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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.
      _______________________________________________________________________________________________________________________________________________


      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      [Live] 2.5.0 Patch Notes   10/02/2017

      <<2.5.0 Patch Notes>> Main Guide: The main rules/tutorial section has been rewritten. Resources: A Resources section has been added. This contains reference material such as the SP/Level chart, Skills list, Enhancement list, individual profession stats, and a new FAQ. General Rule Changes: Word count requirement in Merchants & Shops section has been reduced to 100 from 150. Col logs are no longer required to include in journals. The Banker system will be used to track currency/materials going forward. New characters and Rebirth characters may choose a Starter Package containing a variety of basic equipment, col, materials, and/or potions. NK/KE tags have been removed. The table for SP gain based on the number of players in a thread has been removed. SP gain is now issued at 1 SP per 3 posts, up to the number of completed pages. (e.g. 3 SP for three pages, requires at least 9 posts) A Skill Refunding System has been added. Players may now pay a col cost to remove known skills and receive a refund of the invested SP. Rules on vanity items have been clarified. Health regeneration outside of combat has been adjusted to (10 * Tier) per post. Stealth and Stealth Detection no longer have a base rating for players. Both now use a LD roll plus a Stealth Rating/Stealth Detection modifier. NPCs and monsters still utilize a base rating (10 as a baseline for player-created mobs). 'Using cover' no longer adds to Stealth Rating. Low light or darkness conditions grant a +1 to Stealth Rating, down from +2. Switch has been added as a game mechanic (no longer a skill). Players may call for a Switch when landing a successful attack. If the Switching player also lands an attack, a Switch is performed and the two players may immediately swap hate values. Players are required to post their level, stats, equipment, skills, etc., in their first post in a thread. This should be a snapshot of your character and should not be changed after the initial post. Players are still allowed to declare their characters at a lower level or with fewer items than what they currently have, but may not claim items that have not been approved or were obtained in an unlocked thread. Turn order rules have been modified slightly to reflect the leniency of Boss Raid combat. Players may post in any order so long as each player and the enemy has gotten one action in a single round. Outside of Boss Raids, parties may have a maximum of 4 players. Combat with more than 4 players should follow a Group order similar to boss raids. When fighting multiple enemies, players must now make individual rolls for each mob. This applies to both making attacks against multiple enemies and multiple enemies making attacks. One roll no longer applies to/for all targets. The Running Away mechanic has been updated. Running away from combat now uses a LD roll with a set of situational modifiers. The col/material values and frequency in the loot table have been adjusted. Labyrinth searching rules have been adjusted. The map fragment system has been removed. Bonus rewards for scouting and defeating the field boss have been adjusted. Housing and Guild Halls have been completely revamped. PvP rules have been adjusted. Players must make an initiative roll when engaging in combat with other players. The extended Player Killing rules/restrictions have been removed. Rules on player cursor colors have been expanded. There is now a strike system for criminal infractions that would cause a player's cursor to turn orange. Killing a green player outside of a duel now results in a permanent orange cursor. An NPC Guard mechanic has been added. Orange players may now enter safe zones, but must stealth/run from guards in certain safe zones. NPC guards have a Stealth Detection rating equal to (Floor / 3), rounded down. Added more detail to character death rules. The RGQ system has been removed. Crafting Changes: Fishing as a profession has been removed. It is now a skill. The CD result chart has been adjusted across all professions (except Merchant). Good and Bad quality items have been removed from the CD result chart. Salvage chances have been adjusted. Alchemists now have a chance to salvage one or both materials when attempting to craft crystals. Crafting Die tools no longer have an effect. Consumables, familiars, housing, and some items still provide EXP and Crafting Attempt bonuses. The process of crafting Feasts has changed slightly. Cooks may now take 3 identical food items and spend two materials to combine them into a Feast. A Feast can be used in a thread to