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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.

      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Benjamin Bookworm Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Kimi Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team
      Minecraft Development Team
      * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      Patch Notes: Crafting and Adventuring Update   02/18/2018

      <<Crafting and Adventuring Update>>
      SAO-RPG Patch 2.5.1 Timeline Update! Please note that the following is out of character knowledge.
      Time progresses at a different rate in the game than in our characters' real lives. As of November 6, 2017 (OOC real time), characters should have the perception that 2 years have passed since the game's launch. This will continue to roughly mirror the passage of real time until the game's completion. The note that the perception of time is different in-game is to allow the idea that a set amount of time has passed in the real world (likely 2 years) upon the game's completion, regardless of how long it takes for the site to clear all 100 floors. We hope to release more changes soon that will streamline boss fights and floor clearing, as well as help new players establish themselves despite the time gap, but hopefully this timeline serves as a helpful tool for players throughout the rest of our time spent clearing the game. Site Changes: A post count feature has been added to the site. The number of each post (i.e. #1) now displays on the top-right, beside the "Link Post" feature. General Rule Changes: Word count requirement for posts in which a player is stunned or paralyzed has been reduced to 100 from 150. PvP and Player Killing Rules have been updated: No player can kill another without OOC permission. The rule for initiative rolls on Unauthorized Combat have been removed. The NPC Guard mechanic has been removed. Characters Level 5 and under are eligible to claim a New Character Bundle, regardless of when their journal was created. Unidentified items, when obtained in a thread, no longer have to be declared until they are identified by a Merchant. For example, a weapon drop can be claimed from a locked thread as an Unidentified T1 Weapon, rather than an Unidentified T1 2H Assault Spear. When identifying an item, the Merchant should then specify the item type in their roll(s). To clarify, items leaving locked threads should be specified according to the loot tables as: Weapon, Shield, Armor, Consumable. The Loot Table has been slightly adjusted, mainly to increase the number of consumables dropped from monsters. Crafting Changes:
      A note to all crafters: Be sure you are transferring your materials (col for Merchants) to the @Banker account when crafting. The <<Earning a Living>> quest has been updated, and is now profession-specific. Three new crafting/gathering-based quests have been added: <<Nature's Treasure>>, <<Witch of the West>>, and <<Challenge of Olympus>>. +CD bonuses for crafting have been reintroduced. These can be obtained through the new quests <<Challenge of Olympus>> & <<Witch of the West>>. Merchants: The chance to successfully identify a unique enhancement now scales with Merchant Rank. The identification chart for Consumables has been reworked. The process of identifying consumables has changed. Identification prices have been reduced by 20%. General stock items have been adjusted. Blank Recording Crystals have been removed, and five new items have been added: Glow Stone, Single/Double Tents, Spyglass, and Water Canister. Alchemists/Cooks: Enhancement lists for both professions have been reworked. Successful crafts now have a chance to yield additional items. The Crafting Die Result charts have been updated. Performers: Song types have been adjusted. Enhancement list has been reworked. Successful crafts now have a chance to become 'Masterpieces'. This allows the craft to be submitted for evaluation with an additional effect. Skill Changes: Hiding Mod: Surprise Attack Has been split into two mods: Surprise Attack (Assassin) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth grants +2 DMG. Stuns and other status effects (Bleed, Paralysis, Burn, etc) cannot trigger. Cannot posses both Surprise Attack (Assassin) and Surprise Attack (Trickster). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on hitting critical zones and exploiting your target's weak points, allowing for bonus damage. Surprise Attack (Trickster) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth reduces final damage by 50% and automatically applies all status effects (Bleed, Paralysis, Burn, etc) the player possesses on active equipment/consumables. Cannot posses both Surprise Attack (Trickster) and Surprise Attack (Assassin). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on slipping past the enemy's defenses and sacrifice strength in order to apply as many status effects as possible. Mod: Vanish Cooldown reduced to 3 Turns, from 5 Turns. Energize Can only affect target party member. Mod: Hyperactive Increases energy regeneration of target player by 3 for three turns, up from 2 for two turns. Can only affect target party member. Cooldown reduced to 3 Turns, from 5 Turns. Energy cost increased to 5, from 3. First Aid Mod: Purify Cooldown reduced to 1 Turn from 2 rounds. Mod: Sharpness Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Mod: Barrier Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Effect now applies a Safeguard effect to target party member that lasts until the beginning of the user's next turn. Does not stack with the Safeguard enhancement. A player can only be targeted by Barrier once per combat. Mod: Field Medic Cooldown reduced to 3 Turns, down from 5 Turns. Fighting Spirit Now affects hate-generating abilities (Howl & Focused Howl) Enhancement Changes: Thorns: Damage increased to (9 per slot * Tier) from (7 per slot * Tier).  Effect has been updated to specify that only damage dealing, melee attacks trigger Thorns. [Performer] HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery has been removed. Monster Call has been reworked into two different enhancements: Monsters' Fortune Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 LD per slot when rolling for loot on the next monster killed. Monsters' Favor Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 CD per slot when rolling for loot on the next monster killed. Familiar Call Renamed to Familiar Sight. Grants +2 LD when searching for a familiar, up from +1. Incarceration Effect now applies to one target. Effect now lasts for one battle. New Enhancement: Perpetuate Cost: 3 Slots Cap: 1 Slot Effect: When played, doubles the length of damage over time effects (Bleed/Poison/Burn, etc.) on a single target. Effect lasts for one battle. Applicable to: Debuff Song Misperception Effect now applies to one target. Effect now lasts for one battle. Hypnosis Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Lullaby Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Mesmerism and Berceuse have been removed. [Alchemist] Damage No longer scales with Tier. Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery Reduced to (30 * Target's Tier), down from (45 * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Antidote Effect now grants immunity to negative status effects (Paralyze, Bleed, etc.) for a number of turns equal to the slots used. For example, if a player uses an Uncommon Antidote (1 slot), and is then affected by Burn for 2 turns, they would negate the damage from the first turn, and then take the appropriate damage on the second turn, as their protection from Antidote has run out. Toxic Venom Adjusted to (8 * Tier) damage over 3 turns, from (6 * Tier) damage over 4 turns. [Cook] New enhancement: Evasion Cost: 1 Slot Cap: 2 Slots Effect: Reduces the die value by (1 per slot) on an enemy’s attack against you. Cannot be used to avoid a critical hit. Applicable to: Snacks, Desserts, Meals, Feasts Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Protein Cap reduced to 2, down from 3. Effect reduced to (1 per slot) base damage and -(5 per slot * Tier) mitigation, down from (1 * Tier) base damage per slot and -(9 per slot * Tier) mitigation. Item Changes: <<Banner of Command>>, <<Banner of Leadership>>, <<Banner of Inspiration>>, <<Banner of Support>>, and <<Banner of Greater Support>> no longer have the ability to be recharged. Any players that have one of these items may continue to use them until their current number of charges have been depleted, after which they become vanity items. <<Name Tags>> now can not only change the name of an item, but the description/appearance as well. This includes any Name Tags received in the Fireworks Festival Raffle. Quest Changes: Quest Revamp: <<Earning a Living>> Whether you are looking to start crafting for the first time, or wish to change your current profession, the <<Earning a Living>> quest has been reworked and flavored for each profession. Materials gathered and a single item crafted in this quest are yours to keep, along with the ability to open a shop for your desired profession and some bonus materials to get you started. <<Earning a Living: Blacksmith>> <<Earning a Living: Tailor>> <<Earning a Living: Artisan>> <<Earning a Living: Alchemist>> <<Earning a Living: Cook>> <<Earning a Living: Performer>> <<Earning a Living: Merchant>> Quest Revamp: <<Witch of the West>> Witch of the West is a quest specifically for players who have a profession that takes place on floor fifteen.  By defeating the monsters and the boss players can receive a +CD consumable for their profession specifically.  