. Skill Changes: Extended Weight Limit Removed Ranks - 15 SP cost Now adds +3 Battle Ready Inventory slots Adjusted Mod: Large Pockets Now has 3 Ranks Cost set to 5/3/2 SP (10 total for Rank 3) Now increases single Battle Ready Inventory slots to 7/10/15 Removed 'Larger Pockets' and 'Largest Pockets' mods New Skill: Fishing Cost: 10 SP Effect: Use a dice roll to fish something up based on a natural CD result: Gatherer Now has a chance to yield 1-3 bonus materials based on a natural CD result Sneak & Hide Renamed to 'Hiding' Now grants +1 Stealth Rating per rank New Rank 3 Mod: Untraceable Cost: 9 SP Effect: Negates the effect of the Tracking skill against the user. New Rank 3 Mod: Blindside Cost: 9 SP Effect: Gain +2 Stealth Rating. Natural BD rolls of 9-10 reduce the target's accuracy by 1 for one turn when attacking from stealth. New Rank 5 Mod: Vanish Cost: 12 SP Cooldown: 5 Turns Effect: Allows the use of a post action to re-enter stealth while in combat. Getting a killing blow on an enemy allows Vanish to activate without using a post action. Search & Detect Renamed to 'Searching' Now also grants +1 Stealth Detection per rank Mod: Night Vision Now requires Rank 1, down from Rank 3 Cost reduced to 5 SP, from 9 Mod: Reveal Now also grants +2 LD when searching for Labyrinths and allows Labyrinth searches at 15 posts. Mod: Tracking Now requires Rank 3, down from Rank 5 Cost reduced to 12 SP, from 15 Tracking requirements for monsters, players, and NPCs have been clarified. Mod: Detect Cost reduced to 9 SP, from 15 No longer uses or affects Tracking. Now Grants +2 Stealth Detection. Grants +1 LD when searching for sub-dungeons and labyrinths Battle Healing Now recovers 1% of max HP per rank, instead of (Rank * 5 * Tier) Mod: Emergency Recovery Cost reduced to 10 SP, from 15 Now recovers 10% of max HP, down from 25% Block MIT gained is now set per rank: 5/8/12/18/25, down from 1 MIT per SP invested. New Rank 3 Mod: Shield Bash Cost: 10 SP Cooldown: 2 Turns Energy Cost: 10 Energy Effect: Make an attack with an equipped shield. On a hit, deals (Base * 10) damage, stuns the enemy for one turn, and applies paralyze/thorns/flame thorns enhancements present on the shield. Note: When calculating Base Damage for Shield Bash, Weapon Skills do not apply. Mod: Safe Guard Reworked into 'Rampart' Added a 5 turn cooldown Added energy cost of 8 Now uses a post action to reduce final damage that would be dealt to you by 25% (rounded down). Effect lasts until the beginning of your next turn. Energist Removed Ranks - 12 SP cost Now adds (5 * Tier) to total energy, instead of (Rank * 2) Howl Added energy cost of 10 Mod: Focused Howl Added energy cost of 8 Parry Increased SP cost to 12, up from 10 Added a 1 turn cooldown Energy cost has been fixed at 5, instead of (2 * enemies parried) 50% damage reduction has been specified to apply to the final damage (after mitigation). Effect applies to the next attack against the user, and cannot reduce damage from multiple enemies at once. Mod: Vengeful Riposte Increased SP cost to 12, up from 10 Added a 3 turn cooldown Damage reflected is now 50% of raw damage, up from 25% of damage taken. This damage can still be mitigated. Switch Skill has been removed. Two-Handed Weapons The +2 DMG bonus for 2H weapons has been clarified in the first rank of 2H weapon skills. All Weapons The Ferocity and Finesse mods have been condensed into a single description. You must still specify the weapon type when acquiring the mod(s). Mod: Ferocity Rank requirement set to 3, instead of ranging from 1-5 Now increases base damage of all sword arts for the chosen weapon by 1. Mod: Finesse Rank requirement set to 3, instead of ranging from 1-5 Now has 3 Ranks Cost adjusted to 5/3/2 SP (10 total for Rank 3), down from 15 at Rank 5 Now reduces energy cost of all sword arts for the chosen weapon by an amount equal to its rank. Mod: Quick Change Cooldown reduced to 3 turns, down from 5 Now allows the user to swap, equip, or unequip a weapon in their Battle Ready Inventory. Mod: Stamina Now reduces the energy cost of all attacks by 1. Heavy Armor Increased the amount of MIT gained to 8>12>18>25>35, up from 3>7>12>20>30 Mod: Athletics Bonus health increased to (15 * Tier), up from 15 Mod: Stonewall Bonus health has been adjusted to (15 * Tier), instead of equal to mitigation from other skills. Now also grants 10 MIT when wearing heavy armor Now also reduces damage taken from damage over time effects by 25% (rounded down) when wearing heavy armor. Light Armor Adjusted the amount of MIT gained to 5>8>12>18>25, down from 3>7>12>20>30 Mod: Athletics Bonus health adjusted to (10 * Tier), from 15 Familiar Mastery 'Accurate' now has 3 ranks. 