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Hirru

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Posts posted by Hirru

  1. Profession: Merchant

    Name:  Warrior's Mending

    ID: 90310] [LD: 1] = Regen
    ID: 90311] [LD:14] = Mitigation
    ID: 90312] [LD:18] = Mitigation

    Link:  The Traveling Flame

    Item Type: Armor (Heavy)

    Quality: T3 Perfect

    Enhancements:  Mitigation +54 / Regen 15 Hp per 3 turns after hit

    Description:  A set of cuirass and shoulder pauldrons that not only protect the user's body, but also mend minor flesh wounds.

    ~"Have at ye!"  "Look, ya stupid bigot.  You have no arms left."  "Yes, I do."  "Look!"  "Just a flesh wound."~

    -------------------------

    Profession: Merchant

    Name:  Assassin's Cowl

    ID: 90313] [LD:11] = Evasion
    ID: 90314] [LD: 4] = Recovery
    ID: 90315] [LD:20] = Mitigation

    Link:  The Traveling Flame

    Item Type: Armor (Light)

    Quality: T3 Perfect

    Enhancements:  Evasion +1 / Recov +3 EN / Mitigation +27

    Description:  A dark colored cowl that hides the face of the individual that wears it.

    ------------------------------

    Profession: Merchant

    Name:  Thief's Cowl

    ID: 90316] [LD: 3] = Regen
    ID: 90317] [LD: 7] = Light Momentum
    ID: 90318] [LD:13] = Evasion

    Link: The Traveling Flame

    Item Type: Armor (Light)

    Quality: T3 Perfect

    Enhancements:  Regen +15 Hp / Light Momentum +1 BD on miss / Evasion +1

    Description:  A light colored cowl that hides the scars of the individual that wears it.

    ----------------------------------

    Profession: Merchant

    Name:  Dread Knight's Gauntlet

    ID: 90319] [LD:11] = Thorns
    ID: 90320] [LD: 8] = Heavy Momentum

    Link: The Traveling Flame

    Item Type: Armor (Heavy)

    Quality:  T3 Rare

    Enhancements:  Thorns +21 / Hvy Momentum +3 Dmg on miss

    Description:  Gauntlet of a Dread Knight whom brought fear to many villages in their days.  The sharp claws seem to be covered in blood, but you wouldn't remember where that came from, would you?

    --------------------------------------

    Profession: Merchant

    Name:  Dread Knight's Helm

    ID: 90321] [LD: 9] = Thorns
    ID: 90322] [LD:19] = Mitigation

    Link: The Traveling Flame

    Item Type: Armor (Heavy)

    Quality: T3 Rare

    Enhancements:  Thorns +21 / Mitigation +27

    Description:  Helm of a Dread Knight whom brought fear to many villages in their days.  The symbolic horns on its crest have also shed the blood of its enemies too.

    --------------------------------

    Profession: Merchant

    Name:  Dread Knight's Gauntlet

    ID: 90323] [LD:13] = Thorns
    ID: 90324] [LD: 5] = Heavy Momentum

    Link: The Traveling Flame

    Item Type: Armor (Heavy)

    Quality: T3 Rare

    Enhancements:  Thorns +21 / Heavy Momentum +3 on miss

    Description:  Gauntlet of a Dread Knight whom brought fear to many villages in their days.  The sharp claws seem to be covered in blood, but you wouldn't remember where that came from, would you?

    -------------------------------

    Day 2

    ------------------------------

    Profession: Merchant

    Name:  Dread Knight's Shield

    ID: 90473] [LD: 5] = Taunt
    ID: 90474] [LD:14] = Thorns

    Link:  The Traveling Flame - Day 2

    Item Type: Shield

    Quality: T3 Rare

    Enhancements:  Taunt +1 / Thorns +21

    Description:  Shield of a Dread Knight whom brought fear to many villages in their days.  The rough scales that make up the outer build seem to be infused with shark teeth, shark scales, and other heavily rending material.

    ------------------------------

    Profession: Merchant

    Name: Warrior's Perseverance

    ID: 90475] [LD: 1] = Regen
    ID: 90476] [LD: 4] = Regen

    Link: The Traveling Flame - Day 2

    Item Type: Armor (Heavy)

    Quality: T2 Rare

    Enhancements:  Regen +20 p 3 turns

    Description:  A pair of pauldrons that seem to give of a soothing numbness towards damage that its owner is inflicted with.

    ------------------------------------

    Profession: Merchant

    Name: Greedy Chicken

    ID: 90477] [LD: 3] = Prosperity (Food)

    Link: The Traveling Flame - Day 2

    Item Type:  Food (Sandwich-Potion)

    Quality: T2 Uncommon

    Enhancements:  Properity +1 Col Multiplier

    Description:  A normal chicken leg that may taste rancid, but not as rancid as the Potion of Minor Immunity

    ------------------------------

    Profession: Merchant

    Name: Potion of Minor Immunity

    ID: 90478] [LD: 1] = Antidote (Potion)

    Link: The Traveling Flame - Day 2

    Item Type:  Potion (Potion-Sandwich)

    Quality:  T2 Uncommon

    Enhancements:  Antidote +1 turn immune

    Description:  A normal bottle of herbal antidote that may taste raw, but not as raw as the Greedy Chicken.

  2. The day was growing close to twilight once again, and the rune scribe was thinking on what to do with the last item that Macradon had wanted to appraise for him.  It was just a rare T3 item, but the rune scribe also had a shield that had chanced upon a unique enhancement.  If this was not good enough for him, would he ask if they would trade the burning shield for the dud, if it ever was one.  There was also the fact that the hunter had not finished appraising the sandwich-potions and tier 2 armor from some time earlier.  He figured that it would be a waste to let those fester in their juices for too long and worked his 'magic' on them too.

    Thinking on it all, the rune scribe would need some hunting supplies for later.  He called out to the Mysterious Merchant.

    "Ah!  Rune Scribe.   What will you be having today?"

    "I need some Rations and Spine Potions.  Some for Tier one and some for Tier three."

    "My, my, Scribe.  Those will do you just right."

