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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.
      _______________________________________________________________________________________________________________________________________________


      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Kimi Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team
      Minecraft Development Team
      * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      Holiday Event   02/07/2018

      A Brand new holiday event is now live! Free for everyone to enjoy! <3 And a brand new, limited time only quest that pairs can take, and enjoy! <3 Wishing Everyone a very happy Valentines Day! xoxoxoxoxoxoxo~~~~~~~~~~~~
      -Staff
    • Cardinal

      Patch Notes: Crafting and Adventuring Update   02/19/2018

      <<Crafting and Adventuring Update>>
      SAO-RPG Patch 2.5.1 Timeline Update! Please note that the following is out of character knowledge.
      Time progresses at a different rate in the game than in our characters' real lives. As of November 6, 2017 (OOC real time), characters should have the perception that 2 years have passed since the game's launch. This will continue to roughly mirror the passage of real time until the game's completion. The note that the perception of time is different in-game is to allow the idea that a set amount of time has passed in the real world (likely 2 years) upon the game's completion, regardless of how long it takes for the site to clear all 100 floors. We hope to release more changes soon that will streamline boss fights and floor clearing, as well as help new players establish themselves despite the time gap, but hopefully this timeline serves as a helpful tool for players throughout the rest of our time spent clearing the game. Site Changes: A post count feature has been added to the site. The number of each post (i.e. #1) now displays on the top-right, beside the "Link Post" feature. General Rule Changes: Word count requirement for posts in which a player is stunned or paralyzed has been reduced to 100 from 150. PvP and Player Killing Rules have been updated: No player can kill another without OOC permission. The rule for initiative rolls on Unauthorized Combat have been removed. The NPC Guard mechanic has been removed. Characters under Level 5 are eligible to claim a New Character Bundle, regardless of when their journal was created. Unidentified items, when obtained in a thread, no longer have to be declared until they are identified by a Merchant. For example, a weapon drop can be claimed from a locked thread as an Unidentified T1 Weapon, rather than an Unidentified T1 2H Assault Spear. When identifying an item, the Merchant should then specify the item type in their roll(s). To clarify, items leaving locked threads should be specified according to the loot tables as: Weapon, Shield, Armor, Consumable. The Loot Table has been slightly adjusted, mainly to increase the number of consumables dropped from monsters. Crafting Changes:
      A note to all crafters: Be sure you are transferring your materials (col for Merchants) to the @Banker account when crafting. The <<Earning a Living>> quest has been updated, and is now profession-specific. Three new crafting/gathering-based quests have been added: <<Nature's Treasure>>, <<Witch of the West>>, and <<Challenge of Olympus>>. +CD bonuses for crafting have been reintroduced. These can be obtained through the new quests <<Challenge of Olympus>> & <<Witch of the West>>. Merchants: The chance to successfully identify a unique enhancement now scales with Merchant Rank. The identification chart for Consumables has been reworked. The process of identifying consumables has changed. Identification prices have been reduced by 20%. General stock items have been adjusted. Blank Recording Crystals have been removed, and five new items have been added: Glow Stone, Single/Double Tents, Spyglass, and Water Canister. Alchemists/Cooks: Enhancement lists for both professions have been reworked. Successful crafts now have a chance to yield additional items. The Crafting Die Result charts have been updated. Performers: Song types have been adjusted. Enhancement list has been reworked. Successful crafts now have a chance to become 'Masterpieces'. This allows the craft to be submitted for evaluation with an additional effect. Skill Changes: Hiding Mod: Surprise Attack Has been split into two mods: Surprise Attack (Assassin) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth grants +2 DMG. Stuns and other status effects (Bleed, Paralysis, Burn, etc) cannot trigger. Cannot posses both Surprise Attack (Assassin) and Surprise Attack (Trickster). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on hitting critical zones and exploiting your target's weak points, allowing for bonus damage. Surprise Attack (Trickster) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth reduces final damage by 50% and automatically applies all status effects (Bleed, Paralysis, Burn, etc) the player possesses on active equipment/consumables. Cannot posses both Surprise Attack (Trickster) and Surprise Attack (Assassin). