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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.

      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Row  Teayre Percival Nezumi Zandra Alice Arc Atzo Baldur Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      [Live] 2.5.0 Patch Notes   10/02/2017

      <<2.5.0 Patch Notes>> Main Guide: The main rules/tutorial section has been rewritten. Resources: A Resources section has been added. This contains reference material such as the SP/Level chart, Skills list, Enhancement list, individual profession stats, and a new FAQ. General Rule Changes: Word count requirement in Merchants & Shops section has been reduced to 100 from 150. Col logs are no longer required to include in journals. The Banker system will be used to track currency/materials going forward. New characters and Rebirth characters may choose a Starter Package containing a variety of basic equipment, col, materials, and/or potions. NK/KE tags have been removed. The table for SP gain based on the number of players in a thread has been removed. SP gain is now issued at 1 SP per 3 posts, up to the number of completed pages. (e.g. 3 SP for three pages, requires at least 9 posts) A Skill Refunding System has been added. Players may now pay a col cost to remove known skills and receive a refund of the invested SP. Rules on vanity items have been clarified. Health regeneration outside of combat has been adjusted to (10 * Tier) per post. Stealth and Stealth Detection no longer have a base rating for players. Both now use a LD roll plus a Stealth Rating/Stealth Detection modifier. NPCs and monsters still utilize a base rating (10 as a baseline for player-created mobs). 'Using cover' no longer adds to Stealth Rating. Low light or darkness conditions grant a +1 to Stealth Rating, down from +2. Switch has been added as a game mechanic (no longer a skill). Players may call for a Switch when landing a successful attack. If the Switching player also lands an attack, a Switch is performed and the two players may immediately swap hate values. Players are required to post their level, stats, equipment, skills, etc., in their first post in a thread. This should be a snapshot of your character and should not be changed after the initial post. Players are still allowed to declare their characters at a lower level or with fewer items than what they currently have, but may not claim items that have not been approved or were obtained in an unlocked thread. Turn order rules have been modified slightly to reflect the leniency of Boss Raid combat. Players may post in any order so long as each player and the enemy has gotten one action in a single round. Outside of Boss Raids, parties may have a maximum of 4 players. Combat with more than 4 players should follow a Group order similar to boss raids. When fighting multiple enemies, players must now make individual rolls for each mob. This applies to both making attacks against multiple enemies and multiple enemies making attacks. One roll no longer applies to/for all targets. The Running Away mechanic has been updated. Running away from combat now uses a LD roll with a set of situational modifiers. The col/material values and frequency in the loot table have been adjusted. Labyrinth searching rules have been adjusted. The map fragment system has been removed. Bonus rewards for scouting and defeating the field boss have been adjusted. Housing and Guild Halls have been completely revamped. PvP rules have been adjusted. Players must make an initiative roll when engaging in combat with other players. The extended Player Killing rules/restrictions have been removed. Rules on player cursor colors have been expanded. There is now a strike system for criminal infractions that would cause a player's cursor to turn orange. Killing a green player outside of a duel now results in a permanent orange cursor. An NPC Guard mechanic has been added. Orange players may now enter safe zones, but must stealth/run from guards in certain safe zones. NPC guards have a Stealth Detection rating equal to (Floor / 3), rounded down. Added more detail to character death rules. The RGQ system has been removed. Crafting Changes: Fishing as a profession has been removed. It is now a skill. The CD result chart has been adjusted across all professions (except Merchant). Good and Bad quality items have been removed from the CD result chart. Salvage chances have been adjusted. Alchemists now have a chance to salvage one or both materials when attempting to craft crystals. Crafting Die tools no longer have an effect. Consumables, familiars, housing, and some items still provide EXP and Crafting Attempt bonuses. The process of crafting Feasts has changed slightly. Cooks may now take 3 identical food items and spend two materials to combine them into a Feast. A Feast can be used in a thread to provide that enhancement to up