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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.

      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Kimi Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team
      Minecraft Development Team
      * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      Holiday Event   02/07/2018

      A Brand new holiday event is now live! Free for everyone to enjoy! <3 And a brand new, limited time only quest that pairs can take, and enjoy! <3 Wishing Everyone a very happy Valentines Day! xoxoxoxoxoxoxo~~~~~~~~~~~~
    • Cardinal

      Patch Notes: Crafting and Adventuring Update   02/19/2018

      <<Crafting and Adventuring Update>>
      SAO-RPG Patch 2.5.1 Timeline Update! Please note that the following is out of character knowledge.
      Time progresses at a different rate in the game than in our characters' real lives. As of November 6, 2017 (OOC real time), characters should have the perception that 2 years have passed since the game's launch. This will continue to roughly mirror the passage of real time until the game's completion. The note that the perception of time is different in-game is to allow the idea that a set amount of time has passed in the real world (likely 2 years) upon the game's completion, regardless of how long it takes for the site to clear all 100 floors. We hope to release more changes soon that will streamline boss fights and floor clearing, as well as help new players establish themselves despite the time gap, but hopefully this timeline serves as a helpful tool for players throughout the rest of our time spent clearing the game. Site Changes: A post count feature has been added to the site. The number of each post (i.e. #1) now displays on the top-right, beside the "Link Post" feature. General Rule Changes: Word count requirement for posts in which a player is stunned or paralyzed has been reduced to 100 from 150. PvP and Player Killing Rules have been updated: No player can kill another without OOC permission. The rule for initiative rolls on Unauthorized Combat have been removed. The NPC Guard mechanic has been removed. Characters under Level 5 are eligible to claim a New Character Bundle, regardless of when their journal was created. Unidentified items, when obtained in a thread, no longer have to be declared until they are identified by a Merchant. For example, a weapon drop can be claimed from a locked thread as an Unidentified T1 Weapon, rather than an Unidentified T1 2H Assault Spear. When identifying an item, the Merchant should then specify the item type in their roll(s). To clarify, items leaving locked threads should be specified according to the loot tables as: Weapon, Shield, Armor, Consumable. The Loot Table has been slightly adjusted, mainly to increase the number of consumables dropped from monsters. Crafting Changes:
      A note to all crafters: Be sure you are transferring your materials (col for Merchants) to the @Banker account when crafting. The <<Earning a Living>> quest has been updated, and is now profession-specific. Three new crafting/gathering-based quests have been added: <<Nature's Treasure>>, <<Witch of the West>>, and <<Challenge of Olympus>>. +CD bonuses for crafting have been reintroduced. These can be obtained through the new quests <<Challenge of Olympus>> & <<Witch of the West>>. Merchants: The chance to successfully identify a unique enhancement now scales with Merchant Rank. The identification chart for Consumables has been reworked. The process of identifying consumables has changed. Identification prices have been reduced by 20%. General stock items have been adjusted. Blank Recording Crystals have been removed, and five new items have been added: Glow Stone, Single/Double Tents, Spyglass, and Water Canister. Alchemists/Cooks: Enhancement lists for both professions have been reworked. Successful crafts now have a chance to yield additional items. The Crafting Die Result charts have been updated. Performers: Song types have been adjusted. Enhancement list has been reworked. Successful crafts now have a chance to become 'Masterpieces'. This allows the craft to be submitted for evaluation with an additional effect. Skill Changes: Hiding Mod: Surprise Attack Has been split into two mods: Surprise Attack (Assassin) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth grants +2 DMG. Stuns and other status effects (Bleed, Paralysis, Burn, etc) cannot trigger. Cannot posses both Surprise Attack (Assassin) and Surprise Attack (Trickster). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on hitting critical zones and exploiting your target's weak points, allowing for bonus damage. Surprise Attack (Trickster) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth reduces final damage by 50% and automatically applies all status effects (Bleed, Paralysis, Burn, etc) the player possesses on active equipment/consumables. Cannot posses both Surprise Attack (Trickster) and Surprise Attack (Assassin). