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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.
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      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Kimi Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team
      Minecraft Development Team
      * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      Holiday Event   02/07/2018

      A Brand new holiday event is now live! Free for everyone to enjoy! <3 And a brand new, limited time only quest that pairs can take, and enjoy! <3 Wishing Everyone a very happy Valentines Day! xoxoxoxoxoxoxo~~~~~~~~~~~~
      -Staff
    • Cardinal

      Patch Notes: Crafting and Adventuring Update   02/19/2018

      <<Crafting and Adventuring Update>>
      SAO-RPG Patch 2.5.1 Timeline Update! Please note that the following is out of character knowledge.
      Time progresses at a different rate in the game than in our characters' real lives. As of November 6, 2017 (OOC real time), characters should have the perception that 2 years have passed since the game's launch. This will continue to roughly mirror the passage of real time until the game's completion. The note that the perception of time is different in-game is to allow the idea that a set amount of time has passed in the real world (likely 2 years) upon the game's completion, regardless of how long it takes for the site to clear all 100 floors. We hope to release more changes soon that will streamline boss fights and floor clearing, as well as help new players establish themselves despite the time gap, but hopefully this timeline serves as a helpful tool for players throughout the rest of our time spent clearing the game. Site Changes: A post count feature has been added to the site. The number of each post (i.e. #1) now displays on the top-right, beside the "Link Post" feature. General Rule Changes: Word count requirement for posts in which a player is stunned or paralyzed has been reduced to 100 from 150. PvP and Player Killing Rules have been updated: No player can kill another without OOC permission. The rule for initiative rolls on Unauthorized Combat have been removed. The NPC Guard mechanic has been removed. Characters under Level 5 are eligible to claim a New Character Bundle, regardless of when their journal was created. Unidentified items, when obtained in a thread, no longer have to be declared until they are identified by a Merchant. For example, a weapon drop can be claimed from a locked thread as an Unidentified T1 Weapon, rather than an Unidentified T1 2H Assault Spear. When identifying an item, the Merchant should then specify the item type in their roll(s). To clarify, items leaving locked threads should be specified according to the loot tables as: Weapon, Shield, Armor, Consumable. The Loot Table has been slightly adjusted, mainly to increase the number of consumables dropped from monsters. Crafting Changes:
      A note to all crafters: Be sure you are transferring your materials (col for Merchants) to the @Banker account when crafting. The <<Earning a Living>> quest has been updated, and is now profession-specific. Three new crafting/gathering-based quests have been added: <<Nature's Treasure>>, <<Witch of the West>>, and <<Challenge of Olympus>>. +CD bonuses for crafting have been reintroduced. These can be obtained through the new quests <<Challenge of Olympus>> & <<Witch of the West>>. Merchants: The chance to successfully identify a unique enhancement now scales with Merchant Rank. The identification chart for Consumables has been reworked. The process of identifying consumables has changed. Identification prices have been reduced by 20%. General stock items have been adjusted. Blank Recording Crystals have been removed, and five new items have been added: Glow Stone, Single/Double Tents, Spyglass, and Water Canister. Alchemists/Cooks: Enhancement lists for both professions have been reworked. Successful crafts now have a chance to yield additional items. The Crafting Die Result charts have been updated. Performers: Song types have been adjusted. Enhancement list has been reworked. Successful crafts now have a chance to become 'Masterpieces'. This allows the craft to be submitted for evaluation with an additional effect. Skill Changes: Hiding Mod: Surprise Attack Has been split into two mods: Surprise Attack (Assassin) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth grants +2 DMG. Stuns and other status effects (Bleed, Paralysis, Burn, etc) cannot trigger. Cannot posses both Surprise Attack (Assassin) and Surprise Attack (Trickster). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on hitting critical zones and exploiting your target's weak points, allowing for bonus damage. Surprise Attack (Trickster) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth reduces final damage by 50% and automatically applies all status effects (Bleed, Paralysis, Burn, etc) the player possesses on active equipment/consumables. Cannot posses both Surprise Attack (Trickster) and Surprise Attack (Assassin). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on slipping past the enemy's defenses and sacrifice strength in order to apply as many status effects as possible. Mod: Vanish Cooldown reduced to 3 Turns, from 5 Turns. Energize Can only affect target party member. Mod: Hyperactive Increases energy regeneration of target player by 3 for three turns, up from 2 for two turns. Can only affect target party member. Cooldown reduced to 3 Turns, from 5 Turns. Energy cost increased to 5, from 3. First Aid Mod: Purify Cooldown reduced to 1 Turn from 2 rounds. Mod: Sharpness Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Mod: Barrier Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Effect now applies a Safeguard effect to target party member that lasts until the beginning of the user's next turn. Does not stack with the Safeguard enhancement. A player can only be targeted by Barrier once per combat. Mod: Field Medic Cooldown reduced to 3 Turns, down from 5 Turns. Fighting Spirit Now affects hate-generating abilities (Howl & Focused Howl) Enhancement Changes: Thorns: Damage increased to (9 per slot * Tier) from (7 per slot * Tier).  Effect has been updated to specify that only damage dealing, melee attacks trigger Thorns. [Performer] HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery has been removed. Monster Call has been reworked into two different enhancements: Monsters' Fortune Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 LD per slot when rolling for loot on the next monster killed. Monsters' Favor Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 CD per slot when rolling for loot on the next monster killed. Familiar Call Renamed to Familiar Sight. Grants +2 LD when searching for a familiar, up from +1. Incarceration Effect now applies to one target. Effect now lasts for one battle. New Enhancement: Perpetuate Cost: 3 Slots Cap: 1 Slot Effect: When played, doubles the length of damage over time effects (Bleed/Poison/Burn, etc.) on a single target. Effect lasts for one battle. Applicable to: Debuff Song Misperception Effect now applies to one target. Effect now lasts for one battle. Hypnosis Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Lullaby Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Mesmerism and Berceuse have been removed. [Alchemist] Damage No longer scales with Tier. Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery Reduced to (30 * Target's Tier), down from (45 * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Antidote Effect now grants immunity to negative status effects (Paralyze, Bleed, etc.) for a number of turns equal to the slots used. For example, if a player uses an Uncommon Antidote (1 slot), and is then affected by Burn for 2 turns, they would negate the damage from the first turn, and then take the appropriate damage on the second turn, as their protection from Antidote has run out. Toxic Venom Adjusted to (8 * Tier) damage over 3 turns, from (6 * Tier) damage over 4 turns. [Cook] New enhancement: Evasion Cost: 1 Slot Cap: 2 Slots Effect: Reduces the die value by (1 per slot) on an enemy’s attack against you. Cannot be used to avoid a critical hit. Applicable to: Snacks, Desserts, Meals, Feasts Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Protein Cap reduced to 2, down from 3. Effect reduced to (1 per slot) base damage and -(5 per slot * Tier) mitigation, down from (1 * Tier) base damage per slot and -(9 per slot * Tier) mitigation. Item Changes: <<Banner of Command>>, <<Banner of Leadership>>, <<Banner of Inspiration>>, <<Banner of Support>>, and <<Banner of Greater Support>> no longer have the ability to be recharged. Any players that have one of these items may continue to use them until their current number of charges have been depleted, after which they become vanity items. <<Name Tags>> now can not only change the name of an item, but the description/appearance as well. This includes any Name Tags received in the Fireworks Festival Raffle. Quest Changes: Quest Revamp: <<Earning a Living>> Whether you are looking to start crafting for the first time, or wish to change your current profession, the <<Earning a Living>> quest has been reworked and flavored for each profession. Materials gathered and a single item crafted in this quest are yours to keep, along with the ability to open a shop for your desired profession and some bonus materials to get you started. <<Earning a Living: Blacksmith>> <<Earning a Living: Tailor>> <<Earning a Living: Artisan>> <<Earning a Living: Alchemist>> <<Earning a Living: Cook>> <<Earning a Living: Performer>> <<Earning a Living: Merchant>> Quest Revamp: <<Witch of the West>> Witch of the West is a quest specifically for players who have a profession that takes place on floor fifteen.  By defeating the monsters and the boss players can receive a +CD consumable for their profession specifically.  