to six players. Artisan craftable item types have been modified (Trinkets, Jewelry, Sculptures). The buffs they can provide are largely unchanged. Alchemist craftable item types have been modified (Salves, Potions, Crystals). The buffs they can provide are largely unchanged. Skill Changes: Extended Weight Limit Removed Ranks - 15 SP cost Now adds +3 Battle Ready Inventory slots Adjusted Mod: Large Pockets Now has 3 Ranks Cost set to 5/3/2 SP (10 total for Rank 3) Now increases single Battle Ready Inventory slots to 7/10/15 Removed 'Larger Pockets' and 'Largest Pockets' mods New Skill: Fishing Cost: 10 SP Effect: Use a dice roll to fish something up based on a natural CD result: Gatherer Now has a chance to yield 1-3 bonus materials based on a natural CD result Sneak & Hide Renamed to 'Hiding' Now grants +1 Stealth Rating per rank New Rank 3 Mod: Untraceable Cost: 9 SP Effect: Negates the effect of the Tracking skill against the user. New Rank 3 Mod: Blindside Cost: 9 SP Effect: Gain +2 Stealth Rating. Natural BD rolls of 9-10 reduce the target's accuracy by 1 for one turn when attacking from stealth. New Rank 5 Mod: Vanish Cost: 12 SP Cooldown: 5 Turns Effect: Allows the use of a post action to re-enter stealth while in combat. Getting a killing blow on an enemy allows Vanish to activate without using a post action. Search & Detect Renamed to 'Searching' Now also grants +1 Stealth Detection per rank Mod: Night Vision Now requires Rank 1, down from Rank 3 Cost reduced to 5 SP, from 9 Mod: Reveal Now also grants +2 LD when searching for Labyrinths and allows Labyrinth searches at 15 posts. Mod: Tracking Now requires Rank 3, down from Rank 5 Cost reduced to 12 SP, from 15 Tracking requirements for monsters, players, and NPCs have been clarified. Mod: Detect Cost reduced to 9 SP, from 15 No longer uses or affects Tracking. Now Grants +2 Stealth Detection. Grants +1 LD when searching for sub-dungeons and labyrinths Battle Healing Now recovers 1% of max HP per rank, instead of (Rank * 5 * Tier) Mod: Emergency Recovery Cost reduced to 10 SP, from 15 Now recovers 10% of max HP, down from 25% Block MIT gained is now set per rank: 5/8/12/18/25, down from 1 MIT per SP invested. New Rank 3 Mod: Shield Bash Cost: 10 SP Cooldown: 2 Turns Energy Cost: 10 Energy Effect: Make an attack with an equipped shield. On a hit, deals (Base * 10) damage, stuns the enemy for one turn, and applies paralyze/thorns/flame thorns enhancements present on the shield. Note: When calculating Base Damage for Shield Bash, Weapon Skills do not apply. Mod: Safe Guard Reworked into 'Rampart' Added a 5 turn cooldown Added energy cost of 8 Now uses a post action to reduce final damage that would be dealt to you by 25% (rounded down). Effect lasts until the beginning of your next turn. Energist Removed Ranks - 12 SP cost Now adds (5 * Tier) to total energy, instead of (Rank * 2) Howl Added energy cost of 10 Mod: Focused Howl Added energy cost of 8 Parry Increased SP cost to 12, up from 10 Added a 1 turn cooldown Energy cost has been fixed at 5, instead of (2 * enemies parried) 50% damage reduction has been specified to apply to the final damage (after mitigation). Effect applies to the next attack against the user, and cannot reduce damage from multiple enemies at once. Mod: Vengeful Riposte Increased SP cost to 12, up from 10 Added a 3 turn cooldown Damage reflected is now 50% of raw damage, up from 25% of damage taken. This damage can still be mitigated. Switch Skill has been removed. Two-Handed Weapons The +2 DMG bonus for 2H weapons has been clarified in the first rank of 2H weapon skills. All Weapons The Ferocity and Finesse mods have been condensed into a single description. You must still specify the weapon type when acquiring the mod(s). Mod: Ferocity Rank requirement set to 3, instead of ranging from 1-5 Now increases base damage of all sword arts for the chosen weapon by 1. Mod: Finesse Rank requirement set to 3, instead of ranging from 1-5 Now has 3 Ranks Cost adjusted to 5/3/2 SP (10 total for Rank 3), down from 15 at Rank 5 Now reduces energy cost of all sword arts for the chosen weapon by an amount equal to its rank. Mod: Quick Change Cooldown reduced to 3 turns, down from 5 Now allows the user to swap, equip, or unequip a weapon in their Battle Ready Inventory. Mod: Stamina Now reduces the energy cost of all attacks by 1. Heavy Armor Increased the amount of MIT gained to 8>12>18>25>35, up from 3>7>12>20>30 Mod: Athletics Bonus health increased to (15 * Tier), up from 15 Mod: Stonewall Bonus health has been adjusted to (15 * Tier), instead of equal to mitigation from other skills. Now also grants 10 MIT when wearing heavy armor Now also reduces damage taken from damage over time effects by 25% (rounded down) when wearing heavy armor. Light Armor Adjusted the amount of MIT gained to 5>8>12>18>25, down from 3>7>12>20>30 Mod: Athletics Bonus health adjusted to (10 * Tier), from 15 Familiar Mastery 'Accurate' now has 3 ranks. 