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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.
      _______________________________________________________________________________________________________________________________________________


      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Kimi Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team
      Minecraft Development Team
      * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      Holiday Event   02/07/2018

      A Brand new holiday event is now live! Free for everyone to enjoy! <3 And a brand new, limited time only quest that pairs can take, and enjoy! <3 Wishing Everyone a very happy Valentines Day! xoxoxoxoxoxoxo~~~~~~~~~~~~
      -Staff
    • Cardinal

      Patch Notes: Crafting and Adventuring Update   02/19/2018

      <<Crafting and Adventuring Update>>
      SAO-RPG Patch 2.5.1 Timeline Update! Please note that the following is out of character knowledge.
      Time progresses at a different rate in the game than in our characters' real lives. As of November 6, 2017 (OOC real time), characters should have the perception that 2 years have passed since the game's launch. This will continue to roughly mirror the passage of real time until the game's completion. The note that the perception of time is different in-game is to allow the idea that a set amount of time has passed in the real world (likely 2 years) upon the game's completion, regardless of how long it takes for the site to clear all 100 floors. We hope to release more changes soon that will streamline boss fights and floor clearing, as well as help new players establish themselves despite the time gap, but hopefully this timeline serves as a helpful tool for players throughout the rest of our time spent clearing the game. Site Changes: A post count feature has been added to the site. The number of each post (i.e. #1) now displays on the top-right, beside the "Link Post" feature. General Rule Changes: Word count requirement for posts in which a player is stunned or paralyzed has been reduced to 100 from 150. PvP and Player Killing Rules have been updated: No player can kill another without OOC permission. The rule for initiative rolls on Unauthorized Combat have been removed. The NPC Guard mechanic has been removed. Characters under Level 5 are eligible to claim a New Character Bundle, regardless of when their journal was created. Unidentified items, when obtained in a thread, no longer have to be declared until they are identified by a Merchant. For example, a weapon drop can be claimed from a locked thread as an Unidentified T1 Weapon, rather than an Unidentified T1 2H Assault Spear. When identifying an item, the Merchant should then specify the item type in their roll(s). To clarify, items leaving locked threads should be specified according to the loot tables as: Weapon, Shield, Armor, Consumable. The Loot Table has been slightly adjusted, mainly to increase the number of consumables dropped from monsters. Crafting Changes:
      A note to all crafters: Be sure you are transferring your materials (col for Merchants) to the @Banker account when crafting. The <<Earning a Living>> quest has been updated, and is now profession-specific. Three new crafting/gathering-based quests have been added: <<Nature's Treasure>>, <<Witch of the West>>, and <<Challenge of Olympus>>. +CD bonuses for crafting have been reintroduced. These can be obtained through the new quests <<Challenge of Olympus>> & <<Witch of the West>>. Merchants: The chance to successfully identify a unique enhancement now scales with Merchant Rank. The identification chart for Consumables has been reworked. The process of identifying consumables has changed. Identification prices have been reduced by 20%. General stock items have been adjusted. Blank Recording Crystals have been removed, and five new items have been added: Glow Stone, Single/Double Tents, Spyglass, and Water Canister. Alchemists/Cooks: Enhancement lists for both professions have been reworked. Successful crafts now have a chance to yield additional items. The Crafting Die Result charts have been updated. Performers: Song types have been adjusted. Enhancement list has been reworked. Successful crafts now have a chance to become 'Masterpieces'. This allows the craft to be submitted for evaluation with an additional effect. Skill Changes: Hiding Mod: Surprise Attack Has been split into two mods: Surprise Attack (Assassin) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth grants +2 DMG. Stuns and other status effects (Bleed, Paralysis, Burn, etc) cannot trigger. Cannot posses both Surprise Attack (Assassin) and Surprise Attack (Trickster). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on hitting critical zones and exploiting your target's weak points, allowing for bonus damage. Surprise Attack (Trickster) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth reduces final damage by 50% and automatically applies all status effects (Bleed, Paralysis, Burn, etc) the player possesses on active equipment/consumables. Cannot posses both Surprise Attack (Trickster) and Surprise Attack (Assassin). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on slipping past the enemy's defenses and sacrifice strength in order to apply as many status effects as possible. Mod: Vanish Cooldown reduced to 3 Turns, from 5 Turns. Energize Can only affect target party member. Mod: Hyperactive Increases energy regeneration of target player by 3 for three turns, up from 2 for two turns. Can only affect target party member. Cooldown reduced to 3 Turns, from 5 Turns. Energy cost increased to 5, from 3. First Aid Mod: Purify Cooldown reduced to 1 Turn from 2 rounds. Mod: Sharpness Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Mod: Barrier Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Effect now applies a Safeguard effect to target party member that lasts until the beginning of the user's next turn. Does not stack with the Safeguard enhancement. A player can only be targeted by Barrier once per combat. Mod: Field Medic Cooldown reduced to 3 Turns, down from 5 Turns. Fighting Spirit Now affects hate-generating abilities (Howl & Focused Howl) Enhancement Changes: Thorns: Damage increased to (9 per slot * Tier) from (7 per slot * Tier).  Effect has been updated to specify that only damage dealing, melee attacks trigger Thorns. [Performer] HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery has been removed. Monster Call has been reworked into two different enhancements: Monsters' Fortune Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 LD per slot when rolling for loot on the next monster killed. Monsters' Favor Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 CD per slot when rolling for loot on the next monster killed. Familiar Call Renamed to Familiar Sight. Grants +2 LD when searching for a familiar, up from +1. Incarceration Effect now applies to one target. Effect now lasts for one battle. New Enhancement: Perpetuate Cost: 3 Slots Cap: 1 Slot Effect: When played, doubles the length of damage over time effects (Bleed/Poison/Burn, etc.) on a single target. Effect lasts for one battle. Applicable to: Debuff Song Misperception Effect now applies to one target. Effect now lasts for one battle. Hypnosis Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Lullaby Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Mesmerism and Berceuse have been removed. [Alchemist] Damage No longer scales with Tier. Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery Reduced to (30 * Target's Tier), down from (45 * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Antidote Effect now grants immunity to negative status effects (Paralyze, Bleed, etc.) for a number of turns equal to the slots used. For example, if a player uses an Uncommon Antidote (1 slot), and is then affected by Burn for 2 turns, they would negate the damage from the first turn, and then take the appropriate damage on the second turn, as their protection from Antidote has run out. Toxic Venom Adjusted to (8 * Tier) damage over 3 turns, from (6 * Tier) damage over 4 turns. [Cook] New enhancement: Evasion Cost: 1 Slot Cap: 2 Slots Effect: Reduces the die value by (1 per slot) on an enemy’s attack against you. Cannot be used to avoid a critical hit. Applicable to: Snacks, Desserts, Meals, Feasts Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Protein Cap reduced to 2, down from 3. Effect reduced to (1 per slot) base damage and -(5 per slot * Tier) mitigation, down from (1 * Tier) base damage per slot and -(9 per slot * Tier) mitigation. Item Changes: <<Banner of Command>>, <<Banner of Leadership>>, <<Banner of Inspiration>>, <<Banner of Support>>, and <<Banner of Greater Support>> no longer have the ability to be recharged. Any players that have one of these items may continue to use them until their current number of charges have been depleted, after which they become vanity items. <<Name Tags>> now can not only change the name of an item, but the description/appearance as well. This includes any Name Tags received in the Fireworks Festival Raffle. Quest Changes: Quest Revamp: <<Earning a Living>> Whether you are looking to start crafting for the first time, or wish to change your current profession, the <<Earning a Living>> quest has been reworked and flavored for each profession. Materials gathered and a single item crafted in this quest are yours to keep, along with the ability to open a shop for your desired profession and some bonus materials to get you started. <<Earning a Living: Blacksmith>> <<Earning a Living: Tailor>> <<Earning a Living: Artisan>> <<Earning a Living: Alchemist>> <<Earning a Living: Cook>> <<Earning a Living: Performer>> <<Earning a Living: Merchant>> Quest Revamp: <<Witch of the West>> Witch of the West is a quest specifically for players who have a profession that takes place on floor fifteen.  By defeating the monsters and the boss players can receive a +CD consumable for their profession specifically.  