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Everything posted by NIGHT
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the golden age? the only frontline guild she was familiar with was firm anima, only because of their size. every other name she even thought to know – no matter how briefly – was smaller in scale. what are the implications of a golden age with regards to guilds, then? and – knowing hirru had mentioned the occurance of a murder – how many had they lost? hirru mentioned 'a decline in direction and betrayal' – that last word was the second time he'd said it, though night wasn't too sure to tie it into his own interruption on the twenty-third. but she nodded, still, as the man sighed and
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[BR-F27] Paving the Way to Floor 28 [Team NIGHT]
NIGHT replied to Plot Master's topic in The Frontlines
caustic went down before she even had a moment to register what it could do, or had a second attempt at cutting it through. once the head was purified, the shards that scattered and spiraled upwards signaled the end to their presence in the ice block – but where to? wushen still towered over them in the distance, and there were walls in their way. were they breakable? ice was known to be such a material, after all. there was no wind present, but the direction that the shards were pointed towards ticked night off about something. so she sent her executioner through with a swing. she'd had -
| 27/08/23
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approved.
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[BR-F27] Paving the Way to Floor 28 [Team NIGHT]
NIGHT replied to Plot Master's topic in The Frontlines
like a roiling tide. the ground continued to morph, shift – rumbles begot an upheaval of the floor, until shards of ice began to protrude, and cut into the air above its root. they grew and blockade, and in the dizzying spell of a changing arena, night only thought herself lucky to have found her other team members in the mix. she'd stumbled back from the corners of their entrapment, idly brushing up against the head that seemed hard as stone – only then did she turn around and back away even more. it was not as solid as she had initially thought it was. the instinct that k -
r10 artisan | x14 daily crafting attempts | cd tool gold coins. | TIER 4 TRINKET | PROSP III | x48 [desc.]: a set of gold coins, with holes in the center, bundled on a string. [day1] | +12 [day2] | +12 [day3] | +12 [day4] | +12
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| 26/08/23
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| 25/08/23
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| 24/08/23
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[F14 - PP] Blood and Water <<Cull of the Dead>>
NIGHT replied to Koga's topic in Intermediate Floors
night watched koga pick up the sword. and it was shiny, and burning, and 'cool'. but the first thing night was curious in was-- "well? is it cursed?" that aside, they did have things they needed to kill. night then thought twice about their presence in the keep. it didn't seem as though there were any signs of vampires nearby – but her quest log did update to direct them elsewhere. night shrugged as she waved to koga. "think we should check a window." so they swept the keep grounds for one. (yeah. they did pass by the sword in the stone from earlier. but it lost its l -
there was a lot to consider with a weapon balanced for its accuracy. night considered this, as she blazed through door after door. her investigation was careless, untactful – if she didn't catch a glimpse of light once the room's entry was open, she'd leave immediately. between the echoes of the hall, and the noise they were making, it was a wonder there weren't any sleeping corpses to be roused about – or that night could even hear nari above the chaos. but night took her shot in the dark to know better. "a slot of holy, probably," she guessed, and then placed her faith in false hop
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chekov's gun, one after another. night was failing to keep track of each of them, usually save the last – but that wasn't often tantamount to the story she was being told, she realized. so she set aside her inability to recall, riding through the story beats that hirru was narrating instead. a fragmented collective of players – on purpose, but what was it? and a run in with an orange player, though that didn't seem to phase her much. it occurred to night, however, that she could only count the number of such individuals she'd encountered on one hand; mari being the most prominent, bu
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| 23/08/23
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[F8 | R5 Appraiser] Honeydew & Hushwind | PK ACCESSIBLE!
NIGHT replied to Morningstar's topic in Merchants and Shops
"north until you see the bee hive." "bee hive?" "then, turn right and walk straight for a while." "okay..." "there's a cave—" "cave??" "—don't go inside. bear lives there." "what kind?" "go left. you'll find ellesmera." and night hadn't taken the instructions down as notes, so she simply nodded, trying to rehearse star's speech in the back of her mind. "right. got it. ... thanks." the realization that she'd said something a little strange struck her quick. why did she ask that? night waved it away. "err— you know what? don't even answer that -
[F1 - R5 Appraiser] Pandora's Wares | OPEN.