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on slipping past the enemy's defenses and sacrifice strength in order to apply as many status effects as possible. Mod: Vanish Cooldown reduced to 3 Turns, from 5 Turns. Energize Can only affect target party member. Mod: Hyperactive Increases energy regeneration of target player by 3 for three turns, up from 2 for two turns. Can only affect target party member. Cooldown reduced to 3 Turns, from 5 Turns. Energy cost increased to 5, from 3. First Aid Mod: Purify Cooldown reduced to 1 Turn from 2 rounds. Mod: Sharpness Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Mod: Barrier Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Effect now applies a Safeguard effect to target party member that lasts until the beginning of the user's next turn. Does not stack with the Safeguard enhancement. A player can only be targeted by Barrier once per combat. Mod: Field Medic Cooldown reduced to 3 Turns, down from 5 Turns. Fighting Spirit Now affects hate-generating abilities (Howl & Focused Howl) Enhancement Changes: Thorns: Damage increased to (9 per slot * Tier) from (7 per slot * Tier).  Effect has been updated to specify that only damage dealing, melee attacks trigger Thorns. [Performer] HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery has been removed. Monster Call has been reworked into two different enhancements: Monsters' Fortune Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 LD per slot when rolling for loot on the next monster killed. Monsters' Favor Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 CD per slot when rolling for loot on the next monster killed. Familiar Call Renamed to Familiar Sight. Grants +2 LD when searching for a familiar, up from +1. Incarceration Effect now applies to one target. Effect now lasts for one battle. New Enhancement: Perpetuate Cost: 3 Slots Cap: 1 Slot Effect: When played, doubles the length of damage over time effects (Bleed/Poison/Burn, etc.) on a single target. Effect lasts for one battle. Applicable to: Debuff Song Misperception Effect now applies to one target. Effect now lasts for one battle. Hypnosis Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Lullaby Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Mesmerism and Berceuse have been removed. [Alchemist] Damage No longer scales with Tier. Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery Reduced to (30 * Target's Tier), down from (45 * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Antidote Effect now grants immunity to negative status effects (Paralyze, Bleed, etc.) for a number of turns equal to the slots used. For example, if a player uses an Uncommon Antidote (1 slot), and is then affected by Burn for 2 turns, they would negate the damage from the first turn, and then take the appropriate damage on the second turn, as their protection from Antidote has run out. Toxic Venom Adjusted to (8 * Tier) damage over 3 turns, from (6 * Tier) damage over 4 turns. [Cook] New enhancement: Evasion Cost: 1 Slot Cap: 2 Slots Effect: Reduces the die value by (1 per slot) on an enemy’s attack against you. Cannot be used to avoid a critical hit. Applicable to: Snacks, Desserts, Meals, Feasts Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Protein Cap reduced to 2, down from 3. Effect reduced to (1 per slot) base damage and -(5 per slot * Tier) mitigation, down from (1 * Tier) base damage per slot and -(9 per slot * Tier) mitigation. Item Changes: <<Banner of Command>>, <<Banner of Leadership>>, <<Banner of Inspiration>>, <<Banner of Support>>, and <<Banner of Greater Support>> no longer have the ability to be recharged. Any players that have one of these items may continue to use them until their current number of charges have been depleted, after which they become vanity items. <<Name Tags>> now can not only change the name of an item, but the description/appearance as well. This includes any Name Tags received in the Fireworks Festival Raffle. Quest Changes: Quest Revamp: <<Earning a Living>> Whether you are looking to start crafting for the first time, or wish to change your current profession, the <<Earning a Living>> quest has been reworked and flavored for each profession. Materials gathered and a single item crafted in this quest are yours to keep, along with the ability to open a shop for your desired profession and some bonus materials to get you started. <<Earning a Living: Blacksmith>> <<Earning a Living: Tailor>> <<Earning a Living: Artisan>> <<Earning a Living: Alchemist>> <<Earning a Living: Cook>> <<Earning a Living: Performer>> <<Earning a Living: Merchant>> Quest Revamp: <<Witch of the West>> Witch of the West is a quest specifically for players who have a profession that takes place on floor fifteen.  By defeating the monsters and the boss players can receive a +CD consumable for their profession specifically.  