By taking the quest again, you do not have to fight the boss but still must face the mobs in order to obtain the item. Quest Revamp <<The Iron Guardian> Loot drop changed from the <<Banner of Support>> to the <<Crystal of Support>> a mass healing crystal. New Quest: <<Nature's Treasure>> On each tier's first floor, players are able to take the quest.  The quest itself is designed to make material grinding easier whether you are actively searching for materials, fishing for materials, or fighting mobs for materials. New Quest: <<Challenge Of Olympus>> After reaching Rank 2 in a profession, players are eligible for a quest on the seventeenth floor in which they have a chance to accept a challenge from one of the Greek Gods/Goddesses in order to prove their worth as a crafter. This is an RP-focused quest for players who enjoy crafting, which awards a permanent +CD item to be used in a shop. <<Challenge Of Olympus: Blacksmith>> <<Challenge Of Olympus: Tailor>> <<Challenge Of Olympus: Artisan>> <<Challenge Of Olympus: Alchemist>> <<Challenge Of Olympus: Cook>> <<Challenge Of Olympus: Performer>> <<Challenge Of Olympus: Merchant>> New Quest: <<Trouble in The Mines>> Mining on Floor Twenty One has ceased to a halt with the appearance of Drakelings in the mines. The town has requested your help in clearing them out, so they can resume work. Of course, bringing back proof of your exploits will be rewarded handsomely.  New Quest: <<Betrayal of The King>> Rumors of an old king long forgotten have began to resurface, bringing about fear that he had been resurrected. It is up to the players to stop him, and return this dangerous King back to the land of the dead. Those who complete this task will be reward not only with Col and SP, but the chance to obtain T3 equipment.  New Quest: <<The Hidden Village>> Players have been tasked with finding out more about the town of Charko, which has remained shrouded in shadow. Though the trip through the tunnels does not prove to be simple, as powerful monsters stand in the way of the players' discovery. After bypassing these mobs through either combat or stealth, it will be up to them to determine whether Charko stays a secret, or is revealed.  New Quest: <<Burning Phoenix Feathers>> Rumors of a powerful item that can change the look or description of an item have surfaced, and that these Name Tags are dropped by a powerful phoenix.  New Quest: <<Bane of Blood>> Word has been received that upon the fifteenth floor, a new more vicious wolf alpha has been terrorizing travelers and merchants. Bulletins of the beast are posted on exits to the city. Many merchants are fearful to travel around, and the city is becoming more afraid of not being able to get the supplies they need. Towns have gathered col and a few other rewards for the person or party who hunts down these powerful beasts and returns for the reward alive.  New Quest: <<The Swashbuckling Buccaneer>> Players will find themselves fighting against a crew of cunning pirates in the hopes of being rewarded handsomely with Col and other treasure.  New Quest: <<Keep Calm and Ki'Raion>> Rumour spreads of an exceedingly powerful monster, hidden deep in the far Eastern reaches of the 19th floor. Those that hunt down this Field Boss will find that its patterns change depending on the time of day this boss is discovered. Players will be rewarded with Col, SP, and Equipment for the defeat of this boss.  New Quest: <<The King of Lakes>> At the bottom of the Lake of Reflections lurks a powerful aquatic monster that has evaded many fisherman's lines for months. However, one fisherman has revealed he may know the trick to fishing him up. He sends you out to retrieve the bait before giving you a shot at catching the powerful King of Lakes.  New Quest: <<What We Fight For>> Deep in the Forest of Memories lies a chamber that has been said to reveal to players what they miss most of their real world outside of SAO. Housing Changes: Guild Hall Costs have been reduced. Room upgrade cost lowered to 15,000 col. Players who have spent col to upgrade rooms since the initial housing update have been reimbursed. Living Room Effect changed to: “Increases HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts” Dining Room, Living Room, Master Bedroom, Master Bathroom, Extended Workshop, and Mega Slime Farm slot cost reduced to 1, down from 2. Dining Hall room slot cost reduced to 2, down from 4. Removed restriction for having both a Basic Kitchen and a Chef’s Kitchen. Basic Kitchen is now able to create Tier-specific food items. The material costs for using a Basic Kitchen has slightly increased. Limited the maximum number of items created per thread to 3. Dining Hall and Dining Room effects have been reworked. Basement buff increased to +2 from +1. Cooldown changed to once every 10 posts(total), from once per thread. Clarification added: Food items created with a Basic Kitchen may be traded to and used by other players, but still may not be used outside of the thread they are created. The ability to Upgrade/Downgrade Plots of Land has been added.