NIGHT replied to Andromeda's topic in Merchants and Shops
"a regular?" night knew she wasn't going to bump into other customers except through sheer accident – that happened only once in a while. rather, the tale behind it was difficult to behold. issuing identifications on the daily? either he had a lot of money, or a lot of items. both set night's position in the economy into perspective. she may be strong, but at the moment, she was practically living from identification to identification (according to bistro, at least). so she sat on that feeling for a little as she listened. "that... makes sense," was all she could produce, s -
| 22/08/23
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[F01|R5 Appraiser] the scarlet line. | [closed]
NIGHT replied to iris's topic in Merchants and Shops
look. bistro wasn't going to know. iris wasn't going to tell. and if she was, night had just stumbled upon a little secret she wasn't exactly sure was exactly good blackmail material. iris was passed out on the couch, and so was jean. the thing was: jean had her head on iris' lap. night initially hadn't wanted to intrude on their peace and quiet, but she was caught by the woman in blue by the counter, where iris usually was, who beckoned her to come in. it wasn't good blackmail material... on the basis she got caught. but between the look of uneasiness from night and indiff -
[F1 - R5 Appraiser] Pandora's Wares | OPEN.
NIGHT replied to Andromeda's topic in Merchants and Shops
pandora's wares were open again. and if night sought to go back, it was partially out of nostalgia; the other half of her queried the wellbeing of its shopkeeper, as she pushed open the door. part of her expected the store to be abandoned, to be greeted by a ghost or other at best. but the interior appeared to be as it always was – messy, unkempt, full of random crates stacked high and makeshift furniture that she wondered was even used half the time. rundown, dilapidated, unassuming. and there behind the counter was the merchant, now appraiser, and now night could -
[F8 | R5 Appraiser] Honeydew & Hushwind | PK ACCESSIBLE!
NIGHT replied to Morningstar's topic in Merchants and Shops
lost? she most certainly felt as though she was. wasn't exactly too sure what she was looking for on the eighth, other than to investigate a rumor about oberon – which she most certainly failed to associate meaning to it. night decided she would put it on the back burner for the day, and then promptly stumbled into honeydew & hushwind. she'd expected fae, and what she found instead was star, relaxing in the comfort of a great comfy home. she eyed the place, mouth agape. "you live here? or do you just work here?" the store was grand – and night was envious, but of the building and much -
r10 artisan | x14 daily crafting attempts | cd tool marbles. | TIER 4 TRINKET | PROSP III | x19 [desc.]: clear glass marbles of a variety of colours. [ids.]: [day1]: 12 216288-1 | 216288-2 | 216288-3 | 216288-4 | 216263 216264 | 216272 | 216274 | 216275 | 216280 | 216282 | 216285 [day2]: 7 216405-1 | 216405-2 | 216405-3 | 216405-4 | 216405-5 216383 | 216404
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| 21/08/23
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eep eep undo. Morningstar's current Paragon Rewards Unlock Progress is as such: Paragon Level 5 - Laurel Wreath (Earn Col equivalent to 15% of player’s EXP earned in thread) Paragon Level 10 - (1) Gleaming Scale, (1) Demonic Shard, +1 LD to Looting* Paragon Level 25 - (1) Gleaming Scale, (1) Demonic Shard, Free Skill Respec Paragon Level 50 - (1) Gleaming Scale, (1) Demonic Shard, x3 Paragon Tier Up Tickets, Custom Skill** Paragon Level 75 - (1) Gleaming Scale, (1) Demonic Shard, Custom SA Paragon Level 100 - (2) Gleaming Scales, (2) Demonic Shards, Access to ‘Champion’s Hall’*