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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.

      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      [Live] 2.5.0 Patch Notes   10/02/2017

      <<2.5.0 Patch Notes>> Main Guide: The main rules/tutorial section has been rewritten. Resources: A Resources section has been added. This contains reference material such as the SP/Level chart, Skills list, Enhancement list, individual profession stats, and a new FAQ. General Rule Changes: Word count requirement in Merchants & Shops section has been reduced to 100 from 150. Col logs are no longer required to include in journals. The Banker system will be used to track currency/materials going forward. New characters and Rebirth characters may choose a Starter Package containing a variety of basic equipment, col, materials, and/or potions. NK/KE tags have been removed. The table for SP gain based on the number of players in a thread has been removed. SP gain is now issued at 1 SP per 3 posts, up to the number of completed pages. (e.g. 3 SP for three pages, requires at least 9 posts) A Skill Refunding System has been added. Players may now pay a col cost to remove known skills and receive a refund of the invested SP. Rules on vanity items have been clarified. Health regeneration outside of combat has been adjusted to (10 * Tier) per post. Stealth and Stealth Detection no longer have a base rating for players. Both now use a LD roll plus a Stealth Rating/Stealth Detection modifier. NPCs and monsters still utilize a base rating (10 as a baseline for player-created mobs). 'Using cover' no longer adds to Stealth Rating. Low light or darkness conditions grant a +1 to Stealth Rating, down from +2. Switch has been added as a game mechanic (no longer a skill). Players may call for a Switch when landing a successful attack. If the Switching player also lands an attack, a Switch is performed and the two players may immediately swap hate values. Players are required to post their level, stats, equipment, skills, etc., in their first post in a thread. This should be a snapshot of your character and should not be changed after the initial post. Players are still allowed to declare their characters at a lower level or with fewer items than what they currently have, but may not claim items that have not been approved or were obtained in an unlocked thread. Turn order rules have been modified slightly to reflect the leniency of Boss Raid combat. Players may post in any order so long as each player and the enemy has gotten one action in a single round. Outside of Boss Raids, parties may have a maximum of 4 players. Combat with more than 4 players should follow a Group order similar to boss raids. When fighting multiple enemies, players must now make individual rolls for each mob. This applies to both making attacks against multiple enemies and multiple enemies making attacks. One roll no longer applies to/for all targets. The Running Away mechanic has been updated. Running away from combat now uses a LD roll with a set of situational modifiers. The col/material values and frequency in the loot table have been adjusted. Labyrinth searching rules have been adjusted. The map fragment system has been removed. Bonus rewards for scouting and defeating the field boss have been adjusted. Housing and Guild Halls have been completely revamped. PvP rules have been adjusted. Players must make an initiative roll when engaging in combat with other players. The extended Player Killing rules/restrictions have been removed. Rules on player cursor colors have been expanded. There is now a strike system for criminal infractions that would cause a player's cursor to turn orange. Killing a green player outside of a duel now results in a permanent orange cursor. An NPC Guard mechanic has been added. Orange players may now enter safe zones, but must stealth/run from guards in certain safe zones. NPC guards have a Stealth Detection rating equal to (Floor / 3), rounded down. Added more detail to character death rules. The RGQ system has been removed. Crafting Changes: Fishing as a profession has been removed. It is now a skill. The CD result chart has been adjusted across all professions (except Merchant). Good and Bad quality items have been removed from the CD result chart. Salvage chances have been adjusted. Alchemists now have a chance to salvage one or both materials when attempting to craft crystals. Crafting Die tools no longer have an effect. Consumables, familiars, housing, and some items still provide EXP and Crafting Attempt bonuses. The process of crafting Feasts has changed slightly. Cooks may now take 3 identical food items and spend two materials to combine them into a Feast. A Feast can be used in a thread to provide that enhancement to up to six players. Artisan craftable item types have been modified (Trinkets, Jewelry, Sculptures). The buffs they can provide are largely unchanged. Alchemist craftable item types have been modified (Salves, Potions, Crystals). The buffs they can provide are largely unchanged. Skill Changes: Extended Weight Limit Removed Ranks - 15 SP cost Now adds +3 Battle Ready Inventory slots Adjusted Mod: Large Pockets Now has 3 Ranks Cost set to 5/3/2 SP (10 total for Rank 3) Now increases single Battle Ready Inventory slots to 7/10/15 Removed 'Larger Pockets' and 'Largest Pockets' mods New Skill: Fishing Cost: 10 SP Effect: Use a dice roll to fish something up based on a natural CD result: Gatherer Now has a chance to yield 1-3 bonus materials based on a natural CD result Sneak & Hide Renamed to 'Hiding' Now grants +1 Stealth Rating per rank New Rank 3 Mod: Untraceable Cost: 9 SP Effect: Negates the effect of the Tracking skill against the user. New Rank 3 Mod: Blindside Cost: 9 SP Effect: Gain +2 Stealth Rating. Natural BD rolls of 9-10 reduce the target's accuracy by 1 for one turn when attacking from stealth. New Rank 5 Mod: Vanish Cost: 12 SP Cooldown: 5 Turns Effect: Allows the use of a post action to re-enter stealth while in combat. Getting a killing blow on an enemy allows Vanish to activate without using a post action. Search & Detect Renamed to 'Searching' Now also grants +1 Stealth Detection per rank Mod: Night Vision Now requires Rank 1, down from Rank 3 Cost reduced to 5 SP, from 9 Mod: Reveal Now also grants +2 LD when searching for Labyrinths and allows Labyrinth searches at 15 posts. Mod: Tracking Now requires Rank 3, down from Rank 5 Cost reduced to 12 SP, from 15 Tracking requirements for monsters, players, and NPCs have been clarified. Mod: Detect Cost reduced to 9 SP, from 15 No longer uses or affects Tracking. Now Grants +2 Stealth Detection. Grants +1 LD when searching for sub-dungeons and labyrinths Battle Healing Now recovers 1% of max HP per rank, instead of (Rank * 5 * Tier) Mod: Emergency Recovery Cost reduced to 10 SP, from 15 Now recovers 10% of max HP, down from 25% Block MIT gained is now set per rank: 5/8/12/18/25, down from 1 MIT per SP invested. New Rank 3 Mod: Shield Bash Cost: 10 SP Cooldown: 2 Turns Energy Cost: 10 Energy Effect: Make an attack with an equipped shield. On a hit, deals (Base * 10) damage, stuns the enemy for one turn, and applies paralyze/thorns/flame thorns enhancements present on the shield. Note: When calculating Base Damage for Shield Bash, Weapon Skills do not apply. Mod: Safe Guard Reworked into 'Rampart' Added a 5 turn cooldown Added energy cost of 8 Now uses a post action to reduce final damage that would be dealt to you by 25% (rounded down). Effect lasts until the beginning of your next turn. Energist Removed Ranks - 12 SP cost Now adds (5 * Tier) to total energy, instead of (Rank * 2) Howl Added energy cost of 10 Mod: Focused Howl Added energy cost of 8 Parry Increased SP cost to 12, up from 10 Added a 1 turn cooldown Energy cost has been fixed at 5, instead of (2 * enemies parried) 50% damage reduction has been specified to apply to the final damage (after mitigation). Effect applies to the next attack against the user, and cannot reduce damage from multiple enemies at once. Mod: Vengeful Riposte Increased SP cost to 12, up from 10 Added a 3 turn cooldown Damage reflected is now 50% of raw damage, up from 25% of damage taken. This damage can still be mitigated. Switch Skill has been removed. Two-Handed Weapons The +2 DMG bonus for 2H weapons has been clarified in the first rank of 2H weapon skills. All Weapons The Ferocity and Finesse mods have been condensed into a single description. You must still specify the weapon type when acquiring the mod(s). Mod: Ferocity Rank requirement set to 3, instead of ranging from 1-5 Now increases base damage of all sword arts for the chosen weapon by 1. Mod: Finesse Rank requirement set to 3, instead of ranging from 1-5 Now has 3 Ranks Cost adjusted to 5/3/2 SP (10 total for Rank 3), down from 15 at Rank 5 Now reduces energy cost of all sword arts for the chosen weapon by an amount equal to its rank. Mod: Quick Change Cooldown reduced to 3 turns, down from 5 Now allows the user to swap, equip, or unequip a weapon in their Battle Ready Inventory. Mod: Stamina Now reduces the energy cost of all attacks by 1. Heavy Armor Increased the amount of MIT gained to 8>12>18>25>35, up from 3>7>12>20>30 Mod: Athletics Bonus health increased to (15 * Tier), up from 15 Mod: Stonewall Bonus health has been adjusted to (15 * Tier), instead of equal to mitigation from other skills. Now also grants 10 MIT when wearing heavy armor Now also reduces damage taken from damage over time effects by 25% (rounded down) when wearing heavy armor. Light Armor Adjusted the amount of MIT gained to 5>8>12>18>25, down from 3>7>12>20>30 Mod: Athletics Bonus health adjusted to (10 * Tier), from 15 Familiar Mastery 'Accurate' now has 3 ranks. 