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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.

      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      [Live] 2.5.0 Patch Notes   10/02/2017

      <<2.5.0 Patch Notes>> Main Guide: The main rules/tutorial section has been rewritten. Resources: A Resources section has been added. This contains reference material such as the SP/Level chart, Skills list, Enhancement list, individual profession stats, and a new FAQ. General Rule Changes: Word count requirement in Merchants & Shops section has been reduced to 100 from 150. Col logs are no longer required to include in journals. The Banker system will be used to track currency/materials going forward. New characters and Rebirth characters may choose a Starter Package containing a variety of basic equipment, col, materials, and/or potions. NK/KE tags have been removed. The table for SP gain based on the number of players in a thread has been removed. SP gain is now issued at 1 SP per 3 posts, up to the number of completed pages. (e.g. 3 SP for three pages, requires at least 9 posts) A Skill Refunding System has been added. Players may now pay a col cost to remove known skills and receive a refund of the invested SP. Rules on vanity items have been clarified. Health regeneration outside of combat has been adjusted to (10 * Tier) per post. Stealth and Stealth Detection no longer have a base rating for players. Both now use a LD roll plus a Stealth Rating/Stealth Detection modifier. NPCs and monsters still utilize a base rating (10 as a baseline for player-created mobs). 'Using cover' no longer adds to Stealth Rating. Low light or darkness conditions grant a +1 to Stealth Rating, down from +2. Switch has been added as a game mechanic (no longer a skill). Players may call for a Switch when landing a successful attack. If the Switching player also lands an attack, a Switch is performed and the two players may immediately swap hate values. Players are required to post their level, stats, equipment, skills, etc., in their first post in a thread. This should be a snapshot of your character and should not be changed after the initial post. Players are still allowed to declare their characters at a lower level or with fewer items than what they currently have, but may not claim items that have not been approved or were obtained in an unlocked thread. Turn order rules have been modified slightly to reflect the leniency of Boss Raid combat. Players may post in any order so long as each player and the enemy has gotten one action in a single round. Outside of Boss Raids, parties may have a maximum of 4 players. Combat with more than 4 players should follow a Group order similar to boss raids. When fighting multiple enemies, players must now make individual rolls for each mob. This applies to both making attacks against multiple enemies and multiple enemies making attacks. One roll no longer applies to/for all targets. The Running Away mechanic has been updated. Running away from combat now uses a LD roll with a set of situational modifiers. The col/material values and frequency in the loot table have been adjusted. Labyrinth searching rules have been adjusted. The map fragment system has been removed. Bonus rewards for scouting and defeating the field boss have been adjusted. Housing and Guild Halls have been completely revamped. PvP rules have been adjusted. Players must make an initiative roll when engaging in combat with other players. The extended Player Killing rules/restrictions have been removed. Rules on player cursor colors have been expanded. There is now a strike system for criminal infractions that would cause a player's cursor to turn orange. Killing a green player outside of a duel now results in a permanent orange cursor. An NPC Guard mechanic has been added. Orange players may now enter safe zones, but must stealth/run from guards in certain safe zones. NPC guards have a Stealth Detection rating equal to (Floor / 3), rounded down. Added more detail to character death rules. The RGQ system has been removed. Crafting Changes: Fishing as a profession has been removed. It is now a skill. The CD result chart has been adjusted across all professions (except Merchant). Good and Bad quality items have been removed from the CD result chart. Salvage chances have been adjusted. Alchemists now have a chance to salvage one or both materials when attempting to craft crystals. Crafting Die tools no longer have an effect. Consumables, familiars, housing, and some items still provide EXP and Crafting Attempt bonuses. The process of crafting Feasts has changed slightly. Cooks may now take 3 identical food items and spend two materials to combine them into a Feast. A Feast can be used in a thread to provide that enhancement to up to six players. Artisan craftable item types have been modified (Trinkets, Jewelry, Sculptures). The buffs they can provide are largely unchanged. Alchemist craftable item types have been modified (Salves, Potions, Crystals). The buffs they can provide are largely unchanged. Skill Changes: Extended Weight Limit Removed Ranks - 15 SP cost Now adds +3 Battle Ready Inventory slots Adjusted Mod: Large Pockets Now has 3 Ranks Cost set to 5/3/2 SP (10 total for Rank 3) Now increases single Battle Ready Inventory slots to 7/10/15 Removed 'Larger Pockets' and 'Largest Pockets' mods New Skill: Fishing Cost: 10 SP Effect: Use a dice roll to fish something up based on a natural CD result: Gatherer Now has a chance to yield 1-3 bonus materials based on a natural CD result Sneak & Hide Renamed to 'Hiding' Now grants +1 Stealth Rating per rank New Rank 3 Mod: Untraceable Cost: 9 SP Effect: Negates the effect of the Tracking skill against the user. New Rank 3 Mod: Blindside Cost: 9 SP Effect: Gain +2 Stealth Rating. Natural BD rolls of 9-10 reduce the target's accuracy by 1 for one turn when attacking from stealth. New Rank 5 Mod: Vanish Cost: 12 SP Cooldown: 5 Turns Effect: Allows the use of a post action to re-enter stealth while in combat. Getting a killing blow on an enemy allows Vanish to activate without using a post action. Search & Detect Renamed to 'Searching' Now also grants +1 Stealth Detection per rank Mod: Night Vision Now requires Rank 1, down from Rank 3 Cost reduced to 5 SP, from 9 Mod: Reveal Now also grants +2 LD when searching for Labyrinths and allows Labyrinth searches at 15 posts. Mod: Tracking Now requires Rank 3, down from Rank 5 Cost reduced to 12 SP, from 15 Tracking requirements for monsters, players, and NPCs have been clarified. Mod: Detect Cost reduced to 9 SP, from 15 No longer uses or affects Tracking. Now Grants +2 Stealth Detection. Grants +1 LD when searching for sub-dungeons and labyrinths Battle Healing Now recovers 1% of max HP per rank, instead of (Rank * 5 * Tier) Mod: Emergency Recovery Cost reduced to 10 SP, from 15 Now recovers 10% of max HP, down from 25% Block MIT gained is now set per rank: 5/8/12/18/25, down from 1 MIT per SP invested. New Rank 3 Mod: Shield Bash Cost: 10 SP Cooldown: 2 Turns Energy Cost: 10 Energy Effect: Make an attack with an equipped shield. On a hit, deals (Base * 10) damage, stuns the enemy for one turn, and applies paralyze/thorns/flame thorns enhancements present on the shield. Note: When calculating Base Damage for Shield Bash, Weapon Skills do not apply. Mod: Safe Guard Reworked into 'Rampart' Added a 5 turn cooldown Added energy cost of 8 Now uses a post action to reduce final damage that would be dealt to you by 25% (rounded down). Effect lasts until the beginning of your next turn. Energist Removed Ranks - 12 SP cost Now adds (5 * Tier) to total energy, instead of (Rank * 2) Howl Added energy cost of 10 Mod: Focused Howl Added energy cost of 8 Parry Increased SP cost to 12, up from 10 Added a 1 turn cooldown Energy cost has been fixed at 5, instead of (2 * enemies parried) 50% damage reduction has been specified to apply to the final damage (after mitigation). Effect applies to the next attack against the user, and cannot reduce damage from multiple enemies at once. Mod: Vengeful Riposte Increased SP cost to 12, up from 10 Added a 3 turn cooldown Damage reflected is now 50% of raw damage, up from 25% of damage taken. This damage can still be mitigated. Switch Skill has been removed. Two-Handed Weapons The +2 DMG bonus for 2H weapons has been clarified in the first rank of 2H weapon skills. All Weapons The Ferocity and Finesse mods have been condensed into a single description. You must still specify the weapon type when acquiring the mod(s). Mod: Ferocity Rank requirement set to 3, instead of ranging from 1-5 Now increases base damage of all sword arts for the chosen weapon by 1. Mod: Finesse Rank requirement set to 3, instead of ranging from 1-5 Now has 3 Ranks Cost adjusted to 5/3/2 SP (10 total for Rank 3), down from 15 at Rank 5 Now reduces energy cost of all sword arts for the chosen weapon by an amount equal to its rank. Mod: Quick Change Cooldown reduced to 3 turns, down from 5 Now allows the user to swap, equip, or unequip a weapon in their Battle Ready Inventory. Mod: Stamina Now reduces the energy cost of all attacks by 1. Heavy Armor Increased the amount of MIT gained to 8>12>18>25>35, up from 3>7>12>20>30 Mod: Athletics Bonus health increased to (15 * Tier), up from 15 Mod: Stonewall Bonus health has been adjusted to (15 * Tier), instead of equal to mitigation from other skills. Now also grants 10 MIT when wearing heavy armor Now also reduces damage taken from damage over time effects by 25% (rounded down) when wearing heavy armor. Light Armor Adjusted the amount of MIT gained to 5>8>12>18>25, down from 3>7>12>20>30 Mod: Athletics Bonus health adjusted to (10 * Tier), from 15 Familiar Mastery 'Accurate' now has 3 ranks. 