'Assistant' now provides bonus EXP (crafting attempts at max profession rank) instead of CD. Meditation Removed Ranks - 8 SP cost Added a 5 turn cooldown Now recovers (3 * Tier) energy. Getting hit by an attack before the beginning of your next turn reduces the energy recovered to (2 * Tier). Survival Added 3 SP cost Increases out of combat health regeneration to (15 * Tier), instead of 20. Enhancement Changes: Life Steal has been renamed to Vampiric. The Crafting Die enhancement has been removed. Alchemist and Artisan item types for enhancements have been modified. Sword Art Changes: Multipliers have been simplified to a single number (x6) from the two-part formula (2x3). Several descriptions have been updated. Quest Changes: The 'Redemption' quest has been revamped. The level and repeatable restrictions have been adjusted to affect only the bonus SP rewards: The First Few Lessons Are Free The Second Lesson is Also Free The Third Lesson is Just As Free The Fourth Lesson is Actually Free The Venemous Warg Repeating the 'Earning a Living' quest now allows a player to change their profession. Changing professions will reset experience to 0. Repeat completions of the Earning a Living quest will only award bonus materials if the quest-taker is changing their profession. The following quests have been removed: «Witch of the West and the Three Treasures: T.M.H & S.B.» «Witch of the West and the Three Treasures: T.L.C.» «Witch of the West and the Three Treasures «The Falling of Tagas» Housing Changes: The cost and size of Player Housing is now determined by a 'plot size'. The plot size dictates how many room slots, yard slots, and stories a house can have as well as the initial cost when purchasing. Purchasing a PK-accessible home (outside of a safe zone) has an additional cost. Buffs from Guild Halls/Player Housing now comes from the type of room, rather than furniture. Certain rooms for Player Housing have upgrades. Player Housing buffs must be assigned to a player. Home owners may use the Housing Evaluation topic to re-assign a room's player(s) once every 30 days. New/Rebirth Character Changes: Players who have submitted a new or rebirth character journal for approval in the past 30 days are eligible to add one of the starting bundles. <<2.5 Update Survival Guide>> Skills: If you spent more than 15 SP on the Extended Weight Limit skill, refund any SP over 15. If you have spent less than 15 SP, the skill is inactive until a total of 15 is invested. If you spent more than 12 SP on the Energist skill, refund any SP over 12. If you have spent less than 12 SP, the skill is inactive until a total of 12 is invested. If you spent more than 8 SP on the Meditation skill, refund any SP over 8. If you have spent less than 8 SP, the skill is inactive until a total of 8 is invested. If you have the Parry skill, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you have the Survival skill, you must spend 3 SP to continue using it. Otherwise, it is inactive until a total of 3 is invested. If you had the Switch skill, remove it and refund 10 SP. Mods: If you have the Detect mod, keep it and refund 6 SP. If you have the Tracking mod, keep it and refund 3 SP. If you have the Emergency Recovery mod, keep it and refund 5 SP. If you had Rank 1 or 2 of the Ferocity mod, lose it and receive a refund of the SP spent. If you had Rank 3 or 4 of the Ferocity mod, you must spend 6 or 3 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you spent more than 10 SP on the Finesse mod, refund any SP over 10. If you have the Large Pockets mod, you must spend 1 SP to continue using it. Otherwise, it is inactive until a total of 10 is invested. If you had the Larger Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 2 SP. If you had the Largest Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 5 SP. If you have the Night Vision mod, keep it and refund 4 SP. If you have the Vengeful Riposte mod, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 12 is invested. Professions: If you had the Fishing profession, all EXP may be transferred to any other profession. If you had a Tool with the 'Crafting Die' enhancement, you may post it for re-evaluation with the Ambition or Crafting Attempt enhancement (item name/description may not change). If you retake the Earning a Living quest in order to change professions, your EXP resets to 0 for the new profession. Edit your existing shop thread with your new profession information. Housing: Existing Guild Halls and Player Housing have been removed. They may be repurchased through the Housing Evaluation template. Players who previously bought a home or hall have been reimbursed for the total col cost in their original housing application. If a guild had shared col lost due to the removal of a guild hall, PM the details to @Teion for review/reimbursement.
    • Aereth

