Jump to content

All Activity

This stream auto-updates

  1. Past hour
  2. Standard Recovery +4 EN, Recovery | 258012, CD: 8 (+8 EN), Concentration CD [2/5] PH Post Action | [x25] ST-B (20 - 2 [Stamina] + 3 [Shift] = 21 EN) - Well Rested [3/3] = 20 EN ID: 258009 | 10 + 6 = 16, CD: 10 {ST-B Unlocked} | Crit+2 vs. Bronana, The Understudy Dealing 825 - 160 = 665 Damage Loot Roll: ID: 258011 | LD: 7 (7, +0) | CD: 8 (8, +0) | 12000col, Materials (2), Tier 4 Rare Trinket (1) Players: Kasumi | HP: 1058/1058 | EN: 95/130 | DMG: 29 | MIT:20 | ACC:6 | KEEN: 1 | PHASE | EVA:5 | BH:31 | STC: 120 | PARA-V | LD:1 Gaius | HP: 1127/1127
  3. Standard Recovery +4 EN, Battle Healing +56 HP PH Post Action | [x18] AOE-II (14 - 2 [Stamina] + 2 [Shift] + (2 * 2 Targets = 4) = 18 EN) - Well Rested [2/3] = 17 EN ID: 258005 | 3 + 7 = 10, CD: 5 {ST-B Unavailable} | Hit vs. Chocolate Covered Banana Pap #5 Dealing 522 - 60 = 462 Damage ID: 258006 | 10 + 7 = 17, Crit+2 vs. Bronana, The Understudy Dealing 558 - 160 = 398 Damage 258007, MD: 7 + 3 - 1 = 9, Bronana, The Understudy vs Griswold {Hit} dealing 360 - 224 = 136 Damage, Sustains 16 via FL. Thorns & 72 via Thorns Loot Roll: ID: 258008 | LD
  4. Standard Recovery +4 EN, Recovery | 258001, CD: 12 (+8 EN) PH Post Action | [x18] AOE-II (14 - 2 [Stamina] + 2 [Shift] + (2 * 4 Targets = 8) = 22 EN) - Well Rested [2/3] = 21 EN Free Action {Item} | Rhino’s Horn | [224901d] (+3 Base Damage, -1 EVA) ID: 257997 | 2 + 7 - 1 = 8, CD: 3 {ST-B Unavailable} | Hit vs. Banana Nut Muffo #9 Dealing 756 - 60 = 696 Damage, Celeste cannot generate hatred ID: 257998 | 10 [HLY] + 7 - 1 = 16, Hit vs. Banana Nut Muffo #10 Dealing 1080 - 60 / 2 {Phase} = 1050 Damage, FATE deals an additional 112 Unmitigated Damage, Celeste cannot generate
  5. Standard Recovery +4 EN, Recovery | 257994, CD: 8 (+8 EN), Vanish CD [2/3] PH Free Action {System} | Opening Random Dungeon Map [252789b] Post Action | [x18] AOE-II (14 - 2 [Stamina] + 2 [Shift] + (2 * 4 Targets = 8) = 22 EN) + Assassin (+4 Base Damage, +Autohit, -Proc Chance, 8 EN) - Well Rested [2/3] = 29 EN ID: 257990 | 1 + 7 - 1 = 7, CD: 8 {ST-B Unavailable} | Hit vs. Banana Nut Muffo #12 Dealing 630 - 60 = 570 Damage ID: 257991 | 1 + 7 - 1 = 7, Hit vs. Chocolate Covered Banana Pap #5 Dealing 630 - 120 = 510 Damage ID: 257992 | 9 [HLY] + 7 - 1 = 15, Crit+1 vs. Cho
  6. Standard Recovery +4 EN, Recovery | 257984, CD: 7 (+8 EN), CoDL fades PH Post Action | [x15] AOE-I (11 - 2 [Stamina] + 2 [Shift] + (2 * 4 Targets = 8) = 19 EN) - Well Rested [2/3] = 18 EN ID: 257980 | 9 + 5 = 14, CD: 10 {ST-B Unlocked} | Hit vs. Banana Nut Muffo #5 Dealing 465 - 40 = 425 Damage ID: 257981 | 9 + 5 = 14, Hit vs. Banana Nut Muffo #5 Dealing 465 - 40 = 425 Damage ID: 257982 | 3 + 5 = 8, Hit vs. Banana Nut Muffo #5 Dealing 465 - 40 = 425 Damage ID: 257983 | 1 + 5 = 6, Hit vs. Fofanna, The Gooner Dealing 465 - 140 = 325 Damage Loot Rolls: ID: 257985
  7. Standard Recovery +4 EN, Recovery | ?, CD: ? (No Proc) PH Post Action | [x17] ST-I (12 - 2 [Stamina] + 3 [Shift] = 13 EN) - Well Rested [1/3] = 12 EN ID: 257979 | 10 [HLY] - 3 = 7, CD: 3 {ST-B Unavailable} | Crit+2 vs. Fofanna, The Gooner Dealing 1105 - 140 = 965 Damage, Heavy Momentum Fades, BLD [48/2] & ENV-O [32/4] applied Players: Kasumi | HP: 1058/1058 | EN: 95/130 | DMG: 29 | MIT:20 | ACC:6 | KEEN: 1 | PHASE | EVA:5 | BH:31 | STC: 120 | PARA-V | LD:1 Gaius | HP: 1127/1127 | EN: 118/130 | DMG: 39 | MIT:127 | ACC:3(-6) | EVA:1 | PARA-IM | REC: 8 | HM: 8 |
