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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.
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      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Kimi Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team
      Minecraft Development Team
      * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      Holiday Event   02/07/2018

      A Brand new holiday event is now live! Free for everyone to enjoy! <3 And a brand new, limited time only quest that pairs can take, and enjoy! <3 Wishing Everyone a very happy Valentines Day! xoxoxoxoxoxoxo~~~~~~~~~~~~
      -Staff
    • Cardinal

      Patch Notes: Crafting and Adventuring Update   02/19/2018

      <<Crafting and Adventuring Update>>
      SAO-RPG Patch 2.5.1 Timeline Update! Please note that the following is out of character knowledge.
      Time progresses at a different rate in the game than in our characters' real lives. As of November 6, 2017 (OOC real time), characters should have the perception that 2 years have passed since the game's launch. This will continue to roughly mirror the passage of real time until the game's completion. The note that the perception of time is different in-game is to allow the idea that a set amount of time has passed in the real world (likely 2 years) upon the game's completion, regardless of how long it takes for the site to clear all 100 floors. We hope to release more changes soon that will streamline boss fights and floor clearing, as well as help new players establish themselves despite the time gap, but hopefully this timeline serves as a helpful tool for players throughout the rest of our time spent clearing the game. Site Changes: A post count feature has been added to the site. The number of each post (i.e. #1) now displays on the top-right, beside the "Link Post" feature. General Rule Changes: Word count requirement for posts in which a player is stunned or paralyzed has been reduced to 100 from 150. PvP and Player Killing Rules have been updated: No player can kill another without OOC permission. The rule for initiative rolls on Unauthorized Combat have been removed. The NPC Guard mechanic has been removed. Characters under Level 5 are eligible to claim a New Character Bundle, regardless of when their journal was created. Unidentified items, when obtained in a thread, no longer have to be declared until they are identified by a Merchant. For example, a weapon drop can be claimed from a locked thread as an Unidentified T1 Weapon, rather than an Unidentified T1 2H Assault Spear. When identifying an item, the Merchant should then specify the item type in their roll(s). To clarify, items leaving locked threads should be specified according to the loot tables as: Weapon, Shield, Armor, Consumable. The Loot Table has been slightly adjusted, mainly to increase the number of consumables dropped from monsters. Crafting Changes:
      A note to all crafters: Be sure you are transferring your materials (col for Merchants) to the @Banker account when crafting. The <<Earning a Living>> quest has been updated, and is now profession-specific. Three new crafting/gathering-based quests have been added: <<Nature's Treasure>>, <<Witch of the West>>, and <<Challenge of Olympus>>. +CD bonuses for crafting have been reintroduced. These can be obtained through the new quests <<Challenge of Olympus>> & <<Witch of the West>>. Merchants: The chance to successfully identify a unique enhancement now scales with Merchant Rank. The identification chart for Consumables has been reworked. The process of identifying consumables has changed. Identification prices have been reduced by 20%. General stock items have been adjusted. Blank Recording Crystals have been removed, and five new items have been added: Glow Stone, Single/Double Tents, Spyglass, and Water Canister. Alchemists/Cooks: Enhancement lists for both professions have been reworked. Successful crafts now have a chance to yield additional items. The Crafting Die Result charts have been updated. Performers: Song types have been adjusted. Enhancement list has been reworked. Successful crafts now have a chance to become 'Masterpieces'. This allows the craft to be submitted for evaluation with an additional effect. Skill Changes: Hiding Mod: Surprise Attack Has been split into two mods: Surprise Attack (Assassin) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth grants +2 DMG. Stuns and other status effects (Bleed, Paralysis, Burn, etc) cannot trigger. Cannot posses both Surprise Attack (Assassin) and Surprise Attack (Trickster). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on hitting critical zones and exploiting your target's weak points, allowing for bonus damage. Surprise Attack (Trickster) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth reduces final damage by 50% and automatically applies all status effects (Bleed, Paralysis, Burn, etc) the player possesses on active equipment/consumables. Cannot posses both Surprise Attack (Trickster) and Surprise Attack (Assassin). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on slipping past the enemy's defenses and sacrifice strength in order to apply as many status effects as possible. Mod: Vanish Cooldown reduced to 3 Turns, from 5 Turns. Energize Can only affect target party member. Mod: Hyperactive Increases energy regeneration of target player by 3 for three turns, up from 2 for two turns. Can only affect target party member. Cooldown reduced to 3 Turns, from 5 Turns. Energy cost increased to 5, from 3. First Aid Mod: Purify Cooldown reduced to 1 Turn from 2 rounds. Mod: Sharpness Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Mod: Barrier Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Effect now applies a Safeguard effect to target party member that lasts until the beginning of the user's next turn. Does not stack with the Safeguard enhancement. A player can only be targeted by Barrier once per combat. Mod: Field Medic Cooldown reduced to 3 Turns, down from 5 Turns. Fighting Spirit Now affects hate-generating abilities (Howl & Focused Howl) Enhancement Changes: Thorns: Damage increased to (9 per slot * Tier) from (7 per slot * Tier).  Effect has been updated to specify that only damage dealing, melee attacks trigger Thorns. [Performer] HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery has been removed. Monster Call has been reworked into two different enhancements: Monsters' Fortune Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 LD per slot when rolling for loot on the next monster killed. Monsters' Favor Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 CD per slot when rolling for loot on the next monster killed. Familiar Call Renamed to Familiar Sight. Grants +2 LD when searching for a familiar, up from +1. Incarceration Effect now applies to one target. Effect now lasts for one battle. New Enhancement: Perpetuate Cost: 3 Slots Cap: 1 Slot Effect: When played, doubles the length of damage over time effects (Bleed/Poison/Burn, etc.) on a single target. Effect lasts for one battle. Applicable to: Debuff Song Misperception Effect now applies to one target. Effect now lasts for one battle. Hypnosis Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Lullaby Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Mesmerism and Berceuse have been removed. [Alchemist] Damage No longer scales with Tier. Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery Reduced to (30 * Target's Tier), down from (45 * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Antidote Effect now grants immunity to negative status effects (Paralyze, Bleed, etc.) for a number of turns equal to the slots used. For example, if a player uses an Uncommon Antidote (1 slot), and is then affected by Burn for 2 turns, they would negate the damage from the first turn, and then take the appropriate damage on the second turn, as their protection from Antidote has run out. Toxic Venom Adjusted to (8 * Tier) damage over 3 turns, from (6 * Tier) damage over 4 turns. [Cook] New enhancement: Evasion Cost: 1 Slot Cap: 2 Slots Effect: Reduces the die value by (1 per slot) on an enemy’s attack against you. Cannot be used to avoid a critical hit. Applicable to: Snacks, Desserts, Meals, Feasts Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Protein Cap reduced to 2, down from 3. Effect reduced to (1 per slot) base damage and -(5 per slot * Tier) mitigation, down from (1 * Tier) base damage per slot and -(9 per slot * Tier) mitigation. Item Changes: <<Banner of Command>>, <<Banner of Leadership>>, <<Banner of Inspiration>>, <<Banner of Support>>, and <<Banner of Greater Support>> no longer have the ability to be recharged. Any players that have one of these items may continue to use them until their current number of charges have been depleted, after which they become vanity items. <<Name Tags>> now can not only change the name of an item, but the description/appearance as well. This includes any Name Tags received in the Fireworks Festival Raffle. Quest Changes: Quest Revamp: <<Earning a Living>> Whether you are looking to start crafting for the first time, or wish to change your current profession, the <<Earning a Living>> quest has been reworked and flavored for each profession. Materials gathered and a single item crafted in this quest are yours to keep, along with the ability to open a shop for your desired profession and some bonus materials to get you started. <<Earning a Living: Blacksmith>> <<Earning a Living: Tailor>> <<Earning a Living: Artisan>> <<Earning a Living: Alchemist>> <<Earning a Living: Cook>> <<Earning a Living: Performer>> <<Earning a Living: Merchant>> Quest Revamp: <<Witch of the West>> Witch of the West is a quest specifically for players who have a profession that takes place on floor fifteen.  By defeating the monsters and the boss players can receive a +CD consumable for their profession specifically.  