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Leviathan

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Posts posted by Leviathan

  1. Players have 72 hours to post

    [Deadline is Monday, June 17th, at 2:30 PM]

    The wind howled through the air as energy seemed to crackle amongst the clouds. There was an air of tension as something felt like it was brewing on the horizon, and the Leviathan knew it. Though the Sahagin remaining shattered with force, a wave of cold signaled their defeat. As the ice attempted to claim the players for those precious few moments, more Sahagin crawled out of the walls. This time, there was more. These new sahagin were a crimson red color in their scales, and seemed meaner then ever before. A wicked grin could be seen on one as it spoke to the other in some garbled, clicking language. It was impossible to tell what exactly was said, but the intent was clear. The players wouldn't be long for this world.

    Meanwhile, the other four Sahagin jumped onto two of the players, a blonde and a redhead. They dragged them to the side and threw them over the leviathan's scales. Rising back up from that side was a crystal, once again attempting to gather the water around it as the fight progressed. All the while, the rain was punding down and making the players weary.

    Last Round's Results:

    Spoiler

    Mars kills Sahagin 1-4

    Itzal kills segment 3; Sahagin and Red Sahagin Spawn

    Ariel failed to post (Strike 2)

    Domarus failed to post (Strike 3, removed from the fight)

    Boss Actions:

    Spoiler

    Room Effect:

    Spoiler

    Calrex: 175 - 126 = 49 * 0.6 = 30 damage; evasion and accuracy reduced by 1
    Jomei: 175 - 97 = 78 damage; evasion and accuracy reduced by 1
    Mars: 175 - 73 = 102 damage; evasion and accuracy reduced by 1
    Hestia: 175 - 196 = 1 damage; evasion and accuracy reduced by 1
    Neopolitan: 175 - 59 = 116 damage; evasion and accuracy reduced by 1
    Sey: 175 - 171 = 4 damage; evasion and accuracy reduced by 1
    Ariel: 175 - 88 = 87 damage; evasion and accuracy reduced by 1
    Zandra: 175 - 30 = 145 damage; evasion and accuracy reduced by 1
    Itzal: 175 - 94 = 81 damage; evasion and accuracy reduced by 1

    Against Party 1:

    Spoiler

    Hydro Jet against Calrex: 

    • ID: #118048
    • MD: 3 + 2 - 2 - 2 = 1
    • miss

    Frostbite: everyone rolls

    Against Party 3:

    Spoiler

    Hydro jet against Sey:

    • ID: #118049
    • MD: 10
    • 500 - 171 = 329 damage; hate reduced by 3 (cannot spend EN to regain)
    • parry procs: 329 / 2 = 165 damage

    Frostbite: everyone but Zandra rolls

    Water Crystal respawns

     

    Boss Stats:

    Spoiler

    Room Effect: Torrential Rain
    A terrible storm rages on the seas, growing worse by the minute. At the start of each of Leviathan's turns, players are progressively hindered. Those with the <<Survival>> skill active take reduced penalties (noted in brackets). ACC and EVA reductions only last for the rotation they were applied:

    Rotation 1: 50 mitigatable DMG [25 mitigatable DMG]
    Rotation 2: 100 mitigatable DMG [50 mitigatable DMG]
    Rotation 3: 150 mitigatable DMG and reduces EVA by 1 for a turn [75 mitigatable DMG]
    Rotation 4: 200 mitigatable DMG and reduces ACC and EVA by 1 for a turn [125 mitigatable DMG and reduces EVA by 1 for a turn]
    Rotation 5+: 250 mitigatable DMG and reduces ACC and EVA by 2 for a turn [175 mitigatable DMG and reduces ACC and EVA by 1 for a turn]

    <<Leviathan>> [Stun CD: 1/3]
    [
                        ]
    [                    ]
    [                    ]
    0 MIT | 0 ACC | -2 EVA | 14 PD
    Takes double damage from all sources excluding Burn damage.
    Leviathan is out of reach and unable to be targeted except for howl, focused howl, and other abilities that only generate hate until one of her Segments are downed.

    Passive:  Queen's Ire
    Applies to a player when they deal damage to Leviathan. Reduces all sources of health and energy restoration by half (rounded down, to a minimum of 0). Destroying a Segment immediately removes Queen's Ire from its assigned party.

    Ability 1: Hydro Jet
    [Uses every turn]
    An attack that pierces through the toughest of hides, the sturdiest of ships, and densest of armor. Leviathan rears back and launches a jet of concentrated water at the player with the highest hate. Deals 500 DMG and reduces the hate of that player against Leviathan by 3. On a non-critical hit, a player may choose to expend 5 energy at the start of their turn to ignore this hate reduction.

    Ability 2: Frostbite (2/2 CD)
    [2 Turn CD]
    Leviathan breathes deeply, unleashing a wave of extreme frost over the area that coats players and solidifies into ice (Note that this does not take an attack roll to hit; this attack will ignore, but not interrupt, stealth; this attack does not proc thorns). At the start of the players' next turn, they must roll with the purpose "Frostbite" (This is not a post action and should be rolled after scald if applicable). On a LD 1-14, they suffer from the Freeze condition until the start of their next turn (Removes their action on the current turn and removes all EVA properties. If they are hit by a successful attack before the effect ends they take an additional 40 unmitigatable Frost DMG.). A frozen player's base DMG is reduced by 3 for one turn after the freeze effect ends (this is negated if the effect was purified). The following allow bonuses to this LD roll or ignore the effect:

    • +3 for having the <<Survival>> skill active.
    • +2 for having the Flame Aura, Flame Thorns, or Burn enhancements equipped. (Can only apply once per roll, burn effects granted from consumables do not apply)
    • +1 for every 2 EVA the player has.
    • Having the Antifreeze makes the player automatically succeed the check.
    • Suffering from the Burn effect from Scald makes the player automatically succeed the check.

    Additional notes: This will proc anti-oxidants and antidotes before the roll. If a player neglects to roll for this effect, the boss will make the roll at a -5 penalty (and will apply retroactively). And though it is stated earlier, once again, this does not cost a post action. I will know you aren't reading these abilities if you ask me if it takes a post action. You cannot quick change to gain immunity either, as it takes place at the start of your turn.

    Ability 3: Scald (1/3 CD)
    [3 Turn CD] (starts on cooldown)
    A sphere of heated volcanic ocean water is lobbed and splashes against all players in the party. Deals 100 unmitigatable DMG to the player with the highest hate, 50 unmitigatable DMG to the player with the second highest hate, and 25 unmitigatable DMG to all others (Note that this does not take an attack roll to hit; this attack will ignore, but not interrupt, stealth; this attack does not proc thorns). At the start of the players' next turn, they must roll with the purpose "Scald" (This is not a post action, and should be rolled before frostbite if applicable). On a LD 15+, their base DMG is reduced by 1 for one round. On a LD 1-14, they suffer from Burn, taking 40 unmitigatable Fire DMG at the beginning of their turn for two turns (This is affected by the snowfrost effect). The following allow bonuses to this LD roll or ignore the effect:

    • +3 for having the <<Survival>> skill active.
    • +2 for having the Frost Aura, Frost Thorns, or Freeze enhancements equipped. (Can only apply once per roll, freeze effects granted from consumables do not apply)
    • +1 for every 2 EVA the player has.
    • Having the Fireproof enhancement makes the player automatically succeed the check.
    • Suffering from the Freeze effect from Frostbite makes the player automatically succeed the check.

    Additional notes: This will proc anti-oxidants and antidotes before the roll. If a player neglects to roll for this effect, the boss will make the roll at a -5 penalty (and will apply retroactively). And though it is stated earlier, once again, this does not cost a post action. I will know you aren't reading these abilities if you ask me if it takes a post action. You cannot quick change to gain immunity either, as it takes place at the start of your turn.

    Ability 4: --

    Assigned to party 1:

    Spoiler

    <<Segment 1>>
    [                    ]
    50 MIT | 2 EVA

    AoE attacks cannot include more than one segment. Though they die and respawn, Segments cannot be affected by Charge more than once, and effects like debuffs will continue to affect a downed/respawned Segment.
    One segment is assigned to each party. When a Segment is destroyed, Leviathan lurches forward and becomes targetable for 1 turn for all parties (stacks with other segments being destroyed). The destroyed Segment immediately respawns with a set of Sahagin adds. These Sahagin only target players in the party that they are assigned to and can only be targeted by players that they are assigned to. A respawned Segment has the <<Diamond Dust>> buff until all paired adds are killed.
    Ability 1: Diamond Dust - Leviathan’s scales shimmer like diamonds. A Segment with the <<Diamond Dust>> buff is immune to damage.

    <<Sahagin 1>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 2>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 3>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 4>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Water Crystal 1>>
    [                    ]
    Spawn when Leviathan reaches 50% HP. Respawn every 3 Turns after they are killed at the end of leviathan's turn.
    0 MIT | 4 EVA
    One crystal is assigned to each party. Only the assigned party may target the water crystal. Hate is not gained against water crystals. At the start of Leviathan's turn, each living Water Crystal heals Leviathan for 3% of its max HP. When a Water Crystal is destroyed, its corresponding party gains the <<Hydrated>> buff.
    Ability 1: Hydrated: Instantly restores 25% of total energy (ignores queen's ire). Passive energy restoration is tripled and the effect of the Recovery enhancement is doubled for 1 turn.

    Assigned to party 3:

    Spoiler

    <<Segment 3>>  [Diamond Dust]
    [                    ]
    50 MIT | 2 EVA

    AoE attacks cannot include more than one segment. Though they die and respawn, Segments cannot be affected by Charge more than once, and effects like debuffs will continue to affect a downed/respawned Segment.
    One segment is assigned to each party. When a Segment is destroyed, Leviathan lurches forward and becomes targetable for 1 turn for all parties (stacks with other segments being destroyed). The destroyed Segment immediately respawns with a set of Sahagin adds. These Sahagin only target players in the party that they are assigned to and can only be targeted by players that they are assigned to. A respawned Segment has the <<Diamond Dust>> buff until all paired adds are killed.
    Ability 1: Diamond Dust - Leviathan’s scales shimmer like diamonds. A Segment with the <<Diamond Dust>> buff is immune to damage.

    <<Sahagin 9>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 10>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 11>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 12>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Red Sahagin 3>>
    [                    ]
    See notes below

    <<Red Sahagin 4>>
    [                    ]
    See notes below

    Start spawning upon segment destruction when Leviathan reaches 30% HP.
    Stats: 200 DMG | 75 MIT | 4 ACC | 2 EVA | 10 PD
    Ability 1 - ___: ___
    Ability 2 - ___: ___

    ___

    <<Water Crystal 3>>
    [                    ]
    Spawn when Leviathan reaches 50% HP. Respawn every 3 Turns after they are killed at the end of leviathan's turn.
    0 MIT | 4 EVA
    One crystal is assigned to each party. Only the assigned party may target the water crystal. Hate is not gained against water crystals. At the start of Leviathan's turn, each living Water Crystal heals Leviathan for 3% of its max HP. When a Water Crystal is destroyed, its corresponding party gains the <<Hydrated>> buff.
    Ability 1: Hydrated: Instantly restores 25% of total energy (ignores queen's ire). Passive energy restoration is tripled and the effect of the Recovery enhancement is doubled for 1 turn.

     

    Player Stats:

    Spoiler

    Party 1:
    [H:9] @Calrex: 1458/1850 HP | 139/176 EN | 16 DMG | 126 MIT | (2) 3 ACC |  (2) 3 EVA | 0.6 ACH [Queen'sIre]
    [H:9] @Jomei: 1083/1525 HP | 113/151 EN | 20 DMG | 5(6) ACC | 5(6) EVA | 97 MIT | 2 SVY | 71 BH | 9-10/24 TV  [-1 EVA -1 ACC TR] [Queen's Ire]
    [H:6] @Mars: 302/970 HP | 48/88 EN | 21 DMG | 73 MIT | 6-1TR=5 ACC | 5-1TR= 4 EVA | 2 HM | 9-10 PLZ | 9 PRB [Snowfrost] 
    [H:9] @Hestia: 2064/2065 HP | 146/170 EN | 1 DMG | 196 MIT | 84 THN | -2 EVA(-1 EVA due to TR) | 103 BH | 2 HM | 6 REC | 25% STNW [Snowfrost]
    [H:7] @Neopolitan: 474/1025 HP | 70/86 EN | 18 DMG | 59 MIT | 5(4) ACC | 2(1) EVA | 8-10 PLZ | 2 REC | 9 PRB | 4 FLN [Snowfrost]

    Party 3:
    [H:22/0/0/0/0/0/0] @Sey: 1296/1465 HP | 113/124 EN | 19  DMG  | 171 MIT | 4 ACC (Temporarily: 3) | 4 EVA (Temporarily: 3) | 73 BH | 25% STNW | 27 PRB
    [H:5] @Ariel - The Crowned Lion: 662/1330 HP | 66/130 EN | 25 DMG | 88 MIT | 5 ACC | 2 EVA | 1 KEN | 24 HB | 27 PRB | 8 FLN [Snowfrost]
    [H:11/0/0/0/0/0/0] @Zandra: 1434/1875 HP | 46/162 EN | 21(-1) DMG | 30 MIT | 6(-1) ACC | 3(-1) EVA | 36 THN | 6-8/12 FLN | 8-10/36 BRN | 96 BH |  9-10/24 TV | 27 PRB | 20% Faid | AntiFreeze | ParaImmun [Quick change 0/3] [Field medic 2/2]
    [H:6/0/0/0/0/0/0] @Itzal: 1190/1885 HP | 149/160 EN | 21 DMG | 94 MIT |  4 ACC |  5 EVA |  1 KEN |  30 THN | 9-10/24 TV | 9-10 PLZ | 8-10/36 BLD | BH 94
    [H:4] Domarus : 687/970 HP | 50/88 EN | 18 DMG | 126 MIT | 3 ACC

     

  2. Players have 72 hours to post

    [Deadline is Friday, June 14th, 2019 at noon PDT]

    The leviathan was eagerly waiting for the chance to attack at the opening it had spotted in their defenses when they had their head shoved to the side by the bluenette charging at it. This made the attacks of the leviathan go straight to the side, harmlessly bouncing off of its own scales. Raising its head up out of the fray for the time being, it surveyed what else was happening within its coiled arena.

    The rain was still pouring down and weakening the players as best as it could. The sahagin that were inside tried to converge onto one of the players, but all failed to actually connect their blows (though one got very close). There was a certain air of tension hanging there. As if multiple people were teetering on the edge of death, only staying out of morbid stubbornness. There wouldn't be much time between now and the next player exiting the fight, and the sea was ready to claim its first prize.

    Last Round's Results:

    Spoiler

    people gain queen's ire (noted in stats)

    leviathan is stunned

    Boss Actions:

    Spoiler

    Room Effect:

    Spoiler

    Calrex: 175 - 126 = 49 * 0.6 = 30 damage; evasion and accuracy reduced by 1
    Jomei: 175 - 97 = 78 damage; evasion and accuracy reduced by 1
    Mars: 175 - 73 = 102 damage; evasion and accuracy reduced by 1
    Hestia: 175 - 196 = 1 damage; evasion and accuracy reduced by 1
    Neopolitan: 175 - 59 = 116 damage; evasion and accuracy reduced by 1
    Sey: 175 - 171 = 4 damage; evasion and accuracy reduced by 1
    Ariel: 175 - 88 = 87 damage; evasion and accuracy reduced by 1
    Zandra: 175 - 30 = 145 damage; evasion and accuracy reduced by 1
    Itzal: 175 - 94 = 81 damage; evasion and accuracy reduced by 1
    Domarus: 175 - 126 = 49 damage; evasion and accuracy reduced by 1

    Against Party 1:

    Spoiler

    Hydro Jet against Calrex: 

    • stunned

    Sahagin 1 against Mars:

    • Roll ID: #118024
    • MD: 6 + 3 - 4 = 5
    • miss

    Sahagin 2 against Mars:

    • Roll ID: #118025
    • MD: 3 + 3 - 4 = 0
    • miss

    Sahagin 3 against Mars:

    • Roll ID: #118026
    • MD: 3 + 3 - 4 = 0
    • miss

    Sahagin 4 against Mars:

    • Roll ID: #118027
    • MD: 2 + 3 - 4 = -1
    • miss

    Against Party 3:

    Spoiler

    Hydro jet against Sey:

    • stunned

     

    Boss Stats:

    Spoiler

    Room Effect: Torrential Rain
    A terrible storm rages on the seas, growing worse by the minute. At the start of each of Leviathan's turns, players are progressively hindered. Those with the <<Survival>> skill active take reduced penalties (noted in brackets). ACC and EVA reductions only last for the rotation they were applied:

    Rotation 1: 50 mitigatable DMG [25 mitigatable DMG]
    Rotation 2: 100 mitigatable DMG [50 mitigatable DMG]
    Rotation 3: 150 mitigatable DMG and reduces EVA by 1 for a turn [75 mitigatable DMG]
    Rotation 4: 200 mitigatable DMG and reduces ACC and EVA by 1 for a turn [125 mitigatable DMG and reduces EVA by 1 for a turn]
    Rotation 5+: 250 mitigatable DMG and reduces ACC and EVA by 2 for a turn [175 mitigatable DMG and reduces ACC and EVA by 1 for a turn]

    <<Leviathan>> [Stun CD: 0/3]
    [
                        ]
    [                    ]
    [                    ]
    0 MIT | 0 ACC | -2 EVA | 14 PD
    Takes double damage from all sources excluding Burn damage.
    Leviathan is out of reach and unable to be targeted except for howl, focused howl, and other abilities that only generate hate until one of her Segments are downed.

    Passive:  Queen's Ire
    Applies to a player when they deal damage to Leviathan. Reduces all sources of health and energy restoration by half (rounded down, to a minimum of 0). Destroying a Segment immediately removes Queen's Ire from its assigned party.

    Ability 1: Hydro Jet
    [Uses every turn]
    An attack that pierces through the toughest of hides, the sturdiest of ships, and densest of armor. Leviathan rears back and launches a jet of concentrated water at the player with the highest hate. Deals 500 DMG and reduces the hate of that player against Leviathan by 3. On a non-critical hit, a player may choose to expend 5 energy at the start of their turn to ignore this hate reduction.

    Ability 2: Frostbite (1/2 CD)
    [2 Turn CD]
    Leviathan breathes deeply, unleashing a wave of extreme frost over the area that coats players and solidifies into ice (Note that this does not take an attack roll to hit; this attack will ignore, but not interrupt, stealth; this attack does not proc thorns). At the start of the players' next turn, they must roll with the purpose "Frostbite" (This is not a post action and should be rolled after scald if applicable). On a LD 1-14, they suffer from the Freeze condition until the start of their next turn (Removes their action on the current turn and removes all EVA properties. If they are hit by a successful attack before the effect ends they take an additional 40 unmitigatable Frost DMG.). A frozen player's base DMG is reduced by 3 for one turn after the freeze effect ends (this is negated if the effect was purified). The following allow bonuses to this LD roll or ignore the effect:

    • +3 for having the <<Survival>> skill active.
    • +2 for having the Flame Aura, Flame Thorns, or Burn enhancements equipped. (Can only apply once per roll, burn effects granted from consumables do not apply)
    • +1 for every 2 EVA the player has.
    • Having the Antifreeze makes the player automatically succeed the check.
    • Suffering from the Burn effect from Scald makes the player automatically succeed the check.

    Additional notes: This will proc anti-oxidants and antidotes before the roll. If a player neglects to roll for this effect, the boss will make the roll at a -5 penalty (and will apply retroactively). And though it is stated earlier, once again, this does not cost a post action. I will know you aren't reading these abilities if you ask me if it takes a post action. You cannot quick change to gain immunity either, as it takes place at the start of your turn.

    Ability 3: Scald (2/3 CD)
    [3 Turn CD] (starts on cooldown)
    A sphere of heated volcanic ocean water is lobbed and splashes against all players in the party. Deals 100 unmitigatable DMG to the player with the highest hate, 50 unmitigatable DMG to the player with the second highest hate, and 25 unmitigatable DMG to all others (Note that this does not take an attack roll to hit; this attack will ignore, but not interrupt, stealth; this attack does not proc thorns). At the start of the players' next turn, they must roll with the purpose "Scald" (This is not a post action, and should be rolled before frostbite if applicable). On a LD 15+, their base DMG is reduced by 1 for one round. On a LD 1-14, they suffer from Burn, taking 40 unmitigatable Fire DMG at the beginning of their turn for two turns (This is affected by the snowfrost effect). The following allow bonuses to this LD roll or ignore the effect:

    • +3 for having the <<Survival>> skill active.
    • +2 for having the Frost Aura, Frost Thorns, or Freeze enhancements equipped. (Can only apply once per roll, freeze effects granted from consumables do not apply)
    • +1 for every 2 EVA the player has.
    • Having the Fireproof enhancement makes the player automatically succeed the check.
    • Suffering from the Freeze effect from Frostbite makes the player automatically succeed the check.

    Additional notes: This will proc anti-oxidants and antidotes before the roll. If a player neglects to roll for this effect, the boss will make the roll at a -5 penalty (and will apply retroactively). And though it is stated earlier, once again, this does not cost a post action. I will know you aren't reading these abilities if you ask me if it takes a post action. You cannot quick change to gain immunity either, as it takes place at the start of your turn.

    Ability 4: --

    Assigned to party 1:

    Spoiler

    <<Segment 1>> [Diamond Dust]
    [                    ]
    50 MIT | 2 EVA

    AoE attacks cannot include more than one segment. Though they die and respawn, Segments cannot be affected by Charge more than once, and effects like debuffs will continue to affect a downed/respawned Segment.
    One segment is assigned to each party. When a Segment is destroyed, Leviathan lurches forward and becomes targetable for 1 turn for all parties (stacks with other segments being destroyed). The destroyed Segment immediately respawns with a set of Sahagin adds. These Sahagin only target players in the party that they are assigned to and can only be targeted by players that they are assigned to. A respawned Segment has the <<Diamond Dust>> buff until all paired adds are killed.
    Ability 1: Diamond Dust - Leviathan’s scales shimmer like diamonds. A Segment with the <<Diamond Dust>> buff is immune to damage.

    <<Sahagin 1>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 2>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 3>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 4>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Water Crystal 1>>
    [                    ]
    Spawn when Leviathan reaches 50% HP. Respawn every 3 Turns after they are killed at the end of leviathan's turn.
    0 MIT | 4 EVA
    One crystal is assigned to each party. Only the assigned party may target the water crystal. Hate is not gained against water crystals. At the start of Leviathan's turn, each living Water Crystal heals Leviathan for 3% of its max HP. When a Water Crystal is destroyed, its corresponding party gains the <<Hydrated>> buff.
    Ability 1: Hydrated: Instantly restores 25% of total energy (ignores queen's ire). Passive energy restoration is tripled and the effect of the Recovery enhancement is doubled for 1 turn.

    Assigned to party 3:

    Spoiler

    <<Segment 3>>  
    [                    ]
    50 MIT | 2 EVA

    AoE attacks cannot include more than one segment. Though they die and respawn, Segments cannot be affected by Charge more than once, and effects like debuffs will continue to affect a downed/respawned Segment.
    One segment is assigned to each party. When a Segment is destroyed, Leviathan lurches forward and becomes targetable for 1 turn for all parties (stacks with other segments being destroyed). The destroyed Segment immediately respawns with a set of Sahagin adds. These Sahagin only target players in the party that they are assigned to and can only be targeted by players that they are assigned to. A respawned Segment has the <<Diamond Dust>> buff until all paired adds are killed.
    Ability 1: Diamond Dust - Leviathan’s scales shimmer like diamonds. A Segment with the <<Diamond Dust>> buff is immune to damage.

    <<Sahagin 9>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 10>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 11>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 12>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Water Crystal 3>>
    [                    ]
    Spawn when Leviathan reaches 50% HP. Respawn every 3 Turns after they are killed at the end of leviathan's turn.
    0 MIT | 4 EVA
    One crystal is assigned to each party. Only the assigned party may target the water crystal. Hate is not gained against water crystals. At the start of Leviathan's turn, each living Water Crystal heals Leviathan for 3% of its max HP. When a Water Crystal is destroyed, its corresponding party gains the <<Hydrated>> buff.
    Ability 1: Hydrated: Instantly restores 25% of total energy (ignores queen's ire). Passive energy restoration is tripled and the effect of the Recovery enhancement is doubled for 1 turn.

     

    Player Stats:

    Spoiler

    Party 1:
    [H:9/0/0/0/0] @Calrex: 1442/1850 HP | 159/176 EN | (13) 16 DMG | 126 MIT | (3) 4 ACC |  (2) 3 EVA | 0.6 ACH [Queen'sIre]
    [H:9/0/0/0/0] @Jomei: 1126/1525 HP | 123/151 EN | 20 DMG | 5(6) ACC | 5(6) EVA | 97 MIT | 2 SVY | 71 BH | 9-10/24 TV  [-1 EVA -1 ACC TR] [Queen's Ire]
    [H:6/2/1/1/1] @Mars: 404/970 HP | 60/88 EN | 21 DMG | 73 MIT | 6-1TR=5 ACC | 5-1TR= 4 EVA | 2 HM | 9-10 PLZ | 9 PRB [Snowfrost] 
    [H:9/0/0/0/0] @Hestia: 1963/2065 HP | 157/170 EN | 1 DMG | 196 MIT | 84 THN | -2 EVA(-1 EVA due to TR) | 103 BH | 2 HM | 6 REC | 25% STNW [Snowfrost]
    [H:7/0/0/0/0] @Neopolitan: 360/1025 HP | 71/86 EN | 18 DMG | 59 MIT | 5(4) ACC | 2(1) EVA | 8-10 PLZ | 2 REC | 9 PRB | 4 FLN [Snowfrost] [16 BRN 1/2]

    Party 3:
    [H:19] @Sey : 1212/1465 HP | 118/124 EN | 19  DMG  | 171 MIT | 4 ACC (Temporarily: 3) | 4 EVA (Temporarily: 3) | 73 BH | 25% STNW | 27 PRB [Scald 2/2] [Parry]
    [H:5] @Ariel - The Crowned Lion : 584/1330 HP | 66/130 EN | 25 DMG | 88 MIT | 5 ACC | 2 EVA | 1 KEN | 24 HB | 27 PRB | 8 FLN [Snowfrost] [Queen's Ire]
    [H:11] @Zandra : 1346/1875 HP | 73/162 EN | 21(-1) DMG | 30 MIT | 6(-1) ACC | 3(-1) EVA | 36 THN | 6-8/12 FLN | 8-10/36 BRN | 96 BH |  9-10/24 TV | 27 PRB | 20% Faid | AntiFreeze | ParaImmun [Quick change 0/3] [Field medic 0/2] [Queen's Ire] [Burn 40 1/2]
    [H:6] @Itzal : 1045/1885 HP | 160/160 EN | 21 DMG | 94 MIT |  4 ACC |  5 EVA |  1 KEN |  30 THN | 9-10/24 TV | 9-10 PLZ | 8-10/36 BLD | BH 94 [Queen's Ire] [Frostbite 1/1]
    [H:4] @Domarus : 571/970 HP | 50/88 EN | 18 DMG | 126 MIT | 3 ACC [Queen's Ire] [Burn 1/2]

     

  3. OOC Announcements:

    Spoiler

    Scald goes first, I messed up the last time this happen

    Players have 74 hours to post

    [Deadline is Saturday 6/8/2019 @ 5:30 PM]

    The leviathan let out a roar in slight desperation. These players that were getting low refused to die off. They were so persistent with their health that they refused to just get finished off. The rain poured down on top of them, keeping their health low, but they were still standing. The other players were barely feeling hurt at this point. It was frustrating to see them standing so tall at the moment, but the leviathan was ready to start whittling them down when he had to. They wouldn't be able to keep this up that long. They would eventually tire. And when they did, the sea would be ready to claim them.

    More sahagin crawled out of their hidey-holes as the beach grew slick with pools of water. They were snarling with rage at their leaders weakening. Those who did not heed the call of their challenge would likely find themselves on the wrong end of a very pointy stick.

    Last Round's Results:

    Spoiler

    Mars destroys Segment 1

    Neo destroys Water crystal 1; party 1 is hydrated

    Ariel failed to post (Strike 1)

    Zandra failed to post (Strike 2)

    Itzal failed to post (Strike 2)

    Domarus failed to post (Strike 2)

    Boss Actions:

    Spoiler

    Room Effect:

    Spoiler

    Calrex: 175 - 126 = 49 * 0.6 = 30 damage; evasion and accuracy reduced by 1
    Jomei: 175 - 97 = 78 damage; evasion and accuracy reduced by 1
    Mars: 175 - 73 = 102 damage; evasion and accuracy reduced by 1
    Hestia: 175 - 196 = 1 damage; evasion and accuracy reduced by 1
    Neopolitan: 175 - 59 = 116 damage; evasion and accuracy reduced by 1
    Sey: 175 - 171 = 4 damage; evasion and accuracy reduced by 1
    Ariel: 175 - 88 = 87 damage; evasion and accuracy reduced by 1
    Zandra: 175 - 30 = 145 damage; evasion and accuracy reduced by 1
    Itzal: 175 - 94 = 81 damage; evasion and accuracy reduced by 1
    Domarus: 175 - 126 = 49 damage; evasion and accuracy reduced by 1

    Against Party 1:

    Spoiler

    Hydro Jet against Calrex: 

    • Roll ID: #117969
    • MD: 10 + 2 - 2 - 0 = 10
    • 500 - 126 = 374 damage (hate reduced by 3; may not spend energy to regain)

    Scald: (kinda splitting the tie for second most hate)

    • Calrex auto-succeeds; 40 damage
    • Jomei must roll; 40damage
    • Mars must roll; 25 damage
    • Hestia must roll; 100 damage
    • Neo must roll; 25 damage

    Frostbite:

    • Calrex must roll
    • Jomei is dependent on scald roll
    • Mars  is dependent on scald roll
    • Hestia is dependent on scald roll
    • Neo is dependent on scald roll

    Against Party 3:

    Spoiler

    Hydro jet against Sey:

    • Roll ID: #
    • MD: 4 + 2 - 2 - 3 = 1
    • miss

    Scald:

    • Sey must roll; 100 damage
    • Ariel must roll; 25 damage
    • Zandra must roll; 50 damage
    • Itzal must roll; 25 damage
    • Domarus must roll; 25 damage

    Frostbite:

    • Sey is dependent on scald roll
    • Ariel is dependent on scald roll
    • Zandra is dependent on scald roll
    • Itzal is dependent on scald roll
    • Domarus is dependent on scald roll

     

    Boss Stats:

    Spoiler

    Room Effect: Torrential Rain
    A terrible storm rages on the seas, growing worse by the minute. At the start of each of Leviathan's turns, players are progressively hindered. Those with the <<Survival>> skill active take reduced penalties (noted in brackets). ACC and EVA reductions only last for the rotation they were applied:

    Rotation 1: 50 mitigatable DMG [25 mitigatable DMG]
    Rotation 2: 100 mitigatable DMG [50 mitigatable DMG]
    Rotation 3: 150 mitigatable DMG and reduces EVA by 1 for a turn [75 mitigatable DMG]
    Rotation 4: 200 mitigatable DMG and reduces ACC and EVA by 1 for a turn [125 mitigatable DMG and reduces EVA by 1 for a turn]
    Rotation 5+: 250 mitigatable DMG and reduces ACC and EVA by 2 for a turn [175 mitigatable DMG and reduces ACC and EVA by 1 for a turn]

    <<Leviathan>>
    [
                        ]
    [                    ]
    [                    ]
    0 MIT | 0 ACC | -2 EVA | 14 PD
    Takes double damage from all sources excluding Burn damage.
    Leviathan is out of reach and unable to be targeted except for howl, focused howl, and other abilities that only generate hate until one of her Segments are downed.

    Passive:  Queen's Ire
    Applies to a player when they deal damage to Leviathan. Reduces all sources of health and energy restoration by half (rounded down, to a minimum of 0). Destroying a Segment immediately removes Queen's Ire from its assigned party.

    Ability 1: Hydro Jet
    [Uses every turn]
    An attack that pierces through the toughest of hides, the sturdiest of ships, and densest of armor. Leviathan rears back and launches a jet of concentrated water at the player with the highest hate. Deals 500 DMG and reduces the hate of that player against Leviathan by 3. On a non-critical hit, a player may choose to expend 5 energy at the start of their turn to ignore this hate reduction.

    Ability 2: Frostbite (2/2 CD)
    [2 Turn CD]
    Leviathan breathes deeply, unleashing a wave of extreme frost over the area that coats players and solidifies into ice (Note that this does not take an attack roll to hit; this attack will ignore, but not interrupt, stealth; this attack does not proc thorns). At the start of the players' next turn, they must roll with the purpose "Frostbite" (This is not a post action and should be rolled after scald if applicable). On a LD 1-14, they suffer from the Freeze condition until the start of their next turn (Removes their action on the current turn and removes all EVA properties. If they are hit by a successful attack before the effect ends they take an additional 40 unmitigatable Frost DMG.). A frozen player's base DMG is reduced by 3 for one turn after the freeze effect ends (this is negated if the effect was purified). The following allow bonuses to this LD roll or ignore the effect:

    • +3 for having the <<Survival>> skill active.
    • +2 for having the Flame Aura, Flame Thorns, or Burn enhancements equipped. (Can only apply once per roll, burn effects granted from consumables do not apply)
    • +1 for every 2 EVA the player has.
    • Having the Antifreeze makes the player automatically succeed the check.
    • Suffering from the Burn effect from Scald makes the player automatically succeed the check.

