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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.
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      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      [Live] 2.5.0 Patch Notes   10/02/2017

      <<2.5.0 Patch Notes>> Main Guide: The main rules/tutorial section has been rewritten. Resources: A Resources section has been added. This contains reference material such as the SP/Level chart, Skills list, Enhancement list, individual profession stats, and a new FAQ. General Rule Changes: Word count requirement in Merchants & Shops section has been reduced to 100 from 150. Col logs are no longer required to include in journals. The Banker system will be used to track currency/materials going forward. New characters and Rebirth characters may choose a Starter Package containing a variety of basic equipment, col, materials, and/or potions. NK/KE tags have been removed. The table for SP gain based on the number of players in a thread has been removed. SP gain is now issued at 1 SP per 3 posts, up to the number of completed pages. (e.g. 3 SP for three pages, requires at least 9 posts) A Skill Refunding System has been added. Players may now pay a col cost to remove known skills and receive a refund of the invested SP. Rules on vanity items have been clarified. Health regeneration outside of combat has been adjusted to (10 * Tier) per post. Stealth and Stealth Detection no longer have a base rating for players. Both now use a LD roll plus a Stealth Rating/Stealth Detection modifier. NPCs and monsters still utilize a base rating (10 as a baseline for player-created mobs). 'Using cover' no longer adds to Stealth Rating. Low light or darkness conditions grant a +1 to Stealth Rating, down from +2. Switch has been added as a game mechanic (no longer a skill). Players may call for a Switch when landing a successful attack. If the Switching player also lands an attack, a Switch is performed and the two players may immediately swap hate values. Players are required to post their level, stats, equipment, skills, etc., in their first post in a thread. This should be a snapshot of your character and should not be changed after the initial post. Players are still allowed to declare their characters at a lower level or with fewer items than what they currently have, but may not claim items that have not been approved or were obtained in an unlocked thread. Turn order rules have been modified slightly to reflect the leniency of Boss Raid combat. Players may post in any order so long as each player and the enemy has gotten one action in a single round. Outside of Boss Raids, parties may have a maximum of 4 players. Combat with more than 4 players should follow a Group order similar to boss raids. When fighting multiple enemies, players must now make individual rolls for each mob. This applies to both making attacks against multiple enemies and multiple enemies making attacks. One roll no longer applies to/for all targets. The Running Away mechanic has been updated. Running away from combat now uses a LD roll with a set of situational modifiers. The col/material values and frequency in the loot table have been adjusted. Labyrinth searching rules have been adjusted. The map fragment system has been removed. Bonus rewards for scouting and defeating the field boss have been adjusted. Housing and Guild Halls have been completely revamped. PvP rules have been adjusted. Players must make an initiative roll when engaging in combat with other players. The extended Player Killing rules/restrictions have been removed. Rules on player cursor colors have been expanded. There is now a strike system for criminal infractions that would cause a player's cursor to turn orange. Killing a green player outside of a duel now results in a permanent orange cursor. An NPC Guard mechanic has been added. Orange players may now enter safe zones, but must stealth/run from guards in certain safe zones. NPC guards have a Stealth Detection rating equal to (Floor / 3), rounded down. Added more detail to character death rules. The RGQ system has been removed. Crafting Changes: Fishing as a profession has been removed. It is now a skill. The CD result chart has been adjusted across all professions (except Merchant). Good and Bad quality items have been removed from the CD result chart. Salvage chances have been adjusted. Alchemists now have a chance to salvage one or both materials when attempting to craft crystals. Crafting Die tools no longer have an effect. Consumables, familiars, housing, and some items still provide EXP and Crafting Attempt bonuses. The process of crafting Feasts has changed slightly. Cooks may now take 3 identical food items and spend two materials to combine them into a Feast. A Feast can be used in a thread to provide that enhancement to up to six players. Artisan craftable item