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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.
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      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      [Live] 2.5.0 Patch Notes   10/02/2017

      <<2.5.0 Patch Notes>> Main Guide: The main rules/tutorial section has been rewritten. Resources: A Resources section has been added. This contains reference material such as the SP/Level chart, Skills list, Enhancement list, individual profession stats, and a new FAQ. General Rule Changes: Word count requirement in Merchants & Shops section has been reduced to 100 from 150. Col logs are no longer required to include in journals. The Banker system will be used to track currency/materials going forward. New characters and Rebirth characters may choose a Starter Package containing a variety of basic equipment, col, materials, and/or potions. NK/KE tags have been removed. The table for SP gain based on the number of players in a thread has been removed. SP gain is now issued at 1 SP per 3 posts, up to the number of completed pages. (e.g. 3 SP for three pages, requires at least 9 posts) A Skill Refunding System has been added. Players may now pay a col cost to remove known skills and receive a refund of the invested SP. Rules on vanity items have been clarified. Health regeneration outside of combat has been adjusted to (10 * Tier) per post. Stealth and Stealth Detection no longer have a base rating for players. Both now use a LD roll plus a Stealth Rating/Stealth Detection modifier. NPCs and monsters still utilize a base rating (10 as a baseline for player-created mobs). 'Using cover' no longer adds to Stealth Rating. Low light or darkness conditions grant a +1 to Stealth Rating, down from +2. Switch has been added as a game mechanic (no longer a skill). Players may call for a Switch when landing a successful attack. If the Switching player also lands an attack, a Switch is performed and the two players may immediately swap hate values. Players are required to post their level, stats, equipment, skills, etc., in their first post in a thread. This should be a snapshot of your character and should not be changed after the initial post. Players are still allowed to declare their characters at a lower level or with fewer items than what they currently have, but may not claim items that have not been approved or were obtained in an unlocked thread. Turn order rules have been modified slightly to reflect the leniency of Boss Raid combat. Players may post in any order so long as each player and the enemy has gotten one action in a single round. Outside of Boss Raids, parties may have a maximum of 4 players. Combat with more than 4 players should follow a Group order similar to boss raids. When fighting multiple enemies, players must now make individual rolls for each mob. This applies to both making attacks against multiple enemies and multiple enemies making attacks. One roll no longer applies to/for all targets. The Running Away mechanic has been updated. Running away from combat now uses a LD roll with a set of situational modifiers. The col/material values and frequency in the loot table have been adjusted. Labyrinth searching rules have been adjusted. The map fragment system has been removed. Bonus rewards for scouting and defeating the field boss have been adjusted. Housing and Guild Halls have been completely revamped. PvP rules have been adjusted. Players must make an initiative roll when engaging in combat with other players. The extended Player Killing rules/restrictions have been removed. Rules on player cursor colors have been expanded. There is now a strike system for criminal infractions that would cause a player's cursor to turn orange. Killing a green player outside of a duel now results in a permanent orange cursor. An NPC Guard mechanic has been added. Orange players may now enter safe zones, but must stealth/run from guards in certain safe zones. NPC guards have a Stealth Detection rating equal to (Floor / 3), rounded down. Added more detail to character death rules. The RGQ system has been removed. Crafting Changes: Fishing as a profession has been removed. It is now a skill. The CD result chart has been adjusted across all professions (except Merchant). Good and Bad quality items have been removed from the CD result chart. Salvage chances have been adjusted. Alchemists now have a chance to salvage one or both materials when attempting to craft crystals. Crafting Die tools no longer have an effect. Consumables, familiars, housing, and some items still provide EXP and Crafting Attempt bonuses. The process of crafting Feasts has changed slightly. Cooks may now take 3 identical food items and spend two materials to combine them into a Feast. A Feast can be used in a thread to provide that enhancement to up to six players. Artisan craftable item