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Hydra «The Daydreamer»


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Username: Hydra 

Real name: Peter
Age: 20
Gender: Male
Height: 5ft 5
 

Apperance:

 

sensen-clipart-child-eye-3.png

 

About: History/personality

 

Personality type: INFP
Lett-Handed

 

Peter was originally from a middle-class family in England. For most of his life, he had grown up as a gamer receiving his first handheld console at a young age. Playing games taught him how to be insightful, problem-solving skills and a greater respect for things in general. However, of course, it came at a price, by the end of his primary years he had begun showing the early signs of addiction, whilst he had friendships these clearly did not last. Broken away from the real world he entered a violent cycle of coming to grips with what was what, never really going after life but letting life come to him. This attitude left him feeling isolated and depressed at times.

 

By his early teens, one of his friends at the time recommended he started watching anime, similar to gaming he was intrigued by the livings of various characters. Unfortunately a mix of anime, RPG and his introverted outlook combined into an obsessive daydreaming disorder, that was often triggered by music. For many hours of the day, Peter would daydream, this all occurred in his mind and not in reality. At school, he was relatively successful, however, by no means smart he was not an idiot either, with some effort he achieved high grades although the rest of the time his outlook was laid back, and casual. He was also shy, timid, naive and incredibly anxious.

 

By the age of 18 he was a mix of emotions and personalities, no one truly knew his character deep down. Not his friends, nor his parents. Yet with the announcement of the nerve gear, he thought he had found the answer, a cure to his troubled mind. SAO was only supposed to be the beginning, in essence, it was. Upon entering he immediately felt his dreams come to life and a great weight lift off his shoulders... Little did he know however that life wasn't as simple as coming to him, the answer was not a cure but a curse. For the price of redemption, he had become a player participating in the death game that SAO had become... 

Virtues:

Insightful: Hydra has a keen eye for looking deeper into an individual's motives than most. His quiet and mystical personality gives him a better understanding of those around him and he uses this to do good and honest deeds, it also gives him a better connection with others around him, separating friend from foe and right from wrong. The spearman finds himself emphasising a lot with people who had suffered from a tragic past, even those that annoy him he tries his best to keep away from rather than cause any conflict.

Creative: Hydra does not lack in a vivid imagination. Rather than focusing on the details, Hydra looks at the bigger picture. He often spends his free time daydreaming and the fact that he is in Aincrad is an example of his dreams and imaginations coming to life though many others would call it being stuck in a nightmare. He further uses this on the battlefield for efficiency. Rather than playing the short quick game, Hydra favors the long. Hydra is no more intelligent than the average person but his wisdom helps him to uncover his opponents strengths and weaknesses in a drawn out battle.

Harmonious: Hydra does not seek power or glory, he simply wishes to help if help is needed. By no means will he go out of his way looking for those in need but nor will he turn a blind eye to those who are clearly suffering and nearby. Hydra values the weak just as must as he does the strong giving him a fair sense of justice and morality. To the brunette, the life of a King is no more valuable than the life of a peasant. He also applies this to nature, frowning upon those who harm animals for the purpose of entertainment.   

 

Flaws:
Reference: http://www.darkworldrpg.com/lore/flaws.html
Dreamer/Idle: Hydra got the name 'Daydreamer' for a reason. All the time Hydra's mind drifts off by itself, making him completely oblivious to his surroundings. Although not a huge problem in combat, Hydra can often zone out when others are talking to him. As a result, he tends to never know about the more important details and plans, making himself and others vulnerable. 

 

Isolated: Although good at empathizing with others, Hydra prefers the quiet and solitude isolating himself from the world. The few friends he has made are very close to him but his sensitive nature means most people he meets are passed off as acquaintances. The worst still if Hydra feels he is failing someone he burns out quickly and has oft' suffered from depression and anxiety as a result.
 

Naive: Hydra aspires to be something he isn't and may often go overboard trying to live out as his 'dream' type character. This doesn't help in most situations and when thinking of tactical plans and he can only offer so many ideas before he suggests something 'unordinary' that could just make matters worse. If his decision is likely to involve another to much, he might shy out completely offering little input at all.

