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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.

      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      [Live] 2.5.0 Patch Notes   10/02/2017

      <<2.5.0 Patch Notes>> Main Guide: The main rules/tutorial section has been rewritten. Resources: A Resources section has been added. This contains reference material such as the SP/Level chart, Skills list, Enhancement list, individual profession stats, and a new FAQ. General Rule Changes: Word count requirement in Merchants & Shops section has been reduced to 100 from 150. Col logs are no longer required to include in journals. The Banker system will be used to track currency/materials going forward. New characters and Rebirth characters may choose a Starter Package containing a variety of basic equipment, col, materials, and/or potions. NK/KE tags have been removed. The table for SP gain based on the number of players in a thread has been removed. SP gain is now issued at 1 SP per 3 posts, up to the number of completed pages. (e.g. 3 SP for three pages, requires at least 9 posts) A Skill Refunding System has been added. Players may now pay a col cost to remove known skills and receive a refund of the invested SP. Rules on vanity items have been clarified. Health regeneration outside of combat has been adjusted to (10 * Tier) per post. Stealth and Stealth Detection no longer have a base rating for players. Both now use a LD roll plus a Stealth Rating/Stealth Detection modifier. NPCs and monsters still utilize a base rating (10 as a baseline for player-created mobs). 'Using cover' no longer adds to Stealth Rating. Low light or darkness conditions grant a +1 to Stealth Rating, down from +2. Switch has been added as a game mechanic (no longer a skill). Players may call for a Switch when landing a successful attack. If the Switching player also lands an attack, a Switch is performed and the two players may immediately swap hate values. Players are required to post their level, stats, equipment, skills, etc., in their first post in a thread. This should be a snapshot of your character and should not be changed after the initial post. Players are still allowed to declare their characters at a lower level or with fewer items than what they currently have, but may not claim items that have not been approved or were obtained in an unlocked thread. Turn order rules have been modified slightly to reflect the leniency of Boss Raid combat. Players may post in any order so long as each player and the enemy has gotten one action in a single round. Outside of Boss Raids, parties may have a maximum of 4 players. Combat with more than 4 players should follow a Group order similar to boss raids. When fighting multiple enemies, players must now make individual rolls for each mob. This applies to both making attacks against multiple enemies and multiple enemies making attacks. One roll no longer applies to/for all targets. The Running Away mechanic has been updated. Running away from combat now uses a LD roll with a set of situational modifiers. The col/material values and frequency in the loot table have been adjusted. Labyrinth searching rules have been adjusted. The map fragment system has been removed. Bonus rewards for scouting and defeating the field boss have been adjusted. Housing and Guild Halls have been completely revamped. PvP rules have been adjusted. Players must make an initiative roll when engaging in combat with other players. The extended Player Killing rules/restrictions have been removed. Rules on player cursor colors have been expanded. There is now a strike system for criminal infractions that would cause a player's cursor to turn orange. Killing a green player outside of a duel now results in a permanent orange cursor. An NPC Guard mechanic has been added. Orange players may now enter safe zones, but must stealth/run from guards in certain safe zones. NPC guards have a Stealth Detection rating equal to (Floor / 3), rounded down. Added more detail to character death rules. The RGQ system has been removed. Crafting Changes: Fishing as a profession has been removed. It is now a skill. The CD result chart has been adjusted across all professions (except Merchant). Good and Bad quality items have been removed from the CD result chart. Salvage chances have been adjusted. Alchemists now have a chance to salvage one or both materials when attempting to craft crystals. Crafting Die tools no longer have an effect. Consumables, familiars, housing, and some items still provide EXP and Crafting Attempt bonuses. The process of crafting Feasts has changed slightly. Cooks may now take 3 identical food items and spend two materials to combine them into a Feast. A Feast can be used in a thread to provide that enhancement to up to six players. Artisan craftable item types have been modified (Trinkets, Jewelry, Sculptures). The buffs they can provide are largely unchanged. Alchemist craftable item types have been modified (Salves, Potions, Crystals). The buffs they can provide are largely unchanged. Skill Changes: Extended Weight Limit Removed Ranks - 15 SP cost Now adds +3 Battle Ready Inventory slots Adjusted Mod: Large Pockets Now has 3 Ranks Cost set to 5/3/2 SP (10 total for Rank 3) Now increases single Battle Ready Inventory slots to 7/10/15 Removed 'Larger Pockets' and 'Largest Pockets' mods New Skill: Fishing Cost: 10 SP Effect: Use a dice roll to fish something up based on a natural CD result: Gatherer Now has a chance to yield 1-3 bonus materials based on a natural CD result Sneak & Hide Renamed to 'Hiding' Now grants +1 Stealth Rating per rank New Rank 3 Mod: Untraceable Cost: 9 SP Effect: Negates the effect of the Tracking skill against the user. New Rank 3 Mod: Blindside Cost: 9 SP Effect: Gain +2 Stealth Rating. Natural BD rolls of 9-10 reduce the target's accuracy by 1 for one turn when attacking from stealth. New Rank 5 Mod: Vanish Cost: 12 SP Cooldown: 5 Turns Effect: Allows the use of a post action to re-enter stealth while in combat. Getting a killing blow on an enemy allows Vanish to activate without using a post action. Search & Detect Renamed to 'Searching' Now also grants +1 Stealth Detection per rank Mod: Night Vision Now requires Rank 1, down from Rank 3 Cost reduced to 5 SP, from 9 Mod: Reveal Now also grants +2 LD when searching for Labyrinths and allows Labyrinth searches at 15 posts. Mod: Tracking Now requires Rank 3, down from Rank 5 Cost reduced to 12 SP, from 15 Tracking requirements for monsters, players, and NPCs have been clarified. Mod: Detect Cost reduced to 9 SP, from 15 No longer uses or affects Tracking. Now Grants +2 Stealth Detection. Grants +1 LD when searching for sub-dungeons and labyrinths Battle Healing Now recovers 1% of max HP per rank, instead of (Rank * 5 * Tier) Mod: Emergency Recovery Cost reduced to 10 SP, from 15 Now recovers 10% of max HP, down from 25% Block MIT gained is now set per rank: 5/8/12/18/25, down from 1 MIT per SP invested. New Rank 3 Mod: Shield Bash Cost: 10 SP Cooldown: 2 Turns Energy Cost: 10 Energy Effect: Make an attack with an equipped shield. On a hit, deals (Base * 10) damage, stuns the enemy for one turn, and applies paralyze/thorns/flame thorns enhancements present on the shield. Note: When calculating Base Damage for Shield Bash, Weapon Skills do not apply. Mod: Safe Guard Reworked into 'Rampart' Added a 5 turn cooldown Added energy cost of 8 Now uses a post action to reduce final damage that would be dealt to you by 25% (rounded down). Effect lasts until the beginning of your next turn. Energist Removed Ranks - 12 SP cost Now adds (5 * Tier) to total energy, instead of (Rank * 2) Howl Added energy cost of 10 Mod: Focused Howl Added energy cost of 8 Parry Increased SP cost to 12, up from 10 Added a 1 turn cooldown Energy cost has been fixed at 5, instead of (2 * enemies parried) 50% damage reduction has been specified to apply to the final damage (after mitigation). Effect applies to the next attack against the user, and cannot reduce damage from multiple enemies at once. Mod: Vengeful Riposte Increased SP cost to 12, up from 10 Added a 3 turn cooldown Damage reflected is now 50% of raw damage, up from 25% of damage taken. This damage can still be mitigated. Switch Skill has been removed. Two-Handed Weapons The +2 DMG bonus for 2H weapons has been clarified in the first rank of 2H weapon skills. All Weapons The Ferocity and Finesse mods have been condensed into a single description. You must still specify the weapon type when acquiring the mod(s). Mod: Ferocity Rank requirement set to 3, instead of ranging from 1-5 Now increases base damage of all sword arts for the chosen weapon by 1. Mod: Finesse Rank requirement set to 3, instead of ranging from 1-5 Now has 3 Ranks Cost adjusted to 5/3/2 SP (10 total for Rank 3), down from 15 at Rank 5 Now reduces energy cost of all sword arts for the chosen weapon by an amount equal to its rank. Mod: Quick Change Cooldown reduced to 3 turns, down from 5 Now allows the user to swap, equip, or unequip a weapon in their Battle Ready Inventory. Mod: Stamina Now reduces the energy cost of all attacks by 1. Heavy Armor Increased the amount of MIT gained to 8>12>18>25>35, up from 3>7>12>20>30 Mod: Athletics Bonus health increased to (15 * Tier), up from 15 Mod: Stonewall Bonus health has been adjusted to (15 * Tier), instead of equal to mitigation from other skills. Now also grants 10 MIT when wearing heavy armor Now also reduces damage taken from damage over time effects by 25% (rounded down) when wearing heavy armor. Light Armor Adjusted the amount of MIT gained to 5>8>12>18>25, down from 3>7>12>20>30 Mod: Athletics Bonus health adjusted to (10 * Tier), from 15 Familiar Mastery 'Accurate' now has 3 ranks. 