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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.

      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      [Live] 2.5.0 Patch Notes   10/02/2017

      <<2.5.0 Patch Notes>> Main Guide: The main rules/tutorial section has been rewritten. Resources: A Resources section has been added. This contains reference material such as the SP/Level chart, Skills list, Enhancement list, individual profession stats, and a new FAQ. General Rule Changes: Word count requirement in Merchants & Shops section has been reduced to 100 from 150. Col logs are no longer required to include in journals. The Banker system will be used to track currency/materials going forward. New characters and Rebirth characters may choose a Starter Package containing a variety of basic equipment, col, materials, and/or potions. NK/KE tags have been removed. The table for SP gain based on the number of players in a thread has been removed. SP gain is now issued at 1 SP per 3 posts, up to the number of completed pages. (e.g. 3 SP for three pages, requires at least 9 posts) A Skill Refunding System has been added. Players may now pay a col cost to remove known skills and receive a refund of the invested SP. Rules on vanity items have been clarified. Health regeneration outside of combat has been adjusted to (10 * Tier) per post. Stealth and Stealth Detection no longer have a base rating for players. Both now use a LD roll plus a Stealth Rating/Stealth Detection modifier. NPCs and monsters still utilize a base rating (10 as a baseline for player-created mobs). 'Using cover' no longer adds to Stealth Rating. Low light or darkness conditions grant a +1 to Stealth Rating, down from +2. Switch has been added as a game mechanic (no longer a skill). Players may call for a Switch when landing a successful attack. If the Switching player also lands an attack, a Switch is performed and the two players may immediately swap hate values. Players are required to post their level, stats, equipment, skills, etc., in their first post in a thread. This should be a snapshot of your character and should not be changed after the initial post. Players are still allowed to declare their characters at a lower level or with fewer items than what they currently have, but may not claim items that have not been approved or were obtained in an unlocked thread. Turn order rules have been modified slightly to reflect the leniency of Boss Raid combat. Players may post in any order so long as each player and the enemy has gotten one action in a single round. Outside of Boss Raids, parties may have a maximum of 4 players. Combat with more than 4 players should follow a Group order similar to boss raids. When fighting multiple enemies, players must now make individual rolls for each mob. This applies to both making attacks against multiple enemies and multiple enemies making attacks. One roll no longer applies to/for all targets. The Running Away mechanic has been updated. Running away from combat now uses a LD roll with a set of situational modifiers. The col/material values and frequency in the loot table have been adjusted. Labyrinth searching rules have been adjusted. The map fragment system has been removed. Bonus rewards for scouting and defeating the field boss have been adjusted. Housing and Guild Halls have been completely revamped. PvP rules have been adjusted. Players must make an initiative roll when engaging in combat with other players. The extended Player Killing rules/restrictions have been removed. Rules on player cursor colors have been expanded. There is now a strike system for criminal infractions that would cause a player's cursor to turn orange. Killing a green player outside of a duel now results in a permanent orange cursor. An NPC Guard mechanic has been added. Orange players may now enter safe zones, but must stealth/run from guards in certain safe zones. NPC guards have a Stealth Detection rating equal to (Floor / 3), rounded down. Added more detail to character death rules. The RGQ system has been removed. Crafting Changes: Fishing as a profession has been removed. It is now a skill. The CD result chart has been adjusted across all professions (except Merchant). Good and Bad quality items have been removed from the CD result chart. Salvage chances have been adjusted. Alchemists now have a chance to salvage one or both materials when attempting to craft crystals. Crafting Die tools no longer have an effect. Consumables, familiars, housing, and some items still provide EXP and Crafting Attempt bonuses. The process of crafting Feasts has changed slightly. Cooks may now take 3 identical food items and spend two materials to combine them into a Feast. A Feast can be used in a thread to provide that enhancement to up to six players. Artisan craftable item types have been modified (Trinkets, Jewelry, Sculptures). The buffs they can provide are largely unchanged. Alchemist craftable item types have been modified (Salves, Potions, Crystals). The buffs they can provide are largely unchanged. Skill Changes: Extended Weight Limit Removed Ranks - 15 SP cost Now adds +3 Battle Ready Inventory slots Adjusted Mod: Large Pockets Now has 3 Ranks Cost set to 5/3/2 SP (10 total for Rank 3) Now increases single Battle Ready Inventory slots to 7/10/15 Removed 'Larger Pockets' and 'Largest Pockets' mods New Skill: Fishing Cost: 10 SP Effect: Use a dice roll to fish something up based on a natural CD result: Gatherer Now has a chance to yield 1-3 bonus materials based on a natural CD result Sneak & Hide Renamed to 'Hiding' Now grants +1 Stealth Rating per rank New Rank 3 Mod: Untraceable Cost: 9 SP Effect: Negates the effect of the Tracking skill against the user. New Rank 3 Mod: Blindside Cost: 9 SP Effect: Gain +2 Stealth Rating. Natural BD rolls of 9-10 reduce the target's accuracy by 1 for one turn when attacking from stealth. New Rank 5 Mod: Vanish Cost: 12 SP Cooldown: 5 Turns Effect: Allows the use of a post action to re-enter stealth while in combat. Getting a killing blow on an enemy allows Vanish to activate without using a post action. Search & Detect Renamed to 'Searching' Now also grants +1 Stealth Detection per rank Mod: Night Vision Now requires Rank 1, down from Rank 3 Cost reduced to 5 SP, from 9 Mod: Reveal Now also grants +2 LD when searching for Labyrinths and allows Labyrinth searches at 15 posts. Mod: Tracking Now requires Rank 3, down from Rank 5 Cost reduced to 12 SP, from 15 Tracking requirements for monsters, players, and NPCs have been clarified. Mod: Detect Cost reduced to 9 SP, from 15 No longer uses or affects Tracking. Now Grants +2 Stealth Detection. Grants +1 LD when searching for sub-dungeons and labyrinths Battle Healing Now recovers 1% of max HP per rank, instead of (Rank * 5 * Tier) Mod: Emergency Recovery Cost reduced to 10 SP, from 15 Now recovers 10% of max HP, down from 25% Block MIT gained is now set per rank: 5/8/12/18/25, down from 1 MIT per SP invested. New Rank 3 Mod: Shield Bash Cost: 10 SP Cooldown: 2 Turns Energy Cost: 10 Energy Effect: Make an attack with an equipped shield. On a hit, deals (Base * 10) damage, stuns the enemy for one turn, and applies paralyze/thorns/flame thorns enhancements present on the shield. Note: When calculating Base Damage for