By taking the quest again, you do not have to fight the boss but still must face the mobs in order to obtain the item. Quest Revamp <<The Iron Guardian> Loot drop changed from the <<Banner of Support>> to the <<Crystal of Support>> a mass healing crystal. New Quest: <<Nature's Treasure>> On each tier's first floor, players are able to take the quest.  The quest itself is designed to make material grinding easier whether you are actively searching for materials, fishing for materials, or fighting mobs for materials. New Quest: <<Challenge Of Olympus>> After reaching Rank 2 in a profession, players are eligible for a quest on the seventeenth floor in which they have a chance to accept a challenge from one of the Greek Gods/Goddesses in order to prove their worth as a crafter. This is an RP-focused quest for players who enjoy crafting, which awards a permanent +CD item to be used in a shop. <<Challenge Of Olympus: Blacksmith>> <<Challenge Of Olympus: Tailor>> <<Challenge Of Olympus: Artisan>> <<Challenge Of Olympus: Alchemist>> <<Challenge Of Olympus: Cook>> <<Challenge Of Olympus: Performer>> <<Challenge Of Olympus: Merchant>> New Quest: <<Trouble in The Mines>> Mining on Floor Twenty One has ceased to a halt with the appearance of Drakelings in the mines. The town has requested your help in clearing them out, so they can resume work. Of course, bringing back proof of your exploits will be rewarded handsomely.  New Quest: <<Betrayal of The King>> Rumors of an old king long forgotten have began to resurface, bringing about fear that he had been resurrected. It is up to the players to stop him, and return this dangerous King back to the land of the dead. Those who complete this task will be reward not only with Col and SP, but the chance to obtain T3 equipment.  New Quest: <<The Hidden Village>> Players have been tasked with finding out more about the town of Charko, which has remained shrouded in shadow. Though the trip through the tunnels does not prove to be simple, as powerful monsters stand in the way of the players' discovery. After bypassing these mobs through either combat or stealth, it will be up to them to determine whether Charko stays a secret, or is revealed.  New Quest: <<Burning Phoenix Feathers>> Rumors of a powerful item that can change the look or description of an item have surfaced, and that these Name Tags are dropped by a powerful phoenix.  New Quest: <<Bane of Blood>> Word has been received that upon the fifteenth floor, a new more vicious wolf alpha has been terrorizing travelers and merchants. Bulletins of the beast are posted on exits to the city. Many merchants are fearful to travel around, and the city is becoming more afraid of not being able to get the supplies they need. Towns have gathered col and a few other rewards for the person or party who hunts down these powerful beasts and returns for the reward alive.  New Quest: <<The Swashbuckling Buccaneer>> Players will find themselves fighting against a crew of cunning pirates in the hopes of being rewarded handsomely with Col and other treasure.  New Quest: <<Keep Calm and Ki'Raion>> Rumour spreads of an exceedingly powerful monster, hidden deep in the far Eastern reaches of the 19th floor. Those that hunt down this Field Boss will find that its patterns change depending on the time of day this boss is discovered. Players will be rewarded with Col, SP, and Equipment for the defeat of this boss.  New Quest: <<The King of Lakes>> At the bottom of the Lake of Reflections lurks a powerful aquatic monster that has evaded many fisherman's lines for months. However, one fisherman has revealed he may know the trick to fishing him up. He sends you out to retrieve the bait before giving you a shot at catching the powerful King of Lakes.  New Quest: <<What We Fight For>> Deep in the Forest of Memories lies a chamber that has been said to reveal to players what they miss most of their real world outside of SAO. Housing Changes: Guild Hall Costs have been reduced. Room upgrade cost lowered to 15,000 col. Players who have spent col to upgrade rooms since the initial housing update have been reimbursed. Living Room Effect changed to: “Increases HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts” Dining Room, Living Room, Master Bedroom, Master Bathroom, Extended Workshop, and Mega Slime Farm slot cost reduced to 1, down from 2. Dining Hall room slot cost reduced to 2, down from 4. Removed restriction for having both a Basic Kitchen and a Chef’s Kitchen. Basic Kitchen is now able to create Tier-specific food items. The material costs for using a Basic Kitchen has slightly increased. Limited the maximum number of items created per thread to 3. Dining Hall and Dining Room effects have been reworked. Basement buff increased to +2 from +1. Cooldown changed to once every 10 posts(total), from once per thread. Clarification added: Food items created with a Basic Kitchen may be traded to and used by other players, but still may not be used outside of the thread they are created. The ability to Upgrade/Downgrade Plots of Land has been added.