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on slipping past the enemy's defenses and sacrifice strength in order to apply as many status effects as possible. Mod: Vanish Cooldown reduced to 3 Turns, from 5 Turns. Energize Can only affect target party member. Mod: Hyperactive Increases energy regeneration of target player by 3 for three turns, up from 2 for two turns. Can only affect target party member. Cooldown reduced to 3 Turns, from 5 Turns. Energy cost increased to 5, from 3. First Aid Mod: Purify Cooldown reduced to 1 Turn from 2 rounds. Mod: Sharpness Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Mod: Barrier Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Effect now applies a Safeguard effect to target party member that lasts until the beginning of the user's next turn. Does not stack with the Safeguard enhancement. A player can only be targeted by Barrier once per combat. Mod: Field Medic Cooldown reduced to 3 Turns, down from 5 Turns. Fighting Spirit Now affects hate-generating abilities (Howl & Focused Howl) Enhancement Changes: Thorns: Damage increased to (9 per slot * Tier) from (7 per slot * Tier).  Effect has been updated to specify that only damage dealing, melee attacks trigger Thorns. [Performer] HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery has been removed. Monster Call has been reworked into two different enhancements: Monsters' Fortune Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 LD per slot when rolling for loot on the next monster killed. Monsters' Favor Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 CD per slot when rolling for loot on the next monster killed. Familiar Call Renamed to Familiar Sight. Grants +2 LD when searching for a familiar, up from +1. Incarceration Effect now applies to one target. Effect now lasts for one battle. New Enhancement: Perpetuate Cost: 3 Slots Cap: 1 Slot Effect: When played, doubles the length of damage over time effects (Bleed/Poison/Burn, etc.) on a single target. Effect lasts for one battle. Applicable to: Debuff Song Misperception Effect now applies to one target. Effect now lasts for one battle. Hypnosis Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Lullaby Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Mesmerism and Berceuse have been removed. [Alchemist] Damage No longer scales with Tier. Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery Reduced to (30 * Target's Tier), down from (45 * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Antidote Effect now grants immunity to negative status effects (Paralyze, Bleed, etc.) for a number of turns equal to the slots used. For example, if a player uses an Uncommon Antidote (1 slot), and is then affected by Burn for 2 turns, they would negate the damage from the first turn, and then take the appropriate damage on the second turn, as their protection from Antidote has run out. Toxic Venom Adjusted to (8 * Tier) damage over 3 turns, from (6 * Tier) damage over 4 turns. [Cook] New enhancement: Evasion Cost: 1 Slot Cap: 2 Slots Effect: Reduces the die value by (1 per slot) on an enemy’s attack against you. Cannot be used to avoid a critical hit. Applicable to: Snacks, Desserts, Meals, Feasts Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Protein Cap reduced to 2, down from 3. Effect reduced to (1 per slot) base damage and -(5 per slot * Tier) mitigation, down from (1 * Tier) base damage per slot and -(9 per slot * Tier) mitigation. Item Changes: <<Banner of Command>>, <<Banner of Leadership>>, <<Banner of Inspiration>>, <<Banner of Support>>, and <<Banner of Greater Support>> no longer have the ability to be recharged. Any players that have one of these items may continue to use them until their current number of charges have been depleted, after which they become vanity items. <<Name Tags>> now can not only change the name of an item, but the description/appearance as well. This includes any Name Tags received in the Fireworks Festival Raffle. Quest Changes: Quest Revamp: <<Earning a Living>> Whether you are looking to start crafting for the first time, or wish to change your current profession, the <<Earning a Living>> quest has been reworked and flavored for each profession. Materials gathered and a single item crafted in this quest are yours to keep, along with the ability to open a shop for your desired profession and some bonus materials to get you started. <<Earning a Living: Blacksmith>> <<Earning a Living: Tailor>> <<Earning a Living: Artisan>> <<Earning a Living: Alchemist>> <<Earning a Living: Cook>> <<Earning a Living: Performer>> <<Earning a Living: Merchant>> Quest Revamp: <<Witch of the West>> Witch of the West is a quest specifically for players who have a profession that takes place on floor fifteen.  By defeating the monsters and the boss players can receive a +CD consumable for their profession specifically.  