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Posts posted by Cordelia
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I graciously accept!
REEEE.
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There was definitely something off with this floor. Maybe it was the way that everything was strangely peaceful, or maybe it was just Cordelia being her usual paranoid self.
The blonde sighed as she looked down at the bag she had gotten not too long ago-- really, just like, five minutes ago-- and sighed. Maybe this floor was too high for her skill level. Would it even be safe to travel outside of Ralberg alone? She shuddered as a few things came into thought. Well, you only live once, so to hell with those thoughts!
Cordelia stretched her arms as she looked past the gates of the seemingly peaceful town. Who knows what was out there. Sure, she had done a couple minutes of research on each of the discovered floors so far, but that was pret-ty different from actually going out there alone.
"You only live once. You only live once," she repeated under her breath as she clicked her heels against the cobbled flooring.
Consumed:
Perfect Jacques Torres Chocolate Chip Cookies: 3 LD
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Tier: 1
Build: DPS
Discord: i am the globglogabgalab#5616
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STATUS: [ALIVE]
▶ USERNAME: CORDELIA
▶ NAME: AMARA LE▷ HT.: 5'7" WGT.: 102 lbs.
▷ AGE: 17 > 19 y.o.
▷ ETHNICITY: Japanese
▶ Birthday: OCT. 15th, XXXX
HISTORY / PERSONALITY: [VIRTUES] / [FLAWS]: Born and only child to both a famous actor and a renowned fashion designer, Amara Le had it easy from the beginning. At least, that's what everyone thought, anyway. They couldn't really have it any more wrong.
Tiger parenting hit her like a brick to the face at an early age. Every day would be the same thing over and over, maybe throw in some kind of charity event or premier every so often, but every day felt constant to her. It was always eat, sleep, study, and then repeat it all over again. Almost. Every. Single. Day.
Amara had practically spent all of her time in her own house, being 'home schooled'. Her parents didn't teach her, no, no, they hired some random lady she could never bother to get the name of. So yeah, exactly zero social interaction for more than half of her life, sounded great, right?
Well, unless you counted interactions over a screen. Due to her such secluded life, Amara had quickly grown attached to video games of any kind. She was in no means actually 'skilled' at them, but hell, if it let her have some damn social interaction with some people her age, then so be it. Her parents never really cared, so that was an easy thing to get away with. They just needed her to look good in the public eye, that's all that mattered. She could be whoever the hell she wanted to be in the confines of their unnecessarily large apartment.
So when SAO came out, she didn't really have to even ask. She just went ahead and bought it, plugged it in, and then said two very dreadful words she would later regret. . . or did she?
▷ QUICK-WITTED: Even if she didn't like to admit it, Amara had specifically trained herself to been keen on the world around her, especially if she was around her parents. Her reaction time was decent, maybe better than the average person, too. Her ability to come up with things on the whim was kind of ridiculous, though. Just putting it out there.
▷ ORGANIZED: The last thing Amara wants is a mess. It wasn't like she had O.C.D. or anything, but she always had the need to keep everything organized. Whether it be keeping the area around her organized, keeping an organized group, or whatever! Everything had to be in some kind of system for her. She just hated things being in a jumbled mess.
▷ DEVOTED: Probably due to the lack of people she had around her when she was growing up, Amara had always felt incredibly close to the people she did love, doing literally anything for them. Sure, maybe she would get in a couple squabbles from time to time, but in the end, she always stands with the ones she loves. But first, you have to get her to actually like you.
▷ BLUNT: Amara had never really needed to sugarcoat anything in her life, so she can come out as blunt pretty quick. She speaks her mind with no second thoughts, and that usually leads to some kind of dumb quarrel that both parties are too stubborn to admit is their fault. Guess that's what happens when the only friends you had growing up were butlers and maids.
▷ SECRETIVE: Well, what do you expect? When your parents are practically nonexistent in the first seventeen years of your life, you're bound to make some secrets. Nothing gets past Cordelia's wall of a mind, and nothing gets out.