'Assistant' now provides bonus EXP (crafting attempts at max profession rank) instead of CD. Meditation Removed Ranks - 8 SP cost Added a 5 turn cooldown Now recovers (3 * Tier) energy. Getting hit by an attack before the beginning of your next turn reduces the energy recovered to (2 * Tier). Survival Added 3 SP cost Increases out of combat health regeneration to (15 * Tier), instead of 20. Enhancement Changes: Life Steal has been renamed to Vampiric. The Crafting Die enhancement has been removed. Alchemist and Artisan item types for enhancements have been modified. Sword Art Changes: Multipliers have been simplified to a single number (x6) from the two-part formula (2x3). Several descriptions have been updated. Quest Changes: The 'Redemption' quest has been revamped. The level and repeatable restrictions have been adjusted to affect only the bonus SP rewards: The First Few Lessons Are Free The Second Lesson is Also Free The Third Lesson is Just As Free The Fourth Lesson is Actually Free The Venemous Warg Repeating the 'Earning a Living' quest now allows a player to change their profession. Changing professions will reset experience to 0. Repeat completions of the Earning a Living quest will only award bonus materials if the quest-taker is changing their profession. The following quests have been removed: «Witch of the West and the Three Treasures: T.M.H & S.B.» «Witch of the West and the Three Treasures: T.L.C.» «Witch of the West and the Three Treasures «The Falling of Tagas» Housing Changes: The cost and size of Player Housing is now determined by a 'plot size'. The plot size dictates how many room slots, yard slots, and stories a house can have as well as the initial cost when purchasing. Purchasing a PK-accessible home (outside of a safe zone) has an additional cost. Buffs from Guild Halls/Player Housing now comes from the type of room, rather than furniture. Certain rooms for Player Housing have upgrades. Player Housing buffs must be assigned to a player. Home owners may use the Housing Evaluation topic to re-assign a room's player(s) once every 30 days. New/Rebirth Character Changes: Players who have submitted a new or rebirth character journal for approval in the past 30 days are eligible to add one of the starting bundles. <<2.5 Update Survival Guide>> Skills: If you spent more than 15 SP on the Extended Weight Limit skill, refund any SP over 15. If you have spent less than 15 SP, the skill is inactive until a total of 15 is invested. If you spent more than 12 SP on the Energist skill, refund any SP over 12. If you have spent less than 12 SP, the skill is inactive until a total of 12 is invested. If you spent more than 8 SP on the Meditation skill, refund any SP over 8. If you have spent less than 8 SP, the skill is inactive until a total of 8 is invested. If you have the Parry skill, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you have the Survival skill, you must spend 3 SP to continue using it. Otherwise, it is inactive until a total of 3 is invested. If you had the Switch skill, remove it and refund 10 SP. Mods: If you have the Detect mod, keep it and refund 6 SP. If you have the Tracking mod, keep it and refund 3 SP. If you have the Emergency Recovery mod, keep it and refund 5 SP. If you had Rank 1 or 2 of the Ferocity mod, lose it and receive a refund of the SP spent. If you had Rank 3 or 4 of the Ferocity mod, you must spend 6 or 3 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you spent more than 10 SP on the Finesse mod, refund any SP over 10. If you have the Large Pockets mod, you must spend 1 SP to continue using it. Otherwise, it is inactive until a total of 10 is invested. If you had the Larger Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 2 SP. If you had the Largest Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 5 SP. If you have the Night Vision mod, keep it and refund 4 SP. If you have the Vengeful Riposte mod, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 12 is invested. Professions: If you had the Fishing profession, all EXP may be transferred to any other profession. If you had a Tool with the 'Crafting Die' enhancement, you may post it for re-evaluation with the Ambition or Crafting Attempt enhancement (item name/description may not change). If you retake the Earning a Living quest in order to change professions, your EXP resets to 0 for the new profession. Edit your existing shop thread with your new profession information. Housing: Existing Guild Halls and Player Housing have been removed. They may be repurchased through the Housing Evaluation template. Players who previously bought a home or hall have been reimbursed for the total col cost in their original housing application. If a guild had shared col lost due to the removal of a guild hall, PM the details to @Teion for review/reimbursement.