By taking the quest again, you do not have to fight the boss but still must face the mobs in order to obtain the item. Quest Revamp <<The Iron Guardian> Loot drop changed from the <<Banner of Support>> to the <<Crystal of Support>> a mass healing crystal. New Quest: <<Nature's Treasure>> On each tier's first floor, players are able to take the quest.  The quest itself is designed to make material grinding easier whether you are actively searching for materials, fishing for materials, or fighting mobs for materials. New Quest: <<Challenge Of Olympus>> After reaching Rank 2 in a profession, players are eligible for a quest on the seventeenth floor in which they have a chance to accept a challenge from one of the Greek Gods/Goddesses in order to prove their worth as a crafter. This is an RP-focused quest for players who enjoy crafting, which awards a permanent +CD item to be used in a shop. <<Challenge Of Olympus: Blacksmith>> <<Challenge Of Olympus: Tailor>> <<Challenge Of Olympus: Artisan>> <<Challenge Of Olympus: Alchemist>> <<Challenge Of Olympus: Cook>> <<Challenge Of Olympus: Performer>> <<Challenge Of Olympus: Merchant>> New Quest: <<Trouble in The Mines>> Mining on Floor Twenty One has ceased to a halt with the appearance of Drakelings in the mines. The town has requested your help in clearing them out, so they can resume work. Of course, bringing back proof of your exploits will be rewarded handsomely.  New Quest: <<Betrayal of The King>> Rumors of an old king long forgotten have began to resurface, bringing about fear that he had been resurrected. It is up to the players to stop him, and return this dangerous King back to the land of the dead. Those who complete this task will be reward not only with Col and SP, but the chance to obtain T3 equipment.  New Quest: <<The Hidden Village>> Players have been tasked with finding out more about the town of Charko, which has remained shrouded in shadow. Though the trip through the tunnels does not prove to be simple, as powerful monsters stand in the way of the players' discovery. After bypassing these mobs through either combat or stealth, it will be up to them to determine whether Charko stays a secret, or is revealed.  New Quest: <<Burning Phoenix Feathers>> Rumors of a powerful item that can change the look or description of an item have surfaced, and that these Name Tags are dropped by a powerful phoenix.  New Quest: <<Bane of Blood>> Word has been received that upon the fifteenth floor, a new more vicious wolf alpha has been terrorizing travelers and merchants. Bulletins of the beast are posted on exits to the city. Many merchants are fearful to travel around, and the city is becoming more afraid of not being able to get the supplies they need. Towns have gathered col and a few other rewards for the person or party who hunts down these powerful beasts and returns for the reward alive.  New Quest: <<The Swashbuckling Buccaneer>> Players will find themselves fighting against a crew of cunning pirates in the hopes of being rewarded handsomely with Col and other treasure.  New Quest: <<Keep Calm and Ki'Raion>> Rumour spreads of an exceedingly powerful monster, hidden deep in the far Eastern reaches of the 19th floor. Those that hunt down this Field Boss will find that its patterns change depending on the time of day this boss is discovered. Players will be rewarded with Col, SP, and Equipment for the defeat of this boss.  New Quest: <<The King of Lakes>> At the bottom of the Lake of Reflections lurks a powerful aquatic monster that has evaded many fisherman's lines for months. However, one fisherman has revealed he may know the trick to fishing him up. He sends you out to retrieve the bait before giving you a shot at catching the powerful King of Lakes.  New Quest: <<What We Fight For>> Deep in the Forest of Memories lies a chamber that has been said to reveal to players what they miss most of their real world outside of SAO. Housing Changes: Guild Hall Costs have been reduced. Room upgrade cost lowered to 15,000 col. Players who have spent col to upgrade rooms since the initial housing update have been reimbursed. Living Room Effect changed to: “Increases HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts” Dining Room, Living Room, Master Bedroom, Master Bathroom, Extended Workshop, and Mega Slime Farm slot cost reduced to 1, down from 2. Dining Hall room slot cost reduced to 2, down from 4. Removed restriction for having both a Basic Kitchen and a Chef’s Kitchen. Basic Kitchen is now able to create Tier-specific food items. The material costs for using a Basic Kitchen has slightly increased. Limited the maximum number of items created per thread to 3. Dining Hall and Dining Room effects have been reworked. Basement buff increased to +2 from +1. Cooldown changed to once every 10 posts(total), from once per thread. Clarification added: Food items created with a Basic Kitchen may be traded to and used by other players, but still may not be used outside of the thread they are created. The ability to Upgrade/Downgrade Plots of Land has been added.