      2.5.2 New Mechanic: Thread Invasion/Protected Threads   11/08/2017

      Hello Players,
      Once again your feedback is needed, so head over to the thread and tell us what you think. LINK  


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About Oikawa

  • Birthday 08/06/1996

Guild Information

  • Position
    The Faint

Profile Information

  • Gender
  • Location
    Floor 1- Gurando Foji

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  • Skill Points

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55,436 profile views
  1. Re-Evaluations Topic

    From: Familiar Name: King Species: Snow Leopard Size: Large House Cat Description: A leopard cub that was kidnapped by a pack of wolves. He has grey fur and with black spots and sapphire blue eyes. His eyes glow when his trait is activated. Effect: Assistant Rank 1- Adds +1 to the CD when Crafting. To: Familiar Name: King Species: Snow Leopard Size: Large House Cat Description: A leopard cub that was kidnapped by a pack of wolves. He has grey fur and with black spots and sapphire blue eyes. His eyes glow when his trait is activated. Effect: Treasure Hunter [Rank 1]- +1 LD per Rank when searching with your familiar. This does not stack with the Loot Die enhancement.
  2. [OP-21] A Gathering (Open to All)

    Heavy, misplaced steps alerted the blonde to the presence of another. In one fluid motion, a blade had been drawn and acutely poked into the chest of the incoming player. His hair, matching that of himself, but his eyes were not only of a different color, but a different emotion as well. Swollen and red, the blue orbs that bore into Oikawa, trembled with tears as he forced his lips to part; asking the Faint if he knew anything of a player by the name of Death Adder. Retracting his blade and returning it to it's sheath, Oikawa offered the you knight a handkerchief and a response. "I have no knowledge of this Death Adder. Though in your current shape, your in no way fit enough to even confront a low level player. Why are you searching for this person?" Though he was genuinely curious, the gleam of yet another ore caught his attention as he quickly pocketed the material and returned his gaze to the newcomer. "By the way, I am Oikawa. And you would be?" [ID: 89382 LD: 26 (16+10)] {1 Tier 3 Material Found! 2 Materials Total!} @Morgenstern
  3. Nodding, Oikawa replied "Amaranth Rose huh? Nice ring to it I suppose." Crimson eyes washed over everyone as they gathered, however one thing caught his attention. The combined looks of concern etched into the faces of Hikoru and Jomei as they both nervously glanced into the darkness. The feeling seemed to be universal because soon the blonde felt the piercing gaze of another player from the shadows. "So, since we're all here, lets play catch-up. I'm quite interested to hear how you all have been doing while we wait to fight the bosses." Hikoru's suggestion snapped the blonde from his thoughts. Acknowledging the notion, Jomei echoed his sentiments. "Let's invite our friend in the shadows there." Turning to the edge of the cave, Oikawa gestured for the on-looker to come forward. "Don't be shy. Only a handful of Aincrad's strongest players gathered together. That said, rash actions are strongly ill-advised.." [ID: 89337 LD: 15 (5+8+2)] Vale Found! (Total T3 Materials: 2)
  4. Hexagonal azure crystals collected and parted in a burst of light as the pinkette switched from armor to something more... sleek; comfortable. Her cerulean eyes narrowed as she dismissed his notion of being a God in any form. Knowing it was a phrasing and nothing more, the blonde only shuffled to let the woman pass as she pushed past him and focused on the lad behind him. "Threats in this day and age mean nothing love. Actions speak louder than words and I wouldn't dare waste such time against an elusive player such as yourself," mentioned the crimson-eyed figure as he turned to see her smear a wet palm print into the shirt of the unknown player. "That is until you decided to get all touchy with my clothes. If you want them off just say so." Oikawa chuckled at the player's notion. Judging from the crystal and look from the player, he couldn't be more than a few levels past 10 or so. Poised to follow the pinkette, the blonde made his way past the red-headed stranger, turning his head to offer one word. "Oikawa." Quickening his step, he matched the step of Mari and offered a small inclement of conversation. "What managed to drag you from your self-induced exile?"
  5. Crimson waters carved their way through the necro-themed terrain. The darkness of the floor; seemingly a constant veil unwilling to lift. Dust parted with each step; as the reflection of a man mirrored along the racing river. His blonde hair now cut in a less spike fashion, and his appearance changing that to something more suitable for the skills he currently used. Though his skills would play no larger a role than their need for food and water. "Tch" What am I doing? He wondered as he continued to roam. Though her death is un-confirmed, Oikawa's heart beat painfully as he wondered where his two-toned friend had ran off to. Everything he had come to know and love crumbled around him. His guild, a mere fraction of what it once was. Both of them for that matter. His name once feared and echoed alongside the moniker of "The Faint" now held water as well as a strainer; as players continued to surpass him. What once remained of friendships now lay about as scattered puzzle pieces waiting to be put back together; only to find out he's still missing key pieces. His life resembled that puzzle. Incomplete and a complete mess all the same. His hand swiftly ran through the short of his bangs as another sigh escaped him. His feet dragging along with no real direction, other than a quiet space to mull over his existence here. "What am I doing?" He echoed again. This time audibly. No response came. As expected when walking through the shroud of Floor 10 alone. As if by pure muscle memory, the blonde selected water from his inventory and downed the liquid quickly. Wiping his mouth, his eyes widened as formations of obsidian began to form around him. However, that's not what caught his attention. It was the cotton candy swirl of hair placed perfectly at the edge of the stream that caught his eye. Mari?
  6. Come one come all, join Oink for a gathering, gifts may be involved. dont foget to post your stats in your first post