▷ ASSERTIVE: It seems like a lot of her problems are because she was so secluded, huh? Well, what do you expect from someone who's only friends were the house servants? Growing up, she always got what she want-- er, at least, what money could buy, so of course she would be demanding!
LVL: 59
HP: [1200/1200]
EN: [118/118]
DMG: 19
MIT: 25
5 ACC || 3 EVA || 1 PARA VNM [DF] || PHSE || 12 HLY || ABS. ACCSHOP:
▶ R7 COOK || PK ACCESSIBLE
STATUS: [OPEN]
▶ SKILLS: [5/8]
MODS: [4/5]▶ SP REMAINING AND TOTAL:
TOTAL: [4/276]Spoiler[STATS:]
[ LVL: 59 | HP: 1200/1200 | EN: 118/118 | 19 DMG | 25 MIT | 5 ACC | 3 EVA | 1 PARA VNM [DF] | PHSE | 12 HLY | ABS. ACC ]
[EQUIPPED:]
▶ T3 Katana | Onimaru: PHSE, 12 HLY, ABS. ACC
▶ T1 Light Armor | Bastille’s Resistance: +2 EVA, +1 PARA VNM
▶ T2 Jewelry | Empress' Kanzashi: +3 ACC, +1 EVA[BATTLE READY:]
[CONSUMED:]
[SKILLS AND MODS:]
Spoiler[NON-COMBAT]:
[PASSIVE]:
☆ R3 Fighter Familiar Skill: +9 DMG
▷ Passive
▶ Effect: Gain +(1 * Tier) base damage per Rank when fighting with your familiar. This does not stack with the Damage enhancement.
● Description: Your Familiar helps you in combat. For each skill level invested, the players gains +1 to their Base Damage. You may only benefit from one Familiar Mastery skill at a time. These bonuses cannot exceed your enhancement cap.
Possible to obtain after completing the quest <<Feeding the Enemy>>
☆ R3 HIDING SKILL: +3 Stealth Rating
▷ Passive
▶ Effect: +1 Stealth Rating per rank.
● Description: Blend into your surroundings, making it harder for monsters and other players to sense your presence and detect you.
☆ R5 LIGHT ARMOR SKILL: [25 MIT]
▷ Passive
▶ Effect: Gain mitigation based on your rank in the Light Armor skill. May only benefit from one armor skill at a time.
● Description: You become proficient with light armor.
> Athletics: +1 Base DMG, +20 HP
☆ DISGUISE:
▷ Active: Free Action
Cooldown: 3 Turns
▶ Effect: Gain +1 EVA until the start of your next turn
● Description: After having fought and killed your duplicate, you have learnt how to use its trick of becoming another, visually becoming another target.
Possible to obtain after completing the quest <<The Gemini>>
☆ SURVIVAL:
▷ Passive
▶ Effect: Increases out of combat health regeneration to (15 * Tier) per post. Grants immunity to most damage dealing environmental attacks/effects.
▶ Description: After braving the harsh sands of the desert, harsh environmental hazards no longer affect you.
Unlocked after completing the quest <<The Traveler>>[COMBAT]:
☆ R5 BATTLE HEALING
▷ Passive
▶ Effect: While in combat, recover 1% per rank of your maximum HP (rounded down) at the beginning of your turn.
Description: Passively recover health in battle.☆ R3 CHARGE
▷ Active: Post Action
▶ Effect: +1 base damage per rank to a single attack. You may only use a Charge attack once per opponent per combat and only if it is possible via roleplay. A charge attack negates any auto-hit effects from other skills and mods (e.g. Suprise Attack mods from Hiding, Tracking mod from Searching) and now have a -1 Accuracy debuff.
Description: Charge towards an opponent to inflict extra damage.[WEAPON SKILLS]:
☆ R1 CURVED SWORD SKILL [DISREGARDED]
☆ R5 KATANA SKILL [7 DMG/+1 DMG]
▷ Passive
▶ Effect: Gain +3 base damage for rank 1, then +1 base damage for ranks 2-5.