Kaya

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About Kaya

  • Birthday August 2

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    Solo Player

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  1. The cave stood right in front of the duo. It was dark and damp, and honestly Kaya hates caves, but this was for the quest. "R-right, let's go." she says as she hurried along in the cave. She was careful with each step she took. Not only was she sure what was in the cave, but her fear of darkness was slowly creeping into her mind. As the pressed forward, she began to hear cries in the darkness. It was just up ahead of them, but something didn't feel right. As the duo got closer to the crying, she quickly realized that they finally found the little child. Unfortunately, it wasn't just the little child they found. They also managed to run into something flying in the dark. "You hear that?" Kaya asked Kairi as she raises her scythe preparing for what's to come. She couldn't see it, but in the darkness, there was two large bats flying around the little girl, almost as if playing with their prey. «Giant Bat 1» | HP 50/50 | DMG 20 «Giant Bat 2» | HP 50/50 | DMG 20 @Kairi
  2. Kaya eyes burned with determination as she turned to the mysterious player clad in black. "What morgen said. I've decided to make him mine." Kaya said as she smashes her right hand into her left palm. Her eyes filled to the brim with a fiery resolve. She wanted that little creature. It was perfect. She was fluffy and cute and fluffy and... well what more could you want? As the group gathered in the little safehaven from the thick snowfall, Kaya looked to everyone as she bowed her head. "Sorry to annoy you guys some more, but please help me tame that ball of fluff." Kaya never really asked for help as much as she did for this quest. I mean, she could do this quest alone, but that's too lonely. Who wants to be out here in the cold unforgiving wilderness alone with no one to talk to? Kaya paused for a moment as she's reminded of a particular alchemist who lived out there in the cold unforgiving wilderness, alone. Snapping back to the present. Kaya's head still hung low as she waited for everyone else's response. @Kimi
  3. Kaya turns to face her current partner in crime and gives him a an eager grin, "Nope, but I got this!" She says as she leans back, her right hand stretched out in front of her while her left hand covered her mouth - kinda. It looked like it was straight out of a manga or anime as Kaya somewhat looked down on Ryo as she flashed her little silver ring - of accuracy. "Hehehe we'll be fine." She says as she turns back to a normal person. Turning around, she takes a few steps forward before pausing right in front of the dark damp cave. Afterwards, she frailly began stepping forward, with each step becoming smaller into a ball. As she trudged forward, her eyes kept a look out everywhere. She may appear confident and bold under normal circumstances, but when it comes to darkness, let's just say, it's not Kaya's strongest suite. @Ryo
  4. [F11 - R6 Cook] Le Chat Noir

    Kaya minded her own business as she flew back and forth from the kitchen to the front of the desk. It seems like this is what she mostly does for most of the day, that was until she hears a voice echoing from the front of her little cafe. "A customer?" She thought as she slowly peeked out of the kitchen doors to spot a familiar face. "Ah, Vigi what's up?" Kaya sounded so casual when the player asked for the pricing on her Perfect Beef Bourguignon. Of course this was all tier 1 so the pricing was really simple. "Oh that, it's 900 Col or 6 Mats." She says as she points towards the sign that says exactly what she said. @Vigilon Woops tagged the wrong person. ._.