By taking the quest again, you do not have to fight the boss but still must face the mobs in order to obtain the item. Quest Revamp <<The Iron Guardian> Loot drop changed from the <<Banner of Support>> to the <<Crystal of Support>> a mass healing crystal. New Quest: <<Nature's Treasure>> On each tier's first floor, players are able to take the quest.  The quest itself is designed to make material grinding easier whether you are actively searching for materials, fishing for materials, or fighting mobs for materials. New Quest: <<Challenge Of Olympus>> After reaching Rank 2 in a profession, players are eligible for a quest on the seventeenth floor in which they have a chance to accept a challenge from one of the Greek Gods/Goddesses in order to prove their worth as a crafter. This is an RP-focused quest for players who enjoy crafting, which awards a permanent +CD item to be used in a shop. <<Challenge Of Olympus: Blacksmith>> <<Challenge Of Olympus: Tailor>> <<Challenge Of Olympus: Artisan>> <<Challenge Of Olympus: Alchemist>> <<Challenge Of Olympus: Cook>> <<Challenge Of Olympus: Performer>> <<Challenge Of Olympus: Merchant>> New Quest: <<Trouble in The Mines>> Mining on Floor Twenty One has ceased to a halt with the appearance of Drakelings in the mines. The town has requested your help in clearing them out, so they can resume work. Of course, bringing back proof of your exploits will be rewarded handsomely.  New Quest: <<Betrayal of The King>> Rumors of an old king long forgotten have began to resurface, bringing about fear that he had been resurrected. It is up to the players to stop him, and return this dangerous King back to the land of the dead. Those who complete this task will be reward not only with Col and SP, but the chance to obtain T3 equipment.  New Quest: <<The Hidden Village>> Players have been tasked with finding out more about the town of Charko, which has remained shrouded in shadow. Though the trip through the tunnels does not prove to be simple, as powerful monsters stand in the way of the players' discovery. After bypassing these mobs through either combat or stealth, it will be up to them to determine whether Charko stays a secret, or is revealed.  New Quest: <<Burning Phoenix Feathers>> Rumors of a powerful item that can change the look or description of an item have surfaced, and that these Name Tags are dropped by a powerful phoenix.  New Quest: <<Bane of Blood>> Word has been received that upon the fifteenth floor, a new more vicious wolf alpha has been terrorizing travelers and merchants. Bulletins of the beast are posted on exits to the city. Many merchants are fearful to travel around, and the city is becoming more afraid of not being able to get the supplies they need. Towns have gathered col and a few other rewards for the person or party who hunts down these powerful beasts and returns for the reward alive.  New Quest: <<The Swashbuckling Buccaneer>> Players will find themselves fighting against a crew of cunning pirates in the hopes of being rewarded handsomely with Col and other treasure.  New Quest: <<Keep Calm and Ki'Raion>> Rumour spreads of an exceedingly powerful monster, hidden deep in the far Eastern reaches of the 19th floor. Those that hunt down this Field Boss will find that its patterns change depending on the time of day this boss is discovered. Players will be rewarded with Col, SP, and Equipment for the defeat of this boss.  New Quest: <<The King of Lakes>> At the bottom of the Lake of Reflections lurks a powerful aquatic monster that has evaded many fisherman's lines for months. However, one fisherman has revealed he may know the trick to fishing him up. He sends you out to retrieve the bait before giving you a shot at catching the powerful King of Lakes.  New Quest: <<What We Fight For>> Deep in the Forest of Memories lies a chamber that has been said to reveal to players what they miss most of their real world outside of SAO. Housing Changes: Guild Hall Costs have been reduced. Room upgrade cost lowered to 15,000 col. Players who have spent col to upgrade rooms since the initial housing update have been reimbursed. Living Room Effect changed to: “Increases HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts” Dining Room, Living Room, Master Bedroom, Master Bathroom, Extended Workshop, and Mega Slime Farm slot cost reduced to 1, down from 2. Dining Hall room slot cost reduced to 2, down from 4. Removed restriction for having both a Basic Kitchen and a Chef’s Kitchen. Basic Kitchen is now able to create Tier-specific food items. The material costs for using a Basic Kitchen has slightly increased. Limited the maximum number of items created per thread to 3. Dining Hall and Dining Room effects have been reworked. Basement buff increased to +2 from +1. Cooldown changed to once every 10 posts(total), from once per thread. Clarification added: Food items created with a Basic Kitchen may be traded to and used by other players, but still may not be used outside of the thread they are created. The ability to Upgrade/Downgrade Plots of Land has been added.