    Additional notes: This will proc anti-oxidants and antidotes before the roll. If a player neglects to roll for this effect, the boss will make the roll at a -5 penalty (and will apply retroactively). And though it is stated earlier, once again, this does not cost a post action. I will know you aren't reading these abilities if you ask me if it takes a post action. You cannot quick change to gain immunity either, as it takes place at the start of your turn.

    Ability 3: Scald (3/3 CD)
    [3 Turn CD] (starts on cooldown)
    A sphere of heated volcanic ocean water is lobbed and splashes against all players in the party. Deals 100 unmitigatable DMG to the player with the highest hate, 50 unmitigatable DMG to the player with the second highest hate, and 25 unmitigatable DMG to all others (Note that this does not take an attack roll to hit; this attack will ignore, but not interrupt, stealth; this attack does not proc thorns). At the start of the players' next turn, they must roll with the purpose "Scald" (This is not a post action, and should be rolled before frostbite if applicable). On a LD 15+, their base DMG is reduced by 1 for one round. On a LD 1-14, they suffer from Burn, taking 40 unmitigatable Fire DMG at the beginning of their turn for two turns (This is affected by the snowfrost effect). The following allow bonuses to this LD roll or ignore the effect:

    • +3 for having the <<Survival>> skill active.
    • +2 for having the Frost Aura, Frost Thorns, or Freeze enhancements equipped. (Can only apply once per roll, freeze effects granted from consumables do not apply)
    • +1 for every 2 EVA the player has.
    • Having the Fireproof enhancement makes the player automatically succeed the check.
    • Suffering from the Freeze effect from Frostbite makes the player automatically succeed the check.

    Additional notes: This will proc anti-oxidants and antidotes before the roll. If a player neglects to roll for this effect, the boss will make the roll at a -5 penalty (and will apply retroactively). And though it is stated earlier, once again, this does not cost a post action. I will know you aren't reading these abilities if you ask me if it takes a post action. You cannot quick change to gain immunity either, as it takes place at the start of your turn.

    Ability 4: --

    Assigned to party 1:

    Spoiler

    <<Segment 1>> [Diamond Dust]
    [                    ]
    50 MIT | 2 EVA

    AoE attacks cannot include more than one segment. Though they die and respawn, Segments cannot be affected by Charge more than once, and effects like debuffs will continue to affect a downed/respawned Segment.
    One segment is assigned to each party. When a Segment is destroyed, Leviathan lurches forward and becomes targetable for 1 turn for all parties (stacks with other segments being destroyed). The destroyed Segment immediately respawns with a set of Sahagin adds. These Sahagin only target players in the party that they are assigned to and can only be targeted by players that they are assigned to. A respawned Segment has the <<Diamond Dust>> buff until all paired adds are killed.
    Ability 1: Diamond Dust - Leviathan’s scales shimmer like diamonds. A Segment with the <<Diamond Dust>> buff is immune to damage.

    <<Sahagin 1>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 2>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 3>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 4>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Water Crystal 1>>
    [                    ]
    Spawn when Leviathan reaches 50% HP. Respawn every 3 Turns after they are killed at the end of leviathan's turn.
    0 MIT | 4 EVA
    One crystal is assigned to each party. Only the assigned party may target the water crystal. Hate is not gained against water crystals. At the start of Leviathan's turn, each living Water Crystal heals Leviathan for 3% of its max HP. When a Water Crystal is destroyed, its corresponding party gains the <<Hydrated>> buff.
    Ability 1: Hydrated: Instantly restores 25% of total energy (ignores queen's ire). Passive energy restoration is tripled and the effect of the Recovery enhancement is doubled for 1 turn.

    Assigned to party 3:

    Spoiler

    <<Segment 3>>  [24 TV 1/3]
    [                    ]
    50 MIT | 2 EVA

    AoE attacks cannot include more than one segment. Though they die and respawn, Segments cannot be affected by Charge more than once, and effects like debuffs will continue to affect a downed/respawned Segment.
    One segment is assigned to each party. When a Segment is destroyed, Leviathan lurches forward and becomes targetable for 1 turn for all parties (stacks with other segments being destroyed). The destroyed Segment immediately respawns with a set of Sahagin adds. These Sahagin only target players in the party that they are assigned to and can only be targeted by players that they are assigned to. A respawned Segment has the <<Diamond Dust>> buff until all paired adds are killed.
    Ability 1: Diamond Dust - Leviathan’s scales shimmer like diamonds. A Segment with the <<Diamond Dust>> buff is immune to damage.

    <<Sahagin 9>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 10>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 11>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 12>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Water Crystal 3>>
    [                    ]
    Spawn when Leviathan reaches 50% HP. Respawn every 3 Turns after they are killed at the end of leviathan's turn.
    0 MIT | 4 EVA
    One crystal is assigned to each party. Only the assigned party may target the water crystal. Hate is not gained against water crystals. At the start of Leviathan's turn, each living Water Crystal heals Leviathan for 3% of its max HP. When a Water Crystal is destroyed, its corresponding party gains the <<Hydrated>> buff.
    Ability 1: Hydrated: Instantly restores 25% of total energy (ignores queen's ire). Passive energy restoration is tripled and the effect of the Recovery enhancement is doubled for 1 turn.

     

    Player Stats:

    Spoiler

    Party 1:
    [H:8] @Calrex: 1379/1850 HP | 176/176 EN | 16 DMG | 126 MIT | (3) 4 ACC |  (0) 3 EVA | 0.6 ACH | Frozen 1/2 [Hydrated]
    [H:8] @Jomei: 1133/1525 HP | 133/151 EN | 20 DMG | 5(6) ACC | 5(6) EVA | 97 MIT | 2 SVY | 71 BH | 9-10/24 TV  [-1 EVA -1 ACC TR] [Hydrated]
    [H:6] @Mars: 274/970 HP | 66/88 EN | 21 DMG | 73 MIT | 6-1TR=5 ACC | 5-1TR= 4 EVA | 2 HM | 9-10 PLZ | 9 PRB [Snowfrost] [Hydrated]
    [H:9] @Hestia: 1964/2065 HP | 157/170 EN | 1 DMG | 196 MIT | 84 THN | -2 EVA(-1 EVA due to TR) | 103 BH | 2 HM | 6 REC | 25% STNW [Snowfrost] [Hydrated]
    [H:7] @Neopolitan: 372/1025 HP | 65/86 EN | 18 DMG | 59 MIT | 5(4) ACC | 2(1) EVA | 8-10 PLZ | 2 REC | 9 PRB | 4 FLN [Snowfrost] [Hydrated]

    [H:19] @Sey : 1143/1465 HP | 118/124 EN | 19  DMG  | 171 MIT | 4 ACC (Temporarily: 3) | 4 EVA (Temporarily: 3) | 73 BH | 25% STNW | 27 PRB
    [H:5] @Ariel - The Crowned Lion : 671/1330 HP | 66/130 EN | 25 DMG | 88 MIT | 5 ACC | 2 EVA | 1 KEN | 24 HB | 27 PRB | 8 FLN [Snowfrost]
    [H:10] @Zandra : 1338/1875 HP | 85/162 EN | 21(-1) DMG | 30 MIT | 6(-1) ACC | 3(-1) EVA | 36 THN | 6-8/12 FLN | 8-10/36 BRN | 96 BH |  9-10/24 TV | 27 PRB | 20% Faid | AntiFreeze | ParaImmun [Quick change 1/3] [Field medic 0/2] [Queen's Ire]
    [H:6] @Itzal : 1271/1885 HP | 160/160 EN | 21 DMG | 94 MIT |  4 ACC |  5 EVA |  1 KEN |  30 THN | 9-10/24 TV | 9-10 PLZ | 8-10/36 BLD | BH 94 [Queen's Ire]
    [H:4] @Domarus : 660/970 HP | 66/88 EN | 18 DMG | 126 MIT | 3 ACC [Queen's Ire]

     

  4. OOC Announcements:

    Spoiler

    Hikoru has been removed from the fight. A reminder that this is not a death, but does render you ineligible for boss rewards at the end of the fight. You are still able to receive thread rewards though and may interact after the fight if such interactions occur.

    Players have 72 hours to post

    [Deadline is Wednesday 6/5/2019 @ 2:30 PM]

    As the water crystal shattered at the blonde's sword-strike, the party nearby her was rejuvenated by its healing waters instead of the leviathan. But before any celebration could occur, a new water crystal formed, picking up a body hiding behind a rock with it in the watery debris.

    The leviathan roared as it spewed water at the players who were frozen. As the one who wasn't breaking out of the ice was buffeted, the rain poured down on all the others, soaking their armor and whittling down what little health was remaining on some of them. It wouldn't be long before the first death would be at hand. The question was now who would be the one to die at the leviathan's hand.

    The sea behind the leviathan was stormy, but seemed to be waiting for something. What that could be was unclear, but it was lying in wait as the leviathan cast its will across the battlefield. It would make its show soon, but for now the creature of the deep could have the spotlight.

    Last Round's Results:

    Spoiler

    Ariel destroys Water Crystal 3

    Hikoru failed to post (Strike 3, Hikoru is now removed from the fight)

    Neopolitan failed to post (Strike 1); rolling frostbite

    • Roll ID: #117944
    • 17 + 3 - 5 = 15 - success

    Boss Actions:

    Spoiler

    Room Effect:

    Spoiler

    Calrex: 175 - 126 = 49 * 0.6 = 30 damage; evasion and accuracy reduced by 1
    Jomei: 175 - 97 = 78 damage; evasion and accuracy reduced by 1
    Mars: 175 - 73 = 102 damage; evasion and accuracy reduced by 1
    Hestia: 175 - 196 = 1 damage; evasion and accuracy reduced by 1
    Neopolitan: 175 - 59 = 116 damage; evasion and accuracy reduced by 1
    Sey: 175 - 171 = 4 damage; evasion and accuracy reduced by 1
    Ariel: 175 - 88 = 87 damage; evasion and accuracy reduced by 1
    Zandra: 175 - 30 = 145 damage; evasion and accuracy reduced by 1
    Itzal: 175 - 94 = 81 damage; evasion and accuracy reduced by 1
    Domarus: 175 - 126 = 49 damage; evasion and accuracy reduced by 1

    Against Party 1:

    Spoiler

    Hydro Jet against Calrex: 

    • Roll ID: #117941
    • MD: 6 + 2 - 2 - 0 = 6
    • 500 - 126 = 374 damage (hate reduced by 3; may spend energy to regain)

    Water crystal 1 respawns

    Against Party 3:

    Spoiler

    Hydro jet against Sey:

    • Roll ID: #117942
    • MD: 7 + 2 - 2 - 3 = 4
    • miss

     

    Boss Stats:

    Spoiler

    Room Effect: Torrential Rain
    A terrible storm rages on the seas, growing worse by the minute. At the start of each of Leviathan's turns, players are progressively hindered. Those with the <<Survival>> skill active take reduced penalties (noted in brackets). ACC and EVA reductions only last for the rotation they were applied:

    Rotation 1: 50 mitigatable DMG [25 mitigatable DMG]
    Rotation 2: 100 mitigatable DMG [50 mitigatable DMG]
    Rotation 3: 150 mitigatable DMG and reduces EVA by 1 for a turn [75 mitigatable DMG]
    Rotation 4: 200 mitigatable DMG and reduces ACC and EVA by 1 for a turn [125 mitigatable DMG and reduces EVA by 1 for a turn]
    Rotation 5+: 250 mitigatable DMG and reduces ACC and EVA by 2 for a turn [175 mitigatable DMG and reduces ACC and EVA by 1 for a turn]

    <<Leviathan>>
    [
                        ]
    [                    ]
    [                    ]
    0 MIT | 0 ACC | -2 EVA | 14 PD
    Takes double damage from all sources excluding Burn damage.
    Leviathan is out of reach and unable to be targeted except for howl, focused howl, and other abilities that only generate hate until one of her Segments are downed.

    Passive:  Queen's Ire
    Applies to a player when they deal damage to Leviathan. Reduces all sources of health and energy restoration by half (rounded down, to a minimum of 0). Destroying a Segment immediately removes Queen's Ire from its assigned party.

    Ability 1: Hydro Jet
    [Uses every turn]
    An attack that pierces through the toughest of hides, the sturdiest of ships, and densest of armor. Leviathan rears back and launches a jet of concentrated water at the player with the highest hate. Deals 500 DMG and reduces the hate of that player against Leviathan by 3. On a non-critical hit, a player may choose to expend 5 energy at the start of their turn to ignore this hate reduction.

    Ability 2: Frostbite (1/2 CD)
    [2 Turn CD]
    Leviathan breathes deeply, unleashing a wave of extreme frost over the area that coats players and solidifies into ice (Note that this does not take an attack roll to hit; this attack will ignore, but not interrupt, stealth; this attack does not proc thorns). At the start of the players' next turn, they must roll with the purpose "Frostbite" (This is not a post action and should be rolled after scald if applicable). On a LD 1-14, they suffer from the Freeze condition until the start of their next turn (Removes their action on the current turn and removes all EVA properties. If they are hit by a successful attack before the effect ends they take an additional 40 unmitigatable Frost DMG.). A frozen player's base DMG is reduced by 3 for one turn after the freeze effect ends (this is negated if the effect was purified). The following allow bonuses to this LD roll or ignore the effect:

    • +3 for having the <<Survival>> skill active.
    • +2 for having the Flame Aura, Flame Thorns, or Burn enhancements equipped. (Can only apply once per roll, burn effects granted from consumables do not apply)
    • +1 for every 2 EVA the player has.
    • Having the Antifreeze makes the player automatically succeed the check.
    • Suffering from the Burn effect from Scald makes the player automatically succeed the check.

    Additional notes: This will proc anti-oxidants and antidotes before the roll. If a player neglects to roll for this effect, the boss will make the roll at a -5 penalty (and will apply retroactively). And though it is stated earlier, once again, this does not cost a post action. I will know you aren't reading these abilities if you ask me if it takes a post action. You cannot quick change to gain immunity either, as it takes place at the start of your turn.

    Ability 3: Scald (1/3 CD)
    [3 Turn CD] (starts on cooldown)
    A sphere of heated volcanic ocean water is lobbed and splashes against all players in the party. Deals 100 unmitigatable DMG to the player with the highest hate, 50 unmitigatable DMG to the player with the second highest hate, and 25 unmitigatable DMG to all others (Note that this does not take an attack roll to hit; this attack will ignore, but not interrupt, stealth; this attack does not proc thorns). At the start of the players' next turn, they must roll with the purpose "Scald" (This is not a post action, and should be rolled before frostbite if applicable). On a LD 15+, their base DMG is reduced by 1 for one round. On a LD 1-14, they suffer from Burn, taking 40 unmitigatable Fire DMG at the beginning of their turn for two turns (This is affected by the snowfrost effect). The following allow bonuses to this LD roll or ignore the effect:

    • +3 for having the <<Survival>> skill active.
    • +2 for having the Frost Aura, Frost Thorns, or Freeze enhancements equipped. (Can only apply once per roll, freeze effects granted from consumables do not apply)
    • +1 for every 2 EVA the player has.
    • Having the Fireproof enhancement makes the player automatically succeed the check.
    • Suffering from the Freeze effect from Frostbite makes the player automatically succeed the check.

    Additional notes: This will proc anti-oxidants and antidotes before the roll. If a player neglects to roll for this effect, the boss will make the roll at a -5 penalty (and will apply retroactively). And though it is stated earlier, once again, this does not cost a post action. I will know you aren't reading these abilities if you ask me if it takes a post action. You cannot quick change to gain immunity either, as it takes place at the start of your turn.

    Ability 4: --

    Assigned to party 1:

    Spoiler

    <<Segment 1>> 
    [                    ]
    50 MIT | 2 EVA

    AoE attacks cannot include more than one segment. Though they die and respawn, Segments cannot be affected by Charge more than once, and effects like debuffs will continue to affect a downed/respawned Segment.
    One segment is assigned to each party. When a Segment is destroyed, Leviathan lurches forward and becomes targetable for 1 turn for all parties (stacks with other segments being destroyed). The destroyed Segment immediately respawns with a set of Sahagin adds. These Sahagin only target players in the party that they are assigned to and can only be targeted by players that they are assigned to. A respawned Segment has the <<Diamond Dust>> buff until all paired adds are killed.
    Ability 1: Diamond Dust - Leviathan’s scales shimmer like diamonds. A Segment with the <<Diamond Dust>> buff is immune to damage.

    <<Sahagin 1>>
    [
                        ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 2>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 3>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 4>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Water Crystal 1>>
    [                    ]
    Spawn when Leviathan reaches 50% HP. Respawn every 3 Turns after they are killed at the end of leviathan's turn.
    0 MIT | 4 EVA
    One crystal is assigned to each party. Only the assigned party may target the water crystal. Hate is not gained against water crystals. At the start of Leviathan's turn, each living Water Crystal heals Leviathan for 3% of its max HP. When a Water Crystal is destroyed, its corresponding party gains the <<Hydrated>> buff.
    Ability 1: Hydrated: Instantly restores 25% of total energy (ignores queen's ire). Passive energy restoration is tripled and the effect of the Recovery enhancement is doubled for 1 turn.

    Assigned to party 3:

    Spoiler

    <<Segment 3>>  [36 BRN 1/2] [24 TV 2/3]
    [                    ]
    50 MIT | 2 EVA

    AoE attacks cannot include more than one segment. Though they die and respawn, Segments cannot be affected by Charge more than once, and effects like debuffs will continue to affect a downed/respawned Segment.
    One segment is assigned to each party. When a Segment is destroyed, Leviathan lurches forward and becomes targetable for 1 turn for all parties (stacks with other segments being destroyed). The destroyed Segment immediately respawns with a set of Sahagin adds. These Sahagin only target players in the party that they are assigned to and can only be targeted by players that they are assigned to. A respawned Segment has the <<Diamond Dust>> buff until all paired adds are killed.
    Ability 1: Diamond Dust - Leviathan’s scales shimmer like diamonds. A Segment with the <<Diamond Dust>> buff is immune to damage.

    <<Sahagin 9>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 10>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 11>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 12>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Water Crystal 3>>
    [                    ]
    Spawn when Leviathan reaches 50% HP. Respawn every 3 Turns after they are killed at the end of leviathan's turn.
    0 MIT | 4 EVA
    One crystal is assigned to each party. Only the assigned party may target the water crystal. Hate is not gained against water crystals. At the start of Leviathan's turn, each living Water Crystal heals Leviathan for 3% of its max HP. When a Water Crystal is destroyed, its corresponding party gains the <<Hydrated>> buff.
    Ability 1: Hydrated: Instantly restores 25% of total energy (ignores queen's ire). Passive energy restoration is tripled and the effect of the Recovery enhancement is doubled for 1 turn.

     

    Player Stats:

    Spoiler

    Party 1:
    [H:11] @Calrex: 1379/1850 HP | 173/176 EN | 16 DMG | 126 MIT | (3) 4 ACC |  (0) 3 EVA | 0.6 ACH | Frozen 1/2
    [H:8] @Jomei: 880/1525 HP | 106/151 EN | 20 DMG | 5(6) ACC | 5(6) EVA | 97 MIT | 2 SVY | 71 BH | 9-10/24 TV  [-1 EVA -1 ACC TR] [Queen's Ire]
    [H:5] @Mars: 169/970 HP | 56/88 EN | 21 DMG | 73 MIT | 6-1TR=5 ACC | 5-1TR= 4 EVA | 2 HM | 9-10 PLZ | 9 PRB [Snowfrost] [Queen's Ire]
    [H:2] Hikoru: 861/1550 HP | 144/152 EN | 22 DMG | 3 ACC | 3 EVA | 94 MIT | 76 BH [Queen's Ire]
    [H:9] @Hestia:  2064/2065 HP | 134/170 EN | 1 DMG | 196 MIT | 84 THN | -2 EVA(-1 EVA due to TR) | 103 BH | 2 HM | 6 REC | 25% STNW [Snowfrost]
    [H:7] @Neopolitan: 267/1025 HP | 58/86 EN | 18 DMG | 59 MIT | 5(4) ACC | 2(1) EVA | 8-10 PLZ | 2 REC | 9 PRB | 4 FLN [Snowfrost] [Queen's Ire]

    Party 2:
    [H:13] @Sey : 1101/1465 HP | 124/124 EN | 19  DMG (16) | 171 MIT | 4 ACC (Temporarily: 3) | 4 EVA (Temporarily: 3) | 73 BH | 25% STNW | 27 PRB [Hydrated]
    [H:5] @Ariel - The Crowned Lion : 783/1330 HP | 66/130 EN | 25 DMG | 88 MIT | 5 ACC | 2 EVA | 1 KEN | 24 HB | 27 PRB | 8 FLN [Snowfrost][Hydrated]
    [H:10] @Zandra : 1533/1875 HP | 85/162 EN | 21(-1) DMG | 30 MIT | 6(-1) ACC | 3(-1) EVA | 36 THN | 6-8/12 FLN | 8-10/36 BRN | 96 BH |  9-10/24 TV | 27 PRB | 20% Faid | AntiFreeze | ParaImmun [Quick change 1/3] [Field medic 0/2] [Queen's Ire] [Hydrated]
    [H:6] @Itzal : 1377/1885 HP | 160/160 EN | 21 DMG | 94 MIT |  4 ACC |  5 EVA |  1 KEN |  30 THN | 9-10/24 TV | 9-10 PLZ | 8-10/36 BLD | BH 94 [Queen's Ire] [Hydrated]
    [H:4] @Domarus : 734/970 HP | 66/88 EN | 18 DMG | 126 MIT | 3 ACC [Queen's Ire] [Hydrated]

     

  5. OOC Announcements:

    Spoiler

    Sorry for the delay, depression is a *bleeping noise*

    Also, if anyone parries in the future, please add it as a status condition on your stats so I can see it more easily (including the riposte declared with it)

    Players have 96 hours to post

    [Deadline is Sunday 6/2/2019 @ 2 PM PDT]

    The players continued their struggle to do what little they were able to do against the force of the sea. Another Sahagin shattered and from it emerged a crystal that started collecting water around it once more. The segments that were up took heavy blows, but withstood the pressure placed onto them by both axe and sword. Perhaps there would be some time for the leviathan to make its move, but that wasn't going to be quite yet. For now, it blew another frosty wave across the players, hoping to prevent them from doing anything while it contemplated just how to get rid of them. Enough of them had ran to spread the news, though many of them seemed to be the type that wouldn't spread it any further than their own small group. They needed to take out one of the prominent people. Someone that the group respected. Perhaps someone stuck inside of the ice still.

    Last Round's Results:

    Spoiler

    Zandra kills sahagin 12

    Boss Actions:

    Spoiler

    Room Effect:

    Spoiler

    Calrex: 175 - 126 = 49 * 0.6 = 30 damage; evasion and accuracy reduced by 1
    Jomei: 175 - 97 = 78 damage; evasion and accuracy reduced by 1
    Mars: 175 - 73 = 102 damage; evasion and accuracy reduced by 1
    Hikoru: 175 - 124 = 51 damage; evasion and accuracy reduced by 1
    Hestia: 175 - 196 = 1 damage; evasion and accuracy reduced by 1
    Neopolitan: 175 - 59 = 116 damage; evasion and accuracy reduced by 1
    Sey: 175 - 171 = 4 damage; evasion and accuracy reduced by 1
    Ariel: 175 - 88 = 87 damage; evasion and accuracy reduced by 1
    Zandra: 175 - 30 = 145 damage; evasion and accuracy reduced by 1
    Itzal: 175 - 94 = 81 damage; evasion and accuracy reduced by 1
    Domarus: 175 - 126 = 49 damage; evasion and accuracy reduced by 1

    Against Party 1:

    Spoiler

    Hydro Jet against Calrex: 

    • Roll ID: #117918
    • MD: 3 + 2 - 2 - 2 = 1
    • miss

    Frostbite:

    • Calrex must roll
    • Jomei must roll
    • mars must roll
    • hik must roll
    • hestia auto-succeeds
    • neo must roll

    Against Party 3:

    Spoiler

    Hydro jet against Sey:

    • Roll ID: #117919
    • MD: 6 + 2 - 2 - 3 = 3
    • miss

    Frostbite:

    • Sey must roll
    • ariel must roll
    • zandra must roll
    • itzal must roll
    • domarus must roll

     

    Boss Stats:

    Spoiler

    Room Effect: Torrential Rain
    A terrible storm rages on the seas, growing worse by the minute. At the start of each of Leviathan's turns, players are progressively hindered. Those with the <<Survival>> skill active take reduced penalties (noted in brackets). ACC and EVA reductions only last for the rotation they were applied:

    Rotation 1: 50 mitigatable DMG [25 mitigatable DMG]
    Rotation 2: 100 mitigatable DMG [50 mitigatable DMG]
    Rotation 3: 150 mitigatable DMG and reduces EVA by 1 for a turn [75 mitigatable DMG]
    Rotation 4: 200 mitigatable DMG and reduces ACC and EVA by 1 for a turn [125 mitigatable DMG and reduces EVA by 1 for a turn]
    Rotation 5+: 250 mitigatable DMG and reduces ACC and EVA by 2 for a turn [175 mitigatable DMG and reduces ACC and EVA by 1 for a turn]

    <<Leviathan>>
    [
                        ]
    [                    ]
    [                    ]
    0 MIT | 0 ACC | -2 EVA | 14 PD
    Takes double damage from all sources excluding Burn damage.
    Leviathan is out of reach and unable to be targeted except for howl, focused howl, and other abilities that only generate hate until one of her Segments are downed.

    Passive:  Queen's Ire
    Applies to a player when they deal damage to Leviathan. Reduces all sources of health and energy restoration by half (rounded down, to a minimum of 0). Destroying a Segment immediately removes Queen's Ire from its assigned party.

    Ability 1: Hydro Jet
    [Uses every turn]
    An attack that pierces through the toughest of hides, the sturdiest of ships, and densest of armor. Leviathan rears back and launches a jet of concentrated water at the player with the highest hate. Deals 500 DMG and reduces the hate of that player against Leviathan by 3. On a non-critical hit, a player may choose to expend 5 energy at the start of their turn to ignore this hate reduction.

    Ability 2: Frostbite (2/2 CD)
    [2 Turn CD]
    Leviathan breathes deeply, unleashing a wave of extreme frost over the area that coats players and solidifies into ice (Note that this does not take an attack roll to hit; this attack will ignore, but not interrupt, stealth; this attack does not proc thorns). At the start of the players' next turn, they must roll with the purpose "Frostbite" (This is not a post action and should be rolled after scald if applicable). On a LD 1-14, they suffer from the Freeze condition until the start of their next turn (Removes their action on the current turn and removes all EVA properties. If they are hit by a successful attack before the effect ends they take an additional 40 unmitigatable Frost DMG.). A frozen player's base DMG is reduced by 3 for one turn after the freeze effect ends (this is negated if the effect was purified). The following allow bonuses to this LD roll or ignore the effect:

    • +3 for having the <<Survival>> skill active.
    • +2 for having the Flame Aura, Flame Thorns, or Burn enhancements equipped. (Can only apply once per roll, burn effects granted from consumables do not apply)
    • +1 for every 2 EVA the player has.
    • Having the Antifreeze makes the player automatically succeed the check.
    • Suffering from the Burn effect from Scald makes the player automatically succeed the check.

    Additional notes: This will proc anti-oxidants and antidotes before the roll. If a player neglects to roll for this effect, the boss will make the roll at a -5 penalty (and will apply retroactively). And though it is stated earlier, once again, this does not cost a post action. I will know you aren't reading these abilities if you ask me if it takes a post action. You cannot quick change to gain immunity either, as it takes place at the start of your turn.

    Ability 3: Scald (2/3 CD)
    [3 Turn CD] (starts on cooldown)
    A sphere of heated volcanic ocean water is lobbed and splashes against all players in the party. Deals 100 unmitigatable DMG to the player with the highest hate, 50 unmitigatable DMG to the player with the second highest hate, and 25 unmitigatable DMG to all others (Note that this does not take an attack roll to hit; this attack will ignore, but not interrupt, stealth; this attack does not proc thorns). At the start of the players' next turn, they must roll with the purpose "Scald" (This is not a post action, and should be rolled before frostbite if applicable). On a LD 15+, their base DMG is reduced by 1 for one round. On a LD 1-14, they suffer from Burn, taking 40 unmitigatable Fire DMG at the beginning of their turn for two turns (This is affected by the snowfrost effect). The following allow bonuses to this LD roll or ignore the effect:

    • +3 for having the <<Survival>> skill active.
    • +2 for having the Frost Aura, Frost Thorns, or Freeze enhancements equipped. (Can only apply once per roll, freeze effects granted from consumables do not apply)
    • +1 for every 2 EVA the player has.
    • Having the Fireproof enhancement makes the player automatically succeed the check.
    • Suffering from the Freeze effect from Frostbite makes the player automatically succeed the check.

    Additional notes: This will proc anti-oxidants and antidotes before the roll. If a player neglects to roll for this effect, the boss will make the roll at a -5 penalty (and will apply retroactively). And though it is stated earlier, once again, this does not cost a post action. I will know you aren't reading these abilities if you ask me if it takes a post action. You cannot quick change to gain immunity either, as it takes place at the start of your turn.

    Ability 4: --

    Assigned to party 1:

    Spoiler

    <<Segment 1>> 
    [                    ]
    50 MIT | 2 EVA

    AoE attacks cannot include more than one segment. Though they die and respawn, Segments cannot be affected by Charge more than once, and effects like debuffs will continue to affect a downed/respawned Segment.
    One segment is assigned to each party. When a Segment is destroyed, Leviathan lurches forward and becomes targetable for 1 turn for all parties (stacks with other segments being destroyed). The destroyed Segment immediately respawns with a set of Sahagin adds. These Sahagin only target players in the party that they are assigned to and can only be targeted by players that they are assigned to. A respawned Segment has the <<Diamond Dust>> buff until all paired adds are killed.
    Ability 1: Diamond Dust - Leviathan’s scales shimmer like diamonds. A Segment with the <<Diamond Dust>> buff is immune to damage.

    <<Sahagin 1>>
    [
                        ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 2>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 3>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 4>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Water Crystal 1>>
    [                    ]
    Spawn when Leviathan reaches 50% HP. Respawn every 3 Turns after they are killed at the end of leviathan's turn.
    0 MIT | 4 EVA
    One crystal is assigned to each party. Only the assigned party may target the water crystal. Hate is not gained against water crystals. At the start of Leviathan's turn, each living Water Crystal heals Leviathan for 3% of its max HP. When a Water Crystal is destroyed, its corresponding party gains the <<Hydrated>> buff.
    Ability 1: Hydrated: Instantly restores 25% of total energy (ignores queen's ire). Passive energy restoration is tripled and the effect of the Recovery enhancement is doubled for 1 turn.

    Assigned to party 3:

    Spoiler

    <<Segment 3>> 
    [                    ]
    50 MIT | 2 EVA

    AoE attacks cannot include more than one segment. Though they die and respawn, Segments cannot be affected by Charge more than once, and effects like debuffs will continue to affect a downed/respawned Segment.
    One segment is assigned to each party. When a Segment is destroyed, Leviathan lurches forward and becomes targetable for 1 turn for all parties (stacks with other segments being destroyed). The destroyed Segment immediately respawns with a set of Sahagin adds. These Sahagin only target players in the party that they are assigned to and can only be targeted by players that they are assigned to. A respawned Segment has the <<Diamond Dust>> buff until all paired adds are killed.
    Ability 1: Diamond Dust - Leviathan’s scales shimmer like diamonds. A Segment with the <<Diamond Dust>> buff is immune to damage.

    <<Sahagin 9>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 10>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 11>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 12>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Water Crystal 3>>
    [                    ]
    Spawn when Leviathan reaches 50% HP. Respawn every 3 Turns after they are killed at the end of leviathan's turn.
    0 MIT | 4 EVA
    One crystal is assigned to each party. Only the assigned party may target the water crystal. Hate is not gained against water crystals. At the start of Leviathan's turn, each living Water Crystal heals Leviathan for 3% of its max HP. When a Water Crystal is destroyed, its corresponding party gains the <<Hydrated>> buff.
    Ability 1: Hydrated: Instantly restores 25% of total energy (ignores queen's ire). Passive energy restoration is tripled and the effect of the Recovery enhancement is doubled for 1 turn.