provide that enhancement to up to six players. Artisan craftable item types have been modified (Trinkets, Jewelry, Sculptures). The buffs they can provide are largely unchanged. Alchemist craftable item types have been modified (Salves, Potions, Crystals). The buffs they can provide are largely unchanged. Skill Changes: Extended Weight Limit Removed Ranks - 15 SP cost Now adds +3 Battle Ready Inventory slots Adjusted Mod: Large Pockets Now has 3 Ranks Cost set to 5/3/2 SP (10 total for Rank 3) Now increases single Battle Ready Inventory slots to 7/10/15 Removed 'Larger Pockets' and 'Largest Pockets' mods New Skill: Fishing Cost: 10 SP Effect: Use a dice roll to fish something up based on a natural CD result: Gatherer Now has a chance to yield 1-3 bonus materials based on a natural CD result Sneak & Hide Renamed to 'Hiding' Now grants +1 Stealth Rating per rank New Rank 3 Mod: Untraceable Cost: 9 SP Effect: Negates the effect of the Tracking skill against the user. New Rank 3 Mod: Blindside Cost: 9 SP Effect: Gain +2 Stealth Rating. Natural BD rolls of 9-10 reduce the target's accuracy by 1 for one turn when attacking from stealth. New Rank 5 Mod: Vanish Cost: 12 SP Cooldown: 5 Turns Effect: Allows the use of a post action to re-enter stealth while in combat. Getting a killing blow on an enemy allows Vanish to activate without using a post action. Search & Detect Renamed to 'Searching' Now also grants +1 Stealth Detection per rank Mod: Night Vision Now requires Rank 1, down from Rank 3 Cost reduced to 5 SP, from 9 Mod: Reveal Now also grants +2 LD when searching for Labyrinths and allows Labyrinth searches at 15 posts. Mod: Tracking Now requires Rank 3, down from Rank 5 Cost reduced to 12 SP, from 15 Tracking requirements for monsters, players, and NPCs have been clarified. Mod: Detect Cost reduced to 9 SP, from 15 No longer uses or affects Tracking. Now Grants +2 Stealth Detection. Grants +1 LD when searching for sub-dungeons and labyrinths Battle Healing Now recovers 1% of max HP per rank, instead of (Rank * 5 * Tier) Mod: Emergency Recovery Cost reduced to 10 SP, from 15 Now recovers 10% of max HP, down from 25% Block MIT gained is now set per rank: 5/8/12/18/25, down from 1 MIT per SP invested. New Rank 3 Mod: Shield Bash Cost: 10 SP Cooldown: 2 Turns Energy Cost: 10 Energy Effect: Make an attack with an equipped shield. On a hit, deals (Base * 10) damage, stuns the enemy for one turn, and applies paralyze/thorns/flame thorns enhancements present on the shield. Note: When calculating Base Damage for Shield Bash, Weapon Skills do not apply. Mod: Safe Guard Reworked into 'Rampart' Added a 5 turn cooldown Added energy cost of 8 Now uses a post action to reduce final damage that would be dealt to you by 25% (rounded down). Effect lasts until the beginning of your next turn. Energist Removed Ranks - 12 SP cost Now adds (5 * Tier) to total energy, instead of (Rank * 2) Howl Added energy cost of 10 Mod: Focused Howl Added energy cost of 8 Parry Increased SP cost to 12, up from 10 Added a 1 turn cooldown Energy cost has been fixed at 5, instead of (2 * enemies parried) 50% damage reduction has been specified to apply to the final damage (after mitigation). Effect applies to the next attack against the user, and cannot reduce damage from multiple enemies at once. Mod: Vengeful Riposte Increased SP cost to 12, up from 10 Added a 3 turn cooldown Damage reflected is now 50% of raw damage, up from 25% of damage taken. This damage can still be mitigated. Switch Skill has been removed. Two-Handed Weapons The +2 DMG bonus for 2H weapons has been clarified in the first rank of 2H weapon skills. All Weapons The Ferocity and Finesse mods have been condensed into a single description. You must still specify the weapon type when acquiring the mod(s). Mod: Ferocity Rank requirement set to 3, instead of ranging from 1-5 Now increases base damage of all sword arts for the chosen weapon by 1. Mod: Finesse Rank requirement set to 3, instead of ranging from 1-5 Now has 3 Ranks Cost adjusted to 5/3/2 SP (10 total for Rank 3), down from 15 at Rank 5 Now reduces energy cost of all sword arts for the chosen weapon by an amount equal to its rank. Mod: Quick Change Cooldown reduced to 3 turns, down from 5 Now allows the user to swap, equip, or unequip a weapon in their Battle Ready Inventory. Mod: Stamina Now reduces the energy cost of all attacks by 1. Heavy Armor Increased the amount of MIT gained to 8>12>18>25>35, up from 3>7>12>20>30 Mod: Athletics Bonus health increased to (15 * Tier), up from 15 Mod: Stonewall Bonus health has been adjusted to (15 * Tier), instead of equal to mitigation from other skills. Now also grants 10 MIT when wearing heavy armor Now also reduces damage taken from damage over time effects by 25% (rounded down) when wearing heavy armor. Light Armor Adjusted the amount of MIT gained to 5>8>12>18>25, down from 3>7>12>20>30 Mod: Athletics Bonus health adjusted to (10 * Tier), from 15 Familiar Mastery 'Accurate' now has 3 ranks. 