Hydra

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Hydra last won the day on February 18

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About Hydra

  • Birthday 02/18/1998

Guild Information

  • Guild Name
    Guardians of the New Dawn
  • Position
    Guild Rogue

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  • Skill Points
    147

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  1. <PP-01> Shattered mind

    Hydra drifted atop water's surface momentarily mulling over the question. His eyes staring directly at the forest's canopy. "Have you heard of the Arabian Nights quest?" He suddenly said, "In the quest there are two paths too take." He bit his lower lip trying to remember the specific details although they did not come to mind. "My partner and I took the path of deceit, we ended up killing the quest giver and that is what granted me an orange cursor. That is the truth and I can't forget... even though they were an NPC, the screams... they..." He allowed the silence to linger a little, a sense of grief taking over him. "It's up to you whether you believe me, some of the others didn't. I lost a lot because of that foolish mistake, I am an outcast, I am lonely and I am afraid that one day I will be the only one left." He suddenly felt the tears welling, it was the first time he had been honest to anyone about his feelings. Many of his friends had still accepted him even when he did turn, however in his naivety he isolated himself. "The soul is so fragile..." He spoke softly, ever drifting...
  2. Skill Refund Evaluation

    (OOC: Didn't know if I was suppose to use send to or transfer so I just used transfer. Hopefully that was right. Thanks.) Skill(s) Being Dropped: First Aid (Rank 1), GathererMod(s) Being Dropped: N/ASP Refunded: 15Cost: 15'000 col
  3. Hydra continued to watch from a distance, gathering his thoughts in the process. In the distance the sound of shrieking continued, he wondered if the sound was audible in the village itself. If so he doubted he would be able to rest the night... or day? He was in a cave after all so the laws of time did not apply as strictly,. Was he resting against the rock because he was about to fall asleep? Or was it just a nap... Hydra groaned running the whole thing through his head, sometimes he wished he could just stop reflecting on everything. Even when he was daydreaming despite his confused and lost look on the surface in his actual mind a whole lot was going on. The spearman let out a yawn before scanning the rest of the path, he would see if any other players were heading in the direction and tag along shortly after them. He couldn't muster up the willpower to face any merchants for the time being, he would let a larger group deal with those problems instead.
  4. As Hydra walked towards the figure It soon dawned on him that he had back-tracked. He swore lightly under his breath as the path came into view, the shadows no more than a few players travelling to Yogan village. He paused momentarily thinking of his options, he could either try another floor or spend some time in the main settlement. He had yet to climb Mount Kazan as well. Which was known to have the highest peak on the floor. Hydra scratched his cheek before finally giving in to defeat. "Guess I'll head back..." Fortunately Yogan village was at the base of the volcano so was a good a place as any to start, it also happened to be where the teleportation device was an ideal location for general trade, talk or meeting others. In truth he still hadn't got used to being a green player again and oft' found himself paranoid of his surroundings. It would take some time before he was back to his normal self, although the scars would always remain. Without much more thought he headed to Yogan village before finally reaching the entrance to the village. @Eatos
  5. <PP-01> Shattered mind