'Assistant' now provides bonus EXP (crafting attempts at max profession rank) instead of CD. Meditation Removed Ranks - 8 SP cost Added a 5 turn cooldown Now recovers (3 * Tier) energy. Getting hit by an attack before the beginning of your next turn reduces the energy recovered to (2 * Tier). Survival Added 3 SP cost Increases out of combat health regeneration to (15 * Tier), instead of 20. Enhancement Changes: Life Steal has been renamed to Vampiric. The Crafting Die enhancement has been removed. Alchemist and Artisan item types for enhancements have been modified. Sword Art Changes: Multipliers have been simplified to a single number (x6) from the two-part formula (2x3). Several descriptions have been updated. Quest Changes: The 'Redemption' quest has been revamped. The level and repeatable restrictions have been adjusted to affect only the bonus SP rewards: The First Few Lessons Are Free The Second Lesson is Also Free The Third Lesson is Just As Free The Fourth Lesson is Actually Free The Venemous Warg Repeating the 'Earning a Living' quest now allows a player to change their profession. Changing professions will reset experience to 0. Repeat completions of the Earning a Living quest will only award bonus materials if the quest-taker is changing their profession. The following quests have been removed: «Witch of the West and the Three Treasures: T.M.H & S.B.» «Witch of the West and the Three Treasures: T.L.C.» «Witch of the West and the Three Treasures «The Falling of Tagas» Housing Changes: The cost and size of Player Housing is now determined by a 'plot size'. The plot size dictates how many room slots, yard slots, and stories a house can have as well as the initial cost when purchasing. Purchasing a PK-accessible home (outside of a safe zone) has an additional cost. Buffs from Guild Halls/Player Housing now comes from the type of room, rather than furniture. Certain rooms for Player Housing have upgrades. Player Housing buffs must be assigned to a player. Home owners may use the Housing Evaluation topic to re-assign a room's player(s) once every 30 days. New/Rebirth Character Changes: Players who have submitted a new or rebirth character journal for approval in the past 30 days are eligible to add one of the starting bundles. <<2.5 Update Survival Guide>> Skills: If you spent more than 15 SP on the Extended Weight Limit skill, refund any SP over 15. If you have spent less than 15 SP, the skill is inactive until a total of 15 is invested. If you spent more than 12 SP on the Energist skill, refund any SP over 12. If you have spent less than 12 SP, the skill is inactive until a total of 12 is invested. If you spent more than 8 SP on the Meditation skill, refund any SP over 8. If you have spent less than 8 SP, the skill is inactive until a total of 8 is invested. If you have the Parry skill, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you have the Survival skill, you must spend 3 SP to continue using it. Otherwise, it is inactive until a total of 3 is invested. If you had the Switch skill, remove it and refund 10 SP. Mods: If you have the Detect mod, keep it and refund 6 SP. If you have the Tracking mod, keep it and refund 3 SP. If you have the Emergency Recovery mod, keep it and refund 5 SP. If you had Rank 1 or 2 of the Ferocity mod, lose it and receive a refund of the SP spent. If you had Rank 3 or 4 of the Ferocity mod, you must spend 6 or 3 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you spent more than 10 SP on the Finesse mod, refund any SP over 10. If you have the Large Pockets mod, you must spend 1 SP to continue using it. Otherwise, it is inactive until a total of 10 is invested. If you had the Larger Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 2 SP. If you had the Largest Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 5 SP. If you have the Night Vision mod, keep it and refund 4 SP. If you have the Vengeful Riposte mod, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 12 is invested. Professions: If you had the Fishing profession, all EXP may be transferred to any other profession. If you had a Tool with the 'Crafting Die' enhancement, you may post it for re-evaluation with the Ambition or Crafting Attempt enhancement (item name/description may not change). If you retake the Earning a Living quest in order to change professions, your EXP resets to 0 for the new profession. Edit your existing shop thread with your new profession information. Housing: Existing Guild Halls and Player Housing have been removed. They may be repurchased through the Housing Evaluation template. Players who previously bought a home or hall have been reimbursed for the total col cost in their original housing application. If a guild had shared col lost due to the removal of a guild hall, PM the details to @Teion for review/reimbursement.
    • Teion