  8. Today
  9. Standard Recovery +4 EN, Vanish CD [2/3] PH Post Action | [x12] TECH-D (12 - 2 [Stamina] = 10 EN)+ Trickster {+Autohit, +Autoproc, -50% Final Damage, 8 EN) - Well Rested [2/3] = 17 EN ID: 257975 | 4 + 7 - 3 = 8, CD: 7 {ST-B Unavailable} | Hit vs. Fofanna, The Gooner Dealing 348 - 140 = 208 / 2 {Trickster} = 104 Damage, Shatter 1 [-20/3] applied, Keen Refreshed -> Override: Like Water Like Water Activated Dealing 29 x 12 = 348 / 7 [Chosen Targets] = 50 Damage Each Banana Nut Muffo #5 sustains 50 - 40 = 10 / 2 {Trickster} = 5 Damage, Shatter 1 [-20/3] | [Paralyzed] | S
  10. PH Post Action | [x15] AOE-I (11 - 2 [Stamina] + 2 [Shift] + (2 * 4 Targets = 8) = 19 EN) - Well Rested [1/3] = 18 EN ID: 257964 | 2 + 5 - 1 = 6, CD: 10 {ST-B Unlocked} | Hit vs. Banana Nut Muffo #8 Dealing 435 - 60 = 375 Damage ID: 257965 | 9 + 5 - 1 = 13, Crit+1 vs. Chocolate Covered Banana Pap #3 Dealing 450 - 120 = 330 Damage ID: 257966 | 5 + 5 - 1 = 9, Hit vs. Chocolate Covered Banana Pap #4 Dealing 435 - 120 = 315 Damage ID: 257967 | 4 + 5 - 3 = 6, Hit vs. Fofanna, The Gooner Dealing 435 - 160 = 275 Damage 257968, MD: 7 + 1 - 1 = 7, Banana Nut Muffo #5 vs Grisw
  11. PH Post Action | [x15] AOE-I (11 - 2 [Stamina] + 2 [Shift] + (2 * 3 Targets = 6) = 17 EN) + Assassin (+4 Base Damage, +Autohit, -Proc Chance, 8 EN) - Well Rested [1/3] = 24 EN Free Action {Item} | Rhino's Horn | [253007a] (+3 Base Damage, -1 EVA) ID: 257956 | 5 + 7 = 12, CD: 6 {ST-B Unavailable} | Hit vs. Banana Nut Muffo #1 Dealing 570 - 40 = 530 Damage ID: 257957 | 9 [HLY] + 7 = 16, Hit vs. Banana Nut Muffo #2 Dealing 825 - 40 / 2 {Phase} = 805 Damage ID: 257958 | 1 + 7 = 8, Hit vs. Ramma, Hard Candy Whamana Dealing 570 - 140 = 430 Damage Free Action {Skill} |
  12. PH Post Action | [x15] AOE-I (11 - 2 [Stamina] + 2 [Shift] + (2 * 3 Targets = 6) = 17 EN) - Well Rested [1/3] = 16 EN Free Action {Item} | Crystal of Divine Light [201986f] (+8 Holy, Double Incoming Damage) ID: 257950 | 1 + 6 = 7, CD: 8 {ST-B Unavailable} | Missed vs. Banana Nut Muffo #2 ID: 257951 | 5 + 6 = 11, Hit vs. Banana Nut Muffo #3 Dealing 465 - 40 = 425 Damage ID: 257952 | 4 + 6 = 10, Hit vs. Chocolate Covered Banana Pap #1 Dealing 465 - 100 = 365 Damage ID: 257953 | 10 [HLY] + 6 = 16, Crit+2 vs. Ramma, Hard Candy Whamana Dealing 615 - 140 = 475 Damage Loo
  13. From: Warren Please? The man never begged. It wasn't as if he never used the word please - he was polite to a fault - but the single word held more of a plea than she had ever seen from him. It was that message, and that reason, that finally had Kyra slipping the bookmark between the pages of her book. She set it beside her on the small couch, then stood and folded the warm blanket that she'd intended to snuggle beneath for the rest of the night. She even paused to look longingly at the mug of lavender tea that sat, still steaming, on the coffee table. It had been a long, long week in t
  14. first light | [#257943] | TIER 1 PERFECT KATANA | DAMAGE III [desc.]: A standard wakizashi with a rectangular tsuba and four angular indentations.