Shield Bash, Weapon Skills do not apply. Mod: Safe Guard Reworked into 'Rampart' Added a 5 turn cooldown Added energy cost of 8 Now uses a post action to reduce final damage that would be dealt to you by 25% (rounded down). Effect lasts until the beginning of your next turn. Energist Removed Ranks - 12 SP cost Now adds (5 * Tier) to total energy, instead of (Rank * 2) Howl Added energy cost of 10 Mod: Focused Howl Added energy cost of 8 Parry Increased SP cost to 12, up from 10 Added a 1 turn cooldown Energy cost has been fixed at 5, instead of (2 * enemies parried) 50% damage reduction has been specified to apply to the final damage (after mitigation). Effect applies to the next attack against the user, and cannot reduce damage from multiple enemies at once. Mod: Vengeful Riposte Increased SP cost to 12, up from 10 Added a 3 turn cooldown Damage reflected is now 50% of raw damage, up from 25% of damage taken. This damage can still be mitigated. Switch Skill has been removed. Two-Handed Weapons The +2 DMG bonus for 2H weapons has been clarified in the first rank of 2H weapon skills. All Weapons The Ferocity and Finesse mods have been condensed into a single description. You must still specify the weapon type when acquiring the mod(s). Mod: Ferocity Rank requirement set to 3, instead of ranging from 1-5 Now increases base damage of all sword arts for the chosen weapon by 1. Mod: Finesse Rank requirement set to 3, instead of ranging from 1-5 Now has 3 Ranks Cost adjusted to 5/3/2 SP (10 total for Rank 3), down from 15 at Rank 5 Now reduces energy cost of all sword arts for the chosen weapon by an amount equal to its rank. Mod: Quick Change Cooldown reduced to 3 turns, down from 5 Now allows the user to swap, equip, or unequip a weapon in their Battle Ready Inventory. Mod: Stamina Now reduces the energy cost of all attacks by 1. Heavy Armor Increased the amount of MIT gained to 8>12>18>25>35, up from 3>7>12>20>30 Mod: Athletics Bonus health increased to (15 * Tier), up from 15 Mod: Stonewall Bonus health has been adjusted to (15 * Tier), instead of equal to mitigation from other skills. Now also grants 10 MIT when wearing heavy armor Now also reduces damage taken from damage over time effects by 25% (rounded down) when wearing heavy armor. Light Armor Adjusted the amount of MIT gained to 5>8>12>18>25, down from 3>7>12>20>30 Mod: Athletics Bonus health adjusted to (10 * Tier), from 15 Familiar Mastery 'Accurate' now has 3 ranks. 'Assistant' now provides bonus EXP (crafting attempts at max profession rank) instead of CD. Meditation Removed Ranks - 8 SP cost Added a 5 turn cooldown Now recovers (3 * Tier) energy. Getting hit by an attack before the beginning of your next turn reduces the energy recovered to (2 * Tier). Survival Added 3 SP cost Increases out of combat health regeneration to (15 * Tier), instead of 20. Enhancement Changes: Life Steal has been renamed to Vampiric. The Crafting Die enhancement has been removed. Alchemist and Artisan item types for enhancements have been modified. Sword Art Changes: Multipliers have been simplified to a single number (x6) from the two-part formula (2x3). Several descriptions have been updated. Quest Changes: The 'Redemption' quest has been revamped. The level and repeatable restrictions have been adjusted to affect only the bonus SP rewards: The First Few Lessons Are Free The Second Lesson is Also Free The Third Lesson is Just As Free The Fourth Lesson is Actually Free The Venemous Warg Repeating the 'Earning a Living' quest now allows a player to change their profession. Changing professions will reset experience to 0. Repeat completions of the Earning a Living quest will only award bonus materials if the quest-taker is changing their profession. The following quests have been removed: «Witch of the West and the Three Treasures: T.M.H & S.B.» «Witch of the West and the Three Treasures: T.L.C.» «Witch of the West and the Three Treasures «The Falling of Tagas» Housing Changes: The cost and size of Player Housing is now determined by a 'plot size'. The plot size dictates how many room slots, yard slots, and stories a house can have as well as the initial cost when purchasing. Purchasing a PK-accessible home (outside of a safe zone) has an additional cost. Buffs from Guild Halls/Player Housing now comes from the type of room, rather than furniture. Certain rooms for Player Housing have upgrades. Player Housing buffs must be assigned to a player. Home owners may use the Housing Evaluation topic to re-assign a room's player(s) once every 30 days. New/Rebirth Character Changes: Players who have submitted a new or rebirth character journal for approval in the past 30 days are eligible to add one of the starting bundles. <<2.5 Update Survival Guide>> Skills: If you spent more than 15 SP on the Extended Weight Limit skill, refund any SP over 15. If you have spent less than 15 SP, the skill is inactive until a total of 15 is invested. If you spent more than 12 SP on the Energist skill, refund any SP over 12. If you have spent less than 12 SP, the skill is inactive until a total of 12 is invested. If you spent more than 8 SP on the Meditation skill, refund any SP over 8. If you have spent less than 8 SP, the skill is inactive until a total of 8 is invested. If you have the Parry skill, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you have the Survival skill, you must spend 3 SP to continue using it. Otherwise, it is inactive until a total of 3 is invested. If you had the Switch skill, remove it and refund 10 SP. Mods: If you have the Detect mod, keep it and refund 6 SP. If you have the Tracking mod, keep it and refund 3 SP. If you have the Emergency Recovery mod, keep it and refund 5 SP. If you had Rank 1 or 2 of the Ferocity mod, lose it and receive a refund of the SP spent. If you had Rank 3 or 4 of the Ferocity mod, you must spend 6 or 3 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you spent more than 10 SP on the Finesse mod, refund any SP over 10. If you have the Large Pockets mod, you must spend 1 SP to continue using it. Otherwise, it is inactive until a total of 10 is invested. If you had the Larger Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 2 SP. If you had the Largest Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 5 SP. If you have the Night Vision mod, keep it and refund 4 SP. If you have the Vengeful Riposte mod, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 12 is invested. Professions: If you had the Fishing profession, all EXP may be transferred to any other profession. If you had a Tool with the 'Crafting Die' enhancement, you may post it for re-evaluation with the Ambition or Crafting Attempt enhancement (item name/description may not change). If you retake the Earning a Living quest in order to change professions, your EXP resets to 0 for the new profession. Edit your existing shop thread with your new profession information. Housing: Existing Guild Halls and Player Housing have been removed. They may be repurchased through the Housing Evaluation template. Players who previously bought a home or hall have been reimbursed for the total col cost in their original housing application. If a guild had shared col lost due to the removal of a guild hall, PM the details to @Teion for review/reimbursement.
    • Aereth