'Assistant' now provides bonus EXP (crafting attempts at max profession rank) instead of CD. Meditation Removed Ranks - 8 SP cost Added a 5 turn cooldown Now recovers (3 * Tier) energy. Getting hit by an attack before the beginning of your next turn reduces the energy recovered to (2 * Tier). Survival Added 3 SP cost Increases out of combat health regeneration to (15 * Tier), instead of 20. Enhancement Changes: Life Steal has been renamed to Vampiric. The Crafting Die enhancement has been removed. Alchemist and Artisan item types for enhancements have been modified. Sword Art Changes: Multipliers have been simplified to a single number (x6) from the two-part formula (2x3). Several descriptions have been updated. Quest Changes: The 'Redemption' quest has been revamped. The level and repeatable restrictions have been adjusted to affect only the bonus SP rewards: The First Few Lessons Are Free The Second Lesson is Also Free The Third Lesson is Just As Free The Fourth Lesson is Actually Free The Venemous Warg Repeating the 'Earning a Living' quest now allows a player to change their profession. Changing professions will reset experience to 0. Repeat completions of the Earning a Living quest will only award bonus materials if the quest-taker is changing their profession. The following quests have been removed: «Witch of the West and the Three Treasures: T.M.H & S.B.» «Witch of the West and the Three Treasures: T.L.C.» «Witch of the West and the Three Treasures «The Falling of Tagas» Housing Changes: The cost and size of Player Housing is now determined by a 'plot size'. The plot size dictates how many room slots, yard slots, and stories a house can have as well as the initial cost when purchasing. Purchasing a PK-accessible home (outside of a safe zone) has an additional cost. Buffs from Guild Halls/Player Housing now comes from the type of room, rather than furniture. Certain rooms for Player Housing have upgrades. Player Housing buffs must be assigned to a player. Home owners may use the Housing Evaluation topic to re-assign a room's player(s) once every 30 days. New/Rebirth Character Changes: Players who have submitted a new or rebirth character journal for approval in the past 30 days are eligible to add one of the starting bundles. <<2.5 Update Survival Guide>> Skills: If you spent more than 15 SP on the Extended Weight Limit skill, refund any SP over 15. If you have spent less than 15 SP, the skill is inactive until a total of 15 is invested. If you spent more than 12 SP on the Energist skill, refund any SP over 12. If you have spent less than 12 SP, the skill is inactive until a total of 12 is invested. If you spent more than 8 SP on the Meditation skill, refund any SP over 8. If you have spent less than 8 SP, the skill is inactive until a total of 8 is invested. If you have the Parry skill, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you have the Survival skill, you must spend 3 SP to continue using it. Otherwise, it is inactive until a total of 3 is invested. If you had the Switch skill, remove it and refund 10 SP. Mods: If you have the Detect mod, keep it and refund 6 SP. If you have the Tracking mod, keep it and refund 3 SP. If you have the Emergency Recovery mod, keep it and refund 5 SP. If you had Rank 1 or 2 of the Ferocity mod, lose it and receive a refund of the SP spent. If you had Rank 3 or 4 of the Ferocity mod, you must spend 6 or 3 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you spent more than 10 SP on the Finesse mod, refund any SP over 10. If you have the Large Pockets mod, you must spend 1 SP to continue using it. Otherwise, it is inactive until a total of 10 is invested. If you had the Larger Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 2 SP. If you had the Largest Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 5 SP. If you have the Night Vision mod, keep it and refund 4 SP. If you have the Vengeful Riposte mod, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 12 is invested. Professions: If you had the Fishing profession, all EXP may be transferred to any other profession. If you had a Tool with the 'Crafting Die' enhancement, you may post it for re-evaluation with the Ambition or Crafting Attempt enhancement (item name/description may not change). If you retake the Earning a Living quest in order to change professions, your EXP resets to 0 for the new profession. Edit your existing shop thread with your new profession information. Housing: Existing Guild Halls and Player Housing have been removed. They may be repurchased through the Housing Evaluation template. Players who previously bought a home or hall have been reimbursed for the total col cost in their original housing application. If a guild had shared col lost due to the removal of a guild hall, PM the details to @Teion for review/reimbursement.
    • Aereth

