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Status Updates posted by Tristan Delaney
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Multiple Sword Arts have been tweaked for balance, go check em.
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I mean, that thought had crossed my mind. So I wouldn't be super upset, but that's why I asked. Even if it's just a consideration I appreciate it, so thanks for looking into it Tristan. :)
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I'd like to point out Katana requires a bit of dedication and time, not to mention extra SP, while Martial Arts just required you complete a quest. Katana is slightly better equipped to make the effort put into it worth the time.
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And you guys are making fair points. It's not that I disagree, nor is it that huge because ultimately Emerath's real skills will be focused on healing and other support type things. But I just thought having something a bit more well rounded to start his career and have a good solid combat backup while I work on building his first aid skill would be nice is all.
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New ALO stuffs added thanks to Zero http://www.sao-rpg.com/topic/9026-race-leader-seals/
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New System is up! Be sure to read the announcement and feel free to ask me any questions (easiest done through PM).
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Not often I get to do a double pronged SAO Abridged and movie reference in one sentence.
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If you are THAT interested, it's the one in my journal on floor 3 that has "ambush" in the name. There are two parts.
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Oh geeze, XD. Nah it's alright
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Your Welcome.
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Okay I've updated my statistics to be up to date. So I decide to fully join in again, I have a character all up to date and ready to tank.
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TRISTAN IS BACK WHOOO OK
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Haha Kiru :P Rin is no longer on site (does other stuff) and I have no current plot plans, so maybe meeting the kind of broken Kiru would be interesting
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Woohoo welcome back! Another fellow tanker!
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Okay I've updated my statistics to be up to date. So I decide to fully join in again, I have a character all up to date and ready to tank.
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On a different note, housing is now out. Check the sticked topic in merchants and the main guide for info.
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You can add more furniture and such and can buy more rooms, but not more floors.
They can, but decorative only. -
Makes sense, makes sense. Any limitations on floors? Some crazy mofo might save up money to be as high as the dungeon tower xD
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Only your Col amount ;)
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On the 32nd night of Christmas, I forgot how to count.
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On the next episode of the soap drama, Sword Art Online!
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Parry has been changed from damaging for half to a possible stun if you roll a hit.
Be aware changes will continue until the staff are happy with the system at its current state, at which point the boss releases.
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Hmmm I see your point, That does make sense. Gah I dunno *scratches head* TRISTAN, clarify please <3
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I believe what Teayre said is correct, but Tristan can clarify. This situation actually occurred when Oikawa and I were dueling, as his shield and my sword had Paralyze. I scored a critical hit on him, but since his shield triggered on a 9-10, it was a "simultaneous" paralyze effect. So that time a "round" went by with neither of us taking an attack, similar to this where a Paralyze weapon triggers on a Parry.
If that is the case, then Parry would function similar to the Paralyze enhancement on a shield, where it triggers on a hit. If that is the case, then the attack would be stunned for his next post, giving a evasion free attack for the defender on their post immediately following the Parry. In terms of Paralyze, I normally RP it as ending on the post of the trigger...er (If I Paralyze an opponent, then the effect ends effectively on my turn). So then in this case, weirdly, the attacker is the triggerer, so the effect ends effectively on their turn:
P2 Parries -> P1 Attacks and is Stunned (Effect "Starts") -> P2 Attacks / No EVA for P1 -> P1 foregoes turn (Effect "Ends") -> P2 Attacks Normally
Note: Seeing that flow can be a bit confusing, as it doesn't trigger in a fashion that has happened in the past, because it effectively doesn't trigger on your "turn." However, I think people that had Paralyze on their shields in the past probably had a similar scenario.
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Calrex explained it well enough.
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Performer enhancements revamped, they fulfill the role of the debuffer.
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warning response wall of text.