Hestia

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  1. Raven pouts at what she believes is a rather poor, and bad question. Which to her mind probably means that the answer is one that you don't wish to share for whatever reason. Making her just all the most curious of what actually lays on the other side of these things. However, even if it means to change the frontlines you must be noticed by those people. That can make sense, but getting noticed and being respected enough to actually change are two different entitled in and of itself. She looks towards the hazy outline able to see a masculine like figure from how the body shape is close to it.Then their is mixture of blues, and blacks, and golds that are two hazy to make out any true shape towards where one begins and the other ends. She tries to reach out to touch this phenomenon as it then dissipates before her eyes as her eyes then widen with shock. Feeling a sense of loss, and want of whatever that was. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- I just nod towards Joan able to understand where she is coming from. Don't worry about it as i said i can understand totally Joan. I say with a smile as i look between the two girls as i wait for them to continue on their hunt for this floor boss they are trying to fight for one reason or the other. Well lets get going you two mob grinding can wait, but time doesn't stop for us and time is of the essence when ti comes to knowing who are enemy is to help out those who could otherwise be unprepared and suffer the consequences of that. I say in a serious tone as i look between the two. My familair gazing around the area trying to find that pesky raven that bested it in its plan to capture it last time the two familiars were together. Kuro still wishing to prove to that bird it is just as capable as catching it as it is being able to fly efficiently.
  2. I smile as i just relax by laying on my back in the water to just relax for the most part. Closing my eyes for a brief moment to enjoy the feeling of being weightless entirely as i close my eyes enjoying the relaxing peaceful feeling of just floating basically when it comes to being within the water. After a bit i hear your worry as i quickly get up onto my feet and walks on over towards you as the water matches to reach my height. Myself curious to see what this something was, and i get created to the sight of a octopus with crystal for brains seemingly. yeah i think their might be something in the deep ends to. i say as i just do the natural thing when i see a enemy. I activate howl right away on it to get its attention to focus onto me, To make sure that you don't get hurt from anything this creature can throw at you. Aware also that i am not running on full power against the monster since my armor, and shield have mitigation for myself also.
  3. I nod my head as you ask me to get into the river as i happily do so and walks on over towards you and splashes you with the water to help get any dust off of you from the rather dirty ground. The feel of the water being surprisingly very warm for being underground for certain. However, from what i remember of the floor i can know it is probably from some of the hotsprings that are along the floor that people can enjoy. This probably being a river that connects to one of the hotter hot springs that are around the floor. I smile rather happily as i pet the little shark doggo that swims within the river as he passes by me. My familiar kuro being content from watching by the side of the river, and not in the river. I then looks towards you with a smile. So then what do you want to do now that we're in the lake? I ask in a playful manner as i move a bit closer towards you. Ignoring the small blush that appears upon my cheeks as i do so. Knowing that i am probably going to be just as embarrassed as you are by my own antics. #97144 LD:20 2 more mats.
