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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.
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      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Kimi Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team
      Minecraft Development Team
      * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      Holiday Event   02/07/2018

      A Brand new holiday event is now live! Free for everyone to enjoy! <3 And a brand new, limited time only quest that pairs can take, and enjoy! <3 Wishing Everyone a very happy Valentines Day! xoxoxoxoxoxoxo~~~~~~~~~~~~
      -Staff
    • Cardinal

      Patch Notes: Crafting and Adventuring Update   02/19/2018

      <<Crafting and Adventuring Update>>
      SAO-RPG Patch 2.5.1 Timeline Update! Please note that the following is out of character knowledge.
      Time progresses at a different rate in the game than in our characters' real lives. As of November 6, 2017 (OOC real time), characters should have the perception that 2 years have passed since the game's launch. This will continue to roughly mirror the passage of real time until the game's completion. The note that the perception of time is different in-game is to allow the idea that a set amount of time has passed in the real world (likely 2 years) upon the game's completion, regardless of how long it takes for the site to clear all 100 floors. We hope to release more changes soon that will streamline boss fights and floor clearing, as well as help new players establish themselves despite the time gap, but hopefully this timeline serves as a helpful tool for players throughout the rest of our time spent clearing the game. Site Changes: A post count feature has been added to the site. The number of each post (i.e. #1) now displays on the top-right, beside the "Link Post" feature. General Rule Changes: Word count requirement for posts in which a player is stunned or paralyzed has been reduced to 100 from 150. PvP and Player Killing Rules have been updated: No player can kill another without OOC permission. The rule for initiative rolls on Unauthorized Combat have been removed. The NPC Guard mechanic has been removed. Characters under Level 5 are eligible to claim a New Character Bundle, regardless of when their journal was created. Unidentified items, when obtained in a thread, no longer have to be declared until they are identified by a Merchant. For example, a weapon drop can be claimed from a locked thread as an Unidentified T1 Weapon, rather than an Unidentified T1 2H Assault Spear. When identifying an item, the Merchant should then specify the item type in their roll(s). To clarify, items leaving locked threads should be specified according to the loot tables as: Weapon, Shield, Armor, Consumable. The Loot Table has been slightly adjusted, mainly to increase the number of consumables dropped from monsters. Crafting Changes:
      A note to all crafters: Be sure you are transferring your materials (col for Merchants) to the @Banker account when crafting. The <<Earning a Living>> quest has been updated, and is now profession-specific. Three new crafting/gathering-based quests have been added: <<Nature's Treasure>>, <<Witch of the West>>, and <<Challenge of Olympus>>. +CD bonuses for crafting have been reintroduced. These can be obtained through the new quests <<Challenge of Olympus>> & <<Witch of the West>>. Merchants: The chance to successfully identify a unique enhancement now scales with Merchant Rank. The identification chart for Consumables has been reworked. The process of identifying consumables has changed. Identification prices have been reduced by 20%. General stock items have been adjusted. Blank Recording Crystals have been removed, and five new items have been added: Glow Stone, Single/Double Tents, Spyglass, and Water Canister. Alchemists/Cooks: Enhancement lists for both professions have been reworked. Successful crafts now have a chance to yield additional items. The Crafting Die Result charts have been updated. Performers: Song types have been adjusted. Enhancement list has been reworked. Successful crafts now have a chance to become 'Masterpieces'. This allows the craft to be submitted for evaluation with an additional effect. Skill Changes: Hiding Mod: Surprise Attack Has been split into two mods: Surprise Attack (Assassin) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth grants +2 DMG. Stuns and other status effects (Bleed, Paralysis, Burn, etc) cannot trigger. Cannot posses both Surprise Attack (Assassin) and Surprise Attack (Trickster). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on hitting critical zones and exploiting your target's weak points, allowing for bonus damage. Surprise Attack (Trickster) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth reduces final damage by 50% and automatically applies all status effects (Bleed, Paralysis, Burn, etc) the player possesses on active equipment/consumables. Cannot posses both Surprise Attack (Trickster) and Surprise Attack (Assassin). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on slipping past the enemy's defenses and sacrifice strength in order to apply as many status effects as possible. Mod: Vanish Cooldown reduced to 3 Turns, from 5 Turns. Energize Can only affect target party member. Mod: Hyperactive Increases energy regeneration of target player by 3 for three turns, up from 2 for two turns. Can only affect target party member. Cooldown reduced to 3 Turns, from 5 Turns. Energy cost increased to 5, from 3. First Aid Mod: Purify Cooldown reduced to 1 Turn from 2 rounds. Mod: Sharpness Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Mod: Barrier Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Effect now applies a Safeguard effect to target party member that lasts until the beginning of the user's next turn. Does not stack with the Safeguard enhancement. A player can only be targeted by Barrier once per combat. Mod: Field Medic Cooldown reduced to 3 Turns, down from 5 Turns. Fighting Spirit Now affects hate-generating abilities (Howl & Focused Howl) Enhancement Changes: Thorns: Damage increased to (9 per slot * Tier) from (7 per slot * Tier).  Effect has been updated to specify that only damage dealing, melee attacks trigger Thorns. [Performer] HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery has been removed. Monster Call has been reworked into two different enhancements: Monsters' Fortune Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 LD per slot when rolling for loot on the next monster killed. Monsters' Favor Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 CD per slot when rolling for loot on the next monster killed. Familiar Call Renamed to Familiar Sight. Grants +2 LD when searching for a familiar, up from +1. Incarceration Effect now applies to one target. Effect now lasts for one battle. New Enhancement: Perpetuate Cost: 3 Slots Cap: 1 Slot Effect: When played, doubles the length of damage over time effects (Bleed/Poison/Burn, etc.) on a single target. Effect lasts for one battle. Applicable to: Debuff Song Misperception Effect now applies to one target. Effect now lasts for one battle. Hypnosis Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Lullaby Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Mesmerism and Berceuse have been removed. [Alchemist] Damage No longer scales with Tier. Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery Reduced to (30 * Target's Tier), down from (45 * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Antidote Effect now grants immunity to negative status effects (Paralyze, Bleed, etc.) for a number of turns equal to the slots used. For example, if a player uses an Uncommon Antidote (1 slot), and is then affected by Burn for 2 turns, they would negate the damage from the first turn, and then take the appropriate damage on the second turn, as their protection from Antidote has run out. Toxic Venom Adjusted to (8 * Tier) damage over 3 turns, from (6 * Tier) damage over 4 turns. [Cook] New enhancement: Evasion Cost: 1 Slot Cap: 2 Slots Effect: Reduces the die value by (1 per slot) on an enemy’s attack against you. Cannot be used to avoid a critical hit. Applicable to: Snacks, Desserts, Meals, Feasts Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Protein Cap reduced to 2, down from 3. Effect reduced to (1 per slot) base damage and -(5 per slot * Tier) mitigation, down from (1 * Tier) base damage per slot and -(9 per slot * Tier) mitigation. Item Changes: <<Banner of Command>>, <<Banner of Leadership>>, <<Banner of Inspiration>>, <<Banner of Support>>, and <<Banner of Greater Support>> no longer have the ability to be recharged. Any players that have one of these items may continue to use them until their current number of charges have been depleted, after which they become vanity items. <<Name Tags>> now can not only change the name of an item, but the description/appearance as well. This includes any Name Tags received in the Fireworks Festival Raffle. Quest Changes: Quest Revamp: <<Earning a Living>> Whether you are looking to start crafting for the first time, or wish to change your current profession, the <<Earning a Living>> quest has been reworked and flavored for each profession. Materials gathered and a single item crafted in this quest are yours to keep, along with the ability to open a shop for your desired profession and some bonus materials to get you started. <<Earning a Living: Blacksmith>> <<Earning a Living: Tailor>> <<Earning a Living: Artisan>> <<Earning a Living: Alchemist>> <<Earning a Living: Cook>> <<Earning a Living: Performer>> <<Earning a Living: Merchant>> Quest Revamp: <<Witch of the West>> Witch of the West is a quest specifically for players who have a profession that takes place on floor fifteen.  By defeating the monsters and the boss players can receive a +CD consumable for their profession specifically.  