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Biceps Archelon

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Posts posted by Biceps Archelon

  1. Seeing that they managed to scare the attackers the king let out satisfied sound that came out in a low rumble. Finally, it could go back to ruling over the water domains without any pretenders to its royal right. The event mob would slowly rock its massive body from right to left as to find a comfortable position in which to continue its slumber. It has expended a large amount of energy through its 'shedding' and it needed to rest for some time. While getting ready to sleep, it continue peer towards towards the stern of the vessels. They seemed to be running away but the king still remained restless until they were out of its sight. They knew others will eventually come and challenge their place to rule over the lake but the lake king would like to continue its feast upon the underwater life and rest until such vermin would come again.


    < <Biceps Archelon>> - HP: 5,500 - Mitigation: 85 - Accuracy: 100% - Evasion: -5

    Abilities:

    • Slow response: Due to the fact that the players launch a surprise attack on it, the event boss won't attack back the first full rotation. Ships can attack it one after another.
    • Shell 'shedding': After the first turn, if the event boss if left with less than 35% it's HP after the first full rotation, it regenerates its HP to 100% at the beginning of the second rotation. [one use only]
    • Stun/Paralyze/Freeze Immunity.
    • Loneliness: The boss most be attacked by at least 1 crew per full rotation, if not it launches a AoE attack that damages all, that remain in the thread. Ships receive 500 unmitigated damage and players receive 250 unmitigated damage. (AoE III)
    • Charge: At the beginning of every full rotation, the boss directs its heads and charges towards the ship that has the most amount of collective hate, dealing 650 raw damage to the ship and 225 raw damage to its crew members. For multiple instances of equal hate, it will hit the last ship that attacked it.(Single Target)
    • B2te: On a CD of 1-6 one of the turtle's two heads attacks for 575 raw damage, the first two ships with the most collective hate, that used the 'Attack' action in their last turn [does not hit ships that used the 'Retreat' action in their last turn]. The other head deals 220 raw damage to all their crew members. For multiple instances of equal hate, it will hit the last two ship that attacked it. (AoE I)

    •  Watery Smack: On a CD of 7-12 the turtle uses its side fins and hits for 500 raw damage, all the ships [does not hit ships that used the 'Retreat' action twice consecutively in their last turns]. All crew members will receive 200 raw damage. (AoE II)

    Ship buff/debuffs: 

    • Close Quarters Combat: Players won't auto-miss on a natural BD of 1. Players cannot use their <Charge> sword skill but can still use its mod.
    • First departure: Ships start outside battle range, so captains must use 'Attack' as their first action to participate in the battle. 

    Captain's Actions:
    (Captains can't attack directly but can use items on their respective crew members)

      Hide contents

    Attack: A 'Attack' action brings the ship into fighting range using a charge attack. Captains with ships that have the 'Extra Feature' enabled, charge their vessel towards mob; hitting it with the 'Fire Bear Ram' attached to their ship's underwater bow; this deals (250 + Active Crew nr.*105), to its submerged abdomen. Ships without the 'Extra Feature' still charge but it will only deal (Active Crew nr.*105) normal damage by ramming the bow into its body. 
    This action has a 2 post Cooldown.(Attack-Post1-Post2-Attack-etc.) and generates 3 Hate.

    Retreat: By using this action, Captains can pull their ship out of the immediate vicinity of the Event Boss. This renders the rest of the crew unable to attack the mob and therefore can be skipped post-wise or use the opportunity to heal themselves. The vessel can still be targeted by AoE II abilities. A captain must 'Retreat' twice in a row, in order to be partially immune to its attacks. Using 'Retreat' three times consecutively removes the ship and all its crew members from the thread/event.
     If a Captain uses the 'Retreat' action after an 'Attack', the Cooldown resets and 'Attack' can be used in the following post. (Attack-Retreat-Attack-etc.)

    Stand-by: This action can permit a ship to remain close to the event boss after an 'Attack' action, permitting the rest of the crew to continue attacking the boss; permits a vessel to maintain their position after a 'Retreat' action, either within a AoE II attack's range or out of it.

    Notes:

    • Players won't gain individual hate but add through their actions (attack/critical hit/mods/<Howl> etc.) to the ship's collective hate.
    • If a Captain chooses to use the 'Retreat' action, that ship's whole crew is skipped battle stats-wise but the crew members can still post once before their turn in battle, in no particular order; example: to express their agreement or disagreement with their captain's decission (IC wise), use/trade items, etc. 
    • Once the battle has started, players can use/trade items only on/with their own crew members. Only Banners and crystals can be used on other crews.
    • A ship's HP cannot be replenished, when its HP gauge goes lower or equal then zero, it renders the ship inmoble. Its crew receives full damage (that would be dealt normally to the ship) on the boss' next turns. Its members can either wait until the fight is over (on the ship, vulnerable to attacks) or jump into the water(in one post) and leave the thread by swimming to the shore(in the next one); Post order doesn't apply to members in immovable ships but they can't double post.  
    • A crew member can leave its ship by jumping in the water(in one post) and swimming ashore or towards another ship (in the next one). The respective ship's captain has to agree for the player to resume battle as part of his crew. (This can be done through an out of battle order post.)

    Combat rotation: 
    (Each crew has 72h/3 days, to reply before being skipped. Refer to the Boss Combat Rotation Guide for more info.)

      Hide contents

    <<Biceps Archelon>> - HP: 4,091/5,500 - Mitigation: 85 - Accuracy: 100% - Evasion: -5

    ID# 80362 CD: 5
    Biceps Archelon uses: Loneliness

    [H:9] HMS Bluebird: 375/2850 HP - 150 Mit [Retreat x2]

    • Morgenstern: 234/840 HP - 82/82 EN - 124 Mit [Captain

    <<Biceps Archelon>>

    [H:12] Sea Dragon: 1887/3310 HP - 530 Mit [Retreat x2]

    • Ariel:  403/1215 HP - 88/120 EN -  75 Mit [Captain]

    @Morgenstern: 24h and counting...

  2. "Fly you fools"


    Combat rotation: 
    (Each crew has 72h/3 days, to reply before being skipped. Refer to the Boss Combat Rotation Guide for more info.)

    Spoiler

    <<Biceps Archelon>> - HP: 4,091/5,500 - Mitigation: 85 - Accuracy: 100% - Evasion: -5

    [H:9] HMS Bluebird: 875/2850 HP - 150 Mit [Retreat x2]

    • Morgenstern: 484/840 HP - 82/82 EN - 124 Mit [Captain

    <<Biceps Archelon>>

    [H:12] Sea Dragon: 2387/3310 HP - 530 Mit [Retreat]

    • Shield: 161/580  HP - 58/58  EN - 150 Mit - 28 Thorns Deserted
    • Ariel:  629/1215 HP - 87/120 EN -  75 Mit
  3. The king watched once again triumphal as the two remaining floating manned pieces of wood pulled back and put began distancing from them. But before it would leave them alone the two heads remembered that they had seen this move before, the assailants would pull back pretending to flee then launch another attack . While the attacks weren't devastating themselves, they we're still unnecessary existences that annoyed the king. Their retaliation was swift it released a combination of its 2 different toned howls, one high pitched that assaulted the players' senses while the second one was a low grave tone that made the waters and the ships vibrate violently. This phonic attack would scare them for sure, or at least that's what the king thought. 

    Nonetheless, it would prepare for another attack... Like many times before, it would move its side fins to spin and attract the ships then it would damage their hulls and crew members before sending them in random directions thanks to the rotational force of its shell.


    < <Biceps Archelon>> - HP: 5,500 - Mitigation: 85 - Accuracy: 100% - Evasion: -5

    Abilities:

    • Slow response: Due to the fact that the players launch a surprise attack on it, the event boss won't attack back the first full rotation. Ships can attack it one after another.
    • Shell 'shedding': After the first turn, if the event boss if left with less than 35% it's HP after the first full rotation, it regenerates its HP to 100% at the beginning of the second rotation. [one use only]
    • Stun/Paralyze/Freeze Immunity.
    • Loneliness: The boss most be attacked by at least 1 crew per full rotation, if not it launches a AoE attack that damages all, that remain in the thread. Ships receive 500 unmitigated damage and players receive 250 unmitigated damage. (AoE III)
    • Charge: At the beginning of every full rotation, the boss directs its heads and charges towards the ship that has the most amount of collective hate, dealing 650 raw damage to the ship and 225 raw damage to its crew members. For multiple instances of equal hate, it will hit the last ship that attacked it.(Single Target)
    • B2te: On a CD of 1-6 one of the turtle's two heads attacks for 575 raw damage, the first two ships with the most collective hate, that used the 'Attack' action in their last turn [does not hit ships that used the 'Retreat' action in their last turn]. The other head deals 220 raw damage to all their crew members. For multiple instances of equal hate, it will hit the last two ship that attacked it. (AoE I)

    •  Watery Smack: On a CD of 7-12 the turtle uses its side fins and hits for 500 raw damage, all the ships [does not hit ships that used the 'Retreat' action twice consecutively in their last turns]. All crew members will receive 200 raw damage. (AoE II)

    Ship buff/debuffs: 

    • Close Quarters Combat: Players won't auto-miss on a natural BD of 1. Players cannot use their <Charge> sword skill but can still use its mod.
    • First departure: Ships start outside battle range, so captains must use 'Attack' as their first action to participate in the battle. 

    Captain's Actions:
    (Captains can't attack directly but can use items on their respective crew members)

      Hide contents

    Attack: A 'Attack' action brings the ship into fighting range using a charge attack. Captains with ships that have the 'Extra Feature' enabled, charge their vessel towards mob; hitting it with the 'Fire Bear Ram' attached to their ship's underwater bow; this deals (250 + Active Crew nr.*105), to its submerged abdomen. Ships without the 'Extra Feature' still charge but it will only deal (Active Crew nr.*105) normal damage by ramming the bow into its body. 
    This action has a 2 post Cooldown.(Attack-Post1-Post2-Attack-etc.) and generates 3 Hate.

    Retreat: By using this action, Captains can pull their ship out of the immediate vicinity of the Event Boss. This renders the rest of the crew unable to attack the mob and therefore can be skipped post-wise or use the opportunity to heal themselves. The vessel can still be targeted by AoE II abilities. A captain must 'Retreat' twice in a row, in order to be partially immune to its attacks. Using 'Retreat' three times consecutively removes the ship and all its crew members from the thread/event.
     If a Captain uses the 'Retreat' action after an 'Attack', the Cooldown resets and 'Attack' can be used in the following post. (Attack-Retreat-Attack-etc.)

    Stand-by: This action can permit a ship to remain close to the event boss after an 'Attack' action, permitting the rest of the crew to continue attacking the boss; permits a vessel to maintain their position after a 'Retreat' action, either within a AoE II attack's range or out of it.

    Notes:

    • Players won't gain individual hate but add through their actions (attack/critical hit/mods/<Howl> etc.) to the ship's collective hate.
    • If a Captain chooses to use the 'Retreat' action, that ship's whole crew is skipped battle stats-wise but the crew members can still post once before their turn in battle, in no particular order; example: to express their agreement or disagreement with their captain's decission (IC wise), use/trade items, etc. 
    • Once the battle has started, players can use/trade items only on/with their own crew members. Only Banners and crystals can be used on other crews.
    • A ship's HP cannot be replenished, when its HP gauge goes lower or equal then zero, it renders the ship inmoble. Its crew receives full damage (that would be dealt normally to the ship) on the boss' next turns. Its members can either wait until the fight is over (on the ship, vulnerable to attacks) or jump into the water(in one post) and leave the thread by swimming to the shore(in the next one); Post order doesn't apply to members in immovable ships but they can't double post.  
    • A crew member can leave its ship by jumping in the water(in one post) and swimming ashore or towards another ship (in the next one). The respective ship's captain has to agree for the player to resume battle as part of his crew. (This can be done through an out of battle order post.)

    Combat rotation: 
    (Each crew has 72h/3 days, to reply before being skipped. Refer to the Boss Combat Rotation Guide for more info.)

      Hide contents

    <<Biceps Archelon>> - HP: 4,091/5,500 - Mitigation: 85 - Accuracy: 100% - Evasion: -5

    <Thorns> Shield X3 -84 HP

    ID# 80335  CD: 11
    Biceps Archelon used: Loneliness + Watery Smack

    [H:9] HMS Bluebird: 875/2850 HP - 150 Mit [Retreat]

    • Morgenstern:  418/840 HP - 82/82 EN - 124 Mit [Captain

    <<Biceps Archelon>>

    [H:12] Sea Dragon: 2387/3310 HP - 530 Mit [Retreat]

    • Shield:  161/580  HP - 58/58  EN - 150 Mit - 28 Thorns [Captain
    • Ariel:   629/1215 HP - 87/120 EN -  75 Mit


    Forgot to subtract Shield's thorns from the boss' HP last round, doing it now.
    Bluebird Crew: @Morgenstern 24h and counting down...