      2.5.2 New Mechanic: Thread Invasion/Protected Threads   11/08/2017

      Hello Players,
      Once again your feedback is needed, so head over to the thread and tell us what you think. LINK  


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About Hirru

  • Title
    Jade Hunter
  • Birthday 09/01/1991

Guild Information

  • Guild Name
    Knights of the Blood Oath
  • Position
    Vice Commander

Profile Information

  • Gender
  • Location
    Lost Woods
  • Interests
    Story Writing: World building, character creation and management, etc.
    Anime, Light Novels, Manga, Roleplay: Forum, Imagination, Tabletop, etc.

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  1. With the second health bar gone, the cycle began anew. Tesseleth flew upon high and released its bodyguards to face us once more. Unfortunately for team one, there were two now, and they were all full health. The team so far has been doing well enough, but this was the do or die part of the raid. This will show what all that planning was really for, as multiple enemies at once can bring too many factors into the light. So, instead of facing those factors, it was time to throw a stick in one of them. The hunter wasn't a tactician for nothing. While facing the first Dragon Knight, the hunter faced it roughly alone. Though, Shield took its aggro, it still tried to attack the hunter. Why was that? It was possible that the knights had a different mindset than other mobs before, but that was only a theory. He thought before that the knights were after the party with their AOE attacks, but that attack and the one on Team 3 just now, confirms it. They have anti-tank / anti-aggro moves. They will go after the secondary targets almost always. That means that this current round, their targets were.... "How am I..." Breaking from those thoughts, he had to make a choice. AOE to attack the both of them, or strike only one. He didn't have enough damage to kill them, but there was still something else that he could do. Bursting out towards the first of the knights, the hunter quickly initialed one of this stun sword arts <<Nova Ascension>>, but something was off. The knight seemed to notice, and was pulling itself away. "Oh no, you don't!" With a quick rush, Charge and Concentration activated at the same time, cause time to dilate for the hunter to move in more precise and snap a fair hit. Coming out of the trance, the hunter was already pulling his blade, Loyalty, against the knight's armor. Eight quick slashes to each extremity before rising up in the air, and quickly striking the knight's helm with the pommel of the hunter's sword. "You are mine!" The hunter shouted at it. The combo would leave the knight dumbfounded and unable to think or move clearly for a time. Enough to give Zandra some leeway. The hunter figured that Jomei would be able to evade an attack from the other knight, if it went after him. Otherwise, it would attack Shield, as it normally should. Of course, the third option was it attacking all of us with its AOE, which should be manageable. At least, one of them could be taken out of the equation for them. It will be up to the others to take care of the rest. The hunter then looked up to meet the red orbs that were Tesseleth's eyes. This would also mean that they were about to receive another shower of fire, if memory deemed correct. He sighed before kicking back the knight and returning to his group before any cooldown could stunt his movement. That being said, they could easily only take one AOE, IF ARIEL COULD STUN THE OTHER ONE! Unfortunately, the golden beauty of death still seemed to be deaf to our words. If not ours, than Zandra's words would have to do.
  2. "You say that like it is a bad thing, Shield." The hunter called back to Shield as he re-energized the green haired hunter. Between the three guys of the team, they had more technical prowess than he had originally thought. Shield had shown that quite a few times before, but never to the amount that he had creating the teams. Although, the hunter still considered the other team plans as more efficient. That goes for Jomei, as well. He had much more experience than Shield and Hirru combined for raiding, at least, that's what the hunter thought. His voice was able to get Zandra to actually move, which may or may not be something that is still between the two of them, or his commanding voice. Either way, jade hunter couldn't let that command go to waste. Bursting forward, the hunter went in for another attack against the same leg that still carried the scars of his latest attack. The series of slashes and shoulder tackles and pushing into an uppercut that can send the user backwards, if they so deem. Using the momentum, the hunter could push himself away with a jump or two before the cool down freezes him in place. " @Ariel - The Crowned Lion, do something!" ID 91443 BD 4+2=6 Non-crit hit! Meteor Break: 11 x (20+3) = 253 dmg (-135 Mit) = 118 dmg (-11 EP)
  3. The hunter was right. It was a trap. After the Ascendants weakened Tesseleth, the Tyrant, down a bar of health, or so, it flew back up to its perch where it once started. From there, the creature's absence may have triggered something in the ice encased knights, as one of them broke free and targeted all of us. That wasn't an understatement either, as each and every attack from the Dragon Knight seemed to target in an AOE fashion. It may not just be those attacks, but it certainly would do more against the raid as a whole, than to one individual. The hunter made quick notes on what to do. "This is where the AOE comes into play, but... @Zandra don't heal, and AOE the enemy. @Jomei Target Knight or Tesseleth. Whichever you deem necessary. I'm going for the Knight" For the rest of them... "Ariel and Shield, continue assault on the dragon." He shouted out before running his blade through the newly regenerated knight. The direct strike from the Charge would land a critical blow that would spread poison throughout the Dragon Knight's system. It would only be a matter of time. The hunter didn't notice until now, but the power from the orange player was something to behold. An orange player with that kind of power, though. Dual wielding, huh. Not a conventional tactic, but one that is helping quite a bit.
  4. The hunter could only watch as the great dragon wreathed them in flames, as was a dragons true weapon. Although the fire caught onto him, he was not thinking about any sort of panic, or salvation. Instead, he was back in his mind, looking for the counter measure. The last meeting that they had brought into question that this dragon could have elemental breath attacks. The hunter thought that the warriors were trapped due to the dragon's element being ice, but that seemed to be the wrong hypothesis. That went along with the fact that the water could be used to paralyze players that get caught in the breath attacks, if it were ice. Again, now wrong. With fire, the pools of water are now... "Fire.. extinguishers... The pools can extinguish the flames, maybe! If you're in dire need to reduce the flames, jump in! I do not think that they are traps, like we thought in the meeting." The hunter thought aloud before passing by the water to get in another attack. It may be weaker than before, but he would push them along as much as possible. Giving a few slashes to the same leg as before, the hunter doubled back before passing by one of the frozen knights. 'Come to think of it. Why were they frozen here then?' Is the trap not the pools, but the knights as they originally thought? The truth would have to wait and see. "Keep on the barrage, @Ariel - The Crowned Lion! We've nearly ripped through a good quarter, I hope."
  5. Found Item Recognition [Hirru]