      State of the Site Discussion   10/03/2017

      Please provide your thoughts and opinions! This discussion will affect the future of the site, so it's important that we get as much feedback as possible.
    • Aereth

      2.5 PK Rules / Thread Tags Discussion   10/16/2017

      Hello Players,
      Once again your feedback is needed, so head over to the thread and tell us what you think. LINK


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About Hirru

  • Title
    Jade Hunter
  • Birthday 09/01/1991

Guild Information

  • Guild Name
    Knights of the Blood Oath
  • Position
    Vice Commander

Profile Information

  • Gender
  • Location
    Lost Woods
  • Interests
    Story Writing: World building, character creation and management, etc.
    Anime, Light Novels, Manga, Roleplay: Forum, Imagination, Tabletop, etc.

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  1. Start of the First Day
    70 hours remaining ~

  2. Boss Meeting Complete! Summary All Participants gain +1 SP 50 Col Guild Buffs To be announced at raid by staff
  3. [One Month Later] The hunter agreed on all points thus far. "That sounds like the more logical plan of action. We're going to be fighting an unknown creature of immense power level, so we need to take every precaution that we can create." The hunter spoke up after his brother-in-arms finished. Calrex seemed to agree on the matter that we need to be wary of the frozen soldiers, as well as, the puddles that surround them. Although, with this knowledge, they could still only speculate. The only good plan was to prepare for everything. New weapons, armor, and consumables need to be created to max everyone's potentials. These new materials need to be farmed as quickly as possible to complete said orders. That also goes into the current craftsmen that they had. More craftsmen need to be invested in to grow the vast network of professions, and make item creation that much faster. "If there is no one else, then this meeting is adjourned. Spread the word to your guilds and comrades, and make your own plans and preparations." "We end <<Tesseleth, The Tyrant>> in 3 days time."
  4. State of the Site Discussion

    Let's summarize a bit: 1.) Leveling Abuse - Some people are too powerful for the floors that we are on. Either we boost the newer players, or f*ck over the older ones. (Let it be known, that most of the older players that are at this point are either gone now, or busy with life.) 2.) Plot Skip? - Autopilot, like that one Adam Saddler move, into the future by a few floors. Did we gain levels? Hell, if I know... (Some people dislike this option because it is a cop out of a good story. To be fair, yes it is. However, we're all roleplayers, so we can make up a good story to have happened in the mean time.) 3.) Total Recall - Heathcliff reveals himself to be not Kayaba, but it is instead Calrex and we f*ck up the timeline to the point where we have to go back, back to the past, Samurai Bal~... (From the previous opinions, this is looking like the favorite option. Not gonna lie, I don't like it at all. It is much worse than the cop out time skip. We're losing a lot of things that make up our characters stories. We're looking at the disaster that was the Pvp incidents, but on a site wide level. Everyone will lose their progress for a "fresh start". We haven't even seen the full extent of 3.0, and that's what you'll bank on. A chance at something a little better. I'm not buying it.) 4.) Nothing - We keep everything the way it is... (Honestly, I will say that this isn't the best option either. With how most of the progression has been through the current front lines, I've noticed that most of us are usually not available to do anything. Not as much as we did a few months ago. Maybe even one year ago. I can say myself that I can barely make a post a week, if anything. Now, I'm not going to let myself die out, or leave the site for that reason. I'm still here to help us get a better experience.) Personally, I prefer the second option, over everything else. It's bad, but not as bad as resetting everything. This has been your friendly neighborhood hunter, Make Aincrad Great Again Hirru
  5. Although, the young scout did seem to have a great deal of eagerness to him; that doesn't excuse the fact that the hunter had led the floor unto Hikoru. Thankfully for many, Hik was generous. The hunter was just as tolerant as many of his brothers were, though that wouldn't be the same for his Commander, if he knew. Though, Itzal probably didn't hear their previous engagement. Instead, the hunter focused on the meat and bones of what was being discussed. The meeting seemed to hang more on the environment, than the actual dragon. It is true that there had not been anything like this in some time. These crystallized soldiers could either be a huge tell towards one of the bosses moves, or they could be reinforcements. Now, if the latter, on which side do they all? All speculation, but the hunter had his own thoughts. "What if, the dragon has a type of ice / petrification elemental breath attack, as Itzal hypothesizes. That could explain some of the surrounding evidence. The pools of water can easily catch us off guard when that attack comes, and freeze us in place. The frozen warriors can be our evidence to that." The hunter said aloud to anyone that could hear, but with the way that the guild hall was fashioned, that wouldn't be a problem. "Now, if these warriors could be released, then we will need one of the groups to take care of them before we get over run. Standard procedure for most of the veterans here, but still something to be brought up. We haven't seen separate mobs in a floor boss fight for some time. Prepare for that eventuality too."
  6. [PP-F21] A dangerous dungeon-party