     

  4. nothing happens, again


    Combat rotation: 
    (Each crew has 72h/3 days, to reply before being skipped. Refer to the Boss Combat Rotation Guide for more info.)

    Spoiler

    <<Biceps Archelon>> - HP: 4,175/5,500 - Mitigation: 85 - Accuracy: 100% - Evasion: -5

    [H:9] HMS Bluebird: 1725/2850 HP - 150 Mit [Retreat]

    • Morgenstern:  744/840 HP - 82/82 EN - 124 Mit [Captain

    <<Biceps Archelon>>

    [H:12] Sea Dragon: 2888/3310 HP - 530 Mit [Stand by]

    • Shield:  367/580  HP -  58/58  EN - 150 Mit - 28 Thorns [Captain
    • Ariel:   820/1215 HP - 103/120 EN -  75 Mit

    Sea Dragon crew: @Shield@Ariel - The Crowned Lion

     

  5. Despite gracing them with a reprieve to run, the ants decided to stand against the kind once again. Only two ant ships remained and most likely taking their breather as a sign of mellowing decided to both attack. This made the kings think that the fools on board the ship were still thinking that they had a chance against the mighty rules of these watery territories. It prepared itself to retaliate and engaged both of them, one after another, first starting with the most resilient of them... the Sea dragon ant its 2 man crew then redirecting its attention towards the Bluebird and its one man show. While one head rammed the hulls of each ship, the other swapped through their decks and damaged the ones that still dared to remain in its domain. Maybe this will teach them to flee before the king looses its patience for good and decides to discard its lethargic state, getting serious against the remaining vermin.


    < <Biceps Archelon>> - HP: 5,500 - Mitigation: 85 - Accuracy: 100% - Evasion: -5

    Abilities:

    • Slow response: Due to the fact that the players launch a surprise attack on it, the event boss won't attack back the first full rotation. Ships can attack it one after another.
    • Shell 'shedding': After the first turn, if the event boss if left with less than 35% it's HP after the first full rotation, it regenerates its HP to 100% at the beginning of the second rotation. [one use only]
    • Stun/Paralyze/Freeze Immunity.
    • <To be discovered>
    • Charge: At the beginning of every full rotation, the boss directs its heads and charges towards the ship that has the most amount of collective hate, dealing 650 raw damage to the ship and 225 raw damage to its crew members. For multiple instances of equal hate, it will hit the last ship that attacked it.(Single Target)
    • B2te: On a CD of 1-6 one of the turtle's two heads attacks for 575 raw damage, the first two ships with the most collective hate, that used the 'Attack' action in their last turn [does not hit ships that used the 'Retreat' action in their last turn]. The other head deals 220 raw damage to all their crew members. For multiple instances of equal hate, it will hit the last two ship that attacked it. (AoE I)

    •  Watery Smack: On a CD of 7-12 the turtle uses its side fins and hits for 500 raw damage, all the ships [does not hit ships that used the 'Retreat' action twice consecutively in their last turns]. All crew members will receive 200 raw damage. (AoE II)

    Ship buff/debuffs: 

    • Close Quarters Combat: Players won't auto-miss on a natural BD of 1. Players cannot use their <Charge> sword skill but can still use its mod.
    • First departure: Ships start outside battle range, so captains must use 'Attack' as their first action to participate in the battle. 

    Captain's Actions:
    (Captains can't attack directly but can use items on their respective crew members)

      Hide contents

    Attack: A 'Attack' action brings the ship into fighting range using a charge attack. Captains with ships that have the 'Extra Feature' enabled, charge their vessel towards mob; hitting it with the 'Fire Bear Ram' attached to their ship's underwater bow; this deals (250 + Active Crew nr.*105), to its submerged abdomen. Ships without the 'Extra Feature' still charge but it will only deal (Active Crew nr.*105) normal damage by ramming the bow into its body. 
    This action has a 2 post Cooldown.(Attack-Post1-Post2-Attack-etc.) and generates 3 Hate.

    Retreat: By using this action, Captains can pull their ship out of the immediate vicinity of the Event Boss. This renders the rest of the crew unable to attack the mob and therefore can be skipped post-wise or use the opportunity to heal themselves. The vessel can still be targeted by AoE II abilities. A captain must 'Retreat' twice in a row, in order to be partially immune to its attacks. Using 'Retreat' three times consecutively removes the ship and all its crew members from the thread/event.
     If a Captain uses the 'Retreat' action after an 'Attack', the Cooldown resets and 'Attack' can be used in the following post. (Attack-Retreat-Attack-etc.)

    Stand-by: This action can permit a ship to remain close to the event boss after an 'Attack' action, permitting the rest of the crew to continue attacking the boss; permits a vessel to maintain their position after a 'Retreat' action, either within a AoE II attack's range or out of it.

    Notes:

    • Players won't gain individual hate but add through their actions (attack/critical hit/mods/<Howl> etc.) to the ship's collective hate.
    • If a Captain chooses to use the 'Retreat' action, that ship's whole crew is skipped battle stats-wise but the crew members can still post once before their turn in battle, in no particular order; example: to express their agreement or disagreement with their captain's decission (IC wise), use/trade items, etc. 
    • Once the battle has started, players can use/trade items only on/with their own crew members. Only Banners and crystals can be used on other crews.
    • A ship's HP cannot be replenished, when its HP gauge goes lower or equal then zero, it renders the ship inmoble. Its crew receives full damage (that would be dealt normally to the ship) on the boss' next turns. Its members can either wait until the fight is over (on the ship, vulnerable to attacks) or jump into the water(in one post) and leave the thread by swimming to the shore(in the next one); Post order doesn't apply to members in immovable ships but they can't double post.  
    • A crew member can leave its ship by jumping in the water(in one post) and swimming ashore or towards another ship (in the next one). The respective ship's captain has to agree for the player to resume battle as part of his crew. (This can be done through an out of battle order post.)

    Combat rotation: 
    (Each crew has 72h/3 days, to reply before being skipped. Refer to the Boss Combat Rotation Guide for more info.)

    Spoiler

    <<Biceps Archelon>> - HP: 4,175/5,500 - Mitigation: 85 - Accuracy: 100% - Evasion: -5

    ID# 80189  CD: 5 
    Biceps Archelon uses: B2te!

    [H:9] HMS Bluebird: 1725/2850 HP - 150 Mit [Attack]

    • Morgenstern:  744/840 HP - 82/82 EN - 124 Mit [Captain

    <<Biceps Archelon>>

    [H:12] Sea Dragon: 2888/3310 HP - 530 Mit [Stand by]

    • Shield:  367/580  HP -  58/58  EN - 150 Mit - 28 Thorns [Captain
    • Ariel:   820/1215 HP - 103/120 EN -  75 Mit

    Bluebird crew: @Morgenstern 24h and counting down.

     

  6. hur dur nothing happens.


    Combat rotation: 
    (Each crew has 72h/3 days, to reply before being skipped. Refer to the Boss Combat Rotation Guide for more info.)

    Spoiler

    <<Biceps Archelon>> - HP: 4,540/5,500 - Mitigation: 85 - Accuracy: 100% - Evasion: -5

    [H:10] Icebreaker: 185/1086 HP - 165 Mit [Retreatx3]

    • Selina:  559/600  HP -  60/60  EN -  89 Mit - 28 Thorns [Captain] Deserted
    • Baldur: 1095/1015 HP - 100/100 EN -  68 Mit Deserted
    • Beat:    165/500  HP -  50/50  EN -   0 Mit Deserted
    • Mack:   1003/1090 HP - 106/106 EN -  84 Mit Deserted
    • Sey:     659/800  HP -  80/80  EN -  57 Mit Deserted
    • Vale:    177/180  HP -  18/18  EN -  27 Mit Deserted

    <<Biceps Archelon>>

    [H:9] HMS Bluebird: 2150/2850 HP - 150 Mit [Attack]

    • Morgenstern:  840/840 HP - 82/82 EN - 124 Mit [Captain
    • Aereth:  200/600 HP - 60/60 EN -   0 Mit Deserted
    • Domarus: 302/540 HP - 54/54 EN -  81 Mit - 24 Thorns Deserted
    • Evander:  24/360 HP - 36/36 EN -  12 Mit -  7 Thorns Deserted

    <<Biceps Archelon>>

    [H:11] Sea Dragon: 2933/3310 HP - 530 Mit [Stand by]

    • Shield:  383/580  HP -  58/58  EN - 150 Mit - 28 Thorns [Captain
    • Ariel:   965/1215 HP - 103/120 EN -  75 Mit
    • Zandra:    45/1335 HP - 132/132 EN -  0 Mit Deserted 
    • Beatbox:  553/1075 HP - 106/106 EN - 84 Mit Deserted
    • Itzal:    207/1060 HP - 106/106 EN -  3 Mit Deserted
    • Hikoru:   438/1175 HP -  95/116 EN - 66 Mit Deserted
    • Hakai :    14/740  HP -  74/74  EN - 66 Mit Deserted

    <<Biceps Archelon>>

    [H:3] Sunny Go: 0/1000 HP - 125 Mit [Unmovable]

    • Hydra:    526/755 HP - 74/74 EN - 66 Mit Deserted
    • Khrysaor:  70/580 HP - 58/58 EN - 85 Mit Deserted

    OOC: @Shield becomes captain of the 'Dragon of the Sea' but cannot use any captain action in his next post, having used a consumable in a previous one. @Ariel - The Crowned Lion can attack only after Captain Shield recognizes her as a crew member (can be made via a OOC post). The two have 72h and counting down to post.

    @Morgenstern you forgot to subtract the mitigation from the charge damage.

     

     

  7. This floating piece of wood seemed to be more resilient than the king thought. But it wouldn't matter, in the end the king will prevail and stand yet alone, amidst his water territory. So it would prepare its attack again, as pair of its four eyes notices unusual activity on the deck of the ship that it was assaulting. Foolish bugs, they would sink along the pile of planks that was their vessel. As it did many times before, it gained momentum in a flash and while one head restlessly rammed into the ship's hull the other swapped through the deck, damaging the two players on board. Their HP bars lowered by only a bit but if they remained there, they would soon enough go on a journey to Davey Jones' Locker. The king would share its prey with none and it would subject his royal right over all of his territory. Royal right in this case gaining the meaning of 'eating'.


    < <Biceps Archelon>> - HP: 5,500 - Mitigation: 85 - Accuracy: 100% - Evasion: -5

    Abilities:

    • Slow response: Due to the fact that the players launch a surprise attack on it, the event boss won't attack back the first full rotation. Ships can attack it one after another.
    • Shell 'shedding': After the first turn, if the event boss if left with less than 35% it's HP after the first full rotation, it regenerates its HP to 100% at the beginning of the second rotation. [one use only]
    • Stun/Paralyze/Freeze Immunity.
    • <To be discovered>
    • Charge: At the beginning of every full rotation, the boss directs its heads and charges towards the ship that has the most amount of collective hate, dealing 650 raw damage to the ship and 225 raw damage to its crew members. For multiple instances of equal hate, it will hit the last ship that attacked it.(Single Target)
    • B2te: On a CD of 1-6 one of the turtle's two heads attacks for 575 raw damage, the first two ships with the most collective hate, that used the 'Attack' action in their last turn [does not hit ships that used the 'Retreat' action in their last turn]. The other head deals 220 raw damage to all their crew members. For multiple instances of equal hate, it will hit the last two ship that attacked it. (AoE I)

    •  Watery Smack: On a CD of 7-12 the turtle uses its side fins and hits for 500 raw damage, all the ships [does not hit ships that used the 'Retreat' action twice consecutively in their last turns]. All crew members will receive 200 raw damage. (AoE II)

    Ship buff/debuffs: 

    • Close Quarters Combat: Players won't auto-miss on a natural BD of 1. Players cannot use their <Charge> sword skill but can still use its mod.
    • First departure: Ships start outside battle range, so captains must use 'Attack' as their first action to participate in the battle. 

    Captain's Actions:
    (Captains can't attack directly but can use items on their respective crew members)

      Hide contents

    Attack: A 'Attack' action brings the ship into fighting range using a charge attack. Captains with ships that have the 'Extra Feature' enabled, charge their vessel towards mob; hitting it with the 'Fire Bear Ram' attached to their ship's underwater bow; this deals (250 + Active Crew nr.*105), to its submerged abdomen. Ships without the 'Extra Feature' still charge but it will only deal (Active Crew nr.*105) normal damage by ramming the bow into its body. 
    This action has a 2 post Cooldown.(Attack-Post1-Post2-Attack-etc.) and generates 3 Hate.