types have been modified (Trinkets, Jewelry, Sculptures). The buffs they can provide are largely unchanged. Alchemist craftable item types have been modified (Salves, Potions, Crystals). The buffs they can provide are largely unchanged. Skill Changes: Extended Weight Limit Removed Ranks - 15 SP cost Now adds +3 Battle Ready Inventory slots Adjusted Mod: Large Pockets Now has 3 Ranks Cost set to 5/3/2 SP (10 total for Rank 3) Now increases single Battle Ready Inventory slots to 7/10/15 Removed 'Larger Pockets' and 'Largest Pockets' mods New Skill: Fishing Cost: 10 SP Effect: Use a dice roll to fish something up based on a natural CD result: Gatherer Now has a chance to yield 1-3 bonus materials based on a natural CD result Sneak & Hide Renamed to 'Hiding' Now grants +1 Stealth Rating per rank New Rank 3 Mod: Untraceable Cost: 9 SP Effect: Negates the effect of the Tracking skill against the user. New Rank 3 Mod: Blindside Cost: 9 SP Effect: Gain +2 Stealth Rating. Natural BD rolls of 9-10 reduce the target's accuracy by 1 for one turn when attacking from stealth. New Rank 5 Mod: Vanish Cost: 12 SP Cooldown: 5 Turns Effect: Allows the use of a post action to re-enter stealth while in combat. Getting a killing blow on an enemy allows Vanish to activate without using a post action. Search & Detect Renamed to 'Searching' Now also grants +1 Stealth Detection per rank Mod: Night Vision Now requires Rank 1, down from Rank 3 Cost reduced to 5 SP, from 9 Mod: Reveal Now also grants +2 LD when searching for Labyrinths and allows Labyrinth searches at 15 posts. Mod: Tracking Now requires Rank 3, down from Rank 5 Cost reduced to 12 SP, from 15 Tracking requirements for monsters, players, and NPCs have been clarified. Mod: Detect Cost reduced to 9 SP, from 15 No longer uses or affects Tracking. Now Grants +2 Stealth Detection. Grants +1 LD when searching for sub-dungeons and labyrinths Battle Healing Now recovers 1% of max HP per rank, instead of (Rank * 5 * Tier) Mod: Emergency Recovery Cost reduced to 10 SP, from 15 Now recovers 10% of max HP, down from 25% Block MIT gained is now set per rank: 5/8/12/18/25, down from 1 MIT per SP invested. New Rank 3 Mod: Shield Bash Cost: 10 SP Cooldown: 2 Turns Energy Cost: 10 Energy Effect: Make an attack with an equipped shield. On a hit, deals (Base * 10) damage, stuns the enemy for one turn, and applies paralyze/thorns/flame thorns enhancements present on the shield. Note: When calculating Base Damage for Shield Bash, Weapon Skills do not apply. Mod: Safe Guard Reworked into 'Rampart' Added a 5 turn cooldown Added energy cost of 8 Now uses a post action to reduce final damage that would be dealt to you by 25% (rounded down). Effect lasts until the beginning of your next turn. Energist Removed Ranks - 12 SP cost Now adds (5 * Tier) to total energy, instead of (Rank * 2) Howl Added energy cost of 10 Mod: Focused Howl Added energy cost of 8 Parry Increased SP cost to 12, up from 10 Added a 1 turn cooldown Energy cost has been fixed at 5, instead of (2 * enemies parried) 50% damage reduction has been specified to apply to the final damage (after mitigation). Effect applies to the next attack against the user, and cannot reduce damage from multiple enemies at once. Mod: Vengeful Riposte Increased SP cost to 12, up from 10 Added a 3 turn cooldown Damage reflected is now 50% of raw damage, up from 25% of damage taken. This damage can still be mitigated. Switch Skill has been removed. Two-Handed Weapons The +2 DMG bonus for 2H weapons has been clarified in the first rank of 2H weapon skills. All Weapons The Ferocity and Finesse mods have been condensed into a single description. You must still specify the weapon type when acquiring the mod(s). Mod: Ferocity Rank requirement set to 3, instead of ranging from 1-5 Now increases base damage of all sword arts for the chosen weapon by 1. Mod: Finesse Rank requirement set to 3, instead of ranging from 1-5 Now has 3 Ranks Cost adjusted to 5/3/2 SP (10 total for Rank 3), down from 15 at Rank 5 Now reduces energy cost of all sword arts for the chosen weapon by an amount equal to its rank. Mod: Quick Change Cooldown reduced to 3 turns, down from 5 Now allows the user to swap, equip, or unequip a weapon in their Battle Ready Inventory. Mod: Stamina Now reduces the energy cost of all attacks by 1. Heavy Armor Increased the amount of MIT gained to 8>12>18>25>35, up from 3>7>12>20>30 Mod: Athletics Bonus health increased to (15 * Tier), up from 15 Mod: Stonewall Bonus health has been adjusted to (15 * Tier), instead of equal to mitigation from other skills. Now also grants 10 MIT when wearing heavy armor Now also reduces damage taken from damage over time effects by 25% (rounded down) when wearing heavy armor. Light Armor Adjusted the amount of MIT gained to 5>8>12>18>25, down from 3>7>12>20>30 Mod: Athletics Bonus health adjusted to (10 * Tier), from 15 Familiar Mastery 'Accurate' now has 3 ranks. 