    Tilting his head he continued to gaze at Larissa, she seemed to be losing it slightly. He struggled to think of how he could help, he himself had been in a constant battle with his mind after becoming a Player Killer and could emphasise with the feeling of isolation and loneliness, although not so much the pain of losing a friend. When he had had no one to turn too he would cry, sometimes for hours, until it all passed and then he would move on. He could imagine that this was far more heart-ripping however. The player continued to speak, suddenly stating a full name and title, which took Hydra a back a little. "A professional FPS player?" It was a genre of game he himself had never played or rarely had an interest in, by her wording however she was likely someone famous. "Probably asked to playtest?" Hydra continued to reflect trying to make sense of it all. Some of the players trapped in this game were known well for there skills and had been personally invited, it was possible that was the case. He himself had gotten his through luck. Hydra continued to mull over some decisions before finally giving into his instincts scooping up a some water and splashing her with it before falling back on himself into the pool. "You should come and drift... It's good for calming the soul." He rested on the surface allowing the water to support his weight,. Had there been any onlookers it would have almost of looked as though he were daydreaming, of course he kept himself aware of his surroundings, for Jinx in case things were to get worse.
  6. The brief walk to Yomi was a little disconcerting, strange echoes and the screams of what he could only imagine to be the Banshee he had fought once before were constantly surrounding him. "I guess she can respawn after all." Hydra mumbled to himself, wearily glancing around his person. Were it not for the faint glow of the mushrooms this floor would likely be cast in an abyss of darkness, in fact he often heard rumours of an area known as the Void that was eternal darkness... And of course how could he forget Tartarus, he and Sey had gotten a taste of that place the last time they were here. As Yomi came into view the spearman felt a sense of relief wash over him. It looked bewildering. Hydra walked a few steps off the path and rested his back against a stalagmite, taking the view in. Most of the settlements on this floor seemed to be based on European or Western style architecture, however this area seemed more antique. At least from the outside. In the distance Hydra spotted a few players mingling around the entrance and what he could only assume were NPCs, suited up in armour. @Stryder
  7. Hydra frowned as he traversed the volcanic region of the ninth floor, of all of them this was by far the one he dreaded the most. It wasn't so much the scenery rather than the intense heat. He had never liked the sun, or bad smells for that matter. Whilst this sometimes lacked the former due to large amount of magma the heat made it a constant struggle to move about for extended periods of time. Still, he was determined to explore it a little more and there were a few quests he yet to had complete. The young spearman was currently adorned in his usual set of gear. Night-black armor and a shield with a deep shades of blue inlay and the various patterns of waves and serpents coiling around them. Truth be told neither pieces of equipment reflected the users personality, although he had tried to keep the armor design as simple as possible, even he couldn't resist a little adornment. In his left-hand he loosely held a short spear, again this had the pattern of water coiling around it although it was silver in colour, with a curved end. As he continued to roam he eventually caught sight of a figure in the distance and gave a small hum. "I suppose it wouldn't hurt to take a look." He finally sighed, beginning to make his way towards it.
  8. (OOC: Taking with @Stryder. This is a repeat quest for Hydra, so he only qualifies for the Banshee potion and no other rewards.) Hydra entered the vicinity of the tenth floor, taking in a breathe of air. Since removing his orange cursor he had been able to roam the floors of Aincrad with much more freedom and had decided to start by revisiting each floor, most of which he hadn't spent enough time in exploring. The tenth floor was certainly no exception to this. He had only ever passed through the area other than the time he had tackled the floor with Sey, taking of a banshee. The thought sent a tingle down his body. That had been a few months, perhaps a year ago? Hydra began his trek towards Yomi, the main settlement known to be on this floor. Apparently it was a strange place but at this point in time he had nothing else to do and most of his friends we inactive, incognito or worse. The spearman was currently wearing his full plate, his shield and finally in his left hand firmly held onto the Water Serpents Fang. The darkness of the armor seemed to mingle in nicely with the surroundings, though his blue eyes also reflected the odd coloured glow of some nearby mushrooms. Stats for thread:
  9. <PP-01> Shattered mind

    Hydra was a little taken aback when she stated her real name. "Oh is that what she meant." He thought to himself a little panicked. He tried to regain his composure with his kindness, "That's a nice name..." He paused, smiling awkwardly before continuing. "My own name is Peter, although I haven't said it in a while." That was the truth, he had perhaps shared it with one or two others, though since the two years had come and gone by in this dream it certainly felt ghostly to have lost such a sense of identity. "I apologise for my naivety, I try my best to avoid thinking of home in these times." A slight sense of sadness returned to his voice with the latter part. Time had passed by so quickly and by the current rate they were getting through the bosses it could potentially be a decade before getting home. If not longer. Hydra sighed returning his gaze and focus back to Rissa, smiling once more.
  10. [F2-OP] Return

    Hydra listened solemnly as Thorsten continued to talk, it was a relief in all honesty. He often struggled to make conversation, running everything through his mind before articulating himself. A reflector, was what his family use to call him and much like anything it was double edged. He looked towards Thorsten, "Hmm I guess I chose it because I love the rain and water. White noise." Hydras eyes flickered towards the river, his lips curling up slightly. Perhaps it wasn't the best reasoning for a name, and indeed whilst he had always liked the concept of the mythological creature, he shared very little in persona to a territorial 9-headed monstrosity. As Thorsten continued to talk Hydra quickly realised that he was a sage of soughts, at least that's what he believed them to be called. Inquirers of truth and seekers of knowledge. "Aha I'm afraid common knowledge... And logical sense is something I lack, I'm often up with the clouds or dreaming most the time." He gave an awkward laughed and scratched his cheek. "Thank you for your concern though."
  11. [F2-OP] Return