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About Hirru

  • Title
    Jade Hunter
  • Birthday 09/01/1991

Guild Information

  • Guild Name
    Knights of the Blood Oath
  • Position
    Vice Commander

Profile Information

  • Gender
  • Location
    Lost Woods
  • Interests
    Story Writing: World building, character creation and management, etc.
    Anime, Light Novels, Manga, Roleplay: Forum, Imagination, Tabletop, etc.

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  1. "Guh..." One could not feel pain, but the sudden shift and the large amount of health that was taken out of the hunter made him reel back. It had been some time since anything like that had been done to him, and it was a reminder that this world was just as dangerous as ever. If neither of them could get him in time, then the hunter would be done for. Even if Mac had his attention now, the focus seemed to still be around the hunter's side. With that, he decided to push forward instead of running around to become a singular target. The Night King was on its last legs though. With its health in the red, either of them could really make this boss feel the final embrace of death, or re-death. How did undead beings work again? The hunter couldn't remember from his own investigations. However, he really couldn't think. Something in him seemed to.. come out. "<<Meteor Break>>" The attack seemed to be over before the hunter knew he had done it. It felt like the time with Teayre where he automatically attacked without second thought. With that, the Night King was made a sorrowful cry to the heavens before the light of the moon guided him to a better world. Shattering into thousands of pieces, the quest was complete, and the Knights of the Blood Oath could finally rest. "Let's go home, Mac. After we find Anemone... oh hi Magda!" The hunter called out after a single figure appearing from around a corner. @Macradon - Health List - [4]< Macradon > 1335/1335 HP || 111 MIT || 12 DMG || 79/136 NRG (-13 NRG, +1 NRG) [4]< Hirru > 651/995 HP || 66 MIT || 12 DMG || 48/98 NRG (-11 NRG, +1 NRG)(-319 Damage [0]< Anemone > 780/780 HP || 0 MIT || 1 DMG || 69/78 NRG < Night's King > 0/450 HP || 50 MIT || 300 DMG (-82 hp) Summary Hirru SP 1 / 200 Col Macradon SP 4 / 200 Col Anemone SP 4 Magda SP 4
  2. "That may never be the case with a predator that uses stealth." The hunter made a mention towards the behavior of some of the later floors creatures. The tenth floors mobs were much like that with their usage of the dark to take advantage of the players around them. Some even fain death to get another attack in. It was a wonder that the front lines of back then got through that floor, but there were reports of all of them having night vision mod, or was it a skill back then. The hunter would have to investigate more on that. With Hebishinu crawling back into its home, the hunter only had a moment to get to it and attack. If not, then they would have to fish it out of the water with another bait from Mac, and the jade one didn't want that. Instead, he wanted the creature dead on Mac's next attack. Ripping through the mud and crud, the hunter ran his sword through the snakes scaly hide. "Finish this thing off Mac, so we can all go home!" @Macradon - Health List -[8]< Macradon > 1335/1335 HP || 165 MIT || 19 DMG || 114/132 NRG (-16, +60 HP)(-13 NRG, +7 NRG)<Toxic Venom 2/3>[3]< Hirru > 995/995 HP || 0 MIT || 13 DMG || 75/98 NRG (+1 NRG, -11 NRG)[0]< Anemone > 780/780 HP || 0 MIT || 1 DMG || 78/78 NRG < Hebishinu > 121/600 HP || 100 MIT || 140 DMG || Safeguard 0/2 (-65 HP)
  3. It had been some time after Macradon had received all of his gear. Most, if not all of it, went into the guild storage for safe keeping. The rune scribe wondered if they would ever get any more members to even give some of these items out. There was much to be done in the next few day, but to really get a grasp of what was needed to be done, they needed a full arsenal of equipment. Macradon can make his own things, but the hunter could analyze specific items for the group. Unfortunately, everyone wanted to have their equipment investigated by Shield more than him. That was fine, the rune scribe thought. The shop was too remote anyway.
  4. "I truly hope so!" The hunter called back as the fight continued. Luckily, Macradon was able to deal a strike against the Night King which seemed to make it flinch. It wasn't a stun or paralysis, but it was enough to make the Night King miss the both of them. What was more, the undead king seemed to be really gunning for both of them now, that low sweep could be felt by both of them. That meant that the both of them were susceptible to damage. If he remembered right, even with Shield's damage mitigation the Night King was ripping through his health for a time before his bloody regen brought it back. Man was that guy powerful. "Let's try this!" The hunter ran around the other side of Mac to flank the undead king. Sword wrapped in emerald, the hunter connected with a fair amount of damage, but not enough to really be decisive. @Macradon - Health List - [2]< Macradon > 1335/1335 HP || 111 MIT || 12 DMG || 91/136 NRG (-13 NRG, +1 NRG) [3]< Hirru > 970/995 HP || 66 MIT || 12 DMG || 58/98 NRG (-11 NRG, +1 NRG) [0]< Anemone > 780/780 HP || 0 MIT || 1 DMG || 69/78 NRG < Night's King > 169/450 HP || 50 MIT || 300 DMG (-82 hp)
  5. "I'll take it!" The hunter called out when Macradon took the opportunity to deal a decisive blow against the snake, but it meant taking another bite from the snake. Luckily, there were no side effects from this last attack. Instead, the hunter only had to hit the bloody thing. There shouldn't be any problem as all of his techniques combined would allow him sight, if the creature slipped back into the murky depths. The problem would be more of the accuracy that he had a lack of. For the most part, he had enough to effectively hit the target most of the time, but sometimes that isn't enough. Sometimes, there were speedy mobs that he couldn't hit, but that could be over looked. Unfortunately, this was going to be one of those days. Rearing up, the hunter slipped in the mud once more to fail again. "I.. hate.. this floor.." @Macradon - Health List -[6]< Macradon > 1335/1335 HP || 165 MIT || 19 DMG || 132/132 NRG (-1 HP, +60 HP)(-13 NRG, +1 NRG)[2]< Hirru > 995/995 HP || 0 MIT || 13 DMG || 85/98 NRG (+1 NRG, -2 NRG)[0]< Anemone > 780/780 HP || 0 MIT || 1 DMG || 78/78 NRG < Hebishinu > 323/600 HP || 100 MIT || 140 DMG || Safeguard 0/2 (-223 HP) <Paralyzed>
  6. [OP-F2] Boss Raid Meeting