'Assistant' now provides bonus EXP (crafting attempts at max profession rank) instead of CD. Meditation Removed Ranks - 8 SP cost Added a 5 turn cooldown Now recovers (3 * Tier) energy. Getting hit by an attack before the beginning of your next turn reduces the energy recovered to (2 * Tier). Survival Added 3 SP cost Increases out of combat health regeneration to (15 * Tier), instead of 20. Enhancement Changes: Life Steal has been renamed to Vampiric. The Crafting Die enhancement has been removed. Alchemist and Artisan item types for enhancements have been modified. Sword Art Changes: Multipliers have been simplified to a single number (x6) from the two-part formula (2x3). Several descriptions have been updated. Quest Changes: The 'Redemption' quest has been revamped. The level and repeatable restrictions have been adjusted to affect only the bonus SP rewards: The First Few Lessons Are Free The Second Lesson is Also Free The Third Lesson is Just As Free The Fourth Lesson is Actually Free The Venemous Warg Repeating the 'Earning a Living' quest now allows a player to change their profession. Changing professions will reset experience to 0. Repeat completions of the Earning a Living quest will only award bonus materials if the quest-taker is changing their profession. The following quests have been removed: «Witch of the West and the Three Treasures: T.M.H & S.B.» «Witch of the West and the Three Treasures: T.L.C.» «Witch of the West and the Three Treasures «The Falling of Tagas» Housing Changes: The cost and size of Player Housing is now determined by a 'plot size'. The plot size dictates how many room slots, yard slots, and stories a house can have as well as the initial cost when purchasing. Purchasing a PK-accessible home (outside of a safe zone) has an additional cost. Buffs from Guild Halls/Player Housing now comes from the type of room, rather than furniture. Certain rooms for Player Housing have upgrades. Player Housing buffs must be assigned to a player. Home owners may use the Housing Evaluation topic to re-assign a room's player(s) once every 30 days. New/Rebirth Character Changes: Players who have submitted a new or rebirth character journal for approval in the past 30 days are eligible to add one of the starting bundles. <<2.5 Update Survival Guide>> Skills: If you spent more than 15 SP on the Extended Weight Limit skill, refund any SP over 15. If you have spent less than 15 SP, the skill is inactive until a total of 15 is invested. If you spent more than 12 SP on the Energist skill, refund any SP over 12. If you have spent less than 12 SP, the skill is inactive until a total of 12 is invested. If you spent more than 8 SP on the Meditation skill, refund any SP over 8. If you have spent less than 8 SP, the skill is inactive until a total of 8 is invested. If you have the Parry skill, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you have the Survival skill, you must spend 3 SP to continue using it. Otherwise, it is inactive until a total of 3 is invested. If you had the Switch skill, remove it and refund 10 SP. Mods: If you have the Detect mod, keep it and refund 6 SP. If you have the Tracking mod, keep it and refund 3 SP. If you have the Emergency Recovery mod, keep it and refund 5 SP. If you had Rank 1 or 2 of the Ferocity mod, lose it and receive a refund of the SP spent. If you had Rank 3 or 4 of the Ferocity mod, you must spend 6 or 3 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you spent more than 10 SP on the Finesse mod, refund any SP over 10. If you have the Large Pockets mod, you must spend 1 SP to continue using it. Otherwise, it is inactive until a total of 10 is invested. If you had the Larger Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 2 SP. If you had the Largest Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 5 SP. If you have the Night Vision mod, keep it and refund 4 SP. If you have the Vengeful Riposte mod, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 12 is invested. Professions: If you had the Fishing profession, all EXP may be transferred to any other profession. If you had a Tool with the 'Crafting Die' enhancement, you may post it for re-evaluation with the Ambition or Crafting Attempt enhancement (item name/description may not change). If you retake the Earning a Living quest in order to change professions, your EXP resets to 0 for the new profession. Edit your existing shop thread with your new profession information. Housing: Existing Guild Halls and Player Housing have been removed. They may be repurchased through the Housing Evaluation template. Players who previously bought a home or hall have been reimbursed for the total col cost in their original housing application. If a guild had shared col lost due to the removal of a guild hall, PM the details to @Teion for review/reimbursement.
    • Aereth