     

    Player Stats:

    Spoiler

    Party 1:
    [H:11] @Calrex: 1690/1850 HP | 171/176 EN | 16 DMG | 126 MIT | (3) 4 ACC |  (0) 3 EVA | 0.6 ACH | Frozen 1/2
    [H:8] @Jomei: 923/1525 HP | 116/151 EN | 19(20) DMG | 5(6) ACC | 5(6) EVA | 97 MIT | 2 SVY | 71 BH | 9-10/24 TV  [-1 EVA -1 ACC TR] [Queen's Ire]
    [H:5] @Mars: 271/970 HP | 56/88 EN | 21 DMG | 73 MIT | 6-1TR=5 ACC | 5-1TR= 4 EVA | 2 HM | 9-10 PLZ | 9 PRB [Snowfrost] [Queen's Ire]
    [H:2] @Hikoru: 861/1550 HP | 144/152 EN | 22 DMG | 3 ACC | 3 EVA | 94 MIT | 76 BH [Queen's Ire]
    [H:9] @Hestia:  2064/2065 HP | 139/170 EN | 1 DMG | 196 MIT | 84 THN | -2 EVA(-1 EVA due to TR) | 103 BH | 2 HM | 6 REC | 25% STNW [Snowfrost]
    [H:7] @Neopolitan: 260/1025 HP | 58/86 EN | 18 DMG | 59 MIT | 5 ACC | 2 EVA | 8-10 PLZ | 2 REC | 9 PRB | 4 FLN [Snowfrost] [Queen's Ire]

    Party 2:
    [H:13] @Sey : 1101/1465 HP | 112/124 EN | 19  DMG (16) | 171 MIT | 4 ACC (Temporarily: 3) | 4 EVA (Temporarily: 3) | 73 BH | 25% STNW | 27 PRB
    [H:6] @Ariel - The Crowned Lion : 719/1330 HP | 52/130 EN | 25 DMG | 88 MIT | 6 ACC | 2 EVA | 1 KEN | 24 HB | 27 PRB | 8 FLN [Snowfrost]
    [H:9] @Zandra1573/1875 HP | 45/162 EN | 21(-1) DMG | 30 MIT | 6(-1) ACC | 3(-1) EVA | 36 THN | 6-8/12 FLN | 8-10/36 BRN | 96 BH |  9-10/24 TV | 27 PRB | 20% Faid | AntiFreeze | ParaImmun [Quick change 1/3] [Field medic 0/2] [Queen's Ire] 
    [H:6] @Itzal : 1377/1885 HP | 147/160 EN | 21 DMG | 94 MIT |  4 ACC |  5 EVA |  1 KEN |  30 THN | 9-10/24 TV | 9-10 PLZ | 8-10/36 BLD | BH 94 [Queen's Ire] 
    [H:4] @Domarus : 734/970 HP | 44/88 EN | 18 DMG | 126 MIT | 3 ACC [Queen's Ire] 

     

  6. Players have 72 hours to post

    [Deadline is Tuesday, May 28, 2019, at noon PDT]

    Players tried in vain to attack the leviathan, all being frozen into place. And by the time that the players were starting to thaw, leviathan was already out of reach of their weapons. It was but a paltry attempt at taking its life. There was no way that they could possibly out-class the power of the sea. As their weaker links started to falter, the leviathan could tell that people were likely to start escaping once more. All they had to do was lower their health slowly and surely until they were able to whittle down the numbers to a small enough amount they could wipe them out with e remaining blow. Let the weaker ones run away, and then they would spread the news of the stronger ones defeat. They would bathe in their own sorrow and the creatures of the sea would have no resistance as they swept through the villages and cities, laying waste to their self-pitying race.

    Last Round's Results:

    Spoiler

    Zandra kills sahagin 9-10

    Itzl, Domarus, and Zandra gain [Queen's Ire]

    Boss Actions:

    Spoiler

    Room Effect:

    Spoiler

    Calrex: 175 - 126 = 49 * 0.6 = 30 damage; evasion and accuracy reduced by 1
    Jomei: 175 - 97 = 78 damage; evasion and accuracy reduced by 1
    Mars: 175 - 73 = 102 damage; evasion and accuracy reduced by 1
    Hikoru: 175 - 124 = 51 damage; evasion and accuracy reduced by 1
    Hestia: 175 - 196 = 1 damage; evasion and accuracy reduced by 1
    Neopolitan: 175 - 59 = 116 damage; evasion and accuracy reduced by 1
    Sey: 175 - 171 = 4 damage; evasion and accuracy reduced by 1
    Ariel: 175 - 88 = 87 damage; evasion and accuracy reduced by 1
    Zandra: 175 - 30 = 145 damage; evasion and accuracy reduced by 1
    Itzal: 175 - 94 = 81 damage; evasion and accuracy reduced by 1
    Domarus: 175 - 126 = 49 damage; evasion and accuracy reduced by 1

    Against Party 1:

    Spoiler

    Hydro Jet against Calrex: 

    • Roll ID: #117786
    • MD: 5 + 2 - 2 - 2 = 3
    • miss

    Scald:

    • Calrex auto-succeeds; 100 damage
    • Jomei must roll; 25 damage
    • mars auto-succeeds; 25 damage
    • hik auto-succeeds; 25 damage
    • hestia must roll; 50 damage
    • neo auto-succeeds; 25 damage

    Against Party 3:

    Spoiler

    Hydro jet against Sey:

    • Roll ID: #117787
    • MD: 9 - critical hit
    • 500 - 171 = 329 damage; hate reduced by 3 (cannot pay to regain)

    Scald:

    • Sey auto-succeeds; 100 damage
    • ariel auto-succeeds; 25 damage
    • zandra must roll; 50 damage
    • itzal must roll; 25 damage
    • domarus must roll; 25 damage

    Sahagin 12 targetng randomly:

    • ID: 117788
    • BD: 4 - targeting Ariel
    • MD: 9 - minor crit
    • 300 - 88 = 112 damage

     

    Boss Stats:

    Spoiler

    Room Effect: Torrential Rain
    A terrible storm rages on the seas, growing worse by the minute. At the start of each of Leviathan's turns, players are progressively hindered. Those with the <<Survival>> skill active take reduced penalties (noted in brackets). ACC and EVA reductions only last for the rotation they were applied:

    Rotation 1: 50 mitigatable DMG [25 mitigatable DMG]
    Rotation 2: 100 mitigatable DMG [50 mitigatable DMG]
    Rotation 3: 150 mitigatable DMG and reduces EVA by 1 for a turn [75 mitigatable DMG]
    Rotation 4: 200 mitigatable DMG and reduces ACC and EVA by 1 for a turn [125 mitigatable DMG and reduces EVA by 1 for a turn]
    Rotation 5+: 250 mitigatable DMG and reduces ACC and EVA by 2 for a turn [175 mitigatable DMG and reduces ACC and EVA by 1 for a turn]

    <<Leviathan>>
    [
                        ]
    [                    ]
    [                    ]
    0 MIT | 0 ACC | -2 EVA | 14 PD
    Takes double damage from all sources excluding Burn damage.
    Leviathan is out of reach and unable to be targeted except for howl, focused howl, and other abilities that only generate hate until one of her Segments are downed.

    Passive:  Queen's Ire
    Applies to a player when they deal damage to Leviathan. Reduces all sources of health and energy restoration by half (rounded down, to a minimum of 0). Destroying a Segment immediately removes Queen's Ire from its assigned party.

    Ability 1: Hydro Jet
    [Uses every turn]
    An attack that pierces through the toughest of hides, the sturdiest of ships, and densest of armor. Leviathan rears back and launches a jet of concentrated water at the player with the highest hate. Deals 500 DMG and reduces the hate of that player against Leviathan by 3. On a non-critical hit, a player may choose to expend 5 energy at the start of their turn to ignore this hate reduction.

    Ability 2: Frostbite (1/2 CD)
    [2 Turn CD]
    Leviathan breathes deeply, unleashing a wave of extreme frost over the area that coats players and solidifies into ice (Note that this does not take an attack roll to hit; this attack will ignore, but not interrupt, stealth; this attack does not proc thorns). At the start of the players' next turn, they must roll with the purpose "Frostbite" (This is not a post action and should be rolled after scald if applicable). On a LD 1-14, they suffer from the Freeze condition until the start of their next turn (Removes their action on the current turn and removes all EVA properties. If they are hit by a successful attack before the effect ends they take an additional 40 unmitigatable Frost DMG.). A frozen player's base DMG is reduced by 3 for one turn after the freeze effect ends (this is negated if the effect was purified). The following allow bonuses to this LD roll or ignore the effect:

    • +3 for having the <<Survival>> skill active.
    • +2 for having the Flame Aura, Flame Thorns, or Burn enhancements equipped. (Can only apply once per roll, burn effects granted from consumables do not apply)
    • +1 for every 2 EVA the player has.
    • Having the Antifreeze makes the player automatically succeed the check.
    • Suffering from the Burn effect from Scald makes the player automatically succeed the check.

    Additional notes: This will proc anti-oxidants and antidotes before the roll. If a player neglects to roll for this effect, the boss will make the roll at a -5 penalty (and will apply retroactively). And though it is stated earlier, once again, this does not cost a post action. I will know you aren't reading these abilities if you ask me if it takes a post action. You cannot quick change to gain immunity either, as it takes place at the start of your turn.

    Ability 3: Scald (3/3 CD)
    [3 Turn CD] (starts on cooldown)
    A sphere of heated volcanic ocean water is lobbed and splashes against all players in the party. Deals 100 unmitigatable DMG to the player with the highest hate, 50 unmitigatable DMG to the player with the second highest hate, and 25 unmitigatable DMG to all others (Note that this does not take an attack roll to hit; this attack will ignore, but not interrupt, stealth; this attack does not proc thorns). At the start of the players' next turn, they must roll with the purpose "Scald" (This is not a post action, and should be rolled before frostbite if applicable). On a LD 15+, their base DMG is reduced by 1 for one round. On a LD 1-14, they suffer from Burn, taking 40 unmitigatable Fire DMG at the beginning of their turn for two turns (This is affected by the snowfrost effect). The following allow bonuses to this LD roll or ignore the effect:

    • +3 for having the <<Survival>> skill active.
    • +2 for having the Frost Aura, Frost Thorns, or Freeze enhancements equipped. (Can only apply once per roll, freeze effects granted from consumables do not apply)
    • +1 for every 2 EVA the player has.
    • Having the Fireproof enhancement makes the player automatically succeed the check.
    • Suffering from the Freeze effect from Frostbite makes the player automatically succeed the check.

    Additional notes: This will proc anti-oxidants and antidotes before the roll. If a player neglects to roll for this effect, the boss will make the roll at a -5 penalty (and will apply retroactively). And though it is stated earlier, once again, this does not cost a post action. I will know you aren't reading these abilities if you ask me if it takes a post action. You cannot quick change to gain immunity either, as it takes place at the start of your turn.

    Ability 4: --

    Assigned to party 1:

    Spoiler

    <<Segment 1>> 
    [                    ]
    50 MIT | 2 EVA

    AoE attacks cannot include more than one segment. Though they die and respawn, Segments cannot be affected by Charge more than once, and effects like debuffs will continue to affect a downed/respawned Segment.
    One segment is assigned to each party. When a Segment is destroyed, Leviathan lurches forward and becomes targetable for 1 turn for all parties (stacks with other segments being destroyed). The destroyed Segment immediately respawns with a set of Sahagin adds. These Sahagin only target players in the party that they are assigned to and can only be targeted by players that they are assigned to. A respawned Segment has the <<Diamond Dust>> buff until all paired adds are killed.
    Ability 1: Diamond Dust - Leviathan’s scales shimmer like diamonds. A Segment with the <<Diamond Dust>> buff is immune to damage.

    <<Sahagin 1>>
    [
                        ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 2>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 3>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 4>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Water Crystal 1>>
    [                    ]
    Spawn when Leviathan reaches 50% HP. Respawn every 3 Turns after they are killed at the end of leviathan's turn.
    0 MIT | 4 EVA
    One crystal is assigned to each party. Only the assigned party may target the water crystal. Hate is not gained against water crystals. At the start of Leviathan's turn, each living Water Crystal heals Leviathan for 3% of its max HP. When a Water Crystal is destroyed, its corresponding party gains the <<Hydrated>> buff.
    Ability 1: Hydrated: Instantly restores 25% of total energy (ignores queen's ire). Passive energy restoration is tripled and the effect of the Recovery enhancement is doubled for 1 turn.

    Assigned to party 3:

    Spoiler

    <<Segment 3>> [Diamond Dust]
    [                    ]
    50 MIT | 2 EVA

    AoE attacks cannot include more than one segment. Though they die and respawn, Segments cannot be affected by Charge more than once, and effects like debuffs will continue to affect a downed/respawned Segment.
    One segment is assigned to each party. When a Segment is destroyed, Leviathan lurches forward and becomes targetable for 1 turn for all parties (stacks with other segments being destroyed). The destroyed Segment immediately respawns with a set of Sahagin adds. These Sahagin only target players in the party that they are assigned to and can only be targeted by players that they are assigned to. A respawned Segment has the <<Diamond Dust>> buff until all paired adds are killed.
    Ability 1: Diamond Dust - Leviathan’s scales shimmer like diamonds. A Segment with the <<Diamond Dust>> buff is immune to damage.

    <<Sahagin 9>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 10>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 11>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 12>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Water Crystal 3>>
    [                    ]
    Spawn when Leviathan reaches 50% HP. Respawn every 3 Turns after they are killed at the end of leviathan's turn.
    0 MIT | 4 EVA
    One crystal is assigned to each party. Only the assigned party may target the water crystal. Hate is not gained against water crystals. At the start of Leviathan's turn, each living Water Crystal heals Leviathan for 3% of its max HP. When a Water Crystal is destroyed, its corresponding party gains the <<Hydrated>> buff.
    Ability 1: Hydrated: Instantly restores 25% of total energy (ignores queen's ire). Passive energy restoration is tripled and the effect of the Recovery enhancement is doubled for 1 turn.

     

    Player Stats:

    Spoiler

    Party 1:
    [H:11] @Calrex: 1720/1850 HP | 171/176 EN | 16 DMG | 126 MIT | (3) 4 ACC |  (0) 3 EVA | 0.6 ACH [Hydrated] | Frozen 1/2
    [H:7] @Jomei: 966/1525 HP | 126/151 EN | 17(20) DMG | 5(6) ACC | 5(6) EVA | 97 MIT | 2 SVY | 71 BH | 9-10/24 TV  [-1 EVA -1 ACC TR] [Queen's Ire] [Hydrated]
    [H:5] @Mars: 232/970 HP | 54/88 EN | 21 DMG | 73 MIT | 6-1TR=5 ACC | 5-1TR= 4 EVA | 2 HM | 9-10 PLZ | 9 PRB [Snowfrost] [Queen's Ire] [Hydrated]
    [H:2] @Hikoru: 912/1550 HP | 144/152 EN | 22 DMG | 3 ACC | 3 EVA | 94 MIT | 76 BH [Queen's Ire] [Hydrated]
    [H:9] @Hestia: 2014/2065 HP | 142/170 EN | 1 DMG | 196 MIT | 84 THN | -2 EVA(-1 EVA due to TR) | 103 BH | 2 HM | 6 REC | 25% STNW [Snowfrost] [Hydrated]
    [H:7] @Neopolitan: 316/1025 HP | 58/86 EN | 18 DMG | 59 MIT | 5 ACC | 2 EVA | 8-10 PLZ | 2 REC | 9 PRB | 4 FLN [Snowfrost] [Queen's Ire]  [Hydrated] [FRZ 1/1]

    Party 2:
    [H:10 (0)] @Sey: 1032/1465 HP | 119/124 EN | 19  DMG (16) | 171 MIT | 4 ACC (Temporarily: 3) | 4 EVA (Temporarily: 0) | 73 BH | 25% STNW | 27 PRB
    [H:5 (0)] @Ariel - The Crowned Lion : 742/1330 HP | 65/130 EN | 22 DMG | 88 MIT | 5 ACC | 2 0 EVA | 1 KEN | 24 HB | 27 PRB | 8 FLN [Snowfrost]
    [H:8 (0)] @Zandra1670/1875 HP | 63/162 EN | 21 DMG | 30 MIT | 6(-1) ACC | 3(-1) EVA | 36 THN | 6-8/12 FLN | 8-10/36 BRN | 96 BH |  9-10/24 TV | 27 PRB | 20% Faid | AntiFreeze | ParaImmun [Quick change 2/3] [Field medic 1/2] [Queen's Ire] 
    [H:6 (0)] @Itzal : 1458/1885 HP | 148/160 EN | 21 DMG | 94 MIT |  4 ACC |  5 EVA |  1 KEN |  30 THN | 9-10/24 TV | 9-10 PLZ | 8-10/36 BLD | BH 94 [Queen's Ire] 
    [H:4 (0)]  @Domarus : 783/970 HP | 44/88 EN | 18 DMG | 126 MIT | 3 ACC [Queen's Ire] 

     

  7. Players have 72 hours to post

    [Deadline is 2:30 PM on Saturday, may 25th, 2019 PDT]

    The players were flailing about doing their best to actually coax the leviathan to come down to their level. As the next segment shattered, the leviathan used its head to bring the newest Sahagin into the arena, his head lowered in the process. Right before the Sahagin hit the ground, the monster breathed icy breath across the battlefield to try and soften up its targets for its minions. There was little time for them to get their attacks in, but hopefully it would be enough to get them weakened down for a final attack at some time. For now, they were losing steam and wouldn't be able to go for much longer. the crystals that were healing it were also energizing them, but it was little matter. It would be able to end this battle soon enough. And when it did, it would move on to conquering the entirety of their race.

    Last Round's Results:

    Spoiler

    Ariel kills segment 3

    Neo kills water crystal 1:

    • Party 1 gets hydrated

    Boss Actions:

    Spoiler

    Room Effect:

    Spoiler

    Calrex: 175 - 126 = 49 * 0.6 = 30 damage; evasion and accuracy reduced by 1
    Jomei: 175 - 97 = 78 damage; evasion and accuracy reduced by 1
    Mars: 175 - 73 = 102 damage; evasion and accuracy reduced by 1
    Hikoru: 175 - 124 = 51 damage; evasion and accuracy reduced by 1
    Hestia: 175 - 196 = 1 damage; evasion and accuracy reduced by 1
    Neopolitan: 175 - 59 = 116 damage; evasion and accuracy reduced by 1
    Sey: 175 - 171 = 4 damage; evasion and accuracy reduced by 1
    Ariel: 175 - 88 = 87 damage; evasion and accuracy reduced by 1
    Zandra: 175 - 30 = 145 damage; evasion and accuracy reduced by 1
    Itzal: 175 - 94 = 81 damage; evasion and accuracy reduced by 1
    Domarus: 175 - 126 = 49 damage; evasion and accuracy reduced by 1

    Against Party 1:

    Spoiler

    Hydro Jet against Calrex: 

    • Roll ID: #117385
    • MD: 4 + 2 - 2 - 2 = 2
    • miss

    Frostbite:

    • Calrex must roll
    • Jomei must roll
    • mars must roll
    • hik must roll
    • hestia must roll
    • neo must roll

    Against Party 3:

    Spoiler

    Hydro jet against Sey:

    • Roll ID: #117385
    • MD: 1 + 2 - 2 -  1 = 0
    • miss

    Frostbite:

    • Sey must roll
    • ariel must roll
    • zandra is immune
    • itzal must roll
    • domarus must roll

     

    Boss Stats:

    Spoiler

    Room Effect: Torrential Rain
    A terrible storm rages on the seas, growing worse by the minute. At the start of each of Leviathan's turns, players are progressively hindered. Those with the <<Survival>> skill active take reduced penalties (noted in brackets). ACC and EVA reductions only last for the rotation they were applied:

    Rotation 1: 50 mitigatable DMG [25 mitigatable DMG]
    Rotation 2: 100 mitigatable DMG [50 mitigatable DMG]
    Rotation 3: 150 mitigatable DMG and reduces EVA by 1 for a turn [75 mitigatable DMG]
    Rotation 4: 200 mitigatable DMG and reduces ACC and EVA by 1 for a turn [125 mitigatable DMG and reduces EVA by 1 for a turn]
    Rotation 5+: 250 mitigatable DMG and reduces ACC and EVA by 2 for a turn [175 mitigatable DMG and reduces ACC and EVA by 1 for a turn]

    <<Leviathan>> (Targetable for 1 turn(s))
    [
                        ]
    [                    ]
    [                    ]
    0 MIT | 0 ACC | -2 EVA | 14 PD
    Takes double damage from all sources excluding Burn damage.
    Leviathan is out of reach and unable to be targeted except for howl, focused howl, and other abilities that only generate hate until one of her Segments are downed.

    Passive:  Queen's Ire
    Applies to a player when they deal damage to Leviathan. Reduces all sources of health and energy restoration by half (rounded down, to a minimum of 0). Destroying a Segment immediately removes Queen's Ire from its assigned party.

    Ability 1: Hydro Jet
    [Uses every turn]
    An attack that pierces through the toughest of hides, the sturdiest of ships, and densest of armor. Leviathan rears back and launches a jet of concentrated water at the player with the highest hate. Deals 500 DMG and reduces the hate of that player against Leviathan by 3. On a non-critical hit, a player may choose to expend 5 energy at the start of their turn to ignore this hate reduction.

    Ability 2: Frostbite (2/2 CD)
    [2 Turn CD]
    Leviathan breathes deeply, unleashing a wave of extreme frost over the area that coats players and solidifies into ice (Note that this does not take an attack roll to hit; this attack will ignore, but not interrupt, stealth; this attack does not proc thorns). At the start of the players' next turn, they must roll with the purpose "Frostbite" (This is not a post action and should be rolled after scald if applicable). On a LD 1-14, they suffer from the Freeze condition until the start of their next turn (Removes their action on the current turn and removes all EVA properties. If they are hit by a successful attack before the effect ends they take an additional 40 unmitigatable Frost DMG.). A frozen player's base DMG is reduced by 3 for one turn after the freeze effect ends (this is negated if the effect was purified). The following allow bonuses to this LD roll or ignore the effect:

    • +3 for having the <<Survival>> skill active.
    • +2 for having the Flame Aura, Flame Thorns, or Burn enhancements equipped. (Can only apply once per roll, burn effects granted from consumables do not apply)
    • +1 for every 2 EVA the player has.
    • Having the Antifreeze makes the player automatically succeed the check.
    • Suffering from the Burn effect from Scald makes the player automatically succeed the check.

    Additional notes: This will proc anti-oxidants and antidotes before the roll. If a player neglects to roll for this effect, the boss will make the roll at a -5 penalty (and will apply retroactively). And though it is stated earlier, once again, this does not cost a post action. I will know you aren't reading these abilities if you ask me if it takes a post action. You cannot quick change to gain immunity either, as it takes place at the start of your turn.

    Ability 3: Scald (1/3 CD)
    [3 Turn CD] (starts on cooldown)
    A sphere of heated volcanic ocean water is lobbed and splashes against all players in the party. Deals 100 unmitigatable DMG to the player with the highest hate, 50 unmitigatable DMG to the player with the second highest hate, and 25 unmitigatable DMG to all others (Note that this does not take an attack roll to hit; this attack will ignore, but not interrupt, stealth; this attack does not proc thorns). At the start of the players' next turn, they must roll with the purpose "Scald" (This is not a post action, and should be rolled before frostbite if applicable). On a LD 15+, their base DMG is reduced by 1 for one round. On a LD 1-14, they suffer from Burn, taking 40 unmitigatable Fire DMG at the beginning of their turn for two turns (This is affected by the snowfrost effect). The following allow bonuses to this LD roll or ignore the effect:

    • +3 for having the <<Survival>> skill active.
    • +2 for having the Frost Aura, Frost Thorns, or Freeze enhancements equipped. (Can only apply once per roll, freeze effects granted from consumables do not apply)
    • +1 for every 2 EVA the player has.
    • Having the Fireproof enhancement makes the player automatically succeed the check.
    • Suffering from the Freeze effect from Frostbite makes the player automatically succeed the check.

    Additional notes: This will proc anti-oxidants and antidotes before the roll. If a player neglects to roll for this effect, the boss will make the roll at a -5 penalty (and will apply retroactively). And though it is stated earlier, once again, this does not cost a post action. I will know you aren't reading these abilities if you ask me if it takes a post action. You cannot quick change to gain immunity either, as it takes place at the start of your turn.

    Ability 4: --

    Assigned to party 1:

    Spoiler

    <<Segment 1>> 
    [                    ]
    50 MIT | 2 EVA

    AoE attacks cannot include more than one segment. Though they die and respawn, Segments cannot be affected by Charge more than once, and effects like debuffs will continue to affect a downed/respawned Segment.
    One segment is assigned to each party. When a Segment is destroyed, Leviathan lurches forward and becomes targetable for 1 turn for all parties (stacks with other segments being destroyed). The destroyed Segment immediately respawns with a set of Sahagin adds. These Sahagin only target players in the party that they are assigned to and can only be targeted by players that they are assigned to. A respawned Segment has the <<Diamond Dust>> buff until all paired adds are killed.
    Ability 1: Diamond Dust - Leviathan’s scales shimmer like diamonds. A Segment with the <<Diamond Dust>> buff is immune to damage.

    <<Sahagin 1>>
    [
                        ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 2>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 3>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 4>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Water Crystal 1>>
    [                    ]
    Spawn when Leviathan reaches 50% HP. Respawn every 3 Turns after they are killed at the end of leviathan's turn.
    0 MIT | 4 EVA
    One crystal is assigned to each party. Only the assigned party may target the water crystal. Hate is not gained against water crystals. At the start of Leviathan's turn, each living Water Crystal heals Leviathan for 3% of its max HP. When a Water Crystal is destroyed, its corresponding party gains the <<Hydrated>> buff.
    Ability 1: Hydrated: Instantly restores 25% of total energy (ignores queen's ire). Passive energy restoration is tripled and the effect of the Recovery enhancement is doubled for 1 turn.

    Assigned to party 3:

    Spoiler

    <<Segment 3>> [Diamond Dust]
    [                    ]
    50 MIT | 2 EVA

    AoE attacks cannot include more than one segment. Though they die and respawn, Segments cannot be affected by Charge more than once, and effects like debuffs will continue to affect a downed/respawned Segment.
    One segment is assigned to each party. When a Segment is destroyed, Leviathan lurches forward and becomes targetable for 1 turn for all parties (stacks with other segments being destroyed). The destroyed Segment immediately respawns with a set of Sahagin adds. These Sahagin only target players in the party that they are assigned to and can only be targeted by players that they are assigned to. A respawned Segment has the <<Diamond Dust>> buff until all paired adds are killed.
    Ability 1: Diamond Dust - Leviathan’s scales shimmer like diamonds. A Segment with the <<Diamond Dust>> buff is immune to damage.

    <<Sahagin 9>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 10>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 11>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 12>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Water Crystal 3>>
    [                    ]
    Spawn when Leviathan reaches 50% HP. Respawn every 3 Turns after they are killed at the end of leviathan's turn.
    0 MIT | 4 EVA
    One crystal is assigned to each party. Only the assigned party may target the water crystal. Hate is not gained against water crystals. At the start of Leviathan's turn, each living Water Crystal heals Leviathan for 3% of its max HP. When a Water Crystal is destroyed, its corresponding party gains the <<Hydrated>> buff.
    Ability 1: Hydrated: Instantly restores 25% of total energy (ignores queen's ire). Passive energy restoration is tripled and the effect of the Recovery enhancement is doubled for 1 turn.

     

    Player Stats:

    Spoiler

    Party 1:
    [H:11] @Calrex: 1820/1850 HP | 170/176 EN | 16 DMG | 126 MIT | (3) 4 ACC |  (2) 3 EVA | 0.6 ACH [Hydrated]
    [H:7] @Jomei: 1069/1525 HP | 136/151 EN | 17(20) DMG | 5(6) ACC | 5(6) EVA | 97 MIT | 2 SVY | 71 BH | 9-10/24 TV  [-1 EVA -1 ACC TR] [Queen's Ire] [Hydrated]
    [H:5] @Mars: 359/970 HP | 54/88 EN | 21 DMG | 73 MIT | 6-1TR=5 ACC | 5-1TR= 4 EVA | 2 HM | 9-10 PLZ | 9 PRB [Snowfrost] [Queen's Ire] [Hydrated]
    [H:2] @Hikoru: 950/1550 HP | 144/152 EN | 22 DMG | 3 ACC | 3 EVA | 94 MIT | 76 BH [Queen's Ire] [Hydrated]
    [H:9] @Hestia: 2044/2065 HP | 145/170 EN | 1 DMG | 196 MIT | 84 THN | -2 EVA(-1 EVA due to TR) | 103 BH | 2 HM | 6 REC | 25% STNW [Snowfrost] [Hydrated]
    [H:7] @Neopolitan: 457/1025 HP | 50/86 EN | 18 DMG | 59 MIT | 5 ACC | 2 EVA | 8-10 PLZ | 2 REC | 9 PRB | 4 FLN [Snowfrost] [Queen's Ire]  [Hydrated]

    Party 2:
    [H:13] @Sey: 1298/1465 HP | 118/124 EN | 19  DMG (16) | 171 MIT | 4 ACC (Temporarily: 3) | 4 EVA (Temporarily: 3) | 73 BH | 25% STNW | 27 PRB
    [H:5] @Ariel - The Crowned Lion : 754/1330 HP | 64/130 EN | 25 DMG | 88 MIT | 5 ACC | 2 EVA | 1 KEN | 24 HB | 27 PRB | 8 FLN [Snowfrost]
    [H:7] @Zandra: 1730/1875 HP | 84/162 EN | 21 DMG | 30 MIT | 6(-1) ACC | 3(-1) EVA | 36 THN | 6-8/12 FLN | 8-10/36 BRN | 96 BH |  9-10/24 TV | 27 PRB | 20% Faid | AntiFreeze | ParaImmun [Quick change 3/3] [Field medic 2/2]
    [H:5] @Itzal : 1456/1885 HP | 159/160 EN | 21 DMG | 94 MIT |  4 ACC |  5 EVA |  1 KEN |  30 THN | 9-10/24 TV | 9-10 PLZ | 8-10/36 BLD | BH 94
    [H:3] @Domarus : 749/970 HP | 58/88 EN | 18 DMG | 126 MIT | 3 ACC

     

  8. Players have 72 hours to post

    [Deadline: Wednesday, May 22, 2019 @ 4:00 PM]

    The leviathan could see the players were still struggling, though they had shored their defenses a little bit now. The remaining water crystal rose up towards the leviathan's head, the healing water it contained wrapping around it. As soon as it had completed its job, the crystal sank back into the arena to pick up what water it could and the leviathan inhaled the water it was given. Quickly expelling it, one player in particular was caught in its crossfire as it went for those trying to protect others. Knocking their health down a peg, the leviathan let out what it believed to be a joyful roar. To the players, it was a terrifying screech of conquest. Close to half of the group had left now. It was slowly but surely winning this fight. Nothing could stop it now, not even the pesky sparks that leapt from the players weapons.

    Last Round's Results:

    Spoiler

    Zandra kills water crystal 3

    Jomei failed to post (Strike 1); will roll for frostbite and potentially scald at -5 multiplier:

    • ID: #117383
    • LD: 5 + 3 + 2 - 5 = 5 - frozen

    Boss Actions:

    Spoiler

    Room Effect:

    Spoiler

    Calrex: 175 - 126 = 49 * 0.6 = 30 damage; evasion and accuracy reduced by 1
    Jomei: 175 - 97 = 78 damage; evasion and accuracy reduced by 1
    Mars: 175 - 73 = 102 damage; evasion and accuracy reduced by 1
    Hikoru: 175 - 124 = 51 damage; evasion and accuracy reduced by 1
    Hestia: 175 - 196 = 1 damage; evasion and accuracy reduced by 1
    Neopolitan: 175 - 59 = 116 damage; evasion and accuracy reduced by 1
    Sey: 175 - 171 = 4 damage; evasion and accuracy reduced by 1
    Ariel: 175 - 88 = 87 damage; evasion and accuracy reduced by 1
    Zandra: 175 - 128 = 47 damage; evasion and accuracy reduced by 1
    Itzal: 175 - 94 = 81 damage; evasion and accuracy reduced by 1
    Domarus: 175 - 126 = 49 damage; evasion and accuracy reduced by 1

    Against Party 1:

    Spoiler

    Hydro Jet against Calrex: 

    • Roll ID: #117385
    • MD: 7 + 2 - 2 - 2 = 5
    • miss

    Water Crystal 1 heals leviathan

    Against Party 3:

    Spoiler

    Hydro jet against Ariel (latest connected attack against leviathan or segment of the hate tie):

    • Roll ID: #117385
    • MD: 8 + 2 - 2 -  1 = 7
    • 500 - 88 = 412 damage
    • hate reduced by 3 (may spend energy to revert)

     

    Boss Stats:

    Spoiler

    Room Effect: Torrential Rain
    A terrible storm rages on the seas, growing worse by the minute. At the start of each of Leviathan's turns, players are progressively hindered. Those with the <<Survival>> skill active take reduced penalties (noted in brackets). ACC and EVA reductions only last for the rotation they were applied:

    Rotation 1: 50 mitigatable DMG [25 mitigatable DMG]
    Rotation 2: 100 mitigatable DMG [50 mitigatable DMG]
    Rotation 3: 150 mitigatable DMG and reduces EVA by 1 for a turn [75 mitigatable DMG]
    Rotation 4: 200 mitigatable DMG and reduces ACC and EVA by 1 for a turn [125 mitigatable DMG and reduces EVA by 1 for a turn]
    Rotation 5+: 250 mitigatable DMG and reduces ACC and EVA by 2 for a turn [175 mitigatable DMG and reduces ACC and EVA by 1 for a turn]

    <<Leviathan>> (Targetable for 0 turn(s))
    [
                        ]
    [                    ]
    [                    ]
    0 MIT | 0 ACC | -2 EVA | 14 PD
    Takes double damage from all sources excluding Burn damage.
    Leviathan is out of reach and unable to be targeted except for howl, focused howl, and other abilities that only generate hate until one of her Segments are downed.

    Passive:  Queen's Ire
    Applies to a player when they deal damage to Leviathan. Reduces all sources of health and energy restoration by half (rounded down, to a minimum of 0). Destroying a Segment immediately removes Queen's Ire from its assigned party.

    Ability 1: Hydro Jet
    [Uses every turn]
    An attack that pierces through the toughest of hides, the sturdiest of ships, and densest of armor. Leviathan rears back and launches a jet of concentrated water at the player with the highest hate. Deals 500 DMG and reduces the hate of that player against Leviathan by 3. On a non-critical hit, a player may choose to expend 5 energy at the start of their turn to ignore this hate reduction.