> Ferocity: +1 Base DMG
> Precision: +1 ACC
> R3 Finesse: -3 EN to all SAs[BUFFS:]
SpoilerHOUSING BUFFS:
☆ RELAXED:
▷ Increases HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts
☆ ADVANCED TRAINING:
▷ +2 SP to a thread. Limit one use per month.
☆ TASTY:
▷ Turn 2 identical food items (same quality, tier, & enhancements) into a Lesser Feast.
☆ HARD-WORKING:
▷ +2 EXP per crafting attempt, +1 crafting attemptSCENTS OF THE WILD STATUE BUFFS:
- The Statues' stat effects cannot be used until a player has PERSONALLY gathered all 6 trophies. You cannot gather three and another player get three and put them together.
- Statues are non-tradeable, they are bound to your own player.
- You can only have one statue effect activated at a time in a thread (I.E. You can't have +1 Damage and +50 Overhealth, you can only have one or the other in a thread).
- Statues cosmetic effects can be used anywhere, but only one can be used in a certain area at a time
☆ KUMATETSU STATUE:
▷ A small statue [Uncommon Item] that can be placed in a home, proving that you defeated the Ferocious Kumatetsu. If used within a thread, it gives +1 Base Damage for a thread. When touched, it can give off the smell of the deep forest, the moss-covered logs and the smell of the morning rain. The distant sound of the three rivers can be heard, giving a soothing and seemingly peaceful area where one can rest. It can also be taken to group gathering to give an atmosphere.☆ YAMATA NO OROCHI STATUE:
▷ A small statue [Uncommon Item] that can be placed in a home, proving that you defeated «The Leech Lich». When used, it gives +1 LD for a thread. When touched, it can give off the smell of the musty, re-used air, the heaviness of the floor's feeling of being trapped with no escape. It also gives off the feeling of dread, being watched from every angle, and unseen creatures waiting in the shadows. It can also be taken to group gatherings to give an atmosphere.☆ MORETSUNA STATUE:
▷ A small statue [Uncommon Item] that can be placed in a home, proving that you defeated the Mighty Mōretsuna. When used, it gives +50 base health for one thread. When touched, it can give off the smell of the ocean from the beaches surrounding the islands. The sound of waves crashing along the shore and the scent of the sea air carried from far off lands, and the warm feeling of the sun against a person's skin. Can also be taken to group gathering to give an atmosphere.☆ TANOS STATUE:
▷ A small statue [Uncommon Item] that can be placed in a home, proving that you defeated the Colossal Titan. When used, it gives +15 Mitigation for a thread. When touched, it can give off the smell of the 19th floor's plains, the vastness that comes with them and the smell of winds carried miles from all around, and from the nearby mountains. The low winds come and go throughout a person's ears can be heard, but not felt. It can also be taken to group gathering to give an atmosphere.☆ MOTHRA STATUE:
▷ A small statue [Uncommon Item] that can be placed in a home, proving that you defeated the Stealthy Suterusu. When used, it gives +1 Energy recovery for a thread. When touched, it can give off the smell of the old and abandoned ruins found throughout the floor. The sweet plants that grow within the overgrown areas combine to make a pure, sweet scent that can almost be seen as romantic. A slow, steady rhythm can be heard, echoing over mountains from hidden tribes. Can also be taken to group gathering to give an atmosphere.☆ BIALAS STATUE:
▷ A small statue [Uncommon Item] that can be placed in a home, proving that you defeated the Shocking Taneuma. When used, it gives +1 Taunt buff for a thread. When touched, it can give off the smell of the forests surrounding the area. The sweet smell of fresh sap coming from maple trees is strong and gives a fragrant aroma. The sound of a nearby lake can be heard, a fish can also be heard jumping to the surface and landing back down into the water with a small splash every few moments, and the distant sounds of birds can be heard as well. It can also be taken to group gathering to give an atmosphere.[SKILLS]: Spoiler[NON-COMBAT]:
[PASSIVE]:
☆ R3 Fighter Familiar Skill: +9 DMG
▷ Passive
▶ Effect: Gain +(1 * Tier) base damage per Rank when fighting with your familiar. This does not stack with the Damage enhancement.