    1. Calrex


      GIFTS?! GIFTS?! :P

    2. Ariel - The Crowned Lion

      Ariel - The Crowned Lion

      The gift of the sweet release of death!


      And maybe oreos.

  7. Posted

    1. Aoda


      shana dox my bro

  8. The rate of progress has certainly slowed in my time away. It's a shame really. With my cursor no longer around to distract the frontlines, I would've thought we'd be further along. Mistaken I was, it seems. That said, progress is still progress and I have no room to talk. I've allowed myself to slink into the shadows. Player have probably caught up to me and I'm painfully aware how much Calrex has widened the gap between us. A sigh escaped him. Thoughts weighing down what little work he had managed to do in finding an are that was hopefully rich with materials for crafting. Blacksmith; his profession of choice and one of his few redeeming qualities as a player. Though the title of top smith was more than likely teetering on the edge of players he knew nothing of. He didn't want to return to the craft for glory or bragging rights however. This was purely for his own personal gain. He needed new gear. Item less outdated than what he currently donned. Scanning the field, his sights settled on a particular piece of metal. "Ahh there we are. One down, several more to go" [ID: 89144 LD: 20 (10+10)] {1 Tier 3 Material Found! 1 Material Total!}
  9. Despite his question being rhetorical, it was answered by none other than the bluenette as he rounded the entrance. Crimson eyes focused on the man. He seemed different. Though his tone seemed the same, the lad looked as if he had seen better days. And what once used to be a common sight, the absence of red curls and katanas weighed on Oikawa. Perking up at the mention of his name, King nodded in the duo's direction before settling back into his nestled bundle of fur. "As are you Ultramarine Knight," chimed the blonde. "Still no sign of the Crimson Maiden?" A question that would probably garner more questions than answers. Sighing, Oikawa turned as the sounds of shuffling feet and scrambling paws alerted them to yet another person. Odd...I didn't think there would be so many players moping about this area. But I suppose I shouldn't be surprised at anything at this point. His brow slightly rose, as the person was revealed to be Hikoru. "Ahh Prince of the shadows, quite the surprise to see you here as well." Gesturing to Sutechi, he offered a nod of acknowledge before focusing on the growing group once more. However, before matters could go any further, panted breath broke the brief silence as a familiar tuft of orange hair bobbed into view. "You could say that again. What a treat to see so many high level players in the same area." "Good to see you both. Adere as well," mentioned the gold-plated knight. As the players gathered, King's curiosity peeked as another cluster spawned into view. Poking at it with his paw, the cluster disappeared just as soon as it had arrived. However, the cub's head remained alert as something was amiss... [ID: 89136 LD: 21 (11+8+2)] (Tier 3 Material Found | Total: 2)
  10. State of the Site Discussion

