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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.
      _______________________________________________________________________________________________________________________________________________


      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      [Live] 2.5.0 Patch Notes   10/02/2017

      <<2.5.0 Patch Notes>> Main Guide: The main rules/tutorial section has been rewritten. Resources: A Resources section has been added. This contains reference material such as the SP/Level chart, Skills list, Enhancement list, individual profession stats, and a new FAQ. General Rule Changes: Word count requirement in Merchants & Shops section has been reduced to 100 from 150. Col logs are no longer required to include in journals. The Banker system will be used to track currency/materials going forward. New characters and Rebirth characters may choose a Starter Package containing a variety of basic equipment, col, materials, and/or potions. NK/KE tags have been removed. The table for SP gain based on the number of players in a thread has been removed. SP gain is now issued at 1 SP per 3 posts, up to the number of completed pages. (e.g. 3 SP for three pages, requires at least 9 posts) A Skill Refunding System has been added. Players may now pay a col cost to remove known skills and receive a refund of the invested SP. Rules on vanity items have been clarified. Health regeneration outside of combat has been adjusted to (10 * Tier) per post. Stealth and Stealth Detection no longer have a base rating for players. Both now use a LD roll plus a Stealth Rating/Stealth Detection modifier. NPCs and monsters still utilize a base rating (10 as a baseline for player-created mobs). 'Using cover' no longer adds to Stealth Rating. Low light or darkness conditions grant a +1 to Stealth Rating, down from +2. Switch has been added as a game mechanic (no longer a skill). Players may call for a Switch when landing a successful attack. If the Switching player also lands an attack, a Switch is performed and the two players may immediately swap hate values. Players are required to post their level, stats, equipment, skills, etc., in their first post in a thread. This should be a snapshot of your character and should not be changed after the initial post. Players are still allowed to declare their characters at a lower level or with fewer items than what they currently have, but may not claim items that have not been approved or were obtained in an unlocked thread. Turn order rules have been modified slightly to reflect the leniency of Boss Raid combat. Players may post in any order so long as each player and the enemy has gotten one action in a single round. Outside of Boss Raids, parties may have a maximum of 4 players. Combat with more than 4 players should follow a Group order similar to boss raids. When fighting multiple enemies, players must now make individual rolls for each mob. This applies to both making attacks against multiple enemies and multiple enemies making attacks. One roll no longer applies to/for all targets. The Running Away mechanic has been updated. Running away from combat now uses a LD roll with a set of situational modifiers. The col/material values and frequency in the loot table have been adjusted. Labyrinth searching rules have been adjusted. The map fragment system has been removed. Bonus rewards for scouting and defeating the field boss have been adjusted. Housing and Guild Halls have been completely revamped. PvP rules have been adjusted. Players must make an initiative roll when engaging in combat with other players. The extended Player Killing rules/restrictions have been removed. Rules on player cursor colors have been expanded. There is now a strike system for criminal infractions that would cause a player's cursor to turn orange. Killing a green player outside of a duel now results in a permanent orange cursor. An NPC Guard mechanic has been added. Orange players may now enter safe zones, but must stealth/run from guards in certain safe zones. NPC guards have a Stealth Detection rating equal to (Floor / 3), rounded down. Added more detail to character death rules. The RGQ system has been removed. Crafting Changes: Fishing as a profession has been removed. It is now a skill. The CD result chart has been adjusted across all professions (except Merchant). Good and Bad quality items have been removed from the CD result chart. Salvage chances have been adjusted. Alchemists now have a chance to salvage one or both materials when attempting to craft crystals. Crafting Die tools no longer have an effect. Consumables, familiars, housing, and some items still provide EXP and Crafting Attempt bonuses. The process of crafting Feasts has changed slightly. Cooks may now take 3 identical food items and spend two materials to combine them into a Feast. A Feast can be used in a thread to