● Description: Your Familiar helps you in combat. For each skill level invested, the players gains +1 to their Base Damage. You may only benefit from one Familiar Mastery skill at a time. These bonuses cannot exceed your enhancement cap.
Possible to obtain after completing the quest <<Feeding the Enemy>>
☆ R3 HIDING SKILL: +3 Stealth Rating
▷ Passive
▶ Effect: +1 Stealth Rating per rank.
● Description: Blend into your surroundings, making it harder for monsters and other players to sense your presence and detect you.
☆ R5 LIGHT ARMOR SKILL: [25 MIT]
▷ Passive
▶ Effect: Gain mitigation based on your rank in the Light Armor skill. May only benefit from one armor skill at a time.
● Description: You become proficient with light armor.
> Athletics: +1 Base DMG, +20 HP
☆ DISGUISE:
▷ Active: Free Action
Cooldown: 3 Turns
▶ Effect: Gain +1 EVA until the start of your next turn
● Description: After having fought and killed your duplicate, you have learnt how to use its trick of becoming another, visually becoming another target.
Possible to obtain after completing the quest <<The Gemini>>
☆ SURVIVAL:
▷ Passive
▶ Effect: Increases out of combat health regeneration to (15 * Tier) per post. Grants immunity to most damage dealing environmental attacks/effects.
▶ Description: After braving the harsh sands of the desert, harsh environmental hazards no longer affect you.
Unlocked after completing the quest <<The Traveler>>[COMBAT]:
☆ R5 BATTLE HEALING
▷ Passive
▶ Effect: While in combat, recover 1% per rank of your maximum HP (rounded down) at the beginning of your turn.
Description: Passively recover health in battle.☆ R3 CHARGE
▷ Active: Post Action
▶ Effect: +1 base damage per rank to a single attack. You may only use a Charge attack once per opponent per combat and only if it is possible via roleplay. A charge attack negates any auto-hit effects from other skills and mods (e.g. Suprise Attack mods from Hiding, Tracking mod from Searching) and now have a -1 Accuracy debuff.
Description: Charge towards an opponent to inflict extra damage.[WEAPON SKILLS]:
☆ R1 CURVED SWORD SKILL [DISREGARDED]
☆ R5 KATANA SKILL [7 DMG/+1 DMG]
▷ Passive
▶ Effect: Gain +3 base damage for rank 1, then +1 base damage for ranks 2-5.