'Assistant' now provides bonus EXP (crafting attempts at max profession rank) instead of CD. Meditation Removed Ranks - 8 SP cost Added a 5 turn cooldown Now recovers (3 * Tier) energy. Getting hit by an attack before the beginning of your next turn reduces the energy recovered to (2 * Tier). Survival Added 3 SP cost Increases out of combat health regeneration to (15 * Tier), instead of 20. Enhancement Changes: Life Steal has been renamed to Vampiric. The Crafting Die enhancement has been removed. Alchemist and Artisan item types for enhancements have been modified. Sword Art Changes: Multipliers have been simplified to a single number (x6) from the two-part formula (2x3). Several descriptions have been updated. Quest Changes: The 'Redemption' quest has been revamped. The level and repeatable restrictions have been adjusted to affect only the bonus SP rewards: The First Few Lessons Are Free The Second Lesson is Also Free The Third Lesson is Just As Free The Fourth Lesson is Actually Free The Venemous Warg Repeating the 'Earning a Living' quest now allows a player to change their profession. Changing professions will reset experience to 0. Repeat completions of the Earning a Living quest will only award bonus materials if the quest-taker is changing their profession. The following quests have been removed: «Witch of the West and the Three Treasures: T.M.H & S.B.» «Witch of the West and the Three Treasures: T.L.C.» «Witch of the West and the Three Treasures «The Falling of Tagas» Housing Changes: The cost and size of Player Housing is now determined by a 'plot size'. The plot size dictates how many room slots, yard slots, and stories a house can have as well as the initial cost when purchasing. Purchasing a PK-accessible home (outside of a safe zone) has an additional cost. Buffs from Guild Halls/Player Housing now comes from the type of room, rather than furniture. Certain rooms for Player Housing have upgrades. Player Housing buffs must be assigned to a player. Home owners may use the Housing Evaluation topic to re-assign a room's player(s) once every 30 days. New/Rebirth Character Changes: Players who have submitted a new or rebirth character journal for approval in the past 30 days are eligible to add one of the starting bundles. <<2.5 Update Survival Guide>> Skills: If you spent more than 15 SP on the Extended Weight Limit skill, refund any SP over 15. If you have spent less than 15 SP, the skill is inactive until a total of 15 is invested. If you spent more than 12 SP on the Energist skill, refund any SP over 12. If you have spent less than 12 SP, the skill is inactive until a total of 12 is invested. If you spent more than 8 SP on the Meditation skill, refund any SP over 8. If you have spent less than 8 SP, the skill is inactive until a total of 8 is invested. If you have the Parry skill, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you have the Survival skill, you must spend 3 SP to continue using it. Otherwise, it is inactive until a total of 3 is invested. If you had the Switch skill, remove it and refund 10 SP. Mods: If you have the Detect mod, keep it and refund 6 SP. If you have the Tracking mod, keep it and refund 3 SP. If you have the Emergency Recovery mod, keep it and refund 5 SP. If you had Rank 1 or 2 of the Ferocity mod, lose it and receive a refund of the SP spent. If you had Rank 3 or 4 of the Ferocity mod, you must spend 6 or 3 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you spent more than 10 SP on the Finesse mod, refund any SP over 10. If you have the Large Pockets mod, you must spend 1 SP to continue using it. Otherwise, it is inactive until a total of 10 is invested. If you had the Larger Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 2 SP. If you had the Largest Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 5 SP. If you have the Night Vision mod, keep it and refund 4 SP. If you have the Vengeful Riposte mod, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 12 is invested. Professions: If you had the Fishing profession, all EXP may be transferred to any other profession. If you had a Tool with the 'Crafting Die' enhancement, you may post it for re-evaluation with the Ambition or Crafting Attempt enhancement (item name/description may not change). If you retake the Earning a Living quest in order to change professions, your EXP resets to 0 for the new profession. Edit your existing shop thread with your new profession information. Housing: Existing Guild Halls and Player Housing have been removed. They may be repurchased through the Housing Evaluation template. Players who previously bought a home or hall have been reimbursed for the total col cost in their original housing application. If a guild had shared col lost due to the removal of a guild hall, PM the details to @Teion for review/reimbursement.
    • Aereth