    Profession: Merchant Name: Warrior's Mending ID: 90310] [LD: 1] = Regen ID: 90311] [LD:14] = Mitigation ID: 90312] [LD:18] = Mitigation Link: The Traveling Flame Item Type: Armor (Heavy) Quality: T3 Perfect Enhancements: Mitigation +54 / Regen 15 Hp per 3 turns after hit Description: A set of cuirass and shoulder pauldrons that not only protect the user's body, but also mend minor flesh wounds. ~"Have at ye!" "Look, ya stupid bigot. You have no arms left." "Yes, I do." "Look!" "Just a flesh wound."~ ------------------------- Profession: Merchant Name: Assassin's Cowl ID: 90313] [LD:11] = Evasion ID: 90314] [LD: 4] = Recovery ID: 90315] [LD:20] = Mitigation Link: The Traveling Flame Item Type: Armor (Light) Quality: T3 Perfect Enhancements: Evasion +1 / Recov +3 EN / Mitigation +27 Description: A dark colored cowl that hides the face of the individual that wears it. ------------------------------ Profession: Merchant Name: Thief's Cowl ID: 90316] [LD: 3] = Regen ID: 90317] [LD: 7] = Light Momentum ID: 90318] [LD:13] = Evasion Link: The Traveling Flame Item Type: Armor (Light) Quality: T3 Perfect Enhancements: Regen +15 Hp / Light Momentum +1 BD on miss / Evasion +1 Description: A light colored cowl that hides the scars of the individual that wears it. ---------------------------------- Profession: Merchant Name: Dread Knight's Gauntlet ID: 90319] [LD:11] = Thorns ID: 90320] [LD: 8] = Heavy Momentum Link: The Traveling Flame Item Type: Armor (Heavy) Quality: T3 Rare Enhancements: Thorns +21 / Hvy Momentum +3 Dmg on miss Description: Gauntlet of a Dread Knight whom brought fear to many villages in their days. The sharp claws seem to be covered in blood, but you wouldn't remember where that came from, would you? -------------------------------------- Profession: Merchant Name: Dread Knight's Helm ID: 90321] [LD: 9] = Thorns ID: 90322] [LD:19] = Mitigation Link: The Traveling Flame Item Type: Armor (Heavy) Quality: T3 Rare Enhancements: Thorns +21 / Mitigation +27 Description: Helm of a Dread Knight whom brought fear to many villages in their days. The symbolic horns on its crest have also shed the blood of its enemies too. -------------------------------- Profession: Merchant Name: Dread Knight's Gauntlet ID: 90323] [LD:13] = Thorns ID: 90324] [LD: 5] = Heavy Momentum Link: The Traveling Flame Item Type: Armor (Heavy) Quality: T3 Rare Enhancements: Thorns +21 / Heavy Momentum +3 on miss Description: Gauntlet of a Dread Knight whom brought fear to many villages in their days. The sharp claws seem to be covered in blood, but you wouldn't remember where that came from, would you? ------------------------------- Day 2 ------------------------------ Profession: Merchant Name: Dread Knight's Shield ID: 90473] [LD: 5] = Taunt ID: 90474] [LD:14] = Thorns Link: The Traveling Flame - Day 2 Item Type: Shield Quality: T3 Rare Enhancements: Taunt +1 / Thorns +21 Description: Shield of a Dread Knight whom brought fear to many villages in their days. The rough scales that make up the outer build seem to be infused with shark teeth, shark scales, and other heavily rending material. ------------------------------ Profession: Merchant Name: Warrior's Perseverance ID: 90475] [LD: 1] = Regen ID: 90476] [LD: 4] = Regen Link: The Traveling Flame - Day 2 Item Type: Armor (Heavy) Quality: T2 Rare Enhancements: Regen +20 p 3 turns Description: A pair of pauldrons that seem to give of a soothing numbness towards damage that its owner is inflicted with. ------------------------------------ Profession: Merchant Name: Greedy Chicken ID: 90477] [LD: 3] = Prosperity (Food) Link: The Traveling Flame - Day 2 Item Type: Food (Sandwich-Potion) Quality: T2 Uncommon Enhancements: Properity +1 Col Multiplier Description: A normal chicken leg that may taste rancid, but not as rancid as the Potion of Minor Immunity ------------------------------ Profession: Merchant Name: Potion of Minor Immunity ID: 90478] [LD: 1] = Antidote (Potion) Link: The Traveling Flame - Day 2 Item Type: Potion (Potion-Sandwich) Quality: T2 Uncommon Enhancements: Antidote +1 turn immune Description: A normal bottle of herbal antidote that may taste raw, but not as raw as the Greedy Chicken.
  6. The day was growing close to twilight once again, and the rune scribe was thinking on what to do with the last item that Macradon had wanted to appraise for him. It was just a rare T3 item, but the rune scribe also had a shield that had chanced upon a unique enhancement. If this was not good enough for him, would he ask if they would trade the burning shield for the dud, if it ever was one. There was also the fact that the hunter had not finished appraising the sandwich-potions and tier 2 armor from some time earlier. He figured that it would be a waste to let those fester in their juices for too long and worked his 'magic' on them too. Thinking on it all, the rune scribe would need some hunting supplies for later. He called out to the Mysterious Merchant. "Ah! Rune Scribe. What will you be having today?" "I need some Rations and Spine Potions. Some for Tier one and some for Tier three." "My, my, Scribe. Those will do you just right." Buying Selling - (Nothing) Modifying (Rolls found here) (4 / 6 Items appraised) Purchases = 7200 Col Modifications = 4000 Col Total Expenditures = 11200 Col Total Exp Gained = 78 Items on hold for @Macradon