    Retreat: By using this action, Captains can pull their ship out of the immediate vicinity of the Event Boss. This renders the rest of the crew unable to attack the mob and therefore can be skipped post-wise or use the opportunity to heal themselves. The vessel can still be targeted by AoE II abilities. A captain must 'Retreat' twice in a row, in order to be partially immune to its attacks. Using 'Retreat' three times consecutively removes the ship and all its crew members from the thread/event.
     If a Captain uses the 'Retreat' action after an 'Attack', the Cooldown resets and 'Attack' can be used in the following post. (Attack-Retreat-Attack-etc.)

    Stand-by: This action can permit a ship to remain close to the event boss after an 'Attack' action, permitting the rest of the crew to continue attacking the boss; permits a vessel to maintain their position after a 'Retreat' action, either within a AoE II attack's range or out of it.

    Notes:

    • Players won't gain individual hate but add through their actions (attack/critical hit/mods/<Howl> etc.) to the ship's collective hate.
    • If a Captain chooses to use the 'Retreat' action, that ship's whole crew is skipped battle stats-wise but the crew members can still post once before their turn in battle, in no particular order; example: to express their agreement or disagreement with their captain's decission (IC wise), use/trade items, etc. 
    • Once the battle has started, players can use/trade items only on/with their own crew members. Only Banners and crystals can be used on other crews.
    • A ship's HP cannot be replenished, when its HP gauge goes lower or equal then zero, it renders the ship inmoble. Its crew receives full damage (that would be dealt normally to the ship) on the boss' next turns. Its members can either wait until the fight is over (on the ship, vulnerable to attacks) or jump into the water(in one post) and leave the thread by swimming to the shore(in the next one); Post order doesn't apply to members in immovable ships but they can't double post.  
    • A crew member can leave its ship by jumping in the water(in one post) and swimming ashore or towards another ship (in the next one). The respective ship's captain has to agree for the player to resume battle as part of his crew. (This can be done through an out of battle order post.)

    Combat rotation: 
    (Each crew has 72h/3 days, to reply before being skipped. Refer to the Boss Combat Rotation Guide for more info.)

      Hide contents

    <<Biceps Archelon>> - HP: 4,915/5,500 - Mitigation: 85 - Accuracy: 100% - Evasion: -5
    <Thorns> Shield: -28 HP

    ID# 80032  CD: 1
    Biceps Archelon used: B2te.

    [H:10] Icebreaker: 185/1086 HP - 165 Mit [Retreatx3]

    • Selina:  559/600  HP -  60/60  EN -  89 Mit - 28 Thorns [Captain] Deserted
    • Baldur: 1095/1015 HP - 100/100 EN -  68 Mit Deserted
    • Beat:    165/500  HP -  50/50  EN -   0 Mit Deserted
    • Mack:   1003/1090 HP - 106/106 EN -  84 Mit Deserted
    • Sey:     659/800  HP -  80/80  EN -  57 Mit Deserted
    • Vale:    177/180  HP -  18/18  EN -  27 Mit Deserted

    <<Biceps Archelon>>

    [H:6] HMS Bluebird: 2150/2850 HP - 150 Mit [Retreat]

    • Aereth:  200/600 HP - 60/60 EN -   0 Mit Deserted
    • Domarus: 302/540 HP - 54/54 EN -  81 Mit - 24 Thorns
    • Evander:  24/360 HP - 36/36 EN -  12 Mit -  7 Thorns Deserted
    • Morgen:  820/840 HP - 82/82 EN - 124 Mit
      (sten)

    <<Biceps Archelon>>

    [H:11] Sea Dragon: 2933/3310 HP - 530 Mit [Stand by]

    • Shield:  383/580  HP -  58/58  EN - 150 Mit - 28 Thorns [Captain
    • Ariel:   965/1215 HP - 103/120 EN -  75 Mit
    • Zandra:    45/1335 HP - 132/132 EN -  0 Mit Deserted 
    • Beatbox:  553/1075 HP - 106/106 EN - 84 Mit Deserted
    • Itzal:    207/1060 HP - 106/106 EN -  3 Mit Deserted
    • Hikoru:   438/1175 HP -  95/116 EN - 66 Mit Deserted
    • Hakai :    14/740  HP -  74/74  EN - 66 Mit Deserted

    <<Biceps Archelon>>

    [H:3] Sunny Go: 0/1000 HP - 125 Mit [Unmovable]

    • Hydra:    526/755 HP - 74/74 EN - 66 Mit Deserted
    • Khrysaor:  70/580 HP - 58/58 EN - 85 Mit Deserted

    Bluebird crew: @Morgenstern and @Domarus, 72h and counting down.

  8. Seeing more and more people jumping off and running away. Once again it mocked those players by letting out a 'gruuuuuu' sound from its throats and lightly rocking its massive body to the sides to create small ripples that would interfere with the players' swimming abilities. Now that the vermin attackers were almost extinct it was time to clean the front yard, in this case to sink the remaining vessels and with then whatever nobody that still tried to oppose the king. It faced towards the viking ship, the nearest one, slowly positioning itself so that it would ram directly into it. In mere moments after reaching the desired spot, it unnaturally gained speed and rammed its two heads into the hull. The rippling created by its sudden action, damaging the viking dressed player that wanted to escape.


    < <Biceps Archelon>> - HP: 5,500 - Mitigation: 85 - Accuracy: 100% - Evasion: -5

    Abilities:

    • Slow response: Due to the fact that the players launch a surprise attack on it, the event boss won't attack back the first full rotation. Ships can attack it one after another.
    • Shell 'shedding': After the first turn, if the event boss if left with less than 35% it's HP after the first full rotation, it regenerates its HP to 100% at the beginning of the second rotation. [one use only]
    • Stun/Paralyze/Freeze Immunity.
    • <To be discovered>
    • Charge: At the beginning of every full rotation, the boss directs its heads and charges towards the ship that has the most amount of collective hate, dealing 650 raw damage to the ship and 225 raw damage to its crew members. For multiple instances of equal hate, it will hit the last ship that attacked it.(Single Target)
    • B2te: On a CD of 1-6 one of the turtle's two heads attacks for 575 raw damage, the first two ships with the most collective hate, that used the 'Attack' action in their last turn [does not hit ships that used the 'Retreat' action in their last turn]. The other head deals 220 raw damage to all their crew members. For multiple instances of equal hate, it will hit the last two ship that attacked it. (AoE I)

    •  Watery Smack: On a CD of 7-12 the turtle uses its side fins and hits for 500 raw damage, all the ships [does not hit ships that used the 'Retreat' action twice consecutively in their last turns]. All crew members will receive 200 raw damage. (AoE II)

    Ship buff/debuffs: 

    • Close Quarters Combat: Players won't auto-miss on a natural BD of 1. Players cannot use their <Charge> sword skill but can still use its mod.
    • First departure: Ships start outside battle range, so captains must use 'Attack' as their first action to participate in the battle. 

    Captain's Actions:
    (Captains can't attack directly but can use items on their respective crew members)

      Hide contents

    Attack: A 'Attack' action brings the ship into fighting range using a charge attack. Captains with ships that have the 'Extra Feature' enabled, charge their vessel towards mob; hitting it with the 'Fire Bear Ram' attached to their ship's underwater bow; this deals (250 + Active Crew nr.*105), to its submerged abdomen. Ships without the 'Extra Feature' still charge but it will only deal (Active Crew nr.*105) normal damage by ramming the bow into its body. 
    This action has a 2 post Cooldown.(Attack-Post1-Post2-Attack-etc.) and generates 3 Hate.

    Retreat: By using this action, Captains can pull their ship out of the immediate vicinity of the Event Boss. This renders the rest of the crew unable to attack the mob and therefore can be skipped post-wise or use the opportunity to heal themselves. The vessel can still be targeted by AoE II abilities. A captain must 'Retreat' twice in a row, in order to be partially immune to its attacks. Using 'Retreat' three times consecutively removes the ship and all its crew members from the thread/event.
     If a Captain uses the 'Retreat' action after an 'Attack', the Cooldown resets and 'Attack' can be used in the following post. (Attack-Retreat-Attack-etc.)

    Stand-by: This action can permit a ship to remain close to the event boss after an 'Attack' action, permitting the rest of the crew to continue attacking the boss; permits a vessel to maintain their position after a 'Retreat' action, either within a AoE II attack's range or out of it.

    Notes:

    • Players won't gain individual hate but add through their actions (attack/critical hit/mods/<Howl> etc.) to the ship's collective hate.
    • If a Captain chooses to use the 'Retreat' action, that ship's whole crew is skipped battle stats-wise but the crew members can still post once before their turn in battle, in no particular order; example: to express their agreement or disagreement with their captain's decission (IC wise), use/trade items, etc. 
    • Once the battle has started, players can use/trade items only on/with their own crew members. Only Banners and crystals can be used on other crews.
    • A ship's HP cannot be replenished, when its HP gauge goes lower or equal then zero, it renders the ship inmoble. Its crew receives full damage (that would be dealt normally to the ship) on the boss' next turns. Its members can either wait until the fight is over (on the ship, vulnerable to attacks) or jump into the water(in one post) and leave the thread by swimming to the shore(in the next one); Post order doesn't apply to members in immovable ships but they can't double post.  
    • A crew member can leave its ship by jumping in the water(in one post) and swimming ashore or towards another ship (in the next one). The respective ship's captain has to agree for the player to resume battle as part of his crew. (This can be done through an out of battle order post.)

    Combat rotation: 
    (Each crew has 72h/3 days, to reply before being skipped. Refer to the Boss Combat Rotation Guide for more info.)

    Spoiler

     

    <<Biceps Archelon>> - HP: 4,943/5,500 - Mitigation: 85 - Accuracy: 100% - Evasion: -5

    Biceps Archelon used: Charge!
    <Envenom> -12 HP

    [H:10] Icebreaker: 185/1086 HP - 165 Mit [Retreatx2]

    • Selina:  559/600  HP -  60/60  EN -  89 Mit - 28 Thorns [Captain]
    • Ariel:  1110/1215 HP - 103/120 EN -  75 Mit
    • Baldur: 1095/1015 HP - 100/100 EN -  68 Mit 
    • Beat:    165/500  HP -  50/50  EN -   0 Mit Deserted
    • Mack:   1003/1090 HP - 106/106 EN -  84 Mit 
    • Sey:     659/800  HP -  80/80  EN -  57 Mit Deserted
    • Vale:    177/180  HP -  18/18  EN -  27 Mit Deserted

    <<Biceps Archelon>>

    [H:6] HMS Bluebird: 2150/2850 HP - 150 Mit [Retreat]

    • Aereth:  200/600 HP - 60/60 EN -   0 Mit [Captain]
    • Domarus: 302/540 HP - 54/54 EN -  81 Mit - 24 Thorns
    • Evander:  24/360 HP - 36/36 EN -  12 Mit -  7 Thorns
    • Morgen:  820/840 HP - 82/82 EN - 124 Mit
      (sten)
    • Shield:  443/580 HP - 58/58 EN -  123 Mit - 28 Thorns

    <<Biceps Archelon>>

    [H:11] Sea Dragon: 2978/3310 HP - 530 Mit [Stand by]

    • Zandra:    45/1335 HP - 132/132 EN -  0 Mit [Captain
    • Beatbox:  553/1075 HP - 106/106 EN - 84 Mit Deserted
    • Itzal:    207/1060 HP - 106/106 EN -  3 Mit Deserted
    • Hikoru:   438/1175 HP -  95/116 EN - 66 Mit Deserted
    • Hakai :    14/740  HP -  74/74  EN - 66 Mit Deserted

    <<Biceps Archelon>>

    [H:3] Sunny Go: 0/1000 HP - 125 Mit [Unmovable]

    • Hydra:    526/755 HP - 74/74 EN - 66 Mit Deserted
    • Khrysaor:  70/580 HP - 58/58 EN - 85 Mit Deserted

    ooc: added Morg's battle healing and regen, which he didn't add(+66 HP).
    Icebreaker: @Selina, @Baldur, @Mack, @Ariel - The Crowned Lion 72h and counting down.

     

     

  9. The king's two pair of eyes spotted more and more players jumping overboard. This pleased them, the invaders we're successfully pushed back and put in their place. This simulated feel of superiority that the event mob had towards the rest made it release a loud laugh that came in the form of its massive body shaking while their twin throats released a 'gru gru gruuuu' noise that can be attributed as a laugh. It looked at the pink colored ship that tried to run away, distancing itself from the mob even more. It decided to leave the losers flee as the vessel looked almost destroyed and redirected its attention towards the remaining two ships.