    Buying

    Spoiler
    • Field Rations (T1) x3 ------------------> 900 Col
    • Field Rations (T3) x5 ------------------> 4500 Col
    • Immolation Potion (T1) x5 --------------> 2700 Col
    • Immolation Potion (T3) x5 --------------> 4500 Col
      Total Expendature ----------------------> 12600 Col
      Exp Gained -----------------------------> 54 Exp

    Selling - (Nothing)

    Spoiler
    • Nothing --------------------------------> 0 Col
      Total Sales ----------------------------> 0 Col
      Exp Gained -----------------------------> 0 Exp

    Modifying (Rolls found here) (4 / 6 Items appraised)

    Spoiler

    [T3 Rare Shield] <Unverified> ---------------> 1800 Col

    • [ID: 90473] [LD: 5] = Taunt
    • [ID: 90474] [LD:14] = Thorns

    --------------------------------------------------------

    [T2 Rare Heavy Armor] <Unverified> ----------> 1000 Col

    • [ID: 90475] [LD: 1] = Regen
    • [ID: 90476] [LD: 4] = Regen

    [T2 Uncommon Consumable] <Unverified> -------> 600 Col

    • [ID: 90477] [LD: 3] = Prosperity (Food)

    [T2 Uncommon Consumable] <Unverified> -------> 600 Col

    • [ID: 90478] [LD: 1] = Antidote (Potion)

      Total Expenditures ---------------------> 4000 Col
      Exp Gained -----------------------------> 24 Exp

    Purchases = 12600 Col
    Modifications = 4000 Col

    Total Expenditures = 16600 Col

    Total Exp Gained = 78

    Items on hold for @Macradon

    Spoiler

    Profession: Merchant

    Name:  Warrior's Mending

    ID: 90310] [LD: 1] = Regen
    ID: 90311] [LD:14] = Mitigation
    ID: 90312] [LD:18] = Mitigation

    Link:  The Traveling Flame

    Item Type: Armor (Heavy)

    Quality: T3 Perfect

    Enhancements:  Mitigation +54 / Regen 15 Hp per 3 turns after hit

    Description:  A set of cuirass and shoulder pauldrons that not only protect the user's body, but also mend minor flesh wounds.

    ~"Have at ye!"  "Look, ya stupid bigot.  You have no arms left."  "Yes, I do."  "Look!"  "Just a flesh wound."~

    -------------------------

    Profession: Merchant

    Name:  Assassin's Cowl

    ID: 90313] [LD:11] = Evasion
    ID: 90314] [LD: 4] = Recovery
    ID: 90315] [LD:20] = Mitigation

    Link:  The Traveling Flame

    Item Type: Armor (Light)

    Quality: T3 Perfect

    Enhancements:  Evasion +1 / Recov +3 EN / Mitigation +27

    Description:  A dark colored cowl that hides the face of the individual that wears it.

    ------------------------------

    Profession: Merchant

    Name:  Thief's Cowl

    ID: 90316] [LD: 3] = Regen
    ID: 90317] [LD: 7] = Light Momentum
    ID: 90318] [LD:13] = Evasion

    Link: The Traveling Flame

    Item Type: Armor (Light)

    Quality: T3 Perfect

    Enhancements:  Regen +15 Hp / Light Momentum +1 BD on miss / Evasion +1

    Description:  A light colored cowl that hides the scars of the individual that wears it.

    ----------------------------------

    Profession: Merchant

    Name:  Dread Knight's Gauntlet

    ID: 90319] [LD:11] = Thorns
    ID: 90320] [LD: 8] = Heavy Momentum

    Link: The Traveling Flame

    Item Type: Armor (Heavy)

    Quality:  T3 Rare

    Enhancements:  Thorns +21 / Hvy Momentum +3 Dmg on miss

    Description:  Gauntlet of a Dread Knight whom brought fear to many villages in their days.  The sharp claws seem to be covered in blood, but you wouldn't remember where that came from, would you?

    --------------------------------------

    Profession: Merchant

    Name:  Dread Knight's Helm

    ID: 90321] [LD: 9] = Thorns
    ID: 90322] [LD:19] = Mitigation

    Link: The Traveling Flame

    Item Type: Armor (Heavy)

    Quality: T3 Rare

    Enhancements:  Thorns +21 / Mitigation +27

    Description:  Helm of a Dread Knight whom brought fear to many villages in their days.  The symbolic horns on its crest have also shed the blood of its enemies too.

    --------------------------------

    Profession: Merchant

    Name:  Dread Knight's Gauntlet

    ID: 90323] [LD:13] = Thorns
    ID: 90324] [LD: 5] = Heavy Momentum

    Link: The Traveling Flame

    Item Type: Armor (Heavy)

    Quality: T3 Rare

    Enhancements:  Thorns +21 / Heavy Momentum +3 on miss

    Description:  Gauntlet of a Dread Knight whom brought fear to many villages in their days.  The sharp claws seem to be covered in blood, but you wouldn't remember where that came from, would you?

    -------------------------------

    Profession: Merchant

    Name:  Dread Knight's Shield

    ID: 90473] [LD: 5] = Taunt
    ID: 90474] [LD:14] = Thorns

    Link:  The Traveling Flame - Day 2

    Item Type: Shield

    Quality: T3 Rare

    Enhancements:  Taunt +1 / Thorns +21

    Description:  Shield of a Dread Knight whom brought fear to many villages in their days.  The rough scales that make up the outer build seem to be infused with shark teeth, shark scales, and other heavily rending material.

     

  3. The hunter was surprised to find a very peculiar visitor to the Mysterious Merchant's wagon.  For all that the rune scribe could understand, he figured people were only finding the caravan wherever they were.  Usually they were tired, or not really trying to find the shop, but here he was.  The platinum haired knight of blood, Scarlet Templar, Macradon.  He wanted what everyone else wanted; appraisal.  Though, instead of wanting something in particular, he just wanted them out of the way, or made into something useful.  Maybe not for himself, maybe for someone else.  The rune scribe was non-the-less glad to see him hunting.

    "This is rather unexpected."

    The rune scribe said to his Vanguard captain.  In a fair trade, the templar gave him the items that he wanted to have appraised.  He had definitely been on the hunt lately.  The rune scribe only wished that he could be on his level.

    "I can definitely push out most of this, but it'll take a few days, or so.  My appraisal isn't as advanced as your smithy skills."

    Items taken:

    • Unidentified Heavy Armor; T3 Perfect
    • 2x Unidentified Light Armor; T3 Perfect
    • 3x Unidentified Heavy Armor; T3 Rare
    • Unidentified Shield; T3 Rare
    • Col = 14700 Col

    Buying (Nothing)

    Spoiler
    • Nothing, just keeping format -----------> 0 Col
    • Total Expendature ----------------------> 0 Col
      Exp Gained -----------------------------> 0 Exp

    Selling (Nothing)

    Spoiler
    • Nothing, just keeping my format --------> 0 Col
    • Total Sales ----------------------------> 0 Col
      Exp Gained -----------------------------> 0 Exp

    Modifying (Rolls found here) (6 / 6 Items appraised)

    Spoiler

    [T3 Perfect Heavy Armor] <Unverified> ----------------------> 2,500 Col

    • [ID: 90310] [LD: 1] = Regen
    • [ID: 90311] [LD:14] = Mitigation
    • [ID: 90312] [LD:18] = Mitigation

    [T3 Perfect Light Armor] <Unverified> ----------------------> 2,500 Col

    • [ID: 90313] [LD:11] = Evasion
    • [ID: 90314] [LD: 4] = Recovery
    • [ID: 90315] [LD:20] = Mitigation

    [T3 Perfect Light Armor] <Unverified> ----------------------> 2,500 Col

    • [ID: 90316] [LD: 3] = Regen
    • [ID: 90317] [LD: 7] = Light Momentum
    • [ID: 90318] [LD:13] = Evasion