Yeah and not to mention that with these debuffs not affecting floor bosses Performers also wont get the same commission work as alchemist usually get whenever there's a floor boss. who are already taking more col from performers directly since we have to literally pay them to get recording crystals. And god forbid performers would ever be allowed a decent place among the big three professions. A good idea would be to allow a bit more lead way with the case of debuffs while it does provide the performer with a little variety so that were not just crappy alchemist, it also isn't worth all the trouble. since there's already no way to sell anything less than perfect and people would never use something that only last 4 turns that requires a post action to use lets be honest. A way i see of balancing it out would be to stay with the current not so useful by comparison enchantments but make them not cost a post action so that there's at least a trade off (its also technically a "crystal anyways"). aside from that the performer profession really hasn't been treated too fairly for how hard it is to level with it currently costing col to level rather than profiting col like a alchemist, tailor, or blacksmith.
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Okay a few things.
1. The reason they last 4 turns is because they are powerful. Giving an enemy a huge debuff in one stat or making an entire party have reduced stats is more than an alchemist can achieve. You don't see any alchemy or such which boosts your evasion or accuracy, which is in the end the effect these things have.
2. We've gone over this in the support thread. Materials are what the Performer uses for crafting. Recording crystals are just there for anyone to record with, such as sending a Sachi-esque message. I'll be rewording this in future.
3. They do not affect floor bosses due to their sheer power. However you neglect the fact that boss rooms can have mobs which you can decrease the abilities of. Making the dregs worse is a good way to make your own life much easier.
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Speaking of which about Mats with performers. I had the idea, but was not sure if I should implement or not. I had the idea of the mats performers find as being "Influenced based" What I mean by this is like this.. Unless your "craft" involves you creating new instruments each time, then how really would it work. So what I came up with is a system of influences. For example, you find a bunch of flowers and you pick one, but instead of using the flower specifically, it would be used more as an influence for a song. Same thing with fighting mobs, what possibly could come from the carcass of a dead monster that you could use in crafting a song? Again, the fight itself could act as an idea for a song you may want to write.
Just a basic idea I had.
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Prosperity enhancement has been added for mad Col gains. Credit to Zelrius for the idea.
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Remember guys, you can only equip THREE stat boosting equipment and can only receive its bonus if you have at least rank 1 in that equipment type. http://www.sao-rpg.com/topic/2754-the-skill-system-guide/
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So I could wear for example +3 Damage Mit Helmet, +3 Damage Spear and +2 Evasion (caps at 2) +1 Thorns trousers.
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ho, (dame the evasion got a cap).
accuracy don't have a cap right?
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All skills have a cap. Check the guide in the status to see it. It is either 2 or 3. Some cap at 2, but having a third slot increases the activation rate, like Paralysis and Bleed.
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Remember guys, you can only equip THREE stat boosting equipment. Also good to see Quests being fixed, thanks Cindel! http://www.sao-rpg.com/topic/2754-the-skill-system-guide/
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No treasure chests not mob drops xD
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Ah right. Uh I guess you can do it for that. Keep the item limit in mind though. I would assume equipment not being used is in your item pool.
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Yeah of course xD
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Report to staff directly any site issues you may be having since the change. I already have a few listed like problems editing posts, not being able to reply in quest section and the post count jump.
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Right, I wanna do some RPs. If anyone wants help with quests or just wants to RP, holler.
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Right, unless they want me to party with them, I'm out of new quests I wanna do. Anyone want some help or want to conquer something together?
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I want to try get excellent tier, I though about an idea that worth trying ^_^
But I am not sure if this will work, so I need an adventurers :P
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Yeah 'll inquire on the rumours, as they are an old thing and Im not sure how they translated over, if at all.
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If they are stile exist in RP we can play by it ^^
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RIP Teayre, took 7x the amount of damage Tristan received in her attacking turn
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Worst thing is... Teayre doesn't care... RIP T-Chan
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She be there in a bloodcrazy frenzy and Tristan calmly standing there like "Damn shes a psycho."
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I know! Although it's only cause she sees it at Tristan hurt Calrex... Yeah she Crazy... *Plans new character for when Teayre gets killed* I'm waiting for it guys!
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RIP Tristan, Zero, Lessa & Daeron. Reported laughing to their death because of Cards Against Humanity on Skype.
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They will be missed... XD
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Wait... You played CAH? Omg! ;-; I AM SO JEALOUS OF YOUUUUU! #DirtyJokesFTW
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