    Seeing Mac come in, the hunter smiled to seeing a more familiar face than the rest. Even more so when a specific golden armored player appeared. It was only too quick to pick up the voice that came out of it. "@Zandra Well, I'm glad that I don't have to recall all of that information to you, but I still would like a word with you later, if you don't mind." he hunter was pleased Listening to the meeting as it was, the conditions seemed foreboding. The sound of hooves and dark clouds overlooking a large grove. None of this seemed familiar to the hunter, but it wasn't until someone mentioned Asterios that he had to really think. That fight wasn't very good to begin with, and the hunter only saw the later half before leaving himself. From what he could remember, the beast was large and heavy. The sound of hooves could be from the Bull King, but... something wasn't right. Asterios did have anything to do with lightning.. just heavy stuns and paralysis, from the reports after it left. It was then that someone mentioned horses. Something rushing to a gate before it closed in a large grove. Lightning clouds handing low over the area. Macradon seemed to think that the hunter had any ideas. The only thing he could really think of was to ask a question. "Tell me. Are there any legends from the 'other side' that deal with horses and/or greater beings that have influence over lightning?" It's rather taboo to ask anything of the other side, but this seemed less personal to everyone. The hunter thought it wouldn't be a problem to ask, especially since he couldn't recall any from his memory. Mostly because he had none. When talking about trade and goods, the hunter pointed back to the covered wagon. Fairly unassuming, but one could see a purple cloaked individual in the coaches seat. A quick glimpse would show that they were an NPC. "My wagon is my merchant's shop. I can take it wherever it is needed, but it will not venture into dungeons or labyrinths. Luckily, there wasn't a labyrinth this time. You can grab what you need after the meeting, but Shield store has more of a selection than I do. Also, I'll throw in my own mats to help the cause. Though, I'm sure a quick jaunt through the 21st floor would give us just as much." Saying the last to @Shield, it seemed that he as everyone's favorite tank nowadays. Getting back on the subject of the fight, Morg seemed to bring about the team composition. As he gave his reasoning, the hunter began to question a few things. The four newer ones seemed a little.. fresh. "Anyway, as I see it, these teams will suffice. I'm not sure how I feel about the new blood, but.." The hunter looked at each other them with a gaze that seemed to pierce their very data. "If you guys vouch for them, then I'll agree to these teams." As it was, Jomei seemed to vouch for the blonde one and Teion, the only one that the hunter slightly knew. Morg could vouch for the darker haired one, which only left the cloaked one. Did they know anyone here? Being a rather shady one, the hunter figured that Hikoru would at least have something to say about them. Rather odd indeed, but he felt that they were somewhat familiar. Looking back at @Macradon, he would then whisper. //"Any news on our Commander @Heathcliff?"//
  7. [SP/F21] Loyalty Tested

    Slashing straight through the creature, the battle was finally one. The wyrm shattered into several thousand particles of crystal light that ascended to the heavens. Even in this cave system, these particles seemed to find their way to their maker, it seemed. I keep wondering where it all goes, but when questioned, everyone either looked at me funny, or laughed. I've only had a few actually give me information, but they were the ones that gave it in details that I could not understand. System and stats I could somewhat understand as parts of our world that were tangible, as easily as pulling out our menu relic. There were other things though, like servers and graphics that I couldn't really figure out. Why was our sight affected by these 'rendering distances'? Some things he couldn't put together, but no one seemed to mind. My skills with a sword were more than enough to overlook my "weird" outlook. Looking into the area that the wyrm was, I was surprised to find a few items laying around, but more importantly; another wyrm.
  8. [SP/F21] Loyalty Tested

    With how the creature seemed to slither back into a specific spot was starting to make more sense as things went on. This had to be a protective position to keep me away from something precious to the Minor Wyrm. Most probably a small nest with unhatched eggs. They would be quite prized in town, if I thought of selling them. The thought of taking its eggs away seemed to have shown in my eyes somehow as the Wyrm seemed to puff out more so than before. A gesture to keep away as it was tougher than me. I wouldn't deny that, if I had Solace or Oath, but Loyalty was going to set me up to new bounds. That was, if I could hit anything with it. With that sudden thought, I felt that the sword tugged itself towards the creature for a split second. It was rather weird to feel, but I only thought of it as my sword hand twitching to get this fight over with. Following through with it, though, may become fruitful. [ID: 96342] [BD: 8+2=8] Hit [Sword Art: Meteor Break] 17x11= 187 dmg - Health List - < Hirru > 932 / 1065 HP || 108 MIT || 17 DMG || 68/102 EN (+1 EN, -11 EN) < Minor Wyrm > 0 / 510 HP || 153 DMG || Loot Roll ID: 96343 || LD: 13+5= 18 || CD: 5 == 3060 Col, 2 T3 Mats, and 1 T3 Uncommon Consumable
  9. [OP-F2] Boss Raid Meeting