    Ability 2: Frostbite (1/2 CD)
    [2 Turn CD]
    Leviathan breathes deeply, unleashing a wave of extreme frost over the area that coats players and solidifies into ice (Note that this does not take an attack roll to hit; this attack will ignore, but not interrupt, stealth; this attack does not proc thorns). At the start of the players' next turn, they must roll with the purpose "Frostbite" (This is not a post action and should be rolled after scald if applicable). On a LD 1-14, they suffer from the Freeze condition until the start of their next turn (Removes their action on the current turn and removes all EVA properties. If they are hit by a successful attack before the effect ends they take an additional 40 unmitigatable Frost DMG.). A frozen player's base DMG is reduced by 3 for one turn after the freeze effect ends (this is negated if the effect was purified). The following allow bonuses to this LD roll or ignore the effect:

    • +3 for having the <<Survival>> skill active.
    • +2 for having the Flame Aura, Flame Thorns, or Burn enhancements equipped. (Can only apply once per roll, burn effects granted from consumables do not apply)
    • +1 for every 2 EVA the player has.
    • Having the Antifreeze makes the player automatically succeed the check.
    • Suffering from the Burn effect from Scald makes the player automatically succeed the check.

    Additional notes: This will proc anti-oxidants and antidotes before the roll. If a player neglects to roll for this effect, the boss will make the roll at a -5 penalty (and will apply retroactively). And though it is stated earlier, once again, this does not cost a post action. I will know you aren't reading these abilities if you ask me if it takes a post action. You cannot quick change to gain immunity either, as it takes place at the start of your turn.

    Ability 3: Scald (2/3 CD)
    [3 Turn CD] (starts on cooldown)
    A sphere of heated volcanic ocean water is lobbed and splashes against all players in the party. Deals 100 unmitigatable DMG to the player with the highest hate, 50 unmitigatable DMG to the player with the second highest hate, and 25 unmitigatable DMG to all others (Note that this does not take an attack roll to hit; this attack will ignore, but not interrupt, stealth; this attack does not proc thorns). At the start of the players' next turn, they must roll with the purpose "Scald" (This is not a post action, and should be rolled before frostbite if applicable). On a LD 15+, their base DMG is reduced by 1 for one round. On a LD 1-14, they suffer from Burn, taking 40 unmitigatable Fire DMG at the beginning of their turn for two turns (This is affected by the snowfrost effect). The following allow bonuses to this LD roll or ignore the effect:

    • +3 for having the <<Survival>> skill active.
    • +2 for having the Frost Aura, Frost Thorns, or Freeze enhancements equipped. (Can only apply once per roll, freeze effects granted from consumables do not apply)
    • +1 for every 2 EVA the player has.
    • Having the Fireproof enhancement makes the player automatically succeed the check.
    • Suffering from the Freeze effect from Frostbite makes the player automatically succeed the check.

    Additional notes: This will proc anti-oxidants and antidotes before the roll. If a player neglects to roll for this effect, the boss will make the roll at a -5 penalty (and will apply retroactively). And though it is stated earlier, once again, this does not cost a post action. I will know you aren't reading these abilities if you ask me if it takes a post action. You cannot quick change to gain immunity either, as it takes place at the start of your turn.

    Ability 4: --

    Assigned to party 1:

    Spoiler

    <<Segment 1>> 
    [                    ]
    50 MIT | 2 EVA

    AoE attacks cannot include more than one segment. Though they die and respawn, Segments cannot be affected by Charge more than once, and effects like debuffs will continue to affect a downed/respawned Segment.
    One segment is assigned to each party. When a Segment is destroyed, Leviathan lurches forward and becomes targetable for 1 turn for all parties (stacks with other segments being destroyed). The destroyed Segment immediately respawns with a set of Sahagin adds. These Sahagin only target players in the party that they are assigned to and can only be targeted by players that they are assigned to. A respawned Segment has the <<Diamond Dust>> buff until all paired adds are killed.
    Ability 1: Diamond Dust - Leviathan’s scales shimmer like diamonds. A Segment with the <<Diamond Dust>> buff is immune to damage.

    <<Sahagin 1>>
    [
                        ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 2>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 3>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 4>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Water Crystal 1>>
    [                    ]
    Spawn when Leviathan reaches 50% HP. Respawn every 3 Turns after they are killed at the end of leviathan's turn.
    0 MIT | 4 EVA
    One crystal is assigned to each party. Only the assigned party may target the water crystal. Hate is not gained against water crystals. At the start of Leviathan's turn, each living Water Crystal heals Leviathan for 3% of its max HP. When a Water Crystal is destroyed, its corresponding party gains the <<Hydrated>> buff.
    Ability 1: Hydrated: Instantly restores 25% of total energy (ignores queen's ire). Passive energy restoration is tripled and the effect of the Recovery enhancement is doubled for 1 turn.

    Assigned to party 3:

    Spoiler

    <<Segment 3>> 
    [                    ]
    50 MIT | 2 EVA

    AoE attacks cannot include more than one segment. Though they die and respawn, Segments cannot be affected by Charge more than once, and effects like debuffs will continue to affect a downed/respawned Segment.
    One segment is assigned to each party. When a Segment is destroyed, Leviathan lurches forward and becomes targetable for 1 turn for all parties (stacks with other segments being destroyed). The destroyed Segment immediately respawns with a set of Sahagin adds. These Sahagin only target players in the party that they are assigned to and can only be targeted by players that they are assigned to. A respawned Segment has the <<Diamond Dust>> buff until all paired adds are killed.
    Ability 1: Diamond Dust - Leviathan’s scales shimmer like diamonds. A Segment with the <<Diamond Dust>> buff is immune to damage.

    <<Sahagin 9>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 10>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 11>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 12>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Water Crystal 3>>
    [                    ]
    Spawn when Leviathan reaches 50% HP. Respawn every 3 Turns after they are killed at the end of leviathan's turn.
    0 MIT | 4 EVA
    One crystal is assigned to each party. Only the assigned party may target the water crystal. Hate is not gained against water crystals. At the start of Leviathan's turn, each living Water Crystal heals Leviathan for 3% of its max HP. When a Water Crystal is destroyed, its corresponding party gains the <<Hydrated>> buff.
    Ability 1: Hydrated: Instantly restores 25% of total energy (ignores queen's ire). Passive energy restoration is tripled and the effect of the Recovery enhancement is doubled for 1 turn.

     

    Player Stats:

    Spoiler

    Party 1:
    [H:11] @Calrex: 1783/1850 HP | 140/176 EN | 16 DMG | 126 MIT | (3) 4 ACC |  (2) 3 EVA | 0.6 ACH
    [H:6] @Jomei: 1112/1525 HP | 109/151 EN | 20 DMG | 5(6) ACC | 5(6) EVA | 97 MIT | 2 SVY | 71 BH | 9-10/24 TV  [-1 EVA -1 ACC TR] [Queen's Ire] [Frozen]
    [H:5] @Mars: 461/970 HP | 43/88 EN | 21 DMG | 73 MIT | 6-1TR=5 ACC | 5-1TR= 4 EVA | 2 HM | 9-10 PLZ | 9 PRB [Snowfrost] [Queen's Ire]
    [H:2] @Hikoru: 964/1550 HP | 107/152 EN | 22 DMG | 3 ACC | 3 EVA | 94 MIT | 76 BH [Queen's Ire]
    [H:9] @Hestia: 2013/2065 HP | 112/170 EN | 1 DMG | 196 MIT | 84 THN | -2 EVA(-1 EVA due to TR) | 103 BH | 2 HM | 6 REC | 25% STNW [Snowfrost]  [20 burn DMG 0/2]
    [H:7] @Neo: 573/1025 HP | 22/86 EN | 18 DMG | 59 MIT | 5 ACC | 2 EVA | 8-10 PLZ | 2 REC | 9 PRB | 4 FLN [Snowfrost] [Queen's Ire] [Frozen 1/1]

    Party 3:
    [H:7] @Sey : 878/1465 HP | 124/124 EN | 19  DMG (16) | 171 MIT | 4 ACC (Temporarily: 3) | 4 EVA (Temporarily: 0) | 73 BH | 25% STNW | 27 PRB [Hydrated]
    [H:4] @Ariel - The Crowned Lion : 606/1330 HP | 81/130 EN | 22 DMG | 88 MIT | 6 ACC | 2 0 EVA | 1 KEN | 24 HB | 27 PRB | 8 FLN [Snowfrost] [Queen's Ire] [Hydrated]
    [H:7] @Zandra : 1712/1920 HP | 110/162 EN | 22 DMG | 128 MIT | 6(-1) ACC | 3(-1) EVA | 66 THN | 6-8/12 FLN | 8-10/36 BRN | 96 BH |  9-10/24 TV | 27 PRB [Squeaky Clean] [Queen's Ire] [BRN 40 1/2] [Hydrated]
    [H:5] @Itzal : 1577/1885 HP | 160/160 EN | 21 DMG | 94 MIT |  4 ACC |  5 EVA |  1 KEN |  30 THN | 9-10/24 TV | 9-10 PLZ | 8-10/36 BLD | BH 94 [Queen's Ire] [-1 damage 1/1] [Burn, 1/2] [Hydrated]
    [H:3] @Domarus : 798/970 HP | 71/88 EN | 18 DMG | 126 MIT | 3 ACC | [Queen's Ire] [Hydrated]

     

  9. OOC announcements:

    Spoiler
    • For order of operations. Roll frostbite first and then scald. If you fail your frostbite roll, you will automatically succeed the scald roll.
    • The party merging mechanic is approved by staff and works as follows:
      • Any party may merge into a second party under the following conditions as a free action:
        • Everyone in both parties must consent (consent was already attained before doing so for this)
        • The merged party would not exceed the maximum party size applicable to the current thread
      • This will be given out as an official patch sometime in the future, but may be used unofficially on current patch.

    Players have 72 hours to post

    [Deadline is Sunday 5/16/2019 @ 4:00 PM PDT]

    These players were slowly faltering, and they wouldn't be lasting like they were if things continued the way they were currently going. Parties were merging and everyone was having their health bars slowly drain. The rain continued to pour onto the battle-field, giving no respite to those trying to heal themselves. Sahagin may have been shattering left and right, but the leviathan began a beating onto the players. First a blast of water came from their sides, buffeting them. Second was a wave of frost, which had the potential to continue freezing players in place. And lastly was an orb of boiling water to burn those who weren't touched by the frost. There was no escape from this barrage, the leviathan made sure of it.

    Deal with these pesky warriors, and then move on to greater plans.

    As the leviathan figured out what to do with its prey, two more of those crystals came from the segment now left untouched. The open wounds on it letting them escape. Water gathered up around them as they started to float about the battlefield, waiting for its masters commands.

    Last Round's Results:

    Spoiler

    Jomei kills Sahagin 3

    Calrex kills Sahagin 2 and 4

    Itzal kills Sahagin 12

    Neo's attack goes through

    Party 2 merges into party 1 (see OOC announcements for details)

    Zandra failed to post (Strike 1)

    Boss Actions:

    Spoiler

    Room Effect:

    Spoiler

    Calrex: 175 - 126 = 49 * 0.6 = 30 damage; evasion and accuracy reduced by 1
    Jomei: 175 - 97 = 78 damage; evasion and accuracy reduced by 1
    Mars: 175 - 73 = 102 damage; evasion and accuracy reduced by 1
    Hikoru: 175 - 124 = 51 damage; evasion and accuracy reduced by 1
    Hestia: 175 - 196 = 1 damage; evasion and accuracy reduced by 1
    Neopolitan: 175 - 59 = 116 damage; evasion and accuracy reduced by 1
    Sey: 175 - 171 = 4 damage; evasion and accuracy reduced by 1
    Ariel: 175 - 88 = 87 damage; evasion and accuracy reduced by 1
    Zandra: 175 - 128 = 47 damage; evasion and accuracy reduced by 1
    Itzal: 175 - 94 = 81 damage; evasion and accuracy reduced by 1
    Domarus: 175 - 126 = 49 damage; evasion and accuracy reduced by 1

    Against Party 1:

    Spoiler

    Hydro Jet against Calrex: 

    • Roll ID: #117057
    • MD: 4 + 2 - 2 - 2 = 2
    • miss

    Frostbite:

    • Calrex: must roll
    • Jomei: must roll
    • Mars: must roll
    • Hikoru: must roll
    • Hestia: must roll
    • Neo: must roll

    Scald:

    • Calrex: 100 damage and roll conditional on frostbite
    • Jomei: 25 damage and roll conditional on frostbite
    • Mars: 25 damage and roll conditional on frostbite
    • Hikoru: 25 damage and roll conditional on frostbite
    • Hestia: 50 damage and roll conditional on frostbite
    • Neo: 25 damage and roll conditional on frostbite

    Water Crystal 1 respawns

    Against Party 3:

    Spoiler

    Hydro jet against Sey:

    • Roll ID: #117058
    • MD: 10 - crit
    • 500 - 171 = 329 / 2 = 165 damage; parry consumed
    • hate reduced by 3 (cannot spend energy to revert)

    Frostbite:

    • Sey: must roll
    • Ariel: must roll
    • Zandra: must roll
    • Itzal: must roll
    • Domarus: must roll

    Scald (three way tie for first, all will take 75 damage. snap ruling, sorry. The others will take 25):

    • Sey: 75 damage and roll conditional on frostbite
    • Ariel: 75 damage and roll conditional on frostbite
    • Zandra: 75 damage and roll conditional on frostbite
    • Itzal: 25 damage and roll conditional on frostbite
    • Domarus: 25 damage and roll conditional on frostbite

    Water crystal 3 respawns

     

    Boss Stats:

    Spoiler

    Room Effect: Torrential Rain
    A terrible storm rages on the seas, growing worse by the minute. At the start of each of Leviathan's turns, players are progressively hindered. Those with the <<Survival>> skill active take reduced penalties (noted in brackets). ACC and EVA reductions only last for the rotation they were applied:

    Rotation 1: 50 mitigatable DMG [25 mitigatable DMG]
    Rotation 2: 100 mitigatable DMG [50 mitigatable DMG]
    Rotation 3: 150 mitigatable DMG and reduces EVA by 1 for a turn [75 mitigatable DMG]
    Rotation 4: 200 mitigatable DMG and reduces ACC and EVA by 1 for a turn [125 mitigatable DMG and reduces EVA by 1 for a turn]
    Rotation 5+: 250 mitigatable DMG and reduces ACC and EVA by 2 for a turn [175 mitigatable DMG and reduces ACC and EVA by 1 for a turn]

    <<Leviathan>> (Targetable for 0 turn(s))
    [
                        ]
    [                    ]
    [                    ]
    0 MIT | 0 ACC | -2 EVA | 14 PD
    Takes double damage from all sources excluding Burn damage.
    Leviathan is out of reach and unable to be targeted except for howl, focused howl, and other abilities that only generate hate until one of her Segments are downed.

    Passive:  Queen's Ire
    Applies to a player when they deal damage to Leviathan. Reduces all sources of health and energy restoration by half (rounded down, to a minimum of 0). Destroying a Segment immediately removes Queen's Ire from its assigned party.

    Ability 1: Hydro Jet
    [Uses every turn]
    An attack that pierces through the toughest of hides, the sturdiest of ships, and densest of armor. Leviathan rears back and launches a jet of concentrated water at the player with the highest hate. Deals 500 DMG and reduces the hate of that player against Leviathan by 3. On a non-critical hit, a player may choose to expend 5 energy at the start of their turn to ignore this hate reduction.

    Ability 2: Frostbite (2/2 CD)
    [2 Turn CD]
    Leviathan breathes deeply, unleashing a wave of extreme frost over the area that coats players and solidifies into ice (Note that this does not take an attack roll to hit; this attack will ignore, but not interrupt, stealth; this attack does not proc thorns). At the start of the players' next turn, they must roll with the purpose "Frostbite" (This is not a post action and should be rolled after scald if applicable). On a LD 1-14, they suffer from the Freeze condition until the start of their next turn (Removes their action on the current turn and removes all EVA properties. If they are hit by a successful attack before the effect ends they take an additional 40 unmitigatable Frost DMG.). A frozen player's base DMG is reduced by 3 for one turn after the freeze effect ends (this is negated if the effect was purified). The following allow bonuses to this LD roll or ignore the effect:

    • +3 for having the <<Survival>> skill active.
    • +2 for having the Flame Aura, Flame Thorns, or Burn enhancements equipped. (Can only apply once per roll, burn effects granted from consumables do not apply)
    • +1 for every 2 EVA the player has.
    • Having the Antifreeze makes the player automatically succeed the check.
    • Suffering from the Burn effect from Scald makes the player automatically succeed the check.

    Additional notes: This will proc anti-oxidants and antidotes before the roll. If a player neglects to roll for this effect, the boss will make the roll at a -5 penalty (and will apply retroactively). And though it is stated earlier, once again, this does not cost a post action. I will know you aren't reading these abilities if you ask me if it takes a post action. You cannot quick change to gain immunity either, as it takes place at the start of your turn.

    Ability 3: Scald (3/3 CD)
    [3 Turn CD] (starts on cooldown)
    A sphere of heated volcanic ocean water is lobbed and splashes against all players in the party. Deals 100 unmitigatable DMG to the player with the highest hate, 50 unmitigatable DMG to the player with the second highest hate, and 25 unmitigatable DMG to all others (Note that this does not take an attack roll to hit; this attack will ignore, but not interrupt, stealth; this attack does not proc thorns). At the start of the players' next turn, they must roll with the purpose "Scald" (This is not a post action, and should be rolled before frostbite if applicable). On a LD 15+, their base DMG is reduced by 1 for one round. On a LD 1-14, they suffer from Burn, taking 40 unmitigatable Fire DMG at the beginning of their turn for two turns (This is affected by the snowfrost effect). The following allow bonuses to this LD roll or ignore the effect:

    • +3 for having the <<Survival>> skill active.
    • +2 for having the Frost Aura, Frost Thorns, or Freeze enhancements equipped. (Can only apply once per roll, freeze effects granted from consumables do not apply)
    • +1 for every 2 EVA the player has.
    • Having the Fireproof enhancement makes the player automatically succeed the check.
    • Suffering from the Freeze effect from Frostbite makes the player automatically succeed the check.

    Additional notes: This will proc anti-oxidants and antidotes before the roll. If a player neglects to roll for this effect, the boss will make the roll at a -5 penalty (and will apply retroactively). And though it is stated earlier, once again, this does not cost a post action. I will know you aren't reading these abilities if you ask me if it takes a post action. You cannot quick change to gain immunity either, as it takes place at the start of your turn.

    Ability 4: --

    Assigned to party 1:

    Spoiler

    <<Segment 1>> 
    [                    ]
    50 MIT | 2 EVA

    AoE attacks cannot include more than one segment. Though they die and respawn, Segments cannot be affected by Charge more than once, and effects like debuffs will continue to affect a downed/respawned Segment.
    One segment is assigned to each party. When a Segment is destroyed, Leviathan lurches forward and becomes targetable for 1 turn for all parties (stacks with other segments being destroyed). The destroyed Segment immediately respawns with a set of Sahagin adds. These Sahagin only target players in the party that they are assigned to and can only be targeted by players that they are assigned to. A respawned Segment has the <<Diamond Dust>> buff until all paired adds are killed.
    Ability 1: Diamond Dust - Leviathan’s scales shimmer like diamonds. A Segment with the <<Diamond Dust>> buff is immune to damage.

    <<Sahagin 1>>
    [
                        ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 2>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 3>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 4>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Water Crystal 1>>
    [                    ]
    Spawn when Leviathan reaches 50% HP. Respawn every 3 Turns after they are killed at the end of leviathan's turn.
    0 MIT | 4 EVA
    One crystal is assigned to each party. Only the assigned party may target the water crystal. Hate is not gained against water crystals. At the start of Leviathan's turn, each living Water Crystal heals Leviathan for 3% of its max HP. When a Water Crystal is destroyed, its corresponding party gains the <<Hydrated>> buff.
    Ability 1: Hydrated: Instantly restores 25% of total energy (ignores queen's ire). Passive energy restoration is tripled and the effect of the Recovery enhancement is doubled for 1 turn.

    Assigned to party 3:

    Spoiler

    <<Segment 3>> 
    [                    ]
    50 MIT | 2 EVA

    AoE attacks cannot include more than one segment. Though they die and respawn, Segments cannot be affected by Charge more than once, and effects like debuffs will continue to affect a downed/respawned Segment.
    One segment is assigned to each party. When a Segment is destroyed, Leviathan lurches forward and becomes targetable for 1 turn for all parties (stacks with other segments being destroyed). The destroyed Segment immediately respawns with a set of Sahagin adds. These Sahagin only target players in the party that they are assigned to and can only be targeted by players that they are assigned to. A respawned Segment has the <<Diamond Dust>> buff until all paired adds are killed.
    Ability 1: Diamond Dust - Leviathan’s scales shimmer like diamonds. A Segment with the <<Diamond Dust>> buff is immune to damage.

    <<Sahagin 9>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 10>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 11>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 12>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Water Crystal 3>>
    [                    ]
    Spawn when Leviathan reaches 50% HP. Respawn every 3 Turns after they are killed at the end of leviathan's turn.
    0 MIT | 4 EVA
    One crystal is assigned to each party. Only the assigned party may target the water crystal. Hate is not gained against water crystals. At the start of Leviathan's turn, each living Water Crystal heals Leviathan for 3% of its max HP. When a Water Crystal is destroyed, its corresponding party gains the <<Hydrated>> buff.
    Ability 1: Hydrated: Instantly restores 25% of total energy (ignores queen's ire). Passive energy restoration is tripled and the effect of the Recovery enhancement is doubled for 1 turn.

     

    Player Stats:

    Spoiler

    Party 1:
    [H:11] @Calrex: 1720/1850 HP | 141/176 EN | 16 DMG | 126 MIT | (3) 4 ACC |  (2) 3 EVA | 0.6 ACH
    [H:6] @Jomei: 1190/1525 HP | 109/151 EN | 20 DMG | 5(6) ACC | 5(6) EVA | 97 MIT | 2 SVY | 71 BH | 9-10/24 TV  [-1 EVA -1 ACC TR] [Queen's Ire]
    [H:5] @Mars: 447/970 HP | 43/88 EN | 21 DMG | 73 MIT | 6-1TR=5 ACC | 5-1TR= 4 EVA | 2 HM | 9-10 PLZ | 9 PRB [Snowfrost] [Queen's Ire]
    [H:2] @Hikoru: 977/1550 HP | 122/152 EN | 22 DMG | 3 ACC | 3 EVA | 94 MIT | 76 BH [Queen's Ire]
    [H:9] @Hestia: 2014/2065 HP | 117/170 EN | 1 DMG | 196 MIT | 84 THN | -2 EVA(-1 EVA due to TR) | 103 BH | 2 HM | 6 REC | 25% STNW [Snowfrost]
    [H:7] @Neopolitan: 689/1025 HP | 22/86 EN | 18 DMG | 59 MIT | 5 ACC | 2 EVA | 8-10 PLZ | 2 REC | 9 PRB | 4 FLN [Snowfrost] [Queen's Ire]

    Party 3:
    [H:7] @Sey : 809/1465 HP | 101/124 EN | 19  DMG | 171 MIT | 4 ACC (Temporarily: 3) | 4 EVA (Temporarily: 3) | 73 BH | 25% STNW | 27 PRB
    [H:7] @Ariel - The Crowned Lion : 1093/1330 HP | 49/130 EN | 25 DMG | 88 MIT | 5 ACC | 2 EVA | 1 KEN | 24 HB | 27 PRB | 8 FLN [Snowfrost] [Queen's Ire]
    [H:7] @Zandra: 1751/1920 HP | 86/162 EN | 22 DMG | 128 MIT | 6(-1) ACC | 3(-1) EVA | 66 THN | 6-8/12 FLN | 8-10/36 BRN | 96 BH |  9-10/24 TV | 27 PRB [Squeaky Clean] [Queen's Ire]
    [H:5] @Itzal : 1698/1885 HP | 135/160 EN | 21 DMG | 94 MIT |  4 ACC |  5 EVA |  1 KEN |  30 THN | 9-10/24 TV | 9-10 PLZ | 8-10/36 BLD | BH 94 [Queen's Ire]
    [H:3] @Domarus : 847/970 HP | 50/88 EN | 18 DMG | 126 MIT | 3 ACC | [Queen's Ire]

     

  10. Players have 96 hours to post

    [Deadline is 3:00 PM PDT on 5/16/2019]

    This fight was starting to waver for the leviathan, but it wasn't faltering just yet. Sahagin fell like seaweed in a current, but more would come. The sea always provided, and right now it wanted to provide the players with their defeat. Another player left in terror as their health plummeted from the rain. It wouldn't be much longer before an entire group was going to be wiped out by them. As a horn blew in the distance, the Leviathan reeled its head away from the group. Some strange other sea's power was compelling it. Perhaps one could survive this ordeal. Perhaps not. There was little they could do to stop them on their own anyways.

    The players would see the Leviathan give a shake of its head, shaking off the hits as well as flinging droplets of water at the battlefield. No attacks came from it, but it seemed like it was going to be quite angry and wanted to be done with the players sooner rather than later.

    Last Round's Results:

    Spoiler

    Zandra kills Sahagin 9 and 11

    Domarus kills Sahagin 10

    Boss Actions:

    Spoiler

    Room Effect:

    Spoiler

    Calrex: 175 - 126 = 49 * 0.6 = 30 damage; evasion and accuracy reduced by 1
    Jomei: 175 - 97 = 78 damage; evasion and accuracy reduced by 1
    Mars: 175 - 73 = 102 damage; evasion and accuracy reduced by 1
    Hikoru: 175 - 124 = 51 damage; evasion and accuracy reduced by 1
    Hestia: 175 - 196 = 1 damage; evasion and accuracy reduced by 1
    Neopolitan: 175 - 59 = 116 damage; evasion and accuracy reduced by 1
    Sey: 175 - 171 = 4 damage; evasion and accuracy reduced by 1
    Ariel: 175 - 88 = 87 damage; evasion and accuracy reduced by 1
    Zandra: 175 - 128 = 47 damage; evasion and accuracy reduced by 1
    Itzal: 175 - 94 = 81 damage; evasion and accuracy reduced by 1
    Domarus: 175 - 126 = 49 damage; evasion and accuracy reduced by 1

    Against Party 1:

    Spoiler

    Sahagin 1 Against Calrex:

    • ID: 116756
    • MD: 1 + 3 - 3 = miss
    • miss

    Sahagin 2 against Calrex:

    • ID: 116757
    • MD: 6 + 3 - 3 = 6
    • 300 - 126 = 174 * 0.6 = 105 damage

    Sahagin 3 against Calrex:

    • ID: 116758
    • MD: 9 -  critical hit
    • 300 - 126 = 174 * 0.6 = 105 damage

    Sahagin 4 against Calrex:

    • ID: 116759
    • MD: 1 + 3 - 3 = 1
    • miss

     

    Boss Stats:

    Spoiler

    Room Effect: Torrential Rain
    A terrible storm rages on the seas, growing worse by the minute. At the start of each of Leviathan's turns, players are progressively hindered. Those with the <<Survival>> skill active take reduced penalties (noted in brackets). ACC and EVA reductions only last for the rotation they were applied:

    Rotation 1: 50 mitigatable DMG [25 mitigatable DMG]
    Rotation 2: 100 mitigatable DMG [50 mitigatable DMG]
    Rotation 3: 150 mitigatable DMG and reduces EVA by 1 for a turn [75 mitigatable DMG]
    Rotation 4: 200 mitigatable DMG and reduces ACC and EVA by 1 for a turn [125 mitigatable DMG and reduces EVA by 1 for a turn]
    Rotation 5+: 250 mitigatable DMG and reduces ACC and EVA by 2 for a turn [175 mitigatable DMG and reduces ACC and EVA by 1 for a turn]

    <<Leviathan>> (Targetable for 0 turn(s)) [Paralyzed - 1/1]
    [
                        ]
    [                    ]
    [                    ]
    0 MIT | 0 ACC | -2 EVA | 14 PD
    Takes double damage from all sources excluding Burn damage.
    Leviathan is out of reach and unable to be targeted except for howl, focused howl, and other abilities that only generate hate until one of her Segments are downed.

    Passive:  Queen's Ire
    Applies to a player when they deal damage to Leviathan. Reduces all sources of health and energy restoration by half (rounded down, to a minimum of 0). Destroying a Segment immediately removes Queen's Ire from its assigned party.

    Ability 1: Hydro Jet
    [Uses every turn]
    An attack that pierces through the toughest of hides, the sturdiest of ships, and densest of armor. Leviathan rears back and launches a jet of concentrated water at the player with the highest hate. Deals 500 DMG and reduces the hate of that player against Leviathan by 3. On a non-critical hit, a player may choose to expend 5 energy at the start of their turn to ignore this hate reduction.

    Ability 2: Frostbite (0/2 CD)
    [2 Turn CD]
    Leviathan breathes deeply, unleashing a wave of extreme frost over the area that coats players and solidifies into ice (Note that this does not take an attack roll to hit; this attack will ignore, but not interrupt, stealth; this attack does not proc thorns). At the start of the players' next turn, they must roll with the purpose "Frostbite" (This is not a post action and should be rolled after scald if applicable). On a LD 1-14, they suffer from the Freeze condition until the start of their next turn (Removes their action on the current turn and removes all EVA properties. If they are hit by a successful attack before the effect ends they take an additional 40 unmitigatable Frost DMG.). A frozen player's base DMG is reduced by 3 for one turn after the freeze effect ends (this is negated if the effect was purified). The following allow bonuses to this LD roll or ignore the effect:

    • +3 for having the <<Survival>> skill active.
    • +2 for having the Flame Aura, Flame Thorns, or Burn enhancements equipped. (Can only apply once per roll, burn effects granted from consumables do not apply)
    • +1 for every 2 EVA the player has.
    • Having the Antifreeze makes the player automatically succeed the check.
    • Suffering from the Burn effect from Scald makes the player automatically succeed the check.

    Additional notes: This will proc anti-oxidants and antidotes before the roll. If a player neglects to roll for this effect, the boss will make the roll at a -5 penalty (and will apply retroactively). And though it is stated earlier, once again, this does not cost a post action. I will know you aren't reading these abilities if you ask me if it takes a post action. You cannot quick change to gain immunity either, as it takes place at the start of your turn.

    Ability 3: Scald (0/3 CD)
    [3 Turn CD] (starts on cooldown)
    A sphere of heated volcanic ocean water is lobbed and splashes against all players in the party. Deals 100 unmitigatable DMG to the player with the highest hate, 50 unmitigatable DMG to the player with the second highest hate, and 25 unmitigatable DMG to all others (Note that this does not take an attack roll to hit; this attack will ignore, but not interrupt, stealth; this attack does not proc thorns). At the start of the players' next turn, they must roll with the purpose "Scald" (This is not a post action, and should be rolled before frostbite if applicable). On a LD 15+, their base DMG is reduced by 1 for one round. On a LD 1-14, they suffer from Burn, taking 40 unmitigatable Fire DMG at the beginning of their turn for two turns (This is affected by the snowfrost effect). The following allow bonuses to this LD roll or ignore the effect:

    • +3 for having the <<Survival>> skill active.
    • +2 for having the Frost Aura, Frost Thorns, or Freeze enhancements equipped. (Can only apply once per roll, freeze effects granted from consumables do not apply)
    • +1 for every 2 EVA the player has.
    • Having the Fireproof enhancement makes the player automatically succeed the check.
    • Suffering from the Freeze effect from Frostbite makes the player automatically succeed the check.

    Additional notes: This will proc anti-oxidants and antidotes before the roll. If a player neglects to roll for this effect, the boss will make the roll at a -5 penalty (and will apply retroactively). And though it is stated earlier, once again, this does not cost a post action. I will know you aren't reading these abilities if you ask me if it takes a post action. You cannot quick change to gain immunity either, as it takes place at the start of your turn.

    Ability 4: --

    Assigned to party 1:

    Spoiler

    <<Segment 1>> [Diamond Dust]
    [                    ]
    50 MIT | 2 EVA

    AoE attacks cannot include more than one segment. Though they die and respawn, Segments cannot be affected by Charge more than once, and effects like debuffs will continue to affect a downed/respawned Segment.
    One segment is assigned to each party. When a Segment is destroyed, Leviathan lurches forward and becomes targetable for 1 turn for all parties (stacks with other segments being destroyed). The destroyed Segment immediately respawns with a set of Sahagin adds. These Sahagin only target players in the party that they are assigned to and can only be targeted by players that they are assigned to. A respawned Segment has the <<Diamond Dust>> buff until all paired adds are killed.
    Ability 1: Diamond Dust - Leviathan’s scales shimmer like diamonds. A Segment with the <<Diamond Dust>> buff is immune to damage.

    <<Sahagin 1>>
    [
                        ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 2>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 3>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 4>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Water Crystal 1>>
    [                    ]
    Spawn when Leviathan reaches 50% HP. ---
    0 MIT | 4 EVA
    One crystal is assigned to each party. Only the assigned party may target the water crystal. Hate is not gained against water crystals. At the start of Leviathan's turn, each living Water Crystal heals Leviathan for 3% of its max HP. When a Water Crystal is destroyed, its corresponding party gains the <<Hydrated>> buff.
    Ability 1: Hydrated: Instantly restores 25% of total energy (ignores queen's ire). Passive energy restoration is tripled and the effect of the Recovery enhancement is doubled for 1 turn.

    Assigned to party 2:

    Spoiler

    <<Segment 2>> 
    [                    ]
    50 MIT | 2 EVA

    AoE attacks cannot include more than one segment. Though they die and respawn, Segments cannot be affected by Charge more than once, and effects like debuffs will continue to affect a downed/respawned Segment.
    One segment is assigned to each party. When a Segment is destroyed, Leviathan lurches forward and becomes targetable for 1 turn for all parties (stacks with other segments being destroyed). The destroyed Segment immediately respawns with a set of Sahagin adds. These Sahagin only target players in the party that they are assigned to and can only be targeted by players that they are assigned to. A respawned Segment has the <<Diamond Dust>> buff until all paired adds are killed.
    Ability 1: Diamond Dust - Leviathan’s scales shimmer like diamonds. A Segment with the <<Diamond Dust>> buff is immune to damage.