    Hydra's heart jumped a little when a complete stranger seemingly appeared from the nearby forest. Recoiling, he paced back a step, thankfully his armor was heavy armor to keep his body grounded and he regained his balance. Before he had the chance to speak however, the stranger introduced themselves as Silver Thorsten Zevulum. What caught Hydra's intrigue more than the name was the accent. A wave of nostalgia hit him, it sounded exactly like the people from home. "Huh..." The spearman mumbled, staring directly at Thornsten his mind was in two places at once. It took a momentum for his thoughts to regather. "Forgive me, my name is Hydra." He said shaking himself back to, his own accent clearly English as well... Majority of the players in the system seemed to be American or Japanese, so it was always a surprise to hear someone with a different accent. "I thank you for your honestly, I am a little weary from travel but I don't want to burden anyone." The spearman smiled lightly a calm demeanour returning to him once more. A few moments passed and he quickly realised his left-hand was resting on the hilt of his spear, he slid it off gently. It had become a force of habit by now, even though he had a distaste for violence. Hydra raised his head and breathed deeply, trying his best to block out invading thoughts.
  12. <PP-01> Shattered mind

    Hydra tilted his head, his hair flowing with him. She seemed a little surprised at the fact he didn't recognise her, then again he barely recognised anyone. "Sorry, I can't say I do." He laughed nervously, "Oh but don't worry if that bothers you... I barely know who is who these days. Myself included." The last part was a bit of a stretch though his avatar was slightly different to his real world appearance he had grown into it by now. Sometimes he had to think to try and remember what he was like before all this happened before, similar of course, but still different in ways as well. The spearman quickly bought his attention back to Jinx, trying to avoid his bad habit of drifting. What she said next bought a smile to his face, though he had to repress a laugh. "It's okay, my name is Hydra. I'm a bit of a nobody really, I guess I am just a wanderer." After the player had asked his name he felt comfortable trying again. "Do you have a name? Or, its okay if you rather wouldn't say anything." He quickly added. The last thing he wanted was for Jinx to feel uncomfortable with his presence, he'd probably need to explain about the orange cursor at some point as well.
  13. Hydra's Item evaluations - Artisan's shop.

    Quite a few new items, hopefully they all check out as this is a bit of a new system for me. Thanks ^^
  14. Hydra stepped back into his store and let out a yawn. It had been a while since he had last been here and by the rumors he was hearing there were other artisans just as skilled if not more so than he was. "I should try focus on myself, not them." He mumbled shaking his head. The spearman had recently turned green again and for the first time in a while could rest easy. In any case, he had lost his familiar Twilight since leaving. It saddened him and the thought she might be dead was constantly in his mind, for now he would attempt a circlet that might bring him some more luck in finding a companion. ID 96196: Craft: 10 (rare) (+6xp) ID 96200: Craft: 3 (fail) (+2xp) LD: 1 (fail) ID 96201: Craft: 1 (fail) (+2xp) ID 96202: Craft: 10 (rare) (+6xp) ID 96203: Craft: 2 (fail) (+2xp) ID 96204: Craft: 11 (rare) (+6xp) ID 96205: Craft: 12 (perfect) (+9xp) ID 96209: Craft: 11 (rare) (+6xp) - 8 T1 Mats, +39xp Items Crafted:
  15. Hydra finally reached the paths edge and stepped off the beaten track. A few seconds must have passed before the notification came through, however as it did a sense of relief washed over the young spearman. "It's finally over." The noise came out closer to a cry more than anything else, as tears slowly started to pool in his eyes. They were tears, not of sorrow but of salvation. He could finally be himself once more, a great weight lifting from his shoulders. Of course the excitement followed not shortly after, there was so much he could do now. Perhaps join a guild?, Find his friends? Or both. Hydra swiftly opened his map to see whoever was nearby. "Stryder, Eatos, Nixon, Ethereal, Allania. Khrysaor..." The players he had befriended, how had they been getting on. For the first time in a while, Hydra was finally able to find that out. -Redemption Complete- Rewards: - 4 SP (3 quest, 1 thread) - 16 [T1] Materials (Obtained via gatherer skill, pre-rework) - Green Cursor - 400 col (Older Redemption Rewards)
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