    To be fair, "the cop-out" excuse can be used on any of the ideas given here. New Server? Cop out so staff doesn't have to deal with bridging the gap between old and new players. Time skip? See above Scaling up newbies ? See above Revival? is less of a cop out in the terms of gap and while it does affect some storylines (Oink and Zel for instance), the above does as well. My point, @Spencer and everyone else, the whole cop-out argument is a cop-out in itself. It doesn't hold water as a counter to any of the given ideas. @Vale Im going to be the one to say it as I know you ooc enough to consider this okay. You give yourself way too much credit bud. People exploited the system long before you came, while you were here, and long after you left. Sure there was some issues between what and how things were exploited between yourself in particular and staff, but nearly every one exploited the system in their own way. I did, and I was staff. You're apprehension to bringing back Zel and Dom specifically is a little irrational in my opinion. You were powerful sure. But so was Alkor in his time, Mari in her time, Kiru in her time; you, Zel, and I during our era, and Calrex currently. There was no shortage of strong players in Aincrad's history. You were just one of many. You bring up gear, that's hardly an issue and @Lessa already mentioned the revival wouldn't come without guide-lines and stipulations. The revival is an opportunity to give dead characters the chance to re-write their story with the purpose of bringing activity to the site. That was Lessa's point, activity. Not reintroduce exploitation and broken builds/loop-holed items and skills. I'm not saying this to discredit your character's impact on site or in Aincrad, because that would be false, however, your statements only seem to hype up how much of a bad-a you used to be and how much you want to get back to that, and frankly that's not the point behind the revival.
  11. *Waggles eyebrows*

    I know someone wants to donate some tier 3 materials to the Grand Forge (Gurando Foji) :3

    *Waggle intensifies*

    1. Macradon


      Looks at materials available


      Look at tier 3 materials

      Nah fam, get 'em yourself

    2. Shi


      Like i said kid, all i have is 500 tier 8 mats.

  12. State of the Site Discussion

    @Vale @Lessa @Endilix Endilix, While I'm still on the fence for the whole server idea, in regards to your 2nd option, I offer my own alternative to this. It's an idea I had in the works as staff and if I'm not mistaken it should be in staff forums still ( @Teion, @Ruby ). But to remedy that nostalgia feel of taking on challenging bosses or events that had already passed, I had intended to release a Monster Arena that would accomplish this exact dilemma. Not only would it give a purpose to a canon feature we hadn't added yet but as you said it gives newer players, (and players who missed out), players a chance to experience the events the current front-liners had to trudge through while still rewarding them (Not as rewarding as having participated in the actual event, but a reward nonetheless) for completing the event. Maybe this idea can be revisited. Vale and Lessa, I'll group my response to you together as its not a response but rather just commentary. Vale I agreed with a lot of what you said in regard to trying to retain activeness in the site. like most of the response given that's a major point the community wants to drive home. Much like Endilix and others have mentioned, the new server/wipe ideas solve their fair share of issues we have while still retaining their own problems as well and I agree that, no matter what happens it'll be up to the community to direct how far this site can go. This site is only as good as we make it. Which echoes what Lessa was saying towards the end of her post. I agree with almost everything, if not everything, you mentioned. While most of my post seemed more focus on explaining why the numbers game was bad for the site, your post touched more on the aspect I was pushing, content and story. Your idea of a brief revival window is actually quite appealing. Seeing and causing deaths alike, I'm for seeing where this idea can go. If a vote was to take place, you'd have mine simply because giving the site more active writers is a major step in the right direction and retaining the ideas of those like us who have been around as well as combining them with the fresh minds of these newer folks, I'm willing to bet we can truly make SAO a more inclusive, story driven, narrative that we can all enjoy while still retaining the combat and competition most of us know and love. All in all, staff you have quite a bit of feedback with diverse opinions and ideas. This community I hope can be unified in one thought; So long as the changes made have a clear goal and direction in mind, we have a reason to stay and watch it prosper.
  13. I wonder if I should've messaged Kiru... She deserves to know I've somewhat returned to the surface of Aincrad.. Or maybe it's best she doesn't know...Maybe she'd be better off not knowing... I've caused her so much pain, suffering, and undue distress. Then as if like a myth, I disappeared. My name only a whisper of my existence and leaving her to fend for herself when she needed me the most. Do I deserve to even call myself a knight? Her knight? Can I even say that I loved her? Calrex? Teayre? I up and left them too. How can I call myself their friend? Their comrade? I'm no better now than I was when I took the life of Zelrius Blackfyre. I'm still a coward... *flap-flap* Turning on a dime, light glimmered to a point as his blade arced in the direction of the noise. King snarled as he turned to address the creature that had approached them. His sword lowered. The familiar sight of the azure falcon caused a slight churn in his stomach as he knew not far behind was none other than his supposed friend, Calrex. "Roc. Calrex isn't much further is he?" The avian only circled and nodded. Oikawa, sheathed his blade and plucked King from the ground and held the cub to calm him. It had been a while since the leopard had been out and he seemed to be on edge more than ever before. Standing back up, Oikawa noticed a growing cluster of black iron ore. A rather high level material if he recalled correctly. Nudging the item with his boot, the blackened mineral dissolved as a system notification alerted him of the collected material. Setting his sights back on Roc. The blonde awaited the arrival of his old guildmate.
  14. State of the Site Discussion