  7. The hunter was surprised to find a very peculiar visitor to the Mysterious Merchant's wagon. For all that the rune scribe could understand, he figured people were only finding the caravan wherever they were. Usually they were tired, or not really trying to find the shop, but here he was. The platinum haired knight of blood, Scarlet Templar, Macradon. He wanted what everyone else wanted; appraisal. Though, instead of wanting something in particular, he just wanted them out of the way, or made into something useful. Maybe not for himself, maybe for someone else. The rune scribe was non-the-less glad to see him hunting. "This is rather unexpected." The rune scribe said to his Vanguard captain. In a fair trade, the templar gave him the items that he wanted to have appraised. He had definitely been on the hunt lately. The rune scribe only wished that he could be on his level. "I can definitely push out most of this, but it'll take a few days, or so. My appraisal isn't as advanced as your smithy skills." Items taken: Unidentified Heavy Armor; T3 Perfect 2x Unidentified Light Armor; T3 Perfect 3x Unidentified Heavy Armor; T3 Rare Unidentified Shield; T3 Rare Col = 14700 Col Buying (Nothing) Selling (Nothing) Modifying (Rolls found here) (6 / 6 Items appraised) Modify = 12,900 Col Total Expenditures = 12,900 Col Total Exp Gained = 36 Exp
  8. It seemed like not everyone liked a well balanced team format. Shield thought it through, giving his side of things and showed another way that they could split the teams apart. With this method, they would have a near max team for both the first two teams, while leaving the last team with two of our stronger players, and the unknown orange player. It would definitely get some power and damage to push through the early phases of the boss, but the third team was getting slammed hard without a support player. It was the reason why that the hunter wanted Morgenstern as their tank to begin with. The hunter knew that Morg was an alchemist and could create potions AND crystals that could heal others, just like Zandra, but unlike her, whom mostly only needed to rely on her First Aid, Morg could use potions and crystals, as need be. Calrex, on the other hand, seemed to only have safeguards on him. It would be better if they stayed with the hunter's earlier suggestion..... But, it was too late. The door opened as soon as the hunter opened his mouth to interject. There was no time to discuss anything anymore. It would only cause confusion. Instead, he only agreed and followed Shield, Jomei, Ariel, and Zandra into the fray. He only hoped that this would backfire on them in anyway. --------------------- The start of the fight would begin with Shield gaining the attention of the creature. Zandra seemed to start us off with a quick bout of buffing, which should have been done before they entered the boss room, but again... no time to discuss chaos. Jomei, was the first to cause damage to the dragon, which seemed to be a fair notch off, but not much. How powerful was this creature? The hunter was close behind. "Right behind you, Jomei!" The hunter called out going for the opposite side of the leg that Jomei had just attacked. Charge activated before he burst out into the leg and smashed his shoulder into the beasts obsidian hide. Breaking out into a series of slashes, kicks and shoulder tackles, the hunter finished with a final uppercut that would fling him backwards; giving him momentum to get back, and away from Tesseleth's attacks.
  9. The hunter watched on as people finally came in to the new raid that would bring them that much closer to ending this horrible world. He wondered what the other side would be like, and how he truly was. His family and relationships. Those thoughts kept the man going, and with more resolve with each new floor that they unlocked. This new floor was a treasure trove of new experiences, but that time was about to end. A fearsome black dragon lay on the other side of the large metallic doors that blocked their way, but only temporarily. A simple push would bring them all face to face with the first boss of the third tier group. Of course, what they had to deal with more was not the beast, but each other. With the recent meetings, the Knights of the Blood Oath haven't been looked at in kind eyes, especially the Sisters of Chaos, or so the hunter affectionately nicknamed them. He would, of course, never let them know that. Going into that, it seemed that the pairing of groups that Capt. Mac proposed didn't come to the liking of the Berserker Sister, Zandra. I'm sure if the Ruler Sister, Ariel, had anything to say about it too, then we would not be doing this raid today. This is why the hunter usually made the teams to work around any weird rumors that had been popping up about people. In the end, Capt. Mac made another grouping including some of the newcomers that came. A yellow haired girl, whom the hunter had heard word of from when she thought of joining the Blood Oath, but decided against it. Ruby, was her name, if he remembered correctly. He didn't know anything else about her, but with the latest