types have been modified (Trinkets, Jewelry, Sculptures). The buffs they can provide are largely unchanged. Alchemist craftable item types have been modified (Salves, Potions, Crystals). The buffs they can provide are largely unchanged. Skill Changes: Extended Weight Limit Removed Ranks - 15 SP cost Now adds +3 Battle Ready Inventory slots Adjusted Mod: Large Pockets Now has 3 Ranks Cost set to 5/3/2 SP (10 total for Rank 3) Now increases single Battle Ready Inventory slots to 7/10/15 Removed 'Larger Pockets' and 'Largest Pockets' mods New Skill: Fishing Cost: 10 SP Effect: Use a dice roll to fish something up based on a natural CD result: Gatherer Now has a chance to yield 1-3 bonus materials based on a natural CD result Sneak & Hide Renamed to 'Hiding' Now grants +1 Stealth Rating per rank New Rank 3 Mod: Untraceable Cost: 9 SP Effect: Negates the effect of the Tracking skill against the user. New Rank 3 Mod: Blindside Cost: 9 SP Effect: Gain +2 Stealth Rating. Natural BD rolls of 9-10 reduce the target's accuracy by 1 for one turn when attacking from stealth. New Rank 5 Mod: Vanish Cost: 12 SP Cooldown: 5 Turns Effect: Allows the use of a post action to re-enter stealth while in combat. Getting a killing blow on an enemy allows Vanish to activate without using a post action. Search & Detect Renamed to 'Searching' Now also grants +1 Stealth Detection per rank Mod: Night Vision Now requires Rank 1, down from Rank 3 Cost reduced to 5 SP, from 9 Mod: Reveal Now also grants +2 LD when searching for Labyrinths and allows Labyrinth searches at 15 posts. Mod: Tracking Now requires Rank 3, down from Rank 5 Cost reduced to 12 SP, from 15 Tracking requirements for monsters, players, and NPCs have been clarified. Mod: Detect Cost reduced to 9 SP, from 15 No longer uses or affects Tracking. Now Grants +2 Stealth Detection. Grants +1 LD when searching for sub-dungeons and labyrinths Battle Healing Now recovers 1% of max HP per rank, instead of (Rank * 5 * Tier) Mod: Emergency Recovery Cost reduced to 10 SP, from 15 Now recovers 10% of max HP, down from 25% Block MIT gained is now set per rank: 5/8/12/18/25, down from 1 MIT per SP invested. New Rank 3 Mod: Shield Bash Cost: 10 SP Cooldown: 2 Turns Energy Cost: 10 Energy Effect: Make an attack with an equipped shield. On a hit, deals (Base * 10) damage, stuns the enemy for one turn, and applies paralyze/thorns/flame thorns enhancements present on the shield. Note: When calculating Base Damage for Shield Bash, Weapon Skills do not apply. Mod: Safe Guard Reworked into 'Rampart' Added a 5 turn cooldown Added energy cost of 8 Now uses a post action to reduce final damage that would be dealt to you by 25% (rounded down). Effect lasts until the beginning of your next turn. Energist Removed Ranks - 12 SP cost Now adds (5 * Tier) to total energy, instead of (Rank * 2) Howl Added energy cost of 10 Mod: Focused Howl Added energy cost of 8 Parry Increased SP cost to 12, up from 10 Added a 1 turn cooldown Energy cost has been fixed at 5, instead of (2 * enemies parried) 50% damage reduction has been specified to apply to the final damage (after mitigation). Effect applies to the next attack against the user, and cannot reduce damage from multiple enemies at once. Mod: Vengeful Riposte Increased SP cost to 12, up from 10 Added a 3 turn cooldown Damage reflected is now 50% of raw damage, up from 25% of damage taken. This damage can still be mitigated. Switch Skill has been removed. Two-Handed Weapons The +2 DMG bonus for 2H weapons has been clarified in the first rank of 2H weapon skills. All Weapons The Ferocity and Finesse mods have been condensed into a single description. You must still specify the weapon type when acquiring the mod(s). Mod: Ferocity Rank requirement set to 3, instead of ranging from 1-5 Now increases base damage of all sword arts for the chosen weapon by 1. Mod: Finesse Rank requirement set to 3, instead of ranging from 1-5 Now has 3 Ranks Cost adjusted to 5/3/2 SP (10 total for Rank 3), down from 15 at Rank 5 Now reduces energy cost of all sword arts for the chosen weapon by an amount equal to its rank. Mod: Quick Change Cooldown reduced to 3 turns, down from 5 Now allows the user to swap, equip, or unequip a weapon in their Battle Ready Inventory. Mod: Stamina Now reduces the energy cost of all attacks by 1. Heavy Armor Increased the amount of MIT gained to 8>12>18>25>35, up from 3>7>12>20>30 Mod: Athletics Bonus health increased to (15 * Tier), up from 15 Mod: Stonewall Bonus health has been adjusted to (15 * Tier), instead of equal to mitigation from other skills. Now also grants 10 MIT when wearing heavy armor Now also reduces damage taken from damage over time effects by 25% (rounded down) when wearing heavy armor. Light Armor Adjusted the amount of MIT gained to 5>8>12>18>25, down from 3>7>12>20>30 Mod: Athletics Bonus health adjusted to (10 * Tier), from 15 Familiar Mastery 'Accurate' now has 3 ranks. 