      2.5.2 New Mechanic: Thread Invasion/Protected Threads   11/08/2017

      Hello Players,
      Once again your feedback is needed, so head over to the thread and tell us what you think. LINK  

Rain

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About Rain

  • Birthday August 2

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    Currently... Philippines
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    DnD, Gaming, Music

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  1. [F4-PP] Ghosts of the Past

    The wanderer walked past the rougette woman. Completely ignoring what she was saying. He felt drained. His past was coming back to haunt him one after the other, he needed to get away. He stops in his tracks and flicks his fingers in the air. He quickly sends items to Kaya. Soon after, he leaves the party. "Call this an investment. For now, I'm retiring this all this. "I expect to get my items back when I call for them one day." That was the most he's ever spoken in a long long time. His voice felt distant, empty. Without looking back he kept walking forward into the snowy forest. His figure slowly disappeared through the thicket. In that moment, that was the last time, anyone has seen the wanderer for years. - Fin - Rain 1 SP @Kaya 1 SP Rain traded to Kaya 1 Ring of Accuracy [+3 ACC]; 1 Thief's Gamble v2 [+3 LD]; Assurance [+2 EVA, +9 MIT]; Brawler's Bout [+3 DMG]; Reindeer Antlers of Finding [+2xTier LD]; 50,000 Col; 150 T1 Materials
  2. [F4-PP] Ghosts of the Past

    Kneeling right before him, was the random girl he dragged into this mess. If she died, her blood would've been on his has as well as Zamira's, but there's nothing he could do. The moment he moves, she'll cut her throat open. "No, there has to be something I could do!" His mind wandered trying to think of any possible way to save the innocent player. "Don't-" Before the wanderer could finish his words, Kaya, managed to get out of Zamira's hold. Now it's her and the wanderer staring straight at Zamira. He turns her his for a moment to look at Kaya "Stay back." He says as he turns his head once more and begins to charge at Zamira. In that moment, Zamira froze. It's like time stood still for her. Moments later, the wanderer's spear pierces through her core. The wanderer raises his spear along with her before smashing her into the ground where her body slowly broke into crystal. As she died, she looked and reached out for the wanderer. Her face had the expression of pity and regret. He didn't want to look at her anymore. Leaving his spear impaled in her, the wanderer looks back to Kaya. ID# 87293 results: Battle: 10 Craft: 11 Loot: 5 MOB: 8 Rain | Level 31 | HP 560/620 | E 24/62 | DMG 18 (14+4) | ACC 4 | EVA 2 | MIT 18 Mighty Charge | (DMG 18 + Crit 2)SA 4 = 80 Zamira | Level 24 | HP -14/480 | E 33/40 | DMG 9 | ACC 2 | EVA 2 | MIT 9 -71 HP Kaya | Level 1 | HP 11/20 | E 2/2 | DMG 4 | ACC 0 | EVA 0 | MIT 0 @Kaya
  3. [F4-PP] Ghosts of the Past

    As the dust, began to settle, the wanderer looked down at the defeated Zamira. "Give up, whoever you are." His voice sounded chilling and cold to the core. His spear pointed at the throat of the fallen warrior. "Okay okay... I give up." The crimson haired woman slowly raises her hands with a pitiful look on her face. As the wanderer slowly lowered his weapon, a voice echoed from the trees. Before the wanderer could react, Zamira grab held of her weapon and swung her scythe at the unsuspecting Kaya. The wanderer tried to stop her, but fumbled to the ground. Without anything he could do. He watched as kaya took the blow. Fortunately, Zamira had other plans for Kaya. She held her with the blade of her scythe at her throat. "Hehehehehehahahaha, you thought it was over?!" She says as she kicked the back of kaya's legs till she knelt on the ground. "I may not be able to kill you, but just know that Zamira killed your princess over here." She wounded for unstable than ever before. She was really going to kill Kaya. "Damnit! Leave her out of this! She's got nothing to do with this!" ID# 87289 results: Battle: 1 Craft: 10 Loot: 10 MOB: 5 Rain | Level 31 | HP 560/620 | E 27/62 | DMG 18 (14+4) | ACC 4 | EVA 2 | MIT 18 Missed Zamira | Level 24 | HP 57/480 | E 33/40 | DMG 9 | ACC 2 | EVA 2 | MIT 9 Attack | DMG 9 Kaya | Level 1 | HP 11/20 | E 2/2 | DMG 4 | ACC 0 | EVA 0 | MIT 0 -9 HP @Kaya
  4. [F4-PP] Ghosts of the Past