    • Aereth

      2.5.2 New Mechanic: Thread Invasion/Protected Threads   11/08/2017

      Hello Players,
      Once again your feedback is needed, so head over to the thread and tell us what you think. LINK  


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About Kaya

  • Birthday August 2

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  1. Kaya rested casually on the verdant grass as Kimi was off and about searching for more materials. It wasn't like they needed any more, perhaps she was just testing her luck or something. That said, Kaya closed her eyes and let the breeze calm her down some more. That was until Kimi came back with some disappointing news that she couldn't find any materials. "It's fine. We already have enough for the quest." She said as she gave Kimi a smile. Unfortunately that smile quickly turned into a grimace as Kaya quickly spots a boar charging at Kimi from behind. "Watch out!" She yells as she pulls Kimi away from the boar's attack. Kaya quickly took out her weapon and began to rush the boar before it could react anymore. It one swift motion, Kaya slices through the boar's thick hide and then ragdolls it straight to the ground. Looking over to Kimi, "You okay?" ID# 92076 results: Battle: 6 Craft: 9 Loot: 6 MOB: 1 [H 1] Kaya | Level 3 | HP 60/60 | E 4/6 | DMG 7 | ACC 3 | EVA 2 | MIT 9 | LD 2 {Whirlwind | (DMG 7) SA 2 = DMG 14} [H 0] @Kimi | level 1 | HP 20/20 | E 2/2 | DMG 1 | ACC 0 | EVA 0 | MIT 18 | LD 0 Boar | HP 16/30 | DMG 9 -14 HP
  2. "Sure thing," Kaya says as she watched Kimi go off on her own to look for more materials. Kaya, however only wanted some rest and relaxation. This whole ordeal really wore her out, not physically, but mentally. It was mentally exhausting missing every single swing in that fight. It was mentally exhausting watching your friend get hurt, while you don't do anything to stop it. It was mentally exhausting to just flat out fail and fall to the ground. Kaya already does the latter often, but missing your attacks constantly was just plain tiring. As Kaya closes her eyes she let herself lose into the winds. Her body was slowly relaxing and her mind slowly became at ease. Her stats too were beginning to recover. Perhaps just a few more of this and she''ll be in tip top shape. As she loses her self in tranquility, she hears Kimi off in the distance finding a material. "That's nice." She thought as she didn't let the world get to her anymore. @Kimi
  3. "Yeah... a breather would be nice." Kaya says as a she looked down to where the evil little mimic was before it disappeared into pixels. She then swipes a finger in the air opening her inventory and switched out her gear once more. It was a nuisance without her ring of accuracy. "Maybe next time I'll switch out my armor" Kaya wondered as she began walking towards where Kimi was laying down to rest. "Mind if I join you?" She asked Kimi as she proceeded to lay down on the verdant green grass just a few feet away from Kimi. "I'm sorry Kimi..." Kaya's voice trailed off. During the fight she could've switched the aggro between her and Kimi yet she didn't. In fact, she completely forgot about it. She's known about the ability before since she's read it in a book before, but she completely forgot about it in the heat of the battle. "Have you ever heard of switch? We could've controlled the aggro better had I switched with you and you would'n't have been as injured." Kaya's eyes looked off into the slowly setting sun. They still had a few hours left, but it was going to be dark soon. @Kimi
  4. Kaya's Evaluations

    Name: Uncommon Beef Stew Your Profession: Expirienced Cook Your Rank: Rank 3 Roll ID: 92032 Roll Result: 9 Item Type: Meal Tier: T1 Quality: Uncommon Enhancements: +9 Mitigation Description: A hearthy beef stew filled with minerals to boost your defenses. Post Link: hhttp://www.sao-rpg.com/topic/15671-f11-r3-cook-le-chat-noir-soft-opening/?do=findComment&comment=532390 Name: Uncommon Beef Stew Your Profession: Expirienced Cook Your Rank: Rank 3 Roll ID: 92033 Roll Result: 10 Item Type: Meal Tier: T1 Quality: Uncommon Enhancements: +9 Mitigation Description: A hearthy beef stew filled with minerals to boost your defenses. Post Link: http://www.sao-rpg.com/topic/15671-f11-r3-cook-le-chat-noir-soft-opening/?do=findComment&comment=532390