      2.5.2 New Mechanic: Thread Invasion/Protected Threads   11/08/2017

      Hello Players,
      Once again your feedback is needed, so head over to the thread and tell us what you think. LINK  

Hestia

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About Hestia

  • Birthday December 21

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  1. I smile as i watch the two girls move forward and strike at the wind wasp bringing it down from to around half of its health with their strikes. I nod my head with a smile on my face as i then quickly follow up as i dash towards the weak creature activating my sword art as i slash the downed creature four times twice along its chest to create an X and the last two on its wings. With the last strike the wind wasp shatters into millions of tiny little crystals. Well that should've been enough to activate the queen now it's only a matter of time to see if we have time to regenerate our energy or if the queen will arrive right away. I say with a nod of my head as i keep on guard encase it is the latter option of the two not wishing to be ambushed from possibly any direction. Ready to move to defend at a moments notice. I look around and spots my familiar up in the air having been on look out for any more enemies coming towards the area and from the lack of a roar that means no mobs decided to come towards here because of the sounds of battle. #91978 BD: 7 5x4=20 DMG CD: 10 (+1 energy to me do to recovery) -4+1(natural energy regen) +1(recovery)=-2 [H:1] @Kaya| HP 60/60 | E 3/6 | DMG 7 | ACC 3 | EVA 2 | MIT 9 | LD 2 {Whirlwind | 7x2 = 14 DMG} [H:8] Hestia HP: 498/500 Energy: 28/50 (DMG:5, MIT:62, Thorns: 14 DMG[on a MD of 6-8], taunt x1 +1 hate per strike, x1 recovery) [H 3] @Mina HP 80/80, EN 2/8, DMG 4, ACC 3, EVA 1, MIT 9 Wind Wasp #2: 0/40
  2. [F5-PP] Shark out of water <<Sand Shark>>

    I grin seeing you hit the beast which should've lowered it, but i wasn't expecting the accompanying hit since i expected it to shatter right away instead of being able to continue. I feel the force against my shield as i stumble back before actually falling as it then shatter after that. I look up towards where the worm use to be as i pant a little bit then looks to you as i nod my head and takes the much wanted break to recover my energy for the sand shark since if this was a random mob i can only imagine what the sand shark holds to be of actual danger to me. 'Can't be that much worse could it?' I think to myself before i stay remaining sitting up to get the maximum benefits of a rest. Yeah lets relax since that worm was rather more then what i expected out of this. I say with a small chuckle at that as i look towards the sky as i enjoy the rather simple beauty of the sky while relaxing.
  3. [F5-PP] Shark out of water <<Sand Shark>>