    The wanderer stretched his neck as he prepared for his neck attack. It been a long time since the wanderer had gone wild like this. He still felt rusty. Brushing off Zamira's attack, the wanderer glared at the woman. "You don't have to do this..." It was already too late, for the wanderer's status, but he still wanted to spare this woman if he had the option to. "Hehehheahahaha You honestly think I'd just go and leave after you slaughtered my underlings? What's the late Opal going to think if I just let this go?" The woman began to laugh hysterically. It was like a screw was loose in her brain. She was down right, mental. Her eyes glared back at the wanderer, with her head tilted to the side. "You honestly thought, that you can just walk away from the guild without any repercussion? You know the only way out of the guild is through a death." With those last words, She once again rushed the wanderer, only for the wanderer to dodge her attack with ease. Reacting to the crazed woman's action, the wanderer pierces the woman in mid air. Retracting once more, he pierces her body again, and again, and again. As she fell to the ground, the wanderer jumps up in the air, and with one fell swing smashes straight down at the woman. ID# 87288 results: Battle: 4 Craft: 9 Loot: 12 MOB: 2 Rain | Level 31 | HP 560/620 | E 28/62 | DMG 18 (14+4) | ACC 4 | EVA 2 | MIT 18 Dimension Stampede | (DMG 18)SA 15 = DMG 270 Zamira | Level 24 | HP 57/480 | E 33/40 | DMG 9 | ACC 2 | EVA 2 | MIT 9 -261 HP Missed @Kaya
  5. [F4-PP] Ghosts of the Past

    The wanderer didn't want to wait anymore. This was going to happen. He has no other choice. Gritting his teeth, he tightly gripped his spear. "Why must you do this?" The wanderer spoke as if desperately not wanting to kill them, but forced his hand. "Why?!" He yells out one last time before his spear begins to glows azure. I one sweeping motion, he cuts through all 6 players. Each one falling to the ground before breaking up into crystals. The woman, was also cut by the wanderer, but she survived. Angry at the wanderer, she glares at the wanderer. "Tch...Useless noobs. " She claims as she takes out a black crystal and breaking it in her hands. The wanderer stared at it. He knew that crystal well. He made it. The woman suddenly feels energy course through her veins. Laughing, she speaks to the wanderer condescendingly. "Muahahahha, You really do make the best crystals, Rainer, sadly, you have to die." She quickly rushes the wanderer with a large scythe in her hands. She begins to swing her scythe cutting through the wanderer's guard once, twice, and finally the third time, she manages to push the wanderer back, unfortunately it wasn't enough to take him down. +3 DMG crystal for Zamira ID# 87284 results: Battle: 5 Craft: 4 Loot: 9 MOB: 9 Rain | Level 31 | HP 578/620 | E 44/62 | DMG 18 (14+4) | ACC 4 | EVA 2 | MIT 18 -42 HP Sweeping Moon | (DMG 18 + Charge 1)SA 9 = DMG 171 Zamira | Level 24 | HP 318/480 | E 34/40 | DMG 9 | ACC 2 | EVA 2 | MIT 9 -162 HP Crimson Blood | (DMG 9 + Crit 1)SA 6 = DMG 60 Kane | Level 8 | HP -2/160 | DMG 5 | ACC 2 | EVA 0 | MIT 9 -162 HP Lin | Level 4 | HP -91/80 | DMG 2 | ACC 1 | EVA 2 | MIT 0 -171 HP Niles | Level 5 | HP -61/100 | DMG 4 | ACC 2 | EVA 0 | MIT 9 -162 HP Yuri | Level 7 | HP -31/140 | DMG 3 | ACC 2 | EVA 1 | MIT 0 -171 HP Watanabi | Level 5 | HP -62/100 | DMG 5 | ACC 0 | EVA 2 | MIT 9 -162 HP @Kaya
  6. [F4-PP] Ghosts of the Past