By taking the quest again, you do not have to fight the boss but still must face the mobs in order to obtain the item. Quest Revamp <<The Iron Guardian> Loot drop changed from the <<Banner of Support>> to the <<Crystal of Support>> a mass healing crystal. New Quest: <<Nature's Treasure>> On each tier's first floor, players are able to take the quest.  The quest itself is designed to make material grinding easier whether you are actively searching for materials, fishing for materials, or fighting mobs for materials. New Quest: <<Challenge Of Olympus>> After reaching Rank 2 in a profession, players are eligible for a quest on the seventeenth floor in which they have a chance to accept a challenge from one of the Greek Gods/Goddesses in order to prove their worth as a crafter. This is an RP-focused quest for players who enjoy crafting, which awards a permanent +CD item to be used in a shop. <<Challenge Of Olympus: Blacksmith>> <<Challenge Of Olympus: Tailor>> <<Challenge Of Olympus: Artisan>> <<Challenge Of Olympus: Alchemist>> <<Challenge Of Olympus: Cook>> <<Challenge Of Olympus: Performer>> <<Challenge Of Olympus: Merchant>> New Quest: <<Trouble in The Mines>> Mining on Floor Twenty One has ceased to a halt with the appearance of Drakelings in the mines. The town has requested your help in clearing them out, so they can resume work. Of course, bringing back proof of your exploits will be rewarded handsomely.  New Quest: <<Betrayal of The King>> Rumors of an old king long forgotten have began to resurface, bringing about fear that he had been resurrected. It is up to the players to stop him, and return this dangerous King back to the land of the dead. Those who complete this task will be reward not only with Col and SP, but the chance to obtain T3 equipment.  New Quest: <<The Hidden Village>> Players have been tasked with finding out more about the town of Charko, which has remained shrouded in shadow. Though the trip through the tunnels does not prove to be simple, as powerful monsters stand in the way of the players' discovery. After bypassing these mobs through either combat or stealth, it will be up to them to determine whether Charko stays a secret, or is revealed.  New Quest: <<Burning Phoenix Feathers>> Rumors of a powerful item that can change the look or description of an item have surfaced, and that these Name Tags are dropped by a powerful phoenix.  New Quest: <<Bane of Blood>> Word has been received that upon the fifteenth floor, a new more vicious wolf alpha has been terrorizing travelers and merchants. Bulletins of the beast are posted on exits to the city. Many merchants are fearful to travel around, and the city is becoming more afraid of not being able to get the supplies they need. Towns have gathered col and a few other rewards for the person or party who hunts down these powerful beasts and returns for the reward alive.  New Quest: <<The Swashbuckling Buccaneer>> Players will find themselves fighting against a crew of cunning pirates in the hopes of being rewarded handsomely with Col and other treasure.  New Quest: <<Keep Calm and Ki'Raion>> Rumour spreads of an exceedingly powerful monster, hidden deep in the far Eastern reaches of the 19th floor. Those that hunt down this Field Boss will find that its patterns change depending on the time of day this boss is discovered. Players will be rewarded with Col, SP, and Equipment for the defeat of this boss.  New Quest: <<The King of Lakes>> At the bottom of the Lake of Reflections lurks a powerful aquatic monster that has evaded many fisherman's lines for months. However, one fisherman has revealed he may know the trick to fishing him up. He sends you out to retrieve the bait before giving you a shot at catching the powerful King of Lakes.  New Quest: <<What We Fight For>> Deep in the Forest of Memories lies a chamber that has been said to reveal to players what they miss most of their real world outside of SAO. Housing Changes: Guild Hall Costs have been reduced. Room upgrade cost lowered to 15,000 col. Players who have spent col to upgrade rooms since the initial housing update have been reimbursed. Living Room Effect changed to: “Increases HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts” Dining Room, Living Room, Master Bedroom, Master Bathroom, Extended Workshop, and Mega Slime Farm slot cost reduced to 1, down from 2. Dining Hall room slot cost reduced to 2, down from 4. Removed restriction for having both a Basic Kitchen and a Chef’s Kitchen. Basic Kitchen is now able to create Tier-specific food items. The material costs for using a Basic Kitchen has slightly increased. Limited the maximum number of items created per thread to 3. Dining Hall and Dining Room effects have been reworked. Basement buff increased to +2 from +1. Cooldown changed to once every 10 posts(total), from once per thread. Clarification added: Food items created with a Basic Kitchen may be traded to and used by other players, but still may not be used outside of the thread they are created. The ability to Upgrade/Downgrade Plots of Land has been added.