    The hunter was sitting in the Knights of the Blood Oath's guild hall, ruminating on some battle plans for the upcoming boss fight, when he got an invite to scour a sub-dungeon on the twenty first floor by Zandra. Normally, the hunter would think that there should be better usage of the resources available. Especially since they were about to go into a floor boss fight within the next week or so. The recent information that was brought up have been saying things that showed the increased difficulty within sub-dungeons, and with this being on the twenty first floor, that sense of severity and danger could be said to rival that of a floor boss, if it was an Advanced class. Should they really be doing something this reckless? The emphasis made on "hope" near the end didn't sit well either. Thinking back on the few times that he had ventured with Zandra, she had always been able to keep her own self safe while even protecting other; even before she gained the First Aid skill. Something told him that they would be fine, if they had the buffs to go with it, but that also begged the question: 'who else did Zandra invite for a full blown raid?'. The hunter's curiosity would get the better of him as he came to the meeting point. Once there, the hunter immediately felt his detection skill set begin to alert him to a hidden presence. He didn't know where it was, but the hunter didn't need to know, if it was Zandra that he was around. With the info, the hunter could only speculate that Zandra had invited Hikoru, as well. The shadow didn't like being a visible a whole lot, but it was good to have a scouter that could bypass anything and everything. The next thing that the hunter would notice would be two women, both well known by now: Zandra, the Berserk Healer; and, Ariel, the Crowned Lion. By the orange marking on Ariel, he could already tell that it WAS Hikoru that was being pinged. The hunter didn't really know anyone else but Hik to possibly do that. Though, some of the Knights would try, but they would be here now, and the hunter was not going to start that. Lowenthal may have been Vice Commander when he died, but the hunter was not going to let his death be cause of emotional distress. All of them were required to get through the hundred floors and get everyone back to their world. Instead, he sighed heavily knowing what was to come from it. "*sigh* This is why I try to keep those two in separate teams.." The final person would be someone that the hunter actually walked with to get here, so would technically be the first, Ultramarine Calrex. He had seen the azure warrior while he was heading to the meeting point after the hunter warped to the twenty first floor. A sight for sore eyes to be true. The hunter was unsure how everything would go with Ariel and Hikoru at each others throats, while the hunter and Zandra would have to keep them apart. All that, while worrying about an unknown danger was going to be a little less problematic. One person can not hold long against something like this, but a team definitely would. Though, the hunter would have liked a full raid team, if the radical nature of this team was pointing at the possibility of this being Advanced. "Guess we're not early, it seems."
  7. It seemed that the time had finally come for there to come a time of renewal. The hunter's strength was among those that can hurtle through front line, but it was only recently that he could say that he had attained an equal amount of that strength. Before, it was just his resolve getting him through while performing his duties as the tactician and support manager of the guild. Though, things can not continue as they have been. There isn't much that can be done with that, except enlist the aid of his guild brothers and sisters. His first attempt was with his old friend, Xion, but he was still MIA. Mack was a no show for the longest time, so that wouldn't work. Then he went to Teion's shop, but she wasn't there either. Then, the hunter remembered that his current captain was a blacksmith himself. How could he forget since his armor came from the man himself. Walking into the smithy, the hunter looked around for the stalwart knight and fellow brother of the Blood Oath. It wouldn't take too long to find the man at work, if he was. But never the less, the hunter was due to some upgrading, and Macradon was the man of the hour. "Capt. Mac. Do you have some time to create a new blade? Though, I only have six available mats for this tier to use. Hopefully, that is enough." [-6 T3 mats for purchase]
  8. Spending Account