    [T3 Rare Heavy Armor] <Unverified> -------------------------> 1,800 Col

    • [ID: 90319] [LD:11] = Thorns
    • [ID: 90320] [LD: 8] = Heavy Momentum

    [T3 Rare Heavy Armor] <Unverified> -------------------------> 1,800 Col

    • [ID: 90321] [LD: 9] = Thorns
    • [ID: 90322] [LD:19] = Mitigation

    [T3 Rare Heavy Armor] <Unverified> -------------------------> 1,800 Col

    • [ID: 90323] [LD:13] = Thorns
    • [ID: 90324] [LD: 5] = Heavy Momentum

      Total Expenditures ------------------------------------> 12,900 Col
      Exp Gained --------------------------------------------> 36 Exp

    Modify = 12,900 Col

    Total Expenditures = 12,900 Col

    Total Exp Gained = 36 Exp

  4. Spoiler

    +3 Dmg from Zandra's Banner of Leadership (T.3) [Base Damage = 23 / 27 w/ Charge R.4]

    Used Charge (R.4)

    ID 90256
    BD 6(+2) = 8 Hit

    • Meteor Break: 11 x (20+3+4) = 297 dmg (-135 Mit) = 162 dmg 
      (-11 EP)

    ---------------------------------------------------------------------------------------------------------------------------

    Tesseleth the Tyrant - HP: 11591/12,000 - MIT: 135 - ACC: 4 - EVA: 0

    Boss Room Info: The boss room is a large cavern, with many earthen columns, stalactites, and stalagmites. Littered throughout the room are crystallized warrios who seem to be frozen in place... and time. Some of the ones that remained intact inside the crystals wore solemn and determined expressions while others showed fear and agony as though they have seen pure hell in their last moments. They wore different types armors and weapons but most of the ones inside the crystals in relatively good condition, wore long dark colored capes. 

    Several shallow pools of clear water lay scattered throughout the cave, they resemble dark spots in the ground, reflecting what awaits above. The ceiling of the cave is high and obscured by darkness, preventing players from seeing the top. Up there ,on a large perch, stands a large winged creature watching down over this desolated domain of darkness. A dragon engulfed in obsidian scales and mists notices movement and noises below. It lets out a loud high pitched warning roar towards all that try to trespass into his capital lands.

    First Attack: ???

    Slash (Basic Attack): ???

    ??? : ???

    ??? : ???

    ??? : ???

    ___________________________________________________________________________

    Party 1 -
    [H:6] Shield      - HP: 1425/1425 - EN: 108/116 - MIT: 220 - EVA: -1 - Safeguarded - Antioxidants x 1
    @Ariel - The Crowned Lion HP: 1330/1330 - EN: 130/130 - MIT: 43 - EVA: 1
    [H:1] Hirru       HP1165/1165 - EN: 102/102 - MIT: 99  - EVA: 1
    [H:0] Zandra      HP1485/1485 - EN: 144/144 - MIT: 233 - EVA: 0
    [H:1] Jomei       HP1110/1110 - EN:  95/108 - MIT: 43  - EVA: 4 Safeguarded

    Party 2 -
    [H:?] Morgenstern - HP: 1265/1265 - EN: 110/110 - MIT: 232 - EVA: -1 
    [H:?] Hikoru      - HP: 1410/1410 - EN: 138/138 - MIT: 133 - EVA: 3
    [H:?] Itzal       - HP: 1410/1410 - EN: 138/138 - MIT: 135 - EVA: 0
    [H:?] Ruby        - HP:  900/900  - EN:  90/90  - MIT: 0 - EVA: 4 Safeguarded
    [H:?] Beat        - HP:  990/990  - EN:  78/78  - MIT: 90 - EVA: 0 Safeguarded

    Party 3 -
    [H:?] Calrex      - HP: 1685/1685 - EN: 164/164 - MIT: 144 (Achilles) - EVA: 0 Safeguarded
    [H:?] Macradon    - HP: 1425/1425 - EN: 138/138 - MIT: 170 - EVA: 0 Safeguarded
    [H:?] Death_Adder - HP: 1630/1630 - EN: ???/??? - MIT:   0 - EVA: 4 Safeguarded

     

    It seemed like not everyone liked a well balanced team format.  Shield thought it through, giving his side of things and showed another way that they could split the teams apart.  With this method, they would have a near max team for both the first two teams, while leaving the last team with two of our stronger players, and the unknown orange player.  It would definitely get some power and damage to push through the early phases of the boss, but the third team was getting slammed hard without a support player.  It was the reason why that the hunter wanted Morgenstern as their tank to begin with.  The hunter knew that Morg was an alchemist and could create potions AND crystals that could heal others, just like Zandra, but unlike her, whom mostly only needed to rely on her First Aid, Morg could use potions and crystals, as need be.  Calrex, on the other hand, seemed to only have safeguards on him.  It would be better if they stayed with the hunter's earlier suggestion.....

    But, it was too late.

    The door opened as soon as the hunter opened his mouth to interject.  There was no time to discuss anything anymore.  It would only cause confusion.  Instead, he only agreed and followed Shield, Jomei, Ariel, and Zandra into the fray.

    He only hoped that this would backfire on them in anyway.

    ---------------------

    The start of the fight would begin with Shield gaining the attention of the creature.  Zandra seemed to start us off with a quick bout of buffing, which should have been done before they entered the boss room, but again... no time to discuss chaos.  Jomei, was the first to cause damage to the dragon, which seemed to be a fair notch off, but not much.  How powerful was this creature?  The hunter was close behind.

    "Right behind you, Jomei!"

    The hunter called out going for the opposite side of the leg that Jomei had just attacked.  Charge activated before he burst out into the leg and smashed his shoulder into the beasts obsidian hide.  Breaking out into a series of slashes, kicks and shoulder tackles, the hunter finished with a final uppercut that would fling him backwards; giving him momentum to get back, and away from Tesseleth's attacks.

  5. The hunter watched on as people finally came in to the new raid that would bring them that much closer to ending this horrible world.  He wondered what the other side would be like, and how he truly was.  His family and relationships.  Those thoughts kept the man going, and with more resolve with each new floor that they unlocked.  This new floor was a treasure trove of new experiences, but that time was about to end.  A fearsome black dragon lay on the other side of the large metallic doors that blocked their way, but only temporarily.  A simple push would bring them all face to face with the first boss of the third tier group.

    Of course, what they had to deal with more was not the beast, but each other.  With the recent meetings, the Knights of the Blood Oath haven't been looked at in kind eyes, especially the Sisters of Chaos, or so the hunter affectionately nicknamed them.  He would, of course, never let them know that.  Going into that, it seemed that the pairing of groups that Capt. Mac proposed didn't come to the liking of the Berserker Sister, Zandra.  I'm sure if the Ruler Sister, Ariel, had anything to say about it too, then we would not be doing this raid today.  This is why the hunter usually made the teams to work around any weird rumors that had been popping up about people.