By taking the quest again, you do not have to fight the boss but still must face the mobs in order to obtain the item. Quest Revamp <<The Iron Guardian> Loot drop changed from the <<Banner of Support>> to the <<Crystal of Support>> a mass healing crystal. New Quest: <<Nature's Treasure>> On each tier's first floor, players are able to take the quest.  The quest itself is designed to make material grinding easier whether you are actively searching for materials, fishing for materials, or fighting mobs for materials. New Quest: <<Challenge Of Olympus>> After reaching Rank 2 in a profession, players are eligible for a quest on the seventeenth floor in which they have a chance to accept a challenge from one of the Greek Gods/Goddesses in order to prove their worth as a crafter. This is an RP-focused quest for players who enjoy crafting, which awards a permanent +CD item to be used in a shop. <<Challenge Of Olympus: Blacksmith>> <<Challenge Of Olympus: Tailor>> <<Challenge Of Olympus: Artisan>> <<Challenge Of Olympus: Alchemist>> <<Challenge Of Olympus: Cook>> <<Challenge Of Olympus: Performer>> <<Challenge Of Olympus: Merchant>> New Quest: <<Trouble in The Mines>> Mining on Floor Twenty One has ceased to a halt with the appearance of Drakelings in the mines. The town has requested your help in clearing them out, so they can resume work. Of course, bringing back proof of your exploits will be rewarded handsomely.  New Quest: <<Betrayal of The King>> Rumors of an old king long forgotten have began to resurface, bringing about fear that he had been resurrected. It is up to the players to stop him, and return this dangerous King back to the land of the dead. Those who complete this task will be reward not only with Col and SP, but the chance to obtain T3 equipment.  New Quest: <<The Hidden Village>> Players have been tasked with finding out more about the town of Charko, which has remained shrouded in shadow. Though the trip through the tunnels does not prove to be simple, as powerful monsters stand in the way of the players' discovery. After bypassing these mobs through either combat or stealth, it will be up to them to determine whether Charko stays a secret, or is revealed.  New Quest: <<Burning Phoenix Feathers>> Rumors of a powerful item that can change the look or description of an item have surfaced, and that these Name Tags are dropped by a powerful phoenix.  New Quest: <<Bane of Blood>> Word has been received that upon the fifteenth floor, a new more vicious wolf alpha has been terrorizing travelers and merchants. Bulletins of the beast are posted on exits to the city. Many merchants are fearful to travel around, and the city is becoming more afraid of not being able to get the supplies they need. Towns have gathered col and a few other rewards for the person or party who hunts down these powerful beasts and returns for the reward alive.  New Quest: <<The Swashbuckling Buccaneer>> Players will find themselves fighting against a crew of cunning pirates in the hopes of being rewarded handsomely with Col and other treasure.  New Quest: <<Keep Calm and Ki'Raion>> Rumour spreads of an exceedingly powerful monster, hidden deep in the far Eastern reaches of the 19th floor. Those that hunt down this Field Boss will find that its patterns change depending on the time of day this boss is discovered. Players will be rewarded with Col, SP, and Equipment for the defeat of this boss.  New Quest: <<The King of Lakes>> At the bottom of the Lake of Reflections lurks a powerful aquatic monster that has evaded many fisherman's lines for months. However, one fisherman has revealed he may know the trick to fishing him up. He sends you out to retrieve the bait before giving you a shot at catching the powerful King of Lakes.  New Quest: <<What We Fight For>> Deep in the Forest of Memories lies a chamber that has been said to reveal to players what they miss most of their real world outside of SAO. Housing Changes: Guild Hall Costs have been reduced. Room upgrade cost lowered to 15,000 col. Players who have spent col to upgrade rooms since the initial housing update have been reimbursed. Living Room Effect changed to: “Increases HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts” Dining Room, Living Room, Master Bedroom, Master Bathroom, Extended Workshop, and Mega Slime Farm slot cost reduced to 1, down from 2. Dining Hall room slot cost reduced to 2, down from 4. Removed restriction for having both a Basic Kitchen and a Chef’s Kitchen. Basic Kitchen is now able to create Tier-specific food items. The material costs for using a Basic Kitchen has slightly increased. Limited the maximum number of items created per thread to 3. Dining Hall and Dining Room effects have been reworked. Basement buff increased to +2 from +1. Cooldown changed to once every 10 posts(total), from once per thread. Clarification added: Food items created with a Basic Kitchen may be traded to and used by other players, but still may not be used outside of the thread they are created. The ability to Upgrade/Downgrade Plots of Land has been added.