    I steady my stance as i keep my shield close to my chest as i wait for the strike from the worm as i see its body then lock up into place as it slams into the ground and slides till it stops a few feet in front of me. As you move into attack as i quickly swing my blade down and misses it while you actually land a hit.I sigh softly realizing i can't do the para lock it seems like this time as i back away from the worm as i prepare to take a hit. Hopefully one that will reflect back at the worm from my thorns killing it. That is the only favorable response to this worm's attacks to my person. Hopefully your next attack can end it Crozeph, or at the very least weaken it to a point where i can finish this if need be. I say with a smile before focusing on the fight once more expecting the worm to get back up now. #91935 BD: 2 CD: 1 [H:7] Hestia: 463/500 Energy: 17/50 (DMG: 5, MIT: 65, Thorns: 14 (on BD 6-8), +1 hate for successful attacks do to taunt, x2 paralyze, +1 energy on a CD:6+ from recovery ) [H:5] Crozeph: 380/380 Energy: 21/38 (DMG: 9, MIT: 29,) Death Worm: 49/270 (80 DMG, on natural MD 10 -1BD for 2 turns)
  4. I see you move forward and strike at the Minotaur while it was still staggered back from the attack as i grin seeing the paralyze affect of my weapon come to affect as i quickly move forward wishing to finish this fight in a bang as i swing my blade down across the chest of the Hoya as it lets out one last roar before it shatters into tiny little crystals becoming nothing once more within this game for the moment. I turn back to you with a grin on my face. So how was that fight for you Silver? Are you okay? I ask with a kind smile asking just to make sure, and out of habit to make sure things are going fine after something that could be perceived as a negative experience possibly. I then remember the stance you used to attack as i look to you. Also what was that way you attacked the Hoya? I've never seen it before what was that way of attacking? I ask you curiously with a tilt of my head. Was it some kind of sword art?
  5. I smile as i see you come out of the shop after a bit of time as i take my golden cloak that is named the golden fleece away from you. I'm guessing you managed to beat this quest Krysta. I ask with a smile on my face as i look to you as i get up off of the ground with my familiar slowly doing the same as Kuro gets up onto his four paws before stretching up by leaning forwards and stretching his wings to be completely straight. So then do you wish for me to accompany you on the second quest also? Or you fine with going it on your lonesome, or if you wanted to have someone else join you on it? I ask in a kind gentle tone of voice knowing that player's have preference to how they wish to do things be it on their own. With a variety of players to experience the grand spectrum of things, or some preferring a tight knit group like myself with little moments of differentiating people. With myself going against that to help out players, but to me that is only normal human nature to try and help out others as much as possible.
  6. Expanding the Circle <Hestia and myself>

    I chuckle a bit at your excitement at remembering a show as i just nod my head in support since taking victory in the small things is just as important as taking them in the big things. Especially when it concerns our memories since we can never be sure when we could forget something that use to be precious to us that would just naturally fade since it's been almost a year now since we have all been trapped in this game. Well i haven't havn't seen that anime before Sakoda, but i am sure it's good since it is part of the famous fate series that i have only good things about from my friends. I say with a cheerful smile upon my face. My familiar on the other hands looks back at you as you are staring holes into him as you can see the unease and annoyance growing on his face as you continue to concentrate a lot upon him. Kuro not particularly liking that since he feels like he is the one being scrutinized for once then the other way around.
  7. Itzal's song collection

    Profession: Performer Rank: 3 <table used: rank 6 (speak with Tei for confirmation that I can use it)> ID: 91797 Roll: 12 Item Type: Attraction Tier: 1 Quality: Perfect Enhancements: Familiar Call Description: Approved
  8. [F5-PP] Shark out of water <<Sand Shark>>