spat, the word "Support" got thrown out by her. Maybe she was a support type player, which is rare to the fact that anyone here didn't know her until now. Well, Jomei apparently did. Speaking of people Jomei knew, another random individual had come into the mix, as well. The only thing that the hunter could tell from him, was that he was an <<Orange Player>> aka a criminal. Depending on his actions, the hunter was ready to give the signal to end the raid at the drop of a hat, to end any tomfoolery. Though, any help could be useful, as they were missing some key people. Where the heck were Takao and Beatbox? To go even further, where was all of Spectrum?! After Mac made another change to the teams, the hunter couldn't stay quiet anymore. "These teams seem very.... unbalanced. Team 1 has far too many AOE users. Team 2, has one too many tanks in their party, and Team 3 has... actually the most balance between all three, but having Zandra as a meat shield, isn't very complimentary. I would say that we ask Morgenstern or Shield to tank for Team 3 instead, and let Zandra perform at her peak form as their AOE / Healer." The hunter spoke on to Capt. Macradon and anyone else that was close by to hear them talk. He was eager to make sure that they went into the coming fight with the most potential damage that they could push through. "Teams 1 and 2 should be the heavy hitters while Team 3 should be used for the stray mobs that may or may not exist, so we should have AOE users a plenty to destroy them as quickly as possible. Unless we're thinking of having the last team being an anchor, of sorts. Though, I don't think that would be useful. Maybe having a few AOE in each team would suffice.. "Maybe.... like this...." The hunter said while bringing up his own grouping to see how everyone likes that. After making a few nods and humming, the list was sent on for further approval. "How about this? Much easier to deal with, and mostly everyone is happy. At least, I hope so." The teams were much more balanced than before with everyone where they should be, at least with the precision of data that the hunter could gather. He didn't know about the orange player, but if he was here, then he might as well be useful as a fighter, so DPS with his... OHSS? The hunter wasn't sure. Still, having Ariel in the Vanguard group would allow for maximum potential damage for her, and keeping Zandra with her was more to keep the two quiet, than much else. Though, Zandra would keep her max potential with her axe and healing, which could be another plus from that. The hunter just inserted himself into this team as he sort of forgot to put himself in any of the teams while planning. Team 2 stayed mostly the same, as he figured that the Celestial's were fine as they were. Team 3 would have Morgenstern keeping them safe, with Macradon and Jomei being the AOE and burst damage dealers. Ruby was more of an guess to what skills she had, since the hunter's only thought about her was Ruby saying "support"; so... support, unless she had fists of steel to go with her mouth. The hunter would then explain his reasoning from above, with less humor and more facts. Team 1 Team 2 Team 3 Tank Calrex Shield Morgenstern DPS Ariel Hikoru Macradon Secondary DPS That Guy? Itzal Jomei Support Zandra Beat Ruby Fill Hirru TEAMS ARE STILL NEGOTIABLE
  10. Howdy, I'm your friendly neighborhood Jade Hunter, Hirru. I can definitely help you out, when you have the time. I'll give you a practice session that will teach you everything that you need to know about our current system, and basic roleplaying on the site. If you have any questions, or would like to get right into it, just send me a PM Also, a bit of advice: don't go solo as a level one. We lose players easily to the boars that way. Welcome to SAO-RPG! Stay alive out there, soldier!
  11. "I hope you also messaged the Commander, or else we won't be seeing him in this raid." The hunter quipped as soon as he was in earshot of the group. Swiping the many messages of aggrieved people whom never got the forewarning of the floor boss raid happening soon. He thought about making the next one open to the public, though, restricting access to players of noticeable level and knowledge. Gritting his teeth to the thought of having to deal with the backlash of this move will be more than he would have ever thought of dealing with, but it was a necessary evil... wasn't it? After being in a few meetings and hearing the chaos of others, the hunter figured a more secure meeting would help. Though, the absence of many key players seemed to make the green haired soldier question his own actions. Walking up to Macradon, the hunter would make use of what consumables he had on him. There wasn't much, unfortunately, but there was enough to keep him in the fight, if need be. Morgenstern and Zandra was also here, which prompted the hunter to think on scanning the area for Hikoru and Ariel, but nothing would come up. "Do we know if the others will be here soon?" He asked anyone in particular. Consumables used: Snake Venom - On crit, deal 4 DoT for 10 turns Potion of Moderate Calcification - (2 slots) +54 Mit Meat on the Bone - (1 slot) +3 Dmg / -27 mit Raid Stats
  12. [SP/F21] Loyalty Tested