    "I do hope that 'taking forever' part wasn't pointed in my direction." Said a fairly familiar monotone voice in the direction of a red robed individual as they disembarked off of a canvas covered wagon. Hitting the ground, the man's hood fell down from the rush of air to reveal the signature green hair of the Jade Hunter, Hirru. Stepping closer, the physique of his body would seem smaller than usual. It would seem that he came without his armor today. Either as a gesture of friendliness, or complete disregard of his surrounding. Either way, he kept himself covered the crimson red cloak that used to signify the leaders of an old and deceased guild. Keeping the cloak on was a peculiar jade badge that could only be recognized by a certain member of the family. "Though, I won't deny, it was a horrid way to conduct a meeting." He shrugged it off with a slight grin. The last meeting was truly bad, but the Knights of Blood had their reasons for such an arrangement. Unfortunately, that may have made their name that much worse. There were many familiar faces from around the stone slate. A couple new faces, but the hunter did not take further notice. Not really being rude, but he was here for the information and the coordination between the guilds and solos. Speaking of, the Commander and Captain should be here too. "I was early as I was nearby for business, so Captain @Macradon should be joining us shortly. If Zandra, and Ariel do not join, I will be sure to relay any information. I'm due to a meeting with those two in some time."
  10. [SP/F21] Loyalty Tested