    "Remember this well, Rainer..." The woman crept closer. She completely stopped laughing now, as she began to take off her gloves. Her tone became more serious. "Laughing Coffin never forgets." She says as she raises her right hand to show the back hand to the wanderer. On it was the symbol of laughing coffin. He hasn't seen it for year, since he stopped communications with them. He didn't want anything to do with them anymore. Not since he left the Knights of the Blood Oath. As he faced the woman with a new found determination and knowledge of why they're after him, the woman glared the wanderer with intense angry eyes. Within seconds, five more strangers came out of nowhere. Mostly-likely members of laughing coffin too. He knew he has no way out of this now. It's either killed or be killed now. He quickly flicks his fingers in the air taking out a bottle and chugging it. "Fall back Kaya, you'll only get in my way." Greater Damage Potion II [+4 Damage] @Kaya
  7. [F4-PP] Ghosts of the Past

    It wasn't long until the two find themselves at the frozen falls. Looking around, there was no one around here, but the wanderer didn't wanna believe that everything was safe. He was summoned here by someone, and he doesn't know who that was really. He unsheathes his spear, brimming in white, the wanderer slowly walks forward, prepared for the fight the might come ahead. A few more moments go by, until the wanderer hears an unfamiliar voice echo behind him. "You've finally come, Rainer." He slowly turns around to face the stranger. It was a woman. A purple haired woman. She looked almost like Sierra. Not wanting the trust his eyes, he kept a tight grip on his spear. "Who are you?" Short, simple, and to the point. The wanderer didn't want to dance around with the topic. This woman knew his real name, just who was she? "Oh come now, you're remember me? It's Sierra!" Angered by the strangers lies, the wanderer stepped forward, his spear ready to kill. "Lies! Who are you?!" The stranger walked forward a little bit more, all the while laughing a sinister laugh. "I'm only playing with you, wanderer." the stranger says as he raises his hand to take off his wig, revealing a woman with crimson colored hair. @Kaya
  8. [F4-PP] Ghosts of the Past

    "What?" With a chilling tone, the wanderer questioned the woman who was sitting in the snow... crying. Just what the hell was she thinking? That crying would make it any better? "Get up." He says as he gave out his hand to help her up. The wanderer was furious. A woman clad in black. "Zandra?" He thought as he mumbled through the people he knew. Just why would Zandra even bother doing that? She has more things on her plate. No.. it has to be someone else. They've been persistent all this time, just what could they really want? After helping the woman to her feet, the wanderer began to walk to town. "Where in town is she?" His voice, angry. All he wanted was to be left alone, but this rumor has killed his peace. As soon as he arrived in town, he went directly to where the red headed woman found met the person who told her the rumor. "Where is she?" There was no one there, but a note. "Tch... Let's go." He says as he began walking to the southern gate. Behind him were the crystals of the note that was waiting for the wanderer. @Kaya
  9. [F4-PP] Ghosts of the Past

    The wanderer measure the red headed woman. What she spoke of was familiar. She wasn't the first to seek him out and this probably will not be the last. The wanderer slowly lowered her weapon as kept a close eye on the woman. He slowly turned to his left and looked up to the trees and the sky. "Where'd you hear this rumor?" Spoken in a soft and cold tone. He's grown tired of this rumor and he's going to put an end to if it wasn't the last thing he'd do. This woman wasn't the 1st, 10th, nor the 20th person to shop up. There's been so many and it's hard for someone to retire from if he's still constantly getting nagged about. After finding out where the woman heard the rumor from, the wanderer turns to face his shop and begins to walk. While turning, he flicks his cloak as if he was batman. "You found him." He says as he continued walking to his shop. "But, I don't have what you're looking for. That item isn't real." He says as he enters his shop quickly. Moments later, he comes right back up, and swiped his fingers in the air, sending the woman a party request. @Kaya
  10. [F4-PP] Ghosts of the Past