provide that enhancement to up to six players. Artisan craftable item types have been modified (Trinkets, Jewelry, Sculptures). The buffs they can provide are largely unchanged. Alchemist craftable item types have been modified (Salves, Potions, Crystals). The buffs they can provide are largely unchanged. Skill Changes: Extended Weight Limit Removed Ranks - 15 SP cost Now adds +3 Battle Ready Inventory slots Adjusted Mod: Large Pockets Now has 3 Ranks Cost set to 5/3/2 SP (10 total for Rank 3) Now increases single Battle Ready Inventory slots to 7/10/15 Removed 'Larger Pockets' and 'Largest Pockets' mods New Skill: Fishing Cost: 10 SP Effect: Use a dice roll to fish something up based on a natural CD result: Gatherer Now has a chance to yield 1-3 bonus materials based on a natural CD result Sneak & Hide Renamed to 'Hiding' Now grants +1 Stealth Rating per rank New Rank 3 Mod: Untraceable Cost: 9 SP Effect: Negates the effect of the Tracking skill against the user. New Rank 3 Mod: Blindside Cost: 9 SP Effect: Gain +2 Stealth Rating. Natural BD rolls of 9-10 reduce the target's accuracy by 1 for one turn when attacking from stealth. New Rank 5 Mod: Vanish Cost: 12 SP Cooldown: 5 Turns Effect: Allows the use of a post action to re-enter stealth while in combat. Getting a killing blow on an enemy allows Vanish to activate without using a post action. Search & Detect Renamed to 'Searching' Now also grants +1 Stealth Detection per rank Mod: Night Vision Now requires Rank 1, down from Rank 3 Cost reduced to 5 SP, from 9 Mod: Reveal Now also grants +2 LD when searching for Labyrinths and allows Labyrinth searches at 15 posts. Mod: Tracking Now requires Rank 3, down from Rank 5 Cost reduced to 12 SP, from 15 Tracking requirements for monsters, players, and NPCs have been clarified. Mod: Detect Cost reduced to 9 SP, from 15 No longer uses or affects Tracking. Now Grants +2 Stealth Detection. Grants +1 LD when searching for sub-dungeons and labyrinths Battle Healing Now recovers 1% of max HP per rank, instead of (Rank * 5 * Tier) Mod: Emergency Recovery Cost reduced to 10 SP, from 15 Now recovers 10% of max HP, down from 25% Block MIT gained is now set per rank: 5/8/12/18/25, down from 1 MIT per SP invested. New Rank 3 Mod: Shield Bash Cost: 10 SP Cooldown: 2 Turns Energy Cost: 10 Energy Effect: Make an attack with an equipped shield. On a hit, deals (Base * 10) damage, stuns the enemy for one turn, and applies paralyze/thorns/flame thorns enhancements present on the shield. Note: When calculating Base Damage for Shield Bash, Weapon Skills do not apply. Mod: Safe Guard Reworked into 'Rampart' Added a 5 turn cooldown Added energy cost of 8 Now uses a post action to reduce final damage that would be dealt to you by 25% (rounded down). Effect lasts until the beginning of your next turn. Energist Removed Ranks - 12 SP cost Now adds (5 * Tier) to total energy, instead of (Rank * 2) Howl Added energy cost of 10 Mod: Focused Howl Added energy cost of 8 Parry Increased SP cost to 12, up from 10 Added a 1 turn cooldown Energy cost has been fixed at 5, instead of (2 * enemies parried) 50% damage reduction has been specified to apply to the final damage (after mitigation). Effect applies to the next attack against the user, and cannot reduce damage from multiple enemies at once. Mod: Vengeful Riposte Increased SP cost to 12, up from 10 Added a 3 turn cooldown Damage reflected is now 50% of raw damage, up from 25% of damage taken. This damage can still be mitigated. Switch Skill has been removed. Two-Handed Weapons The +2 DMG bonus for 2H weapons has been clarified in the first rank of 2H weapon skills. All Weapons The Ferocity and Finesse mods have been condensed into a single description. You must still specify the weapon type when acquiring the mod(s). Mod: Ferocity Rank requirement set to 3, instead of ranging from 1-5 Now increases base damage of all sword arts for the chosen weapon by 1. Mod: Finesse Rank requirement set to 3, instead of ranging from 1-5 Now has 3 Ranks Cost adjusted to 5/3/2 SP (10 total for Rank 3), down from 15 at Rank 5 Now reduces energy cost of all sword arts for the chosen weapon by an amount equal to its rank. Mod: Quick Change Cooldown reduced to 3 turns, down from 5 Now allows the user to swap, equip, or unequip a weapon in their Battle Ready Inventory. Mod: Stamina Now reduces the energy cost of all attacks by 1. Heavy Armor Increased the amount of MIT gained to 8>12>18>25>35, up from 3>7>12>20>30 Mod: Athletics Bonus health increased to (15 * Tier), up from 15 Mod: Stonewall Bonus health has been adjusted to (15 * Tier), instead of equal to mitigation from other skills. Now also grants 10 MIT when wearing heavy armor Now also reduces damage taken from damage over time effects by 25% (rounded down) when wearing heavy armor. Light Armor Adjusted the amount of MIT gained to 5>8>12>18>25, down from 3>7>12>20>30 Mod: Athletics Bonus health adjusted to (10 * Tier), from 15 Familiar Mastery 'Accurate' now has 3 ranks. 