    In the end, Capt. Mac made another grouping including some of the newcomers that came.  A yellow haired girl, whom the hunter had heard word of from when she thought of joining the Blood Oath, but decided against it.  Ruby, was her name, if he remembered correctly.  He didn't know anything else about her, but with the latest spat, the word "Support" got thrown out by her.  Maybe she was a support type player, which is rare to the fact that anyone here didn't know her until now.  Well, Jomei apparently did.

    Speaking of people Jomei knew, another random individual had come into the mix, as well.  The only thing that the hunter could tell from him, was that he was an <<Orange Player>> aka a criminal.  Depending on his actions, the hunter was ready to give the signal to end the raid at the drop of a hat, to end any tomfoolery.  Though, any help could be useful, as they were missing some key people.  Where the heck were Takao and Beatbox?  To go even further, where was all of Spectrum?!

    After Mac made another change to the teams, the hunter couldn't stay quiet anymore.

    "These teams seem very.... unbalanced.  Team 1 has far too many AOE users.  Team 2, has one too many tanks in their party, and Team 3 has... actually the most balance between all three, but having Zandra as a meat shield, isn't very complimentary.  I would say that we ask Morgenstern or Shield to tank for Team 3 instead, and let Zandra perform at her peak form as their AOE / Healer."

    The hunter spoke on to Capt. Macradon and anyone else that was close by to hear them talk.  He was eager to make sure that they went into the coming fight with the most potential damage that they could push through.

    "Teams 1 and 2 should be the heavy hitters while Team 3 should be used for the stray mobs that may or may not exist, so we should have AOE users a plenty to destroy them as quickly as possible.  Unless we're thinking of having the last team being an anchor, of sorts.  Though, I don't think that would be useful.  Maybe having a few AOE in each team would suffice..

    "Maybe.... like this...."

    The hunter said while bringing up his own grouping to see how everyone likes that.  After making a few nods and humming, the list was sent on for further approval.

    "How about this?  Much easier to deal with, and mostly everyone is happy.  At least, I hope so."

    The teams were much more balanced than before with everyone where they should be, at least with the precision of data that the hunter could gather.  He didn't know about the orange player, but if he was here, then he might as well be useful as a fighter, so DPS with his... OHSS?  The hunter wasn't sure.  Still, having Ariel in the Vanguard group would allow for maximum potential damage for her, and keeping Zandra with her was more to keep the two quiet, than much else.  Though, Zandra would keep her max potential with her axe and healing, which could be another plus from that.  The hunter just inserted himself into this team as he sort of forgot to put himself in any of the teams while planning.  Team 2 stayed mostly the same, as he figured that the Celestial's were fine as they were.  Team 3 would have Morgenstern keeping them safe, with Macradon and Jomei being the AOE and burst damage dealers.  Ruby was more of an guess to what skills she had, since the hunter's only thought about her was Ruby saying "support"; so... support, unless she had fists of steel to go with her mouth.

    The hunter would then explain his reasoning from above, with less humor and more facts.

      Team 1 Team 2 Team 3
    Tank Calrex Shield Morgenstern
    DPS Ariel Hikoru Macradon
    Secondary DPS That Guy? Itzal Jomei
    Support Zandra Beat Ruby
    Fill Hirru TEAMS ARE STILL NEGOTIABLE

     

  6. Howdy, I'm your friendly neighborhood Jade Hunter, Hirru.  I can definitely help you out, when you have the time.  I'll give you a practice session that will teach you everything that you need to know about our current system, and basic roleplaying on the site.  If you have any questions, or would like to get right into it, just send me a PM

    Also, a bit of advice: don't go solo as a level one.  We lose players easily to the boars that way.

     

    Welcome to SAO-RPG!  Stay alive out there, soldier!

  7. "I hope you also messaged the Commander, or else we won't be seeing him in this raid."

    The hunter quipped as soon as he was in earshot of the group.  Swiping the many messages of aggrieved people whom never got the forewarning of the floor boss raid happening soon.  He thought about making the next one open to the public, though, restricting access to players of noticeable level and knowledge.  Gritting his teeth to the thought of having to deal with the backlash of this move will be more than he would have ever thought of dealing with, but it was a necessary evil... wasn't it?  After being in a few meetings and hearing the chaos of others, the hunter figured a more secure meeting would help.  Though, the absence of many key players seemed to make the green haired soldier question his own actions.

    Walking up to Macradon, the hunter would make use of what consumables he had on him.  There wasn't much, unfortunately, but there was enough to keep him in the fight, if need be.  Morgenstern and Zandra was also here, which prompted the hunter to think on scanning the area for Hikoru and Ariel, but nothing would come up.

    "Do we know if the others will be here soon?"

    He asked anyone in particular.

    Consumables used:

    • Snake Venom - On crit, deal 4 DoT for 10 turns
    • Potion of Moderate Calcification - (2 slots) +54 Mit
    • Meat on the Bone - (1 slot) +3 Dmg / -27 mit

    Raid Stats

    Spoiler

    Hirru Lvl 51

    1165 HP
    102 Energy
    2 Accuracy
    1 Evasion
    20 Damage [24 w/ Charge] [Poisoned Blade - 4 dmg over 10 turns, on crits]
    99 Mitigation

    Equipment

    Loyalty of the Sworn Knight ........ // +9 Damage
    Spirit of the Jade Dragon .......... // +2 Accuracy, +1 Evasion
    Pride of the Guardian .............. // +54 Mitigation
    Blades Cloak ....................... // Vanity
    Dimensional Backpack ............... // +1 B.R.I Slot

    Battle Ready Inventory

    <Teleportation Crystal> x3 ......... // Teleport to a town / out of a dungeon [Uses 2 posts: 1 for use, next to teleport]
    <Potion of Moderate Calcification> . // +54 Mitigation (T3)
    <Potion of Blessed Intervention> ... // +27 Mitigation / Heal +120 hp (T3)
    <Meat on the Bone> ................. // +3 Damage / -27 Mit (T3)
    <Snake Venom> ...................... // +4 DoT over 10 turns
    <Nature's Blessing> ................ // Heals 45 HP on use (3/3 charges remaining)

    Skills

    One Handed Straight Sword .......... // Rank 5: +5 DMG
    Heavy Armor ........................ // Rank 3: +18 MIT
    Search and Detect .................. // Rank 5: +5 LD | +5 Stealth Detect
    Charge ............................. // Rank 4: +4 DMG on successful first strike
    Martial Arts ....................... // Rank 2: +4 Unarmed
    Concentration ...................... // +1 to your BD / 5 turn cooldown
    Survival ........................... // Heal 45 HP when out of battle each post / Negate environmental damage

    Skill Mods

    Reveal ............................. // +2 to Labyrinth searches|Post 15 searches
    Detect ............................. // +1 to Labyrinth searches|+2 Stealth Detect
    Athletics .......................... // +1 Dmg / +45 HP
    OHSS Ferocity ...................... // +1 Dmg to all OHSS Sword Arts

    Buffs

    Protein [T3] ....................... // +3 Dmg / -27 Mit
    Mitigation [T3] .................... // +54 Mit
    Poisoned Blade ..................... // +4 DoT over 10 turns (on crits)

     

  8. Taking into consideration that the creature was just as wary as I was, it would most certainly not attack without any provocation.  Was it not a predator?  Was there something around here that it was protecting, possibly?  Some of the creatures that I have fought would come at me, if I drew too close to a certain patch of land, but some people have told me that all creatures are like that.  If so, then how come the creatures on the first floor were so gentle, and never did so much as hurt me, besides the Guardian of the Forest, that is.  Was it something to do with how much more powerful I was to them?  'That couldn't be..'  Was there something else that could come into play like that?  Possibly, it could be what everyone else says..