  15. Thread Closed: Scar | [Word Count: 5682/5 = 1136.4] * [True Tier: 4] * [Group Factor: 1] = 4546 EXP [quest.] 300 Experience Points «Blacksmith» Profession ID: 257943 | First Light Standard «Blacksmith» Shop 5 Materials [summary.] 4546 + 300 = 4846 EXP «Blacksmith» Profession ID: 257943 | First Light Standard «Blacksmith» Shop 5 Materials
  16. Jack stepped out of the forge and into the cooler air, the door shutting behind him with a dull, final thud. The difference in temperature hit him first, the heavy heat of the forge giving way to the gentler chill of the street. Evening light stretched long shadows across the ground, the sky shifting into softer colors as the day began to wind down. For a moment, he just stood there. The katana rested in his hand, its weight steady and real. He drew it partway from its scabbard, the metal catching the fading light with a muted gleam. The curve was clean, the edge straight, the balanc
  17. Post Action: Crafting an item using Callum's forge — The walk back to town felt shorter. With each step, the sounds of the Plains faded behind him, replaced by the distant murmur of player chatter and the familiar clatter of everyday life in the settlement. Jack adjusted the weight of his bag over his shoulder, feeling the quiet solidity of the gathered materials sitting in his inventory, a small, invisible achievement, but his all the same. By the time the forge came into view, smoke was already curling from its chimney, a dark smudge against the sky. The steady ring of st
  18. Post Action: Gathering Materials (5/5) — By the time Jack left the bend in the river where he’d made his second find, the rhythm of the work had settled into something familiar. Move. Observe. Judge. Try. He'd followed that pattern a few more times along the Plains, shifting away from the water for a while, testing patches of earth nearer to scattered stones and the base of small rises. Some attempts had come up empty, others had rewarded him with the quiet chime of success. Piece by piece, his inventory filled. Now, he walked with a steadier sense of purpose. Fou
  19. Yesterday
  20. Post Action: Gathering Materials (4/5) — The faint echo of the last system chime still lingered in the back of his mind. You have gained a rank in Foraging. Foraging: Rank 1 --> Rank 2. It hadn't changed anything dramatic in how the world looked, but Jack could feel a difference in how he moved through it now. His eyes lingered a little longer on subtle details. The shape of the terrain, the way the soil settled, even the distribution of stones and roots, all of it seemed to present itself to him with slightly more clarity, as if the system was quietly acknowledging
  21. Post Action: Gathering Materials (2/5) — Jack followed the curve of the river until the bank began to rise, the soft earth giving way to firmer ground. The grass grew thinner here, interrupted by patches of exposed dirt and scattered stones that jutted from the soil at odd angles. The current narrowed slightly, cutting a sharper line through the terrain as if the world itself had pressed in around it. This felt better. He slowed his pace and came to a stop near a crooked outcrop of rock leaning over the water. The area looked less worn, less touched, like most players had p
  22. It was a cosmic trick. A divine prank. A joke delivered straight from the Fates’ fetid mouths. That Oscar would be so vexed. Ordinarily a sinful chameleon - a skinwalker with a velvet touch. He could intuit and become whatever the person beneath him needed. Tailor himself to their tastes, their desires. It mattered little to him how he conducted himself - only that the one he danced with enjoyed themselves thoroughly. How he had made himself into a drug, bit-by-bit. How many lovers - men, women - had come undone at his touch. It was almost poetic that everything he tried to unra
  23. Like a ravenous animal, Simmone traced her lips across Cascade's inch by inch. Stealing the warmth and replacing it with some of her own, taking a journey and it was made with many soft steps across that flawless peach tone. Each a slight taste of salt to the tongue, and taking a silent observation to the way her skin rose and became tender. A gift that kept on giving with every stroke and kiss across her smaller body, all the while Simmone's eyes glow purple. Abusing skills not meant for this, <<Searching>> and seeking every raise of her breath and <<Detecting>> every
  24. The boss was already on its last legs, but the last thing Wulfrin expected was for the final blow to be delivered so swiftly. Astra was dancing around the lumbering bear like a pro. With the attention focused on Wulfrin, Astra was able to monopolize on the created opening to drive his blade deep into their shared foe. Kumatetsu shattered in to shards of light as Astra dmired his work and collected his breath. "Well done," Wulfrin smiled as the fractal particles that were once Kumatetsu dissipated into the ether. "Keep up the progress and you'll be fighting on the frontlines before you kno
  25. The magnetic pull of V had his heart lit in a blaze so grand that it threatened to dwarf the evening, and with it overshadow others within its proximity. Flash burning all that were caught within its purview. "A girl as nice as you..." He beckoned with a twist of his hand, curling his fingers around hers just that much tighter allowing her to feel the lines on his toughened skin. The very same that had been pressed into foolish foreheads and cooked dumber minds like a slab of meat to a red hot pan. V swam around and Vincent could tell that her experience was lacking. The way she looked off int
  1. Load more activity
×
×
  • Create New...