Outlander

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About Outlander

  • Birthday August 13

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  1. Outlander was sitting on a bench in the town of new beginnings. He was near the towns center, but not in the very center. A a paper for the Valentines Day Ball blew into his face, he took it off, read it, and commented with: "The best part of valentine's day is how all the chocolate goes on sale afterwards." Outlander looked around at the buildings, not a single shop that sells that sort of thing. "God, this is boring, nothing to do, not much to talk about, and no one to hear it." Outlander streched, layed down on the bench. And sat there thinking about things. He opened his menu, and started texting a friend. Outlander is the one on the right... Sooo... What are you doing? You know, I've been thinking, lets kill the stuiped people. Ok... No, what I'm saying is we remove all the warning labels, and the problem will sort itself out. Understandable, have a nice day.
  2. [OP-F1] Tresure Hunting

    Outlander began laughing at Pinball's remarks. "Hahaha, wow, ha, thats kinda funny. You kill me? I doubt anyone would kill anyone over a conversation, sure, slapping is a thing that I'm fine with. But hey, that sure escalated quickly!" Outlander said laughing under his breath. He was in a full smile. "Someone help! This game of Pinball is killing me!" Outlander paused, and thought for a second. "You know, Pinball is a crappy name for a killer. If I was a killer, I would call myself, 'The Suspense' so my victims would scream, "Ah the suspense is killing me!". Then we would laugh a bit before they died. Anyway Pinball, perhaps we haven't met properly, I'm Outlander, professional bounty hunter and a-hole." Outlander said sarcastically. "Besides, if you really were to kill me, my only regret would be not telling enough people to f#ck off."
  3. [OP-F1] Tresure Hunting

    "Every time I hear the word edgey in a description. I constantly think that the person whom said it, has the mental age of six." Outlander sighed, and proceeded to say to himself. "This is what happens when I get trapped in a place full of idiots that don't understand sarcasm nor dark humor, where is the smart people? Are they all dead? Am I the last one left?" Outlander was suddenly slapped by something, slimy. It was Tsu's tounge. He may or may not have said something about this... "Tsu, Tsu, Tsu... I know your my teammate and all, but my nerve is wearing thin. And by wearing thin, I mean you are one comment away from being b#tch slapped so hard, Google won't be able to find you." Outlander waved his hand in dismissal. Walked up to Nova and said. "Can you hurry up, I really don't like these people... Especially that one, with her deformed frog tounge thing." Outlander proceeded to point at Tsu.
  4. [OP-F1] Tresure Hunting

    "Oh? Is that so? Sweetie, leave the sarcasm and insults to the pros. You might hurt youself, now go play in traffic." Outlander said to Pinball. He turned and walked to the woods, to finish something. He approached a dark figure, it wasn't a familiar one. He didn't need stealth on at the time, it was deemed, unnecessary. The figure was wearing all black with a white mask. He was standing under a tree folleage so dense it practically made him blend in to the surrounding darkness, and that was with stealth off. "I highly doubt anyone would have followed me..." Outlander said to the figure. "...because that would require a brain. Also, because no one would follow a jack#ss." Outlander said looking behind him, all the players were still there. But this wont hold for long. He looked back at the figure. "You know what to do. Assemble the Pact. We clear the area tonight. No one will see us coming. He turned around, and he moved so fast and quietly he was already behind him, this suprized Outlander. The dark figure then pointed at the others. "No, not them, they aren't a target." Outlander said looking over at them. "But you know who is..." Outlander looked back at the figure, he was gone. "I need to get that guy a bell." Outlander walked back towards the group, doubting that anyone saw what happened. @Nevermore IV
  5. [OP-F1] Tresure Hunting