By taking the quest again, you do not have to fight the boss but still must face the mobs in order to obtain the item. Quest Revamp <<The Iron Guardian> Loot drop changed from the <<Banner of Support>> to the <<Crystal of Support>> a mass healing crystal. New Quest: <<Nature's Treasure>> On each tier's first floor, players are able to take the quest.  The quest itself is designed to make material grinding easier whether you are actively searching for materials, fishing for materials, or fighting mobs for materials. New Quest: <<Challenge Of Olympus>> After reaching Rank 2 in a profession, players are eligible for a quest on the seventeenth floor in which they have a chance to accept a challenge from one of the Greek Gods/Goddesses in order to prove their worth as a crafter. This is an RP-focused quest for players who enjoy crafting, which awards a permanent +CD item to be used in a shop. <<Challenge Of Olympus: Blacksmith>> <<Challenge Of Olympus: Tailor>> <<Challenge Of Olympus: Artisan>> <<Challenge Of Olympus: Alchemist>> <<Challenge Of Olympus: Cook>> <<Challenge Of Olympus: Performer>> <<Challenge Of Olympus: Merchant>> New Quest: <<Trouble in The Mines>> Mining on Floor Twenty One has ceased to a halt with the appearance of Drakelings in the mines. The town has requested your help in clearing them out, so they can resume work. Of course, bringing back proof of your exploits will be rewarded handsomely.  New Quest: <<Betrayal of The King>> Rumors of an old king long forgotten have began to resurface, bringing about fear that he had been resurrected. It is up to the players to stop him, and return this dangerous King back to the land of the dead. Those who complete this task will be reward not only with Col and SP, but the chance to obtain T3 equipment.  New Quest: <<The Hidden Village>> Players have been tasked with finding out more about the town of Charko, which has remained shrouded in shadow. Though the trip through the tunnels does not prove to be simple, as powerful monsters stand in the way of the players' discovery. After bypassing these mobs through either combat or stealth, it will be up to them to determine whether Charko stays a secret, or is revealed.  New Quest: <<Burning Phoenix Feathers>> Rumors of a powerful item that can change the look or description of an item have surfaced, and that these Name Tags are dropped by a powerful phoenix.  New Quest: <<Bane of Blood>> Word has been received that upon the fifteenth floor, a new more vicious wolf alpha has been terrorizing travelers and merchants. Bulletins of the beast are posted on exits to the city. Many merchants are fearful to travel around, and the city is becoming more afraid of not being able to get the supplies they need. Towns have gathered col and a few other rewards for the person or party who hunts down these powerful beasts and returns for the reward alive.  New Quest: <<The Swashbuckling Buccaneer>> Players will find themselves fighting against a crew of cunning pirates in the hopes of being rewarded handsomely with Col and other treasure.  New Quest: <<Keep Calm and Ki'Raion>> Rumour spreads of an exceedingly powerful monster, hidden deep in the far Eastern reaches of the 19th floor. Those that hunt down this Field Boss will find that its patterns change depending on the time of day this boss is discovered. Players will be rewarded with Col, SP, and Equipment for the defeat of this boss.  New Quest: <<The King of Lakes>> At the bottom of the Lake of Reflections lurks a powerful aquatic monster that has evaded many fisherman's lines for months. However, one fisherman has revealed he may know the trick to fishing him up. He sends you out to retrieve the bait before giving you a shot at catching the powerful King of Lakes.  New Quest: <<What We Fight For>> Deep in the Forest of Memories lies a chamber that has been said to reveal to players what they miss most of their real world outside of SAO. Housing Changes: Guild Hall Costs have been reduced. Room upgrade cost lowered to 15,000 col. Players who have spent col to upgrade rooms since the initial housing update have been reimbursed. Living Room Effect changed to: “Increases HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts” Dining Room, Living Room, Master Bedroom, Master Bathroom, Extended Workshop, and Mega Slime Farm slot cost reduced to 1, down from 2. Dining Hall room slot cost reduced to 2, down from 4. Removed restriction for having both a Basic Kitchen and a Chef’s Kitchen. Basic Kitchen is now able to create Tier-specific food items. The material costs for using a Basic Kitchen has slightly increased. Limited the maximum number of items created per thread to 3. Dining Hall and Dining Room effects have been reworked. Basement buff increased to +2 from +1. Cooldown changed to once every 10 posts(total), from once per thread. Clarification added: Food items created with a Basic Kitchen may be traded to and used by other players, but still may not be used outside of the thread they are created. The ability to Upgrade/Downgrade Plots of Land has been added.