  5. Somewhat bummed that they're going in blind, Kaya swiped her finger in the air browsing her inventory hoping she had something, anything, only to be left disappointed some more. Puffing her face somewhat with a grimace look, she looked to the ground, she was lost in thought on what they should do. They could risk it and just go in blind, or maybe there's a torch or lamp in the general stores in town, but that's going to waste a lot of time. Looking to Kairi, "What do you think we should do? We could go in blind and hope for the best, or maybe there's a torch or lamp or something in town.... but I don't wanna go back and waste time we could be spending on doing something. Ya know?" Kaya stood there clueless on what to do, but with every passing moment, she was growing more impatient. @Kairi
  6. Kaya stalled for a moment as she was taken aback once more from Kairi's seeming intentional sarcasm. She was right though. Kaya doesn't know how but she became the leader of this little group. Probably cause of her impatience, but that's what seemed to have happened. "Right, I guess straight it is." She says as she began leading the way to the cavern. Of all the choices, Kaya thought it was pointless to not go straight to the cavern. Whatever the side paths brought, it was probably just more nuisances. That said, the duo quickly arrives in front of a large cavern. A haunting wind blew from the inside coming out making it sound like the place was filled with ghosts, but ghosts in fantasy game? please. "So.... uh..." Kaya's voice somewhat trailed off as she realized that she wasn't prepared for this venture. "Do you happen to have a torch or some light source?" @Kairi
  7. OOC: My b, could've sworn i wrote i never gave it to her yet. Also @Vigilon let's fight mobs. Krysta doesn't have to fight so she doesn't get damaged but I have aoe so we should be fine killing mobs. should make things go faster. also hide gets dropped by mobs like boars so makes sense. :v As Kaya searched for materials herself, she kept a close eye on the other two players. She didn't want to stray too far from them, and mostly likely they were thinking of the same. As Kaya crawled on the ground, she carefully combed the ground for materials for tailors. She spotted a lot of herbs and spices perfect for her cooking, but that wasn't what she was looking for. As she searched, she quickly realized just how hard searching for materials for tailors were hard especially if you're not fighting mobs. That thought in mind, she looked to vigilon who seemed to be doing well in finding materials. "Hey Vigilon, let's go find a group of boars. That should give us hides for tailoring and should speed things up." Kaya says as spots another little silk worm squirming across the grass. She quickly grabbed hold of it and stored in her inventory till she gives them to Krysta. ID# 94437 results: Loot: 19 (16+3) T1 Mat Found
  8. The duo finally stepped out of the safezone and into the wilderness that was the 2nd floor fields. The feeling of leaving the safezone never changes. Once you step out, there's always that cold child on your back with the lingering thought at the back of you mind, 'Could this be my last day?' As the duo stepped out, they stuck to the crooked pathways of the 2nd floor. Following the map on their screens, the cave should be near the gate entrance - almost like the last quest Kairi and Kaya took on, but only on a different floor. As they followed the twists and turns, they soon arrive at a fork in the road with all the roads leading to the cavern, one way or another. "Which way you want to go? Right?, Left? or straight ahead?" Kaya asked Kairi as she was somewhat clueless on why there'd be a fork in the road. @Kairi
  9. Kaya chuckled a bit at the mention of punishments being painful. "It's always painful." Unlike Kairi's parents who never seemed to be there, Kaya's parents were always there. If her father was busy with work, her mother was there to cover, and likewise when mum was busy with work. Kaya hardly got punished as she mostly didn't stray from what she was taught, but when she did. It was painful. Not just physically, but emotionally - and wallet wise too. The two talked some more as they duo made their way to the town's gates. As they reach it they stopped for a moment. With a quick swipe of her fingers in the air, Kaya opens up her inventory and began equipping her things. As she turned to check on Kairi she had hoped that she had done the same. "Better get ready, who knows what - or who - we'll find out there." @Kairi