    As before, its side fins moved more and more rapidly. Soon, a small water tornado formed around the turtle as it begun spinning. This attracted the remaining 2 vessels in its close range and crashed them into its newly shed shell.


    < <Biceps Archelon>> - HP: 5,500 - Mitigation: 85 - Accuracy: 100% - Evasion: -5

    Abilities:

    • Slow response: Due to the fact that the players launch a surprise attack on it, the event boss won't attack back the first full rotation. Ships can attack it one after another.
    • Shell 'shedding': After the first turn, if the event boss if left with less than 35% it's HP after the first full rotation, it regenerates its HP to 100% at the beginning of the second rotation. [one use only]
    • Stun/Paralyze/Freeze Immunity.
    • <To be discovered>
    • Charge: At the beginning of every full rotation, the boss directs its heads and charges towards the ship that has the most amount of collective hate, dealing 650 raw damage to the ship and 225 raw damage to its crew members. For multiple instances of equal hate, it will hit the last ship that attacked it.(Single Target)
    • B2te: On a CD of 1-6 one of the turtle's two heads attacks for 575 raw damage, the first two ships with the most collective hate, that used the 'Attack' action in their last turn [does not hit ships that used the 'Retreat' action in their last turn]. The other head deals 220 raw damage to all their crew members. For multiple instances of equal hate, it will hit the last two ship that attacked it. (AoE I)

    •  Watery Smack: On a CD of 7-12 the turtle uses its side fins and hits for 500 raw damage, all the ships [does not hit ships that used the 'Retreat' action twice consecutively in their last turns]. All crew members will receive 200 raw damage. (AoE II)

    Ship buff/debuffs: 

    • Close Quarters Combat: Players won't auto-miss on a natural BD of 1. Players cannot use their <Charge> sword skill but can still use its mod.
    • First departure: Ships start outside battle range, so captains must use 'Attack' as their first action to participate in the battle. 

    Captain's Actions:
    (Captains can't attack directly but can use items on their respective crew members)

      Hide contents

    Attack: A 'Attack' action brings the ship into fighting range using a charge attack. Captains with ships that have the 'Extra Feature' enabled, charge their vessel towards mob; hitting it with the 'Fire Bear Ram' attached to their ship's underwater bow; this deals (250 + Active Crew nr.*105), to its submerged abdomen. Ships without the 'Extra Feature' still charge but it will only deal (Active Crew nr.*105) normal damage by ramming the bow into its body. 
    This action has a 2 post Cooldown.(Attack-Post1-Post2-Attack-etc.) and generates 3 Hate.

    Retreat: By using this action, Captains can pull their ship out of the immediate vicinity of the Event Boss. This renders the rest of the crew unable to attack the mob and therefore can be skipped post-wise or use the opportunity to heal themselves. The vessel can still be targeted by AoE II abilities. A captain must 'Retreat' twice in a row, in order to be partially immune to its attacks. Using 'Retreat' three times consecutively removes the ship and all its crew members from the thread/event.
     If a Captain uses the 'Retreat' action after an 'Attack', the Cooldown resets and 'Attack' can be used in the following post. (Attack-Retreat-Attack-etc.)

    Stand-by: This action can permit a ship to remain close to the event boss after an 'Attack' action, permitting the rest of the crew to continue attacking the boss; permits a vessel to maintain their position after a 'Retreat' action, either within a AoE II attack's range or out of it.

    Notes:

    • Players won't gain individual hate but add through their actions (attack/critical hit/mods/<Howl> etc.) to the ship's collective hate.
    • If a Captain chooses to use the 'Retreat' action, that ship's whole crew is skipped battle stats-wise but the crew members can still post once before their turn in battle, in no particular order; example: to express their agreement or disagreement with their captain's decission (IC wise), use/trade items, etc. 
    • Once the battle has started, players can use/trade items only on/with their own crew members. Only Banners and crystals can be used on other crews.
    • A ship's HP cannot be replenished, when its HP gauge goes lower or equal then zero, it renders the ship inmoble. Its crew receives full damage (that would be dealt normally to the ship) on the boss' next turns. Its members can either wait until the fight is over (on the ship, vulnerable to attacks) or jump into the water(in one post) and leave the thread by swimming to the shore(in the next one); Post order doesn't apply to members in immovable ships but they can't double post.  
    • A crew member can leave its ship by jumping in the water(in one post) and swimming ashore or towards another ship (in the next one). The respective ship's captain has to agree for the player to resume battle as part of his crew. (This can be done through an out of battle order post.)

    Combat rotation: 
    (Each crew has 72h/3 days, to reply before being skipped. Refer to the Boss Combat Rotation Guide for more info.)

      Hide contents

    <<Biceps Archelon>> - HP: 4,955/5,500 - Mitigation: 85 - Accuracy: 100% - Evasion: -5 (12 Envenom 1/4)

    ID# 79717  CD: 10

    Biceps Archelon used: Watery Smack!
    <Envenom> -12 HP
    <Thorns> Domarus -24 HP
    <Thorns> Evander -7 HP
    <Thorns> Shield -28 HP

    [H:10] Icebreaker: 185/1086 HP - 165 Mit [Retreatx2]

    • Selina:  559/600  HP -  60/60  EN -  89 Mit - 28 Thorns [Captain]
    • Ariel:  1110/1215 HP - 103/120 EN -  75 Mit
    • Baldur: 1095/1015 HP - 100/100 EN -  68 Mit 
    • Beat:    165/500  HP -  50/50  EN -   0 Mit Deserted
    • Mack:   1003/1090 HP - 106/106 EN -  84 Mit 
    • Sey:     659/800  HP -  80/80  EN -  57 Mit Deserted
    • Vale:    177/180  HP -  18/18  EN -  27 Mit Deserted

    <<Biceps Archelon>>

    [H:6] HMS Bluebird: 2150/2850 HP - 150 Mit [Retreat]

    • Aereth:  200/600 HP - 60/60 EN -   0 Mit [Captain]
    • Domarus: 302/540 HP - 54/54 EN -  81 Mit - 24 Thorns
    • Evander:  24/360 HP - 36/36 EN -  12 Mit -  7 Thorns
    • Morgen:  754/840 HP - 82/82 EN - 124 Mit
      (sten)
    • Shield:  453/580 HP - 58/58 EN -  123 Mit - 28 Thorns

    <<Biceps Archelon>>

    [H:11] Sea Dragon: 3098/3310 HP - 530 Mit [Stand by]

    • Zandra:   270/1335 HP - 132/132 EN -  0 Mit [Captain
    • Beatbox:  553/1075 HP - 106/106 EN - 84 Mit Deserted
    • Itzal:    207/1060 HP - 106/106 EN -  3 Mit Deserted
    • Hikoru:   438/1175 HP -  95/116 EN - 66 Mit
    • Hakai :    14/740  HP -  74/74  EN - 66 Mit Deserted

    <<Biceps Archelon>>

    [H:3] Sunny Go: 0/1000 HP - 125 Mit [Unmovable]

    • Hydra:    526/755 HP - 74/74 EN - 66 Mit Deserted
    • Khrysaor:  70/580 HP - 58/58 EN - 85 Mit Deserted

    Bluebird crew: @Aereth, @Domarus, @Morgenstern, @Evander, @Shield. 72h and counting down, go go go!

  10. It seemed like the last ship did nothing to hinder the king's plans so it let it life, for the moment. There were other bigger fish to fry, particularly a annoying dragon that refused to submit to the turtle's supremacy over the water lands. Its two heads, already adjusting the rest of the body for a collision course with it so that the moment right, it charged at it with its full speed. As they did the first time, one head rammed violently into the ship's hull while the other swiped through the deck and damaging all the entrapped crew members. The king decided that this wasn't enough, so one of its heads looked at the other nearby, apparently deserted vessel and after blazing through the Sea Dragon once more, it rammed into the Sunny Go. The ship was rendered unmovable, its HP depleted completely and devoid of all life on its deck. The king decided that it was time for a well deserved rest, the foolish being that still opposed it most likely will fall back, realizing their might on water.


    < <Biceps Archelon>> - HP: 5,500 - Mitigation: 85 - Accuracy: 100% - Evasion: -5

    Abilities:

    • Slow response: Due to the fact that the players launch a surprise attack on it, the event boss won't attack back the first full rotation. Ships can attack it one after another.
    • Shell 'shedding': After the first turn, if the event boss if left with less than 35% it's HP after the first full rotation, it regenerates its HP to 100% at the beginning of the second rotation. [one use only]
    • Stun/Paralyze/Freeze Immunity.
    • <To be discovered>
    • Charge: At the beginning of every full rotation, the boss directs its heads and charges towards the ship that has the most amount of collective hate, dealing 650 raw damage to the ship and 225 raw damage to its crew members. For multiple instances of equal hate, it will hit the last ship that attacked it.(Single Target)
    • B2te: On a CD of 1-6 one of the turtle's two heads attacks for 575 raw damage, the first two ships with the most collective hate, that used the 'Attack' action in their last turn [does not hit ships that used the 'Retreat' action in their last turn]. The other head deals 220 raw damage to all their crew members. For multiple instances of equal hate, it will hit the last two ship that attacked it. (AoE I)

    •  Watery Smack: On a CD of 7-12 the turtle uses its side fins and hits for 500 raw damage, all the ships [does not hit ships that used the 'Retreat' action twice consecutively in their last turns]. All crew members will receive 200 raw damage. (AoE II)

    Ship buff/debuffs: 

    • Close Quarters Combat: Players won't auto-miss on a natural BD of 1. Players cannot use their <Charge> sword skill but can still use its mod.
    • First departure: Ships start outside battle range, so captains must use 'Attack' as their first action to participate in the battle. 

    Captain's Actions:
    (Captains can't attack directly but can use items on their respective crew members)

      Hide contents

    Attack: A 'Attack' action brings the ship into fighting range using a charge attack. Captains with ships that have the 'Extra Feature' enabled, charge their vessel towards mob; hitting it with the 'Fire Bear Ram' attached to their ship's underwater bow; this deals (250 + Active Crew nr.*105), to its submerged abdomen. Ships without the 'Extra Feature' still charge but it will only deal (Active Crew nr.*105) normal damage by ramming the bow into its body. 
    This action has a 2 post Cooldown.(Attack-Post1-Post2-Attack-etc.) and generates 3 Hate.

    Retreat: By using this action, Captains can pull their ship out of the immediate vicinity of the Event Boss. This renders the rest of the crew unable to attack the mob and therefore can be skipped post-wise or use the opportunity to heal themselves. The vessel can still be targeted by AoE II abilities. A captain must 'Retreat' twice in a row, in order to be partially immune to its attacks. Using 'Retreat' three times consecutively removes the ship and all its crew members from the thread/event.
     If a Captain uses the 'Retreat' action after an 'Attack', the Cooldown resets and 'Attack' can be used in the following post. (Attack-Retreat-Attack-etc.)

    Stand-by: This action can permit a ship to remain close to the event boss after an 'Attack' action, permitting the rest of the crew to continue attacking the boss; permits a vessel to maintain their position after a 'Retreat' action, either within a AoE II attack's range or out of it.

    Notes:

    • Players won't gain individual hate but add through their actions (attack/critical hit/mods/<Howl> etc.) to the ship's collective hate.
    • If a Captain chooses to use the 'Retreat' action, that ship's whole crew is skipped battle stats-wise but the crew members can still post once before their turn in battle, in no particular order; example: to express their agreement or disagreement with their captain's decission (IC wise), use/trade items, etc. 
    • Once the battle has started, players can use/trade items only on/with their own crew members. Only Banners and crystals can be used on other crews.
    • A ship's HP cannot be replenished, when its HP gauge goes lower or equal then zero, it renders the ship inmoble. Its crew receives full damage (that would be dealt normally to the ship) on the boss' next turns. Its members can either wait until the fight is over (on the ship, vulnerable to attacks) or jump into the water(in one post) and leave the thread by swimming to the shore(in the next one); Post order doesn't apply to members in immovable ships but they can't double post.  
    • A crew member can leave its ship by jumping in the water(in one post) and swimming ashore or towards another ship (in the next one). The respective ship's captain has to agree for the player to resume battle as part of his crew. (This can be done through an out of battle order post.)

    Combat rotation: 
    (Each crew has 72h/3 days, to reply before being skipped. Refer to the Boss Combat Rotation Guide for more info.)

