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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.
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      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      [Live] 2.5.0 Patch Notes   10/02/2017

      <<2.5.0 Patch Notes>> Main Guide: The main rules/tutorial section has been rewritten. Resources: A Resources section has been added. This contains reference material such as the SP/Level chart, Skills list, Enhancement list, individual profession stats, and a new FAQ. General Rule Changes: Word count requirement in Merchants & Shops section has been reduced to 100 from 150. Col logs are no longer required to include in journals. The Banker system will be used to track currency/materials going forward. New characters and Rebirth characters may choose a Starter Package containing a variety of basic equipment, col, materials, and/or potions. NK/KE tags have been removed. The table for SP gain based on the number of players in a thread has been removed. SP gain is now issued at 1 SP per 3 posts, up to the number of completed pages. (e.g. 3 SP for three pages, requires at least 9 posts) A Skill Refunding System has been added. Players may now pay a col cost to remove known skills and receive a refund of the invested SP. Rules on vanity items have been clarified. Health regeneration outside of combat has been adjusted to (10 * Tier) per post. Stealth and Stealth Detection no longer have a base rating for players. Both now use a LD roll plus a Stealth Rating/Stealth Detection modifier. NPCs and monsters still utilize a base rating (10 as a baseline for player-created mobs). 'Using cover' no longer adds to Stealth Rating. Low light or darkness conditions grant a +1 to Stealth Rating, down from +2. Switch has been added as a game mechanic (no longer a skill). Players may call for a Switch when landing a successful attack. If the Switching player also lands an attack, a Switch is performed and the two players may immediately swap hate values. Players are required to post their level, stats, equipment, skills, etc., in their first post in a thread. This should be a snapshot of your character and should not be changed after the initial post. Players are still allowed to declare their characters at a lower level or with fewer items than what they currently have, but may not claim items that have not been approved or were obtained in an unlocked thread. Turn order rules have been modified slightly to reflect the leniency of Boss Raid combat. Players may post in any order so long as each player and the enemy has gotten one action in a single round. Outside of Boss Raids, parties may have a maximum of 4 players. Combat with more than 4 players should follow a Group order similar to boss raids. When fighting multiple enemies, players must now make individual rolls for each mob. This applies to both making attacks against multiple enemies and multiple enemies making attacks. One roll no longer applies to/for all targets. The Running Away mechanic has been updated. Running away from combat now uses a LD roll with a set of situational modifiers. The col/material values and frequency in the loot table have been adjusted. Labyrinth searching rules have been adjusted. The map fragment system has been removed. Bonus rewards for scouting and defeating the field boss have been adjusted. Housing and Guild Halls have been completely revamped. PvP rules have been adjusted. Players must make an initiative roll when engaging in combat with other players. The extended Player Killing rules/restrictions have been removed. Rules on player cursor colors have been expanded. There is now a strike system for criminal infractions that would cause a player's cursor to turn orange. Killing a green player outside of a duel now results in a permanent orange cursor. An NPC Guard mechanic has been added. Orange players may now enter safe zones, but must stealth/run from guards in certain safe zones. NPC guards have a Stealth Detection rating equal to (Floor / 3), rounded down. Added more detail to character death rules. The RGQ system has been removed. Crafting Changes: Fishing as a profession has been removed. It is now a skill. The CD result chart has been adjusted across all professions (except Merchant). Good and Bad quality items have been removed from the CD result chart. Salvage chances have been adjusted. Alchemists now have a chance to salvage one or both materials when attempting to craft crystals. Crafting Die tools no longer have an effect. Consumables, familiars, housing, and some items still provide EXP and Crafting Attempt bonuses. The process of crafting Feasts has changed slightly. Cooks may now take 3 identical food items and spend two materials to combine them into a Feast. A Feast can be used in a thread to provide that enhancement to up to six players. Artisan craftable item