      2.5.2 New Mechanic: Thread Invasion/Protected Threads   11/08/2017

      Hello Players,
      Once again your feedback is needed, so head over to the thread and tell us what you think. LINK  


Game Master
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About Ruby

  • Title
    Floor Development Team Lead

Guild Information

  • Guild Name
    Holy Dragon Alliance
  • Position
    "King" of Buttercups

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  1. [PP - F8] During the Storm

    Ruby had smiled as she had exclaimed out yeah before a few moments of silence and she had exclaimed out asking if she could stay the night, Ruby had smiled and said before giving her a quick kiss on the lips "I would love to, but no sexual stuff!" she wagged her finger at Jevi before pointing towards her closet of clothing "In there should be a few nightgowns that I had gotten from Sapphire, if you wanna get more comfortable you can use one if you wish to Alexxy." she chuckled before standing up to stretch "I'll be right back" she said with a wink before walking into her kitchen like area and gotten two flasks of a sweet wine and brought back the wine and said to her "I thought we could enjoy a drink while you are still here though, thought you would enjoy to relax and enjoy a nice drink." she chuckled offering the wine to her. @Jevi
  2. Skill Refund Evaluation

  3. What had she gotten herself into? The blonde healer struggled to dodge the rocks and debris that fell from the ceiling, each taking a large chunk out of her health as they slammed into her. She could not help herself, she was scared stiff of the large dragon that threatened her very life, towering stories above her head. The sight of the dragon's piercing red eyes sent chills straight down to her bones. Clamping her eyes shut and gritting her teeth, she shook her head, trying to get rid of the fear. No, I have to help. I can't just stand here, she thought to herself. Throwing her arms out in front of her, palms facing outward, she concentrated her healing energy. A blue aura encased her hands, as well as all of the members of her party, bringing all of their health bars back to max. Her own health had increased as well, though not the max as the others. As long as I can keep them alive, then maybe I will make it out of this. Field Medic Used - (18 EN). Group 2 Healed for 20% HP
  4. I'm watching 100 animes. Please send help.


    1. Fae


      Do you need a therapist?

    2. Macradon


      I've used around 2268 hours on anime according to MAL

    3. Stryder


      Only 100? YOU NEED MORE! *piles 100 more anime's onto Beat*

  5. Hey all! Recently I have been burnt out when it comes to muse, which means when you have no muse... you don't have a will to post. And not many know this, but I am actually VERY new in the anime world, I have only seen a select few animes actually. So I thought it would be a cool idea to get into the anime world to feed my muse, and to get myself to watch more anime (maybe for potential faceclaims or even quests... who knows.) And I am taking it a step further, and I have composed a list of 100 animes and... I am gonna watch all of them and give them my rating and put them in a top 100 list. And who knows maybe I can expand that list with more and more anime as time goes on. My Rules: First Season only if its numerous seasons. Why? Because I have animes on my list like One Piece that has way too many episodes to have a life. So first season only. Japanese Sub only, appearetly English Dubs are for sinners. I have a "three episode" clause, if I do not like the anime in three episodes, I can stop watching it. I will rate each Anime on a scale of 1-10 with a review. My List: As time goes on, I will also write small reviews for many of these animes as time has moved on, that way maybe I can intrigue all of you to watch some of these that you might have not even watched. Also I am not watching these in order, I will pick at random or pick and choose the next anime I watch. Maybe you all can recommend one to watch next. Welp, here goes nothing. ____________________________________________________________________________________________________________________________________________ 11/12/2017 - Kiznaiver
  6. No that is NOT as much as you like, if it truly was as much as you like then we wouldn't need a token system anyways. I am strong for my stance on this, its have the tag be free or I simply I am just not for it.
  7. I might as well give my two cents about it after the dust has settled from my behavior. I am simply not for Thread Invasions for a couple of reasons: It forces people to change their stories on the fly when they just want to write a story, and with some stories especially when it comes to romance stories its rather annoying to have someone come in and beat the living hell out of someone or just be there to annoy you. Yes, limiting rewards is a price to pay but bothering a persons story is another. We shouldn't encourage people to come into threads to annoy another person, to me people would abuse this sort of thing and do it 24/7 in my opinion because they're bored. Lastly, whats the point of having the SP and PP tag if other people can just invade. The only thing that can make me for this is if we include a PT tag and that tag alone, I dont want to spend tokens I dont want to hire a body guard. I just want to forge my stories and have them not interrupted.
  8. An Apology and a Confession I Must be Confident to say: Read me.