 

Profession:

 

High-Mentor Artisan - Rank 7

Skills
Non-combat:

None
 

Passive:
» Survival: (Extra Skill) [Skill Locked]

No Ranks

Passive

Effect: Increases the health you regenerate per post to 6 when out of combat. Survival also gives immunity to damage dealing environment effects.

Quest: The Traveler

» Meditation: (Extra Skill) [Skill Locked]

No Ranks

Post Action

Effect:

Recover X Energy on natural CD rolls of 10+ (X=Rank Level)

Description: Recover small amounts of energy in battle. The amount recovered is X. Not affected by Combat craft enhancement.

Quest: Calming the Soul


Combat:
» Concentration: (Extra Skill)

No Ranks

Activated free - 5 post cooldown

Effect: Gain +1 to the BD result for a single action.

Quest: <The Gemini>

» Charge:

Rank 3

Post Action

Effect: Attack action. +X DMG.

Description: Charge towards an opponent that is not currently in melee range. Deal bonus DMG of +1 per rank of charge on this attack. You may only use charge once per opponent and only if it is possible via roleplay. You cannot disengage from a melee to perform a charge. This is considered an attack maneuver and is subject to success or failure based on the BD's results. The extra attack is added on before the sword art onto the base.

» Heavy Armor:

Rank 5

Passive

Effect: Attack action. +35 MIT.

Description: The effectiveness with which a player can use Heavy Armor Equipment.

 

 Mods:

» Heavy Armor » Athletics

»  OHAS » Ferocity

 

Weapon:

 

» OHAS:

Rank 5

Effect: +5 Damage

Description: The effectiveness with which a player can use the assault spear

 

Spoiler

» Rank 1

Focused Strike - 1x1 - (1 Energy) - A basic starter skill which thrusts at the opponent.

Snake Bite - 2x1 - (2 Energy) - Two high speed thrusts aimed at the neck.

» Rank 2

Triple Barrage - 3x1 - stun - (3 Energy) - A mid-tier sword art that targets the opponent's vitals.

Maiming Blow - 4x1 - (4 Energy) - A skill that targets the user's legs with four consecutive thrusts.

Hurricane - 4x1 - AOE - (8 Energy) - Twirls the pole-arm and slices four times across a wide area. 

» Rank 3

Soul Pierce - 1x5 - (5 Energy) - A heavy-hitting sword art that strikes at the opponent's heart.

Furious Spike - 1x6 - (6 Energy) - A quick sword art that splits through armor.

Tribal Fury - 3x2 - AoE - (12 Energy) - The spear is wildly swung around in a wide area, seemingly uncontrollably to the opponents.

» Rank 4

Forceful Attack - 1x7 - AOE- (14 Energy) - A powerful mid-tier thrusting attack aimed for the opponent's chest.

Dragonfly Cutter - 4x2 - stun - (11 Energy) - A multiple-hit sword art that chains together four consecutive thrusts.

» Rank 5

Arahabaki - 1x10 (11 Energy) - A high-end sword art that sweeps through an enemy with one powerful swing.

Merciless Flurry - 12x1 - (13 Energy) - A high-end sword art that strikes the target with a flurry of rapid thrusts.

 

 

 

Inventory

 

Spoiler

Set of the Serpent [T2]:
Fang of the Water Serpent [T2] (6 Damage) A one handed spear. The tip is silver and slightly curved, it reflects any natural light brightly.  The main shaft of the spear is grey and engraved with an intricate design of a river which is a dark blue.
Armor of the Water Serpent [T2] (2 Heavy momentum, 1 Regeneration) A black set of armor with deep blue edges. The armor is plated with wave like patterns coming away from the shoulders. A three headed water serpent coils around the main body of the armor and up to the neck where it's heads rest. 
Shield of the Drowned [T2] (54 Mitigation)  A medium sized shield pitch black in color. Intricate waves flow around the whole shield and towards the center there is a engraving of a creature from the depths dragging its prey down with it. The picture looks to resemble characteristics of a dragon, however only it's eyes are a vivid blue the rest of the image is faded.