    Col and Material Gross Amounts Spreadsheet (before expenditures) [C2, D2, E2, F2] Col and Material Net Amounts Spreadsheet (after expenditures w/ col and mat transactions) [H2, J2, K2, L2] 51,929 Col 0 Tier 1 Materials 1 Tier 2 Materials 6 Tier 3 Materials
  9. As the doors unlocked for the first person to be invited, the hunter was genuinely surprised to see the master of shadows himself to be the first on the scene. He was one of the few that had the readied access to the same information that he did about the boss, as they both ventured through the labyrinth with some of the other front linesmen. @Hikoru seemed to want to help out with the proceedings today, and the hunter didn't really mind. It would be rude to deny a team mate that slogged through the same grueling acts, and not provide the succor they so rightly gained. "Hello, Hikoru. I'm all for you helping out, Hikoru. All of us that have the information shouldn't let our minds idle. We should be giving thoughts form." Around now, would be the time that @Itzal would join the proceedings. The two of them being scouts, the hunter wondered if he was just as tactically gifted as he was. He seemed to know well enough of the world around them when the hunter asked him about the current energy issues that were plaguing the land. "Itzal! I'm raring to hear what you have in mind for this boss, too." Two more came through the door: the ultramarine, @Calrex ; and a player named @Birdie. Calrex has been well known by this point in their fight through the front lines. His wife was also well known, but for other reasons. Unfortunately, due to their current situation, the hunter wouldn't be able to invite Teayre along. He would have to apologize to sis later. With Birdie, it was an interesting inquiry. She wanted to join the proceedings, even though she may have been a much lower level than most of the front lines. The hunter decided to let her in, more on the fact that even someone of lower leveling, can make all the difference. Also, she may know others that did not want to join the meeting, for one reason or another. "Calrex! Welcome! Miss Birdie. Do not worry about it in the slightest. Any insight or plan that you can think up may be looked into." It wasn't too long after them that the rest of his guild mates appeared before them. Captain of the Vanguard, @Macradon, and Commander of the Knights of the Blood Oath, @Heathcliff. Hirru was still the odd man out in the fashion district, it seemed. The two had near casual wear for the both of them, if robes counted as casual. The hunter only had the his black sleeveless turtleneck, slacks, and the crimson blades cloak that he wore to many meetings to hide the other two. "Capt. Mac. Commander Heathcliff." The hunter would acknowledge is superiors before being asked if he had anything for a plan. "Not that I can think up in a flash. I wanted to hear the ideas of everyone else, first." The next two to come through the doors were @Baldur of Spectrum and @Zandra. He was happy to see both of them, as it was some time since all of them had seen each other. More so for Zandra, as her hearing the planning of this day would be essential for the Crown Lion's involvements later on. Due to the events of an earlier date, Ariel had been banned from entering the building and has been under investigation by the members of the Blood Oath, by Commander Heathcliff's orders. Still, the hunter knew that they could not bar her from fighting the floor bosses, so the hunter looked into Zandra being an intermediary while also giving her the lowdown of the plans ahead. "Thank you for coming, Baldur. You're not late. We're only just getting started." "Zandra, thank you for coming on my behest. We need you and Ariel more over, but due to circumstances that you may already know, we can't allow her in this building. My apologies to you, in earnest, for the inconvenience." With that, there didn't seem to be any more that either could come, or wanted to come in. The hunter stood by his commander, and cleared his throat. In a louder voice to everyone in the room, he would start the proceedings. "Welcome everyone! Let's get this meeting started. As some of you may know, the band of Hikoru, Itzal, Macradon, Anemone, and I; all traveled and scoured through the 21st floor to find its labyrinth and search its depths to find the boss room. We found it not too long ago, and as we opened its gates to peer inside." "A large cavern met our eyes. To the same decor as the rest of the 21st floor, but to a much larger scale than the rough tunnels the blanket it. I doubt that we'll have to scramble for room, but more on that later." "Dotted around the area, before the boss could show itself, we could find crystals in a few key places. Unfortunately, it seems that they hold something that I have not seen before. The crystals held perfectly preserved remains of people. Soldiers. Origins unknown to me, but maybe more could be explained later." "The floor boss of the 21st floor would give us a loud warning before revealing itself. A dragon, if my information is right. Black as night, but something seemed slightly off about it. Quite big, as a dragon should be, with more health bars than any boss that we have seen to date. It's name.. is <<Tesseleth, The Tyrant>>." He turned to Hikoru to proceed. "I believe that is most of it, but I'm sure that I'm missing some details. If not, then we can proceed to formulating any hypothesis and planning around them."
  10. The Boss Room Discussion for Floor 21 is up.