'Assistant' now provides bonus EXP (crafting attempts at max profession rank) instead of CD. Meditation Removed Ranks - 8 SP cost Added a 5 turn cooldown Now recovers (3 * Tier) energy. Getting hit by an attack before the beginning of your next turn reduces the energy recovered to (2 * Tier). Survival Added 3 SP cost Increases out of combat health regeneration to (15 * Tier), instead of 20. Enhancement Changes: Life Steal has been renamed to Vampiric. The Crafting Die enhancement has been removed. Alchemist and Artisan item types for enhancements have been modified. Sword Art Changes: Multipliers have been simplified to a single number (x6) from the two-part formula (2x3). Several descriptions have been updated. Quest Changes: The 'Redemption' quest has been revamped. The level and repeatable restrictions have been adjusted to affect only the bonus SP rewards: The First Few Lessons Are Free The Second Lesson is Also Free The Third Lesson is Just As Free The Fourth Lesson is Actually Free The Venemous Warg Repeating the 'Earning a Living' quest now allows a player to change their profession. Changing professions will reset experience to 0. Repeat completions of the Earning a Living quest will only award bonus materials if the quest-taker is changing their profession. The following quests have been removed: «Witch of the West and the Three Treasures: T.M.H & S.B.» «Witch of the West and the Three Treasures: T.L.C.» «Witch of the West and the Three Treasures «The Falling of Tagas» Housing Changes: The cost and size of Player Housing is now determined by a 'plot size'. The plot size dictates how many room slots, yard slots, and stories a house can have as well as the initial cost when purchasing. Purchasing a PK-accessible home (outside of a safe zone) has an additional cost. Buffs from Guild Halls/Player Housing now comes from the type of room, rather than furniture. Certain rooms for Player Housing have upgrades. Player Housing buffs must be assigned to a player. Home owners may use the Housing Evaluation topic to re-assign a room's player(s) once every 30 days. New/Rebirth Character Changes: Players who have submitted a new or rebirth character journal for approval in the past 30 days are eligible to add one of the starting bundles. <<2.5 Update Survival Guide>> Skills: If you spent more than 15 SP on the Extended Weight Limit skill, refund any SP over 15. If you have spent less than 15 SP, the skill is inactive until a total of 15 is invested. If you spent more than 12 SP on the Energist skill, refund any SP over 12. If you have spent less than 12 SP, the skill is inactive until a total of 12 is invested. If you spent more than 8 SP on the Meditation skill, refund any SP over 8. If you have spent less than 8 SP, the skill is inactive until a total of 8 is invested. If you have the Parry skill, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you have the Survival skill, you must spend 3 SP to continue using it. Otherwise, it is inactive until a total of 3 is invested. If you had the Switch skill, remove it and refund 10 SP. Mods: If you have the Detect mod, keep it and refund 6 SP. If you have the Tracking mod, keep it and refund 3 SP. If you have the Emergency Recovery mod, keep it and refund 5 SP. If you had Rank 1 or 2 of the Ferocity mod, lose it and receive a refund of the SP spent. If you had Rank 3 or 4 of the Ferocity mod, you must spend 6 or 3 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you spent more than 10 SP on the Finesse mod, refund any SP over 10. If you have the Large Pockets mod, you must spend 1 SP to continue using it. Otherwise, it is inactive until a total of 10 is invested. If you had the Larger Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 2 SP. If you had the Largest Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 5 SP. If you have the Night Vision mod, keep it and refund 4 SP. If you have the Vengeful Riposte mod, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 12 is invested. Professions: If you had the Fishing profession, all EXP may be transferred to any other profession. If you had a Tool with the 'Crafting Die' enhancement, you may post it for re-evaluation with the Ambition or Crafting Attempt enhancement (item name/description may not change). If you retake the Earning a Living quest in order to change professions, your EXP resets to 0 for the new profession. Edit your existing shop thread with your new profession information. Housing: Existing Guild Halls and Player Housing have been removed. They may be repurchased through the Housing Evaluation template. Players who previously bought a home or hall have been reimbursed for the total col cost in their original housing application. If a guild had shared col lost due to the removal of a guild hall, PM the details to @Teion for review/reimbursement.
    • Aereth