types have been modified (Trinkets, Jewelry, Sculptures). The buffs they can provide are largely unchanged. Alchemist craftable item types have been modified (Salves, Potions, Crystals). The buffs they can provide are largely unchanged. Skill Changes: Extended Weight Limit Removed Ranks - 15 SP cost Now adds +3 Battle Ready Inventory slots Adjusted Mod: Large Pockets Now has 3 Ranks Cost set to 5/3/2 SP (10 total for Rank 3) Now increases single Battle Ready Inventory slots to 7/10/15 Removed 'Larger Pockets' and 'Largest Pockets' mods New Skill: Fishing Cost: 10 SP Effect: Use a dice roll to fish something up based on a natural CD result: Gatherer Now has a chance to yield 1-3 bonus materials based on a natural CD result Sneak & Hide Renamed to 'Hiding' Now grants +1 Stealth Rating per rank New Rank 3 Mod: Untraceable Cost: 9 SP Effect: Negates the effect of the Tracking skill against the user. New Rank 3 Mod: Blindside Cost: 9 SP Effect: Gain +2 Stealth Rating. Natural BD rolls of 9-10 reduce the target's accuracy by 1 for one turn when attacking from stealth. New Rank 5 Mod: Vanish Cost: 12 SP Cooldown: 5 Turns Effect: Allows the use of a post action to re-enter stealth while in combat. Getting a killing blow on an enemy allows Vanish to activate without using a post action. Search & Detect Renamed to 'Searching' Now also grants +1 Stealth Detection per rank Mod: Night Vision Now requires Rank 1, down from Rank 3 Cost reduced to 5 SP, from 9 Mod: Reveal Now also grants +2 LD when searching for Labyrinths and allows Labyrinth searches at 15 posts. Mod: Tracking Now requires Rank 3, down from Rank 5 Cost reduced to 12 SP, from 15 Tracking requirements for monsters, players, and NPCs have been clarified. Mod: Detect Cost reduced to 9 SP, from 15 No longer uses or affects Tracking. Now Grants +2 Stealth Detection. Grants +1 LD when searching for sub-dungeons and labyrinths Battle Healing Now recovers 1% of max HP per rank, instead of (Rank * 5 * Tier) Mod: Emergency Recovery Cost reduced to 10 SP, from 15 Now recovers 10% of max HP, down from 25% Block MIT gained is now set per rank: 5/8/12/18/25, down from 1 MIT per SP invested. New Rank 3 Mod: Shield Bash Cost: 10 SP Cooldown: 2 Turns Energy Cost: 10 Energy Effect: Make an attack with an equipped shield. On a hit, deals (Base * 10) damage, stuns the enemy for one turn, and applies paralyze/thorns/flame thorns enhancements present on the shield. Note: When calculating Base Damage for Shield Bash, Weapon Skills do not apply. Mod: Safe Guard Reworked into 'Rampart' Added a 5 turn cooldown Added energy cost of 8 Now uses a post action to reduce final damage that would be dealt to you by 25% (rounded down). Effect lasts until the beginning of your next turn. Energist Removed Ranks - 12 SP cost Now adds (5 * Tier) to total energy, instead of (Rank * 2) Howl Added energy cost of 10 Mod: Focused Howl Added energy cost of 8 Parry Increased SP cost to 12, up from 10 Added a 1 turn cooldown Energy cost has been fixed at 5, instead of (2 * enemies parried) 50% damage reduction has been specified to apply to the final damage (after mitigation). Effect applies to the next attack against the user, and cannot reduce damage from multiple enemies at once. Mod: Vengeful Riposte Increased SP cost to 12, up from 10 Added a 3 turn cooldown Damage reflected is now 50% of raw damage, up from 25% of damage taken. This damage can still be mitigated. Switch Skill has been removed. Two-Handed Weapons The +2 DMG bonus for 2H weapons has been clarified in the first rank of 2H weapon skills. All Weapons The Ferocity and Finesse mods have been condensed into a single description. You must still specify the weapon type when acquiring the mod(s). Mod: Ferocity Rank requirement set to 3, instead of ranging from 1-5 Now increases base damage of all sword arts for the chosen weapon by 1. Mod: Finesse Rank requirement set to 3, instead of ranging from 1-5 Now has 3 Ranks Cost adjusted to 5/3/2 SP (10 total for Rank 3), down from 15 at Rank 5 Now reduces energy cost of all sword arts for the chosen weapon by an amount equal to its rank. Mod: Quick Change Cooldown reduced to 3 turns, down from 5 Now allows the user to swap, equip, or unequip a weapon in their Battle Ready Inventory. Mod: Stamina Now reduces the energy cost of all attacks by 1. Heavy Armor Increased the amount of MIT gained to 8>12>18>25>35, up from 3>7>12>20>30 Mod: Athletics Bonus health increased to (15 * Tier), up from 15 Mod: Stonewall Bonus health has been adjusted to (15 * Tier), instead of equal to mitigation from other skills. Now also grants 10 MIT when wearing heavy armor Now also reduces damage taken from damage over time effects by 25% (rounded down) when wearing heavy armor. Light Armor Adjusted the amount of MIT gained to 5>8>12>18>25, down from 3>7>12>20>30 Mod: Athletics Bonus health adjusted to (10 * Tier), from 15 Familiar Mastery 'Accurate' now has 3 ranks. 