Benjamin Bookworm

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About Benjamin Bookworm

  • Birthday November 21

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    Solo Player

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  1. [F11] [Event Thread] Masquerade Ball

    Ben was shocked to hear Dazia's story about what happened. That... wow. I didn't know you had been through all of that. He told her as they danced. He had expected- well, not that. Being in a battle with someone like that... how would he have dealt with something like that? He wanted to think there was always a peaceful way to end things, but after some of what he experienced in the game, maybe not. Especially when someone felt wronged first. At least they had a ceasefire now. Well if I can help out any way, I will. I don't like to think about vengeance as the right way of doing things in any situation. He turned to look at what kind of trouble Yinangi had gotten into at the buffet. Well, I think I will ask Yinangi about that. I didn't really get a chance to meet her before, and it seems like you have a good friend in her. @Dazia
  2. [PP-F02] <Let There Be Light> More monsters in caves

    Hi Ell, welcome to the party. Ben said as he handed him his last potion. I brought extra boosts for everyone, since the cave is supposed to have a whole bunch of nasties in it. I hadn't gotten a chance to ask you how much you've leveled up since last time. I have an extra over health potion just in case too. Um, but anyways we should probably walk and talk. The cave the quest is pretty close, but it might take us a a while to finish it. he said as he ventured forth. There's supposed to be a pair of big enemies from what I heard, so we'll have to figure out the best way for us to take them each down one at a time. he said before pausing. Actually, I heard that the cave is supposed to be really dark too... I don't suppose either of you have one of those glow stones the new patch sent out? It might be useful, though not by a lot. *Ben hands Burning Edge potion [T1 uncommon damage] to H3ll0*
  3. [PP-F11] Gathering we will go.

    Ah, well I'm an alchemist. I've been trying to gather up extra so I can level up my crafting skills. Once I reach a high enough level in it, I can start making crystals, which unfortunately take twice as many materials to craft. That's going to burn through what I have like crazy, quite frankly. Ben said matter of factually. With the build I have, I should be able to get the parts I need to craft every day with some work. And once I can, I'll have plenty of spare to get to the front liners. Hopefully it will help us get out of this crazy game faster, as well as with less people dying. He told Mars as they continued into the woods. He still had no luck finding anything, which was pretty unlucky. Hopefully between all three of their efforts, they would be able to catch a variety of items as a team.
  4. Ben stopped by the Painters Stone- he had gotten a message from Domarus that his item was ready already. Which was quite lucky indeed. Hey there again! How's things going? Glad to hear that things went so well so fast. I just have to transfer over the col... and there! That should take care of everything. I'll be sure to stop by next time that I need something made. he said with a smile. It was good to have another battle item in his arsenal, especially a perfect one. He tried it on in the shop, and liked how it looked as well.
  5. [OP-F7] Material Hunt, Part I