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About Damien

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    Blue Dragon

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  1. Missing sao so much but know if I come back I won't have the time to stay active :'(

    1. Stryder


      Was trying to find a cool song to put here but i couldn't find one XD Hope lifes going well for ya!

    2. Damien
  2. Happy 101st birthday, bro!


  3. Yo guys apologies for the absence. Gonna try to come back now.

  4. [PP-F1] Holding On (Vale, Atzo, Damien)

    (OOC: Apologies for the overdue post) The sun's light slowly grew brighter and warmer as clouds moved and time passed in the Town of Beginnings, shining down on the trio as they continued conversing. Hearing the words as they came from Atzo's mouth, Damien turned to the sky. He didn't quite know what to say in response to the player. Damien knew he was both fine and the complete opposite at the same time. The game was a messed up one, but within all honesty it was a great escape from the problems of the real world, just about what every player needed. No one was worried (like his father had been) if their business was going to become irrelevant, as players were always going to need new weapons and items with each new coming tier as they rose up the floating castle of Aincrad. No one had to worry about if they were going to be able to sustain a job, as each player had the opportunity to go out into the fields to make their own money (in the form of col) and living fighting monsters. The fear of death misguided players, though, as in the real world the fear of death always seemed to hide its self in mysterious places. The real world was something that all these players were born into. As so, Damien figured they had (just as every other living human being out there) grown accustomed to these fears of death that lied in every corner, they had lived their whole lives in the scenario. The castle of Aincrad, though, players had not gotten the chance to grow used to the dangers of the place, and it was unlikely that, even if they were here for another twenty years, players would get used to that fear looming around the corner. Only those that faced the fear for what it was, rather than hiding or charging with a fearless attitude, could potentially beat the game. Beat Aincrad. Beat Cardinal. Beat... Kybaba. Hearing both Atzo and Vale give their introductory speeches, Damien thought over their names, juggling them in his head, but hardly anything came to his mind. He had never heard of either of names in Sword Art Online nor the real world. The request to join them in the fields, though, was one that Damien felt he couldn't turn down. He didn't usually go out fighting with people, and the chances were he could allowed him to believe in the false illusion of security and protection in the fields of Aincrad. Of course, it wasn't all false armor, but the system, Cardinal, could send out whatever it wanted at the trio or any other party, for that matter. If it wanted them dead, the Cardinal would probably have its way. That was the way Damien felt it was, and there was nothing he could do about it. Damien soon found himself being asked to answer a much simpler and easier question by Vale. "My name is Damien," He allowed himself a slight smile on his face as he finished his speaking. "And I would love to go out into the fields with you guys!" Although the words that were spoken by Damien did not seem like a very thorough response to all the questions he had just been previously asked, he felt it was just the right amount for the response on his end. Heck, maybe I can even find some more materials for my soon to be tailor shop while out.... @Atzo's turn
  5. Sorry for my inactivity the last week, my dog ran away and have been looking for him. Anyways, will try to get back as soon as possible.

    1. Show previous comments  1 more
    2. Shield


      Putting familiar things out where your dog can smell them and find its way home is supposed to help. Good luck, man.

    3. Vale


      Yeah we lost Izzy. One of our four Cats. She has a collar and everything. We hope she gets found, and we're contacted.

    4. Damien


      Thank you guys.

  6. Poll on a change to the loot minimum here: 

    Post your opinions! 

  7. Loot Minimum Change

    Proposing an idea for a change to the current loot minimum monster HP and Damage guidelines!!!! I was thinking, out of all the overhealth potions, skills, mods, etc. that increase HP, that HP should stay out of the loot minimum as that could be a player type of build. I propose it should be based off player level, to allow players to actually use overhealth potions without facing the major downfall of high increased damage of an opponent. These are the same as what they would currently be if all players health was just their base level health, so nothing different than it currently is really. HP: X * 10 DMG: X * 4 (X = Level of the highest leveled player) This would be equivalent to the current system if the players in question had no boosts to HP whatsoever. So feel free to comment your opinions! :3 EDIT(s): @Hikoru No, no I will not jump off Aincrad. xP
  8. I had an idea. As there are overhealth potions, skills that buff up HP, etc. I feel the loot minimum should be based on level.

