Crafting/Shop Changes:
Crafting in a player's shop thread is now considered an out-of-character interaction.
Systems & Development Comments: One of the main reasons why crafting required a 100 word requirement was because the «Merchants and Shops» sub-forum is considered an in-character sub-forum. Now that crafting is an out-of-character interaction, there is no longer a 100 word requirement while crafting. However, any in-character interaction (e.g. interacting with another
Mechanic Changes:
Stealth:
Players must roll to maintain Stealth at the beginning of their turn. If a player wishes to attack out of stealth they must roll to maintain stealth and attack in the same roll (declaring both in the purpose). If they failed to maintain stealth, they are considered detected and would lose any appropriate bonuses before their action is processed.
Simplified Passive Stealth Detection rules (whenever the stealth roll falls below the passi
Mechanic Changes:
New mechanic: Passive Stealth Detection:
Follows the general rules of stealth detection except it is performed at the start of combat, the turn a player enters stealth, and on the opposition's turns.
The passive stealth detection rating is (10 + stealth detection bonuses) and is performed against the enemy's stealth rolls. In the case of a tie, the stealthed player wins.
Does not count as an action.
Unless declared othe
What’s up, gamers? It’s ya boi. And I have just so much stuff to announce.
Post Count Requirement Changes:
First up, moving forward, Players are no longer required to reach 20 posts before closing a thread.
I’m gonna just give ya a sec to let that sink in.
It is relatively obvious that a major pain point for the site is that to do anything, you must be willing to commit at least 3000 words to each and every thread you do. That is a large time commitment. And while we don’t m