    In consideration to the exact reason that such a powerful creature could be so protective of an area would mean only a few things. One of which would be obvious territorial behavior, but they would actively be chasing me away, not pushing for a set distance. Unless that distance was their territory? Maybe. The creatures of Aincrad were quite weird to begin with, and they only got worse as time goes on. Especially when I have seen the behavioral patterns of many beasts and critters alike. Most would usually do this if there was something to protect. Was there a full nest near by, and this was the mother? I could only hope not. Born mobs are usually the most dangerous. That being said, I couldn't go back without something in return. Forcing myself to attack again, the wyrm had the better of me. Wiggling aside from my attack, it caught me in my side, causing a fair bit of damage. [ID: 96328] [BD: 2+2=4] Miss [Sword Art: Meteor Break] Missed [MD: 9-1=9] Crit +1 (154-108= 46) - Health List - < Hirru > 932 / 1065 HP || 108 MIT || 17 DMG || 78/102 EN (+1 EN, -2 EN, -46 HP) < Minor Wyrm > 70 / 510 HP || 153 DMG ||
  11. "Damn!" The hunter would call out as Mac was bitten again and given the paralysis debuff again. The hunter could throw some damage at it, but the last time that he fought the danger noodle, he was nearly winded by the end of it. Without a little help from Anemone, they would probably be here for a while. The hunter was about to call out to the girl, but something didn't feel right. With every single search skill and mod on, he could barely feel the Winter Priestess' presence. Did she have the hiding skill? Certainly not, or else she would still be in his peripherals. "What is going on here?" The hunter called out to Mac, expecting an answer, but forgetting that he had been paralyzed for a few moments now. Instead, he only had to focus on the glowing mass that was Hebishinu. Weapon awash in emerald green, he would add another counter against the snake. Unfortunately, the hunter couldn't get a good lock on its fast movements and the sword art failed to activate. @Macradon - Health List -[3]< Macradon > 1335/1335 HP || 165 MIT || 19 DMG || 132/132 NRG[2]< Hirru > 995/995 HP || 0 MIT || 13 DMG || 86/98 NRG (+1 NRG, -2 NRG)[0]< Anemone > 780/780 HP || 0 MIT || 1 DMG || 78/78 NRG < Hebishinu > 546/600 HP || 100 MIT || 140 DMG || Safeguard 0/2 (-54 dmg)
  12. Upon entering the Night King's domain, the hunter could already feel the debuff wash over him before the icon could appear beside his name. His attacking capabilities were now reduced, but only by a small margin. There wouldn't be any other problems going into this fight. With that in mind, the fight commenced with Macradon taking the lead against the Night King, but it seemed that they were at a stand still. Neither of them doing much damage to either, if anything at all. "Alright Anemone! Keep us going... Anemone?" The hunter called out while looking around, bewildered by the sudden disappearance of their Winter Priestess. That only meant that they had to push this boss hard, as they would not be able to last against its attacks. At least, not the hunter. "Mac, we're on our own from here!" The hunter called out before brimming his sword in emerald green. He dashed forward without the assistance of any Charge type skill, as he never had it. Pushing past Mac, the hunter landed a considerable blow against the undead king, but that only pointed its gaze towards the hunter. @Macradon - Health List - [0]< Macradon > 1335/1335 HP || 111 MIT || 12 DMG || 103/136 NRG [2]< Hirru > 970/995 HP || 66 MIT || 12 DMG || 69/98 NRG [0]< Anemone > 780/780 HP || 0 MIT || 1 DMG || 69/78 NRG < Night's King > 357/450 HP || 50 MIT || 300 DMG (-93 hp)