    Ben shifted a bit uncomfortably when he saw Krysta approaching. He had been teaming up with Dazia a few times, and knew that her and Krysta hated each other. She hopefully hadn't heard about that yet though. Hi again Krysta! Good to see a familiar face. And a new friend as well. he addressed the girl following her here. Hey there, I'm Benjamin. Good to see some more players out here. I'm always of a mind that the more crafted items we have for everyone to use, the better it will be for everyone.he said with his usual awkward smile. He then turned to Pinball Three days, huh? That might be a bit much for me- I have a few more quests to get to, and I'm hoping to pretty soon get some tier 2 items in my shop. Probably won't get any in time to send some to the frontliners' next boss fight, but it'll be good to have some profitable items ready sooner. @Krysta @Vigilon
  6. [PP-F8] An Ally in the Shadows <<Feeding The Enemy>>

    Ben was surprised to see a message come in from Dazia, especially one this late. It seemed she was going to be trying to get herself a familiar too. He needed to get going on that quest himself actually... but for now he headed out towards the eight floor to go meet up with a friend. He dragged himself out of bed, and tossed his armor on before heading up to the teleporter. He... probably got lost a few times before he managed to find his way over to where her and Yinangi were waiting. I'm here... I'm awake... I got potions and stuff if you need it. Just... *yawn* should have stopped for coffee first. he groggily said, looking like he barely got out of bed before coming up. It was apparent Ben wasn't quite the night owl. So you're looking for an animal friend to help out then? Any particular kind you're looking for?
  7. [PP-F11] Gathering we will go.

    All right, that sounds like a good plan. Ben said as he pulled open the map in his HUD. There were plenty of good spots to fish, and he didn't know if one lake was luckier than another, so he just picked the path to the closest one and started the way there. I mean, I can help out with whatever monsters get fished up too. I have some good stun attacks in my arsenal if the need arises- I remembered to take a weapon skill, just in case. His continued to check the woods along the way, but wasn't having much luck today. It seemed like it might not be his day today. Still, it was a quiet walk on the way to the lake. So Pinball, will this be a good place to set up for casting your line? Or is there some sort of thing we should look for in a fishing spot?
  8. [PP-F02] <Let There Be Light> More monsters in caves

    Hey Simba! Looks like you're the first to get here. Ben said as he saw him arrive. He pulled out a few flasks from his pack as he walked over, drinking one of them himself, and offering another to Simba. I figured we might be just on the line for taking on this quest, so I brought some extra buff potions to help us out. I'm not sure if you had any as well, but I have plenty at my shop for personal use. It seems nobody wants to buy the uncommon ones. Oh, I also have an over-health one from the beginner quests, if you think you would need it, though I think we'll be OK with a few buffs. This would be the first time he really got to spread around a lot of his buffs, and it would be very neat to see how well they would work with a group. *Ben used [T1 uncommon damage potion], +1 damage for thread* *Ben hands Burning Edge potion [T1 uncommon damage] to Simba*
  9. [PP-F11] Gathering we will go.

    Yea, I've been leveling up quite a bit. I'm up to level 12 now, and added a few new items to help out. It's been a pretty good run so far, and I'm hoping to get a bit higher pretty soon. I have a lot of searching skills left to buy. Ben said as they walked along the path to the woods. He had been checking the surroundings, but there wasn't any materials to pick just yet. Well Mars, if you do want to pick on a couple of monsters in the woods while we go, that would be fine. Just make sure we have plenty of time for gathering between the fights, since I've found those times get more materials than just what you can get from monsters. Would you be OK with that plan, Pinball? he asked as they went. Maybe they would find some good item drops from the monsters if they fought them, but hopefully any fights would be quick ones.
  10. [OP-F7] Material Hunt, Part I