    Outlander rolled his eyes at the uproar, he was currently standing up. "First of all, H3LLO and the New guy, shove off, I have enough morons to deal with currently. Second of all, where there is light there will always be the shadow of darkness. Third of alll, Yinangi, you are as intimidating as a dead puppy. Fourth of all, Dazia, I can see why you have had a fight with Kyrsta." Outlander rolled out his arms in a strech, he opened his menu. He checked the time, and looked at Nova. "Um... its 3, maybe the rest of the cast just got lost... I would understand. I would want to get lost. Because from the moment I meet you people, I knew, I was gonna spend the rest of my life avoiding all of you." Outlander paused, then said. "Well, that pretty much raps things up here." Outlander sat down and opened his menu, and began messaging someone. It ended up becoming an intense texting chat. His eyes suddenly darted towards the clearing end. Into the forest. "I've, um, I've got to go, be right back."
  6. [OP-F1] Tresure Hunting

    (OOC: That only left me more confused and dissatisfied) "Well the answer to that question is quite simple. You see, Im a heartless soulless b#st#rd that can't feel emotion or comfort so I take out my inner darkness on others to fill the void were my soul should be." Outlander paused realizing that Kyrsta was offended by his previous comment. "Oh wait, your offended? Tell me more about how that instantly makes you right." Outlander said. "Look. I don't hate people, I'm just not necessarily excited with their existence." Outlander pointed back at Yinangi. "Like her for example." Outlander paused realizing all eyes were on him. "Alas, all good things must come to an end. Friendship, Love, that one week trial of Netflix." Outlander paused for effect. "...and spoiler alert: We all die. Some are just stuiped enough to die sooner rather then later. If you want an example, take a look around you." Outlander finally got into a comfortable position. "Now if you'd excuse me, I would like to continue my day of "No f#cks given" and please, no more suprises."
  7. "Mostly drinks, because, with enough alcohol and dumb luck, anything can be achieved." Outlander said looking at the street signs, he noticed one that said tavern on it. "Westward Tavern, not a creative name for a tavern, but hey, who am I to judge." Outlander walked in, it was suprizingly empty, no one in sight. He approached the counter. "Well, look at you, doing stuff with that dishcloth. Now, I would like trianing to- *bartender turns around* Oh, my god... He looks like Gordon Ramzy! He is magnificent!" Outlander attempted to reach over the table and hug the bartender. But it let out a "Warning: Do Not Touch" message to Outlander. He quickly accepted the quest. He was ready for sterotypical jokes to start coming from the bartender, none came, he was disappointed.
  8. "Go right ahead!" Outlander said to Reinka, he proceeded outside. And waited outside the front door, when he got a notification that a friend had texted him, it was Samuel. He long time friend, they both thought alike. Then engaged in a text chat while waiting for the Reinka to do what she needed to do. Below is the conversation. Samuel is on the left, Outlander is on the right. Hey man wassup? Have you ever heard of attempted assassination? Yeah, thats a thing that happened... Nice, Its impressive how fast you got someone to try to kill you. Im a professional a-hole, did you forget about that? Npe, I just didn't care So what do you want? Well, I want you to try to to rearrange these letters to form words. Alright? Ok... PNEIS and BUTTSXE Um... Did you get SPINE and SUBTEXT? Neither did I! Lol Haha, wow, well played! He put away his menu and waited for Reinka to hurry up.
  9. Well, Hello there, I'm Outlander if you haven't guessed it already. This is my box of suggestions that could help improve the site. In my opinion that is. Ranged Weaponry: Now, I'm not quite sure if this isn't in the RP for a reason or something, but, I think it would make an excellent addition to your RP game. I wanted to have a bow, as a matter a fact, the first weapon I wanted to fight with in this game WAS a bow. Unfortunately, I learned that the bow hasn't made it into the game for some reason, dispite them being canon in SAO. At minimum, I recommend adding throwing knives or something like that. Passworded RPs: No, Im not talking about the Unrestricted Role Play Chatroom, I'm talking about a password protected private RP you could create, and even chose the password. Say, I dont know, private meeting that you preferred to be kept in quiet untill the subject was finished. Or you hiring someone to kill someone, and you wouldn't want that someone to go, "Oh! Kill me eh? Private RP's it is!" It completely ruins the hit. These two are the only things I've come up with that I think the RP could do. To improve and make it better for everyone, thanks for readin!
  10. [OP-F1] Tresure Hunting