    Taking into consideration that the creature was just as wary as I was, it would most certainly not attack without any provocation. Was it not a predator? Was there something around here that it was protecting, possibly? Some of the creatures that I have fought would come at me, if I drew too close to a certain patch of land, but some people have told me that all creatures are like that. If so, then how come the creatures on the first floor were so gentle, and never did so much as hurt me, besides the Guardian of the Forest, that is. Was it something to do with how much more powerful I was to them? 'That couldn't be..' Was there something else that could come into play like that? Possibly, it could be what everyone else says.. The Wyrm seemed to eye me with a scorn that could only be described as bloodthirsty, but that menacing glare didn't feel as such. I'll need to figure out what was going on to begin with. [ID: 89657] [BD: 4+2=6] Hit [Sword Art: Meteor Break] 17x11= 187 dmg [MD: 1-1=1] Miss - Health List - < Hirru > 978 / 1065 HP || 108 MIT || 17 DMG || 79/102 EN (+1 EN, -11 EN) < Minor Wyrm > 70 / 510 HP || 153 DMG || (-187 HP)
  13. [SP/F21] Loyalty Tested

    A nick against my shoulder would bring me back to my senses, but for how long, I wouldn't know. Hunting was usually methodical, but this wasn't really a hunt, now was it. It was more to test my new blade, Loyalty, but there has been only one instance that it had been useful, and that was the initial attack. Though, that train of thought could be considered too early of an analysis to do, as one strike does not make one an expert. It takes many swings to know a sword, especially one that already has the scars of ages upon it. An old blade whose stories could only be sung by those that knew about it. I drew back to see if the Wyrm would attack against me for a counter, or whatever else it could do against me in these cavernous areas. It would seem that it wouldn't take much for both of us to do nothing at all. [ID: 89657] [BD: 1] Fail [Sword Art: -] [MD: 4-1=6] Miss - Health List - < Hirru > 978 / 1065 HP || 108 MIT || 17 DMG || 89/102 EN (+1 EN, -2 EN) < Minor Wyrm > 257 / 510 HP || 153 DMG ||
  14. [SP/F21] Loyalty Tested