  5. Day Four, After a big failure yesterday, Kaya just wasn't in the mood at all today to cook, but she had to do it anyways. She wanted to be useful in the game so she had to be the best there was, or atleast one of the best. That said, Kaya pushed her way to the kitchen. Shindou in hand, she began to work on prepping the meals, cutting them up into little pieces. Using Primitea, she worked the herbs down into fine powder. Mixing them all together, she worked her creation into something that was somewhat better than yesterday. I wasn't the best she's done as she's done better before, but it wasn't an entire failure either. 12/9/2017 ID# 92029 results: Craft: 5 Loot: 1 Unsalvaged (+3 Exp) ID# 92030 results: Craft: 7 Loot: 19 Salvaged (+3 Exp) ID# 92031 results: Craft: 5 Loot: 20 Salvaged (+3 Exp) ID# 92032 results: Craft: 9 Uncommon (+4 Exp) ID# 92033 results: Craft: 10 Uncommon (+4 Exp) Total Exp 17 2 Uncommon 2 Salvaged Material
  6. Kaya's eyes glazed over the creature's body as it desperately tried to move. It slowly inched itself to Kimi. Even after all the damage Kaya managed to do on the evil little box, it still doesn't care for Kaya. Either that or it still follows the system's hate system. Kimi had managed to accumulate more hate than Kaya after all this time. As the creature crawled towards Kimi, Kaya's head tilted to the side a little bit. A sadistic face plastered on her face, she gave the soon to be dead creature a slight grin. La chat Rouge next to her, Kaya began to tightly grip her scythe. With in moments, Kaya was flying in the air with her enormous weapon in hand. In one fell swing, she cuts through the nuisance of a box. As it breaks into a multitude of pixels, a small box appears in front of Kimi. "1 T1 Material and 1 Rare Weapon... You're kidding me... after all that." Kaya looked down on the ground, somewhat distant as she stood there in disappointment. All that chest did was give her a bad time, and nothing else. As she collects herself, she looks to Kimi who was on the ground, wounded. "You okay?" She questioned as she gave her a hand to help her up. ID# 92028 results: Battle: 10 Craft: 8 Loot: 14 (9+5) MOB: 3 [H 2] Kaya | Level 3 | HP 59/60 | E 2/6 | DMG 7 | ACC 0 | EVA 2 | MIT 9 | LD 5 [H 3] @Kimi | level 1 | HP 16/20 | E 1/2 | DMG 1 | ACC 0 | EVA 0 | MIT 18 | LD 0 -1 HP Mimic | HP 0/30 | DMG 9 -9 HP Total Loot 6 T1 Mats 1 Rare Weapon
  7. Kaya was growing ever more furious. As she groveled on the ground, she clenched her fist, digging up some of the dirt. Her eyes were filled with determination. As she collected herself, she heard the sounds of the annoying little box go after Kimi once more. Kimi tried kicking it off her legs but it just wouldn't stop. "Stop..." Kaya said softly, hoping it would listen and just stop, but it wouldn't. "Please stop..." She was sounding more desperate. "Please stop it!" She spoke more strongly and with more confidence. But the creature just wouldn't stop. In fact, it never even took notice of Kaya. "I said! STOP!" At that moment, Kaya lost control and began to bum rush the creature who held tightly on Kimi's leg. In hand, she tightly held Le Chat Rouge ready for anything. In one swing, Kaya cut's through the mouth that held on Kimi's legs, essentially releasing her. But that wasn't enough. With one more swing, she ragdolls the chest straight to the ground. As it laid there, Kaya lost her normal happy go lucky face. What's left is a broken and angry person. Ready to kill in a moment's notice. ID# 92006 results: Battle: 10 Craft: 6 Loot: 7 MOB: 9 [H 2] Kaya | Level 3 | HP 59/60 | E 2/6 | DMG 7 | ACC 0 | EVA 2 | MIT 9 | LD 5 {Whirlwind | (DMG 7 + Crit 2) SA 2 = DMG 18} [H 3] @Kimi | level 1 | HP 16/20 | E 1/2 | DMG 1 | ACC 0 | EVA 0 | MIT 18 | LD 0 -1 HP Mimic | HP 9/30 | DMG 9 -18 HP