'Assistant' now provides bonus EXP (crafting attempts at max profession rank) instead of CD. Meditation Removed Ranks - 8 SP cost Added a 5 turn cooldown Now recovers (3 * Tier) energy. Getting hit by an attack before the beginning of your next turn reduces the energy recovered to (2 * Tier). Survival Added 3 SP cost Increases out of combat health regeneration to (15 * Tier), instead of 20. Enhancement Changes: Life Steal has been renamed to Vampiric. The Crafting Die enhancement has been removed. Alchemist and Artisan item types for enhancements have been modified. Sword Art Changes: Multipliers have been simplified to a single number (x6) from the two-part formula (2x3). Several descriptions have been updated. Quest Changes: The 'Redemption' quest has been revamped. The level and repeatable restrictions have been adjusted to affect only the bonus SP rewards: The First Few Lessons Are Free The Second Lesson is Also Free The Third Lesson is Just As Free The Fourth Lesson is Actually Free The Venemous Warg Repeating the 'Earning a Living' quest now allows a player to change their profession. Changing professions will reset experience to 0. Repeat completions of the Earning a Living quest will only award bonus materials if the quest-taker is changing their profession. The following quests have been removed: «Witch of the West and the Three Treasures: T.M.H & S.B.» «Witch of the West and the Three Treasures: T.L.C.» «Witch of the West and the Three Treasures «The Falling of Tagas» Housing Changes: The cost and size of Player Housing is now determined by a 'plot size'. The plot size dictates how many room slots, yard slots, and stories a house can have as well as the initial cost when purchasing. Purchasing a PK-accessible home (outside of a safe zone) has an additional cost. Buffs from Guild Halls/Player Housing now comes from the type of room, rather than furniture. Certain rooms for Player Housing have upgrades. Player Housing buffs must be assigned to a player. Home owners may use the Housing Evaluation topic to re-assign a room's player(s) once every 30 days. New/Rebirth Character Changes: Players who have submitted a new or rebirth character journal for approval in the past 30 days are eligible to add one of the starting bundles. <<2.5 Update Survival Guide>> Skills: If you spent more than 15 SP on the Extended Weight Limit skill, refund any SP over 15. If you have spent less than 15 SP, the skill is inactive until a total of 15 is invested. If you spent more than 12 SP on the Energist skill, refund any SP over 12. If you have spent less than 12 SP, the skill is inactive until a total of 12 is invested. If you spent more than 8 SP on the Meditation skill, refund any SP over 8. If you have spent less than 8 SP, the skill is inactive until a total of 8 is invested. If you have the Parry skill, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you have the Survival skill, you must spend 3 SP to continue using it. Otherwise, it is inactive until a total of 3 is invested. If you had the Switch skill, remove it and refund 10 SP. Mods: If you have the Detect mod, keep it and refund 6 SP. If you have the Tracking mod, keep it and refund 3 SP. If you have the Emergency Recovery mod, keep it and refund 5 SP. If you had Rank 1 or 2 of the Ferocity mod, lose it and receive a refund of the SP spent. If you had Rank 3 or 4 of the Ferocity mod, you must spend 6 or 3 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you spent more than 10 SP on the Finesse mod, refund any SP over 10. If you have the Large Pockets mod, you must spend 1 SP to continue using it. Otherwise, it is inactive until a total of 10 is invested. If you had the Larger Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 2 SP. If you had the Largest Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 5 SP. If you have the Night Vision mod, keep it and refund 4 SP. If you have the Vengeful Riposte mod, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 12 is invested. Professions: If you had the Fishing profession, all EXP may be transferred to any other profession. If you had a Tool with the 'Crafting Die' enhancement, you may post it for re-evaluation with the Ambition or Crafting Attempt enhancement (item name/description may not change). If you retake the Earning a Living quest in order to change professions, your EXP resets to 0 for the new profession. Edit your existing shop thread with your new profession information. Housing: Existing Guild Halls and Player Housing have been removed. They may be repurchased through the Housing Evaluation template. Players who previously bought a home or hall have been reimbursed for the total col cost in their original housing application. If a guild had shared col lost due to the removal of a guild hall, PM the details to @Teion for review/reimbursement.
    • Aereth