    Spoiler

    <<Biceps Archelon>> - HP: 5,026/5,500 - Mitigation: 85 - Accuracy: 100% - Evasion: -5 (12 Envenom 2/4)
    <Envenom> -12 HP
    <Blight> -28 HP

    ID#79174
    Biceps Archelon uses: Charge + B2te!

    [H:10] Icebreaker: 185/1086 HP - 165 Mit [Retreat]

    • Selina:  559/600  HP -  60/60  EN -  89 Mit - 28 Thorns [Captain]
    • Ariel:  1110/1215 HP - 103/120 EN -  75 Mit
    • Baldur: 1095/1015 HP - 100/100 EN -  68 Mit 
    • Beat:    165/500  HP -  50/50  EN -   0 Mit Deserted
    • Mack:   1003/1090 HP - 106/106 EN -  84 Mit
    • Sey:     659/800  HP -  80/80  EN -  57 Mit
    • Vale:    177/180  HP -  18/18  EN -  27 Mit 

    <<Biceps Archelon>>

    [H:6] HMS Bluebird: 2500/2850 HP - 150 Mit [Retreat]

    • Aereth:  400/600 HP - 60/60 EN -   0 Mit [Captain]
    • Domarus: 421/540 HP - 54/54 EN -  81 Mit - 24 Thorns
    • Evander: 212/360 HP - 36/36 EN -  12 Mit -  7 Thorns
    • Morgen:  830/840 HP - 82/82 EN - 124 Mit
      (sten)
    • Shield:  530/580 HP - 58/58 EN -  123 Mit - 54 Regen - 28 Thorns

    <<Biceps Archelon>>

    [H:11] Sea Dragon: 3099/3310 HP - 530 Mit [Stand by]

    • Zandra:   470/1335 HP - 132/132 EN -  0 Mit [Captain
    • Beatbox:  553/1075 HP - 106/106 EN - 84 Mit
    • Itzal:    207/1060 HP - 106/106 EN -  3 Mit 
    • Hikoru:   572/1175 HP -  95/116 EN - 66 Mit
    • Hakai :    14/740  HP -  74/74  EN - 66 Mit

    <<Biceps Archelon>>

    [H:3] Sunny Go: 0/1000 HP - 125 Mit [Unmovable]

    • Hydra:    526/755 HP - 74/74 EN - 66 Mit Deserted
    • Khrysaor:  70/580 HP - 58/58 EN - 85 Mit

     

     

  11. Another one fled the battlefield but its size was so small that the two heads didn't even registered his actions. It looked like people we're finally starting to realize the king's true powers. They ruled over the aquatic domain and all the shores belonged to them, these mere land walkers had to respect that or the turtle will have to beat it into them. For now, its two heads would let out a low 'grrrrruuuuuuuuu' noise at it withstood the attacks from the Sea Dragon. While the other ships decided to retreat this sole vessel continued to obstinately assault its new shell. It seemed that they needed more time to get to know their place. Both of the heads would lock into the massive viking ship as it moved to the side, trying to get the best angle before launching a direct frontal assault on it. It would charge right at them like it did at the beginning and if it felt like it, it would also strike the remaining sailors.


    Combat rotation: 
    (Each crew has 72h/3 days, to reply before being skipped. Refer to the Boss Combat Rotation Guide for more info.)

    Spoiler

    <<Biceps Archelon>> - HP: 5,066/5,500 - Mitigation: 85 - Accuracy: 100% - Evasion: -5 (12 Envenom 3/4, 28 Blight 1/2)
    <Envenom> -12 HP
    <Blight> -28 HP

    @Beatbox and @Hakai are skipped for not replying in the 72h time frame and each receives 125 pure extra damage alongside the normal attacks.

    [H:10] Icebreaker: 185/1086 HP - 165 Mit

    • Selina:  559/600  HP -  60/60  EN -  89 Mit - 28 Thorns [Captain]
    • Ariel:  1110/1215 HP - 103/120 EN -  75 Mit
    • Baldur: 1095/1015 HP - 100/100 EN -  68 Mit 
    • Beat:    165/500  HP -  50/50  EN -   0 Mit Deserted
    • Mack:   1003/1090 HP - 106/106 EN -  84 Mit
    • Sey:     659/800  HP -  80/80  EN -  57 Mit
    • Vale:    177/180  HP -  18/18  EN -  27 Mit 

    <<Biceps Archelon>>

    [H:6] HMS Bluebird: 2500/2850 HP - 150 Mit

    • Aereth:  400/600 HP - 60/60 EN -   0 Mit [Captain]
    • Domarus: 421/540 HP - 54/54 EN -  81 Mit - 24 Thorns
    • Evander: 212/360 HP - 36/36 EN -  12 Mit -  7 Thorns
    • Morgen:  830/840 HP - 82/82 EN - 124 Mit
      (sten)
    • Shield:  530/580 HP - 58/58 EN -  123 Mit - 54 Regen - 28 Thorns

    <<Biceps Archelon>>

    [H:11] Sea Dragon: 3264/3310 HP - 530 Mit [Stand by]

    • Zandra:   915/1335 HP - 132/132 EN -  0 Mit [Captain
    • Beatbox:  689/1075 HP - 106/106 EN - 84 Mit
    • Itzal:    646/1060 HP - 106/106 EN -  3 Mit 
    • Hikoru:   887/1175 HP -  95/116 EN - 66 Mit
    • Hakai :   327/740  HP -  74/74  EN - 66 Mit

    <<Biceps Archelon>>

    [H:3] Sunny Go: 175/1000 HP - 125 Mit [Attack]

    • Hydra:    526/755 HP - 74/74 EN - 66 Mit Deserted
    • Khrysaor: 205/580 HP - 58/58 EN - 85 Mit

    @Khrysaor since you're the only member of your team, you have 24h to post instead of the regular 72h interval. You can either become the [Captain] and perform a captain action or abandon the ship.

    Other players can leave their current crew(in one post) and assume command of the 'Sunny Go'(in the second post) if Khrysaor doesn't.

    @Itzal please try to post the right 'battle stats' in order to avoid confusion.

    The Sunny Go's health was badly calculated in the last post, re-adjusted it to its proper value.

     

  12. It seems that that last attack scared some of the puny invaders. The king would already see 2 of its attackers turning tail and putting some distance between them. It was not so vast that they couldn't attack them again but it would was a pleasant sight to behold. Their two pair of eyes darted towards the remaining ships that didn't have a chance to escape its grasp yet. It let out puffs of steam through its nose and straightened its heads, moving to the sides first so that it would have a straight line direction through both of them. As soon as they adjusted their trajectory, they dashed forward with high speed first ramming into "The Dragon of the Sea" the first head leaving little more than a dent on its hull while the other head swepped through the ship's deck and damaged all of its crew members. It did the same move to 'The Sunny Go' having a much higher effect on that vessel than the previous. 


    < <Biceps Archelon>> - HP: 5,500 - Mitigation: 85 - Accuracy: 100% - Evasion: -5

    Abilities:

    • Slow response: Due to the fact that the players launch a surprise attack on it, the event boss won't attack back the first full rotation. Ships can attack it one after another.
    • Shell 'shedding': After the first turn, if the event boss if left with less than 35% it's HP after the first full rotation, it regenerates its HP to 100% at the beginning of the second rotation. [one use only]
    • Stun/Paralyze/Freeze Immunity.
    • <To be discovered>
    • Charge: At the beginning of every full rotation, the boss directs its heads and charges towards the ship that has the most amount of collective hate, dealing 650 raw damage to the ship and 225 raw damage to its crew members. For multiple instances of equal hate, it will hit the last ship that attacked it.(Single Target)
    • B2te: On a CD of 1-6 one of the turtle's two heads attacks for 575 raw damage, the first two ships with the most collective hate, that used the 'Attack' action in their last turn [does not hit ships that used the 'Retreat' action in their last turn]. The other head deals 220 raw damage to all their crew members. For multiple instances of equal hate, it will hit the last two ship that attacked it. (AoE I)

    •  Watery Smack: On a CD of 7-12 the turtle uses its side fins and hits for 500 raw damage, all the ships [does not hit ships that used the 'Retreat' action twice consecutively in their last turns]. All crew members will receive 200 raw damage. (AoE II)

    Ship buff/debuffs: 

    • Close Quarters Combat: Players won't auto-miss on a natural BD of 1. Players cannot use their <Charge> sword skill but can still use its mod.
    • First departure: Ships start outside battle range, so captains must use 'Attack' as their first action to participate in the battle. 

    Captain's Actions:
    (Captains can't attack directly but can use items on their respective crew members)

      Hide contents

    Attack: A 'Attack' action brings the ship into fighting range using a charge attack. Captains with ships that have the 'Extra Feature' enabled, charge their vessel towards mob; hitting it with the 'Fire Bear Ram' attached to their ship's underwater bow; this deals (250 + Active Crew nr.*105), to its submerged abdomen. Ships without the 'Extra Feature' still charge but it will only deal (Active Crew nr.*105) normal damage by ramming the bow into its body. 
    This action has a 2 post Cooldown.(Attack-Post1-Post2-Attack-etc.) and generates 3 Hate.

    Retreat: By using this action, Captains can pull their ship out of the immediate vicinity of the Event Boss. This renders the rest of the crew unable to attack the mob and therefore can be skipped post-wise or use the opportunity to heal themselves. The vessel can still be targeted by AoE II abilities. A captain must 'Retreat' twice in a row, in order to be partially immune to its attacks. Using 'Retreat' three times consecutively removes the ship and all its crew members from the thread/event.
     If a Captain uses the 'Retreat' action after an 'Attack', the Cooldown resets and 'Attack' can be used in the following post. (Attack-Retreat-Attack-etc.)

    Stand-by: This action can permit a ship to remain close to the event boss after an 'Attack' action, permitting the rest of the crew to continue attacking the boss; permits a vessel to maintain their position after a 'Retreat' action, either within a AoE II attack's range or out of it.

    Notes:

    • Players won't gain individual hate but add through their actions (attack/critical hit/mods/<Howl> etc.) to the ship's collective hate.
    • If a Captain chooses to use the 'Retreat' action, that ship's whole crew is skipped battle stats-wise but the crew members can still post once before their turn in battle, in no particular order; example: to express their agreement or disagreement with their captain's decission (IC wise), use/trade items, etc. 
    • Once the battle has started, players can use/trade items only on/with their own crew members. Only Banners and crystals can be used on other crews.
    • A ship's HP cannot be replenished, when its HP gauge goes lower or equal then zero, it renders the ship inmoble. Its crew receives full damage (that would be dealt normally to the ship) on the boss' next turns. Its members can either wait until the fight is over (on the ship, vulnerable to attacks) or jump into the water(in one post) and leave the thread by swimming to the shore(in the next one); Post order doesn't apply to members in immovable ships but they can't double post.  
    • A crew member can leave its ship by jumping in the water(in one post) and swimming ashore or towards another ship (in the next one). The respective ship's captain has to agree for the player to resume battle as part of his crew. (This can be done through an out of battle order post.)

    Combat rotation: 
    (Each crew has 72h/3 days, to reply before being skipped. Refer to the Boss Combat Rotation Guide for more info.)

    Spoiler

    <<Biceps Archelon>> - HP: 5,361/5,500 - Mitigation: 85 - Accuracy: 100% - Evasion: -5

    ID#79016 CD: 2
    Biceps Archelon uses: B2te!

    [H:10] Icebreaker: 185/1086 HP - 165 Mit

    • Selina:  559/600  HP -  60/60  EN -  89 Mit - 28 Thorns [Captain]
    • Ariel:  1110/1215 HP - 103/120 EN -  75 Mit
    • Baldur: 1095/1015 HP - 100/100 EN -  68 Mit 
    • Beat:    165/500  HP -  50/50  EN -   0 Mit Deserted
    • Mack:   1003/1090 HP - 106/106 EN -  84 Mit
    • Sey:     659/800  HP -  80/80  EN -  57 Mit
    • Vale:    177/180  HP -  18/18  EN -  27 Mit 

    <<Biceps Archelon>>

    [H:6] HMS Bluebird: 2500/2850 HP - 150 Mit

    • Aereth:  400/600 HP - 60/60 EN -   0 Mit [Captain]
    • Domarus: 421/540 HP - 54/54 EN -  81 Mit - 24 Thorns
    • Evander: 212/360 HP - 36/36 EN -  12 Mit -  7 Thorns
    • Morgen:  830/840 HP - 82/82 EN - 124 Mit
      (sten)
    • Shield:  530/580 HP - 58/58 EN -  123 Mit - 54 Regen - 28 Thorns

    <<Biceps Archelon>>

    [H:6] Sea Dragon: 3264/3310 HP - 530 Mit [Attack]

    • Zandra:   915/1335 HP - 132/132 EN -  0 Mit [Captain
    • Beatbox:  823/1075 HP - 106/106 EN - 84 Mit
    • Itzal:    646/1060 HP - 106/106 EN -  3 Mit 
    • Hikoru:   887/1175 HP - 105/116 EN - 66 Mit
    • Hakai :   452/740  HP -  74/74  EN - 66 Mit

    <<Biceps Archelon>>

    [H:3] Sunny Go: 530/1000 HP - 125 Mit [Attack]

    • Hydra:    526/755 HP - 74/74 EN - 66 Mit [Captain
    • Khrysaor: 205/580 HP - 58/58 EN - 85 Mit

    @Zandra, @Beatbox, @Itzal, @Hikoru, @Hakai gogogo! 72h and counting down.