  9. An Apology

    Hey all. Now while I agree with things that have happened in the past I cannot say that I have never done wrong or have failed to see this with a open mind. This is not just as a staff manner, not just as a player manner, but it also manners on just people I know and message. I understand in the past I have said the wrong things, and I am not gonna pull the "I am too stressed out" card or pull out any form of cards here, its my fault and I am owning up to them. I know I have stated many things in a wrong manner, and I know I freak out a little too quickly when it comes to things. What I had said about TerraSphere was simply me freaking out about events that were unfolding, YES what has been said has been said, theres no going back from that. However I can apologize for the things I have said, I have already given apologies to Asch when it comes to disrespect on my part when it comes to the site and I will openly say that his site is simply amazing, I hope nothing but the best for the future of his site. And I would like to apologize to those who have been participating on the site and enjoying it just as another project to have on top of Sword Art Online Roleplaying Game. This is going to be hard to say and openly admit, its something I have pushed off from a bunch of other people and many in staff did not know about this till recently: I was born with a case of Autism. Controlling my anger, controlling my emotions, and controlling my actions at times can be seen as a impossibility. However I will own up to my actions I have done in the past and work on bettering myself for the sake of not only the site but just for myself because it can take me down in the end. I will not ignore that I have a problem, because its apparent that I do. Even though some names might not be around, or have busy lives I would like to make apologies to many people: @Seul, @Takao, @Azide, @Shi, @Persephone, @Lessa, and many many more which include all staff members for the actions I have made. I understand where you all were coming from, and I can only just own up to the mistakes that I have made. From here I can only hope that I can be forgiven, however I know that I wont in some instances. From here, I promise to be more open to things and realize when things are and aren't okay. I promise to become better. - GM Beatbox
  10. Jevi's Junk

    All Above, Approved.
  11. The battle had begun, Ruby was separated from Jomei, however she wasn't going to let it get to her, she knew Itzal and looking around were other people in his guild, she can only assume that they are all trustworthy. A black dragon had came from the skies and this was something Ruby had never seen before in her life, she had seen RPG bosses, but nothing so... realistic before, its almost terrifying, however this wasn't the time to chicken out. She had looked over to Party 1 as they had dished out as much damage as they possibly could towards the beast, and she had looked at the bosses HP... this thing looked barely scratched... she had began to wonder if it was possible to take down this thing, however looking back to the last party she had seen Death Adder, she squinted her eyes and could only imagine what kind of damage he could do. However he wasn't a concern, she shook her head as she knew she needed to do something before the boss would act. She had activated Sharpness and touched @Beat's back giving him extra damage. +2 Base Damage to Beat for 3 Turns/
  12. [PP - F8] During the Storm

    Ruby had smiled and said to her after her statement "Well... don't go out there and get yourself in trouble. Just please don't get killed..." showing care for Jevi, she nearly teared up not wanting her to go, rather than tearing up she had just soothed her mind by looking at Jevi, she managed to calm herself down. Eventually when their eyes had locked she had smirked upon Ruby's request, she had giggled and said to her "No... I just want to kiss that beautiful face of yours Alex." she giggled then when Jevi had closed her eyes and wrapped her arms around her waist she had closed hers as well and wrapped her arms around Jevi's neck and pressed her lips against Jevi's pushing her weight onto Jevi forcing her back on the pillow. Eventually she had broke apart from Jevi and stayed there hugging Jevi she had pressed her head against Jevi and slightly cuddled her. Eventually she spoke out with a sigh "Well... it's getting late, I am sorry its still raining out Alex.." @Jevi
  13. Eatos' Blacksmithing Evaluations

    Approved. - be sure to edit the last weapons Quality please.