    <<Sahagin 5>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 6>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 7>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 8>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Water Crystal 2>>
    [                    ]
    Spawn when Leviathan reaches 50% HP. ---
    0 MIT | 4 EVA
    One crystal is assigned to each party. Only the assigned party may target the water crystal. Hate is not gained against water crystals. At the start of Leviathan's turn, each living Water Crystal heals Leviathan for 3% of its max HP. When a Water Crystal is destroyed, its corresponding party gains the <<Hydrated>> buff.
    Ability 1: Hydrated: Instantly restores 25% of total energy (ignores queen's ire). Passive energy restoration is tripled and the effect of the Recovery enhancement is doubled for 1 turn.

    Assigned to party 3:

    Spoiler

    <<Segment 3>> [Diamond Dust]
    [                    ]
    50 MIT | 2 EVA

    AoE attacks cannot include more than one segment. Though they die and respawn, Segments cannot be affected by Charge more than once, and effects like debuffs will continue to affect a downed/respawned Segment.
    One segment is assigned to each party. When a Segment is destroyed, Leviathan lurches forward and becomes targetable for 1 turn for all parties (stacks with other segments being destroyed). The destroyed Segment immediately respawns with a set of Sahagin adds. These Sahagin only target players in the party that they are assigned to and can only be targeted by players that they are assigned to. A respawned Segment has the <<Diamond Dust>> buff until all paired adds are killed.
    Ability 1: Diamond Dust - Leviathan’s scales shimmer like diamonds. A Segment with the <<Diamond Dust>> buff is immune to damage.

    <<Sahagin 9>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 10>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 11>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 12>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Water Crystal 3>>
    [                    ]
    Spawn when Leviathan reaches 50% HP. ---
    0 MIT | 4 EVA
    One crystal is assigned to each party. Only the assigned party may target the water crystal. Hate is not gained against water crystals. At the start of Leviathan's turn, each living Water Crystal heals Leviathan for 3% of its max HP. When a Water Crystal is destroyed, its corresponding party gains the <<Hydrated>> buff.
    Ability 1: Hydrated: Instantly restores 25% of total energy (ignores queen's ire). Passive energy restoration is tripled and the effect of the Recovery enhancement is doubled for 1 turn.

     

    Player Stats:

    Spoiler

    Party 1:
    [H:11/1/2/2/3] @Calrex: 1464/1850 HP | 150/176 EN | 16 DMG | 126 MIT | (3) 4 ACC |  (2) 3 EVA | 0.6 ACH
    [H:6/0/0/0/0] @Jomei: 1075/1525 HP | 119/151 EN | 20 DMG | 5(6) ACC | 5(6) EVA | 97 MIT | 2 SVY | 71 BH | 9-10/24 TV  [-1 EVA -1 ACC TR] [Queen's Ire]
    [H:5/0/0/0/0] @Mars: 413/970 HP | 43/88 EN | 21 DMG | 73 MIT | 6-1TR=5 ACC | 5-1TR= 4 EVA | 2 HM | 9-10 PLZ | 9 PRB [Snowfrost] [Queen's Ire]
    [H:1/0/0/0/0] @Hikoru: 867/1550 HP | 122/152 EN | 22 DMG | 3 ACC | 3 EVA | 94 MIT | 76 BH [Queen's Ire]

    Party 2:
    [H:9] @Hestia: 1848/2065 HP | 161/170 EN | 1 DMG | 196 MIT | 84 THN | -2 EVA(-1 EVA due to TR) | 103 BH | 2 HM | 6 REC | 25% STNW [Snowfrost]
    [H:7] @Neopolitan: 707/1025 HP | 34/86 EN | 18 DMG | 59 MIT | 5 ACC | 2 EVA | 8-10 PLZ | 2 REC | 9 PRB | 4 FLN [Snowfrost] [Queen's Ire]

    Party 3:
    [H:10/0/0/0/0] @Sey : 894/1465 HP | 105/124 EN | 19  DMG (This Round: 16) | 171 MIT | 4 ACC (Temporarily: 3) | 4 EVA (Temporarily: 3) | 73 BH | 25% STNW | 27 PRB
    [H:6/0/0/0/0] @Ariel - The Crowned Lion : 1243/1330 HP | 66/130 EN | 25 DMG | 88 MIT | 5 ACC | 2 EVA | 1 KEN | 24 HB | 27 PRB | 8 FLN [Snowfrost] [Queen's Ire]
    [H:7] @Zandra : 1873/1920 HP | 86/162 EN | 22 DMG | 128 MIT | 6(-1) ACC | 3(-1) EVA | 66 THN | 6-8/12 FLN | 8-10/36 BRN | 96 BH |  9-10/24 TV | 27 PRB [Squeaky Clean] [Queen's Ire]
    [H:5/0/0/0/0] @Itzal : 1804/1885 HP | 146/160 EN | 21 DMG | 94 MIT |  4 ACC |  5 EVA |  1 KEN |  30 THN | 9-10/24 TV | 9-10 PLZ | 8-10/36 BLD | BH 94 [Queen's Ire]
    [H:3/0/0/0/0] @Domarus : 921/970 HP | 50/88 EN | 18 DMG | 126 MIT | 3 ACC | [Queen's Ire]

     

  11. More and more players began to flee from the fight, succumbing to the will of the sea. The almighty power of the depths. Though the leviathan thought about teaching a few of these people the Davy Jones locker combination, they decided to instead toy with them a little bit longer. Let them scamper around like the insects they were. They were no match for the powers of the sea. As the leviathan leaned down, another gust of water shattered free one of the players frozen in ice. Meanwhile, the Sahagin battered into the players, clinging on to life as best as they could. There was no end in sight, but the fight must go on. The rain poured on in the same monotony of the fight, sapping palyers health continually and preventing them from being able to do much of anything productive in this fight. It wouldn't be long before one was put beyond their means and left unable to flee.

    Last Round's Results:

    Spoiler

    Stryder Successfully TPs out

    Ariel destroys Segment 3; party 3 loses queen's ire

    Ruby successfully TPs out

    Kairi destroys Water segment 2; party 2 gets EN and Hydrated

    Boss Actions:

    Spoiler

    Room Effect:

    Spoiler

    Calrex: 175 - 126 = 49 * 0.6 = 30 damage; evasion and accuracy reduced by 1
    Jomei: 175 - 97 = 78 damage; evasion and accuracy reduced by 1
    Mars: 175 - 73 = 102 damage; evasion and accuracy reduced by 1
    Hikoru: 175 - 124 = 51 damage; evasion and accuracy reduced by 1
    Stryder: 175 - 82 = 93 damage; evasion and accuracy reduced by 1
    Hestia: 175 - 196 = 1 damage; evasion and accuracy reduced by 1
    Ruby: 250 - 35 = 215 damage; evasion and accuracy reduced by 2
    Neopolitan: 175 - 59 = 116 damage; evasion and accuracy reduced by 1
    Kairi: 175 - 76 = 99 damage; evasion and accuracy reduced by 1
    Sey: 175 - 171 = 4 damage; evasion and accuracy reduced by 1
    Ariel: 175 - 88 = 87 damage; evasion and accuracy reduced by 1
    Zandra: 175 - 128 = 47 damage; evasion and accuracy reduced by 1
    Itzal: 175 - 94 = 81 damage; evasion and accuracy reduced by 1
    Domarus: 175 - 126 = 49 damage; evasion and accuracy reduced by 1

    Against Party 1:

    Spoiler

    Hydro Jet against Calrex:

    • ID: 116514
    • MD: 7 + 2 - 2 - 2 = 5
    • miss

    No hate against sahagin 2 and 3, will be rolled randomly (CD 1-3, 4-6, 7-9, and 10-12 are the slots, in order of the party's listing on the player stats. MD is used for the roll of the sahagin's attack)

    Sahagin 1 Against Calrex:

    • ID: 116517
    • MD: 10 - critical hit
    • 300 - 126 = 174 * 0.6 = 105 damage
    • Vengeful riposte back, Sahagin 1 dies

    Sahagin 2:

    • ID: 116518
    • CD: 11- hikoru
    • MD: 6 + 3 - 3 = 6
    • 300 - 94 = 206 damage

    Sahagin 3:

    • ID: 116519
    • CD: 4 = Jomei
    • MD: 8 + 3 - 5 = 6
    • 300 - 97 = 203 damage

    Sahagin 4 Against Calrex:

    • ID: 116520
    • MD: 3 + 3 - 2 = 4
    • miss

    Against Party 2:

    Spoiler

    Hydro Jet against Hestia:

    • ID: 116515
    • MD: 3 + 2 - 2 - (-2) = 5
    • miss

    Against Party 3:

    Spoiler

    Hydro Jet against Sey:

    • ID: 116516
    • MD: 8 + 2 - 2 - 0 = 8
    • 500 - 171 = 329 damage (hate reduced by 3; may spend EN to ignore)

     

    Boss Stats:

    Spoiler

    Room Effect: Torrential Rain
    A terrible storm rages on the seas, growing worse by the minute. At the start of each of Leviathan's turns, players are progressively hindered. Those with the <<Survival>> skill active take reduced penalties (noted in brackets). ACC and EVA reductions only last for the rotation they were applied:

    Rotation 1: 50 mitigatable DMG [25 mitigatable DMG]
    Rotation 2: 100 mitigatable DMG [50 mitigatable DMG]
    Rotation 3: 150 mitigatable DMG and reduces EVA by 1 for a turn [75 mitigatable DMG]
    Rotation 4: 200 mitigatable DMG and reduces ACC and EVA by 1 for a turn [125 mitigatable DMG and reduces EVA by 1 for a turn]
    Rotation 5+: 250 mitigatable DMG and reduces ACC and EVA by 2 for a turn [175 mitigatable DMG and reduces ACC and EVA by 1 for a turn]

    <<Leviathan>> (Targetable for 1 turn(s)) 
    [
                        ]
    [                    ]
    [                    ]
    0 MIT | 0 ACC | -2 EVA | 14 PD
    Takes double damage from all sources excluding Burn damage.
    Leviathan is out of reach and unable to be targeted except for howl, focused howl, and other abilities that only generate hate until one of her Segments are downed.

    Passive:  Queen's Ire
    Applies to a player when they deal damage to Leviathan. Reduces all sources of health and energy restoration by half (rounded down, to a minimum of 0). Destroying a Segment immediately removes Queen's Ire from its assigned party.

    Ability 1: Hydro Jet
    [Uses every turn]
    An attack that pierces through the toughest of hides, the sturdiest of ships, and densest of armor. Leviathan rears back and launches a jet of concentrated water at the player with the highest hate. Deals 500 DMG and reduces the hate of that player against Leviathan by 3. On a non-critical hit, a player may choose to expend 5 energy at the start of their turn to ignore this hate reduction.

    Ability 2: Frostbite (1/2 CD)
    [2 Turn CD]
    Leviathan breathes deeply, unleashing a wave of extreme frost over the area that coats players and solidifies into ice (Note that this does not take an attack roll to hit; this attack will ignore, but not interrupt, stealth; this attack does not proc thorns). At the start of the players' next turn, they must roll with the purpose "Frostbite" (This is not a post action and should be rolled after scald if applicable). On a LD 1-14, they suffer from the Freeze condition until the start of their next turn (Removes their action on the current turn and removes all EVA properties. If they are hit by a successful attack before the effect ends they take an additional 40 unmitigatable Frost DMG.). A frozen player's base DMG is reduced by 3 for one turn after the freeze effect ends (this is negated if the effect was purified). The following allow bonuses to this LD roll or ignore the effect:

    • +3 for having the <<Survival>> skill active.
    • +2 for having the Flame Aura, Flame Thorns, or Burn enhancements equipped. (Can only apply once per roll, burn effects granted from consumables do not apply)
    • +1 for every 2 EVA the player has.
    • Having the Antifreeze makes the player automatically succeed the check.
    • Suffering from the Burn effect from Scald makes the player automatically succeed the check.

    Additional notes: This will proc anti-oxidants and antidotes before the roll. If a player neglects to roll for this effect, the boss will make the roll at a -5 penalty (and will apply retroactively). And though it is stated earlier, once again, this does not cost a post action. I will know you aren't reading these abilities if you ask me if it takes a post action. You cannot quick change to gain immunity either, as it takes place at the start of your turn.

    Ability 3: Scald (1/3 CD)
    [3 Turn CD] (starts on cooldown)
    A sphere of heated volcanic ocean water is lobbed and splashes against all players in the party. Deals 100 unmitigatable DMG to the player with the highest hate, 50 unmitigatable DMG to the player with the second highest hate, and 25 unmitigatable DMG to all others (Note that this does not take an attack roll to hit; this attack will ignore, but not interrupt, stealth; this attack does not proc thorns). At the start of the players' next turn, they must roll with the purpose "Scald" (This is not a post action, and should be rolled before frostbite if applicable). On a LD 15+, their base DMG is reduced by 1 for one round. On a LD 1-14, they suffer from Burn, taking 40 unmitigatable Fire DMG at the beginning of their turn for two turns (This is affected by the snowfrost effect). The following allow bonuses to this LD roll or ignore the effect:

    • +3 for having the <<Survival>> skill active.
    • +2 for having the Frost Aura, Frost Thorns, or Freeze enhancements equipped. (Can only apply once per roll, freeze effects granted from consumables do not apply)
    • +1 for every 2 EVA the player has.
    • Having the Fireproof enhancement makes the player automatically succeed the check.
    • Suffering from the Freeze effect from Frostbite makes the player automatically succeed the check.

    Additional notes: This will proc anti-oxidants and antidotes before the roll. If a player neglects to roll for this effect, the boss will make the roll at a -5 penalty (and will apply retroactively). And though it is stated earlier, once again, this does not cost a post action. I will know you aren't reading these abilities if you ask me if it takes a post action. You cannot quick change to gain immunity either, as it takes place at the start of your turn.

    Ability 4: --

    Assigned to party 1:

    Spoiler

    <<Segment 1>> [Diamond Dust]
    [                    ]
    50 MIT | 2 EVA

    AoE attacks cannot include more than one segment. Though they die and respawn, Segments cannot be affected by Charge more than once, and effects like debuffs will continue to affect a downed/respawned Segment.
    One segment is assigned to each party. When a Segment is destroyed, Leviathan lurches forward and becomes targetable for 1 turn for all parties (stacks with other segments being destroyed). The destroyed Segment immediately respawns with a set of Sahagin adds. These Sahagin only target players in the party that they are assigned to and can only be targeted by players that they are assigned to. A respawned Segment has the <<Diamond Dust>> buff until all paired adds are killed.
    Ability 1: Diamond Dust - Leviathan’s scales shimmer like diamonds. A Segment with the <<Diamond Dust>> buff is immune to damage.

    <<Sahagin 1>>
    [
                        ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 2>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 3>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 4>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Water Crystal 1>>
    [                    ]
    Spawn when Leviathan reaches 50% HP. ---
    0 MIT | 4 EVA
    One crystal is assigned to each party. Only the assigned party may target the water crystal. Hate is not gained against water crystals. At the start of Leviathan's turn, each living Water Crystal heals Leviathan for 3% of its max HP. When a Water Crystal is destroyed, its corresponding party gains the <<Hydrated>> buff.
    Ability 1: Hydrated: Instantly restores 25% of total energy (ignores queen's ire). Passive energy restoration is tripled and the effect of the Recovery enhancement is doubled for 1 turn.

    Assigned to party 2:

    Spoiler

    <<Segment 2>> 
    [                    ]
    50 MIT | 2 EVA

    AoE attacks cannot include more than one segment. Though they die and respawn, Segments cannot be affected by Charge more than once, and effects like debuffs will continue to affect a downed/respawned Segment.
    One segment is assigned to each party. When a Segment is destroyed, Leviathan lurches forward and becomes targetable for 1 turn for all parties (stacks with other segments being destroyed). The destroyed Segment immediately respawns with a set of Sahagin adds. These Sahagin only target players in the party that they are assigned to and can only be targeted by players that they are assigned to. A respawned Segment has the <<Diamond Dust>> buff until all paired adds are killed.
    Ability 1: Diamond Dust - Leviathan’s scales shimmer like diamonds. A Segment with the <<Diamond Dust>> buff is immune to damage.

    <<Sahagin 5>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 6>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 7>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 8>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Water Crystal 2>>
    [                    ]
    Spawn when Leviathan reaches 50% HP. ---
    0 MIT | 4 EVA
    One crystal is assigned to each party. Only the assigned party may target the water crystal. Hate is not gained against water crystals. At the start of Leviathan's turn, each living Water Crystal heals Leviathan for 3% of its max HP. When a Water Crystal is destroyed, its corresponding party gains the <<Hydrated>> buff.
    Ability 1: Hydrated: Instantly restores 25% of total energy (ignores queen's ire). Passive energy restoration is tripled and the effect of the Recovery enhancement is doubled for 1 turn.

    Assigned to party 3:

    Spoiler

    <<Segment 3>> [Diamond Dust]
    [                    ]
    50 MIT | 2 EVA

    AoE attacks cannot include more than one segment. Though they die and respawn, Segments cannot be affected by Charge more than once, and effects like debuffs will continue to affect a downed/respawned Segment.
    One segment is assigned to each party. When a Segment is destroyed, Leviathan lurches forward and becomes targetable for 1 turn for all parties (stacks with other segments being destroyed). The destroyed Segment immediately respawns with a set of Sahagin adds. These Sahagin only target players in the party that they are assigned to and can only be targeted by players that they are assigned to. A respawned Segment has the <<Diamond Dust>> buff until all paired adds are killed.
    Ability 1: Diamond Dust - Leviathan’s scales shimmer like diamonds. A Segment with the <<Diamond Dust>> buff is immune to damage.

    <<Sahagin 9>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 10>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 11>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 12>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Water Crystal 3>>
    [                    ]
    Spawn when Leviathan reaches 50% HP. ---
    0 MIT | 4 EVA
    One crystal is assigned to each party. Only the assigned party may target the water crystal. Hate is not gained against water crystals. At the start of Leviathan's turn, each living Water Crystal heals Leviathan for 3% of its max HP. When a Water Crystal is destroyed, its corresponding party gains the <<Hydrated>> buff.
    Ability 1: Hydrated: Instantly restores 25% of total energy (ignores queen's ire). Passive energy restoration is tripled and the effect of the Recovery enhancement is doubled for 1 turn.

     

    Player Stats:

    Spoiler

    Party 1:
    [H:9/1/0/0/1] @Calrex: 1611/1850 HP | 157/176 EN | 16 DMG | 126 MIT | (3) 4 ACC |  (2) 3 EVA | 0.6 ACH  [Hydrated]
    [H:5/0/0/0/0] @Jomei: 1082/1525 HP | 126/151 EN | 20 DMG | 5(6) ACC | 5(6) EVA | 97 MIT | 2 SVY | 71 BH | 9-10/24 TV  [-1 EVA -1 ACC TR] [Hydrated]
    [H:4/0/0/0/0] @Mars: 515/970 HP | 54/88 EN | 21 DMG | 73 MIT | 6-1TR=5 ACC | 5-1TR= 4 EVA | 2 HM | 9-10 PLZ | 9 PRB [Snowfrost] [Queen's Ire] [Hydrated]
    [H:2/0/0/0/0] @Hikoru: 880/1550 HP | 138/152 EN | 22 DMG | 3 ACC | 3 EVA | 94 MIT | 76 BH [Queen's Ire] [Hydrated]

    Party 2:
    [H:9] @Hestia: 1849/2065 HP | 167/170 EN | 1 DMG | 196 MIT | 84 THN | -2 EVA(-1 EVA due to TR) | 103 BH | 2 HM | 6 REC | 25% STNW [Snowfrost] [Hydrated]
    [H:5] @Neopolitan: 823/1025 HP | 42/86 EN | 18 DMG | 59 MIT | 5 ACC | 2 EVA | 8-10 PLZ | 2 REC | 9 PRB | 4 FLN [Snowfrost] [Queen's Ire] [Hydrated]
    [H:4] @Kairi: 358/640 HP | 18/64 EN | 17 DMG | 5 ACC | 2 EVA | 76 MIT |  1 TNT | 3 PRB [Hydrated]

    Party 3:
    [H:7] @Sey : 726/1465 HP | 109/124 EN | 19  DMG (Next Round: 16) | 171 MIT | 4 ACC (Temporarily: 3) | 4 EVA (Temporarily: 0) | 73 BH | 25% STNW | 27 PRB  [FROZEN]
    [H:5] @Ariel - The Crowned Lion : 1243/1330 HP | 82/130 EN | 25 DMG | 88 MIT | 5 ACC | 2 EVA | 1 KEN | 24 HB | 27 PRB | 8 FLN [Snowfrost] 
    [H:6] @Zandra : 1833/1920 HP | 105/162 EN | 22 DMG | 128 MIT | 6(-1) ACC | 3(-1) EVA | 66 THN | 6-8/12 FLN | 8-10/36 BRN | 96 BH |  9-10/24 TV | 27 PRB [Squeaky Clean]
    [H:4] @Itzal : 1804/1885 HP | 157/160 EN | 21 DMG | 94 MIT |  4 ACC |  5 EVA |  1 KEN |  30 THN | 9-10/24 TV | 9-10 PLZ | 8-10/36 BLD | BH 94 [FROZEN]
    [H:2] @Domarus : 921/970 HP | 66/88 EN | 18 DMG | 126 MIT | 3 ACC | Concentration Cooldown: 3/3 

     

  12. Players have 72 hours to post

    [Deadline is 4:00 PM PDT on Thursday, May 9, 2019]

    The players thought that they were mighty, but were in fact weak. As the first of them began to teleport out, The leviathan let out a guttural screech. It was n't one of terror, nor anything born of anger. It was one of joy. As the players ran from it, they grew stronger. Nothing could stop them in their path of utter destruction as they tried to finish off those that remained to still fight. Another washing of cold spewed across the battle-field, not affecting the sahagin that took advantage of it instead. And as the head passed by the last remaining crystal, the water came off of it, closing scratches on its head caused by the other players. Once the water had done its job, the Leviathan quickly inhaled it and spat it back out at a high velocity towards those trying to protect others. They may be the last to fall, heralding the failure of their goal.

    All the while, Rain continued to pour down on the players, as hard as ever. It would be what whittled away at those who still stood, ever present and bringing this fight to an end one way or another.

    Last Round's Results:

    Spoiler

    Mars kills Water Crystal 1:

    • Party 1 regains 25% of their energy and all energy regeneration effects are tripled for the turn (don't forget to include queen's ire if applicable)

    Domarus kills Water Crystal 3:

    • Party 3 regains 25% of their energy and all energy regeneration effects are tripled for the turn (don't forget to include queen's ire if applicable)

    Pinball successfully TPs out

    Hikoru failed to post (Strike 2). Will do scald roll for them at -5 penalty:

    • ID: #116292
    • LD: 15 + 3 + 1 - 5 = 14 - burned

    Boss Actions:

    Spoiler

    Room Effect:

    Spoiler

    Calrex: 175 - 126 = 49 * 0.6 = 30 damage; evasion and accuracy reduced by 1
    Jomei: 175 - 97 = 78 damage; evasion and accuracy reduced by 1
    Mars: 175 - 73 = 102 damage; evasion and accuracy reduced by 1
    Hikoru: 175 - 124 = 51 damage; evasion and accuracy reduced by 1
    Stryder: 175 - 82 = 93 damage; evasion and accuracy reduced by 1
    Hestia: 175 - 196 = 1 damage; evasion and accuracy reduced by 1
    Ruby: 250 - 35 = 215 damage; evasion and accuracy reduced by 2
    Neopolitan: 175 - 59 = 116 damage; evasion and accuracy reduced by 1
    Kairi: 175 - 76 = 99 damage; evasion and accuracy reduced by 1
    Sey: 175 - 171 = 4 damage; evasion and accuracy reduced by 1
    Ariel: 175 - 88 = 87 damage; evasion and accuracy reduced by 1
    Zandra: 175 - 128 = 47 damage; evasion and accuracy reduced by 1
    Itzal: 175 - 94 = 81 damage; evasion and accuracy reduced by 1
    Domarus: 175 - 126 = 49 damage; evasion and accuracy reduced by 1

    Against Party 1:

    Spoiler

    Hydro Jet against Calrex:

    • ID: #116293
    • MD: 7 + 2 - 2 - 2 = 5
    • miss

    Frostbite:

    • Calrex must roll
    • Jomei must roll
    • Mars must roll
    • Hikoru auto-succeeds
    • Stryder must roll

    No hate against sahagin, will be rolled randomly (BD 1-2, 3-4, 5-6, 7-8, and 9-10 are the slots, in order of the party's listing on the player stats. BD is used for the roll of the sahagin's attack)

    Sahagin 1:

    • ID: 116296
    • BD: 9 - Stryder
    • MD: 7 + 3 - 4 = 6
    • 300 -  82 = 118 damage

    Sahagin 2:

    • ID: 116297
    • BD: 2 - Calrex
    • MD: 10 - major crit
    • 300 - 126 = 174 * 0.6 = 111 damage

    Sahagin 3:

    • ID: 116298
    • BD: 9 - Stryder
    • MD: 8 + 3 - 4 = 7
    • 300 - 82 = 118 damage

    Sahagin 4:

    • ID: 116299
    • BD: 10 - Stryder
    • MD: 1 - critical miss
    • miss

    Against Party 2:

    Spoiler

    Hydro Jet against Hestia:

    • ID: #116294
    • MD: 7 + 2 - 2 - (-2) = 9; hate reduced by 3 (may spend EN to ignore)
    • 500 - 196 = 304 damage

    Frostbite:

    • Hestia must roll
    • Ruby auto-succeeds
    • Neo auto-succeeds
    • Kairi auto-succeeds

    Against Party 3:

    Spoiler

    Hydro Jet against Sey:

    • ID: #116295
    • MD: 10 - major crit; hate reduced by 3 (cannot spend EN to ignore)
    • 500 - 171 = 329 damage

    Frostbite:

    • Sey must roll
    • Ariel must roll
    • Zandra auto-succeeds
    • Itzal must roll
    • Domarus must roll

     

    Boss Stats:

    Spoiler

    Room Effect: Torrential Rain
    A terrible storm rages on the seas, growing worse by the minute. At the start of each of Leviathan's turns, players are progressively hindered. Those with the <<Survival>> skill active take reduced penalties (noted in brackets). ACC and EVA reductions only last for the rotation they were applied:

    Rotation 1: 50 mitigatable DMG [25 mitigatable DMG]
    Rotation 2: 100 mitigatable DMG [50 mitigatable DMG]
    Rotation 3: 150 mitigatable DMG and reduces EVA by 1 for a turn [75 mitigatable DMG]
    Rotation 4: 200 mitigatable DMG and reduces ACC and EVA by 1 for a turn [125 mitigatable DMG and reduces EVA by 1 for a turn]
    Rotation 5+: 250 mitigatable DMG and reduces ACC and EVA by 2 for a turn [175 mitigatable DMG and reduces ACC and EVA by 1 for a turn]

    <<Leviathan>> (Targetable for 0 turn(s)) 
    [
                        ]
    [                    ]
    [                    ]
    0 MIT | 0 ACC | -2 EVA | 14 PD
    Takes double damage from all sources excluding Burn damage.
    Leviathan is out of reach and unable to be targeted except for howl, focused howl, and other abilities that only generate hate until one of her Segments are downed.

    Passive:  Queen's Ire
    Applies to a player when they deal damage to Leviathan. Reduces all sources of health and energy restoration by half (rounded down, to a minimum of 0). Destroying a Segment immediately removes Queen's Ire from its assigned party.

    Ability 1: Hydro Jet
    [Uses every turn]
    An attack that pierces through the toughest of hides, the sturdiest of ships, and densest of armor. Leviathan rears back and launches a jet of concentrated water at the player with the highest hate. Deals 500 DMG and reduces the hate of that player against Leviathan by 3. On a non-critical hit, a player may choose to expend 5 energy at the start of their turn to ignore this hate reduction.

    Ability 2: Frostbite (2/2 CD)
    [2 Turn CD]
    Leviathan breathes deeply, unleashing a wave of extreme frost over the area that coats players and solidifies into ice (Note that this does not take an attack roll to hit; this attack will ignore, but not interrupt, stealth; this attack does not proc thorns). At the start of the players' next turn, they must roll with the purpose "Frostbite" (This is not a post action and should be rolled after scald if applicable). On a LD 1-14, they suffer from the Freeze condition until the start of their next turn (Removes their action on the current turn and removes all EVA properties. If they are hit by a successful attack before the effect ends they take an additional 40 unmitigatable Frost DMG.). A frozen player's base DMG is reduced by 3 for one turn after the freeze effect ends (this is negated if the effect was purified). The following allow bonuses to this LD roll or ignore the effect:

    • +3 for having the <<Survival>> skill active.
    • +2 for having the Flame Aura, Flame Thorns, or Burn enhancements equipped. (Can only apply once per roll, burn effects granted from consumables do not apply)
    • +1 for every 2 EVA the player has.
    • Having the Antifreeze makes the player automatically succeed the check.
    • Suffering from the Burn effect from Scald makes the player automatically succeed the check.

    Additional notes: This will proc anti-oxidants and antidotes before the roll. If a player neglects to roll for this effect, the boss will make the roll at a -5 penalty (and will apply retroactively). And though it is stated earlier, once again, this does not cost a post action. I will know you aren't reading these abilities if you ask me if it takes a post action. You cannot quick change to gain immunity either, as it takes place at the start of your turn.

    Ability 3: Scald (2/3 CD)
    [3 Turn CD] (starts on cooldown)
    A sphere of heated volcanic ocean water is lobbed and splashes against all players in the party. Deals 100 unmitigatable DMG to the player with the highest hate, 50 unmitigatable DMG to the player with the second highest hate, and 25 unmitigatable DMG to all others (Note that this does not take an attack roll to hit; this attack will ignore, but not interrupt, stealth; this attack does not proc thorns). At the start of the players' next turn, they must roll with the purpose "Scald" (This is not a post action, and should be rolled before frostbite if applicable). On a LD 15+, their base DMG is reduced by 1 for one round. On a LD 1-14, they suffer from Burn, taking 40 unmitigatable Fire DMG at the beginning of their turn for two turns (This is affected by the snowfrost effect). The following allow bonuses to this LD roll or ignore the effect:

    • +3 for having the <<Survival>> skill active.
    • +2 for having the Frost Aura, Frost Thorns, or Freeze enhancements equipped. (Can only apply once per roll, freeze effects granted from consumables do not apply)
    • +1 for every 2 EVA the player has.
    • Having the Fireproof enhancement makes the player automatically succeed the check.
    • Suffering from the Freeze effect from Frostbite makes the player automatically succeed the check.

    Additional notes: This will proc anti-oxidants and antidotes before the roll. If a player neglects to roll for this effect, the boss will make the roll at a -5 penalty (and will apply retroactively). And though it is stated earlier, once again, this does not cost a post action. I will know you aren't reading these abilities if you ask me if it takes a post action. You cannot quick change to gain immunity either, as it takes place at the start of your turn.

    Ability 4: --

    Assigned to party 1:

    Spoiler

    <<Segment 1>> [Diamond Dust]
    [                    ]
    50 MIT | 2 EVA

    AoE attacks cannot include more than one segment. Though they die and respawn, Segments cannot be affected by Charge more than once, and effects like debuffs will continue to affect a downed/respawned Segment.
    One segment is assigned to each party. When a Segment is destroyed, Leviathan lurches forward and becomes targetable for 1 turn for all parties (stacks with other segments being destroyed). The destroyed Segment immediately respawns with a set of Sahagin adds. These Sahagin only target players in the party that they are assigned to and can only be targeted by players that they are assigned to. A respawned Segment has the <<Diamond Dust>> buff until all paired adds are killed.
    Ability 1: Diamond Dust - Leviathan’s scales shimmer like diamonds. A Segment with the <<Diamond Dust>> buff is immune to damage.

    <<Sahagin 1>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 2>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 3>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 4>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Water Crystal 1>>
    [                    ]
    Spawn when Leviathan reaches 50% HP. ---
    0 MIT | 4 EVA
    One crystal is assigned to each party. Only the assigned party may target the water crystal. Hate is not gained against water crystals. At the start of Leviathan's turn, each living Water Crystal heals Leviathan for 3% of its max HP. When a Water Crystal is destroyed, its corresponding party gains the <<Hydrated>> buff.
    Ability 1: Hydrated: Instantly restores 25% of total energy (ignores queen's ire). Passive energy restoration is tripled and the effect of the Recovery enhancement is doubled for 1 turn.

    Assigned to party 2:

    Spoiler

    <<Segment 2>> 
    [                    ]
    50 MIT | 2 EVA

    AoE attacks cannot include more than one segment. Though they die and respawn, Segments cannot be affected by Charge more than once, and effects like debuffs will continue to affect a downed/respawned Segment.
    One segment is assigned to each party. When a Segment is destroyed, Leviathan lurches forward and becomes targetable for 1 turn for all parties (stacks with other segments being destroyed). The destroyed Segment immediately respawns with a set of Sahagin adds. These Sahagin only target players in the party that they are assigned to and can only be targeted by players that they are assigned to. A respawned Segment has the <<Diamond Dust>> buff until all paired adds are killed.
    Ability 1: Diamond Dust - Leviathan’s scales shimmer like diamonds. A Segment with the <<Diamond Dust>> buff is immune to damage.

    <<Sahagin 5>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 6>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 7>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 8>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Water Crystal 2>>
    [                    ]
    Spawn when Leviathan reaches 50% HP. ---
    0 MIT | 4 EVA
    One crystal is assigned to each party. Only the assigned party may target the water crystal. Hate is not gained against water crystals. At the start of Leviathan's turn, each living Water Crystal heals Leviathan for 3% of its max HP. When a Water Crystal is destroyed, its corresponding party gains the <<Hydrated>> buff.
    Ability 1: Hydrated: Instantly restores 25% of total energy (ignores queen's ire). Passive energy restoration is tripled and the effect of the Recovery enhancement is doubled for 1 turn.