     

  13. The king takes a break and basks in the afterglow of the destruction it unleashed upon its pitiful attackers. They were indeed tougher than the previous NPC parties that wanted to claim its life but as their predecessors, they didn't succeed. While the king had to admit that they damaged them a lot more than before, they won't go down so easily and try their best to crush these tiny bugs like they did before. They were the King of this lake and any land they desired to go about as nothing could defeat them. The king was growing cocky and it allowed the players to attempt to attack them... or flea like flies. It would make little difference to then. Releasing air through their nostrils, the heads just stood there, red eye beads staring towards the ship that tried to escape. Something reminiscent of a laugh could be heard being emitted from their throats as it was merely air being exhaled through their mouths.


    Combat rotation: 
    (Each crew has 72h/3 days, to reply before being skipped. Refer to the Boss Combat Rotation Guide for more info.)

      Hide contents

    <<Biceps Archelon>> - HP: 5,361/5,500 - Mitigation: 85 - Accuracy: 100% - Evasion: -5

    [H:10] Icebreaker: 185/1086 HP - 165 Mit

    • Selina:  479/600  HP -  60/60  EN -  89 Mit - 28 Thorns [Captain]
    • Ariel:  1030/1215 HP - 103/120 EN -  75 Mit
    • Baldur: 1005/1015 HP - 100/100 EN -  68 Mit 
    • Beat:    165/500  HP -  50/50  EN -   0 Mit
    • Mack:    923/1090 HP - 106/106 EN -  84 Mit
    • Sey:     579/800  HP -  80/80  EN -  57 Mit
    • Vale:     97/180  HP -  18/18  EN -  27 Mit 

    <<Biceps Archelon>>

    [H:6] HMS Bluebird: 2500/2850 HP - 150 Mit

    • Aereth:  400/600 HP - 60/60 EN -   0 Mit [Captain]
    • Domarus: 421/540 HP - 54/54 EN -  81 Mit - 24 Thorns
    • Evander: 172/360 HP - 36/36 EN -  12 Mit -  7 Thorns
    • Morgen:  764/840 HP - 82/82 EN - 124 Mit
      (sten)
    • Shield:  476/580 HP - 58/58 EN -  96 Mit - 28 Thorns

    <<Biceps Archelon>>

    [H:6] Sea Dragon: 3309/3310 HP - 530 Mit

    • Zandra:  1135/1335 HP - 132/132 EN -  0 Mit [Captain
    • Beatbox:  959/1075 HP - 106/106 EN - 84 Mit
    • Itzal:    863/1060 HP - 106/106 EN -  3 Mit 
    • Hikoru:  1041/1175 HP - 105/116 EN - 66 Mit
    • Hakai :   606/740  HP -  74/74  EN - 66 Mit

    <<Biceps Archelon>>

    [H:3] Sunny Go: 625/1000 HP - 125 Mit

    • Hydra:    680/755 HP - 74/74 EN - 66 Mit [Captain
    • Khrysaor: 340/580 HP - 58/58 EN - 85 Mit

     @Ariel - The Crowned Lion, @Mack, @Baldur, @Sey, @Beat, @Vale can use Items among themselves, banners on other ship members or jump off the ship: 1 out of battle post only before their next battle turn, 2 for jumping off and joining other crews/leaving the event. 

    @Aereth, @Domarus, @Morgenstern, @Shield, @Evander 72h and counting down.

  14. The just before the king finished completely turning and facing the fleet that attacked them, a small vessel rammed their shell. It was them when the king could glance them without any kind of restriction. It let out another large twin roar like the one before, first phonically assaulting its assailants all around it. Then with a hateful glare, 2 red eye beads targeting @Selina's pink colored viking boat while the other head looked around them, taking into account all the players on board the different ships. With no warning, cracks begun to appear all over the king's shell and from between them, white and blue lights started flowing out. As each crack grew wider, so the intensity of the lights until it covered all the event mob's massive body, potentially blinding the players that would look directly at it.

    After a few moments, that gave birth to a 'mini-nova' like display on the middle of the Rovian lake, the lights enveloping Archelos started to dim. While previously, players had left scratches and potential cracks on its shell from their attacks... all of them dissipated. Replaced with a pristine white shell that had a mirror like shine to it. Along with the visual transformation, players would notice that its previously depleted health bars had been replenished 100%.

    The king proudly stood there with its head raised, they were a threat to them (to the heads) and they recognized them as one. Thus they graced its attackers with this new form before they would kill them. Now it was time to make their long awaited move: the king directed its heads towards the pink ship that first attacked it and almost instantly gained speed. It was not untraceable to the human eye but it was still fast enough that the armor clad captain wouldn't have time to steer her vessel away from its attack.

    It rams with one of its head into the ship's side, damaging it considerably, while the other head eyes the players and swipes through the deck... hitting each and every one of them in the confined space. The it raises its head triumphantly, the rest shall sense its wrath as well as the massive creature begins to move each of its side fins slowly starting to spin around. It picks up more and more speed, drawing all the ships that attacked it in a vortex, having their hulls smack against its pristine shell. The heads don't let the opportunity go to waste and swipe through each deck until they hit every player that was on board of one of the attacking ships.


    < <Biceps Archelon>> - HP: 5,500 - Mitigation: 85 - Accuracy: 100% - Evasion: -5

    Abilities:

    • Slow response: Due to the fact that the players launch a surprise attack on it, the event boss won't attack back the first full rotation. Ships can attack it one after another.
    • Shell 'shedding': After the first turn, if the event boss if left with less than 35% it's HP after the first full rotation, it regenerates its HP to 100% at the beginning of the second rotation. [one use only]
    • Stun/Paralyze/Freeze Immunity.
    • <To be discovered>
    • Charge: At the beginning of every full rotation, the boss directs its heads and charges towards the ship that has the most amount of collective hate, dealing 650 raw damage to the ship and 225 raw damage to its crew members. For multiple instances of equal hate, it will hit the last ship that attacked it.(Single Target)
    • <To be discovered>

    •  Watery Smack: On a CD of 7-12 the turtle uses its side fins and hits for 500 raw damage, all the ships [does not hit ships that used the 'Retreat' action twice consecutively in their last turns]. All crew members will receive 200 raw damage. (AoE II)

    Ship buff/debuffs: 

    • Close Quarters Combat: Players won't auto-miss on a natural BD of 1. Players cannot use their <Charge> sword skill but can still use its mod.
    • First departure: Ships start outside battle range, so captains must use 'Attack' as their first action to participate in the battle. 

    Captain's Actions:
    (Captains can't attack directly but can use items on their respective crew members)

      Hide contents

    Attack: A 'Attack' action brings the ship into fighting range using a charge attack. Captains with ships that have the 'Extra Feature' enabled, charge their vessel towards mob; hitting it with the 'Fire Bear Ram' attached to their ship's underwater bow; this deals (250 + Active Crew nr.*105), to its submerged abdomen. Ships without the 'Extra Feature' still charge but it will only deal (Active Crew nr.*105) normal damage by ramming the bow into its body. 
    This action has a 2 post Cooldown.(Attack-Post1-Post2-Attack-etc.) and generates 3 Hate.

    Retreat: By using this action, Captains can pull their ship out of the immediate vicinity of the Event Boss. This renders the rest of the crew unable to attack the mob and therefore can be skipped post-wise or use the opportunity to heal themselves. The vessel can still be targeted by AoE II abilities. A captain must 'Retreat' twice in a row, in order to be partially immune to its attacks. Using 'Retreat' three times consecutively removes the ship and all its crew members from the thread/event.
     If a Captain uses the 'Retreat' action after an 'Attack', the Cooldown resets and 'Attack' can be used in the following post. (Attack-Retreat-Attack-etc.)

    Stand-by: This action can permit a ship to remain close to the event boss after an 'Attack' action, permitting the rest of the crew to continue attacking the boss; permits a vessel to maintain their position after a 'Retreat' action, either within a AoE II attack's range or out of it.

    Notes:

    • Players won't gain individual hate but add through their actions (attack/critical hit/mods/<Howl> etc.) to the ship's collective hate.
    • If a Captain chooses to use the 'Retreat' action, that ship's whole crew is skipped battle stats-wise but the crew members can still post once before their turn in battle, in no particular order; example: to express their agreement or disagreement with their captain's decission (IC wise), use/trade items, etc. 
    • Once the battle has started, players can use/trade items only on/with their own crew members. Only Banners and crystals can be used on other crews.
    • A ship's HP cannot be replenished, when its HP gauge goes lower or equal then zero, it renders the ship inmoble. Its crew receives full damage (that would be dealt normally to the ship) on the boss' next turns. Its members can either wait until the fight is over (on the ship, vulnerable to attacks) or jump into the water(in one post) and leave the thread by swimming to the shore(in the next one); Post order doesn't apply to members in immovable ships but they can't double post.  
    • A crew member can leave its ship by jumping in the water(in one post) and swimming ashore or towards another ship (in the next one). The respective ship's captain has to agree for the player to resume battle as part of his crew. (This can be done through an out of battle order post.)

    Combat rotation: 
    (Each crew has 72h/3 days, to reply before being skipped. Refer to the Boss Combat Rotation Guide for more info.)

      Hide contents

    <<Biceps Archelon>> - HP: 5,361/5,500 - Mitigation: 85 - Accuracy: 100% - Evasion: -5
    ID# 78767 CD:11  
    Attack(s) Used: Charge + Watery Smack!

    <Bleed 2/2> -24 HP
    <Thorns Selina>x2 -56 HP
    <Thorns Domarus> -24 HP
    <Thorns Evander> -7 HP
    <Thorns Shield> -28 HP

    @Khrysaor is skipped for not replying in the 72h time frame and receives 125 pure extra damage alongside the normal attacks.

    [H:10] Icebreaker: 185/1086 HP - 165 Mit

    • Selina:  353/600  HP -  60/60  EN -  89 Mit - 28 Thorns [Captain]
    • Ariel:   940/1215 HP - 103/120 EN -  75 Mit
    • Baldur:  915/1015 HP - 100/100 EN -  68 Mit (Safeguard)
    • Beat:     75/500  HP -  50/50  EN -   0 Mit
    • Mack:    833/1090 HP - 106/106 EN -  84 Mit
    • Sey:     489/800  HP -  80/80  EN -  57 Mit
    • Vale:      7/180  HP -  18/18  EN -  27 Mit (Safeguard)

    <<Biceps Archelon>>

    [H:6] HMS Bluebird: 2500/2850 HP - 150 Mit

    • Aereth:  400/600 HP - 60/60 EN -   0 Mit [Captain]
    • Domarus: 421/540 HP - 54/54 EN -  81 Mit - 24 Thorns
    • Evander: 172/360 HP - 36/36 EN -  12 Mit -  7 Thorns
    • Morgen:  764/840 HP - 82/82 EN - 124 Mit
      (sten)
    • Shield:  476/580 HP - 58/58 EN - 96 Mit - 28 Thorns

    <<Biceps Archelon>>

    [H:6] Sea Dragon: 3309/3310 HP - 530 Mit

    • Zandra:  1135/1335 HP - 132/132 EN -  0 Mit [Captain
    • Beatbox:  959/1075 HP - 106/106 EN - 84 Mit
    • Itzal:    863/1060 HP - 106/106 EN -  3 Mit 
    • Hikoru:  1041/1175 HP - 105/116 EN - 66 Mit
    • Hakai :   606/740  HP -  74/74  EN - 66 Mit

    <<Biceps Archelon>>

    [H:3] Sunny Go: 625/1000 HP - 125 Mit

    • Hydra:    680/755 HP - 74/74 EN - 66 Mit [Captain
    • Khrysaor: 340/580 HP - 58/58 EN - 85 Mit

    @Selina, @Ariel - The Crowned Lion, @Mack, @Baldur, @Sey, @Beat, @Vale

    OOC: Please check if your stats are correct, edit if necessary

  15. One after another came the small vessels and crashed into the king's thick armor. They managed to wound them pretty well, the two heads bobbed their heads with each ship's hit. They couldn't just ignore them anymore and let out a fierce howl from both its mouths. One released a high-pitched one that would leave a 'piiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii' after sound in all the participants ears, even familiar were not safe from this phonic attack that would shatter glass; the other head would let out a heavy howl in a low tone, making the decks underneath the player's feet vibrate violently. Fortunately for the players, the materials from which their ships were crafted were high grade and didn't break under the mere intimidation attempt that the turtle made.