'Assistant' now provides bonus EXP (crafting attempts at max profession rank) instead of CD. Meditation Removed Ranks - 8 SP cost Added a 5 turn cooldown Now recovers (3 * Tier) energy. Getting hit by an attack before the beginning of your next turn reduces the energy recovered to (2 * Tier). Survival Added 3 SP cost Increases out of combat health regeneration to (15 * Tier), instead of 20. Enhancement Changes: Life Steal has been renamed to Vampiric. The Crafting Die enhancement has been removed. Alchemist and Artisan item types for enhancements have been modified. Sword Art Changes: Multipliers have been simplified to a single number (x6) from the two-part formula (2x3). Several descriptions have been updated. Quest Changes: The 'Redemption' quest has been revamped. The level and repeatable restrictions have been adjusted to affect only the bonus SP rewards: The First Few Lessons Are Free The Second Lesson is Also Free The Third Lesson is Just As Free The Fourth Lesson is Actually Free The Venemous Warg Repeating the 'Earning a Living' quest now allows a player to change their profession. Changing professions will reset experience to 0. Repeat completions of the Earning a Living quest will only award bonus materials if the quest-taker is changing their profession. The following quests have been removed: «Witch of the West and the Three Treasures: T.M.H & S.B.» «Witch of the West and the Three Treasures: T.L.C.» «Witch of the West and the Three Treasures «The Falling of Tagas» Housing Changes: The cost and size of Player Housing is now determined by a 'plot size'. The plot size dictates how many room slots, yard slots, and stories a house can have as well as the initial cost when purchasing. Purchasing a PK-accessible home (outside of a safe zone) has an additional cost. Buffs from Guild Halls/Player Housing now comes from the type of room, rather than furniture. Certain rooms for Player Housing have upgrades. Player Housing buffs must be assigned to a player. Home owners may use the Housing Evaluation topic to re-assign a room's player(s) once every 30 days. New/Rebirth Character Changes: Players who have submitted a new or rebirth character journal for approval in the past 30 days are eligible to add one of the starting bundles. <<2.5 Update Survival Guide>> Skills: If you spent more than 15 SP on the Extended Weight Limit skill, refund any SP over 15. If you have spent less than 15 SP, the skill is inactive until a total of 15 is invested. If you spent more than 12 SP on the Energist skill, refund any SP over 12. If you have spent less than 12 SP, the skill is inactive until a total of 12 is invested. If you spent more than 8 SP on the Meditation skill, refund any SP over 8. If you have spent less than 8 SP, the skill is inactive until a total of 8 is invested. If you have the Parry skill, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you have the Survival skill, you must spend 3 SP to continue using it. Otherwise, it is inactive until a total of 3 is invested. If you had the Switch skill, remove it and refund 10 SP. Mods: If you have the Detect mod, keep it and refund 6 SP. If you have the Tracking mod, keep it and refund 3 SP. If you have the Emergency Recovery mod, keep it and refund 5 SP. If you had Rank 1 or 2 of the Ferocity mod, lose it and receive a refund of the SP spent. If you had Rank 3 or 4 of the Ferocity mod, you must spend 6 or 3 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you spent more than 10 SP on the Finesse mod, refund any SP over 10. If you have the Large Pockets mod, you must spend 1 SP to continue using it. Otherwise, it is inactive until a total of 10 is invested. If you had the Larger Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 2 SP. If you had the Largest Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 5 SP. If you have the Night Vision mod, keep it and refund 4 SP. If you have the Vengeful Riposte mod, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 12 is invested. Professions: If you had the Fishing profession, all EXP may be transferred to any other profession. If you had a Tool with the 'Crafting Die' enhancement, you may post it for re-evaluation with the Ambition or Crafting Attempt enhancement (item name/description may not change). If you retake the Earning a Living quest in order to change professions, your EXP resets to 0 for the new profession. Edit your existing shop thread with your new profession information. Housing: Existing Guild Halls and Player Housing have been removed. They may be repurchased through the Housing Evaluation template. Players who previously bought a home or hall have been reimbursed for the total col cost in their original housing application. If a guild had shared col lost due to the removal of a guild hall, PM the details to @Teion for review/reimbursement.
    • Aereth