    I see the creature move towards me as i feel the weight of it slam once more into my shield as i grin and gives it some ground before quickly switching to offense as i slice along its body causing it pain and to look towards me as i quickly then slice along what i think might count as its eyes as the creature is stunned once more. As little amounts of electricity flows along its body stiffening up its muscles as it can't move once more as i grin as i look at it. I think my electricity is better. A lot more shocking i would say. I chuckle a bit at my own terrible pun i had made as i move back away from the death worm as far as i can during this meantime to use this turn of it doing nothing to make sure to keep it always a bit away from looking at you, and for me to use my next turn to either relax and recover energy or to attack depending on how much health it has left if you manage to land your own attack or not.
  9. I look to the last two remaining wasps and nods my head figuring it is time to do as much damage as i can with my sword arts once more doing the maximum i can to help with this battle. I get into my stance pointing my sword forward and onto its side not giving Kaya much mind for having tripped knowing i have made that same mistake many times during my fights. Each just as embarrassing i could imagine as what she is feeling. I then quickly kicks off the ground towards the last two wind wasps and then swings myself around with my blade hoping to harm these two wasps with my attack. I quickly spin as i cut into one as the other takes off into the air as i look towards it and feels a minor sting on my back from the wasp hitting an attack but shattering soon after leaving just the last one that goes for a attack at my face as i raise my shield and blocks the attack as i check this wasp to see where its health is at. Well looks like we got the fully healthy one left. I say as i see the health not having any damage on it yet. #91773 wind wasp #1 BD: 7 MD: 7 5x3=15DMG Wasp: 1(minimum) Thorns: 14 DMG #91774 wind wasp #2 BD: 2 MD: 5 CD: 3 Farrant full moon: -6+1(natural turn regen of energy)=-5 energy H:0] @Kaya | HP 60/60 | E 4/6 | DMG 7 | ACC 3 | EVA 2 | MIT 9 | LD 2 [H:6] Hestia HP: 498/500 Energy: 30/50 (DMG:5, MIT:62, Thorns: 14 DMG[on a MD of 6-8], taunt x1 +1 hate per strike, x1 recovery) [H 2] @Mina HP 80/80, EN 5/8, DMG 4, ACC 3, EVA 1, MIT 9 Wind Wasp #1: 0/40 (dead) Wind Wasp #2: 40/40
  10. I wait outside of the shop with a smile on my face as i pet Kuro's head gently and happily as the little lion cuddles up against me almost toppling me over with his weight before he rests his head upon my leg as i smile down at the little guy that is much more affectionate once their are less people looking at him beside me. I rest my head against the shop's walls as i wait patiently with a smile as i relax wondering how much farther i could actually go on my own with how my rate of improvement is at this moment? I do some calculations in my head and nods my head figuring the chance of that is rather low, and i'll need to find some kind of player to serve as a good DPS for me to help me get along in these fights ahead. I look to the sky and sighs softly knowing that i will need to choose a guild sooner rather then later after i receive my armor that is being made.
  11. After you find the last material i smile happily glad that my cloak was able to help you find all of your materials in rather a good amount of time. I pet Kuro's head before gesturing for him to follow me as i walk on over to you, and then towards the alchemist shop alongside you. I don't know if you can seek her out or not. She sorta just kind of appeared as i was wondering around one of the towns and told me that if i wished to have a companion that would act as a pet to go and search for one that i would wish to have, and then feed it some meat. To not be frightened as i do so. I say with a bit of a shrug only able to speak from my own personal experience regarding this quest that happens since i haven't talked to others who had taken the quest. I smile as we make our way through the town and back towards the shop as i sit down in front of it with my familiar to keep him company knowing the little guy needs it, and i know you won't run off with my cloak from what i can tell of your personality from what i have observed.
  12. Sounds like you're going for a healing DPS then if you wish for damage, and healing. I say with a smile on my face and a nod of my head finding the choice interesting and from what i can is not something that common since healing is not usually on the mind of most DPS since they prefer focusing their damage. I then hear the mythical part as i nod my head expecting that answer since that seems to be the very common answer for a familiar since people prefer having something unique, and otherwordly to us. To have that wonderful mythical creature we could only wish to have back in the real world. For the location it can be found on this floor Krysta. You'll find some gypsy looking woman who will tell you the secrets to taming familiars, and then after that she disappears and the quest is added to your quest log for you to accomplish. I say honestly from what i know from my own experiences.
  13. I nod in understanding of why the subject would needed to be changed. The causes of why people would wish to kill is a awkward, and uneasy one especially if a person had seen the effects first hand. Well have you thought about getting a familiar Krysta? What kind of familiar would you want? Like the animal, and what enhancements would you wish for it to give you? I ask changing the subject like you asked since i can only assume you've been through the death of another player do to how you wished for it to change, and from the fact you seemed to have been in thought for awhile after me having stated reasons for players to go about doing the actions of killing another player for whatever reason they could have. I look to my familiar who walks over to me after i look at him as i gently put his head as i don't mind having a bit of company now, and it seems Kuro feels the same way. I look around the field and spot another crystal as i take it and adds it to the amount of materials i have gathered for myself during this quest. #91616 LD: 17 Total: +2 T1 Mats
  14. #91546 LD:9 +9 materials Total: 14 T1 materials
  15. I watch you pick up another material as i nod my head as i hope that whatever you're thinking about you will find the answer that you are looking for. I look to my familiar who is calmly laying int he fields as he stares at the two of us working on finding materials. I just nod my head glad to know where my familiar is since i would prefer not to have any potential surprises in all of us. I then look around the field for my own materials that i can use in my shop. I grin happily as i do find one as i add it to my inventory so i can use it later. Having picked up the small little crystal and added it to the rest that i have. After having found it i look around the nice fields of this area and walks over to my familiar and just sits down and to enjoy the realness of this fake world. From the light breeze to the feeling of the sun against my skin. The hearing the sounds of nature be it leaves or grass rustling in the wind, or to possible distant animals doing an activity. #91531 LD: 19
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