> Ferocity: +1 Base DMG
> Precision: +1 ACC
> R3 Finesse: -3 EN to all SAs[UNDONE QUESTS (NOT INCLUDING VOWS OR NATURE'S TREASURE)]: Spoiler▶
Lessons Tutorial Questline [dun need that, lmao]
▶ «Dragon Hunter Anthology» Questline [«1», «2», «3», «4», «5», «6», «7», «8», «9», «Judgement Day»]
▶«Feeding your Enemy»
▶«Training your Friend»
▶«Earning a Living»
▶ «Redemption»
▶«Secret Medicine of the Forest»
▶«Breaking the Unbreakable» [probably never doin' this]
▶«Let There be Light»
▶«Long Live the Queen»
▶«Return of the Queen»
▶«Venomous Warg» [or that, lol]
▶ «Elvish Rivalries»
▶ «Escape»
▶«Search for Hoya»
▶ «Treant Rivalries»
▶«Worn out Welcome»
▶«Absolute Zero»
▶«Essence of Steel»
▶«Avalanche»
▶«The Night's King»
▶«Arabian Nights: First Night»
▶«Butcher of the Sands»
▶ «Bloodstained Land»
▶«Blood in the Sand»
▶«The Traveler»
▶«Calming the Soul»
▶«Deforestation»
▶«The Gemini»
▶ «Arabian Nights: Second Night»
▶«Case of Wurms»
▶«Monkey King»
▶ «Bandit Camp»
▶«Burning Phoenix Feathers»
▶«Guardian of Fire»
▶«The Iron Guardian»
▶«Wail of the Banshee»
▶«Lord of the Seas»
▶ «Arabian Nights: Third Night»
▶ «Cleansing the Corruption»
▶ «The Lich's Calling»
▶«Bane of Blood»
▶ «Snake out of Water»
▶ «The Swashbuckling Buccaneer»
▶«Challenge of Olympus»
▶ «Herculean Labor: The Nemean Lion»
▶«Just for the Halibut»
▶«Keep Calm and Ki'Raion»
▶«Betrayal of the King»
▶ «Hidden Village»
▶ «Trouble in the Mines»
▶ «King of Lakes»
▶ «What we Fight For»
▶«Witch of the West»
▶ «Escaping the Underdark»
▶ «Search and Rescue»
▶«Ugzeke the Almighty»
▶ «Incognito Analysis»
▶ «Incognito Antics»
▶ «Incognito Assassination»
▶«Raging Rhino»
▶«Ferocious Foe»
▶«Leeching Nightmare»
▶«Fighting Fish»
▶«The Colossal Shadow»
▶«Pouncing Puma»
▶«Shocking Stallion»
▶«The Gatekeeper of Fire»[BUFFS]: SpoilerHOUSING BUFFS:
☆ RELAXED:
▷ Increases HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts
☆ ADVANCED TRAINING:
▷ +2 SP to a thread. Limit one use per month.
☆ TASTY:
▷ Turn 2 identical food items (same quality, tier, & enhancements) into a Lesser Feast.
☆ HARD-WORKING:
▷ +2 EXP per crafting attempt, +1 crafting attemptSCENTS OF THE WILD STATUE BUFFS:
- The Statues' stat effects cannot be used until a player has PERSONALLY gathered all 6 trophies. You cannot gather three and another player get three and put them together.
- Statues are non-tradeable, they are bound to your own player.
- You can only have one statue effect activated at a time in a thread (I.E. You can't have +1 Damage and +50 Overhealth, you can only have one or the other in a thread).
- Statues cosmetic effects can be used anywhere, but only one can be used in a certain area at a time
☆ KUMATETSU STATUE:
▷ A small statue [Uncommon Item] that can be placed in a home, proving that you defeated the Ferocious Kumatetsu. If used within a thread, it gives +1 Base Damage for a thread. When touched, it can give off the smell of the deep forest, the moss-covered logs and the smell of the morning rain. The distant sound of the three rivers can be heard, giving a soothing and seemingly peaceful area where one can rest. It can also be taken to group gathering to give an atmosphere.☆ YAMATA NO OROCHI STATUE:
▷ A small statue [Uncommon Item] that can be placed in a home, proving that you defeated «The Leech Lich». When used, it gives +1 LD for a thread. When touched, it can give off the smell of the musty, re-used air, the heaviness of the floor's feeling of being trapped with no escape. It also gives off the feeling of dread, being watched from every angle, and unseen creatures waiting in the shadows. It can also be taken to group gatherings to give an atmosphere.☆ MORETSUNA STATUE:
▷ A small statue [Uncommon Item] that can be placed in a home, proving that you defeated the Mighty Mōretsuna. When used, it gives +50 base health for one thread. When touched, it can give off the smell of the ocean from the beaches surrounding the islands. The sound of waves crashing along the shore and the scent of the sea air carried from far off lands, and the warm feeling of the sun against a person's skin. Can also be taken to group gathering to give an atmosphere.☆ TANOS STATUE:
▷ A small statue [Uncommon Item] that can be placed in a home, proving that you defeated the Colossal Titan. When used, it gives +15 Mitigation for a thread. When touched, it can give off the smell of the 19th floor's plains, the vastness that comes with them and the smell of winds carried miles from all around, and from the nearby mountains. The low winds come and go throughout a person's ears can be heard, but not felt. It can also be taken to group gathering to give an atmosphere.☆ MOTHRA STATUE:
▷ A small statue [Uncommon Item] that can be placed in a home, proving that you defeated the Stealthy Suterusu. When used, it gives +1 Energy recovery for a thread. When touched, it can give off the smell of the old and abandoned ruins found throughout the floor. The sweet plants that grow within the overgrown areas combine to make a pure, sweet scent that can almost be seen as romantic. A slow, steady rhythm can be heard, echoing over mountains from hidden tribes. Can also be taken to group gathering to give an atmosphere.☆ BIALAS STATUE:
▷ A small statue [Uncommon Item] that can be placed in a home, proving that you defeated the Shocking Taneuma. When used, it gives +1 Taunt buff for a thread. When touched, it can give off the smell of the forests surrounding the area. The sweet smell of fresh sap coming from maple trees is strong and gives a fragrant aroma. The sound of a nearby lake can be heard, a fish can also be heard jumping to the surface and landing back down into the water with a small splash every few moments, and the distant sounds of birds can be heard as well. It can also be taken to group gathering to give an atmosphere.[INVENTORY]: Spoiler[GEAR AND CONSUMABLES]: [QUEST ITEMS % UNIDENTIFIEDS]: ☆ T1 Rapier | Star Saber: +3 DMG
☆ T1 Katana | Bloody Howl: +2 BLD, +1 DMG
☆ T3 Katana | Jack's Aegis: [Cursed] BLIGHT, BURN
☆ T1 Jewelry | Aura Sensors: +1 EVA, +2 KEEN
☆ T2 Rare Katana: FRZ, ACC
☆ T2 Jewelry | Mauve Kanzashi: +1 EVA, +2 REC
☆ T3 Light Armor | Lakshmi's Defiance FRST AUR, MIT☆ Udon Bowl: 2 ACC
☆ Ramen Bowl: 2 EVA
☆ Super Armor Miso Ramen: +45 MIT
☆ Super Buff Shoyu Ramen: +2 Protein
☆ [x9] Liquor of Light: +3 DMG☆ T3 Uncommon Consumable [134228B]
☆ <<Cerberus Soul>> +1 BRN
☆ <<Monkey Agility>> +1 EVA
☆ <<Bottled Banshee Scream>> +1 PARA
☆ <<Lightning Rod>> Grants a weapon a one turn paralysis effect on a critical hit. Lasts for one thread. Takes a post action to apply.
☆ <<The Matriarch's Stinger>> This incredibly potent venom can be applied to a weapon to provide an additional +1 damage for the duration of one battle. (Awarded to each player; this is treated functionally identical to an uncommon damage potion)
☆ Troll's Blood: A unique consumable that, when applied to a weapon, adds +2 DMG for the thread
[PP-04] Nostalgia <<Essence of Steel>>
in Beginner Floors
Posted
Cordelia stretched her arms out in front of her as she sniffed. Damn, was it cold! She definitely was not used to this.
Huh, she did hear of a quest that pretty much negated environmental temperature and effects, maybe she should do that one day.
Scratch that, maybe really soon.
Who knows what kind of other frozen floors are waiting for her? Hell, for all she knew, the next few floors that were undiscovered could be frozen wastelands! She shuddered at the thought, or was she shuddering because of the cold? Some things weren't meant to be solved in this world, apparently.
She tucked a strand of hair behind her ears as her other hand hugged her arm. Maybe she should've brought some warmer clothes, too. Sure, her jacket may look all warm and inviting but hell, it was as thin as paper! She forgot who she even ordered this coat from, but dang, they did a horrible job with it.