  8. Kaya watched some more as Kimi took on the creature head on. Kaya, however was just missing everything. This was really getting on her nerve. With every swing, Kaya was getting more and more furious. She could end this in two easy hits, but she has to hit to target, but for some reason, she just couldn't hit a box. A simple stupid box. After taking a deep breathe, Kaya bum rushed the box for a third time hoping for something. Unfortunately, that something was a quick and painful faceplant straight to the ground. Kaya groveled on the ground some more. Furious, she kept hammering the ground hoping that it'll do something. That by some miracle her next attack would just land. "Why can't I just land one hit. Just one hit damnit!" Tears began to leak from Kaya's eyes as she tilted her head at the creature. She glared at the beast who kept taunting her to hit her at least once. As she looked up she notices that during the time Kaya was groveling on the ground it attacked Kimi once again. ID# 91994 results: Battle: 1 Craft: 6 Loot: 11 MOB: 9 [H 0] Kaya | Level 3 | HP 59/60 | E 3/6 | DMG 7 | ACC 0 | EVA 2 | MIT 9 | LD 5 [H 3] @Kimi | level 1 | HP 17/20 | E 0/2 | DMG 1 | ACC 0 | EVA 0 | MIT 18 | LD 0 -1 HP Mimic | HP 27/30 | DMG 9
  9. Kaya watched helplessly as Kimi fought off the nuisance that was the Mimic all by her lonesome self. Kaya was becoming more and more useless. Furious, she began to tightly grip her scythe once more. She circled the creature as if a predator toying with it's prey. Only this time, it's was just Kaya trying to find an opening to attack. As soon as she saw an opportunity, she began to rush the creature who took no mind to Kaya what so ever. Unfortunately, the nimble box managed to dodge Kaya's attack and proceeded to attack Kimi once more with another gruesome bite to her leg. "Graahh!!! Hit me damnit!" Kaya grew even more furious. She was useless to the point that the creature doesn't care for her at all. He's managed to dodge her attack without even trying at all. She didn't want Kimi to deal with the creature alone, but so far that's what seems to be happening. ID# 91986 results: Battle: 3 Craft: 7 Loot: 16 MOB: 9 [H 0] Kaya | Level 3 | HP 59/60 | E 4/6 | DMG 7 | ACC 0 | EVA 2 | MIT 9 | LD 5 [H 3] @Kimi | level 1 | HP 18/20 | E 1/2 | DMG 1 | ACC 0 | EVA 0 | MIT 18 | LD 0 -1 HP Mimic | HP 27/30 | DMG 9
  10. Kimi quickly came to Kaya's side and kicked the creature off Kaya's leg. "Yeah I'm okay." She spoke somewhat weak, but determined. After some time, Kaya slow got back up to her feet. The look on her face was that of anger. She was furious at the beast, but she was also mad at herself for letting the creature get a bite at her. That said, she began to tightly grip her scythe as she started to size up the creature. The two danced in a circle before one of them finally made their move. It was the mimic who moved first. While Kimi wasn't looking it wen straight for it's legs just like Kaya. Angered by the creature for not noticing her, Kaya rushed the creature with her hulking scythe, only to miss the somewhat nimble treasure box. "Damnit." Kaya was growing angrier by the minute. She's just being made completely useless by this box. A Box, of all things. ID# 91982 results: Battle: 5 Craft: 6 Loot: 9 MOB: 6 [H 0] Kaya | Level 3 | HP 59/60 | E 4/6 | DMG 7 | ACC 0 | EVA 2 | MIT 9 | LD 5 [H 1] @Kimi | level 1 | HP 19/20 | E 1/2 | DMG 1 | ACC 0 | EVA 0 | MIT 18 | LD 0 -1 HP Mimic | HP 29/30 | DMG 9