Other:

Daydreamer's Light (3 Accuracy)
Ancient Black-Dragon Circlet (3 LD)
Familiar: None
Cerberus Soul
Tiger Rage Potion
Snowfrost Potion

 

Roleplays
 

CLOSED THREADS:

Spoiler

+1sp for a deleted thread given as a token of apology - issue with Pking.

http://www.sao-rpg.com/topic/11506-pp-f4hot-springs-party-kob-guests/?page=6

+1sp

http://www.sao-rpg.com/topic/11733-op-f1-free-potions-and-crystals-complete/

+1sp

http://www.sao-rpg.com/topic/11763-sp-f2-going-blind-complete/

+2sp

http://www.sao-rpg.com/topic/11432-op-f1a-late-christmas-closed-no-new-entrants/

+1sp

http://www.sao-rpg.com/topic/11885-sp-f5-dehydrated-complete/?page=2#comment-466722

+2sp + 4 mats + survival skill

http://www.sao-rpg.com/topic/11978-op-f1-the-after-party/

+1sp

http://www.sao-rpg.com/topic/11996-pp-f3-fancy-necklace-%C2%ABsearch-for-the-hoya%C2%BB/

+3sp

http://www.sao-rpg.com/topic/12073-sp-f6-four-rivers-diverge/?page=2#comment-468405

+3sp + meditation skill

http://www.sao-rpg.com/topic/12166-sp-f5-but-whose-blood-complete/

+4sp + Sand Armor potion 

http://www.sao-rpg.com/topic/12187-f2-pp-wheres-the-raid-hydra/

+1sp

http://www.sao-rpg.com/topic/12261-sp-f7-grandmaster-one-handed-spear-complete/?page=2#comment-470861

+1sp + 2 mats + Unlocked Rank 5 OHS

http://www.sao-rpg.com/topic/12263-event-f1-slaying-lyrica-the-werewolf-baroness/?page=5 <<EVENT - LYRICA>>

+5sp + 25 mats + Lyrica's Fang (Last hit reward, unique 3 damage, 1 accuracy)

http://www.sao-rpg.com/topic/12467-pp-f5-king-of-thieves-hydra/

+3sp +15 000 col + unique trinket + orange cursor

http://www.sao-rpg.com/topic/12427-op-f1-no-longer-the-sound-of-silence/?page=2#comment-475210

+1sp

http://www.sao-rpg.com/topic/12513-op-nk-f1-origins-i-a-new-beginning/

+1sp

http://www.sao-rpg.com/topic/12387-op-f16-summer-beach-party-complete/?page=4

+1sp

http://www.sao-rpg.com/topic/11713-sp-f4-material-hunt-fields-of-snow-complete/

+1sp

http://www.sao-rpg.com/topic/11737-pp-f5-desert-dungeons-hydra/?page=2

+1sp

http://www.sao-rpg.com/topic/11698-pp-f5-allania-the-hidden-pyramids-of-floor-5-dungeon-search-part-1-complete/

+1sp

http://www.sao-rpg.com/topic/11649-sp-f1-usurper-complete/

+4sp

http://www.sao-rpg.com/topic/11632-pp-f5-desert-dwellers-hydra/?page=3

+1sp

http://www.sao-rpg.com/topic/11343-f1-op-planning-plotting-and-possibly-even-scheming-safe-zone-thread/

+1sp

http://www.sao-rpg.com/topic/11520-pp-f1-allania-complete/?page=2

+2sp

http://www.sao-rpg.com/topic/11284-f1-pp-the-beast-of-the-glade-nixon-submitted/?page=2

+2sp

http://www.sao-rpg.com/topic/11471-f1-op-aincrad/

+1sp

http://www.sao-rpg.com/topic/11127-pp-f1-worn-out-welcome-hydra/?page=2#comment-458827

+2sp

http://www.sao-rpg.com/topic/11495-sp-f1-material-hunting-complete/

+1sp

http://www.sao-rpg.com/topic/11418-pp-f1-join-the-death-game/

+1sp

http://www.sao-rpg.com/topic/10939-floor-11-tafts-spring-festival-complete/?page=8