    The Wyrm seemed to eye me with a scorn that could only be described as bloodthirsty, but that menacing glare didn't feel as such.  I'll need to figure out what was going on to begin with.

    [ID: 89657]
    [BD: 4+2=6] Hit
    [Sword Art: Meteor Break] 17x11= 187 dmg
    [MD: 1-1=1] Miss

    - Health List -
    < Hirru >         978 / 1065  HP ||  108 MIT ||  17 DMG ||  79/102 EN (+1 EN, -11 EN)

    < Minor Wyrm > 70 / 510 HP || 153 DMG || (-187 HP)

  9. A nick against my shoulder would bring me back to my senses, but for how long, I wouldn't know.  Hunting was usually methodical, but this wasn't really a hunt, now was it.  It was more to test my new blade, Loyalty, but there has been only one instance that it had been useful, and that was the initial attack.  Though, that train of thought could be considered too early of an analysis to do, as one strike does not make one an expert.  It takes many swings to know a sword, especially one that already has the scars of ages upon it.  An old blade whose stories could only be sung by those that knew about it.

    I drew back to see if the Wyrm would attack against me for a counter, or whatever else it could do against me in these cavernous areas.  It would seem that it wouldn't take much for both of us to do nothing at all.

    [ID: 89657]
    [BD: 1] Fail
    [Sword Art: -]
    [MD: 4-1=6] Miss

    - Health List -
    < Hirru >         978 / 1065  HP ||  108 MIT ||  17 DMG ||  89/102 EN (+1 EN, -2 EN)

    < Minor Wyrm > 257 / 510 HP || 153 DMG ||

  10. The thing flew at me like a bat, but with the precision of a predator.  A serpentine body with fairly moderately placed leathery wings.  Each flap seemed to keep it just off of the cavern floor, but other than that, it didn't seem to have the aerial expertise that an actual bat had.  That didn't mean that it didn't know how to use its surroundings to its advantage.  Parts of its body were mottled with colors that would reflect the bio-luminescent glow of the flora around it, while keeping its own glow in check around it.  Without the flora to hide it, the Wyrm's body seemed to give its own glow to some parts, but they only showed up on the lower belly of the beast.

    Our attacks lined up perfectly against each other last time, I will have to over haul myself to keep up with it.  That being said, the beast was already at nearly half health, from what I could tell.  It shouldn't take long, but I didn't want to alarm any more of the beasts that could be around me.

    That being said, I should still keep an eye on the Wyrm itself.

    [ID: 89656]
    [BD: 1] Fail
    [Sword Art: -]
    [MD: 7-1=6] Hit (153-108= 45 dmg)

    - Health List -
    < Hirru >         978 / 1065  HP ||  108 MIT ||  17 DMG ||  90/102 EN (+1 EN, -2 EN, -45 HP)

    < Minor Wyrm > 257 / 510 HP || 153 DMG ||

  11. After finishing the leaflet, I could feel the gleam of greed come upon me as the Greed multiplier appeared next to my name and health bar.  Supposedly, I'm supposed to be able to glean more cor out of the mobs and enemies that I face, but do I really need that?  Though why would I question myself for something that I already used up.  Nothing that I can do about that, I thought as I shrugged on through it.  Sometimes I didn't understand my own actions, but that didn't seem to happen all of the time.  Like the first time that I lead the raid, which was also my first raid ever.

    My thoughts trailed off when I caught sight of a moving mass in the distance.  Immediately, I drew the sword, which instantly felt much more weighty than it once did.  Was it something that I did?  Instead of keeping to that thought train, I would keep my head to the creature before me.  Before long, I sprung to action, but I wasn't the only one.

    [ID: 89655]
    [BD: 10] Crit +2
    [Sword Art: Meteor Break] 17+2+4(Charge)= 23x11= 253 dmg
    [MD: 10] Crit +2 (153+2= 155-108= 47 dmg)

    - Health List -
    < Hirru >         1023 / 1065  HP ||  108 MIT ||  17 DMG ||  91/102 EN (-11 EN, -47 HP)

    < Minor Wyrm > 257 / 510 HP || 153 DMG || (-253 HP)

  12. Loyalty Tested

    After gaining my new blade from Captain Macradon, I could not get the feeling that it was not right.  For starters, the sword was only just forged, but the nicks and scars of an age of usage were worn all over its blade.  Not only that, but the sword itself felt much heavier than any other blade that I had ever wielded before.  I tried some test swings when I first bought it, but even swinging it around felt more awkward than anything I have ever dealt with.  With each step that I took with it on my sword belt, it felt like it didn't want to be there; in fact, I think it didn't even want to be on my person.

    Did blades have a mind of their own in this world?  Impossible!

    I heard about people going insane saying that their swords were calling out to them, but everyone is just saying that the person themselves were already crazy to begin with.  I pulled on the hilt to show the blade from its sheath.  It did not gleam in the bio-luminescent light that shown on the twenty first floor.  It didn't do that in any floor that I have traveled with it into, which wasn't that many to begin with. 

    "Maybe, if I practiced with it for a bit, then I could gain some ease of use out of it."

    I said aloud while taking a bit out of a leaflet cracker combination of Greedy Antenna and Lion Steak, with a washing down of Hardened Dragon Scales.