'Assistant' now provides bonus EXP (crafting attempts at max profession rank) instead of CD. Meditation Removed Ranks - 8 SP cost Added a 5 turn cooldown Now recovers (3 * Tier) energy. Getting hit by an attack before the beginning of your next turn reduces the energy recovered to (2 * Tier). Survival Added 3 SP cost Increases out of combat health regeneration to (15 * Tier), instead of 20. Enhancement Changes: Life Steal has been renamed to Vampiric. The Crafting Die enhancement has been removed. Alchemist and Artisan item types for enhancements have been modified. Sword Art Changes: Multipliers have been simplified to a single number (x6) from the two-part formula (2x3). Several descriptions have been updated. Quest Changes: The 'Redemption' quest has been revamped. The level and repeatable restrictions have been adjusted to affect only the bonus SP rewards: The First Few Lessons Are Free The Second Lesson is Also Free The Third Lesson is Just As Free The Fourth Lesson is Actually Free The Venemous Warg Repeating the 'Earning a Living' quest now allows a player to change their profession. Changing professions will reset experience to 0. Repeat completions of the Earning a Living quest will only award bonus materials if the quest-taker is changing their profession. The following quests have been removed: «Witch of the West and the Three Treasures: T.M.H & S.B.» «Witch of the West and the Three Treasures: T.L.C.» «Witch of the West and the Three Treasures «The Falling of Tagas» Housing Changes: The cost and size of Player Housing is now determined by a 'plot size'. The plot size dictates how many room slots, yard slots, and stories a house can have as well as the initial cost when purchasing. Purchasing a PK-accessible home (outside of a safe zone) has an additional cost. Buffs from Guild Halls/Player Housing now comes from the type of room, rather than furniture. Certain rooms for Player Housing have upgrades. Player Housing buffs must be assigned to a player. Home owners may use the Housing Evaluation topic to re-assign a room's player(s) once every 30 days. New/Rebirth Character Changes: Players who have submitted a new or rebirth character journal for approval in the past 30 days are eligible to add one of the starting bundles. <<2.5 Update Survival Guide>> Skills: If you spent more than 15 SP on the Extended Weight Limit skill, refund any SP over 15. If you have spent less than 15 SP, the skill is inactive until a total of 15 is invested. If you spent more than 12 SP on the Energist skill, refund any SP over 12. If you have spent less than 12 SP, the skill is inactive until a total of 12 is invested. If you spent more than 8 SP on the Meditation skill, refund any SP over 8. If you have spent less than 8 SP, the skill is inactive until a total of 8 is invested. If you have the Parry skill, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you have the Survival skill, you must spend 3 SP to continue using it. Otherwise, it is inactive until a total of 3 is invested. If you had the Switch skill, remove it and refund 10 SP. Mods: If you have the Detect mod, keep it and refund 6 SP. If you have the Tracking mod, keep it and refund 3 SP. If you have the Emergency Recovery mod, keep it and refund 5 SP. If you had Rank 1 or 2 of the Ferocity mod, lose it and receive a refund of the SP spent. If you had Rank 3 or 4 of the Ferocity mod, you must spend 6 or 3 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you spent more than 10 SP on the Finesse mod, refund any SP over 10. If you have the Large Pockets mod, you must spend 1 SP to continue using it. Otherwise, it is inactive until a total of 10 is invested. If you had the Larger Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 2 SP. If you had the Largest Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 5 SP. If you have the Night Vision mod, keep it and refund 4 SP. If you have the Vengeful Riposte mod, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 12 is invested. Professions: If you had the Fishing profession, all EXP may be transferred to any other profession. If you had a Tool with the 'Crafting Die' enhancement, you may post it for re-evaluation with the Ambition or Crafting Attempt enhancement (item name/description may not change). If you retake the Earning a Living quest in order to change professions, your EXP resets to 0 for the new profession. Edit your existing shop thread with your new profession information. Housing: Existing Guild Halls and Player Housing have been removed. They may be repurchased through the Housing Evaluation template. Players who previously bought a home or hall have been reimbursed for the total col cost in their original housing application. If a guild had shared col lost due to the removal of a guild hall, PM the details to @Teion for review/reimbursement.
    • Aereth