    The thing flew at me like a bat, but with the precision of a predator. A serpentine body with fairly moderately placed leathery wings. Each flap seemed to keep it just off of the cavern floor, but other than that, it didn't seem to have the aerial expertise that an actual bat had. That didn't mean that it didn't know how to use its surroundings to its advantage. Parts of its body were mottled with colors that would reflect the bio-luminescent glow of the flora around it, while keeping its own glow in check around it. Without the flora to hide it, the Wyrm's body seemed to give its own glow to some parts, but they only showed up on the lower belly of the beast. Our attacks lined up perfectly against each other last time, I will have to over haul myself to keep up with it. That being said, the beast was already at nearly half health, from what I could tell. It shouldn't take long, but I didn't want to alarm any more of the beasts that could be around me. That being said, I should still keep an eye on the Wyrm itself. [ID: 89656] [BD: 1] Fail [Sword Art: -] [MD: 7-1=6] Hit (153-108= 45 dmg) - Health List - < Hirru > 978 / 1065 HP || 108 MIT || 17 DMG || 90/102 EN (+1 EN, -2 EN, -45 HP) < Minor Wyrm > 257 / 510 HP || 153 DMG ||
  15. [SP/F21] Loyalty Tested

    After finishing the leaflet, I could feel the gleam of greed come upon me as the Greed multiplier appeared next to my name and health bar. Supposedly, I'm supposed to be able to glean more cor out of the mobs and enemies that I face, but do I really need that? Though why would I question myself for something that I already used up. Nothing that I can do about that, I thought as I shrugged on through it. Sometimes I didn't understand my own actions, but that didn't seem to happen all of the time. Like the first time that I lead the raid, which was also my first raid ever. My thoughts trailed off when I caught sight of a moving mass in the distance. Immediately, I drew the sword, which instantly felt much more weighty than it once did. Was it something that I did? Instead of keeping to that thought train, I would keep my head to the creature before me. Before long, I sprung to action, but I wasn't the only one. [ID: 89655] [BD: 10] Crit +2 [Sword Art: Meteor Break] 17+2+4(Charge)= 23x11= 253 dmg [MD: 10] Crit +2 (153+2= 155-108= 47 dmg) - Health List - < Hirru > 1023 / 1065 HP || 108 MIT || 17 DMG || 91/102 EN (-11 EN, -47 HP) < Minor Wyrm > 257 / 510 HP || 153 DMG || (-253 HP)