      2.5.2 New Mechanic: Thread Invasion/Protected Threads   11/08/2017

      Hello Players,
      Once again your feedback is needed, so head over to the thread and tell us what you think. LINK  


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About Lycan

  • Birthday 12/22/1987

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  • Location
    Plugged into a NerveGear?
  • Interests
    Video Games, Anime, Old Weapons, Writing, and Various Nerdy Things

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  1. Killia's Journal (Rebirth)

    This is Lycan confirming the rebirth. As stated, Lycan committed suicide after Addel urged him to after his events with Esther. 29 SP as of this journal:
  2. So, can I reincarnate this thing into someone more up my ally or what?

    1. Teion


      What'cha mean exactly? Feel free to PM me~

  3. Hey guys. Did you know there was a Windows 95 beta of SAO? Here is rare footage of the original "Link Start!"



    1. Show previous comments  2 more
    2. Azide
    3. Erroneous


      @Lycanthat's moving awfully fast for Windows 95.

    4. Calrex


      It was like Donkey Kong, you needed an external extra processor to play

  4. Saw Ordinal Scale in theaters. Pretty good. Lots of nostalgia.

    1. Baldur


      I really liked it too! :)

  5. We on floor 74 yet?

    1. Macradon
    2. Calrex


      I believe you mean my level, and you're short by 5 XD

  6. I've hung up that GM mantle yet again for lack of contribution. Here's to hoping the new team keeps up the momentum.

    1. Calrex


      Stop getting good at Overwatch! XD

    2. Lycan


      Naw, I'm focusing on work and my spare time has been going into admin duties elsewhere. I just couldn't get my head wrapped around the work staff was doing on 3.0. You guys got it though. Should be amazing when it goes live.

    3. Calrex


      Hopefully I'll be done with coding bootcamp and ready to rock by then XD

  7. Back from vacation. *Throws off Holiday Hat* 

    1. Show previous comments  1 more
    2. Ariel - The Crowned Lion

      Ariel - The Crowned Lion

      *pops confetti... looks around*
      Get to work!... after cleaning all this



      wb. :D

    3. Calrex


      *hundred party horn salute*

    4. Lycan


      Hmm... this mess poses a problem. Great thing that confetti makes excellent tinder. *Lights match*

  8. What is with the food poisoning this year? My fiance, my boss, Baldur, and Mac? Cook your eggs and chicken folks! ;p

    1. Show previous comments  4 more
    2. Calrex


      O_O, so this means I'm avoiding eggs and chicken for...crud I just had a buffalo chicken burger the other day. I'm screwed!

    3. Macradon


      Nah, Cal. You would've known the day you ate that burger if you got food poisoning.




      Unless, of course, that you're already dead 

    4. Calrex


      Lol yeah I know, gotten it before, although I don't think it was too the severity everyone else had O_o

  9. thanx for following me thats cool of you

    1. Lycan


      Not cool actually. You've been warned several times on your behavior and incorrect journal postings. Correct it and start following the rules or I'all be forced to remove you from the community. This is your final warning.

    2. major_cat
  10. Astric's Journal

    Approved. Welcome to Aincrad.
  11. Blitz' Journal c:

    I'm not too big on the psychotic depression flaw. We try to avoid psychological illnesses in any of our journals. However, I'll make an exception since PTSD and depression are two symptoms that run synonymous with finding out you are trapped in a death game. If I hear any player complaints about the manner in which you are carrying your character, I will give you one warning. Afterwards, disciplinary action will follow. Apologies if that seems harsh, but I'm looking out for the community and trying to prevent potential problems before they start. Also, you should only have enough SP to award either Search and Detect OR Charge. The first rank of each would cost 5 SP. Please change that before you begin. With that out of the way, welcome to Aincrad.
  12. Art thread!.