    Assigned to party 3:

    Spoiler

    <<Segment 3>> 
    [                    ]
    50 MIT | 2 EVA

    AoE attacks cannot include more than one segment. Though they die and respawn, Segments cannot be affected by Charge more than once, and effects like debuffs will continue to affect a downed/respawned Segment.
    One segment is assigned to each party. When a Segment is destroyed, Leviathan lurches forward and becomes targetable for 1 turn for all parties (stacks with other segments being destroyed). The destroyed Segment immediately respawns with a set of Sahagin adds. These Sahagin only target players in the party that they are assigned to and can only be targeted by players that they are assigned to. A respawned Segment has the <<Diamond Dust>> buff until all paired adds are killed.
    Ability 1: Diamond Dust - Leviathan’s scales shimmer like diamonds. A Segment with the <<Diamond Dust>> buff is immune to damage.

    <<Sahagin 9>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 10>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 11>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 12>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Water Crystal 3>>
    [                    ]
    Spawn when Leviathan reaches 50% HP. ---
    0 MIT | 4 EVA
    One crystal is assigned to each party. Only the assigned party may target the water crystal. Hate is not gained against water crystals. At the start of Leviathan's turn, each living Water Crystal heals Leviathan for 3% of its max HP. When a Water Crystal is destroyed, its corresponding party gains the <<Hydrated>> buff.
    Ability 1: Hydrated: Instantly restores 25% of total energy (ignores queen's ire). Passive energy restoration is tripled and the effect of the Recovery enhancement is doubled for 1 turn.

     

    Player Stats:

    Spoiler

    Party 1:
    [H:9/0/0/0/0] @Calrex: 1653/1850 HP | 176/176 EN | 16 DMG | 126 MIT | 3 ACC |  (0) 3 EVA | 0.6 ACH [Vengeful Riposte] [Hydrated]
    [H:5/0/0/0/0] @Jomei: 1292/1525 HP | 133/151 EN | 19(20) DMG | 5(6) ACC | 5(6) EVA | 97 MIT | 2 SVY | 71 BH | 9-10/24 TV  [-1 EVA -1 ACC TR] [Hydrated]
    [H:4/0/0/0/0] @Mars: 557/970 HP | 54/88 EN | 21 DMG | 73 MIT | 6-1TR=5 ACC | 5-1TR= 4 EVA | 2 HM | 9-10 PLZ | 9 PRB [Snowfrost] [Queen's Ire] [Hydrated]
    [H:2/0/0/0/0] @Hikoru: 1177/1550 HP | 146/152 EN | 22 DMG | 3 ACC | 3 EVA | 94 MIT | 76 BH [Squeaky Clean] [Queen's Ire] [Hydrated] [40 BRN 1/2]
    [H:3/0/0/0/0] @Stryder: 229/840 HP | 68/82 EN | 21 DMG | 5-1 = 4 EVA  | 6-1=5 ACC | 82 MIT [Queen's Ire] [40 BRN 2/2] [Hydrated]

    Party 2:
    [H:4] @Hestia: 1760/2065 HP | 130/170 EN | 1 DMG | 196 MIT | 84 THN | -2 EVA(-1 EVA due to TR) | 103 BH | 2 HM | 6 REC | 25% STNW [Snowfrost]
    [H:0] @Ruby: 363/1200 HP | 44/120 EN | 17 DMG | 5 ACC | 5 EVA | 35 MIT | 9-10 PLZ [40 BRN 1/2]
    [H:5] @Neopolitan: 909/1025 HP | 32/86 EN | 18 DMG | 59 MIT | 5 ACC | 2 EVA | 8-10 PLZ | 2 REC | 9 PRB | 4 FLN [Snowfrost] [Queen's Ire] [11 BRN 1/2]
    [H:4/2] @Kairi: 437/640 HP | 8/64 EN | 17 DMG | 5 ACC | 2 EVA | 76 MIT |  1 TNT | 3 PRB [40 BRN 1/2]
    [H:3] Pinball: 469/1100 HP | 53/104 EN l 23 -> 26 [SHRP: 1/2] DMG | 3 ACC | 4 EVA | 9-10 PHS | 8-10/36 FRZ [Clean] [Queen's Ire] [-2 EVA,-2 ACC]

    Party 3:
    [H:10] @Sey : 552/1465 HP | 109/124 EN | 19  DMG (This Round: 16) | 171 MIT | 4 ACC (Temporarily: 3) | 4 EVA (Temporarily: 3) | 73 BH | 25% STNW | 27 PRB [Queen's Ire] [Hydrated]
    [H:4] @Ariel - The Crowned Lion : 1030/1330 HP | 88/130 EN | 22 DMG | 88 MIT | 6 ACC | 2 EVA | 1 KEN | 24 HB | 27 PRB | 8 FLN [Snowfrost] [Queen's Ire] [Vengeful Riposte] [Hydrated]
    [H:6] @Zandra : 1744/1920 HP | 131/162 EN | 22 DMG | 128 MIT | 6(-1) ACC | 3(-1) EVA | 66 THN | 6-8/12 FLN | 8-10/36 BRN | 96 BH |  9-10/24 TV | 27 PRB [Squeaky Clean] [Queen's Ire] [40 BURN 1/2] [Hydrated]
    [H:4] @Itzal : 1585/1885 HP | 157/160 EN | 21 DMG | 94 MIT |  4 ACC |  5 EVA |  1 KEN |  30 THN | 9-10/24 TV | 9-10 PLZ | 8-10/36 BLD | BH 94 [Queen's Ire] [Hydrated]
    [H:2] @Domarus : 730/970 HP | 82/88 EN | 18 DMG | 126 MIT | 3 ACC | Concentration Cooldown: 3/3 [Hydrated]

     

  13. Players have 72 Hours to post

    [Deadline: Monday, May 5th, 2019 @ 1:30 PM PDT]

    The players assaulted the head of the leviathan, but it gave no reaction. Even the large strike from the blade of the stealthed one only amounted to a poke to the leviathan. It was impenetrable as far as it was concerned. It's Sahagin minions struck chaos into the party it was near as the leviathan itself spewed pressurized and boiling water into the arena it had created. All the while, rain poured from above taking players down to the final slivers of their health.

    As the head of the boss monster retreated, small segments of its body seemed to detach and fall into the arena. They were these strange objects that pulsated with life and covered with some sort of veil. Any that approached them would see them flit away in a different direction. As immobile as they seemed, they were actually quite agile objects. On top of this, their watery veil made it difficult to locate the actual target underneath it. It seemed to be absorbing all the water spewing about the battlefield, though for what purpose, that wasn't entirely clear.

    Last Round's Results:

    Spoiler

    Hik, Mars, Itzal, Stryder, Zandra, and Neo gain [queen's ire]

    Ruby forgot to roll frostbite:

    • 115963
    • LD: 1 + 2 - 5 = -2 - frozen (will reverse field medic)

    Kairi forgot to roll frostbite

    • 115964
    • LD: 2 + 1 + 3 - 5 = 1 - frozen (nothing to reverse)

    Boss Actions:

    Spoiler

    Room Effect:

    Spoiler

    Calrex: 175 - 126 = 49 damage; evasion and accuracy reduced by 1
    Jomei: 175 - 97 = 78 damage; evasion and accuracy reduced by 1
    Mars: 175 - 73 = 102 damage; evasion and accuracy reduced by 1
    Hikoru: 175 - 124 = 51 damage; evasion and accuracy reduced by 1
    Stryder: 175 - 82 = 93 damage; evasion and accuracy reduced by 1
    Hestia: 175 - 196 = 1 damage; evasion and accuracy reduced by 1
    Ruby: 250 - 35 = 215 damage; evasion and accuracy reduced by 2
    Neopolitan: 175 - 59 = 116 damage; evasion and accuracy reduced by 1
    Kairi: 175 - 76 = 99 damage; evasion and accuracy reduced by 1
    Pinball: 250 - 0 = 250 damage; evasion and accuracy reduced by 2
    Sey: 175 - 171 = 4 damage; evasion and accuracy reduced by 1
    Ariel: 175 - 88 = 87 damage; evasion and accuracy reduced by 1
    Zandra: 175 - 128 = 47 damage; evasion and accuracy reduced by 1
    Itzal: 175 - 94 = 81 damage; evasion and accuracy reduced by 1
    Domarus: 175 - 126 = 49 damage; evasion and accuracy reduced by 1

    Against Party 1:

    Spoiler

    Hydro Jet against Calrex:

    • ID: #115965
    • MD: 3 + 2 - 2 - (0) = 3
    • miss

    Scald:

    • Calrex takes 100 damage and auto-succeeds roll
    • Jomei takes 50 damage and must roll
    • Mars takes 25 damage and must roll
    • Hikoru takes 25 damage and must roll
    • Stryder takes 25 damage and must roll

    No hate against sahagin, will be rolled randomly (BD 1-2, 3-4, 5-6, 7-8, and 9-10 are the slots, in order of the party's listing on the player stats. BD is used for the roll of the sahagin's attack)

    Sahagin 1:

    • ID: #115968
    • BD: 7 - targeting Hikoru (is out of stealth having just attacked from stealth)
    • MD: 3 + 3 - 2 = 4
    • miss

    Sahagin 2:

    • ID: #115969
    • BD: 5 - targeting Mars
    • MD: 4 + 3 - 4 = 3
    • miss

    Sahagin 3:

    • ID: #115970
    • BD: 8 - targeting Hikoru (is out of stealth having just attacked from stealth)
    • MD: 7 + 3 - 2 = 8
    • 300 - 94 = 206 damage

    Sahagin 1:

    • ID: #115971
    • BD: 3 - targeting Jomei
    • MD: 7 + 3 - 5 = 5
    • miss

    Against Party 2:

    Spoiler

    Hydro Jet against Hestia:

    • ID: #115966
    • MD: 3 + 2 - 2 - (-2) = 5
    • miss

    Scald:

    • Hestia takes 100 damage and auto-succeeds roll
    • Ruby takes 25 damage and auto-succeeds
    • Neo takes 50 damage and must roll
    • Kairi takes 25 damage and auto-succeeds
    • Pinball takes 25 damage and auto-succeeds

    Against Party 3:

    Spoiler

    Hydro Jet against Sey:

    • ID: #115967
    • MD: 8 + 2 - 2 - (0) = 8
    • 500 - 171 = 329 damage; hate reduced by 3 (may spend energy to regain it)

    Scald:

    • Sey takes 50 damage and auto-suceeds
    • Ariel takes 25 damage and auto-succeeds
    • Zandra takes 100 damage and must roll
    • Itzal takes 25 damage and must roll
    • Domarus takes 25 damage and must roll

     

    Boss Stats:

    Spoiler

    Room Effect: Torrential Rain
    A terrible storm rages on the seas, growing worse by the minute. At the start of each of Leviathan's turns, players are progressively hindered. Those with the <<Survival>> skill active take reduced penalties (noted in brackets). ACC and EVA reductions only last for the rotation they were applied:

    Rotation 1: 50 mitigatable DMG [25 mitigatable DMG]
    Rotation 2: 100 mitigatable DMG [50 mitigatable DMG]
    Rotation 3: 150 mitigatable DMG and reduces EVA by 1 for a turn [75 mitigatable DMG]
    Rotation 4: 200 mitigatable DMG and reduces ACC and EVA by 1 for a turn [125 mitigatable DMG and reduces EVA by 1 for a turn]
    Rotation 5+: 250 mitigatable DMG and reduces ACC and EVA by 2 for a turn [175 mitigatable DMG and reduces ACC and EVA by 1 for a turn]

    <<Leviathan>> (Targetable for 0 turn(s))  [Stun CD 1/3]
    [
                        ]
    [                    ]
    [                    ]
    0 MIT | 2 ACC | 0 EVA | 14 PD
    Takes double damage from all sources excluding Burn damage.
    Leviathan is out of reach and unable to be targeted except for howl, focused howl, and other abilities that only generate hate until one of her Segments are downed.

    Passive:  Queen's Ire
    Applies to a player when they deal damage to Leviathan. Reduces all sources of health and energy restoration by half (rounded down, to a minimum of 0). Destroying a Segment immediately removes Queen's Ire from its assigned party.

    Ability 1: Hydro Jet
    [Uses every turn]
    An attack that pierces through the toughest of hides, the sturdiest of ships, and densest of armor. Leviathan rears back and launches a jet of concentrated water at the player with the highest hate. Deals 500 DMG and reduces the hate of that player against Leviathan by 3. On a non-critical hit, a player may choose to expend 5 energy at the start of their turn to ignore this hate reduction.

    Ability 2: Frostbite (1/2 CD)
    [2 Turn CD]
    Leviathan breathes deeply, unleashing a wave of extreme frost over the area that coats players and solidifies into ice (Note that this does not take an attack roll to hit; this attack will ignore, but not interrupt, stealth; this attack does not proc thorns). At the start of the players' next turn, they must roll with the purpose "Frostbite" (This is not a post action and should be rolled after scald if applicable). On a LD 1-14, they suffer from the Freeze condition until the start of their next turn (Removes their action on the current turn and removes all EVA properties. If they are hit by a successful attack before the effect ends they take an additional 40 unmitigatable Frost DMG.). A frozen player's base DMG is reduced by 3 for one turn after the freeze effect ends (this is negated if the effect was purified). The following allow bonuses to this LD roll or ignore the effect:

    • +3 for having the <<Survival>> skill active.
    • +2 for having the Flame Aura, Flame Thorns, or Burn enhancements equipped. (Can only apply once per roll, burn effects granted from consumables do not apply)
    • +1 for every 2 EVA the player has.
    • Having the Antifreeze makes the player automatically succeed the check.
    • Suffering from the Burn effect from Scald makes the player automatically succeed the check.

    Additional notes: This will proc anti-oxidants and antidotes before the roll. If a player neglects to roll for this effect, the boss will make the roll at a -5 penalty (and will apply retroactively). And though it is stated earlier, once again, this does not cost a post action. I will know you aren't reading these abilities if you ask me if it takes a post action. You cannot quick change to gain immunity either, as it takes place at the start of your turn.

    Ability 3: Scald (3/3 CD)
    [3 Turn CD] (starts on cooldown)
    A sphere of heated volcanic ocean water is lobbed and splashes against all players in the party. Deals 100 unmitigatable DMG to the player with the highest hate, 50 unmitigatable DMG to the player with the second highest hate, and 25 unmitigatable DMG to all others (Note that this does not take an attack roll to hit; this attack will ignore, but not interrupt, stealth; this attack does not proc thorns). At the start of the players' next turn, they must roll with the purpose "Scald" (This is not a post action, and should be rolled before frostbite if applicable). On a LD 15+, their base DMG is reduced by 1 for one round. On a LD 1-14, they suffer from Burn, taking 40 unmitigatable Fire DMG at the beginning of their turn for two turns (This is affected by the snowfrost effect). The following allow bonuses to this LD roll or ignore the effect:

    • +3 for having the <<Survival>> skill active.
    • +2 for having the Frost Aura, Frost Thorns, or Freeze enhancements equipped. (Can only apply once per roll, freeze effects granted from consumables do not apply)
    • +1 for every 2 EVA the player has.
    • Having the Fireproof enhancement makes the player automatically succeed the check.
    • Suffering from the Freeze effect from Frostbite makes the player automatically succeed the check.

    Additional notes: This will proc anti-oxidants and antidotes before the roll. If a player neglects to roll for this effect, the boss will make the roll at a -5 penalty (and will apply retroactively). And though it is stated earlier, once again, this does not cost a post action. I will know you aren't reading these abilities if you ask me if it takes a post action. You cannot quick change to gain immunity either, as it takes place at the start of your turn.

    Ability 4: --

    Assigned to party 1:

    Spoiler

    <<Segment 1>> [Diamond Dust]
    [                    ]
    50 MIT | 2 EVA

    AoE attacks cannot include more than one segment. Though they die and respawn, Segments cannot be affected by Charge more than once, and effects like debuffs will continue to affect a downed/respawned Segment.
    One segment is assigned to each party. When a Segment is destroyed, Leviathan lurches forward and becomes targetable for 1 turn for all parties (stacks with other segments being destroyed). The destroyed Segment immediately respawns with a set of Sahagin adds. These Sahagin only target players in the party that they are assigned to and can only be targeted by players that they are assigned to. A respawned Segment has the <<Diamond Dust>> buff until all paired adds are killed.
    Ability 1: Diamond Dust - Leviathan’s scales shimmer like diamonds. A Segment with the <<Diamond Dust>> buff is immune to damage.

    <<Sahagin 1>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 2>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 3>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 4>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Water Crystal 1>>
    [                    ]
    Spawn when Leviathan reaches 50% HP. ---
    0 MIT | 4 EVA
    One crystal is assigned to each party. Only the assigned party may target the water crystal. Hate is not gained against water crystals. ---
    Ability 1: ---

    Assigned to party 2:

    Spoiler

    <<Segment 2>> 
    [                    ]
    50 MIT | 2 EVA

    AoE attacks cannot include more than one segment. Though they die and respawn, Segments cannot be affected by Charge more than once, and effects like debuffs will continue to affect a downed/respawned Segment.
    One segment is assigned to each party. When a Segment is destroyed, Leviathan lurches forward and becomes targetable for 1 turn for all parties (stacks with other segments being destroyed). The destroyed Segment immediately respawns with a set of Sahagin adds. These Sahagin only target players in the party that they are assigned to and can only be targeted by players that they are assigned to. A respawned Segment has the <<Diamond Dust>> buff until all paired adds are killed.
    Ability 1: Diamond Dust - Leviathan’s scales shimmer like diamonds. A Segment with the <<Diamond Dust>> buff is immune to damage.

    <<Sahagin 5>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 6>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 7>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 8>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Water Crystal 2>>
    [                    ]
    Spawn when Leviathan reaches 50% HP. ---
    0 MIT | 4 EVA
    One crystal is assigned to each party. Only the assigned party may target the water crystal. Hate is not gained against water crystals. ---
    Ability 1: ---

    Assigned to party 3:

    Spoiler

    <<Segment 3>> 
    [                    ]
    50 MIT | 2 EVA

    AoE attacks cannot include more than one segment. Though they die and respawn, Segments cannot be affected by Charge more than once, and effects like debuffs will continue to affect a downed/respawned Segment.
    One segment is assigned to each party. When a Segment is destroyed, Leviathan lurches forward and becomes targetable for 1 turn for all parties (stacks with other segments being destroyed). The destroyed Segment immediately respawns with a set of Sahagin adds. These Sahagin only target players in the party that they are assigned to and can only be targeted by players that they are assigned to. A respawned Segment has the <<Diamond Dust>> buff until all paired adds are killed.
    Ability 1: Diamond Dust - Leviathan’s scales shimmer like diamonds. A Segment with the <<Diamond Dust>> buff is immune to damage.

    <<Sahagin 9>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 10>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 11>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 12>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Water Crystal 3>>
    [                    ]
    Spawn when Leviathan reaches 50% HP. ---
    0 MIT | 4 EVA
    One crystal is assigned to each party. Only the assigned party may target the water crystal. Hate is not gained against water crystals. ---
    Ability 1: ---

     

    Player Stats:

    Spoiler

    Party 1:
    [H:9/0/0/0/0] @Calrex: 1701/1850 HP | 150/176 EN | 16 DMG | 126 MIT | 3 ACC |  (0) 3 EVA | 0.6 ACH - [Frozen 2/2]
    [H:5/0/0/0/0] @Jomei: 1301/1525 HP | 95/151 EN | 20 DMG | 5(6) ACC | 5 (6) EVA | 97 MIT | 2 SVY | 71 BH | 9-10/24 TV  [-1 EVA -1 ACC TR]
    [H:4/0/0/0/0] @Mars: 659/970 HP | 43/88 EN | 21 DMG | 73 MIT | 6-1TR=5 ACC | 5-1TR= 4 EVA | 2 HM | 9-10 PLZ | 9 PRB [Snowfrost] [Queen's Ire]
    [H:2/0/0/0/0] @Hikoru: 1268/1550 HP | 108/152 EN | 22 DMG | 3 ACC | 3 EVA | 94 MIT | 76 BH [Squeaky Clean] [Queen's Ire]
    [H:3/0/0/0/0] @Stryder: 558/840 HP | 65/82 EN | 21 DMG | 5-1 = 4 EVA  | 6-1=5 ACC | 82 MIT [Queen's Ire]

    Party 2:
    [H:7] @Hestia: 1432/2065 HP | 150/170 EN | 1 DMG | 196 MIT | 84 THN | -2 EVA(-1 EVA due to TR) | 103 BH | 2 HM | 6 REC | 25% STNW [Snowfrost]
    [H:0] @Ruby: 450/1200 HP | 63/120 EN | 17 DMG | 5 ACC | 5 EVA | 35 MIT | 9-10 PLZ
    [H:5] @Neopolitan: 666/1025 HP | 33/86 EN | 18 DMG | 59 MIT | 5 ACC | 2 EVA | 8-10 PLZ | 2 REC | 9 PRB | 4 FLN [Snowfrost] [Squeaky Clean] [Queen's Ire]
    [H:4] @Kairi: 201/640 HP | 20/64 EN | 17 DMG | 5 ACC | 2 EVA | 76 MIT |  1 TNT | 3 PRB
    [H:3] @Pinball: 95/1100 HP | 53/104 EN l 23 -> 26 [SHRP: 1/2] DMG | 3 ACC | 4 EVA | 9-10 PHS | 8-10/36 FRZ [Clean] [Queen's Ire] [-2 EVA,-2 ACC] [Frostbite]

    Party 3:
    [H:4] @Sey: 819/1465 HP | 89/124 EN | 19  DMG (Next Round: 16) | 171 MIT | 4 ACC (Temporarily: 3) | 4 EVA (Temporarily: 0) | 73 BH | 25% STNW | 27 PRB [Queen's Ire]
    [H:4] @Ariel - The Crowned Lion: 1065/1330 HP | 61/130 EN | 22 DMG | 88 MIT | 6 ACC | 3-1 TR 0 EVA | 1 KEN | 24 HB | 27 PRB | 8 FLN [Snowfrost] [Queen's Ire] 
    [H:6] @Zandra: 1773/1920 HP | 107/162 EN | 22 DMG | 128 MIT | 6 ACC | 3 EVA | 66 THN | 6-8/12 FLN | 8-10/36 BRN | 96 BH |  9-10/24 TV | 27 PRB [Squeaky Clean] [Queen's Ire]
    [H:4] @Itzal: 1666/1885 HP | 128/160 EN | 22 DMG | 94 MIT |  4 ACC |  5 EVA |  1 KEN |  30 THN | 9-10/24 TV | 9-10 PLZ | 8-10/36 BLD | BH 94 [Queen's Ire]
    [H:2] @Domarus: 819/970 HP | 74/88 EN | 18 DMG | 126 MIT | 3 ACC | Concentration Cooldown: 3/3

     

  14. OOC Announcements:

    Spoiler

    The torrential rain effect only lasts for the turn, therefore they are not stacking on each other. Also note to use the effect in brackets if you hve survival (which should be everyone except Ruby and Pinball)

    Players Have 88 Hours to post

    [Deadline: 5/3/2019 12:30 PM]

    The rain was pouring heavier than ever, and as another sweeping wave of cold came over the battlefield, the rain once more turned to an icy, stabbing cold. Though there was little that the players could do to stop it, it was going to begin causing casualties if nothing was done to prevent it soon. A blade could be heard pinging off of the diamond hard scales of the leviathan's scales, and more sahagin poured out of their tunnels. The tide was coming in favor of the leviathan and their supporters. As the head of the monster came swooping down, it sprayed pressurized water towards the party, knocking two of them off of their feet.

    These pitiful humans are already nearing death and they've barely witnessed a fraction of my power. There will be nothing left to stop me once they are out of my way. I will be able to meddle with their affairs even more. With the power of the sea and an army of seafolk under my command, the land dwellers will be unable to stop me.

    Last Round's Results:

    Spoiler

    Sahagin 5, 6, 7, 9, 11 die

    Segment 3 loses Diamond Dust in time for Ariel's Attack

    Neo's damage is negated

    Segment 1 is destroyed, removing [Queen's Ire] from party 1

    Sahagin 1-4 spawn (may be re-charged but do not carry over status effects)

    Leviathan is down for a turn

    Boss Actions:

    Spoiler

    Room Effect:

    Spoiler

    Calrex: 175 - 126 = 49 damage; evasion and accuracy reduced by 1; meditation interrupted
    Jomei: 175 - 97 = 78 damage; evasion and accuracy reduced by 1
    Mars: 175 - 73 = 102 damage; evasion and accuracy reduced by 1
    Hikoru: 175 - 124 = 51 damage; evasion and accuracy reduced by 1
    Stryder: 175 - 82 = 93 damage; evasion and accuracy reduced by 1
    Hestia: 175 - 196 = 1 damage; evasion and accuracy reduced by 1
    Ruby: 250 - 35 = 215 damage; evasion and accuracy reduced by 2
    Neopolitan: 175 - 59 = 116 damage; evasion and accuracy reduced by 1
    Kairi: 175 - 76 = 99 damage; evasion and accuracy reduced by 1
    Pinball: 250 - 0 = 250 damage; evasion and accuracy reduced by 2
    Sey: 175 - 171 = 4 damage; evasion and accuracy reduced by 1
    Ariel: 175 - 88 = 87 damage; evasion and accuracy reduced by 1
    Zandra: 175 - 155 = 20 damage; evasion and accuracy reduced by 1
    Itzal: 175 - 94 = 81 damage; evasion and accuracy reduced by 1
    Domarus: 175 - 126 = 49 damage; evasion and accuracy reduced by 1

    Against Party 1:

    Spoiler

    Hydro Jet against Calrex:

    • ID: #115598
    • MD: 2 + 2 - 2 - 2 = 0
    • miss

    Frostbite:

    • Calrex must roll; does not proc vengeful riposte (auto-hit skill)
    • Jomei must roll
    • Mars uses a turn of antidote
    • Hikoru must roll
    • Stryder must roll

    Against Party 2:

    Spoiler

    Hydro Jet against Hestia:

    • ID: #115599
    • MD: 10 - crit
    • 500 - 196 = 304 damage
    • Hate reduced by 3 (cannot spend energy to regain it as it was a critical hit)

    Frostbite:

    • Hestia must roll
    • Ruby must roll
    • Neo uses 1 turn of antidote
    • Kairi must roll
    • Pinball must roll

    Sahagin 8 against Hestia:

    • ID: #115601
    • MD: 7 + 3 - (-2) = 12 - hit
    • 300 - 196 = 104 damage
    • 84 thorns
    • Sahagin 8 dies

    Against Party 3:

    Spoiler

    Hydro Jet against Sey:

    • ID: #115600
    • MD: 9 - crit
    • 500 - 171 = 329 / 2 = 165 damage
    • Hate reduced by 3 (cannot spend energy to regain it as it was a critical hit)
    • parry proc

    Frostbite:

    • Sey must roll
    • Ariel must roll
    • Zandra uses a turn of antidote
    • Itzal must roll
    • Domarus must roll

     

    Boss Stats:

    Spoiler

    Room Effect: Torrential Rain
    A terrible storm rages on the seas, growing worse by the minute. At the start of each of Leviathan's turns, players are progressively hindered. Those with the <<Survival>> skill active take reduced penalties (noted in brackets). ACC and EVA reductions only last for the rotation they were applied:

    Rotation 1: 50 mitigatable DMG [25 mitigatable DMG]
    Rotation 2: 100 mitigatable DMG [50 mitigatable DMG]
    Rotation 3: 150 mitigatable DMG and reduces EVA by 1 for a turn [75 mitigatable DMG]
    Rotation 4: 200 mitigatable DMG and reduces ACC and EVA by 1 for a turn [125 mitigatable DMG and reduces EVA by 1 for a turn]
    Rotation 5+: 250 mitigatable DMG and reduces ACC and EVA by 2 for a turn [175 mitigatable DMG and reduces ACC and EVA by 1 for a turn]

    <<Leviathan>> (Targetable for 1 turn(s))  [Stun CD 2/3]
    [
                        ]
    [                    ]
    [                    ]
    0 MIT | 2 ACC | 0 EVA | 14 PD
    Takes double damage from all sources excluding Burn damage.
    Leviathan is out of reach and unable to be targeted except for howl, focused howl, and other abilities that only generate hate until one of her Segments are downed.

    Passive:  Queen's Ire
    Applies to a player when they deal damage to Leviathan. Reduces all sources of health and energy restoration by half (rounded down, to a minimum of 0). Destroying a Segment immediately removes Queen's Ire from its assigned party.

    Ability 1: Hydro Jet
    [Uses every turn]
    An attack that pierces through the toughest of hides, the sturdiest of ships, and densest of armor. Leviathan rears back and launches a jet of concentrated water at the player with the highest hate. Deals 500 DMG and reduces the hate of that player against Leviathan by 3. On a non-critical hit, a player may choose to expend 5 energy at the start of their turn to ignore this hate reduction.

    Ability 2: Frostbite (2/2 CD)
    [2 Turn CD]
    Leviathan breathes deeply, unleashing a wave of extreme frost over the area that coats players and solidifies into ice (Note that this does not take an attack roll to hit; this attack will ignore, but not interrupt, stealth; this attack does not proc thorns). At the start of the players' next turn, they must roll with the purpose "Frostbite" (This is not a post action and should be rolled after scald if applicable). On a LD 1-14, they suffer from the Freeze condition until the start of their next turn (Removes their action on the current turn and removes all EVA properties. If they are hit by a successful attack before the effect ends they take an additional 40 unmitigatable Frost DMG.). A frozen player's base DMG is reduced by 3 for one turn after the freeze effect ends (this is negated if the effect was purified). The following allow bonuses to this LD roll or ignore the effect:

    • +3 for having the <<Survival>> skill active.
    • +2 for having the Flame Aura, Flame Thorns, or Burn enhancements equipped. (Can only apply once per roll, burn effects granted from consumables do not apply)
    • +1 for every 2 EVA the player has.
    • Having the Antifreeze makes the player automatically succeed the check.
    • Suffering from the Burn effect from Scald makes the player automatically succeed the check.

    Additional notes: This will proc anti-oxidants and antidotes before the roll. If a player neglects to roll for this effect, the boss will make the roll at a -5 penalty (and will apply retroactively). And though it is stated earlier, once again, this does not cost a post action. I will know you aren't reading these abilities if you ask me if it takes a post action. You cannot quick change to gain immunity either, as it takes place at the start of your turn.

    Ability 3: Scald (1/3 CD)
    [3 Turn CD] (starts on cooldown)
    A sphere of heated volcanic ocean water is lobbed and splashes against all players in the party. Deals 100 unmitigatable DMG to the player with the highest hate, 50 unmitigatable DMG to the player with the second highest hate, and 25 unmitigatable DMG to all others (Note that this does not take an attack roll to hit; this attack will ignore, but not interrupt, stealth; this attack does not proc thorns). At the start of the players' next turn, they must roll with the purpose "Scald" (This is not a post action, and should be rolled before frostbite if applicable). On a LD 15+, their base DMG is reduced by 1 for one round. On a LD 1-14, they suffer from Burn, taking 40 unmitigatable Fire DMG at the beginning of their turn for two turns (This is affected by the snowfrost effect). The following allow bonuses to this LD roll or ignore the effect:

    • +3 for having the <<Survival>> skill active.
    • +2 for having the Frost Aura, Frost Thorns, or Freeze enhancements equipped. (Can only apply once per roll, freeze effects granted from consumables do not apply)
    • +1 for every 2 EVA the player has.
    • Having the Fireproof enhancement makes the player automatically succeed the check.
    • Suffering from the Freeze effect from Frostbite makes the player automatically succeed the check.

    Additional notes: This will proc anti-oxidants and antidotes before the roll. If a player neglects to roll for this effect, the boss will make the roll at a -5 penalty (and will apply retroactively). And though it is stated earlier, once again, this does not cost a post action. I will know you aren't reading these abilities if you ask me if it takes a post action. You cannot quick change to gain immunity either, as it takes place at the start of your turn.

    Ability 4: --

    Assigned to party 1:

    Spoiler

    <<Segment 1>> [Diamond Dust]
    [                    ]
    50 MIT | 2 EVA

    AoE attacks cannot include more than one segment. Though they die and respawn, Segments cannot be affected by Charge more than once, and effects like debuffs will continue to affect a downed/respawned Segment.
    One segment is assigned to each party. When a Segment is destroyed, Leviathan lurches forward and becomes targetable for 1 turn for all parties (stacks with other segments being destroyed). The destroyed Segment immediately respawns with a set of Sahagin adds. These Sahagin only target players in the party that they are assigned to and can only be targeted by players that they are assigned to. A respawned Segment has the <<Diamond Dust>> buff until all paired adds are killed.
    Ability 1: Diamond Dust - Leviathan’s scales shimmer like diamonds. A Segment with the <<Diamond Dust>> buff is immune to damage.

    <<Sahagin 1>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 2>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 3>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 4>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    Assigned to party 2:

    Spoiler

    <<Segment 2>> 
    [                    ]
    50 MIT | 2 EVA

    AoE attacks cannot include more than one segment. Though they die and respawn, Segments cannot be affected by Charge more than once, and effects like debuffs will continue to affect a downed/respawned Segment.
    One segment is assigned to each party. When a Segment is destroyed, Leviathan lurches forward and becomes targetable for 1 turn for all parties (stacks with other segments being destroyed). The destroyed Segment immediately respawns with a set of Sahagin adds. These Sahagin only target players in the party that they are assigned to and can only be targeted by players that they are assigned to. A respawned Segment has the <<Diamond Dust>> buff until all paired adds are killed.
    Ability 1: Diamond Dust - Leviathan’s scales shimmer like diamonds. A Segment with the <<Diamond Dust>> buff is immune to damage.