      2.5.2 New Mechanic: Thread Invasion/Protected Threads   11/08/2017

      Hello Players,
      Once again your feedback is needed, so head over to the thread and tell us what you think. LINK  

Damien

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About Damien

Guild Information

  • Position
    Blue Dragon

Profile Information

  • Gender
    Male
  • Location
    Mars

Profile Fields

  • Skill Points
    26

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  1. Missing sao so much but know if I come back I won't have the time to stay active :'(

    1. Stryder

      Stryder

      Was trying to find a cool song to put here but i couldn't find one XD Hope lifes going well for ya!

    2. Damien
  2. Happy 101st birthday, bro!

     

  3. Yo guys apologies for the absence. Gonna try to come back now.

  4. [PP-F1] Holding On (Vale, Atzo, Damien)

    (OOC: Apologies for the overdue post) The sun's light slowly grew brighter and warmer as clouds moved and time passed in the Town of Beginnings, shining down on the trio as they continued conversing. Hearing the words as they came from Atzo's mouth, Damien turned to the sky. He didn't quite know what to say in response to the player. Damien knew he was both fine and the complete opposite at the same time. The game was a messed up one, but within all honesty it was a great escape from the problems of the real world, just about what every player needed. No one was worried (like his father had been) if their business was going to become irrelevant, as players were always going to need new weapons and items with each new coming tier as they rose up the floating castle of Aincrad. No one had to worry about if they were going to be able to sustain a job, as each player had the opportunity to go out into the fields to make their own money (in the form of col) and living fighting monsters. The fear of death misguided players, though, as in the real world the fear of death always seemed to hide its self in mysterious places. The real world was something that all these players were born into. As so, Damien figured they had (just as every other living human being out there) grown accustomed to these fears of death that lied in every corner, they had lived their whole lives in the scenario. The castle of Aincrad, though, players had not gotten the chance to grow used to the dangers of the place, and it was unlikely that, even if they were here for another twenty years, players would get used to that fear looming around the corner. Only those that faced the fear for what it was, rather than hiding or charging with a fearless attitude, could potentially beat the game. Beat Aincrad. Beat Cardinal. Beat... Kybaba. Hearing both Atzo and Vale give their introductory speeches, Damien thought over their names, juggling them in his head, but hardly anything came to his mind. He had never heard of either of names in Sword Art Online nor the real world. The request to join them in the fields, though, was one that Damien felt he couldn't turn down. He didn't usually go out fighting with people, and the chances were he could allowed him to believe in the false illusion of security and protection in the fields of Aincrad. Of course, it wasn't all false armor, but the system, Cardinal, could send out whatever it wanted at the trio or any other party, for that matter. If it wanted them dead, the Cardinal would probably have its way. That was the way Damien felt it was, and there was nothing he could do about it. Damien soon found himself being asked to answer a much simpler and easier question by Vale. "My name is Damien," He allowed himself a slight smile on his face as he finished his speaking. "And I would love to go out into the fields with you guys!" Although the words that were spoken by Damien did not seem like a very thorough response to all the questions he had just been previously asked, he felt it was just the right amount for the response on his end. Heck, maybe I can even find some more materials for my soon to be tailor shop while out.... @Atzo's turn
  5. Sorry for my inactivity the last week, my dog ran away and have been looking for him. Anyways, will try to get back as soon as possible.

    1. Show previous comments  1 more
    2. Shield

      Shield

      Putting familiar things out where your dog can smell them and find its way home is supposed to help. Good luck, man.

    3. Vale

      Vale

      Yeah we lost Izzy. One of our four Cats. She has a collar and everything. We hope she gets found, and we're contacted.

    4. Damien

      Damien

      Thank you guys.

  6. Poll on a change to the loot minimum here: 

    Post your opinions! 