    Just a little bit more and its body would fully turn around to face their assailants, the king would show them what happens with people that disturb its post meal nap. 

     


    < <Biceps Archelon>> - HP: 5,500 - Mitigation: 85 - Accuracy: 100% - Evasion: -5

    Abilities:

    • Slow response: Due to the fact that the players launch a surprise attack on it, the event boss won't attack back the first full rotation. Ships can attack it one after another.
    • Stun/Paralyze/Freeze Immunity.
    • <To be discovered>
    • <To be discovered>
    • <To be discovered>
    • <To be discovered>

    Ship buff/debuffs: 

    • Close Quarters Combat: Players won't auto-miss on a natural BD of 1. Players cannot use their <Charge> sword skill but can still use its mod.
    • First departure: Ships start outside battle range, so captains must use 'Attack' as their first action to participate in the battle. 

    Captain's Actions:
    (Captains can't attack directly but can use items on their respective crew members)

      Hide contents

     

    Attack: A 'Attack' action brings the ship into fighting range using a charge attack. Captains with ships that have the 'Extra Feature' enabled, charge their vessel towards mob; hitting it with the 'Fire Bear Ram' attached to their ship's underwater bow; this deals (250 + Active Crew nr.*105), to its submerged abdomen. Ships without the 'Extra Feature' still charge but it will only deal (Active Crew nr.*105) normal damage by ramming the bow into its body. 
    This action has a 2 post Cooldown.(Attack-Post1-Post2-Attack-etc.) and generates 3 Hate.

    Retreat: By using this action, Captains can pull their ship out of the immediate vicinity of the Event Boss. This renders the rest of the crew unable to attack the mob and therefore can be skipped post-wise or use the opportunity to heal themselves. The vessel can still be targeted by AoE II abilities. A captain must 'Retreat' twice in a row, in order to be partially immune to its attacks. Using 'Retreat' three times consecutively removes the ship and all its crew members from the thread/event.
     If a Captain uses the 'Retreat' action after an 'Attack', the Cooldown resets and 'Attack' can be used in the following post. (Attack-Retreat-Attack-etc.)

    Stand-by: This action can permit a ship to remain close to the event boss after an 'Attack' action, permitting the rest of the crew to continue attacking the boss; permits a vessel to maintain their position after a 'Retreat' action, either within a AoE II attack's range or out of it.

    Notes:

    • Players won't gain individual hate but add through their actions (attack/critical hit/mods/<Howl> etc.) to the ship's collective hate.
    • If a Captain chooses to use the 'Retreat' action, that ship's whole crew is skipped battle stats-wise but the crew members can still post once before their turn in battle, in no particular order; example: to express their agreement or disagreement with their captain's decission (IC wise), use/trade items, etc. 
    • Once the battle has started, players can use/trade items only on/with their own crew members. Only Banners and crystals can be used on other crews.
    • A ship's HP cannot be replenished, when its HP gauge goes lower or equal then zero, it renders the ship inmoble. Its crew receives full damage (that would be dealt normally to the ship) on the boss' next turns. Its members can either wait until the fight is over (on the ship, vulnerable to attacks) or jump into the water(in one post) and leave the thread by swimming to the shore(in the next one); Post order doesn't apply to members in immovable ships but they can't double post.  
    • A crew member can leave its ship by jumping in the water(in one post) and swimming ashore or towards another ship (in the next one). The respective ship's captain has to agree for the player to resume battle as part of his crew. (This can be done through an out of battle order post.)

    Combat rotation: 
    (Each crew has 72h/3 days, to reply before being skipped. Refer to the Boss Combat Rotation Guide for more info.)

    Spoiler

    <<Biceps Archelon>> - HP: 1,672/5,500 - Mitigation: 85 - Accuracy: 100% - Evasion: -5
    <Bleed 1/2> -24 HP

    [H:10] Icebreaker: 1086/1086 HP - 165 Mit

    • Selina:  600/600  HP -  60/60  EN -  89 Mit - 28 Thorns [Captain]
    • Ariel:  1215/1215 HP - 103/120 EN -  75 Mit
    • Baldur: 1015/1015 HP - 100/100 EN -  68 Mit (Safeguard)
    • Beat:    500/500  HP -  50/50  EN -   0 Mit
    • Mack:   1090/1090 HP - 106/106 EN -  84 Mit
    • Sey:     800/800  HP -  80/80  EN -  57 Mit
    • Vale:    180/180  HP -  18/18  EN -  27 Mit (Safeguard)

    <<Biceps Archelon>>

    [H:6] HMS Bluebird: 2850/2850 HP - 150 Mit

    • Aereth:  600/600 HP - 60/60 EN -   0 Mit [Captain]
    • Domarus: 540/540 HP - 54/54 EN -  81 Mit - 24 Thorns
    • Evander: 360/360 HP - 36/36 EN -  12 Mit -  7 Thorns
    • Morgen:  840/840 HP - 82/82 EN - 124 Mit
      (sten)
    • Shield:  580/580 HP - 58/58 EN - 96 Mit - 28 Thorns

    <<Biceps Archelon>>

    [H:6] Sea Dragon: 3310/3310 HP - 530 Mit

    • Zandra:  1335/1335 HP - 132/132 EN - 0 Mit [Captain
    • Beatbox: 1075/1075 HP - 106/106 EN - 84 Mit
    • Itzal:   1060/1060 HP - 106/106 EN -  3 Mit 
    • Hikoru:  1175/1175 HP - 105/116 EN - 66 Mit
    • Hakai :   740/740  HP -  74/74  EN - 66 Mit

    <<Biceps Archelon>>

    [H:0] Sunny Go: 100/100 HP - 125 Mit

    • Hydra:    755/755 HP - 74/74 EN - 66 Mit [Captain
    • Khrysaor: 580/580 HP - 58/58 EN - 85 Mit

    @Hydra, @Khrysaor.

    OOC: Please check if your stats are correct, edit if necessary

  16. More things crash against the turtle's shell and make the king feel uncomfortable. The waters around it would begin to violently move as they would turn to face its attackers. Its eyes eyeing the pink colored ship, in the same time its eye beads changing color from a neutral black to a menacing red. They didn't enjoy being disturbed after a meal, one of the turtle's head directed its attention towards the ship that managed to shave off quite a bit of its hp while the other head focused beyond the mere shape of the vessel, carefully eyeing the players aboard it. Its thought process being just a little more complex than its twin, it determined that not the ship was the culprit for their disturbance but the actual ant like creatures aboard. For now they would not bother itselves the secondary vessel that crashed into them.


    < <Biceps Archelon>> - HP: 5,500 - Mitigation: 85 - Accuracy: 100% - Evasion: -5

    Abilities:

    • Slow response: Due to the fact that the players launch a surprise attack on it, the event boss won't attack back the first full rotation. Ships can attack it one after another.
    • Stun/Paralyze/Freeze Immunity.
    • <To be discovered>
    • <To be discovered>
    • <To be discovered>
    • <To be discovered>

    Ship buff/debuffs: 

    • Close Quarters Combat: Players won't auto-miss on a natural BD of 1. Players cannot use their <Charge> sword skill but can still use its mod.
    • First departure: Ships start outside battle range, so captains must use 'Attack' as their first action to participate in the battle.

    Captain's Actions:
    (Captains can't attack directly but can use items on their respective crew members)

      Hide contents

    Attack: A 'Attack' action brings the ship into fighting range using a charge attack. Captains with ships that have the 'Extra Feature' enabled, charge their vessel towards mob; hitting it with the 'Fire Bear Ram' attached to their ship's underwater bow; this deals (250 + Active Crew nr.*105), to its submerged abdomen. Ships without the 'Extra Feature' still charge but it will only deal (Active Crew nr.*105) normal damage by ramming the bow into its body. 
    This action has a 2 post Cooldown.(Attack-Post1-Post2-Attack-etc.) and generates 3 Hate.

    Retreat: By using this action, Captains can pull their ship out of the immediate vicinity of the Event Boss. This renders the rest of the crew unable to attack the mob and therefore can be skipped post-wise or use the opportunity to heal themselves. The vessel can still be targeted by AoE II abilities. A captain must 'Retreat' twice in a row, in order to be partially immune to its attacks. Using 'Retreat' three times consecutively removes the ship and all its crew members from the thread/event.
     If a Captain uses the 'Retreat' action after an 'Attack', the Cooldown resets and 'Attack' can be used in the following post. (Attack-Retreat-Attack-etc.)

    Stand-by: This action can permit a ship to remain close to the event boss after an 'Attack' action, permitting the rest of the crew to continue attacking the boss; permits a vessel to maintain their position after a 'Retreat' action, either within a AoE II attack's range or out of it.

    Notes:

    • Players won't gain individual hate but add through their actions (attack/critical hit/mods/<Howl> etc.) to the ship's collective hate.
    • If a Captain chooses to use the 'Retreat' action, that ship's whole crew is skipped battle stats-wise but the crew members can still post once before their turn in battle, in no particular order; example: to express their agreement or disagreement with their captain's decission (IC wise), use/trade items, etc. 
    • Once the battle has started, players can use/trade items only on/with their own crew members. Only Banners and crystals can be used on other crews.
    • A ship's HP cannot be replenished, when its HP gauge goes lower or equal then zero, it renders the ship inmoble. Its crew receives full damage (that would be dealt normally to the ship) on the boss' next turns. Its members can either wait until the fight is over (on the ship, vulnerable to attacks) or jump into the water(in one post) and leave the thread by swimming to the shore(in the next one); Post order doesn't apply to members in immovable ships but they can't double post.  
    • A crew member can leave its ship by jumping in the water(in one post) and swimming ashore or towards another ship (in the next one). The respective ship's captain has to agree for the player to resume battle as part of his crew. (This can be done through an out of battle order post.)

    Battle Order:
    (Each crew has 72h/3 days, to reply before being skipped. Refer to the Boss Combat Rotation Guide for more info.)

    Spoiler

    <<Biceps Archelon>> - HP: 2,880/5,500 Mitigation: 85 - Accuracy: 100% - Evasion: -5
    Bleed: -12 [1/2]

    [H:10] Icebreaker: 1086/1086 HP - 165 Mit

    • Selina:  600/ 600 HP -  60/60  EN -  89 Mit - 28 Thorns [Captain]
    • Ariel:  1215/1215 HP - 103/120 EN -  75 Mit
    • Baldur: 1015/1015 HP - 100/100 EN -  68 Mit (Safeguard)
    • Beat:    500/500  HP -  33/50  EN -   0 Mit
    • Mack:  1090/1090 HP - 96/106 EN -  84 Mit
    • Sey:     800/800  HP -  67/80  EN -  57 Mit
    • Vale:    180/180  HP -  18/18  EN -  0 Mit (Safeguard)

    <<Biceps Archelon>>

    [H:6] HMS Bluebird: 2850/2850 HP - 150 Mit

    • Aereth:  600/600 HP - 60/60 EN -   0 Mit [Captain]
    • Domarus: 540/540 HP - 53/54 EN -  81 Mit - 24 Thorns
    • Evander: 360/360 HP - 28/36 EN -  12 Mit -  7 Thorns
    • Morgen:  840/840 HP - 82/82 EN - 124 Mit
      (sten)
    • Shield:  580/580 HP - 58/58 EN - 96 Mit - 54 Regen - 28 Thorns - 24 Bleed (BD 8+)

    <<Biceps Archelon>>

    [H:0] Sea Dragon: 3310/3310 HP - 530 Mit

    • Zandra:  1335/1335 HP - 132/132 EN - 0 Mit [Captain
    • Beatbox: 1075/1075 HP - 106/106 EN - 84 Mit
    • Itzal:   1060/1060 HP - 106/106 EN -  3 Mit 
    • Hakai:    740/740  HP -  72/72  EN - 66 Mit
    • Hikoru:  1175/1175 HP - 116/116 EN - 66 Mit

    <<Biceps Archelon>>

    [H:0] Sunny Go: 100/100 HP - 125 Mit

    • Hydra:    755/755 HP - 74/74 EN - 66 Mit [Captain
    • Khrysaor: 580/580 HP - 58/58 EN - 85 Mit

    OOC: Please check if your stats are correct, edit if necessary

     

     

  17. The king enjoyed its lethargic state, both its head thinking that a nap was in order after such a feast. Its massive body swayed from left to right a bit, trying to lull itself to sleep in the water. It continued to act oblivious of the fact that the ships being made a while back and now were lead by a mighty girl in pink towards it. The king's thoughts were already at the next meal that they'll enjoy. Out of the blue, while pondering at the different fish species they had seen throughout their time and trying to decide which was more delicious, something smashed against its thick carcase with an apparent violent force. But the king of the lake didn't even bother to check it as they didn't like to exercise much after a meal. It continued thinking about the abundance of sea life available in this lake.