    [Used Greedy Antenna and Lion Steak = +3 Col Multiplier]
    [Used Potion of Hardened Dragon Scales = +36 Mitigation]

    Stats

    Spoiler

    Hirru Lvl 51

    1065 HP
    102 Energy
    2 Accuracy
    1 Evasion
    16 Base Damage (17 w/ Ferocity) [21 w/ Ferocity & Charge]
    72 Mitigation [+36 = 108 from potion]

    Equipment

    Loyalty of the Sworn Knight ........ // +9 Damage
    Spirit of the Jade Dragon .......... // +2 Accuracy, +1 Evasion
    Pride of the Guardian .............. // +54 Mitigation
    Blades Cloak ....................... // Vanity
    Dimensional Backpack ............... // +1 B.R.I Slot

    Battle Ready Inventory

    <Teleportation Crystal> x3 ......... // Teleport to a town / out of a dungeon [Uses 2 posts: 1 for use, next to teleport]
    <Potion of Moderate Calcification> . // +54 Mitigation
    <Potion of Blessed Intervention> ... // +27 Mitigation / Heal +120 hp
    <Empty>
    <Empty>
    <Empty>

    Skills

    One Handed Straight Sword .......... // Rank 5: +5 DMG
    Heavy Armor ........................ // Rank 3: +18 MIT
    Search and Detect .................. // Rank 5: +5 LD | +5 Stealth Detect
    Charge ............................. // Rank 4: +4 DMG on successful first strike
    Martial Arts ....................... // Rank 2: +4 Unarmed
    Concentration ...................... // +1 to your BD / 5 turn cooldown
    Survival ........................... // Heal 45 HP when out of battle each post / Negate environmental damage

    Skill Mods

    Reveal ............................. // +2 to Labyrinth searches|Post 15 searches
    Detect ............................. // +1 to Labyrinth searches|+2 Stealth Detect
    Athletics .......................... // +1 Dmg / +45 HP
    OHSS Ferocity ...................... // +1 Dmg to all OHSS Sword Arts

     

  13. The blade that came forth from the beats and clangs of the forge that the hunter could not see, he wondered what it would be like.  How it would fair in his hands?  Would it be lighter, or much more heavy than any of his previous blades.  Unfortunately, he could not tell until the Scarlet Templar had come back to him with the finished blade in hand.  It seemed much different from the blades that he had wielded before.  Most of those blades did not show the wear and tear that would accompany months and years of mistreatment, but this one seemed to have that right out of the box.  The hunter wondered if it was just a bad craft, but didn't want to say so around his Captain. 

    After making the trade and finalizing the purchase, the hunter walked out with the sword in hand.  It seemed much heavier than any of the swords that he had used before, which perplexed him more than it should.  A quick appraisal would assure of its stats:  It was a Perfect Tier 3 with Damage enhancements in all three slots.  So why did it look so damaged?  He would have to make a test run to find out what was truly going on with it.

    Hirru gains the OHSS, Loyalty of the Sworn Knight

  14. [One Month Later]

    The hunter agreed on all points thus far.

    "That sounds like the more logical plan of action.  We're going to be fighting an unknown creature of immense power level, so we need to take every precaution that we can create."

    The hunter spoke up after his brother-in-arms finished. Calrex seemed to agree on the matter that we need to be wary of the frozen soldiers, as well as, the puddles that surround them.  Although, with this knowledge, they could still only speculate.  The only good plan was to prepare for everything.  New weapons, armor, and consumables need to be created to max everyone's potentials.  These new materials need to be farmed as quickly as possible to complete said orders.  That also goes into the current craftsmen that they had.  More craftsmen need to be invested in to grow the vast network of professions, and make item creation that much faster.

    "If there is no one else, then this meeting is adjourned.  Spread the word to your guilds and comrades, and make your own plans and preparations."

    "We end <<Tesseleth, The Tyrant>> in 3 days time."

  15. Let's summarize a bit:

    1.) Leveling Abuse - Some people are too powerful for the floors that we are on.  Either we boost the newer players, or f*ck over the older ones.
    (Let it be known, that most of the older players that are at this point are either gone now, or busy with life.)

    2.) Plot Skip? - Autopilot, like that one Adam Saddler move, into the future by a few floors.  Did we gain levels?  Hell, if I know...
    (Some people dislike this option because it is a cop out of a good story.  To be fair, yes it is.  However, we're all roleplayers, so we can make up a good story to have happened in the mean time.)

    3.) Total Recall - Heathcliff reveals himself to be not Kayaba, but it is instead Calrex and we f*ck up the timeline to the point where we have to go back, back to the past, Samurai Bal~...
    (From the previous opinions, this is looking like the favorite option.  Not gonna lie, I don't like it at all.  It is much worse than the cop out time skip.  We're losing a lot of things that make up our characters stories.  We're looking at the disaster that was the Pvp incidents, but on a site wide level.  Everyone will lose their progress for a "fresh start".  We haven't even seen the full extent of 3.0, and that's what you'll bank on.  A chance at something a little better.  I'm not buying it.)

    4.) Nothing - We keep everything the way it is...
    (Honestly, I will say that this isn't the best option either.  With how most of the progression has been through the current front lines, I've noticed that most of us are usually not available to do anything.  Not as much as we did a few months ago.  Maybe even one year ago.  I can say myself that I can barely make a post a week, if anything.  Now, I'm not going to let myself die out, or leave the site for that reason.  I'm still here to help us get a better experience.)

    Personally, I prefer the second option, over everything else.  It's bad, but not as bad as resetting everything.

    This has been your friendly neighborhood hunter,

    Make
    Aincrad
    Great
    Again

    Hirru

  16. Although, the young scout did seem to have a great deal of eagerness to him; that doesn't excuse the fact that the hunter had led the floor unto Hikoru.  Thankfully for many, Hik was generous.  The hunter was just as tolerant as many of his brothers were, though that wouldn't be the same for his Commander, if he knew.  Though, Itzal probably didn't hear their previous engagement.  Instead, the hunter focused on the meat and bones of what was being discussed.

    The meeting seemed to hang more on the environment, than the actual dragon.  It is true that there had not been anything like this in some time.  These crystallized soldiers could either be a huge tell towards one of the bosses moves, or they could be reinforcements.  Now, if the latter, on which side do they all?

    All speculation, but the hunter had his own thoughts.

    "What if, the dragon has a type of ice / petrification elemental breath attack, as Itzal hypothesizes.  That could explain some of the surrounding evidence.  The pools of water can easily catch us off guard when that attack comes, and freeze us in place.  The frozen warriors can be our evidence to that."

    The hunter said aloud to anyone that could hear, but with the way that the guild hall was fashioned, that wouldn't be a problem.

    "Now, if these warriors could be released, then we will need one of the groups to take care of them before we get over run.  Standard procedure for most of the veterans here, but still something to be brought up.  We haven't seen separate mobs in a floor boss fight for some time.  Prepare for that eventuality too."

  17. The hunter was sitting in the Knights of the Blood Oath's guild hall, ruminating on some battle plans for the upcoming boss fight, when he got an invite to scour a sub-dungeon on the twenty first floor by Zandra.  Normally, the hunter would think that there should be better usage of the resources available.  Especially since they were about to go into a floor boss fight within the next week or so.  The recent information that was brought up have been saying things that showed the increased difficulty within sub-dungeons, and with this being on the twenty first floor, that sense of severity and danger could be said to rival that of a floor boss, if it was an Advanced class.  Should they really be doing something this reckless?  The emphasis made on "hope" near the end didn't sit well either.

    Thinking back on the few times that he had ventured with Zandra, she had always been able to keep her own self safe while even protecting other; even before she gained the First Aid skill.  Something told him that they would be fine, if they had the buffs to go with it, but that also begged the question:  'who else did Zandra invite for a full blown raid?'.  The hunter's curiosity would get the better of him as he came to the meeting point.