  7. Loot Minimum Change

    Proposing an idea for a change to the current loot minimum monster HP and Damage guidelines!!!! I was thinking, out of all the overhealth potions, skills, mods, etc. that increase HP, that HP should stay out of the loot minimum as that could be a player type of build. I propose it should be based off player level, to allow players to actually use overhealth potions without facing the major downfall of high increased damage of an opponent. These are the same as what they would currently be if all players health was just their base level health, so nothing different than it currently is really. HP: X * 10 DMG: X * 4 (X = Level of the highest leveled player) This would be equivalent to the current system if the players in question had no boosts to HP whatsoever. So feel free to comment your opinions! :3 EDIT(s): @Hikoru No, no I will not jump off Aincrad. xP
  8. I had an idea. As there are overhealth potions, skills that buff up HP, etc. I feel the loot minimum should be based on level.

    1. Show previous comments  6 more
    2. Calrex

      Calrex

      @Damien I believe that the Loot rules have actually been updated to be off of level rather in level recently. Just checked here: 

      Quote

      Loot Minimum Parameters
      HP = (Floor# * 4) OR (x * 10) -- Whichever is higher
      Damage = (Floor# * 8) OR (x * 3) -- Whichever is higher
      ( x = Level of the highest level character )

      Is this the type of change you were referring to?

       

    3. Damien

      Damien

      Yep! Takao beat you to it, sorry. But thank you all the same! @Calrex

    4. Aereth

      Aereth

      *gets summoned by his boss*

      i assume the problem is already solved? 

      Well at least no we know that the summoning works. xD

  9. Quickly as he possibly could, Damien gathered himself and got to his feet, before the bear could manage to deal any more damage once more. Activating his Vertical Arc sword art again, Damien landed another decent hit on the monster. Take that, you old fur ball! Damien laughed at his own joke in his head, but then realized his mistake in that. It distracted him from the current fight, and the bear took that once again as its chance to strike. Another claw right now the side of the arm came to Damien, as he tried to block with his sword, <<Nighthawk>>, but he was just too late. Another painful feeling shot at Damien as he jerked his right arm back from the bear, quickly getting out of the close combat range once again. Ahhh.... This hurts. Damien's HP bar was appearing close to the orange zone, but he figured he would survive as the monsters HP bar had already fallen below that. ID Battle Craft Loot MOB Character Link Purpose Time 78079 1+1 8 13 10 Damien Fite Bear 2017-02-23 22:42:49 Miss! - 2 EN Damien - 132/220 9/22 [+5 HP \ +1 EN \ -2 EN \ -22 HP]Angry Bear - 50/110
  10. [PP-F1] Holding On (Vale, Atzo, Damien)