+1sp + 1 event item

http://www.sao-rpg.com/topic/11315-op-floor-1-am-i-in-danger-completed/

+1sp

http://www.sao-rpg.com/topic/11348-f2-pp-nixon-xion-submitted/

+4sp +1 Matriarch's Stinger

http://www.sao-rpg.com/topic/11097-op-f1-an-escapists-worst-nightmare-complete/

+1sp

http://www.sao-rpg.com/topic/11105-op-f1-touring-town/?page=2#comment-454222

+1sp

http://www.sao-rpg.com/topic/11260-sp-f1-artisan-luck-goes-a-long-way/?page=2

+2sp

http://www.sao-rpg.com/topic/11327-op-f1-caught-in-the-game-completed/

+1sp

http://www.sao-rpg.com/topic/11154-op-f1-life-of-a-daydreamer-submitted/

+1sp

http://www.sao-rpg.com/topic/13614-f1-pp-nk-the-return-wolfie-complete/

+ 2sp + 400 col + 2 [T1] mats

http://www.sao-rpg.com/topic/13684-pp-f1-gathering-for-the-sunny-gos-revival-hydra/?page=2

+1sp + 2300 col + 4 [T1] mats

http://www.sao-rpg.com/topic/13415-event-f18-rovian-wars-part-i/?page=2#comment-497031

+4sp + 3000 col

http://www.sao-rpg.com/topic/13757-sp-f11-getting-an-upgrade/?page=2#comment-497708

+1sp + 400 col + 20 [T2] mats

http://www.sao-rpg.com/topic/13827-pp-f9-wildfire/?page=2

+4sp + Cerberus Soul + 200 col

http://www.sao-rpg.com/topic/13847-f3-pp-naturally-sey-complete/

+3sp +950 col

http://www.sao-rpg.com/topic/13861-pp-f6-natural-wildfire/?page=2&_fromLogin=1

+4sp + Tiger Rage Potion + 200 col

http://www.sao-rpg.com/topic/13831-eb-f4-rudolph-the-rabid-reindeer-christmas-event/?page=3#comment-499821

+5sp + Glittering Snowflake

http://www.sao-rpg.com/topic/11391-f1-op-interesting-encounters/?page=2

+1sp

http://www.sao-rpg.com/topic/11757-pp-f4-snow-way-out-seul-macradon/?page=2

+1sp

http://www.sao-rpg.com/topic/13894-rgq-f12-pp-swamped-hydra-sey/?page=4#comment-500688

+ 8 sp + 600 col [HARD - RGQ]

http://www.sao-rpg.com/topic/13987-f12-pp-eye-of-the-storm-sey/

+4sp +200 col

http://www.sao-rpg.com/topic/13899-sp-f4-crimson-snow/

+3sp +400 col + snowfrostpotion + 4 mats

http://www.sao-rpg.com/topic/13993-sp-f2-material-gathering/

+1sp +400 col + 36 mats

http://www.sao-rpg.com/topic/13715-op-f9-hydrogen-sulfide/?page=3#comment-503316

+2sp

http://www.sao-rpg.com/topic/14037-pp-f10-lower-your-volume/

+4sp +400 col

http://www.sao-rpg.com/topic/13955-event-f2-nerius-the-evil-treant/?page=6

+4sp + 10 T2 Mats +2000 col

http://www.sao-rpg.com/topic/14166-f4-event-dance-of-the-crossed-paths/

+4sp

http://www.sao-rpg.com/topic/14223-f4-event-boss-true-love-strikes-harder/?page=4

+6sp +Freylise Potion + Heart Stamp +2500 col

http://www.sao-rpg.com/topic/14104-f4-pp-the-crescent-moon/?page=2#comment-507002

+1sp

http://www.sao-rpg.com/topic/14365-f4-pp-test-of-metal/

+2sp +200 col

http://www.sao-rpg.com/topic/14103-pp-f5-slain/?page=2

+4sp

http://www.sao-rpg.com/topic/14316-op-f1-a-new-life-in-sao/?page=3#comment-511218

+2sp

http://www.sao-rpg.com/topic/14268-event-f18-rovian-wars-part-ii/

+1sp

http://www.sao-rpg.com/topic/13915-pp-f8-usurping-the-forest-king-zandra/?page=2#comment-516820