  10. Kaya was taken aback by it all. She was a brit and one of high class as well? Of all the people to meet here, she found like her - well kind of like her. Her personality just doesn't match Kaya's. She thought as she looked down at her own breast. Although coming from the somewhat similar background, it seemed that their upbringings were completely different. "I grew up with the company, so you could say I was my father's child" - which was somewhat odd since Kaya was more freespirited than her father ever was. "So your maids raised you huh-" Before the duo could talk anymore, Kaya felt a tug on her left arm. As she turns to look at who it was, she realizes that it was the NPC mother they've been looking for. "Please! You have to save my daughter! She was playing at a nearby cavern when her and friend got attacked by monsters! Please! You have to save her!" The woman was frantic, but that didn't stop an awkward window from popping in front of the duo asking to accept or decline the quest. Feeling somewhat bad if they didn't, Kaya accepted the quest. @Kairi
  11. The duo casually walked the streets of Urbus. It's been awhile since she walked Urbus so it was a nice change of pace. There was bound to be an frantic NPC coming out of nowhere to start the quest - or at least that what the rumors said, but so far there was nothing. All there was was Kairi prodding at any info on Kaya. She wasn't sure at first since she really didn't want to get close to anyone in this death game, but eventually Kaya gave in. "Well... I'm not Japanese... that's plain as day. I'm British. Only reason I'm in Japan is cause my father was on a business trip here. He was here for the start of the selling of the Nerve Gear. You see, my father, is the CEO Aldrin corp.... We're a British Gaming Company who wanted to go into VR also and this was his chance as seeing the sales first hand. I only came along, cause I asked my father if I could tag along." Kaya's voice grew somewhat distant again. It was painful, the thought of never seeing her father once more, nor her mother. @Kairi
  12. Hard at work in her own cafe on the 11th floor, Chef Kaya was finally finished with all her crafts for the day. She was finally taking her break when a ding echoes through the room, or at least in her head and a window pops in front of Kaya. "A message huh?" Kaya says as she snacks on some extra garlic bread she had made. she casually swipes her fingers in the air to open the message. "Kairi? Oh yeah... the busty one from the other day." In that moment, Kaya felt a cold chill on her back as she closes the window. "Well I do need to go out more and collect more materials." Within moments, Kaya got cleaned up and ready to go out. "Mikael, take care of the cafe while I'm gone okay?" "As you wish m'lady." Looking to the two twin sister maids, "and you two behave while I'm gone." "Haaiii!! Don't take too long Kaya!" "It's m'lady Eloise!" "Close enough Fiona!" That all said and done, Kaya quickly made her way to the portal. Within moments, she walks out of the portal. "Urbus.... it's been awhile." she says as she scanned the area, only to quickly spot the big personality that was Kairi. "Hey! So I'm guessing we're here for the «Let There be Light» quest right? Let's get going." Kaya said, somewhat impatiently. She didn't mean to rude or anything, she just wanted to get things started so she can start collecting materials as soon as possible. @Kairi
  13. [F03] «Worn out Welcome»

    w/ @Kairi