    Looking down, Damien had no idea that anyone was even there. Hearing someone ask if he was okay, Damien looked up slightly but then figured there was no way anyone would be asking him that. Who cared if Damien was okay. Finally looking up, Damien saw the purple haired girl looking at him with the red haired guy near him. They truly were talking to him. But why? Had he done something to make them talk to him? They didn't seem to be coming at him in a bad way, but still Damien was hesitant. I mean what am I even supposed to say? Damien realized he had been staring for about five seconds, which was much too long as the two, @Atzo and @Vale were probably just trying to figure out why the heck he hadn't responded yet. "Umm... Yeah, I'm fine. " Damien looked more deeply at the players. Neither of them were a player killer, which was good, but that should've been obvious to him as they were indeed in a safe zone. Not wanting to seem rude, Damien responded again: "Are you guys okay?" His face showed a rather odd expression, not quite the one he had intended on showing. His face showed a look of confusion, his head tilted slightly. (OOC: This is what happens when I post this late, my posts become crap lol)
  11. Finishing the sword art with mastery of patience and calm (Mack lol), Damien dealt a good deal of damage. twenty points to be exact. But he had to keep on going, and keep concentrated on actually landing hits rather than missing and wasting his energy. He couldn't allow that to happen, him missing, because right now there was a decent chance that he could potentially be in danger at the moment by this bear. Dang, I'm sure the boss is significantly weaker than this. Didn't think being level eleven would bring this many higher-ish level monsters. But there is no way I am going to let this thing ki- Damien was then interrupted mid thought by the <<Angry Bear>>, dealing once again another good deal of damage, right into his leg, causing Damien to fall to wobble a little bit, lose his balance, and finally fall to the ground. Damn! ID Battle Craft Loot MOB Character Link Purpose Time 78074 8+1 5 18 6 Damien Fite me Bear 2017-02-23 22:25:05 Hit! Vertical Arc 2*2*5 = 20 DMG Damien - 149/220 10/22 [+5 HP \ +1 EN \ -4 EN \ -20 HP]Angry Bear - 50/110
  12. He wasn't going to let the pain in his back stop him from finishing off the bear, however. Quickly, taking grasp of his sword, he ran back at the big ball of fur. Damien wasn't going to let himself be killed by an NPC creature, much less a bear creature. The whole reason he had come into this game was to see mythological creatures, and so far he had seen absolutely 0 of what he wanted to see. Although, Damien was considering travelling to floor seventeen soon to see some Greek mythology stuffs. Well, or so he believed that was the Greek myth floor. Turning his attention back to the bear, Damien told it something. "You are not even worth my time, floor two bear. You are just a quick obstacle that I will hurdle with swift mastery, ya here?" Damien activated his Vertical Arc sword art as he ran back at the bear. ID Battle Craft Loot MOB Character Link Purpose Time 78071 7+1 11 13 8 Damien Player Ran Combat 2017-02-23 22:12:24 Vertical Arc 2*2*5 = 20 DMG Damien - 164/220 13/22 [+5 HP \ +1 EN \ -4 EN \ -20 HP]Angry Bear - 70/110
  13. As he grabbed the sword with his right hand from the place it had slid away, Damien almost immediately flipped it backed into his dominant hand, his left hand. Looking down on his right arm, the cut it had previously gained from the scratch, the pain had completely faded and now the pain was in his left arm. Of course, the game didn't make it hurt that bad, but Damien could definitely feel it in sorts. Almost looking up too late, Damien was forced to dodge quickly out of the way from a charge attack from the bear, just nearly getting hit. His luck in dodging would go on no longer, though, as he soon took a large hit from the <<angry bear>>, another claw attack but this time to his back. "Ow! Maybe you can deal some damage." Damien eyed the bear, feeling the searing pain in his back. ID Battle Craft Loot MOB Character Link Purpose Time 78065 1 1 9 8 Damien Player Ran Combat 2017-02-23 21:40:43 Miss! -2 Energy Damien - 179/220 16/22 [+5 HP \ +1 EN \ -2 EN \ -20 HP]Angry Bear - 90/110
  14. It wasn't long before the big ball of fur was clawing at a faster rate, though, requiring Damien to have to dip, dive, and dodge even swifter. He didn't quite want to leave the combat range, though, as to not give the creature any un-forseen advantage. Gripping his <<Nighthawk>> hard, Damien prepared his sword skill Vertical Arc once again, hoping to deal some massive number of damage to the big and brown fur ball.The black and white blade, however, failed to land any of the two hits on the creature as the monster came down on him with its huge claw, dealing a good deal of damage to Damien. The hit knocked him onto the ground, his sword sliding slightly further away from him. Right before the massive ball of fur could jump onto Damien and tackle him, though, he managed to escape and grab his sword, quickly turning back to the bear. ID Battle Craft Loot MOB Character Link Purpose Time 78063 4 1 20 9 Damien Player Ran Combat 2017-02-23 21:32:07 Miss! -2 Energy Damien - 194/220 16/22 [+5 HP \ +1 EN \ -2 EN \ -21 HP]Angry Bear - 90/110
  15. OOC: BATTLE STARTED BEFORE PATCH Damien went up with his sword to attack the monster with a basic slash for heaven's knows why, but was unable to complete the hit as the bear was too quick and dodged the attack. Dang! Damien quickly jumped back from the bear to avoid a swiping claw coming down on him. The claw barely missed him, if he hadn't sucked in his gut the blade would've struck. "You won't win." Damien spit at the ground, panting a bit already from his attacks. "I will never let you win. And no; Not you specifically, I mean Aincrad. I mean Cardinal. I mean Kyaba. I mean darkness. I mean dreams. You will never beat me, and I won't let you beat anyone of my friends!" Damien then dodged another swipe from the claw of the bear, this time getting away from the attack much safer than the close time before. Ugh... ID Battle Craft Loot MOB Character Link Purpose Time 78058 3 4 14 2 Damien Player Ran Combat 2017-02-23 20:24:33 Miss! -2 Energy Damien - 210/220 17/22 [+5 HP \ +1 EN \ -2 EN]Angry Bear - 90/110 (OOC: Crap post, sorry...)
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