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Everything posted by Baldur
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If you plan to take part in the boss fight this time around, make sure you read the new raid turn mechanics and ask any questions you might have. #1 being every party will need it's own tank!
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Well ... just a notch up for @Esther, the boss might be a warewolf crossover with a beholder
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I'm trying to catch up! Please forgive me! 6_6
I also need to update my journal.
And I'm going through revising quests to make sense post September Update.
If you're waiting for me in a thread, please link me here, or PM me!
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With the new boss fight planning threads started, be sure to read up on the new Raid Rules. The turn order and structure of the boss fights has changed. I'm really excited to see it in action! Let me know if you have any questions :)
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Just a PSA, but things have gotten a lot more difficult, you won't be able to solo as easily as you have before. I recommend grouping up until you've gotten used to how the challenges are changing!
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I broke down the One Hand weapons for the new patch. If you're a one hand user, it might be useful to help you digest the changes!
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Event Brainstorming!
What kind of events would you like to see in SAO-RPG to really liven this place up, and try to break out of some of the routine we've built up? We've got the quarterly boss fights, but I'm looking for some new ideas, or something you've seen that was really cool and hasn't been repeated!
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@Hirru yup, I still have the mechanics for the fencing tournament somewhere around. Last time I didn't do it because just a couple of people we're on board with the idea. For those interested on how it works I'll look for the thread and link it here on a later reply.
Basically it still depended on rolls but instead of damage you gained point by hitting a certain body part.. the first to reach X amount of points wins the 'duel'.
Though it is still dice dependant, people can't one shot each other. Example: the duel I had with Cal to test the mechanics we were almost even in score despite him having higher... almost everything except damage.
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yeah that one. People didn't get it that one can use any kind of item (weapons in this case) in the game. The only downfall was that you didn't get to use the weapon's SAs if you didn't invest in the skill. In this case native 1 handed users had a +2 points advantage but basically everybody could join as damage is irrelevant in this 'duel' style.
I'm open to ideas in how to improve the fencing concept:D
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Alicization Manga:
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Just in case people missed the updates:
Posts now need to be at least 150 wrods!
You get 1 SP per multiple of 20 posts!
Familiars have changed, bleed has changed, crafter's respites can only be used once per day.
See the update post!
http://www.sao-rpg.com/topic/12978-august-1st-update/-
*tosses link @Rain http://www.sao-rpg.com/topic/13008-word-counter-for-lazy-people/ *
the rule has been included in the site guide thread as well, section "SAO-RPG General Site Rules" last bullet: http://www.sao-rpg.com/topic/7838-sao-site-guide-tutorials-rules-and-more/?do=findComment&comment=397700
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@Lowenthal is past his post time (run, Low, run! post!) so that means @Seul is up in the boss fight.
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@Macradon I dug this up, and it reaches my soul, man.
http://i.imgur.com/tKh6CyV.jpg -
I think I have replied to everyone everywhere it was waiting on me. If I missed you, please let me know.
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RIP Helios. *salutes*
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Wow! I see a wild @Icarus has appeared! How ya been?
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I think I have responded to everything that was pending. Let me know if I'm missing something somewhere.
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Sorry guys, work has hit me hard yesterday and today. I'll try and post during lunch and when I get home tonight.
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A wild Jomei has appeared!
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Well where do you think @Jomei stores the Jomeiballs?
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Who is our highest ranked active Tailor?
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I don't know why 30 feels like a milestone, but ding! :)
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Bleed, statistically, isn't worth it. Straight +DMG will deal more.
Thorns is good for protracted fights, or whittling away something with high MIT (such as boss fights) but not really for trash, since the number of mobs we can spawn is limited for 4 per player.
In 99% of the encounters, a straight +3 DMG/+3 ACC/+3 MIT is going to be your most effective item set regardless of character type or build. Once you have some +ACC from other sources, you can start to fill in other enhancements for flavor.
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Alright, I have aggro on Asterios, and it should only take another 2-3 good hits to finish him. Be careful people!