      2.5.2 New Mechanic: Thread Invasion/Protected Threads   11/08/2017

      Hello Players,
      Once again your feedback is needed, so head over to the thread and tell us what you think. LINK  

Hikoru

Content Developer
  • Content count

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About Hikoru

  • Birthday 09/11/1998

Guild Information

  • Guild Name
    Celestial Ascendants
  • Position
    DPS Paladin

Profile Information

  • Gender
    Male

Profile Fields

  • Skill Points
    355
  • Title
    Floor Creation Team

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  1. Hikoru watched as the battle ensued. Things seemed to be doing pretty well so far, the dragon had barely put a scratch on a gloating Morgenstern which impressed him, but cockiness was a weakness that would ruin him. He sighed and ignored it as he watched the mystery player attack the boss with two swords. His eyes slit as he knew instantly that it was Death_Adder, the man he had been trying to get a hold of and finally learn about him. He would take this opportunity to escape back to the shadows while he had the chance. He pulled up his cloak and re-entered stealth once more. While his next attack wouldn't be strong as the first, he knew that he could still get his Unique skill bonus in, and he would easily be able to deal another blow towards the dragon, much stronger than he would do if he just used his dagger. He wished that he had something to boost his damage more in these situations, but he didn't want to take the chance of being hit by it. From what he had seen when he fought the boss earlier, he knew that he would be a force to be reckoned with, and he didn't want to take his chances fighting the first tier 3 boss in the game. He soon enveloped himself in the shadows and make a name for himself, Truly blending in as if he had mastered the shadows. He gave a sigh and sat back, waiting to see what would happen after this next rotation Hikoru used Vanish ID: 90687 LD: 19+5=24 Stealth Rating
  2. Hikoru awoke on a early morning to the sound of snoring. He looked over to see Sir Rolland on his side, his toothed mouth facing him and his pumpkin breath infiltrating his nostrils. He grit his teeth and turned around to look out the window of his old shop. He had come here to check on Sutetchi, who was perched in his small bed. He knew that this shop would be changing soon, but right now it was barren and cold, next to the fireplace within his back room. He knew all this would be gone and sold soon, so he had also come to grab what few belongings he had here before he moved shops. He yawned and stretched, Rolland only giving a murmur before rolling the other way. He sighed and shook his head. "Food." He said. Rolland's pumpkin body perked up and his one eye scanned the room to find the food, but nothing could be found. He looked at Hikoru with irritation, and he only gave a shrug. "It was the only way you would get up. Come on, lets go and get this quest done." Rolland gave a sigh and mumbled, literally rolling out of bed and using its roots to support it, then making his way towards the door, Hikoru following suite. Stats:
  3. Hikoru gave a nod towards the two as the young man introduced himself. He gave a respectful nod as he asked him to take them on the Long Live the Queen quest, a quest he had taken many times before. The young man spoke a bit... weirder, than he had expected. But he didn't ask about it and focused his attention on the young girl, asking information about the quest itself, and asking why he was here. He just shrugged it off as a curious player who didn't really know him. He unsheathed his dagger, Limbo's Fang and gave a small chuckle. "Long Live the Queen, your base goal is to kill a queen after killing a few of her followers, if I remember correct... Or i'm thinking of Return of the Queen. Either way, its a hack and slash quest in which i've done multiple times, and have no problem with doing it again." He said with a small sigh. "And to ask the second question, your guildmate here seems to be interested in my... Unique, abilities." He said with a small sigh. "And that along with being a level 69 Frontliner might make it enticing to be invited to help lower-levels." He said with another chuckle. "In any case, i'll be happy to come along and help you. Let's get moving before we lost much more light." He said with a nod
  4. Hikoru watched as the frontliners decided teams, and he noticed and unseen young man appear. He seemed confident, cocky, and he had words to speak with Jomei. He did his best to listen in, but he couldn't get close enough without giving away his location. He gave a small sigh and continued to listen to the others. He was put into the second batallion. He mentally nodded to himself as he heard the whistle blow, the lights go out as the doors open, a red hue emanating from the doorway. He saw first and heard a rumble, and he charged in with just enough time before the stone behind him fell with a loud thud. They were trapped, and he didn't have a teleport crystal. He grit his teeth and made a mental note of that, he looked around and hid nearby, making sure his stealth wasn't compromised. Soon the fight began and the first batallion attacked, and the dragon fought, even breathing fire on the players. He knew that those players could be him if he wasn't careful. He gave a small sigh and backed away, letting the others attack before him before he struck the mighty Tesseleth. He sliced and diced, but the damage he dealt wasn't nearly as much as he wished it would be. He let out a small sigh and made sure to prepare for the worst. ID: 90370 BD: 2+3=5 (Disregarded Due to Sneak Attack) Hikoru used Swarm: 14x29 = 406x1.15 = 467 -135= 332 Damage to Tesseleth
  5. [OP - F10] Trick or Treat~!