  4. I smile rather happily at the compliment glad that you think i look good in this outfit as i smile rather happily at that fact. However, when you go on to mention the heavy armor bit i do chuckle ever so slightly as i rub the back of my head. yeah i guess the armor does cover quite a bit. hard to actually see anything other then my face, and my hands which hold my weapons. I say with a chuckle at that fact as i chuckle a bit nervously as i look towards you. I just nod my head and looks towards teh ground ever so slightly. yeah same here honestly it is a bit difficult to form the right words right now. I say with a nervous chuckle as i look towards you ever so slowly and then giggles as i see Noodle knock you over entirely. Rather glad that he broke the rather nervous tension that was building up from them not being used to seeing the other in such a state. Not noticing as Kuro drops two crystals by my own feet. #97141 LD:16+3=19 Total Loot 6,830 Col T3 Unidentified Rare Armor/Shield (35) T3 Crafting Materials (2) T3 Unidentified Rare Consumables (1) T3 Perfect armor/shield
  5. When i hear that you don't like it right away i feel my heart drop in despair as i wonder why that is the case. However, that is quickly dismissed as you say that you like it as i feel relief wash over me right away. I do give a playful glare though. Now that was just mean Kimi. Made me have heart stop for a moment their. I say in a joking manner with a smile on my face as i then look out over the area alongside you, and then quickly gets pulled behind a rock as i allow you to pull me towards it. After that i decide it is only right for me to switch up also what i wear also as i try to find a outfit that could be useful. For myself wearing dark navy swimsuit with red flames as i then. When i hear you start coming back i turn to see you and i blush ever so slightly. Not use to seeing you like this as i rub the back of my head as their is a light blush upon my face. I like how you look Kim..i mean you look amazing. There is nothing to be ashamed about. I say as i look into your eyes as i let you look at myself also front and back as i ask you in return. Well how do i look? I ask back to you while keeping a fierce eye out for anything with sentience that could be trying to watch. #97139 LD:14
  6. I smile as i arrive at the first waterfall that came into mind. This one having some sort of name, but isn't the biggest one that people seem to have some kind of buzz about it. However, in my own opinion this one is much more beautiful then the other one from what i was able to see. I walk alongside you seeing everything with a smile as i chuckle feeling you tug on my arm after a bit as i walk with you towards the riverbank as i sit look towards you with a smile. Rather happy that you seem to be all excited by this, and seem really happy at getting a chance to see this. Feeling rather proud myself and happy that i could share this with you and allow you to enjoy this moment. Do you like what you see Kim? i ask in a happy tone of voice as i look along the riverbank at the glowing beauty that the nature provides. That it even seems to pacify the normal rowdy creatures into just enjoying it alongside us. This place just having this nice calming aura to it all. #97137 LD:1
  7. I smile as i relax and goes and sits down beside you as i unequip my armor and puts back on my usual vanity clothing as i look out at the glowing cavern that illuminates what should be a dark wasteland, but instead makes it a beautiful sight to behold it all. After a bit of time just watching i feel your head upon my shoulder as i turn to face you, and i then feel your lips against mine as i happily return the kiss. However, just as soon as the kiss came you back away and ask for us to go as i nod my head. yeah lets go watch the waterfall within this light. I am for certain the sight is going to be something akin to other worldly since i don't think we will ever see anything else like it. i say to you with a smile on my face as i take your hand and then starts leading you towards the waterfall that i know is located on the floor with a smile on my face. Going towards the one that the locals seem to know a lot about, but the name that i have long since forgotten about. My familiar quickly following after us, and making sure that Noodle does so to. Not noticing as Kuro slips some materials into my pocket. #97135 LD:18 Total Loot 6,830 Col T3 Unidentified Rare Armor/Shield (31) T3 Crafting Materials (2) T3 Unidentified Rare Consumables (1) T3 Perfect armor/shield
  8. I nod my head remembering such waterfalls myself during my travels of the floor during my own time before the game added in these areas as i smile to myself and nod. yeah i am fine with going towards a waterfall to check it out. I heard there are a few great ones with there being this one particularly good one for some reason. I say to you, but when i hear your second reasoning my face lights up in a blush as i look towards you as i try to form words to say when there is none actually forming out of my mouth. After a few minutes i take a calming breathe and says after i clear my mind. yeah i wouldn't mind that if that is what would you want to do. Take a nice relaxing swim in the water after having fought creatures like we just did. I say as i equip my heavy armor encase said more creatures decide that attacking is the smart thing to do right now. Finding myself personally willing to end them if they think such a thing. #97133 LD:6