  13. The hunter looked to his side to see a small child joining him and the sleeping mobs. "I do not mind. Though, the mobs may have difference. Try not to do anything to upset them." Having heard of the trapped children that were taken care of on the first floor, the hunter figured that this was one of them. Though, the passing of time could still be seen on this little one. Her equipment may not be the most effective, but it shown the trials that they have endured. To think, a little one like this was out here, and surviving. Of course, that was until the hunter noticed the guild icon next to her health bar. That would explain a few things, but bring up many more. This was the first time that he had seen such an emblem before. A new guild has sprung up? He would have to greet them properly soon enough. Keeping an eye on the rakkun's and boars, the hunter moved up a little to seat himself properly. They seemed to keen into the fact that a lower ranked player was nearby, as the hunter could see one with its red eyes slightly flashing. However, the presence of an alpha seemed to deter any reaction. Though that seemed to grow quite worse when another player joined in. He seemed to worry about the hunter. It only made him chuckle under his breath. "Far from it. Relaxing after a job well done." One of the Rakkuns moved slightly to Fae's side. The hunter wasn't really keeping track of them, as they liked to do their own thing. Rakkuns (Raccoon) love a good cuddle buddy. "And I am the Jade Hunter, Hirru. You can just call me Hirru, though." @Fetu Lagi @Fae
  14. Hello, local hunter here! 1.). In the original Sword Art Online, it was told that there was no magic nor ranged weaponry. Mobs could use ranged weaponry, but that was the extent. You can argue that <<Throw Weapon>> and <Throwing Pick> should be here for ranged that were canon, unfortunately we have had issues in the past with implementing these skills. 2.) That would just be another RP that would be dismissed from any gains. Simply PM/DM someone if you want to do a "meeting in secret". It's just as effective, and doesn't require any messing around with the site.
  15. There was only a pinprick left of Tesseleth's health before the hunter could move once more. If anything, they would be the ones to end it all. Without much thought into getting the last hit, the hunter decided to weaken the boss for either Jomei or Zandra to get the final hit. Heck, if either of them don't get it, Shield might get it with his thorns. Either way, it would be in everyone's interests to smash the last part of its health. Of course, with Calrex crystallized, there was one less tank out, but the dragon should be dead before it got back to him and Mac. "Shield! Energize Jomei. I don't think he will be able to use his full strength with what he has. Zandra! Give it your all, and don't you miss!" The hunter called out before readying Loyalty with the familiar hum of emerald light. Bursting forward, the jade haired hunter ripped through the very same point for the fourth or fifth time, he already forgot. After killing the most knights (2), he was already winded enough to forget some information about the boss fight. Jumping back, the hunter gritted his teeth. "The battle ends with us!" ID: 96051 // BD: 7(+2) // Meteor Break = 23x11= 253(-135)= 118 DMG