    (OOC: So, essentially, she is using a guest account?) "Im sorry, I mean, easy mistake. I thought you were a NPC. I mean, you certainly act like one." Outlander said tilting his head. "You kinda look like one too. Pff... Sometimes, some people, just need a high five, to the face, with a chair." Outlander shrugged, he was getting bored quickly, and the only person that stepped up against him in some way was Yinangi. And that was as easy as, well, using a microwave. He layed back down. Stretching out his arms and legs. Looking towards the skyline, thinking: Kayaba Akihiko, you son of a b#tch. Of all the games you could have trapped me in. You had to trap me in a game full of idiots? Now tell me, what level of hell is this? I can't stand those that don't have brain cells! They are as useful as a screen door on a submarine!
  11. [OP-F1] Tresure Hunting

    H3LLO walked up to Outlander, and ask where the hell he has been. "Well, odviously, I was doing something shady. Almost forgot, who did I hand my dignity to? I'd like it back now." Outlander said with his eyes closed.Untill Yinangi commented on his ego, he sat up, his response was: "Oh, really? You know, have you ever looked at someone and wonder why no one has bought them a toaster for their bathtub? Because I'm definitely considering buying this not-so-existant of a person a toaster for that very reason." Outlander smiled, he knew this was easy pickings, someone to make funny of that eventually isn't driven to suicide. Amazing what an NPC can do, mentally, well, only if you were to consider a server a brain.
  12. "Work all Night? Well, yeah." Outlander said in clarification. "I do everything at night because everything I like is either illegal or won't text me back." He snickered the stopped and said in all seriousness. "No really... Its a problem." He decided to say why he was really here. "Anyway, the reason I'm really here is to satisfy my curiousity." Outlander looked around the shop. "Not for the alchemist profession. I actually want to be a tavern owner(AKA Cook) seems like a reasonable position, also, I currently am a bounty hunter. Someone tried to kill me yesterday, but hey, I still have some coffee. So, silver lining." Outlander shrugged his shoulders, he did not really care about proffesions, as long as he got his work done, he actually gets his mercenary work done.
  13. Outlander stood in a line. He thought to himself: Another day of smiles and inward screams. "Can I help you?" Said a NPC at a stand selling some items, he approached the NPC. "No, I just waited thirty minutes in line to say Hi." Said Outlander. "Next!" The NPC shouted, someone really needs to code them to understand sarcasm, it wasn't like he was selling anything useful anyways. He walked across the street. It was Zacks place, from the beginner quest. He never took it though. I dont do tutorials. He walked down the road to a shop. He then noticed something out of the ordinary, it was a girl. She was staring up at the ceiling, not sure why. Outlander approached her. "You know, this morning, I ran out of caffeine, I thought lots of alcoholic beverages would be a good replacement. It turns out that none of the alcohol here makes you drunk, I'm fairly disappointed. Names Outlander. And you, person who is apparently staring into the ceiling?"
  14. I was gonna join the Valentines Day Ball thing, untill I read the rules, and realized, my character would be allowed in, not because of lack of formal wear, but because of this:

    • No hating/flaming/harassment of other ships or couples. 

    My character's personality defined as the opposite of this...

    1. Show previous comments  8 more
    2. Outlander

      Outlander

      CHALLENGE ACCEPTED

    3. Reinka

      Reinka

      this will be entertaining I hope good luck!

    4. Outlander

      Outlander

      Woah woah woah, 2 pages? Thats nothing! Have you seen [OP-F1]Treasure Hunting ?

  15. "Glad you could make it, Deen..." Outlander said admiring the details in his armor. "Yes, I have summoned you here on behalf of the Outcasts Pact. Our first meeting. Before we become an official organization." Outlander said seriously, not many people have heard him talk with such sencirity before. "The players that will be arriving and are at equal power as you are, Nevermore IV, Trusty Patches, and you. Plus someone extra..." Outlander said smirking. He leaned back in his chair, and took a long slow sip from his glass. "So, lets discuss your interests and your power limit within the pact. As you already know, we are a crime organization, killing, stealing, robbing..." Outlander paused and sighed. "To be honest that list can go on and on." Outlander took another sip. "You want to be in this to have the power to seek vengeance on those responsible for the... *ahem"* incident." Outlander said. "I respect that, I had lost people too. Your reaction is priceless though." Outlander snickered. "I know a lot about you Deen. I have my resources..."
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