    < <Biceps Archelon>> - HP: 5,500 - Mitigation: 85 - Accuracy: 100% - Evasion: -5

    Abilities:

    • Slow response: Due to the fact that the players launch a surprise attack on it, the event boss won't attack back the first full rotation. Ships can attack it one after another.
    • Stun/Paralyze/Freeze Immunity.
    • <To be discovered>
    • <To be discovered>
    • <To be discovered>
    • <To be discovered>

    Ship buff/debuffs: 

    • Close Quarters Combat: Players won't auto-miss on a natural BD of 1. Players cannot use their <Charge> sword skill but can still use its mod.
    • First departure: Ships start outside battle range, so captains must use 'Attack' as their first action to participate in the battle.

    Captain's Actions:
    (Captains can't attack directly but can use items on their respective crew members)

      Hide contents

    Attack: A 'Attack' action brings the ship into fighting range using a charge attack. Captains with ships that have the 'Extra Feature' enabled, charge their vessel towards mob; hitting it with the 'Fire Bear Ram' attached to their ship's underwater bow; this deals (250 + Active Crew nr.*105), to its submerged abdomen. Ships without the 'Extra Feature' still charge but it will only deal (Active Crew nr.*105) normal damage by ramming the bow into its body. 
    This action has a 2 post Cooldown.(Attack-Post1-Post2-Attack-etc.) and generates 3 Hate.

    Retreat: By using this action, Captains can pull their ship out of the immediate vicinity of the Event Boss. This renders the rest of the crew unable to attack the mob and therefore can be skipped post-wise or use the opportunity to heal themselves. The vessel can still be targeted by AoE II abilities. A captain must 'Retreat' twice in a row, in order to be partially immune to its attacks. Using 'Retreat' three times consecutively removes the ship and all its crew members from the thread/event.
     If a Captain uses the 'Retreat' action after an 'Attack', the Cooldown resets and 'Attack' can be used in the following post. (Attack-Retreat-Attack-etc.)

    Stand-by: This action can permit a ship to remain close to the event boss after an 'Attack' action, permitting the rest of the crew to continue attacking the boss; permits a vessel to maintain their position after a 'Retreat' action, either within a AoE II attack's range or out of it.

    Notes:

    • Players won't gain individual hate but add through their actions (attack/critical hit/mods/<Howl> etc.) to the ship's collective hate.
    • If a Captain chooses to use the 'Retreat' action, that ship's whole crew is skipped battle stats-wise but the crew members can still post once before their turn in battle, in no particular order; example: to express their agreement or disagreement with their captain's decission (IC wise), use/trade items, etc. 
    • Once the battle has started, players can use/trade items only on/with their own crew members. Only Banners and crystals can be used on other crews.
    • A ship's HP cannot be replenished, when its HP gauge goes lower or equal then zero, it renders the ship inmoble. Its crew receives full damage (that would be dealt normally to the ship) on the boss' next turns. Its members can either wait until the fight is over (on the ship, vulnerable to attacks) or jump into the water(in one post) and leave the thread by swimming to the shore(in the next one); Post order doesn't apply to members in immovable ships but they can't double post.  
    • A crew member can leave its ship by jumping in the water(in one post) and swimming ashore or towards another ship (in the next one). The respective ship's captain has to agree for the player to resume battle as part of his crew. (This can be done through an out of battle order post.)

    Battle order:

    Spoiler

    <<Biceps Archelon>> - HP:3,694/5,500 - Mitigation: 85 - Accuracy: 100% - Evasion: -5

    [H:10] Icebreaker: 1086/1086 HP - 165 Mit

    • Selina:  600/ 600 HP -  60/60  EN -  89 Mit - 28 Thorns [Captain]
    • Ariel:  1215/1215 HP - 103/120 EN -  75 Mit
    • Baldur: 1015/1015 HP - 100/100 EN -  68 Mit (Safeguard)
    • Beat:    500/500  HP -  33/50  EN -   0 Mit
    • Mack:  1090/1090 HP - 96/106 EN -  84 Mit
    • Sey:     800/800  HP -  67/80  EN -  57 Mit
    • Vale:    180/180  HP -  18/18  EN -  0 Mit (Safeguard)

    <<Biceps Archelon>>

    [H:0] HMS Bluebird: 2850/2850 HP - 150 Mit

    • Aereth:  600/600 HP - 60/60 EN -   0 Mit [Captain]
    • Domarus: 540/540 HP - 54/54 EN -  81 Mit - 24 Thorns
    • Evander: 360/360 HP - 36/36 EN -  12 Mit -  7 Thorns
    • Morgen:  840/840 HP - 82/82 EN - 124 Mit
      (sten)
    • Shield:  580/580 HP - 58/58 EN - 96 Mit - 28 Thorns

    <<Biceps Archelon>>

    [H:0] Sea Dragon: 3310/3310 HP - 530 Mit

    • Zandra:  1335/1335 HP - 132/132 EN - 0 Mit [Captain
    • Beatbox: 1075/1075 HP - 106/106 EN - 84 Mit
    • Itzal:   1060/1060 HP - 106/106 EN -  3 Mit 
    • Hakai:    740/740  HP -  72/72  EN - 66 Mit
    • Hikoru:  1175/1175 HP - 116/116 EN - 66 Mit

    <<Biceps Archelon>>

    [H:0] Sunny Go: 100/100 HP - 125 Mit

    • Hydra:    755/755 HP - 74/74 EN - 66 Mit [Captain
    • Khrysaor: 580/580 HP - 58/58 EN - 85 Mit

    OOC: Please check if your stats are correct, edit if necessary.
    Damage and Hate have been updated to the correct values.

     

  18. The center of the lake stirred! A massive creature tossed and turned, hunting aquatic wildlife. Its two massive heads gulping impressive amounts of water alongside with countless water creatures. They were the king of this lake, feeble human creatures tried to dispose of them via improvised raft but soon found out that their shell was thicker than any known armor. Their dull weapons shattered at contact with their chitinous backside, their rafts breaking at the slightest movement the king graciously made. It was completely oblivious to the plans that a little pink-headed girl has made ashore. At the moment, it indulged in the sweet taste of the hunt it just caught. A massive meal worthy of a king. It let out a loud 'gurrrrrrrr' sound, pleased with itself; the sound could be heard even ashore where the docs are, by people with a trained ear.

    Event Boss Information:
    <<Biceps Archelon>>: an ancient, two-headed turtle that is twenty metres in length and is armored with a thick, dark, gleaming shell that makes its sides virtually invulnerable, leaving only its heads and abdomen unprotected.

    Spoiler

    rLhzQIa.png


    <<Biceps Archelon>> - HP: 5,500/5,500 - Mitigation: 85 - Accuracy: 100% - Evasion: -5

    Abilities:

    • Slow response: Due to the fact that the players launch a surprise attack on it, the event boss won't attack back the first full rotation. Ships can attack it one after another.
    • <To be discovered>
    • <To be discovered>
    • <To be discovered>
    • <To be discovered>
    • <To be discovered>

    Ship buff/debuffs: 

    • Close Quarters Combat: Players won't auto-miss on a natural BD of 1. Players cannot use their <Charge> sword skill but can still use its mod.
    • First departure: Ships start outside battle range, so captains must use 'Attack' as their first action to participate in the battle. 

    Captain's Actions:
    (Captains can't attack directly but can use items on their respective crew members)

    Spoiler

    Attack: A 'Attack' action brings the ship into fighting range using a charge attack. Captains with ships that have the 'Extra Feature' enabled, charge their vessel towards mob; hitting it with the 'Fire Bear Ram' attached to their ship's underwater bow; this deals (250 + Active Crew nr.*105), to its submerged abdomen. Ships without the 'Extra Feature' still charge but it will only deal (Active Crew nr.*105) normal damage by ramming the bow into its body. This action has a 2 post Cooldown.(Attack-Post1-Post2-Attack-etc.) and generates 3 Hate.

    Retreat: By using this action, Captains can pull their ship out of the immediate vicinity of the Event Boss. This renders the rest of the crew unable to attack the mob and therefore can be skipped post-wise or use the opportunity to heal themselves. The vessel can still be targeted by AoE II abilities. A captain must 'Retreat' twice in a row, in order to be partially immune to its attacks. Using 'Retreat' three times consecutively removes the ship and all its crew members from the thread/event.
     If a Captain uses the 'Retreat' action after an 'Attack', the Cooldown resets and 'Attack' can be used in the following post. (Attack-Retreat-Attack-etc.)

    Stand-by: This action can permit a ship to remain close to the event boss after an 'Attack' action, permitting the rest of the crew to continue attacking the boss; permits a vessel to maintain their position after a 'Retreat' action, either within a AoE II attack's range or out of it.

    Notes:

    • Players won't gain individual hate but add through their actions (attack/critical hit/mods/<Howl> etc.) to the ship's collective hate.
    • If a Captain chooses to use the 'Retreat' action, that ship's whole crew is skipped battle stats-wise but the crew members can still post once before their turn in battle, in no particular order; example: to express their agreement or disagreement with their captain's decission (IC wise), use/trade items, etc. 
    • Once the battle has started, players can use/trade items only on/with their own crew members. Only Banners and crystals can be used on other crews.
    • A ship's HP cannot be replenished, when its HP gauge goes lower or equal then zero, it renders the ship inmoble. Its crew receives full damage (that would be dealt normally to the ship) on the boss' next turns. Its members can either wait until the fight is over (on the ship, vulnerable to attacks) or jump into the water(in one post) and leave the thread by swimming to the shore(in the next one); Post order doesn't apply to members in immovable ships but they can't double post.  
    • A crew member can leave its ship by jumping in the water(in one post) and swimming ashore or towards another ship (in the next one). The respective ship's captain has to agree for the player to resume battle as part of his crew. (This can be done through an out of battle order post.)

     

    Combat rotation:
    (Each crew has 72h/3 days, to reply before being skipped. Refer to the Boss Combat Rotation Guide for more info.)

    Spoiler

     

    <<Biceps Archelon>>

    [H:0] Icebreaker: 1086/1086 HP - 165 Mit

    • Selina:  600/ 600 HP -  60/60  EN -  89 Mit - 28 Thorns [Captain]
    • Ariel:  1215/1215 HP - 120/120 EN -  75 Mit
    • Baldur: 1015/1015 HP - 100/100 EN -  68 Mit (Safeguard)
    • Beat:    500/500  HP -  50/50  EN -   0 Mit
    • Mack:   1090/1090 HP - 106/106 EN -  84 Mit
    • Sey:     800/800  HP -  80/80  EN -  57 Mit
    • Vale:    180/180  HP -  18/18  EN -  27 Mit 

    <<Biceps Archelon>>

    [H:0] HMS Bluebird: 2850/2850 HP - 150 Mit

    • Aereth:  600/600 HP - 60/60 EN -   0 Mit [Captain]
    • Domarus: 540/540 HP - 54/54 EN -  81 Mit - 24 Thorns
    • Evander: 360/360 HP - 36/36 EN -  12 Mit -  7 Thorns
    • Morgen:  840/840 HP - 82/82 EN - 124 Mit
      (sten)
    • Shield:  580/580 HP - 58/58 EN - 96 Mit - 28 Thorns

    <<Biceps Archelon>>

    [H:0] Sea Dragon: 3310/3310 HP - 530 Mit

    • Zandra:  1335/1335 HP - 132/132 EN - 0 Mit [Captain
    • Beatbox: 1075/1075 HP - 106/106 EN - 84 Mit
    • Itzal:   1060/1060 HP - 106/106 EN -  3 Mit 
    • Hakai:    740/740  HP -  72/72  EN - 66 Mit
    • Hikoru:  1175/1175 HP - 116/116 EN - 66 Mit

    <<Biceps Archelon>>

    [H:0] Sunny Go: 100/100 HP - 125 Mit

    • Hydra:    755/755 HP - 74/74 EN - 66 Mit [Captain
    • Khrysaor: 580/580 HP - 58/58 EN - 85 Mit

    OOC: Please check if your stats are correct, edit if necessary.

     

     

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