    Hikoru had just been enjoying the tasty delicacies at the table when he had heard his name. His head raised as he turned and realized that they had started the raffle. That was something that he wasn't expecting, and he let out a small gulp. He had avoided talking to other players because he wanted to hide his identity so they didn't know it was him in his horrible ghost costume. He gave a small sigh and walked up as he opened the cage, and saw the tiny pumpking appear from the bowels. Jack said that his familiar either had to leave or be eaten. He gave a shudder as the small familiar licked its thorny vine-tongue. He gave a small sigh and looked at Sutetchi. The familiar looked terrified and gave Hikoru a look of pure fear. He pointed to the door with a small smile. "Head to the shop, and take the back door. Take yourself a retirement buddy, you earned it." He said. Sutetchi, with a look of relief started to head towards the door. The Pumpking tried to chase him, but he gave a small sigh and blocked the small creature. Sutetchi escaped and Mini-Pumpking, who looked a bit upset. Hikoru heard a low rumble as Mini-Pumpking's stomach let him know he was tired. He gave a small sigh and pat the small Pumpking's head. "Let's get you some food..." He thought for a moment, and realized that he would have to give him a name. He thought for a moment, and smiled slightly. "Rolland, Sir Rolland. Let's get you some sweets." Rolland gave a gurgle, which must have meant a yes as they headed back towards the dessert table.
  6. [OP - F10] Trick or Treat~!