+4 sp - 1 Glittering Snowflake + 40'000 col + Monkey Agility Potion

http://www.sao-rpg.com/topic/14117-sp-f1-some-paths-one-must-walk-alone/

+4sp + Green Cursor + 400 col + 16 [T1] mats

http://www.sao-rpg.com/topic/14388-f1-pp-the-emerald-hatchling/?page=2

+2sp + 633 col + Dragon Stone

http://www.sao-rpg.com/topic/16231-sp-f2-who-wants-the-leftovers/?page=2&tab=comments

+1sp + Moth Familiar + 1600 col + 2 [T1] mats + 2 unidentified [T1] consumables 

http://www.sao-rpg.com/topic/16228-guildf2-taking-the-second-jewel/?page=2&tab=comments#comment-546609

+2sp + Dragon Stone

http://www.sao-rpg.com/topic/16127-ppf9-earning-the-crystal-fighting-the-guardian/?do=findComment&amp;comment=564287

+1sp + 150 col

 

QUESTS COMPLETED:

Spoiler
  • Earning a Living
  • Worn out Welcome
  • Feeding the Enemy (2)
  • Long live the Queen
  • Secret Medicine of the Forest
  • Let there be Light
  • The Traveler
  • Blood in the Sand
  • Arabian Nights part 1
  • The Gemini
  • Search for the Hoya
  • Calming the Soul
  • Guardian of Fire
  • Treant Rivalries
  • Deforestation
  • Lord of the Seas
  • Avalanche
  • Wail of The Banshee
  • The Essence of Steel
  • Butcher of the Sands
  • The Monkey King
  • Redemption
  • Dragon Hunter Anthology (2/9)

 

Transactions

Current Materials [T1]: 0
Current Materials [T2]: 0
Current Col: 25'783
(See closed threads for specific changes)
 
Mats in: 
Spoiler

Materials:
+ 16 from Redemption thread
+ 2 from Feeding the Enemy (2) thread
Col: 
+ 40'000 trade with Zandra 
+ 400 from Redemption thread
+ 633 from DHA (1) thread
+ 1600 from Feeding the Enemy (2) thread
+ 150 iron guardian thread

Mats/Col out:

Spoiler

Materials:
- 20 [T2] Out to Khrysaor
- 8 [T1] Out to Banker

Col:

- 15'000 Out to Banker [SRE]
- 1540 Out to Banker and Stryder

 

Relationships

Friends List: Nixon, Ethereal, Allania, Khrysaor, Bhairyuu, Wolfie, Evac, Sey, Nikodemus, Eatos, Jinx, Stryder

 

Story Thus Far

  • Hydra's story had begun for the first real time after a tree branch he had sat upon had cracked causing him to land on 'Ethereal'. This was his first friend to make in Aincrad, the pair can often be found in town together questing and helping one another despite the difference in level. He owes a lot to this player, for getting him up and going on his own feet.
  • Hydra has since met many people, although Ethereal seems to be away a lot of the time. Hydra made another great friend by the name of Nixon, however, he to seemed to vanished. Finally, Allania is his other good friend, the two go on many quests together and whilst they fall out now and again they are good friends.
  • Since starting his journey Hydra has finally found his calling, traveling from floor to floor he aims to wipe out creatures that have been causing chaos in nearby areas. Some of these creatures included the Gemini, the sand shark, and his four inner demons. Hydra knows there are much more to battle.
  •  Most recently he has decided to take a short vacation on the second floor where his store has been relocated.
  • As time went on Hydra did more and more quests, forming new allies although never becoming particularly close with any of them. Then came the time of one quest, where he and another murdered an NPC, thus granting Hydra an orange cursor.
  • Time went by and Hydra had to isolate himself from others more and more, he had always been use to feeling lonely. In fact he took enjoyment in the fact he was an introvert. Although as he stood by the frontliners moved onward. A sense of guilt clung to him as a result.
  • Hydra finally removed his orange cursor, dueling Redemption in a 1v1. Now he aims to help once more.
Edited by Hydra
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