  11. As soon as Kimi came over, she showed her the chest. It wasn't much to look up but it probably held great treasure, one can never know. She also read, however, that a mimic could spawn and attack the person who opened so Kaya was somewhat weary in opening it, but she did it anyways. As she slowly opened the chest, she quickly realized there was nothing it in. it was completely empty. "You're kidding..." bummed out, Kaya began walking back Kimi to the gates of the town of beginning, but before she could get too far, she suddenly felt a bit on her leg. At that moment, time moved extremely slow. She looks down at her feet to see a chest biting at it. "Oh no... it's a mimic.... Kimi!" She called out to her friend as she get weapon out and ready for the creature. ID# 91968 results: Loot: 3 Mimic Attacks! [H 0] Kaya | Level 3 | HP 59/60 | E 6/6 | DMG 7 | ACC 0 | EVA 2 | MIT 9 | LD 5 -1 HP [H 0] @Kimi ??? Mimic | HP 30/30 | DMG 9
  12. Kaya watched as Hestia held her own against the flying nuisances. It was like watching a one man army. Hestia could've easily done this quest by herself, but you could say it's lonesome to solo it. Kaya know's the exactly feeling of loneliness it sucks. As Kaya slowly got up from her embarrassing fail, Mina manages to have time to help her up on her two feet. "Thanks." She didn't really give Mina a look as she thanked her. There was no time for that. There was one of the nuisances left and it was flying right in front of her. Kaya swings over her shoulder her enormous weapon as she waited for an opportunity to attack - which didn't really take that long cause after helping Kaya up Mina rushed the creature with an attack of her own. Wanted to follow up, she rushes the flying beast also. With a quick swing of her scythe, Kaya slices through the creature's wings. With her second swing, she ragdolls the creature to the ground, ready for the final blow from someone. ID# 91966 results: Battle: 6 (3+3) [H:1] Kaya | HP 60/60 | E 3/6 | DMG 7 | ACC 3 | EVA 2 | MIT 9 | LD 2 {Whirlwind | 7x2 = 14 DMG} [H:6] @Hestia HP: 498/500 Energy: 30/50 (DMG:5, MIT:62, Thorns: 14 DMG[on a MD of 6-8], taunt x1 +1 hate per strike, x1 recovery) [H 3] @Mina HP 80/80, EN 2/8, DMG 4, ACC 3, EVA 1, MIT 9 Wind Wasp #2: 14/40
  13. "We could kill some boars before we turn it in if you want." Kaya looked at Kimi with questioning eyes. What could she really wanna do?There wasn't much they could do at their current levels other than farm more boars. Perhaps looking for a dungeon or maybe a chest. "Wait..." Kaya's lit up a little bit as she looked to Kimi. We're out in the fields already, maybe there's a chest near by filled with treasure. Kaya grinned with excitement. She's read about treasure chests in this game, but they were rare. They've spent all day looking for materials, maybe there was also a chest nearby too. That said, the two began to search for the so called chests and luckily for them it didn't take long. "Hey Kimi! I found one!" ID# 91965 results: Loot: 19 (14 + 5) Chest Found @Kimi
  14. Kaya's Evaluations

    Name: Alpha Bar Your Profession: Expirienced Cook Your Rank: Rank 3 Roll ID: 91959 Roll Result: 8 Item Type: Snack Tier: T1 Quality: Uncommon Enhancements: +2 Energy Description: A simply chocolate bar that boosts your energy by a little. Post Link: http://www.sao-rpg.com/topic/15671-f11-r3-cook-le-chat-noir-soft-opening/?do=findComment&comment=532289
  15. Day three, she doesn't really know what but something was troubling Kaya. As she walked through the doors of Le Chat Noir and straight to the kitchen, her head hung low, looking down to the ground. She just wasn't in the mood to cook. Perhaps it might look in her cooking too but one could never really tell. She takes out primitea she began to grind down materials for spices to get ready to cook, but she just wasn't paying attention at all. As soon as she threw the spices into the pot of food, the pot began to catch on fire. Panicked, she starts hosing down the fire with water, completely making a mess and ruining her pot of food. Today just wasn't her day. 12/9/2017 ID# 91959 results: Craft: 8 Uncommon (4 Exp) ID# 91960 results: Craft: 7 Loot: 18 Salvaged (3 Exp) ID# 91961 results: Craft: 5 Loot: 5 Not Salvaged (3 Exp) ID# 91963 results: Craft: 1 Fail (2 Exp) ID# 91964 results: Craft: 7 Loot: 9 Not Salvaged (3 Exp) TotalExp 151 Alpha Bar [+2 Energy]1 Salvaged Material