    Hikoru noticed a notification pop up on his screen. It was a halloween event that had started a few moments prior. He looked within his inventory to see if he had some sort of costume,but nothing that he could really use. He had a formal outfit, a christmas outfit, and a few other things but nothing for Halloween. He then noticed that he had a white cloak he hadn't worn in awhile, and he had an idea. Taking some charcoal, a material he had from awhile ago, he scribbled a ghoulish looking face on the hood. He put it on and it covered his whole body, and made his way to the party. He was met with a man who complimented on his costume. He offered him an item and he took it with a nod. He went about the room and saw quite a few players, but none who he could recognize or see well through the fabric. He sighed and went to the food to see what he could find to eat. +1 Candy-Guard
  7. Hikoru saw that a large group had gathered enough for him to see fit to enter stealth. He gave a nod towards his guildmates and a second nod to Shield, who had given him a small damage boost. He disappeared behind him, entering the darker part of the caves that were shielded by the light. As far as he could tell, there was no water around that he could use for his cloak. While that was upsetting, he knew he had found a really good perch, hiding behind some rocks in the hardest and darkest part that he could see. If someone could find him he would be impressed, but he knew there were a lot of good scouts in this game. He hadn't seen Takao in some time though, which was strange. But he knew that Itzal had taken that role highly, knowing he had caught up to him in level, which took far longer than he had thought. He was proud of the player though, and how far he had come, along with every other Paladin and Sentinel present at the fight. They all had come a long way from where they started, and he knew he could rely on all of them in this fight. ID: 89873 LD: 20+5+1=26 Stealth Rating
  8. Hikoru looked and gave a sigh as he missed his mark on the bee. Quick as a flash he moved and attacked the bee, striking it in its discovered weak point and finishing it off in a flurry of blows. He landed gracefully as he sheathed his dagger and the pixels rained from above. He gave a small sigh as he looked at Jomei as he shook his head with a sly smile. "My my arent we rusty on the battlefield." He said with an outward laugh. "Come on, lets head to the pub amd get those old bones some r&r." He said, then turned his back and headed back towards civilization. ID: 89825 BD: 10 Hikoru used Swarm: 14x24= 336 Damage- 25 = 311 Damage [H:2] Jomei: 832/1090 (30/104) [H:2] Hikoru: 1410/1410 (62/138) Bee Minion 1: HP: 0 | MIT: 25 | Damage: 125
  9. Hikoru saw that two bees still remained. One with extremely low health and the other with a full bar. He knew that Jomei could take care of the weaker one so he charged forward towards where the strong bee was. He quickly sidestepped out of its eyesight and struck from underneath, finding its weakest point and easily taking it out. He gave a buzz of defeat as he stood and sheathed hos dagger. They had finished for the day and it had been far too easy for them to do. He gave a sigh and looked around to see if any were left, but nothing else could be seen except the bee next to Jomei. He put his hands beneath his cloak and gave a small sigh. "Alright, finish that one and lets head for a drink. We can talk more then." He said with a nod. ID: 89821 BD: 10 (+2 Damage, DoT) Hikoru used Swarm: 14x24= 336 Damage- 25 = 311 Damage H:2] Jomei: 832/1090 (31/104) (-83 HP)[H:0] Hikoru: 1410/1410 (77/138) [Vanish Cooldown: 5/5]Bee Minion 1: HP: 9 | MIT: 25 | Damage: 125Bee Minion 2: HP: 0 | MIT: 25 | Damage: 125 ded
  10. Hikoru appeared from the shadows a few moments after the bell whistled. Although he hadn't done the greatest of jobs doing it. No one had really noticed him standing there. Which was good, but he wasn't planning on killing anyone, so he felt it pointless to hide. He came out a little farther so his cloak could be seen. He got a notification, seeing that Morgenstern had sent him some items to use for the battle. He gave a smile and a small sigh, happy with how well the guild had come together for this with items, fighting through the pain that they all felt. He came over to Morg and patted his shoulder. "Thanks, these items will help me out immensely." Then he gave a small smile. "This is for Beatbox, alright? He would want this..." He said proudly, then chugged the potions. He would need to get ready, so he would wait a few moments for others to show up before he would enter stealth, just so they would know he was there as backup to attack the boss. He gave a small sigh, and awaited to see who else who would show up for the boss. Consuming: T3 Regret's Rage - +6 DMGT3 Endurance of Iron - +54 MIT Candy Guard Stats:
  11. Hikoru made quick haste as he located his next target, the farthest bee from his location. Using his <<Charge>> skill, he quickly made his way to the bee and attacked it mercilessly, finishing it off in an array of pixels that surrounded his blue cloak like confetti or snowflakes. He looked back to see Jomei finish off the bee in what looked to be a complicated and high-ranking sword art, and he ignored the fact that he wasted that much energy on a creature on such low health. His mind always thought of conserving energy when he could, but when it came to these bees, he had used Swarm much more than he had in a long time and it was starting to tire him. He took a gasp of air for a moment before focusing back onto the fight. He was almost done and his Vanish's cooldown was almost done. Although, at this point he shouldn't need to use it. They were almost done and once he finished off one of the bee minions, he would fight and finish the last one. He gave a sigh and awaited Jomei's next move. ID: 89700 BD: 5+3=8 Hit! Hikoru used Swarm: 21x14= 336 - 25 = 311 Damage to Bee MInion 3 [H:2] Jomei: 915/1090 (43/104)[H:0] Hikoru: 1410/1410 (92/138) [Vanish Cooldown: 4/5] Bee Minion 1: HP: 250 | MIT: 25 | Damage: 125 Bee Minion 2: HP: 250 | MIT: 25 | Damage: 125 Bee Minion 3: HP: 0 | MIT: 25 | Damage: 125 The Queen: HP: 0 | MIT: 75 | Damage: 200
  12. Hikoru received a message from a player he hadn't met before. He asked for his help on a lower ended quest and he gave a sigh. He knew that they needed more frontliners so this was his best chance to help him get stronger. He made his way to the second floor where the player asked him to meet and he saw a player with a certain Guild icon next to his name. His curiosity was struck and he approached the young player. "Are you the one i'm supposed to meet?" He asked out loud. He checked the player and saw that he was certainly a low-levelled player. He could work with him and probably back him up, but he would need to mostly carry him on this quest. He made sure he had the right things equipped and he was sure that he was as ready as he could be for this quest. Although, this would be pretty simple for him since he would just fight from stealth and take out the creatures one at a time. This shouldn't take more than a few hours, then he can go back to grinding for the upcoming Boss Raid Stats:
  13. Hikoru waited for the oppertune moment. The Queen and three more minions arrived on the scene. He acted fast, wanting to take out the bigger Target. The bees they were able to handle no problem, it was the queen he was most worried about. He made haste and attacked the Queen using Swarm, which he found ironic in the midst of combat. Soon his attack was finished and he looked to see the queen struggling to stay in flight, but she was still alive. He grit his teeth and looked at Jomei. "Okay, go ahead and finish off the queen, i'll handle the minions. Once your done join me en route and we'll clean this up, maybe head for a drink at the pub for the night." he said, then started to make his way toward the bees. It had been an easy fight so far, no big casualties. Jomei had taken a small hit earlier, but it wasn't anything that he was really worried about. He made sure that he was good, his dagger firmly in hand and prepared to fight for his life if he needed to. ID: 89677 BD: 7+3=10 Hit! Hikoru used Swarm: 22x14 = 308 x 1.15 = 354 Damage - 75 = 279 Damage to Queen Bee [H:1] Jomei: 998/1090 (55/104)[H:0] Hikoru: 1410/1410 (107/138) [Vanish Cooldown: 3/5] Bee Minion 1: HP: 250 | MIT: 25 | Damage: 125 Bee Minion 1: HP: 250 | MIT: 25 | Damage: 125 Bee Minion 1: HP: 250 | MIT: 25 | Damage: 125 The Queen: HP: 30 | MIT: 75 | Damage: 200
  14. Hikoru gave a nod as he asked to fight it then and there. He respected the man and his idea of a head on fight right after the bees. They were warmed up, and if they took too long he knew that they would lose their edge against the creatures. He prepared himself as he made sure his dagger was sheathed and held into the sheath tightly, then made his way back into the shadows. It didn't take much for him to get back into stealth. After using it so much it became really easy to fit into stealth. He found a new vantage point and made sure to keep his position strong. He gave a sigh and unsheathed his dagger. It would only be a matter of moments before the queen appeared, and he would be ready to strike her down and with her minions. He awaited for the right moment to strike quietly within the trees. ID: 89670 LD: 16+5+1 (Darkness) = 22 Stealth Rating
  15. Hikoru finished his latest quest when he had received a ping on his inbox. He opened it to get a message from a person he had never heard of. He raised hos eyebrow at the formal greeting and they way the message wrote. It was definitely something new to him, but he knew that he was asked for help, and he shouldn't refuse a person who took time out of their day to ask him. He gave a small sigh and took one last look around but saw nothing, then made his way using his <<Charge>> skill along with stealth to make it to the teleporter. He made his way to the center of town where the teleporter was. He stood with his blue cloak surrounding him. "Teleport, Floor 2." He spoke simply, then made his way to the area he was asked to meet. From afar, he saw that the player he was waiting for sat down on a bench, next to a cloaked player. He knew it wasn't any cloaked players he knew, so he approached cautiously. He cleared his throat before speaking. "I believe you called for me, hm? Pleasure to make your acquaintance." He said with a nod to both of them. "Hikoru, Master of Shadows, and the DPS Paladin of the Celestial Ascendants." He would give more titles if he had any.
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