    1. Show previous comments  6 more
    2. Calrex


      @Damien I believe that the Loot rules have actually been updated to be off of level rather in level recently. Just checked here: 


      Loot Minimum Parameters
      HP = (Floor# * 4) OR (x * 10) -- Whichever is higher
      Damage = (Floor# * 8) OR (x * 3) -- Whichever is higher
      ( x = Level of the highest level character )

      Is this the type of change you were referring to?


    3. Damien


      Yep! Takao beat you to it, sorry. But thank you all the same! @Calrex

    4. Aereth


      *gets summoned by his boss*

      i assume the problem is already solved? 

      Well at least no we know that the summoning works. xD

  9. Quickly as he possibly could, Damien gathered himself and got to his feet, before the bear could manage to deal any more damage once more. Activating his Vertical Arc sword art again, Damien landed another decent hit on the monster. Take that, you old fur ball! Damien laughed at his own joke in his head, but then realized his mistake in that. It distracted him from the current fight, and the bear took that once again as its chance to strike. Another claw right now the side of the arm came to Damien, as he tried to block with his sword, <<Nighthawk>>, but he was just too late. Another painful feeling shot at Damien as he jerked his right arm back from the bear, quickly getting out of the close combat range once again. Ahhh.... This hurts. Damien's HP bar was appearing close to the orange zone, but he figured he would survive as the monsters HP bar had already fallen below that. ID Battle Craft Loot MOB Character Link Purpose Time 78079 1+1 8 13 10 Damien Fite Bear 2017-02-23 22:42:49 Miss! - 2 EN Damien - 132/220 9/22 [+5 HP \ +1 EN \ -2 EN \ -22 HP]Angry Bear - 50/110
  10. [PP-F1] Holding On (Vale, Atzo, Damien)