    As a veteran player, ex-GM, abuser of loophole builds, teller of stories, and slayer of Zelrius, I offer my take on this subject. (Pfft, that title was unnecessarily long but for the newer folk reading, hopefully it shows I'm not just talking out of my back side) Like Hirru and Azide mentioned, a hard reset is just not good for business. Despite the resounding yes the newer players echo, they truly fail to realize that some of us have dedicated the better half of 3 years into this site and just wiping all that away would not only kill off what remains of most of the veterans, but also shorten the writer-base as a whole; at least in my opinion. That being said, I feel that a more reasonable response would be a culmination of Option 1 and Option 2. While a time-skip can be seen as a "cop-out" think about how many threads are actually being written to drive a story and not to drive numbers and stats. If we were a more story based forum with less focus on the numbers, we wouldn't be where we are now. (I'm partially to blame for this.) Some of you reading/responding may not know but there was a time where sword arts weren't a thing and numbers were simple. There wasn't an energy system and narrative encounters were abundant between the community whether it was guilds beefing with one another, romantic involvements, or side stories intertwining with multiple people across all levels and skill, the site used to be so much more; until we added more and reduced the site to its current state. Winded version aside, the point I'm trying to make is that, the site could do with a wipe, but not in terms of progress, but rather mechanics and direction. So I offer this: Timeskip- Yes: Timeskip up x floors and scale players accordingly. Example, jump to floor 50, all players auto scale to level 60. Players above level 60 retain their gap, but this catches new players up, and closes the major gap between the current players and veteran players seeing as how I believe Calrex is the only player above 70. But something along these lines. Level Cap- Yes: Now once you figured out your time skip and new base level, cap levels by floor tiers. Every 10th floor unlocks the next tier of levels and once you hit max level in that tier, you cease leveling, or an option would be they gain exp/sp at a reduced rate and when the next tier unlocks they are awarded the accumulated exp/sp. (Sorry Cal you are too strong) New Player Stats- Yes. Correlates with the mention in time skip. Scale up according to level what ever those stats maybe. As far as mechanics, like i said, i'd like to see the site return to its more primitive form with so much less DnD elements and more of a story driven atmosphere. Last year, proved to me as a player and staff member that once we emphasized the importance of numbers over narratives, the site not only divided in terms of storytellers vs number-getters, but threads became less engrossing and more grinding. I dont know about you all here, but i came here to write a story, not play a crudely calculated text-based DnD game based on the setting of SAO. P.s. I'm not saying to hell with numbers, but their impact is far stronger than it should be for a text based roleplay.
  15. Gear: Darkness settled in; comfortably wrapping itself around the cavern-like crag the blonde and his leopard quietly found themselves traversing. Pebbles skittered this way and that with each passing step. Oikawa glanced down to King, his bangs only slightly hiding his gaze from any unseen on-lookers. Though so much time has passed since our absence, it seems Aincrad hasn't lurched forward much. I wonder with the sudden disappearances of the front-line, has progress began to slow? Are players not stepping up to fill their places? What's it like out here I wonder? Should I continue like before? Should I remain- A soft nudge seemed to break him from his trance as he now stood completely in place. Frosty blue eyes drifted his to his own crimson pair, as a worried look covered the cubs face. "I'm fine," reassured the golden knight as he continued forward. "Now where were we?"