    Once there, the hunter immediately felt his detection skill set begin to alert him to a hidden presence.  He didn't know where it was, but the hunter didn't need to know, if it was Zandra that he was around.  With the info, the hunter could only speculate that Zandra had invited Hikoru, as well.  The shadow didn't like being a visible a whole lot, but it was good to have a scouter that could bypass anything and everything.  

    The next thing that the hunter would notice would be two women, both well known by now: Zandra, the Berserk Healer; and, Ariel, the Crowned Lion.  By the orange marking on Ariel, he could already tell that it WAS Hikoru that was being pinged.  The hunter didn't really know anyone else but Hik to possibly do that.  Though, some of the Knights would try, but they would be here now, and the hunter was not going to start that.  Lowenthal may have been Vice Commander when he died, but the hunter was not going to let his death be cause of emotional distress.  All of them were required to get through the hundred floors and get everyone back to their world.  Instead, he sighed heavily knowing what was to come from it.

    "*sigh* This is why I try to keep those two in separate teams.."

    The final person would be someone that the hunter actually walked with to get here, so would technically be the first, Ultramarine Calrex.  He had seen the azure warrior while he was heading to the meeting point after the hunter warped to the twenty first floor.  A sight for sore eyes to be true.  The hunter was unsure how everything would go with Ariel and Hikoru at each others throats, while the hunter and Zandra would have to keep them apart.  All that, while worrying about an unknown danger was going to be a little less problematic.  One person can not hold long against something like this, but a team definitely would.  Though, the hunter would have liked a full raid team, if the radical nature of this team was pointing at the possibility of this being Advanced.

    "Guess we're not early, it seems."

  18. It seemed that the time had finally come for there to come a time of renewal.  The hunter's strength was among those that can hurtle through front line, but it was only recently that he could say that he had attained an equal amount of that strength.  Before, it was just his resolve getting him through while performing his duties as the tactician and support manager of the guild.  Though, things can not continue as they have been.  There isn't much that can be done with that, except enlist the aid of his guild brothers and sisters.  His first attempt was with his old friend, Xion, but he was still MIA.  Mack was a no show for the longest time, so that wouldn't work.  Then he went to Teion's shop, but she wasn't there either.  Then, the hunter remembered that his current captain was a blacksmith himself.  How could he forget since his armor came from the man himself.

    Walking into the smithy, the hunter looked around for the stalwart knight and fellow brother of the Blood Oath.  It wouldn't take too long to find the man at work, if he was.  But never the less, the hunter was due to some upgrading, and Macradon was the man of the hour.

    "Capt. Mac.  Do you have some time to create a new blade?  Though, I only have six available mats for this tier to use.  Hopefully, that is enough."

    [-6 T3 mats for purchase]

    Spoiler

    Name: Loyalty of the Sworn Knight
    Your Profession: Blacksmith
    Your Rank: 9
    ID: [Leave Blank]
    Roll: [Leave Blank]
    Item Type: One Handed Straight Sword
    Tier: 3
    Quality: Perfect
    Enhancements: Damage x3 (+9 dmg)
    Description:  A sword that has seen the decay of ages, and the ruin of many a kingdom.  The handle and guard are devoid of the vestments that it once wore with honor, but now only gleams a feint spark when held.  The blade, though still able to cut through the enemies of its wielder, seem to no longer sing in the wind.

    ~Many strong warriors have claimed this sword as their own.  It seems that it turns dull for any, but the most loyal of knights, as they are the only ones that can shoulder its pain.~

     

     

  19. As the doors unlocked for the first person to be invited, the hunter was genuinely surprised to see the master of shadows himself to be the first on the scene.  He was one of the few that had the readied access to the same information that he did about the boss, as they both ventured through the labyrinth with some of the other front linesmen.  @Hikoru seemed to want to help out with the proceedings today, and the hunter didn't really mind.  It would be rude to deny a team mate that slogged through the same grueling acts, and not provide the succor they so rightly gained.

    "Hello, Hikoru.  I'm all for you helping out, Hikoru.  All of us that have the information shouldn't let our minds idle.  We should be giving thoughts form."

    Around now, would be the time that @Itzal would join the proceedings.  The two of them being scouts, the hunter wondered if he was just as tactically gifted as he was.  He seemed to know well enough of the world around them when the hunter asked him about the current energy issues that were plaguing the land.

    "Itzal!  I'm raring to hear what you have in mind for this boss, too."

    Two more came through the door: the ultramarine, @Calrex ; and a player named @Birdie.  Calrex has been well known by this point in their fight through the front lines.  His wife was also well known, but for other reasons.  Unfortunately, due to their current situation, the hunter wouldn't be able to invite Teayre along.  He would have to apologize to sis later.  With Birdie, it was an interesting inquiry.  She wanted to join the proceedings, even though she may have been a much lower level than most of the front lines.  The hunter decided to let her in, more on the fact that even someone of lower leveling, can make all the difference.  Also, she may know others that did not want to join the meeting, for one reason or another.

    "Calrex!  Welcome!  Miss Birdie.  Do not worry about it in the slightest.  Any insight or plan that you can think up may be looked into."

    It wasn't too long after them that the rest of his guild mates appeared before them.  Captain of the Vanguard, @Macradon, and Commander of the Knights of the Blood Oath, @Heathcliff.  Hirru was still the odd man out in the fashion district, it seemed.  The two had near casual wear for the both of them, if robes counted as casual.  The hunter only had the his black sleeveless turtleneck, slacks, and the crimson blades cloak that he wore to many meetings to hide the other two.

    "Capt. Mac.  Commander Heathcliff."

    The hunter would acknowledge is superiors before being asked if he had anything for a plan.

    "Not that I can think up in a flash.  I wanted to hear the ideas of everyone else, first."

    The next two to come through the doors were @Baldur of Spectrum and @Zandra.  He was happy to see both of them, as it was some time since all of them had seen each other.  More so for Zandra, as her hearing the planning of this day would be essential for the Crown Lion's involvements later on.  Due to the events of an earlier date, Ariel had been banned from entering the building and has been under investigation by the members of the Blood Oath, by Commander Heathcliff's orders.  Still, the hunter knew that they could not bar her from fighting the floor bosses, so the hunter looked into Zandra being an intermediary while also giving her the lowdown of the plans ahead.

    "Thank you for coming, Baldur.  You're not late.  We're only just getting started."

    "Zandra, thank you for coming on my behest.  We need you and Ariel more over, but due to circumstances that you may already know, we can't allow her in this building.  My apologies to you, in earnest, for the inconvenience."

    With that, there didn't seem to be any more that either could come, or wanted to come in.  The hunter stood by his commander, and cleared his throat.  In a louder voice to everyone in the room, he would start the proceedings.

    "Welcome everyone!  Let's get this meeting started.  As some of you may know, the band of Hikoru, Itzal, Macradon, Anemone, and I; all traveled and scoured through the 21st floor to find its labyrinth and search its depths to find the boss room.  We found it not too long ago, and as we opened its gates to peer inside."