    Looking down, Damien had no idea that anyone was even there. Hearing someone ask if he was okay, Damien looked up slightly but then figured there was no way anyone would be asking him that. Who cared if Damien was okay. Finally looking up, Damien saw the purple haired girl looking at him with the red haired guy near him. They truly were talking to him. But why? Had he done something to make them talk to him? They didn't seem to be coming at him in a bad way, but still Damien was hesitant. I mean what am I even supposed to say? Damien realized he had been staring for about five seconds, which was much too long as the two, @Atzo and @Vale were probably just trying to figure out why the heck he hadn't responded yet. "Umm... Yeah, I'm fine. " Damien looked more deeply at the players. Neither of them were a player killer, which was good, but that should've been obvious to him as they were indeed in a safe zone. Not wanting to seem rude, Damien responded again: "Are you guys okay?" His face showed a rather odd expression, not quite the one he had intended on showing. His face showed a look of confusion, his head tilted slightly. (OOC: This is what happens when I post this late, my posts become crap lol)
  11. Finishing the sword art with mastery of patience and calm (Mack lol), Damien dealt a good deal of damage. twenty points to be exact. But he had to keep on going, and keep concentrated on actually landing hits rather than missing and wasting his energy. He couldn't allow that to happen, him missing, because right now there was a decent chance that he could potentially be in danger at the moment by this bear. Dang, I'm sure the boss is significantly weaker than this. Didn't think being level eleven would bring this many higher-ish level monsters. But there is no way I am going to let this thing ki- Damien was then interrupted mid thought by the <<Angry Bear>>, dealing once again another good deal of damage, right into his leg, causing Damien to fall to wobble a little bit, lose his balance, and finally fall to the ground. Damn! ID Battle Craft Loot MOB Character Link Purpose Time 78074 8+1 5 18 6 Damien Fite me Bear 2017-02-23 22:25:05 Hit! Vertical Arc 2*2*5 = 20 DMG Damien - 149/220 10/22 [+5 HP \ +1 EN \ -4 EN \ -20 HP]Angry Bear - 50/110
  12. He wasn't going to let the pain in his back stop him from finishing off the bear, however. Quickly, taking grasp of his sword, he ran back at the big ball of fur. Damien wasn't going to let himself be killed by an NPC creature, much less a bear creature. The whole reason he had come into this game was to see mythological creatures, and so far he had seen absolutely 0 of what he wanted to see. Although, Damien was considering travelling to floor seventeen soon to see some Greek mythology stuffs. Well, or so he believed that was the Greek myth floor. Turning his attention back to the bear, Damien told it something. "You are not even worth my time, floor two bear. You are just a quick obstacle that I will hurdle with swift mastery, ya here?" Damien activated his Vertical Arc sword art as he ran back at the bear. ID Battle Craft Loot MOB Character Link Purpose Time 78071 7+1 11 13 8 Damien Player Ran Combat 2017-02-23 22:12:24 Vertical Arc 2*2*5 = 20 DMG Damien - 164/220 13/22 [+5 HP \ +1 EN \ -4 EN \ -20 HP]Angry Bear - 70/110
  13. As he grabbed the sword with his right hand from the place it had slid away, Damien almost immediately flipped it backed into his dominant hand, his left hand. Looking down on his right arm, the cut it had previously gained from the scratch, the pain had completely faded and now the pain was in his left arm. Of course, the game didn't make it hurt that bad, but Damien could definitely feel it in sorts. Almost looking up too late, Damien was forced to dodge quickly out of the way from a charge attack from the bear, just nearly getting hit. His luck in dodging would go on no longer, though, as he soon took a large hit from the <<angry bear>>, another claw attack but this time to his back. "Ow! Maybe you can deal some damage." Damien eyed the bear, feeling the searing pain in his back. ID Battle Craft Loot MOB Character Link Purpose Time 78065 1 1 9 8 Damien Player Ran Combat 2017-02-23 21:40:43 Miss! -2 Energy Damien - 179/220 16/22 [+5 HP \ +1 EN \ -2 EN \ -20 HP]Angry Bear - 90/110
  14. It wasn't long before the big ball of fur was clawing at a faster rate, though, requiring Damien to have to dip, dive, and dodge even swifter. He didn't quite want to leave the combat range, though, as to not give the creature any un-forseen advantage. Gripping his <<Nighthawk>> hard, Damien prepared his sword skill Vertical Arc once again, hoping to deal some massive number of damage to the big and brown fur ball.The black and white blade, however, failed to land any of the two hits on the creature as the monster came down on him with its huge claw, dealing a good deal of damage to Damien. The hit knocked him onto the ground, his sword sliding slightly further away from him. Right before the massive ball of fur could jump onto Damien and tackle him, though, he managed to escape and grab his sword, quickly turning back to the bear. ID Battle Craft Loot MOB Character Link Purpose Time 78063 4 1 20 9 Damien Player Ran Combat 2017-02-23 21:32:07 Miss! -2 Energy Damien - 194/220 16/22 [+5 HP \ +1 EN \ -2 EN \ -21 HP]Angry Bear - 90/110
  15. OOC: BATTLE STARTED BEFORE PATCH Damien went up with his sword to attack the monster with a basic slash for heaven's knows why, but was unable to complete the hit as the bear was too quick and dodged the attack. Dang! Damien quickly jumped back from the bear to avoid a swiping claw coming down on him. The claw barely missed him, if he hadn't sucked in his gut the blade would've struck. "You won't win." Damien spit at the ground, panting a bit already from his attacks. "I will never let you win. And no; Not you specifically, I mean Aincrad. I mean Cardinal. I mean Kyaba. I mean darkness. I mean dreams. You will never beat me, and I won't let you beat anyone of my friends!" Damien then dodged another swipe from the claw of the bear, this time getting away from the attack much safer than the close time before. Ugh... ID Battle Craft Loot MOB Character Link Purpose Time 78058 3 4 14 2 Damien Player Ran Combat 2017-02-23 20:24:33 Miss! -2 Energy Damien - 210/220 17/22 [+5 HP \ +1 EN \ -2 EN]Angry Bear - 90/110 (OOC: Crap post, sorry...)