    Please follow the rules set out by the first part.

    If you wish to be invited, please message BOTH myself and Macradon


  11. <<21st Boss Room Meeting>> Close Invitation Only Only members of the KoB can invite other people. All members of Knights of the Blood Oath are invited All members of Celestial Ascendants are invited Due to location, only @Calrex and @Baldur from Spectrum can be invited @Ariel - The Crowned Lion is banned from Knights of the Blood Oath Temp HQ, until further investigation. @Zandra is invited to provide information for Ariel. If you wish to be invited to the meeting, but have not been listed above, please message BOTH myself and Macradon. Either one of us will give you permission to join the meeting. -------------------------------------------------------------------------------------------------------------------------- Floor 11 - Taft Knights of the Blood Oath Temp HQ -------------------------------------------------------------------------------------------------------------------------- The blood red and blinding white of the banner that hung above the main planning table, of the Knights of the Blood Oath's temporary HQ. The hunter couldn't believe that it had taken this long to actually do something like this, but here they were. Twenty one floors into the battle, and it was only getting that much more worse with each passing day. He wondered if there would ever be an end to the hardship, but that wouldn't come. Not until they got to the hundredth floor, and beat this rubbish world into submission. Until then, there would be nothing but pain and anguish. Not today, though. Today, they had finally found the boss room for the 21st floor, which meant that they were this much closer to getting out. Another chapter in the long line of success and failure through which the front lines have been born into, to this day. This next boss seemed to be a real tough customer, if he could say so himself. But, he had faith that everyone would be well enough to find out what they are up against. Though, his real issue was the new tier that was unlocked with the recent discovery of the floor. Most, if not all of the front lines, should have already upgraded their gear to that new tier, but it would be safe to address that here, as well. The hunter continued to stand, and think. Before long, he would give the announcement to any that were front lines and/or front lines ready, to come to the Knights of the Blood Oath HQ, in Taft. Though, the doors would be locked for all except those that were invited by the guild themselves. A countermeasure for any loose ends, or unnecessary conflict of interests.
  12. «Knights of the Blood»

    Due to recent changes in labyrinth thread: +10,000 Col to guild coffers From selling gear: +1,900 Col from selling old gear from Mysterious Merchant's store
  13. The Jade Hunter would be happy to accompany.
  14. Found Item Recognition [Hirru]