      2.5.2 New Mechanic: Thread Invasion/Protected Threads   11/08/2017

      Hello Players,
      Once again your feedback is needed, so head over to the thread and tell us what you think. LINK  

Lee

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About Lee

  • Title
    The Tungsten Boar
  • Birthday 04/07/1990

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  • Gender
    Male
  • Interests
    Leveling Up Skills; Getting Rare Drops; Admiration; Soda

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    27

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  1. Housing Evaluation

    House Name: The Winstad Manor Location: Floor 3 ; Outer Mountain Edge Description: The large mountains that lay on the outer ring of the third floor with their sheer scale vertically. Though, there is a path between two cliffs that lead to a well cut pathway that will head to a mansion against the opposing cliff side, a slow moving river flows yards away from the massive building. Plot Size: Estate Room(s): 6/6 | 6/15 First Floor Entryway : Hallway's : Living Room : 2 Player Limit. "Relaxed" - Increases HP regen by (5 * Tier HP) and energy regen by 1 when out of combat. Bathroom : 1 Player Limit. "Clean" - The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 20% (rounded down) Basement : 1 Player Limit. "Multipurpose" - Gain Plus 1 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll. Second Floor Bedroom : 1 Player Limit. "Rested" - Minus 1 energy cost for the first two expenditures of each combat. Bedroom : 1 Player Limit. "Rested" - Minus 1 energy cost for the first two expenditures of each combat. Bedroom : 1 Player Limit. "Rested" - Minus 1 energy cost for the first two expenditures of each combat. Bedroom : 1 Player Limit. "Rested" - Minus 1 energy cost for the first two expenditures of each combat. Third Floor Master Bedroom : 2 Player Limit. "Well Rested" - Minus 1 energy cost for the first three expenditures of each combat Master Bathroom : 2 Player Limit. "Squeaky Clean" - The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down) Fourth Floor Extended Workshop (Pharmacy) : 1 Player Limit. "Hard Working" - Plus 2 EXP per crafting attempt and +1 crafting attempt per day Attic (Storage) : 1 Player Limit. "Col Stash" - Plus 5% bonus col from monster kills and treasure chests Yard Basic Workshop (Storage Shed) : 1 Player Limit. "Working" - Plus 2 EXP per crafting attempt Fishing Pond : 1 Player Limit. "Angler" - Plus 1 material gained when fishing Slime Farm : 1 Player Limit. "Basic Training" - Plus 1 SP to a thread. Limit one use per month. Room Upgrade(s) : N/A Total Cost : Donated
  2. Lee would move a hand up to cover his mouth and to hold back a laugh at Fae's stomach and wish for nourishment. He would then look to the food before him and pull apart the waffle and eating the bit in between his fingers. He would listen as Fae would speak about the size of herself and his shield and it was true, he wasn't entirely sure just how tall she was so it was mainly guess work. "Yeah, it was a shield that was given to me fairly early by a friend. It is my main go-to shield though, been looking into getting another one for those just in case situations." He would eat a few more bites and listen as Fae seemed more than excited about venturing out. Thorsten spoke of not having his real life skills to aid him in the game and Lee assumed this to mean his martial prowess. It would seem that one would not be able to do such things as it was a skill within the game. He did wonder how that would feel, to know that you knew something but be unable to do such a thing. After they had finished the meal before them, Thorsten would stand and speak of going on the adventure with nothing to stop them. He would pull himself up from his seat and take in a deep breath and nod "Aye, nothing but ourselves...and large mobs....and boss monsters...BUT aside from that, nothing but ourselves!"
  3. Lee would listen to everyone's opinion of just what would entail in a guild and what it was that they wanted, some didn't like the idea of leading and others wanted to lead with others. The latter of the two seemed to be the most common of the guild types running around. "Having more than one leader tends to work if the existing guilds would prove any sort of point. I can see the appeal, no need for all the burden to fall onto one person, being able to put things to a vote or even just having someone around when others aren't there to answer." He would look around and crouch down and pick up a material from under a small rock as he would continue. "I don't really see myself as the guild type but I haven't shied away from them in the past." He would raise the rock he had in his hand up and continue to let it circle in his palm, dropping it but quickly trying to catch it before it hit the ground but to no avail. He would pick it up and begin his little round a bout once more. ID: 90645 LD: 20 (SUCCESS)