  14. The walked on the pathway for a while. It was quiet. There was much to say, or at the very least, there wasn't much that should be said for the moment. Kaya was still upset up bringing up that sensitive topic, but she carried on like nothing happened. At least from the outside anyways. As they pressed forward, Kaya thought she spotted a material just off the pathway. Quickly running to it, she realizes it was a rare herb. She quickly grabs on to it, but unfortunately, the herb was rare for a reason. Without proper care in collecting the material, it could break easily, and that's exactly what happened. As soon as Kaya went to collect the item, the item quickly broke in her hands. It'll probably be some time again until she finds that herb out here in the fields. Going back to the beaten pathway, the duo finally arrives at the gates of the Delilah. "Well we're back. All that's left is to finish the quest with the big guy." She says as she takes a deep breathe. It was almost like she was tense the entire time, but a smile was still plastered on Kaya's face. ID# 94356 results: Loot: 6 No materials @Kairi
  15. Kaya's Evaluations

    Name: Cassoulet Your Profession: Mentor Cook Your Rank: Rank 6 Roll ID: 94339 Roll Result: 12 Item Type: Meal Tier: T1 Quality: Perfect Enhancements: +50 Overhealth Description: A comfort dish of slowly stewed white beans mixed with a sausages, pork, and other assortment of meats available in the kitchen. Post Link: http://www.sao-rpg.com/topic/15671-f11-r6-cook-le-chat-noir/?do=findComment&comment=536525 Name: Rare Filet Mignon Your Profession: Mentor Cook Your Rank: Rank 6 Roll ID: 94332 Roll Result: 11 Item Type: Meal Tier: T1 Quality: Rare Enhancements: +2 DMG; -18 MIT Description: A nice chunk of filet mignon juicy and tender cooked to the customers liking. Post Link: http://www.sao-rpg.com/topic/15671-f11-r6-cook-le-chat-noir/?do=findComment&comment=536525 Name: Rare Filet Mignon Your Profession: Mentor Cook Your Rank: Rank 6 Roll ID: 94338 Roll Result: 11 Item Type: Meal Tier: T1 Quality: Rare Enhancements: +2 DMG; -18 MIT Description: A nice chunk of filet mignon juicy and tender cooked to the customers liking. Post Link: http://www.sao-rpg.com/topic/15671-f11-r6-cook-le-chat-noir/?do=findComment&comment=536525 Name: Gâteau à la Carotte Your Profession: Mentor Cook Your Rank: Rank 6 Roll ID: 94345 Roll Result: 10 Item Type: Meal Tier: T1 Quality: Rare Enhancements: +2 ACC Description: A beautiful slice of carrot cake with a little carrot shaped frosting on the top. Post Link: http://www.sao-rpg.com/topic/15671-f11-r6-cook-le-chat-noir/?do=findComment&comment=536528 Name: Uncommon Alpha Bar Your Profession: Mentor Cook Your Rank: Rank 6 Roll ID: 94341 Roll Result: 8 Item Type: Meal Tier: T1 Quality: Uncommon Enhancements: +2 Energy Description: A simply chocolate bar that boosts your energy. Post Link: http://www.sao-rpg.com/topic/15671-f11-r6-cook-le-chat-noir/?do=findComment&comment=536528 Name: Uncommon Alpha Bar Your Profession: Mentor Cook Your Rank: Rank 6 Roll ID: 94342 Roll Result: 6 Item Type: Meal Tier: T1 Quality: Uncommon Enhancements: +2 Energy Description: A simply chocolate bar that boosts your energy. Post Link: http://www.sao-rpg.com/topic/15671-f11-r6-cook-le-chat-noir/?do=findComment&comment=536528 Name: Uncommon Tarte Tatin Your Profession: Mentor Cook Your Rank: Rank 6 Roll ID: 94344 Roll Result: 7 Item Type: Dessert Tier: T1 Quality: Uncommon Enhancements: +1 Prosperity Description: A delicious plain and simple apple pie. Post Link: http://www.sao-rpg.com/topic/15671-f11-r6-cook-le-chat-noir/?do=findComment&comment=536528 Name: Uncommon Tarte Tatin Your Profession: Mentor Cook Your Rank: Rank 6 Roll ID: 94346 Roll Result: 7 Item Type: Dessert Tier: T1 Quality: Uncommon Enhancements: +1 Prosperity Description: A delicious plain and simple apple pie. Post Link: http://www.sao-rpg.com/topic/15671-f11-r6-cook-le-chat-noir/?do=findComment&comment=536528 Name: Uncommon Tarte Tatin Your Profession: Mentor Cook Your Rank: Rank 6 Roll ID: 94347 Roll Result: 9 Item Type: Dessert Tier: T1 Quality: Uncommon Enhancements: +1 Prosperity Description: A delicious plain and simple apple pie. Post Link: http://www.sao-rpg.com/topic/15671-f11-r6-cook-le-chat-noir/?do=findComment&comment=536528 Name: Uncommon Tarte Tatin Your Profession: Mentor Cook Your Rank: Rank 6 Roll ID: 94348 Roll Result: 7 Item Type: Dessert Tier: T1 Quality: Uncommon Enhancements: +1 Prosperity Description: A delicious plain and simple apple pie. Post Link: http://www.sao-rpg.com/topic/15671-f11-r6-cook-le-chat-noir/?do=findComment&comment=536528
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