    <<Sahagin 5>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 6>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 7>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 8>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    Assigned to party 3:

    Spoiler

    <<Segment 3>> 
    [                    ]
    50 MIT | 2 EVA

    AoE attacks cannot include more than one segment. Though they die and respawn, Segments cannot be affected by Charge more than once, and effects like debuffs will continue to affect a downed/respawned Segment.
    One segment is assigned to each party. When a Segment is destroyed, Leviathan lurches forward and becomes targetable for 1 turn for all parties (stacks with other segments being destroyed). The destroyed Segment immediately respawns with a set of Sahagin adds. These Sahagin only target players in the party that they are assigned to and can only be targeted by players that they are assigned to. A respawned Segment has the <<Diamond Dust>> buff until all paired adds are killed.
    Ability 1: Diamond Dust - Leviathan’s scales shimmer like diamonds. A Segment with the <<Diamond Dust>> buff is immune to damage.

    <<Sahagin 9>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 10>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 11>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 12>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

     

    Player Stats:

    Spoiler

    Party 1:
    [H:9/0/0/0/0] @Calrex: 1767/1850 HP | 139/176 EN | 16 DMG | 126 MIT | 3 ACC |  3 EVA | 0.6 ACH
    [H:5/0/0/0/0] @Jomei: 1358/1525 HP | 104/151 EN | 20 DMG | 6 ACC | 5(6) EVA | 97 MIT | 2 SVY | 71 BH | 9-10/24 TV [Queen's Ire] [-1 EVA TR]
    [H:3/0/0/0/0] @Mars: 787/970 HP | 54/88 EN | 21 DMG | 73 MIT | 6-1TR=5 ACC | 5-1TR= 4 EVA | 2 HM | 9-10 PLZ | 9 PRB [Snowfrost] [Antidote 1/3]
    [H:1/0/0/0/0] @Hikoru: 1498/1550 HP | 123/152 EN | 22 DMG | 3 ACC | 3 EVA | 94 MIT | 76 BH [Squeaky Clean]
    [H:2/0/0/0/0] @Stryder: 676/840 HP | 65/82 EN | 21 DMG | 5-1 = 4 EVA  | 6 ACC | 82 MIT

    Party 2:
    [H:7/3] @Hestia: 1430/2065 HP | 149/170 EN | 1 DMG | 196 MIT | 84 THN | -2 EVA(-1 EVA due to TR) | 103 BH | 2 HM | 6 REC | 25% STNW [Snowfrost]
    [H:0/0] @Ruby: 690/1200 HP | 62/120 EN | 17 DMG | 5 ACC | 5 EVA | 35 MIT | 9-10 PLZ
    [H:4/0] @Neopolitan: 830/1025 HP | 45/86 EN | 18 DMG | 59 MIT | 5 ACC | 2 EVA | 8-10 PLZ | 2 REC | 9 PRB | 4 FLN [Snowfrost] [Squeaky Clean] [Queen's Ire]
    [H:4/2] @Kairi: 425/640 HP | 21/64 EN | 17 DMG | 5 ACC | 2 EVA | 76 MIT |  1 TNT | 3 PRB
    [H:3/0] @Pinball: 370/1100 HP | 53/104 EN l 23 -> 26 [SHRP: 2/2] DMG | 4 ACC | 5 EVA | 9-10 PHS | 8-10/36 FRZ [Clean] [Queen's Ire]

    Party 3:
    [H:7] @Sey: 1141/1465 HP | 89/124 EN | 19  DMG | 171 MIT | 4 ACC (Temporarily: 3) | 4 EVA (Temporarily: 3) | 73 BH | 25% STNW | 27 PRB [Queen's Ire]
    [H:4] @Ariel - The Crowned Lion: 1165/1330 HP | 61/130 EN | 25 DMG | 88 MIT | 6 ACC | 3 EVA | 1 KEN | 24 HB | 27 PRB | 8 FLN [Snowfrost] [Queen's Ire] 
    [H:5] @Zandra: 1899/1920 HP | 122/162 EN | 22 DMG | 155 MIT | 3 ACC | 3 EVA | 120 THN | 6-8/12 FLN | 8-10/36 BRN | 96 BH |  9-10/24 TV | 27 PRB [Squeaky Clean] [Queen's Ire]
    [H:3] @Itzal: 1680/1885 HP | 128/160 EN | 22 DMG | 94 MIT |  4 ACC |  5 EVA |  1 KEN |  30 THN | 9-10/24 TV | 9-10 PLZ | 8-10/36 BLD
    [H:2] @Domarus: 893/970 HP | 73/88 EN | 18 DMG | 126 MIT | 3 ACC | Concentration Cooldown: 3/3

     

  15. OOC Announcements:

    Spoiler

    If you would all please write in your own -1 EVA from torrential rain, that would be wonderful, please use TR as the acronym

    A reminder to make sure you are updating your hate (a few people neglected to do that this round)

    Please try to post earlier rather than later to make sure you don't run in to an emergency situation that makes you miss the deadline.

    Players Have 72 Hours to post

    [Deadline: Monday, 4/29/2019 5:15 PM PDT]

    This attempt at destruction was pitiful, little point in even trying this. Though the Berzerker did manage to take them out of commission, their head retreated into the air long enough that it collapsed back outside the little coiling arena. The constant motion of the body halted, albeit for a short period. Perhaps they have figured a way to weaken me. But no matter, This is but another miserable speck of an attempt in an infinite existence. I cannot end, so that will not change today.

    The rain continued to pour on the players, growing in intensity and getting stronger with every drop that hit. They were getting laden down with the water staying within their gear. And as it poured, the sahagin still alive quickly struck at the players. Most of them connected, doing everything in their power to reduce the tanks to their knees. Though it was little in actual effort, there was still plenty of damage being dealt. It wouldn't be long before the players would be wanting to retreat entirely.

    Last round's results:

    Spoiler

    Mars receives [Queen's Ire]

    Pinball receives [Queen's Ire]

    Jomei receives [Queen's Ire]

    Ariel receives [Queen's Ire]

    Sey receives [Queen's Ire]

    Neopolitan receives [Queen's Ire]

    Zandra receives [Queen's Ire]; stuns Leviathan

    Stryder did not post (strike 2); roll will be made at -5 penalty:

    • ID: #115399
    • LD: 16 - 5 + 3 + 2 = 16 - pass (-1 damage for last turn)

    Kairi did not post (Strike 1); roll will be made at -5 penalty:

    • ID: #115400
    • LD: 6 - 5 + 3 + 1 = 5 - fail (40 BRN for 2 turns)

    Ruby did not post (Strike 1); auto-succeeds roll (-1 base damage for last turn)

    Itzal did not post (Strike 1); roll will be made at -5 penalty:

    • LD: 11 - 5 + 3 +  2 = 11 - fail (40 BRN for 2 turns)
    • Squeaky Clean used: BRN turned to 30 for 2 turns

    Domarus did not post (Strike 1); auto-succeeds roll (-1 base damage for last turn)

    Actions:

    Spoiler

    Room Effect:

    Spoiler

    Calrex: 125 - 126 = 1 damage; evasion reduced by 1
    Jomei: 125 - 97 = 28 damage; evasion reduced by 1
    Mars: 125 - 73 = 52 damage; evasion reduced by 1
    Hikoru: 125 - 124 = 1 damage; evasion reduced by 1
    Stryder: 125 - 82 = 43 damage; evasion reduced by 1
    Hestia: 125 - 196 = 1 damage; evasion reduced by 1
    Ruby: 200 - 35 = 165 damage; evasion and accuracy reduced by 1
    Neopolitan: 125 - 59 = 66 damage; evasion reduced by 1
    Kairi: 125 - 76 = 49 damage; evasion reduced by 1
    Pinball: 200 - 0 = 200 damage; evasion and accuracy reduced by 1
    Sey: 125 - 171 = 1 damage; evasion reduced by 1
    Ariel: 125 - 88 = 37 damage; evasion reduced by 1
    Zandra: 125 - 155 = 1 damage; evasion reduced by 1
    Itzal: 125 - 94 = 31 damage; evasion reduced by 1
    Domarus: 125 - 126 = 1 damage; evasion reduced by 1

    Against Party 1:

    Spoiler

    Leviathan is stunned

    Against Party 2:

    Spoiler

    Leviathan is stunned

    Sahagin 5 attacks Hestia:

    • ID: #115402
    • BD: 5 + 3 - (-1) = 9
    • 300 - 196 = 104 damage; 84 THN

    Sahagin 6 attacks Hestia:

    • ID: #115403
    • BD: 10 - major crit
    • 300 + 2 - 196 = 106 damage; 84 THN

    Sahagin 7 attacks Hestia:

    • ID: #115404
    • BD: 3 + 3 - (-1) = 7
    • 300 - 196 = 104 damage; 84 THN

    Sahagin 8 attacks Hestia:

    • ID: #115405
    • BD: 2 + 3 - (-1) = 6
    • 300 - 196 = 104 damage; 84 THN

    Against Party 3:

    Spoiler

    Leviathan is stunned

    Sahagin 9 attacks Sey:

    • ID: #115402
    • BD: 6 + 3 - 4 = 5
    • 300 - 171 = 119 damage

    Sahagin 11 attacks Sey:

    • ID: #115402
    • BD: 5 + 3 - 4 = 4
    • miss

     

    Boss Stats:

    Spoiler

    Room Effect: Torrential Rain
    A terrible storm rages on the seas, growing worse by the minute. At the start of each of Leviathan's turns, players are progressively hindered. Those with the <<Survival>> skill active take reduced penalties (noted in brackets). ACC and EVA reductions only last for the rotation they were applied:

    Rotation 1: 50 mitigatable DMG [25 mitigatable DMG]
    Rotation 2: 100 mitigatable DMG [50 mitigatable DMG]
    Rotation 3: 150 mitigatable DMG and reduces EVA by 1 for a turn [75 mitigatable DMG]
    Rotation 4: 200 mitigatable DMG and reduces ACC and EVA by 1 for a turn [125 mitigatable DMG and reduces EVA by 1 for a turn]

    <<Leviathan>> (Targetable for 0 turn(s)) [36 BRN 1/2] [Stun CD 3/3] [Stun 0/1]
    [
                        ]
    [                    ]
    [                    ]
    0 MIT | 2 ACC | 0 EVA | 14 PD
    Takes double damage from all sources excluding Burn damage.
    Leviathan is out of reach and unable to be targeted except for howl, focused howl, and other abilities that only generate hate until one of her Segments are downed.

    Passive:  Queen's Ire
    Applies to a player when they deal damage to Leviathan. Reduces all sources of health and energy restoration by half (rounded down, to a minimum of 0). Destroying a Segment immediately removes Queen's Ire from its assigned party.

    Ability 1: Hydro Jet
    [Uses every turn]
    An attack that pierces through the toughest of hides, the sturdiest of ships, and densest of armor. Leviathan rears back and launches a jet of concentrated water at the player with the highest hate. Deals 500 DMG and reduces the hate of that player against Leviathan by 3. On a non-critical hit, a player may choose to expend 5 energy at the start of their turn to ignore this hate reduction.

    Ability 2: Frostbite (0/2 CD)
    [2 Turn CD]
    Leviathan breathes deeply, unleashing a wave of extreme frost over the area that coats players and solidifies into ice (Note that this does not take an attack roll to hit; this attack will ignore, but not interrupt, stealth; this attack does not proc thorns). At the start of the players' next turn, they must roll with the purpose "Frostbite" (This is not a post action and should be rolled after scald if applicable). On a LD 1-14, they suffer from the Freeze condition until the start of their next turn (Removes their action on the current turn and removes all EVA properties. If they are hit by a successful attack before the effect ends they take an additional 40 unmitigatable Frost DMG.). A frozen player's base DMG is reduced by 3 for one turn after the freeze effect ends (this is negated if the effect was purified). The following allow bonuses to this LD roll or ignore the effect:

    • +3 for having the <<Survival>> skill active.
    • +2 for having the Flame Aura, Flame Thorns, or Burn enhancements equipped. (Can only apply once per roll, burn effects granted from consumables do not apply)
    • +1 for every 2 EVA the player has.
    • Having the Antifreeze makes the player automatically succeed the check.
    • Suffering from the Burn effect from Scald makes the player automatically succeed the check.

    Additional notes: This will proc anti-oxidants and antidotes before the roll. If a player neglects to roll for this effect, the boss will make the roll at a -5 penalty (and will apply retroactively). And though it is stated earlier, once again, this does not cost a post action. I will know you aren't reading these abilities if you ask me if it takes a post action. You cannot quick change to gain immunity either, as it takes place at the start of your turn.

    Ability 3: Scald (2/3 CD)
    [3 Turn CD] (starts on cooldown)
    A sphere of heated volcanic ocean water is lobbed and splashes against all players in the party. Deals 100 unmitigatable DMG to the player with the highest hate, 50 unmitigatable DMG to the player with the second highest hate, and 25 unmitigatable DMG to all others (Note that this does not take an attack roll to hit; this attack will ignore, but not interrupt, stealth; this attack does not proc thorns). At the start of the players' next turn, they must roll with the purpose "Scald" (This is not a post action, and should be rolled before frostbite if applicable). On a LD 15+, their base DMG is reduced by 1 for one round. On a LD 1-14, they suffer from Burn, taking 40 unmitigatable Fire DMG at the beginning of their turn for two turns (This is affected by the snowfrost effect). The following allow bonuses to this LD roll or ignore the effect:

    • +3 for having the <<Survival>> skill active.
    • +2 for having the Frost Aura, Frost Thorns, or Freeze enhancements equipped. (Can only apply once per roll, freeze effects granted from consumables do not apply)
    • +1 for every 2 EVA the player has.
    • Having the Fireproof enhancement makes the player automatically succeed the check.
    • Suffering from the Freeze effect from Frostbite makes the player automatically succeed the check.

    Additional notes: This will proc anti-oxidants and antidotes before the roll. If a player neglects to roll for this effect, the boss will make the roll at a -5 penalty (and will apply retroactively). And though it is stated earlier, once again, this does not cost a post action. I will know you aren't reading these abilities if you ask me if it takes a post action. You cannot quick change to gain immunity either, as it takes place at the start of your turn.

    Ability 4: --

    Assigned to party 1:

    Spoiler

    <<Segment 1>> 
    [                    ]
    50 MIT | 2 EVA

    AoE attacks cannot include more than one segment. Though they die and respawn, Segments cannot be affected by Charge more than once, and effects like debuffs will continue to affect a downed/respawned Segment.
    One segment is assigned to each party. When a Segment is destroyed, Leviathan lurches forward and becomes targetable for 1 turn for all parties (stacks with other segments being destroyed). The destroyed Segment immediately respawns with a set of Sahagin adds. These Sahagin only target players in the party that they are assigned to and can only be targeted by players that they are assigned to. A respawned Segment has the <<Diamond Dust>> buff until all paired adds are killed.
    Ability 1: Diamond Dust - Leviathan’s scales shimmer like diamonds. A Segment with the <<Diamond Dust>> buff is immune to damage.

    <<Sahagin 1>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 2>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 3>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 4>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    Assigned to party 2:

    Spoiler

    <<Segment 2>> [Diamond Dust]
    [                    ]
    50 MIT | 2 EVA

    AoE attacks cannot include more than one segment. Though they die and respawn, Segments cannot be affected by Charge more than once, and effects like debuffs will continue to affect a downed/respawned Segment.
    One segment is assigned to each party. When a Segment is destroyed, Leviathan lurches forward and becomes targetable for 1 turn for all parties (stacks with other segments being destroyed). The destroyed Segment immediately respawns with a set of Sahagin adds. These Sahagin only target players in the party that they are assigned to and can only be targeted by players that they are assigned to. A respawned Segment has the <<Diamond Dust>> buff until all paired adds are killed.
    Ability 1: Diamond Dust - Leviathan’s scales shimmer like diamonds. A Segment with the <<Diamond Dust>> buff is immune to damage.

    <<Sahagin 5>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 6>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 7>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 8>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    Assigned to party 3:

    Spoiler

    <<Segment 3>> [Diamond Dust]
    [                    ]
    50 MIT | 2 EVA

    AoE attacks cannot include more than one segment. Though they die and respawn, Segments cannot be affected by Charge more than once, and effects like debuffs will continue to affect a downed/respawned Segment.
    One segment is assigned to each party. When a Segment is destroyed, Leviathan lurches forward and becomes targetable for 1 turn for all parties (stacks with other segments being destroyed). The destroyed Segment immediately respawns with a set of Sahagin adds. These Sahagin only target players in the party that they are assigned to and can only be targeted by players that they are assigned to. A respawned Segment has the <<Diamond Dust>> buff until all paired adds are killed.
    Ability 1: Diamond Dust - Leviathan’s scales shimmer like diamonds. A Segment with the <<Diamond Dust>> buff is immune to damage.

    <<Sahagin 9>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 10>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 11>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 12>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

     

    Player Stats:

    Spoiler

    Party 1:
    [H:9] @Calrex: 1723/1850 HP | 139/176 EN | 16 DMG | 126 MIT | 3 ACC |  3 EVA | 0.6 ACH
    [H:4] @Jomei: 1441/1525 HP | 114/151 EN | 20 DMG | 6 ACC | 6 EVA | 97 MIT | 2 SVY | 71 BH | 9-10/24 TV [Antidote 2/3] [Queen's Ire] [40 BRN 1/2]
    [H:3] @Mars:  889/970 HP | 54/88 EN | 21 DMG | 73 MIT | 6 ACC | 5 EVA | 2 HM | 9-10 PLZ | 9 PRB [Snowfrost] [Antidote 2/3] [Queen's Ire]
    [H:1] @Hikoru: 1549/1550 HP | 123/152 EN | 22 -> 18 DMG | 3 ACC | 3 EVA | 94 MIT | 76 BH [Squeaky Clean]
    [H:2] @Stryder: 769/840 HP | 65/82 EN | 21 DMG | 5 EVA  | 6 ACC | 82 MIT [Queen's Ire]

    Party 2:
    [H:10/3/3/3/3] @Hestia: 1646/2065 HP | 151/170 EN | 1 DMG | 196 MIT | 84 THN | -1 EVA | 103 BH | 2 HM | 6 REC | 25% STNW [Snowfrost]
    [H:0/0/0/0/0] @Ruby: 815/1200 HP | 73/120 EN | 17 DMG | 5 ACC | 5 EVA | 35 MIT | 9-10 PLZ
    [H:3/0/0/0/0] @Neopolitan: 916/1025 HP | 57/86 EN | 18 DMG | 59 MIT | 5 ACC | 2 EVA | 8-10 PLZ | 2 REC | 9 PRB | 4 FLN [Snowfrost] [Squeaky Clean] [Antidote 1/3] [Queen's Ire]
    [H:4/0/0/0/0] @Kairi: 501/640 HP | 32/64 EN | 17 DMG | 5 ACC | 2 EVA | 76 MIT |  1 TNT | 3 PRB [40 BRN 1/2]
    [H:3/0/0/0/0] @Pinball: 575/1100 HP | 67/104 EN l 23 DMG | 5 ACC | 6 EVA | 9-10 PHS | 8-10/36 FRZ [Clean] [Queen's Ire]

    Party 3:
    [H:10/3/3] 
    @Sey: 1274/1465 HP | 94/124 EN | 19 (Temporarily: 18)  DMG | 171 MIT | 4 ACC | 4 EVA | 73 BH | 25% STNW | 27 PRB [Queen's Ire]
    [H:4/0/0] @Ariel - The Crowned Lion: 1248/1330 HP | 64/130 EN | 25 DMG | 88 MIT | 6 ACC | 3 EVA | 1 KEN | 24 HB | 27 PRB | 8 FLN [Snowfrost] [Queen's Ire] [6 BRN 1/2]
    [H:5/0/0] @Zandra1919/1920 HP | 122/162 EN | 22 DMG | 155 MIT | 3 ACC | 3 EVA | 120 THN | 6-8/12 FLN | 8-10/36 BRN | 96 BH |  9-10/24 TV | 27 PRB [Antidote 1/3] [Squeaky Clean] [Queen's Ire]
    [H:3/0/0] @Itzal: 1791/1885 HP | 139/160 EN | 22 DMG | 94 MIT |  4 ACC |  5 EVA |  1 KEN |  30 THN | 9-10/24 TV | 9-10 PLZ | 8-10/36 BLD [30 BRN 1/2]
    [H:2/0/0] @Domarus: 942/970 HP | 73/88 EN | 18 DMG | 126 MIT | 3 ACC

     

  16. OOC anounements:

    Spoiler

    Clean and Squeaky Clean will only proc if you fail the scald roll

    Players Have 72 Hours to post

    [Deadline: 3:30 PM 4/26/2019 PDT. Expect delay in boss post if you make me wait to the deadline]

    Leviathan could tell that these players were weak. There was no chance that they had of taking it out. But that meant that they could test out the power of the ocean on them as they pleased. The head of the leviathan ducked out of sight for a short bit, but not before it came flinging back. A ball of boiling water came with it. There were bits of debris hiding in the hot sphere as well, pelting the players and burning their skin. The rain did little to cool it off, instead dampening players gear and starting to slow them down. Spraying off its scales with another high pressure blast, the leviathan seemed to nod towards the group of players, letting the two sahagin not shattered by the Berzerker's attack get their own hits in. Though one was unable to make it to the group in time, the other quickly struck one of the players taking the front line. They were starting to weaken, it would only be a matter of time before they fell.

    Last round's results:

    Spoiler

    Neopolitan receives [Queen's Ire]

    Jomei receives [Queen's Ire]

    Zandra kills Sahagin 10 and Sahagin 12

    Mars receives [Queen's Ire]

    Stryder receives [Queen's Ire]

    Ariel receives [Queen's Ire]

    Kairi receives [Queen's Ire]

    Kairi destroys segment 2, party 2 has Queen's Ire removed

    Ruby's frostbite roll (as they forgot):

    • Roll ID: #115336
    • LD: 7 + 2 - 5 = 4
    • Frostbite takes effect, turn is retconned, attack does not count

    Actions:

    Spoiler

    Room Effect:

    Spoiler

    Calrex: 75 - 126 = 1 damage
    Jomei: 75 - 97 = 1 damage
    Mars: 75 - 73 = 2 damage
    Hikoru: 75 - 124 = 1 damage
    Stryder: 75 - 82 = 1 damage
    Hestia: 75 - 196 = 1 damage
    Ruby: 150 - 35 = 115 damage; evasion reduced by 1
    Neopolitan: 75 - 59 = 16 damage
    Kairi: 75 - 76 = 1 damage
    Pinball: 150 - 0 = 150 damage; evasion reduced by 1
    Sey: 75 - 171 = 1 damage
    Ariel: 75 - 88 = 1 damage
    Zandra: 75 - 155 = 1 damage
    Itzal: 75 - 94 = 1 damage
    Domarus: 75 - 126 = 1 damage

    Against Party 1:

    Spoiler

    Hydro Jet against Calrex:

    • 115337
    • MD: 2 + 2 - 2 - 3 = -1
    • Miss

    Scald:

    • Calrex: 100 damage and must roll
    • Jomei: 50 damage and must roll
    • Mars: 25 damage and must roll
    • Hikoru: 25 damage and automatically succeeds roll (frostbite)
    • Stryder: 25 damage and must roll

    Against Party 2:

    Spoiler

    Hydro Jet against Hestia:

    • ID: #115338
    • MD: 4 + 2 - 2 - (-1) = 5
    • miss

    Scald:

    • Hestia: 100 damage and 2 turns of antidote used
    • Ruby: 25 damage and automatically succeeds roll (frostbite)
    • Neopolitan: 25 damage and 2 turns of antidote used
    • Kairi: 50 damage and must roll
    • Pinball: 25 damage and automatically succeeds roll

    Against Party 3:

    Spoiler

    Hydro Jet against Sey:

    • ID: #115339
    • MD: 7 + 2 - 2 - 4 = 3
    • miss

    Scald:

    • Sey: 100 damage and must roll
    • Ariel: 50 damage and must roll (1 turn of antidote used, will reduce effect by one turn if failed)
    • Zandra: 25 damage and 2 turns of antidote used
    • Itzal: 25 damage and must roll
    • Domarus: 25 damage and automatically succeeds (frostbite)

    Sahagin 9 against Sey:

    • ID: #115340
    • MD: 4 + 3 - 4 = 3
    • miss

    Sahagin 11 against Sey:

    • ID: #115341
    • MD: 10 - major crit
    • 300 + 2 - 171 = 131 damage

     

    Boss Stats:

    Spoiler

    Room Effect: Torrential Rain
    A terrible storm rages on the seas, growing worse by the minute. At the start of each of Leviathan's turns, players are progressively hindered. Those with the <<Survival>> skill active take reduced penalties (noted in brackets). ACC and EVA reductions only last for the rotation they were applied:

    Rotation 1: 50 mitigatable DMG [25 mitigatable DMG]
    Rotation 2: 100 mitigatable DMG [50 mitigatable DMG]
    Rotation 3: 150 mitigatable DMG and reduces EVA by 1 for a turn [75 mitigatable DMG]

    <<Leviathan>> (Targetable for 1 turn(s))
    [                    ]
    [                    ]
    [                    ]
    0 MIT | 2 ACC | 0 EVA | 14 PD
    Takes double damage from all sources excluding Burn damage.
    Leviathan is out of reach and unable to be targeted except for howl, focused howl, and other abilities that only generate hate until one of her Segments are downed.

    Passive:  Queen's Ire
    Applies to a player when they deal damage to Leviathan. Reduces all sources of health and energy restoration by half (rounded down, to a minimum of 0). Destroying a Segment immediately removes Queen's Ire from its assigned party.

    Ability 1: Hydro Jet
    [Uses every turn]
    An attack that pierces through the toughest of hides, the sturdiest of ships, and densest of armor. Leviathan rears back and launches a jet of concentrated water at the player with the highest hate. Deals 500 DMG and reduces the hate of that player against Leviathan by 3. On a non-critical hit, a player may choose to expend 5 energy at the start of their turn to ignore this hate reduction.

    Ability 2: Frostbite (1/2 CD)
    [2 Turn CD]
    Leviathan breathes deeply, unleashing a wave of extreme frost over the area that coats players and solidifies into ice (Note that this does not take an attack roll to hit; this attack will ignore, but not interrupt, stealth; this attack does not proc thorns). At the start of the players' next turn, they must roll with the purpose "Frostbite" (This is not a post action and should be rolled after scald if applicable). On a LD 1-14, they suffer from the Freeze condition until the start of their next turn (Removes their action on the current turn and removes all EVA properties. If they are hit by a successful attack before the effect ends they take an additional 40 unmitigatable Frost DMG.). A frozen player's base DMG is reduced by 3 for one turn after the freeze effect ends (this is negated if the effect was purified). The following allow bonuses to this LD roll or ignore the effect:

    • +3 for having the <<Survival>> skill active.
    • +2 for having the Flame Aura, Flame Thorns, or Burn enhancements equipped. (Can only apply once per roll, burn effects granted from consumables do not apply)
    • +1 for every 2 EVA the player has.
    • Having the Antifreeze makes the player automatically succeed the check.
    • Suffering from the Burn effect from Scald makes the player automatically succeed the check.

    Additional notes: This will proc anti-oxidants and antidotes before the roll. If a player neglects to roll for this effect, the boss will make the roll at a -5 penalty (and will apply retroactively). And though it is stated earlier, once again, this does not cost a post action. I will know you aren't reading these abilities if you ask me if it takes a post action. You cannot quick change to gain immunity either, as it takes place at the start of your turn.

    Ability 3: Scald (3/3 CD)
    [3 Turn CD] (starts on cooldown)
    A sphere of heated volcanic ocean water is lobbed and splashes against all players in the party. Deals 100 unmitigatable DMG to the player with the highest hate, 50 unmitigatable DMG to the player with the second highest hate, and 25 unmitigatable DMG to all others (Note that this does not take an attack roll to hit; this attack will ignore, but not interrupt, stealth; this attack does not proc thorns). At the start of the players' next turn, they must roll with the purpose "Scald" (This is not a post action, and should be rolled before frostbite if applicable). On a LD 15+, their base DMG is reduced by 1 for one round. On a LD 1-14, they suffer from Burn, taking 40 unmitigatable Fire DMG at the beginning of their turn for two turns (This is affected by the snowfrost effect). The following allow bonuses to this LD roll or ignore the effect:

    • +3 for having the <<Survival>> skill active.
    • +2 for having the Frost Aura, Frost Thorns, or Freeze enhancements equipped. (Can only apply once per roll, freeze effects granted from consumables do not apply)
    • +1 for every 2 EVA the player has.
    • Having the Fireproof enhancement makes the player automatically succeed the check.
    • Suffering from the Freeze effect from Frostbite makes the player automatically succeed the check.

    Additional notes: This will proc anti-oxidants and antidotes before the roll. If a player neglects to roll for this effect, the boss will make the roll at a -5 penalty (and will apply retroactively). And though it is stated earlier, once again, this does not cost a post action. I will know you aren't reading these abilities if you ask me if it takes a post action. You cannot quick change to gain immunity either, as it takes place at the start of your turn.

    Ability 4: --

    Assigned to party 1:

    Spoiler

    <<Segment 1>> 
    [                    ]
    50 MIT | 2 EVA

    AoE attacks cannot include more than one segment. Though they die and respawn, Segments cannot be affected by Charge more than once, and effects like debuffs will continue to affect a downed/respawned Segment.
    One segment is assigned to each party. When a Segment is destroyed, Leviathan lurches forward and becomes targetable for 1 turn for all parties (stacks with other segments being destroyed). The destroyed Segment immediately respawns with a set of Sahagin adds. These Sahagin only target players in the party that they are assigned to and can only be targeted by players that they are assigned to. A respawned Segment has the <<Diamond Dust>> buff until all paired adds are killed.
    Ability 1: Diamond Dust - Leviathan’s scales shimmer like diamonds. A Segment with the <<Diamond Dust>> buff is immune to damage.

    <<Sahagin 1>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 2>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 3>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 4>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    Assigned to party 2:

    Spoiler

    <<Segment 2>> [Diamond Dust]
    [                    ]
    50 MIT | 2 EVA

    AoE attacks cannot include more than one segment. Though they die and respawn, Segments cannot be affected by Charge more than once, and effects like debuffs will continue to affect a downed/respawned Segment.
    One segment is assigned to each party. When a Segment is destroyed, Leviathan lurches forward and becomes targetable for 1 turn for all parties (stacks with other segments being destroyed). The destroyed Segment immediately respawns with a set of Sahagin adds. These Sahagin only target players in the party that they are assigned to and can only be targeted by players that they are assigned to. A respawned Segment has the <<Diamond Dust>> buff until all paired adds are killed.
    Ability 1: Diamond Dust - Leviathan’s scales shimmer like diamonds. A Segment with the <<Diamond Dust>> buff is immune to damage.

    <<Sahagin 5>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 6>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 7>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 8>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    Assigned to party 3:

    Spoiler

    <<Segment 3>> [Diamond Dust]
    [                    ]
    50 MIT | 2 EVA

    AoE attacks cannot include more than one segment. Though they die and respawn, Segments cannot be affected by Charge more than once, and effects like debuffs will continue to affect a downed/respawned Segment.
    One segment is assigned to each party. When a Segment is destroyed, Leviathan lurches forward and becomes targetable for 1 turn for all parties (stacks with other segments being destroyed). The destroyed Segment immediately respawns with a set of Sahagin adds. These Sahagin only target players in the party that they are assigned to and can only be targeted by players that they are assigned to. A respawned Segment has the <<Diamond Dust>> buff until all paired adds are killed.
    Ability 1: Diamond Dust - Leviathan’s scales shimmer like diamonds. A Segment with the <<Diamond Dust>> buff is immune to damage.