    Seeing that the the wolf was pretty preoccupied with the red head, the wanderer encircled the creature blindsiding him. Once directly behind him, he rushes the boar. Tightly gripping his spear, his weapon begins to glow azure. Under his breath he whispers "Fatal Thrust." Within seconds, she thrusts his weapon through the boar piercing through him all the way to Kaya, only stopping as soon as it's about to hit her. Behind him, the beast breaks into pixels. He didn't care for the wolf at all. He's killed many of it's ilk. "What do you want?" He asks with a cold and chilling voice. As she stares at her with his azure eye, a chilling wind blows, revealing his crimson left eye. "What are you doing in my forest?" His voice sounded angrier than last time. As he asked once more, he points the tip of his spear at the read head. "Answer wisely." ID# 87261 results: Battle: 5 Craft: 2 Loot: 3 MOB: 3 Rain | HP 620/620 | E 60/62 | DMG 14 | ACC 4 | EVA 2 | MIT 18 || Hate 1 Kaya | HP 20/20 | E 0/2 | DMG 4 | ACC 0 | EVA 0 | MIT 0 || Hate 3 Wolf | HP -8/40 | DMG 12 -42 Fatal Thrust | 14x3=42 @Kaya
  11. [F4-PP] Ghosts of the Past

    "The snow seems more troublesome today." says Rain as his feet broke through the newly laid snow. It's been months since he's last seen any player and he's planned to keep it that way. He even left town to be a hermit out in the forest. He wanted to stay from everyone. Ever since Seirra died... life for him just felt.... bland, lifeless. He wants to take revenge at Beatbox, but he knows he's not strong enough. He knows his limits. As he pondered his past, he hears some growling and sounds of fighting just right outside his shop. Without a second thought, he rushes out to see what was happening. As soon as he stepped out, he quickly spots a red headed woman trying to fight a timber wolf. Normally, the wanderer wouldn't care, until he noticed that all that woman's equipment are basic. "[censored]." Without anymore hesitation, he unsheathes his weapons and attacks the wolf, only for him to miss. Damn, I guess I'm still rusty. Looking right at the noob with piercing eyes, "You.... here." Greater Life Crystal I Used on Kaya = +80 HP ID# 87239 results: Battle: 1 = Missed @Kaya
  12. Sooooo, what'd I miss in the 2 or 3 months I was gone? ._.

    1. Show previous comments  1 more
    2. Rain

      Rain

      ;-; iCry

    3. Seul

      Seul

      Not much. Still on floor 20. xD

    4. Hikoru

      Hikoru

      *looks at himself* Hit level 60 and... Grandmastered my Unique Skill :D

  13. You're alive!!! ._.

  14. [EVENT - F2] NERIUS THE EVIL TREANT

    OOC: You lucked out that I didn't post yet @Hakai hehe :P Before the two blonde players could even answer the wanderer's simple question of "Where is Seirra?" the group finally arrived at the boss' location. He knew this wasn't time for talking anymore. The wanderer was the rear guard. Meaning he's one of the few that could deal the final blow and end this threat once and for all. As the wanderer stood this, his finger grasped tightly around his silver spear, he watched as each person before kept the tree beast occupied. He was waiting for his moment for his group to finally move. Moments went by, and the wanderer was slowly growing restless. Soon, it was finally their turn. Before the Hakai could even say anything,she rushed straight forward towards the creature. With a simple activation of her sword art, he smashed the tree, but only dealt a minute amount of damage. He knew that sword art well. San Ge, it was called. As soon as Hakai turned to face the rest of our group, the wanderer rushed forward without hesitation. He gripped his spear with both of hands. He quickly charged at the feet of the beast. As he swings his spear, a stream of crimson emanated from the spear. First, the wanderer sweeped the creature feet, followed by the wanderer jumping into the air only to impale the creature. Keeping the momentum, the wanderer continued to scale the beast as he continuously ran his spear on the creature. Soon, he finally reaches the head of the beast. The wanderer grips his spear tightly once more. "Smile for me beautiful." He said silently, as he ran his spear right through the creature's mouth and out the other side. After his furious assault, the wanderer front flipped and safely landed on the ground. As he turns around, he was taken aback. He was sure, the damage was enough to critically damage the creature, but it only barely dented him, even with that gaping hole on his face. ID# 76021 results: Battle: 10 [Rain] [Level 31] [HP (670/670)] [Energy (56/62)] [DMG 19(20)] [ACC 4] [EVA 2] [MIT 45] » [Dancing Spear] (6x1)x(Base 3 + Skill 5 + Weapon 6 + Potion 3 + Event Potion 2 + 1 Charge + Crit 2) = DMG 132
  15. Resident Drug Lord, at your service. If you still need people to get things going. (Also idk what happened with that whole epic thread wanting to find out what happened, but that dude disappeared. Oh well.)
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