  9. I nod my head in understanding of needing to rest. Not really needing to do so much anymore with how fast the fights pass by me do to the partners at my side making the quests go by quickly with the amount of damage they are able to do. For myself i just stick close to you encase a monsters tries to jump out at you who looks more vulnerable then myself as i check the area for any and all materials that i could scrounge up. My familiar Kuro playing with your shark Doggo Noodle to pass the time. I smile as i find two more materials to add towards the pile as i do just that as i grin at the collective growth me have of everything we have gained as i keep count and track of everything wanting to be able to distribute it evenly among the two of us since we're both doing half the work of finding all of this together. #97131 LD:16+3=19 Total Loot 6,830 Col T3 Unidentified Rare Armor/Shield (25) T3 Crafting Materials (2) T3 Unidentified Rare Consumables (1) T3 Perfect armor/shield
  10. I nod with a grin at their being quite a bit of loot and the chest not having been a mimic. I give you a hug with a smile on my face. Nice job on opening it up Kimi. I say very cheerfully at the having seen the reward amount of what we got for that as i relax as my energy is already back at full from myself having not spent a lot during that fight, but knows that certain that a DPS like yourself is probably still recharging after such a fight. So Kimi think you can handle more of such monsters on this floor? I mean we did pretty good against Lizardman but we can never be to sure what else lurks on this floor. I ask you to be sure encase things could go any worse as we walk along the floor as i keep a firm grasp on my sword and shield once more as i keep on my LD armor until we get involved in a fight once more with some monsters. #97129 LD:11+3=14 Total Loot 6,830 Col T3 Unidentified Rare Armor/Shield (23) T3 Crafting Materials (2) T3 Unidentified Rare Consumables (1) T3 Perfect armor/shield
  11. That is literally not a thing i would ever contemplate doing. I tell you in a straightforward manner as i remain seated as i keep a watch upon the floor alongside my familiar who rests by my side as we just enjoy things that pass by us. The clouds that change color as the time passes by, to the mobs in the distance walking about or having a swim within the lava. The ground remaining rather stagnant and the floor being unimpressive in and of itself for the most part. I sigh softly at that wishing this place could be more interesting in some kind of sense as i look towards one of the taller mountains and feels some energy that just feels weird and off towards me. Only able to think it might be that crown place that i have heard about that can be around here on this place. I grin a bit at the thought and wonders what is actually there to make it be called a place where people should go for a challenge.
  12. I chuckle a little bit at hearing what you say as i wave my hand. No need to thank me just doing what i do Kimi. however, when you hit the lizardman and say what it said i just laugh out loud while chuckling as i shake my head no. I didn't hear those words come from the lizardman Kimi, but if it said it quietly then maybe only you heard it. I say while giggling at that as i look around the fields for something and anything that could be signs of a treasure chest for myself to take for you to open as i have equipped my golden cloak. When i look for a chest i grin as i find one near a group of bushes as i pull it out of the ground with a small huff of labor as i take out the chest and then places it between us with a smile on my face. Well you get to open it now Kimi. I tell you as i go to see you open up the chest hopefully. knowing that is probably the better battle plan. Hoping that this isn't one the of times you get a mimic for us to fight. #97127 LD:16+3=19 Loot 3,680 Col T3 Unidentified Rare Armor/Shield(7) T3 Crafting Materials
  13. I chuckle at the joking tone of yourself as i just give a wave of my hand. Uh-huh sure some crazy super skills you will have Stryder. I'm sure it won't be anything new to myself. I say in a joking manner back to you with a smile on my face as i relax more as i get settled into sleep, but quickly receives some hunger pangs from the fact it has been a long day with no food mostly. With that thought i open up my inventory and then take out some meat for my familiar, and then myself has a bowl of some kind of stew or curry from what you can see as i eat it up with a rather happy look on my face from doing so. As i do so i glance towards you taking breaks of eating to talk to you. Well if you're willing to take a shift then we can have it be myself first, and then you later on in the night if that is okay with you. I tell you with a nod of my head.
  14. Kimis' Songs

    approved
  15. Piera's Crafts and Loot

    approved
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