    <<Sahagin 9>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 10>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 11>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 12>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

     

    Player Stats:

    Spoiler

    Party 1:
    [H:5] @Calrex: 1631/1850 HP | 170/176 EN | 16 DMG | 126 MIT | 3 ACC |  3 EVA | 0.6 ACH
    [H:3] @Jomei: 1474/1525 HP | 125/151 EN | 20 DMG | 6 ACC | 6 EVA | 97 MIT | 2 SVY | 71 BH | 9-10/24 TV [Antidote 2/3] [Queen's Ire]
    [H:2] @Mars: 941/970 HP | 65/88 EN | 21 DMG | 73 MIT | 6 ACC | 5 EVA | 2 HM | 9-10 PLZ | 9 PRB [Snowfrost] [Antidote 2/3] [Queen's Ire]
    [H:1] @Hikoru: 1526/1550 HP | 138/152 EN | 22 -> 19 [1/1 FRST] DMG | 3 ACC | 3 EVA | 124 MIT | 310 BH [Squeaky Clean]
    [H:2] @Stryder: 812/840 HP | 65/82 EN | 21 DMG | 5 EVA  | 6 ACC | 82 MIT [Queen's Ire]

    Party 2:
    [H:10] @Hestia: 1964/2065 HP | 151/170 EN | 1 DMG | 196 MIT | 84 THN | -1 EVA | 103 BH | 2 HM | 6 REC | 25% STNW [Snowfrost]
    [H:0] @Ruby: 980/1200 HP | 73/120 EN | 17 -> 14 [1/1 FRST] DMG | 5 ACC | 5 -> 4 [1/1 TR] EVA | 35 MIT | 9-10 PLZ
    [H:2] @Neopolitan: 982/1025 HP | 66/86 EN | 18 DMG | 59 MIT | 5 ACC | 2 EVA | 8-10 PLZ | 2 REC | 9 PRB | 4 FLN [Snowfrost] [Squeaky Clean] [Antidote 1/3]
    [H:4] @Kairi: 587/640 HP | 32/64 EN | 17 DMG | 5 ACC | 2 EVA | 76 MIT |  1 TNT | 3 PRB
    [H:2] @Pinball: 775/1100 HP | 80/104 EN l 23 -> 20 [1/1 FRST] DMG | 5 ACC | 6 -> 5 [1/1 TR] EVA | 9-10 PHS | 8-10/36 FRZ [Clean]

    Party 3:
    [H:7/3/3] @Sey: 1233/1465 HP | 110/124 EN | 19 DMG | 171 MIT | 4 ACC | 4 EVA | 73 BH | 25% STNW | 27 PRB
    [H:3/0/0] @Ariel - The Crowned Lion: 1279/1330 HP | 81/130 EN | 25 DMG | 88 MIT | 6 ACC | 3 EVA |  1 KEN | 24 HB | 27 PRB | 8 FLN [Snowfrost] [Queen's Ire]
    [H:3/0/0] @Zandra: 1894/1920 HP | 137/162 EN | 22 DMG | 155 MIT | 3 ACC | 3 EVA | 120 THN | 6-8/12 FLN | 8-10/36 BRN | 96 BH |  9-10/24 TV | 27 PRB [Antidote 1/3] [Squeaky Clean]
    [H:3/0/0] @Itzal: 1858/1885 HP | 139/160 EN | 22 DMG | 94 MIT |  4 ACC |  5 EVA |  1 KEN |  30 THN | 9-10/24 TV | 9-10 PLZ | 8-10/36 BLD [Squeaky Clean]
    [H:2/0/0] @Domarus: 943/970 HP | 73/88 EN | 18 -> 15 [1/1 FRST] DMG | 126 MIT | 3 ACC

     

  17. Players have 72 Hours to post
    [Deadline: 4/23/2019 2:00 PM PDT]

    The battlefield had quickly turned into chaos. While most went for the head of the whorleater, a couple peeled off to accomplish other goals. The bluenette had shattered all four of the sahagin that had crawled out of their hiding spots. As they dissipated into the pouring rain, the shine of the segment slowly faded, and its health bar snapped to being green.

    Across to the other side of the battlefield however, another segment of the dragon's body cracked. Though the red-headed player had not managed to take it out, the lingering effects of the shadow-faced one had managed to finish it off. As it melted, the health bar quickly refilled and turned grey once more while more sahagin crawled out of holes on that side of the area. But before they crawled over, they waited for just a moment.

    ----------

    Ah, these adventurers think that they can deal with me. This is but a scratch being left on the surface of my scales. This will not be difficult. Though it does seem some of them are going to have some protection to go through before they will succumb to my power. No matter.

    The leviathan inhaled deeply, and instead of expelling water, a frigid mist crawled over the area the whorleater was coiling around. It chilled not just the players, as it also turned the pouring rain into icicles that began to stab into the parties. Most were protected by their consumable's protection, but those not would feel a chilling cold trying to root them in place. Once the mist had passed, the sahagin crawled over the writhing mass of body that was their queen and prepared themselves to attack the players at hand.

    Last round's results:

    Spoiler

    Jomei receives [Queen's Ire]

    Pinball receives [Queen's Ire]

    Ariel - The Crowned Lion receives [Queen's Ire]

    Mars receives [Queen's Ire]

    Calrex kills Sahagin 1-4

    Itzal receives [Queen's Ire]

    Kairi receives [Queen's Ire]

    Itzal is credited with kill on Segment 3 (DoT effects finish it off). Itzal and Ariel - The Crowned Lion have [Queen's Ire] Removed

    Hikoru receives a strike for not editing their post and their action is made null (strike 1)

    Stryder receives a strike for not posting (strike 1)

    Actions:

    Spoiler

    Room Effect:

    Spoiler

    Calrex: 50 - 126 = 1 damage
    Jomei: 50 - 97 = 1 damage
    Mars: 50 - 73 = 1 damage
    Hikoru: 50 - 124 = 1 damage
    Stryder: 50 - 82 = 1 damage
    Hestia: 50 - 196 = 1 damage
    Ruby: 100 - 35 = 65 damage
    Neopolitan: 50 - 59 = 1 damage
    Kairi: 50 - 76 = 1 damage
    Pinball: 100 - 0 = 100 damage
    Sey: 50 - 171 = 1 damage
    Ariel: 50 - 88 = 1 damage
    Zandra: 50 - 155 = 1 damage
    Itzal: 50 - 94 = 1 damage
    Domarus: 50 - 126 = 1 damage

    Against Party 1:

    Spoiler

    Leviathan uses <<Hydro Jet>> against Calrex:

    • ID: 115191
    • MD: 2 + 2 - 2 -3 =-1
    • miss

    Frostbite:

    • Calrex: affected
    • Jomei: 1 turn of antidote used
    • Mars: 1 turn of antidote used
    • Hikoru: affected
    • Stryder: antioxidants used

    Against Party 2:

    Spoiler

    Leviathan uses <<Hydro Jet>> against Hestia:

    • ID: 115192
    • MD: 1 + 2 - 2 -(-1) = 2
    • miss

    Frostbite:

    • Hestia: antioxidants used
    • Ruby: affected
    • Neopolitan: antioxidants used
    • Kairi: antioxidants used
    • Pinball: affected

    Against Party 3:

    Spoiler

    Segment is shattered, 4 Sahagin spawn, Leviathan is targetable for a turn

    Leviathan uses <<Hydro Jet>> against Sey:

    • ID: 115193
    • MD: 1 + 2 - 2 - 4 = -3
    • miss

    Frostbite:

    • Sey: antioxidants
    • Ariel: antioxidants
    • Zandra: antioxidants
    • Itzal: affected
    • Domarus: affected

     

    Boss Stats:

    Spoiler

    Room Effect: Torrential Rain
    A terrible storm rages on the seas, growing worse by the minute. At the start of each of Leviathan's turns, players are progressively hindered. Those with the <<Survival>> skill active take reduced penalties (noted in brackets). ACC and EVA reductions only last for the rotation they were applied:

    Rotation 1: 50 mitigatable DMG [25 mitigatable DMG]
    Rotation 2: 100 mitigatable DMG [50 mitigatable DMG]

    <<Leviathan>> (Targetable for 1 turn(s))
    [                    ]
    [                    ]
    [                    ]
    0 MIT | 2 ACC | 0 EVA | 14 PD
    Takes double damage from all sources excluding Burn damage.
    Leviathan is out of reach and unable to be targeted except for howl, focused howl, and other abilities that only generate hate until one of her Segments are downed.

    Passive:  Queen's Ire
    Applies to a player when they deal damage to Leviathan. Reduces all sources of health and energy restoration by half (rounded down, to a minimum of 0). Destroying a Segment immediately removes Queen's Ire from its assigned party.

    Ability 1: Hydro Jet
    [Uses every turn]
    An attack that pierces through the toughest of hides, the sturdiest of ships, and densest of armor. Leviathan rears back and launches a jet of concentrated water at the player with the highest hate. Deals 500 DMG and reduces the hate of that player against Leviathan by 3. On a non-critical hit, a player may choose to expend 5 energy at the start of their turn to ignore this hate reduction.

    Ability 2: Frostbite (2/2 CD)
    [2 Turn CD]
    Leviathan breathes deeply, unleashing a wave of extreme frost over the area that coats players and solidifies into ice (Note that this does not take an attack roll to hit; this attack will ignore, but not interrupt stealth; this attack does not proc thorns). At the start of the players' next turn, they must roll with the purpose "Frostbite" (This is not a post action and should be rolled after scald if applicable). On a LD 1-14, they suffer from the Freeze condition until the start of their next turn (Removes their action on the current turn and removes all EVA properties. If they are hit by a successful attack before the effect ends they take an additional 40 unmitigatable Frost DMG.). A frozen player's base DMG is reduced by 3 for one turn after the freeze effect ends (this is negated if the effect was purified). The following allow bonuses to this LD roll or ignore the effect:

    • +3 for having the <<Survival>> skill active.
    • +2 for having the Flame Aura, Flame Thorns, or Burn enhancements equipped. (Can only apply once per roll, burn effects granted from consumables do not apply)
    • +1 for every 2 EVA the player has.
    • Having the Antifreeze makes the player automatically succeed the check.
    • Suffering from the Burn effect from Scald makes the player automatically succeed the check.

    Additional notes: This will proc anti-oxidants and antidotes before the roll. If a player neglects to roll for this effect, the boss will make the roll at a -5 penalty (and will apply retroactively). And though it is stated earlier, once again, this does not cost a post action. I will know you aren't reading these abilities if you ask me if it takes a post action. You cannot quick change to gain immunity either, as it takes place at the start of your turn.

    Ability 3: --

    Ability 4: --

    Assigned to party 1:

    Spoiler

    <<Segment 1>> 
    [                    ]
    50 MIT | 2 EVA

    AoE attacks cannot include more than one segment. Though they die and respawn, Segments cannot be affected by Charge more than once, and effects like debuffs will continue to affect a downed/respawned Segment.
    One segment is assigned to each party. When a Segment is destroyed, Leviathan lurches forward and becomes targetable for 1 turn for all parties (stacks with other segments being destroyed). The destroyed Segment immediately respawns with a set of Sahagin adds. These Sahagin only target players in the party that they are assigned to and can only be targeted by players that they are assigned to. A respawned Segment has the <<Diamond Dust>> buff until all paired adds are killed.
    Ability 1: Diamond Dust - Leviathan’s scales shimmer like diamonds. A Segment with the <<Diamond Dust>> buff is immune to damage.

    <<Sahagin 1>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 2>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 3>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 4>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    Assigned to party 2:

    Spoiler

    <<Segment 2>>
    [                    ]
    50 MIT | 2 EVA

    AoE attacks cannot include more than one segment. Though they die and respawn, Segments cannot be affected by Charge more than once, and effects like debuffs will continue to affect a downed/respawned Segment.
    One segment is assigned to each party. When a Segment is destroyed, Leviathan lurches forward and becomes targetable for 1 turn for all parties (stacks with other segments being destroyed). The destroyed Segment immediately respawns with a set of Sahagin adds. These Sahagin only target players in the party that they are assigned to and can only be targeted by players that they are assigned to. A respawned Segment has the <<Diamond Dust>> buff until all paired adds are killed.
    Ability 1: Diamond Dust - Leviathan’s scales shimmer like diamonds. A Segment with the <<Diamond Dust>> buff is immune to damage.

    Assigned to party 3:

    Spoiler

    <<Segment 3>> [24 PSN 1/3] [Diamond Dust]
    [                    ]
    50 MIT | 2 EVA

    AoE attacks cannot include more than one segment. Though they die and respawn, Segments cannot be affected by Charge more than once, and effects like debuffs will continue to affect a downed/respawned Segment.
    One segment is assigned to each party. When a Segment is destroyed, Leviathan lurches forward and becomes targetable for 1 turn for all parties (stacks with other segments being destroyed). The destroyed Segment immediately respawns with a set of Sahagin adds. These Sahagin only target players in the party that they are assigned to and can only be targeted by players that they are assigned to. A respawned Segment has the <<Diamond Dust>> buff until all paired adds are killed.
    Ability 1: Diamond Dust - Leviathan’s scales shimmer like diamonds. A Segment with the <<Diamond Dust>> buff is immune to damage.

    <<Sahagin 9>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 10>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 11>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 12>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

     

    Player Stats:

    Spoiler

    Party 1:
    [H:5] @Calrex: 1732/1850 HP | 170/176 EN | 16 DMG | 126 MIT | 3 ACC |  3 EVA | 0.6 ACH
    [H:2] @Jomei: 1524/1525 HP | 134/151 EN | 20 DMG | 6 ACC | 6 EVA | 97 MIT | 2 SVY | 71 BH | 9-10/24 TV [Antidote 2/3] [Queen's Ire]
    [H:1] @Mars: 968/970 HP | 76/88 EN | 21 DMG | 73 MIT | 6 ACC | 5 EVA | 2 HM | 9-10 PLZ | 9 PRB [Snowfrost] [Antidote 2/3] [Queen's Ire]
    [H:1] @Hikoru: 1548/1550 HP | 137/152 EN | 22 DMG | 3 ACC | 3 EVA | 124 MIT | 310 BH [Squeaky Clean]
    [H:1] @Stryder: 838/840 HP | 65/82 EN | 21 DMG | 5 EVA  | 6 ACC | 82 MIT

    Party 2:
    [H:5] @Hestia: 2064/2065 HP | 156/170 EN | 1 DMG | 196 MIT | 84 THN | -1 EVA | 103 BH | 2 HM | 6 REC | 25% STNW [Antidote 2/2] [Snowfrost]
    [H:0] @Ruby: 1120/1200 HP | 89/120 EN | 17 DMG | 5 ACC | 5 EVA | 35 MIT | 9-10 PLZ
    [H:1] @Neopolitan: 1023/1025 HP | 77/86 EN | 18 DMG | 59 MIT | 5 ACC | 2 EVA | 8-10 PLZ | 2 REC | 9 PRB | 4 FLN [Snowfrost] [Well Rested 1/3] [Squeaky Clean] [Antidote 3/3]
    [H:3] @Kairi: 638/640 HP | 47/64 EN | 17 DMG | 5 ACC | 2 EVA | 76 MIT |  1 TNT | 3 PRB] [Queen's Ire]
    [H:2] @Pinball: 950/1100 HP | 80/104 EN l 2326 [Sharpness Turns: 1/2] DMG | 5 ACC | 6 EVA | 9-10 PHS | 8-10/36 FRZ [Clean]  [Queen's Ire]

    Party 3:
    [H:7/0/0/0/0] @Sey: 1464/1465 HP | 117/124 EN | 19 DMG | 171 MIT | 4 ACC | 4 EVA | 73 BH | 25% STNW | 27 PRB
    [H:2/0/0/0/0] @Ariel - The Crowned Lion: 1329/1330 HP | 97/130 EN | 25 DMG | 88 MIT | 6 ACC | 3 EVA |  1 KEN | 24 HB | 27 PRB | 8 FLN [Antidote 1/1] [Snowfrost]
    [H:3/0/0/0/0] @Zandra: 1919/1920 HP | 153/162 EN | 22 DMG | 155 MIT | 3 ACC | 3 EVA | 120 THN | 6-8/12 FLN | 8-10/36 BRN | 96 BH |  9-10/24 TV | 27 PRB [Antidote 3/3] [Squeaky Clean]
    [H:3/0/0/0/0] @Itzal: 1884/1885 HP | 140/160 EN | 22 DMG | 94 MIT |  4 ACC |  5 EVA |  1 KEN |  30 THN | 9-10/24 TV | 9-10 PLZ | 8-10/36 BLD [Squeaky Clean]
    [H:2/0/0/0/0] @Domarus: 968/970 HP | 73/88 EN | 18 DMG | 126 MIT | 3 ACC

     

  18. OOC Announcements:

    Spoiler

    The order for hate display is Leviathan, Sahagin 1, Sahagin 2, Sahagin 3, Sahagin 4 (segment is not included because you would be an idiot to howl it and I am transferring most hate from it to Leviathan anyways out of kindness. It wasn't written because I could find no good way to word it)

    Please make sure you are updating your hate values while posting. It is tedious to get all the hate sorted out properly

    For those that are targeted by hate reduction abilities that can be averted with an energy cost, please add back in the hate that you would have otherwise lost if you decide to pay the energy cost

    All Players have 72 Hours to post before the next rotation

    [Deadline: 4/20/2019 12:45 PM PDT]

    The puny little creatures seemed unconcerned by the Leviathan's challenge. Though it was nothing new to the primordial beast, they had hoped it was possible to avoid conflict and end this quickly. So be it, you have brought about your own undoing. The monster broadcast this final message through the players' minds. It had no intention of attempting to communicate with them further.

    As the players wailed against the scales of the monster's body, A crack of lightning struck as a segment was shattered. The lightning brought about a large rainstorm. But this was not the particle effect rainstorm other floors had. Each raindrop that fell from the blackened sky weighed heavily on the players, starting to soak into their cloth and leather, rusting their metal. If the monster could grin, it would, but it had no such manner of which to convey its sadistic joy. Its head came down towards the ground, mingling almost with the players themselves. As their health bar turned green, it waited for the players to turn towards it. And as soon as they did, it let out a fountain of water directly at those in front trying to protect the ones behind them. The water would crack against shield and armor alike, hard to avoid if it was avoidable at all. As the fountain would end, those affected by it were left drenching in water, only a slight concern now to the leviathan mighty.

    The segment that had shattered had its health bar removed, and a new section popped up, but this one was strangely glimmering. As the glimmer reflected through the arena, it reached the holes along the ridges of the beach's walls. A screech could be heard from it as four green scaled sahagin crawled out of their holes and clambered over the leviathan's body to greet the players. They were ready to fight and die alongside their ruler.

    Actions:

    Spoiler

    Room effect:

    Spoiler

    Calrex: safeguarded
    Jomei: 25 - 97 = 1 damage
    Mars: 25 - 73 = 1 damage
    Hikoru: 25 - 124 = 1 damage
    Stryder: 25 - 82 = 1 damage
    Hestia: 25 - 196 = 1 damage
    Ruby: 50 - 35 = 15 damage
    Neopolitan: 25 - 59 = 1 damage
    Kairi: 25 - 76 = 1 damage
    Pinball: 50 - 0 = 50 damage
    Sey: safeguard
    Ariel: 25 - 88 = 1 damage
    Zandra: 25 - 155 = 1 damage
    Itzal: safeguard
    Domarus: 25 - 126 = 1 damage

    Against Party 1:

    Spoiler

    Segment 1 Spawns 4 Sahagin

    Segment 1 gains the <<Diamond Dust>> buff

    Leviathan uses <<Hydro Jet>> against Calrex:

    • Roll ID: #115060
    • MD: 4 + 2 = 6 - hit
    • 500 - 151 = 349 * 0.6 = 210 damage
    • hate is reduced by 3 unless 5 energy is paid at the beginning of your turn (does not cost a post action)

    Against Party 2:

    Spoiler

    Leviathan uses <<Hydro Jet>> against Hestia:

    • Roll ID: #115061
    • MD: 4 + 2 - (-1) = 7 - hit
    • 500 - 196 = 304 damage
    • hate is reduced by 3 unless 5 energy is paid at the beginning of your turn (does not cost a post action)

    Against Party 3:

    Spoiler

    Leviathan uses <<Hydro Jet>> against Sey:

    • Roll ID: #115062
    • MD: 4 + 2 - 4 = 2 - miss

     

    Boss Stats:

    Spoiler

    Room Effect: Torrential Rain
    A terrible storm rages on the seas, growing worse by the minute. At the start of each of Leviathan's turns, players are progressively hindered. Those with the <<Survival>> skill active take reduced penalties (noted in brackets). ACC and EVA reductions only last for the rotation they were applied:

    Rotation 1: 50 mitigatable DMG [25 mitigatable DMG]

     

    <<Leviathan>> (Targetable for 1 turn(s))
    [                    ]
    [                    ]
    [                    ]
    0 MIT | 2 ACC | 0 EVA | 14 PD
    Takes double damage from all sources excluding Burn damage.
    Leviathan is out of reach and unable to be targeted except for howl, focused howl, and other abilities that only generate hate until one of her Segments are downed.

    Passive:  ---

    Ability 1: Hydro Jet
    [Uses every turn]
    An attack that pierces through the toughest of hides, the sturdiest of ships, and densest of armor. Leviathan rears back and launches a jet of concentrated water at the player with the highest hate. Deals 500 DMG and reduces the hate of that player against Leviathan by 3. On a non-critical hit, a player may choose to expend 5 energy at the start of their turn to ignore this hate reduction.

    Ability 2: --

    Ability 3: --

    Ability 4: --

    Assigned to party 1:

    Spoiler

    <<Segment 1>> [Diamond Dust]
    [                    ]
    50 MIT | 2 EVA

    AoE attacks cannot include more than one segment. Though they die and respawn, Segments cannot be affected by Charge more than once, and effects like debuffs will continue to affect a downed/respawned Segment.
    One segment is assigned to each party. When a Segment is destroyed, Leviathan lurches forward and becomes targetable for 1 turn for all parties (stacks with other segments being destroyed). The destroyed Segment immediately respawns with a set of Sahagin adds. These Sahagin only target players in the party that they are assigned to and can only be targeted by players that they are assigned to. A respawned Segment has the <<Diamond Dust>> buff until all paired adds are killed.
    Ability 1: Diamond Dust - Leviathan’s scales shimmer like diamonds. A Segment with the <<Diamond Dust>> buff is immune to damage.

    <<Sahagin 1>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 2>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 3>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    <<Sahagin 4>>
    [                    ]
    300 DMG | 50 MIT | 3 ACC | 1 EVA | 8 PD

    Assigned to party 2:

    Spoiler

    <<Segment 2>>
    [                    ]
    50 MIT | 2 EVA

    AoE attacks cannot include more than one segment. Though they die and respawn, Segments cannot be affected by Charge more than once, and effects like debuffs will continue to affect a downed/respawned Segment.
    One segment is assigned to each party. When a Segment is destroyed, Leviathan lurches forward and becomes targetable for 1 turn for all parties (stacks with other segments being destroyed). The destroyed Segment immediately respawns with a set of Sahagin adds. These Sahagin only target players in the party that they are assigned to and can only be targeted by players that they are assigned to. A respawned Segment has the <<Diamond Dust>> buff until all paired adds are killed.
    Ability 1: Diamond Dust - Leviathan’s scales shimmer like diamonds. A Segment with the <<Diamond Dust>> buff is immune to damage.

    Assigned to party 3:

    Spoiler

    <<Segment 3>> [24 PSN 2/3] [36 BLD 1/2]
    [                    ]
    50 MIT | 2 EVA

    AoE attacks cannot include more than one segment. Though they die and respawn, Segments cannot be affected by Charge more than once, and effects like debuffs will continue to affect a downed/respawned Segment.
    One segment is assigned to each party. When a Segment is destroyed, Leviathan lurches forward and becomes targetable for 1 turn for all parties (stacks with other segments being destroyed). The destroyed Segment immediately respawns with a set of Sahagin adds. These Sahagin only target players in the party that they are assigned to and can only be targeted by players that they are assigned to. A respawned Segment has the <<Diamond Dust>> buff until all paired adds are killed.
    Ability 1: Diamond Dust - Leviathan’s scales shimmer like diamonds. A Segment with the <<Diamond Dust>> buff is immune to damage.

     

    Player Stats:

    Spoiler

    Party 1:
    [H:2/0/0/0/0] @Calrex: 1640/1850 HP | 170/176 EN | 7 DMG | 151 MIT | 3 ACC |  0 EVA | 1 TNT | 9-10 PLZ | 28 THN | 3 HM | 0.6 ACH
    [H:1/0/0/0/0] @Jomei: 1524/1525 HP | 142/151 EN | 20 DMG | 6 ACC | 6 EVA | 97 MIT | 2 SVY | 71 BH | 9-10/24 TV [Antidote 3/3] 
    [H:0/0/0/0/0] @Mars: 969/970 HP | 86/88 EN | 21 DMG | 73 MIT | 6 ACC | 5 EVA | 2 HM | 9-10 PLZ | 9 PRB [Snowfrost] [Antidote 3/3]
    [H:1/0/0/0/0] @Hikoru: 1549/1550 HP | 137/152 EN | 22 DMG | 3 ACC | 3 EVA | 124 MIT | 310 BH [Squeaky Clean]
    [H:1/0/0/0/0] @Stryder: 839/840 HP | 65/82 EN | 21 DMG | 5 EVA  | 6 ACC | 82 MIT [Antioxidants]

    Party 2:
    [H:2] @Hestia: 1764/2065 HP | 170/170 EN | 1 DMG | 196 MIT | 84 THN | -1 EVA | 103 BH | 2 HM | 6 REC | 25% STNW [Antidote 2/2] [Antioxidants] [Snowfrost]
    [H:0] @Ruby: 1185/1200 HP | 108/120 EN | 17 DMG | 5 ACC | 5 EVA | 35 MIT | 9-10 PLZ
    [H:1] @Neopolitan: 1024/1025 HP | 75/86 EN | 18 DMG | 59 MIT | 5 ACC | 2 EVA | 8-10 PLZ | 2 REC | 9 PRB | 4 FLN [Antioxidants] [Snowfrost] [Well Rested 2/3] [Squeaky Clean] [Antidote 3/3]
    [H:1] @Kairi: 639/640 HP | 51/64 EN | 17 DMG | 5 ACC | 2 EVA | 76 MIT |  1 TNT | 3 PRB [Antioxidants]
    [H:1] @Pinball: 1050/1100 HP | 91/104 EN l 2326 [Sharpness Turns: 2/2] DMG | 5 ACC | 6 EVA | 9-10 PHS | 8-10/36 FRZ [Clean] 

    Party 3:
    [H:6] @Sey: 1465/1465 HP | 118/124 EN | 19 DMG | 171 MIT | 4 ACC | 4 EVA | 73 BH | 25% STNW | 27 PRB [Antioxidants]
    [H:1] @Ariel - The Crowned Lion: 1329/1330 HP | 113/130 EN | 25 DMG | 88 MIT | 6 ACC | 3 EVA |  1 KEN | 24 HB | 27 PRB | 8 FLN [Antioxidants] [Antidote 1/1] [Snowfrost]
    [H:3] @Zandra: 1919/1920 HP | 162/162 EN | 22 DMG | 155 MIT | 3 ACC | 3 EVA | 120 THN | 6-8/12 FLN | 8-10/36 BRN | 96 BH |  9-10/24 TV | 27 PRB [Antioxidants]  [Antidote 3/3] [Squeaky Clean]
    [H:2] @Itzal: 1885/1885 HP | 150/160 EN | 22 DMG | 94 MIT |  3 ACC |  5 EVA |  1 KEN |  30 THN | 9-10/24 TV | 9-10 PLZ | 8-10/36 BLD [Squeaky Clean]
    [H:0] @Domarus: 969/970 HP | 87/88 EN | 18 DMG | 126 MIT | 3 ACC

     

  19. OOC Announcements
    (Please read before beginning your posts)

    Spoiler

    1. A reminder of the new rotation system: All parties will post at once within their 72 hour limit and then the boss will post. You are not locked in the order that you initially post in the fight and may post at any point within those 72 hours (preferably earlier if you can)

    2. Players are to only keep track of the stats of their party. Do not keep track of the stats for the other parties within your own post.

    3. Please make sure that you declare the target you are attacking both in your post and in your roll purpose. This includes the specific designation of whatever enemy you may be targeting.

    4. There will be a "Three strikes you're out" system in place. If a player misses the 72 hour deadline (and I will be fairly studious with it) three times, they will be removed from the fight and made exempt from any rewards of the fight.

    5. If there is an abbreviation in the stats you are not familiar with, please contact Neo about it.

    6. If a stat was placed in in-correctly, please notify staff before the conclusion of the third rotation and we will take a look to confirm that we did make a mistake and then we will change your stats accordingly (stats will not be changed retro-actively)

    Players have 72 hours to post
    (Deadline: Tuesday, April 16th at 8:30 PM PDT)

    Floor 24 Boss: <<Leviathan>>

    Levi.png

    As the group of players made their way down the rickety stairs, the clouds began to creep closer. The waves grew suddenly calmer as the first feet hit the beach front, and the water seemed to clear up even though there was a lack of light. As the last of the players finished descending on the stairs, the clouds had finished covering the viewable sky. The light of the world seemed dim, and a crack of thunder broke the sea's silence. Without warning, a giant blue, serpent-like body began to coil around the players, cutting off their one escape path. As the coiling slowed, a head rose above the arena the creature had created for the players. As the name <<Leviathan, the Whorleater>> Appeared above the creature's head, it's health bar began to fill up. It crawled up through the three bars, and it seemed like a full 20 seconds ere taken before it had filled completely. And once it had filled, the bars turned grey. An untargetable creature. Once the Leviathan's health bar had turned grey, several portions of its body gleamed and a health bar began to fill up next to each one. There was one of these such segments for each party that was present in the fight, and each player saw all only one stay green. The one that their party was meant to attack.

    But before the players had a chance to do anything, a powerful thought washed across the players' minds. Do you wish to challenge me? Or will you suffer the quick fate of submitting? Choose now, for I will only offer this once.

    Boss Stats:

    Spoiler

    Room Effect: ---

    <<Leviathan>> (Untargetable)
    [                    ]
    [                    ]
    [                    ]
    0 MIT | 0 EVA | 14 PD
    Takes double damage from all sources excluding Burn damage.
    Leviathan is out of reach and unable to be targeted except for howl, focused howl, and other abilities that only generate hate ---.

    Passive:  ---

    Ability 1: ---

    Ability 2: --

    Ability 3: --

    Ability 4: --

    <<Segment 1>>
    [                    ]
    50 MIT | 2 EVA

    This segment is assigned to party 1, only the assigned party may damage this segment. ---
    Ability 1: ---

    <<Segment 2>>
    [                    ]
    50 MIT | 2 EVA

    This segment is assigned to party 2, only the assigned party may damage this segment. ---
    Ability 1: ---

    <<Segment 3>>
    [                    ]
    50 MIT | 2 EVA

    This segment is assigned to party 3, only the assigned party may damage this segment. ---
    Ability 1: ---

    Player Stats:

    Spoiler

    Party 1:
    @Calrex: 1850/1850 HP | 176/176 EN | 7 DMG | 151 MIT | 3 ACC |  0 EVA | 1 TNT | 9-10 PLZ | 28 THN | 3 HM | 0.6 ACH  [safeguard]
    @Jomei: 1525/1525 HP | 151/151 EN | 20 DMG | 6 ACC | 6 EVA | 97 MIT | 2 SVY | 71 BH | 9-10/24 TV [Antidote 3/3]
    @Mars: 970/970 HP | 88/88 EN | 21 DMG | 73 MIT | 6 ACC | 5 EVA | 2 HM | 9-10 PLZ | 9 PRB [Snowfrost] [Antidote 3/3]
    @Hikoru: 1550/1550 HP | 152/152 EN | 22 DMG | A3 ACC | 3 EVA | 124 MIT | 310 BH [Squeaky Clean]
    @Stryder: 840/840 HP | 82/82 EN | 21 DMG | 5 EVA  | 6 ACC | 82 MIT [Antioxidants]

    Party 2:
    @Hestia: 2065/2065 HP | 170/170 EN | 1 DMG | 196 MIT | 84 THN | -1 EVA | 103 BH | 2 HM | 6 REC | 25% STNW [Antidote 2/2] [Antioxidants] [Snowfrost]
    @Ruby: 1200/1200 HP | 120/120 EN | 17 DMG | 5 ACC | 5 EVA | 35 MIT | 9-10 PLZ
    @Neopolitan: 1025/1025 HP | 86/86 EN | 18 DMG | 59 MIT | 5 ACC | 2 EVA | 8-10 PLZ | 2 REC | 9 PRB | 4 FLN [Antioxidants] [Snowfrost] [Well Rested 3/3] [Squeaky Clean] [Antidote 3/3]
    @Kairi: 640/640 HP | 64/64 EN | 17 DMG | 5 ACC | 2 EVA | 76 MIT |  1 TNT | 3 PRB [Antioxidants]
    @Pinball 1100/1100 HP | 104/104 EN l 23 DMG | 5 ACC | 6 EVA | 9-10 PHS | 8-10/36 FRZ [Clean]

    Party 3:
    @Sey: 1465/1465 HP | 124/124 EN | 19 DMG | 171 MIT | 4 ACC | 4 EVA | 73 BH | 25% STNW | 27 PRB [Safeguard] [Antioxidants]
    @Ariel - The Crowned Lion: 1330/1330 HP | 130/130 EN | 25 DMG | 88 MIT | 6 ACC | 3 EVA |  1 KEN | 24 HB | 27 PRB | 8 FLN [Antidote 1/1] [Snowfrost]
    @Zandra: 1920/1920 HP | 162/162 EN | 1 DMG | 182 MIT | 3 ACC | 3 EVA | 141 THN | 96 BH |  9-10/24 TV | 27 PRB [Antioxidants]  [Antidote 3/3] [Squeaky Clean]
    @Itzal: 1885/1885 HP | 160/160 EN | 22 DMG | 94 MIT |  3 ACC |  5 EVA |  1 KEN |  30 THN | 9-10/24 TV | 9-10 PLZ | 8-10/36 BLD [Safeguard] [Squeaky Clean]
    @Domarus:  970/970 HP | 88/88 EN | 18 DMG | 126 MIT | 3 ACC

     

  20. The beach was quiet, but clouds were coming in from the sea. There was little to be seen past the rain that was making the waves choppy.  The waves crashed against the shore as the tide slowly but surely came in. The ocean seemed ready for the players' arrival. The wood stairs leading down to the beach were slick with water and creaked at the slightest weight put down onto them. The cliffs where the players were able to gather were being buffeted by winds. Nothing so strong as to knock someone over, but definitely not weak enough to ignore. A whistling could be heard as the wind went through the holes in the cliffside. The sides of the cliff looked over the edge of the sea, some fish flopping about on top of the rocks trying to get back to their home.

    The clouds came a bit closer, than stopped about a dozen meters from the shore. They were waiting for something, or someone, to appear. The sun had just peaked and was starting to go behind the clouds. As the sky dimmed, the beach seemed to grow colder than one would think it should. A thin frost formed on the grass, but steam was visibly rising from the burning hot sand of the beach.

    All players have 72 hours to reply to this thread to be included in the boss fight. After 72 hours, the boss raid will begin.
    All participants must list their stats, equipment, battle-ready inventory, skills, buffs, and consumed items in their post.

    [ Deadline: Saturday April 13th at 7:30 PM PDT ]

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