    "A large cavern met our eyes.  To the same decor as the rest of the 21st floor, but to a much larger scale than the rough tunnels the blanket it.  I doubt that we'll have to scramble for room, but more on that later."

    "Dotted around the area, before the boss could show itself, we could find crystals in a few key places.  Unfortunately, it seems that they hold something that I have not seen before.  The crystals held perfectly preserved remains of people.  Soldiers.  Origins unknown to me, but maybe more could be explained later."

    "The floor boss of the 21st floor would give us a loud warning before revealing itself.  A dragon, if my information is right.  Black as night, but something seemed slightly off about it.  Quite big, as a dragon should be, with more health bars than any boss that we have seen to date.  It's name.. is <<Tesseleth, The Tyrant>>."

    He turned to Hikoru to proceed.

    "I believe that is most of it, but I'm sure that I'm missing some details.  If not, then we can proceed to formulating any hypothesis and planning around them."

  20. <<21st Boss Room Meeting>>

    Close Invitation Only

    Only members of the KoB can invite other people.

    All members of Knights of the Blood Oath are invited
    All members of Celestial Ascendants are invited
    Due to location, only @Calrex and @Baldur from Spectrum can be invited
    @Ariel - The Crowned Lion is banned from Knights of the Blood Oath Temp HQ, until further investigation.
    @Zandra is invited to provide information for Ariel.

    If you wish to be invited to the meeting, but have not been listed above, please message BOTH myself and Macradon.
    Either one of us will give you permission to join the meeting.

    --------------------------------------------------------------------------------------------------------------------------

    Floor 11 - Taft
    Knights of the Blood Oath Temp HQ

    --------------------------------------------------------------------------------------------------------------------------

    The blood red and blinding white of the banner that hung above the main planning table, of the Knights of the Blood Oath's temporary HQ.  The hunter couldn't believe that it had taken this long to actually do something like this, but here they were.  Twenty one floors into the battle, and it was only getting that much more worse with each passing day.  He wondered if there would ever be an end to the hardship, but that wouldn't come.  Not until they got to the hundredth floor, and beat this rubbish world into submission.  Until then, there would be nothing but pain and anguish.  

    Not today, though.

    Today, they had finally found the boss room for the 21st floor, which meant that they were this much closer to getting out.  Another chapter in the long line of success and failure through which the front lines have been born into, to this day.  This next boss seemed to be a real tough customer, if he could say so himself.  But, he had faith that everyone would be well enough to find out what they are up against.

    Though, his real issue was the new tier that was unlocked with the recent discovery of the floor.  Most, if not all of the front lines, should have already upgraded their gear to that new tier, but it would be safe to address that here, as well.

    The hunter continued to stand, and think.  Before long, he would give the announcement to any that were front lines and/or front lines ready, to come to the Knights of the Blood Oath HQ, in Taft.  Though, the doors would be locked for all except those that were invited by the guild themselves.  A countermeasure for any loose ends, or unnecessary conflict of interests. 

  21. Profession: Merchant

    Name:  Fools Bracers

    ID: 87634 [LD: 8] = HEAVY MOMENTUM
    ID: 87635 [LD: 1] = REGEN

    Link: http://www.sao-rpg.com/topic/11476-merchant-unknown-the-travelling-flame-open/?do=findComment&comment=522934

    Item Type: Armor (Heavy)

    Quality: T3 Rare

    Enhancements:  Heavy Momentum (+3 dmg on miss) , Regen (+15 hp regen for 3 turns)

    Description:    Forearm protectors that seem to be more useful to a klutz than someone more capable.  Though, that could change with the right circumstances.

    -------------------------

    Profession: Merchant

    Name:  Phoenix Requiem

    ID: 87636 [LD: 20] = MITIGATION
    ID: 87637 [BD: 10] [CD: 10] [LD: 12] = [UNIQUE] FLAME THORNS

    Link: http://www.sao-rpg.com/topic/11476-merchant-unknown-the-travelling-flame-open/?do=findComment&comment=522934

    Item Type: Shield

    Quality: T3 Rare

    Enhancements:  Mitigation (+27 mit), Flame Thorns (+21 unmit dmg on enemy 6~10, w/ +6 burn dmg for 2 turns on enemy 9 or 10)

    Description:    Either a relic from an age gone past, or a very convincing replica, this shield has been said to be wielded by an unstoppable soldier.  Whether or not the rumors are true, this shield will not show anyone respite.

    -------------------------

    Profession: Merchant

    Name:  Knights Blade

    ID: 87638 [LD: 5] = ACCURACY
    ID: 87639 [LD: 16] = DAMAGE

    Link: http://www.sao-rpg.com/topic/11476-merchant-unknown-the-travelling-flame-open/?do=findComment&comment=522934

    Item Type: Weapon (One Handed Straight Sword)

    Quality: T3 Rare

    Enhancements:  Damage (+3 dmg), Accuracy (+1 acc)

    Description:   A worn, but reliable sword used by knights of the old world.  With the knowledge of the old ones within, ones combat prowess could be heightened just with touching the hilt.  However, that is no substitute for proper form and experience.

    -------------------------

    Profession: Merchant

    Name:  Fools Cuirass 

    ID: 87640 [LD: 14] = MITIGATION
    ID: 87641 [LD: 7] = HEAVY MOMENTUM
    ID: 87642 [LD: 10] = THORNS

    Link: http://www.sao-rpg.com/topic/11476-merchant-unknown-the-travelling-flame-open/?do=findComment&comment=522934

    Item Type: Armor (Heavy)

    Quality: T3 Perfect

    Enhancements:  Mitigation (+27 mit), Heavy Momentum (+3 dmg on a miss), Thorns (+21 unmit dmg on enemy 6~8)

    Description:    Chest armor that would seem to be better fitted to one that seems to take more bumps and bruises than the regular joe.  Thankfully, someone decided to put some pointy spots on this piece of the set.

    -------------------------

    Profession: Merchant

    Name:  Meat on the Bone

    ID: 87643 [LD: 18] = PROTEIN

    Link: http://www.sao-rpg.com/topic/11476-merchant-unknown-the-travelling-flame-open/?do=findComment&comment=522934

    Item Type: Food (Meal)

    Quality: T3 Uncommon

    Enhancements: Protein (+3 dmg / -27 mit)

    Description:    Seared meat left on the bone, which was used a skewer to leverage and cook the meat as a whole.  Gives a little brawn, but you may get fat if you don't work out.

    -------------------------

    Profession: Merchant

    Name:  Potion of Moderate Calcification

    ID: 87644 [LD: 12] = MITIGATION x2

    Link: http://www.sao-rpg.com/topic/11476-merchant-unknown-the-travelling-flame-open/?do=findComment&comment=522934

    Item Type: Potion

    Quality: T3 Rare

    Enhancements:  Mitigation (+54 mit)

    Description:    A bottle filled with a silver and red mixture within.  Some say that the blood of a grand paladin lays within, but most say that the brewer was high on potion sandwiches again.

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