    Still trying to work off the rust and dust. Have another sketch.
  13. 2016 better finish getting its punches in. I want a clean and relaxing 2017! >:{

    1. Beatbox


      thats asking for too much.

  14. Bring Sweet Bab Home

    The teen felt sour in the pit of his stomach. Mari's store, dimly lit and cold from the weather of the forth floor did no favors to lighten the group which it harbored. Even if she was Esther's so-called caretaker or friend, and he knew the reason for her orange marker, it still floated threateningly above her head. The others, while still innocent in the means of taking lives, didn't exude an aura of peace and tranquility. Everyone in her shop hungered for the feeling of their blade in someone's corpse. As Mari mentioned Addel and his organization, he realized that he too had become one of them. His head shook, and his hands wrapped over his face. He never wanted to kill someone before. Jokingly sure, but he wanted to see Addel's face warped by fear of death as his heath bar plummeted into nothingness. If he could, Lycan wanted to watch his brain simmer and boil in the real world as well. "Lycan. Tell me, what business do you have in rescuing the girl Esther, after what you did to her" spoke the knight clad in full armor. The teen's hands clenched, nails biting into the meat of his cheeks and dragged off his chin as he turned a fierce gaze to the culprit. "Excuse me?" The teen hissed as the leather of his gloves groaned from tightness. "What the f-ck did you just say to me?!" Without regard for Mari's shop, the idea of levels, and the identity of those present, Lycan rose from his seat. He happened upon the knight as fast as his digital avatar could muster and wedged his hand between the plates of his armor. He jerked the player's hollowed helmet to meet him. "Who the f-ck are you to ask?! What I did--" Lycan jerked on the player's armor once more. "What I did is none of your god damn business! You don't know ANYTHING!" The intensity of emotions poured through the teen's callous, yellow eyes. All sign of the boy who smiled and laughed lakeside with his fellow players buried deep beneath roaring flames of rage and hatred. Lycan drew in a deep breath through clenched teeth and he felt the eyes of the other two upon him. With a shove, he separated himself from the stranger. "You don't know anything," Lycan repeated, this time softer. He shook away the flood of memories as they rushed forward in his mind. Her pleading voice as his boots met her bruised face. Tears welled in the corners of her innocent eyes as he stared down at her in disgust. He remembered the feeling of being tied, bound, and gagged in his own body as his own hands held a blade to her throat. "We have to save her," he droned on like the damaged pup he was. "I need to tell her the truth." He focused his eyes on his hands as if they dripped with the blood of his wrongdoings. The palm opened and closed, but the sin of his actions still burned upon his fingers. Then, his fist snapped shut and the fiery gaze returned to the tinned man. "And so we're clear, I don't care about you. I don't care about why, and I don't care what you think of me but if you're here to save her, shut up and listen." Lycan gestured to Mari. "SHE is the best chance we have at saving Esther. What she says is law. Don't question why she can't get involved because that too is none of your god damn business!" Lycan pulled up his menus as he spoke. From a quick-list, he prompted a series of samples and data. With the press of a button, prompts appeared to all the tenants except Mari. "This is the Black Adder Toxin," Lycan began. "This is what they're using on her. Read it. Do you see what that does? Complete control. These people can make us do whatever they want if they can get this into our system. Do you get it now, tin-can? Do you realize now how little you know?" Lycan swiped away his interface and slammed himself back into the seat he rose from. "If they have something like this for her, there is no telling what they can do with some other brew. In short, even if we had a team of front-liners, if one of their guild cuts you with a poisoned blade, there's no telling what would happen. Far as you know, dumbass, they could make you wring the life out of Ether's body with one pin prick of a dagger." Lycan huffed, a weight lifted from his shoulders. The heat of anger still rode on his breath and his hands remain clenched as his arms folded over his chest. The teen looked to Mari, deep bags under his eyes, but diverted them from her with a pang of guilt. Mari knew. Mari knew everything. "If anyone has a reason to save Esther it's me and her." He shook his head as Arc's absence came to mind. "So, I don't give a sh-t about you or this guy." Lycan gestured a jab of his shoulder to Corvo. "Just do your damned jobs."
  15. Pixel's Journal

    Approved. Welcome to Aincrad.