  4. Lee would chuckle at Fae's abundance of energy and willingness to state the fact to her father. Lee would interlock his fingers and let his chin rest on the top of them as Fae would chime in at how strong Lee must have been which would cause his smile to increase "Not the strongest but I try." Lee would then think about something and look Fae up and down for a moment and then laugh lightly "I think my shield may be big enough to cover you up, little a well fortified tent." Thorsten would then speak about his real world self, about the martial arts that he knew and what lessons came with them. As to the good and bad things, Lee would grimace "Yeah, luckily there have been more of the good than the bad. Always good to keep it that way or at the very least, have very good distractions." It was then that food was brought to the table and Thorsten would tell them to dig in and that today was going to be a good day to which Lee would nod in agreement "Right right, hopefully we can find something enjoyable to do and maybe, if we are lucky, get some experience under our belts, black or otherwise."
  5. Lee would take note that Fae would claim that Thorsten was her, as she put it, daddy which made him wonder if it was a legitimate relationship or if it was one of those relationships that were formed when a small child was found in this game. Fae would then go on to speak about they were hanging out the day prior and then how easy it was so say his name to which Lee would nod in agreement "Well, you're not wrong but Fae is also easy for me to remember too."" Thorsten would then bring about the subject of possibly wishing to head out on his small little excursion to which he would pause for a moment "Yeah, I don't see a problem with that." Thorsten would then comment on the energy of Fae and then comment on Lee's attire to which Lee would tap the center of his chest plate with his finger "More tank than warrior. Not really one for the damage aspect of things. As for stories, mainly just involves me becoming a target board and aiming to keep the attention of everything. Which, in all fairness, is kinda fun."
  6. Lee did quite enjoy the overall atmosphere of the establishment and overall, wasn't all that bad. It was in the middle of this thought that he had heard a small outburst and it called his attention. He would turn to see a pink haired child which was a bit surprising to say the least. It wasn't that there weren't any children, just most of them were either NPC's or just rare. He would then look to see another man stand up and greet Lee as he would walk over to the pair. As the man introduced himself, Lee would take note of the man's manner of speaking though it wasn't something that he would dote on as he had ran into many different manners of speaking and accents, he was sure to meet more in the future. Lee would raise a hand up to his forehead as if to grab the edge of a hat that wasn't there and tilt his head down in a greeting of his own "Greetings and salutations Thorsten." He would then look to the little girl as she was introduced "And a greetin to you as well lil miss Fae." He would then take a seat and then continue "The day has been...fair. Not too eventful but that doesn't have to be a bad thing. I'm currently just perusing the town, lookin at a couple floors. Yourselves?"
  7. A armored man walked slowly through the snow covered town of Snowfrost, shield resting on his back and a swords hilt rising just above it, resting inside the shield itself. The armored man seemed fairly plain, all things considered. The armor held no real flare nor did his overall appearance, simple dark brown hair and a bit of scruff on his face. The shield on the other hand had an ornate craftsman's touch to it, two golden dragons adorned its center. As for his reasoning to be on this specific floor, he was aiming to see if it would be a suitable area for a new place to build his home. He enjoyed the colder weather and snow was always a plus for him but his significant other would surely have a differing opinion about it. Though, if it was well enough, he would surely find a way of convincing her. Though, it was also about what the floor had to offer as well as its weather and that is what brought him to the town in the first place. He would enter into a small café, taking a look around with a nonchalant manner "Fair, fair." He would also need to see what kind of people found their ways to the floor. The threat of PlayerKillers was always a mystery element but there wasn't any sort of rhyme or reason to them. He would let out a defeated sigh as he would rub the bridge of his nose "If it isn't one thing."
  8. [OP - F10] Trick or Treat~!

