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Status Updates posted by Grave
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About RGQs:
'at least 5 'floor levels' above their highest level player'
'materials required is 1 + floor level divided by 5 rounded down'
What is meant by 'floor level' in both of these cases?-
for example, a player is level 25.. then he need to kill at least 5 mobs of floor 30 strength mobs like you'd find on a dungeon at floor 30 :
floor strength mobs: (Floor Level x 4 Health, Floor Level x 3 Damage), mitigation that is at least 1/4 of the mobs HP
loot mobs: (Floor Level x 4 Health, Floor Level x 3 Damage), mitigation that is at least 1/4 of the mobs HP and at least half the health of the highest player in the thread.
so a group with a player with max. level = 25 would need to fight 5 mobs with the following stats:
Health: 120 [(25+5)x4]
Damage: 90 [(25+5)x3]
Mitigation: 30 [120/4]if the mob's health is least half the health of the level 25 player, then he's also a loot mob.
Hope that cleared it out. If I'm wrong then a GM will correct me.
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Don't worry, Zaz cleared this up for me last night :D Thanks!
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Been reading the SAO light novels and manga... makes me want stats in this to work more like the ones in the light novel but hey, what can you do in an RP forum? Making the stats too game-like would be too confusing for use on a forum
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Back the old, old days, there was no stats at all :)
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We've played around a lot with it, and while he makes for an interesting setting, the way he has described the system in the LN doesn't really work when you actually design it out. And if we went full stats, we'd need to basically have a program you ran for combat instead of just the dice roller :P
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I have a sudden urge to get Grave some fake wings... not to mention it would suit his faceclaim...