    Profession: Merchant Name: Fools Bracers ID: 87634 [LD: 8] = HEAVY MOMENTUM ID: 87635 [LD: 1] = REGEN Link: http://www.sao-rpg.com/topic/11476-merchant-unknown-the-travelling-flame-open/?do=findComment&comment=522934 Item Type: Armor (Heavy) Quality: T3 Rare Enhancements: Heavy Momentum (+3 dmg on miss) , Regen (+15 hp regen for 3 turns) Description: Forearm protectors that seem to be more useful to a klutz than someone more capable. Though, that could change with the right circumstances. ------------------------- Profession: Merchant Name: Phoenix Requiem ID: 87636 [LD: 20] = MITIGATION ID: 87637 [BD: 10] [CD: 10] [LD: 12] = [UNIQUE] FLAME THORNS Link: http://www.sao-rpg.com/topic/11476-merchant-unknown-the-travelling-flame-open/?do=findComment&comment=522934 Item Type: Shield Quality: T3 Rare Enhancements: Mitigation (+27 mit), Flame Thorns (+21 unmit dmg on enemy 6~10, w/ +6 burn dmg for 2 turns on enemy 9 or 10) Description: Either a relic from an age gone past, or a very convincing replica, this shield has been said to be wielded by an unstoppable soldier. Whether or not the rumors are true, this shield will not show anyone respite. ------------------------- Profession: Merchant Name: Knights Blade ID: 87638 [LD: 5] = ACCURACY ID: 87639 [LD: 16] = DAMAGE Link: http://www.sao-rpg.com/topic/11476-merchant-unknown-the-travelling-flame-open/?do=findComment&comment=522934 Item Type: Weapon (One Handed Straight Sword) Quality: T3 Rare Enhancements: Damage (+3 dmg), Accuracy (+1 acc) Description: A worn, but reliable sword used by knights of the old world. With the knowledge of the old ones within, ones combat prowess could be heightened just with touching the hilt. However, that is no substitute for proper form and experience. ------------------------- Profession: Merchant Name: Fools Cuirass ID: 87640 [LD: 14] = MITIGATION ID: 87641 [LD: 7] = HEAVY MOMENTUM ID: 87642 [LD: 10] = THORNS Link: http://www.sao-rpg.com/topic/11476-merchant-unknown-the-travelling-flame-open/?do=findComment&comment=522934 Item Type: Armor (Heavy) Quality: T3 Perfect Enhancements: Mitigation (+27 mit), Heavy Momentum (+3 dmg on a miss), Thorns (+21 unmit dmg on enemy 6~8) Description: Chest armor that would seem to be better fitted to one that seems to take more bumps and bruises than the regular joe. Thankfully, someone decided to put some pointy spots on this piece of the set. ------------------------- Profession: Merchant Name: Meat on the Bone ID: 87643 [LD: 18] = PROTEIN Link: http://www.sao-rpg.com/topic/11476-merchant-unknown-the-travelling-flame-open/?do=findComment&comment=522934 Item Type: Food (Meal) Quality: T3 Uncommon Enhancements: Protein (+3 dmg / -27 mit) Description: Seared meat left on the bone, which was used a skewer to leverage and cook the meat as a whole. Gives a little brawn, but you may get fat if you don't work out. ------------------------- Profession: Merchant Name: Potion of Moderate Calcification ID: 87644 [LD: 12] = MITIGATION x2 Link: http://www.sao-rpg.com/topic/11476-merchant-unknown-the-travelling-flame-open/?do=findComment&comment=522934 Item Type: Potion Quality: T3 Rare Enhancements: Mitigation (+54 mit) Description: A bottle filled with a silver and red mixture within. Some say that the blood of a grand paladin lays within, but most say that the brewer was high on potion sandwiches again.
  15. The battles were getting worse and worse as time went on. The hunter could feel that his own combat equipment were not as good as he once knew. The new tier for equipment and items was the new "in" thing, as it were, and he needed to get into it. Of course, the best way would have been to talk to both Macradon, Teion, and Zandra for the better things to make, but there was also his own pride as a merchant to creating the random mess of things that only he could make. So, there he was, sitting on the back of the wagon as they traveled along the road. The hunter had nothing more to do except for look at the things that were needed to be done. It seemed that the Merchant's stock had changed a second time, and some useful items were available. Taking into account the events that transpired at the last two events, the hunter needed another backpack. With some of the maps that were on sale, he would need them for later usage, or sale. Even some tools were now available for purchase. The hunter would have to talk to the Merchant about raising the cut a bit. Some of the guilds treasury was getting out of hand, and he asked beforehand to sell some of the less useful gear. With permission, the rune scribe had quite a bit to throw towards the Mysterious Merchants black hole mechanics. Afterwards, he went on to appraise some of the gear that had been piling up in his absence. Buying Selling Modifying (Rolls found here) (6 / 6 Items appraised) Bought = 7000 Col Modify = 9400 Col Total Expenditures = 16400 Col Sales = 1900 Col (To Guild Treasury) Total Exp Gained = 44 Exp