    Lee would glance over his shoulder halfheartedly as she would make a comment about his own backside but would then be brought back to the ones in front of them. At the joke that the Batman would tell her, Piera would soon return in kind and use his own outfit as a visual aid and at its conclusion, Lee would let his cheek be on the receiving end of a smooch but his rolled eye and half cracked smile would show that the joke was in poor taste but it was enjoyable and that was a good thing. She would then make a comment to Jomei about the amount of which she missed him and would go on to speak of the reason of which they were both Em Eye Aye and non-responsive to any messages to which Lee would chime in "Yharg, it be a sea's worth of woes and not the good kinda sea." It would be then that the booming voice of Jack would come to greet the ears of all within the area and he would begin to give out the prizes for the raffle winners and sadly, Lee was not among them but it wasn't something he was banking on in the first place. "Yharg, maybe next year." He would then look toward Telrenya as she would denote his name as it was heard from Jomei in past days. Lee would raise his free hand to the hat that sat upon his head and tilt it down in a greeting "Yharg, I be Lee and hopefully it's been mostly positive things. Yharg, been round that man for my entire life. Yharg, my life in this blasted game world but ye get me drift." It was then that another pirate would wash upon the shores of the conversation though this one was aimed toward Piera to which Lee would chuckle and move Piera more toward the other pirate so they could have a conversation without having to have him in the middle of it. It was then that Lee would let his single eye turn back to Jomei as he had spoken of the fear of the Player Killers getting a hold of them once more to which Lee would shake his head "Yharg, I be not be gettin the brig a second time. Yharg though we need to do some catchin up, that be sure." He would then look to Ryo whom would apologize and explain the reason for the jokes to which Lee would wave his hooked hand in a dismissing manner "Yharg, nay, nay, the real question is this; What is a Pirates favorite letter?" He would look around to see if anyone else was paying attention and would continue "Yharg, you would think it would be Arrr but a pirates love is for the Sea. Yharg, ya get it? Yharg, Arrrr and in R and the Sea as in C." He would slap his knee in self gratification of the simply hilarious joke, if not for just himself.
  9. [OP - F10] Trick or Treat~!

    Lee's attention would be brought to that of another pirate that would lock her around around his own non-dismembered one and rattled off just what it was that they should do. "Yharg, me'thinks booty and chanties be hand n hand. Yharg, mates be what we be needed." The eye eyed pirate would let his attentions toward another individual dressed up as Bruce Wayne who is dressed up as Batman. The man would then tell a joke that would cause Lee to take a moment and let his head tilt to the side ever so slightly. "Yharg? I gets it but I think ye aimin a wee bit low matey." It was then that they were greeted by another set of individuals that would come to comment that there was another pirate in the area that wasn't them "Yharg, the more the merrier!" It was then that the penguin would chime in its own joke in which Lee would give more of a chuckle at the costumed mans reaction to his own joke rather than the joke itself. Though, it would seem that another would find that joke rather hilarious. In the midst of the chatter, an orange haired pirate would take both Lee and Piera into a close embrace which would cause the single eye of the brown haired pirate to widen and then at the question of where it was they were, he would laugh hesitantly "Yharg....my bad." The last part, his voice would break from the facade of a pirate and to his usual self for a moment. The lack of an actual explanation at the moment escaped him so the answer was as such. @Piera @Ryo @Jevi @Ruby @Jomei @Telrenya
  10. [OP - F10] Trick or Treat~!