    Ben saw the bulletin that Vigilon had posted- his alchemy cart was in the same town square, so he usually saw the posts as they were made. He closed up his shop for the day, and quickly caught up to Vigilon in the woods. He did make a stop to grab a few herbs from the side of the road, adding them to his inventory. No sense in wasting them. Hey Vigilon! I saw your post on the board, and I came down here to see if I could help out. he called out as he approached the area he was in. So do you know if you're expecting a lot of other players? Because the last time a big bulletin event started it got... crowded and had a lot of them distracted by their own things. And I'm really hoping you have a plan to just go searching instead- because I'm always going to be short if I want to craft every day, and I'm sure everyone else would to if they wanted to put in that much effort.
  11. [PP-F11] Gathering we will go.

    Well, I've been looking to start out making some higher tier items for my shop, and here's the first floor I need to explore to get at them. Not that the lower floors are boring, heck I still have to finish up a bunch of quests down there before I'm done. I don't suppose you'd like to come along? I usually like to talk to some new friends while doing something. he said as he pulled his item pack over his shoulder, ready to head on out. Hey there Pinball! he called out as Pinball approached. He seemed just as awkward as their last meeting. I'm heading out to start a run for some materials- did you want to come along as well? We should be able to get a good haul, and I would love to be able to stock some tier 2 crystals in my shop. He then headed out the gate, assuming they other two would follow, and giving them both a smile as he did. It looked like a nice day for a walk.
  12. [PP-F11] Gathering we will go.

    Ben found himself in the settlement of Taft, on floor 11. This was one of the highest floors that he had been up to yet. But today he wasn't (quite as) worried about the bigger monsters, since he just wanted to get himself some extra materials. He had been looking around for some others to come with on the trip, both for safety and so that he didn't spend the next few hours talking to himself. Again. He stood at the gate that went out to the forests around town, double checking his pack before he went out. It wouldn't do to have to double back for extra items before they were done- this was going to be his first big bunch of tier 2 materials, and if everything went well, they would be needed to start making lots of potions players would want to buy. And crystals too, if he got enough of them. @Pinball @Mars
  13. So, I'm planning on gathering some tier 2 materials from the higher floors.  Does anyone else need some materials and want to tag along?

    1. Show previous comments  1 more
    2. Pinball

      Pinball

      Pick me, Mr. Krabs

    3. Eatos

      Eatos

      I mean, i'm not gunna say no to material gathering, i'm sorta low. 

    4. Macradon

      Macradon

      hears material gathering

      I'm up

  14. [PP-F4] Wisdom in the snow (Benjamine Bookworm, Thorsten)

    Ben thought about that for a while as they walked down the wooded path. Honestly, I haven't thought too much about the philosophy of things quite yet. I think that environments like this, with everyone fighting for their lives, you should see a lot more people working together to try and work their way out as a team. But since this is a video game, everyone can't treat it the same as a usual situation. And you have people who just don't see the others as people who need to be protected- it's a terrible situation to be in. He didn't find anything on the path, as he continued in thought. Maybe we do have some society with guilds and such, but that's more tribalism than anything. You need a lot more cooperation than we have right now to call it a ral society... or to call it something that will have a better chance of everyone getting through alive. @Thorsten
  15. Ben had made a few calls to some of the friends he had made in the past few weeks, eager to start up another quest, and level up a bit more. He waited in the town proper on floor 2, in the area that he had heard the quest was gotten from. The NPC, an older looking woman who was looking around frantically, definitely in distress. Ben knew this was the NPC he was looking for, and came over to see what was happening. Oh, please, please would you help me? she asked. My child- my little girl- she was out playing with her friend, and they were attacked by some of the monsters out there! She didn't make it back, and I know the cave where they were near. Please, would you go out there and save her? I know she's alive! I-I can pay if that's what you wish... she desperately continued. Ben nodded the affirmative, making sure to take the quest so they would be ready to leave right when everyone got here. @H3LL0 @Simba
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