    Another player would finish teleporting into the hollowed area though the appearance would surely be that of an unnoticeable individual. The usual short haired man would now be sporting a blue hat that held far longer hair than usual for the man. Though, this would surely be the least of the sights for someone to take notice of as he was missing an assortment of limbs to boot and was sporting rather odd replacements. His legs from the foot up to the middle of his shin was gone and replaced with wooden pegs. His right hand from the wrist down was replaced by a cup-like object which ended itself in a hook which itself was carrying a blue bucket. Last of the missing parts of what would be placed on a normal human being was the man's right eye which he now sported a black eye-patch. The outfit itself was fair in its design with a white shirt with red stripes on it and simple blue pants and an ornate overcoat to finish the set. Lee had come to the floor due to a message from a 'Jack' and it seemed to be something worth trying as he loved most festive seasons and Halloween was no exception to this. Upon his arrival, he was met by a, what he would assume to be an NPC and the one that invited the players. He would note Lee's attire and would give him an item to which Lee would place in his inventory and would inspect it later. "Yharg, Me'thinks I'll be lookin for me mates."
  11. Is it bad to feel bad about wonderin if I should feel bad about showing up after who knows how long for no reason that would seem justifiable?

    1. Show previous comments  3 more
    2. Zeke

      Zeke

      Jason Bourne, it's Jesus Christ!

    3. Lessa

      Lessa

      I'm wondering the same thing myself!

    4. Lee

      Lee

      Magicks!
      MAGICKS AND PRAYER!

  12. [UPDATED] Face-Claim Thread

    Lee: Ryotaro Dojima - Persona 4
  13. Lee would continue to look around the area just around himself in order to find a material or something of the like, glancing back toward the group ever moment or so. He continued to listen as they discussed the guild topic and Domarus would chime in on the different types of guilds. More or less, it was what every guild in Sword Art Online was. He would take in a light breath and cross his arms as Vigilon would speak of Wardege's comment and then add his own two cents. "While it is all good and great to have a guild full of friends and allies, you have to also make sure that you have some sort of power or you'll just be spinning your wheels in the mud and get nowhere fast." He would then reach down and pick of a small pebble and straighten his posture once more as he would roll it around in his palm, aiming to keep it from falling. ID: 85410 LD: 17(SUCCESS) MAT: 2
  14. Lee continued to look around for materials and any sort of movement that wasn't apart of the current group, hoping that it was a dragon or creature in and out of itself. Lee remembered when he took the quest itself to find his own familiar and wasn't aiming to do so till he came across it. Babette was good for him and made him feel as though he had a real life pet and seeing as it was a similar animal to something that could be found in the real world, it was nice. Though, he found that most peoples familiars listened fairly well to their masters, making them feel more or less robotic though he felt Babette was different. At the same time, this could simply boil down to the fact that he didn't like most other peoples creatures and pets. He would break from his thought as Piera would comment on him about his supposed contest with the boar on which he would turn his attention toward her "Well I wont now. For all you know, I was right on the verge of unlocking the greatest mystery of this entire game!"
  15. The armored man would turn his attentions to the boulder and then to the spot in which he had been striking. The spot had become indented and fractured and he would reach out and squint as he took hold of a material and withdrew it and would look at it in surprise. He knew the last time he did this quest, Piera had found a few things from the boulder and it was something he didn't really take into account. He would look around to each of the players as the continued talk of guilds continued and each had very similar thoughts though he didn't really disagree with. He wasn't the one trying to grab peoples attention for a cause and the cause, if he had one, would surely be something...different. Maybe a guild built to sabotage the front lines. He would chuckle to himself as he would get lost in the minor thought process. ID: 84972 LD: 15(SUCCESS) MAT: 1
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