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  2. Firefly struggled for a moment to shake off the stun of falling to the ground. She was very lucky it wasn’t any farther of a fall or she might be dead right now. When she noticed Reytac was putting himself between her and the monster an echo of helplessness washed over her. However, she quickly trashed that thought and nodded to him. “Thank you,” was all she got out before assessing the battlefield for her weapon. Now that she was back on her feet, she’d realized Sewallus was the new target and Reytac was on the move to prevent that.[1]Reytac | HP: 280/280 | EN: 33/46 | DMG: 8 | MIT:12 | ACC:2
  3. Winnie danced freely, unapologetically, as though it would be her last dance. The nice thing about growing up in a small village where you were thought to be a god, was there was no shortage of training. She knew several languages, she could fight, though it was frowned upon unless dire, she could sing, draw, sew, knit, crochet, cook, bake, clean, garden, hunt, and she had been trained to dance. Dancing felt ethereal to her, as though a part of her soul was coursed through to those who saw. It felt freeing, yet terrifying. Having the belief that a part of your soul was transferred
  4. Today
  5. Roll ID: 254888 CD8 LD9 Uncommon Result EXP +4 (Uncommon +3, CAT +1) Uncommon unfinished Eval +1 Roll ID: 254889 CD6 LD1 Salvage, Salvage Fail EXP +3 (Salvage +2, CAT +1) Roll ID: 254890 CD: 4 LD:20 Fail Result: EXP +2 (Fail +1, CAT +1) Roll ID: 254891 CD:3 LD:10 Fail Result: EXP +2 (Fail +1, CAT +1) Day results: Uncommon unfinished Eval +1 Materials - 4 Exp +11 Engineer Profession EXP: 51/79
  6. He was glad to see that she was back to her sense, whether she would be back to her own self was another thing. It sounded like a terrible time, and the hunter would agree that he would also have many nightmares about that. There were too many times that he had to deal with bug type mobs on floors, and they were always the worst ones to deal with. Beast types were instinctual and savage, while humaniod types were precise and calculative. Bugs types were, as he would find, were always the ambush predators or had status ailment attacks. The amount of times he was paralyzed by scorpions whil
  7. Yesterday
  8. Reytac followed Teion down the stairs, grimacing as he went ahead and pulled the leaking barrel of wine from his inventory. Almost immediately wine started pulsing out rhythmically, falling to the stone beneath him with a splash. For now, at least outside, the wine was washed away by the incessant rain. But once they got inside that would be a different problem. Uh.. Let's see. Forest, forest, more forest, snowy forest." He drummed his fingers against the barrel as he spoke, tapping once for each place. Mostly, a lot of forests. "I do want to explore more, and was actually trying to when thing
  9. Standard Recovery +4 EN, Vanish CD [2/3] PH Post Action | [x15] AOE-I (11 - 2 [Stamina] + 2 [Shift] + (2 * 2 Targets = 4) = 15 EN) ID: 254884 | 2 + 7 - 3 = 6, CD: 1 {ST-B Unavailable} | Hit vs. Spagetti Blob Dealing 420 - 100 = 320 Damage Loot Roll: ID: 254885 | LD: 15 (14, +1) | CD: 3 (3, +0) | 3675col, Materials (2), Tier 4 Rare Trinket (1) Players: Sam | HP: 943/943 | EN: 79/120 | DMG: 34 | MIT:20 | ACC:6 | AA | PHASE | EVA:3 | REC: 8 | LD:9 | PROSP:1 | QTY: 2 Raidou | HP: 943/943 | EN: 76/120 | DMG: 37 | MIT:92 | ACC:6 | AA | F-SPIRIT | EVA:5 | BH:52
  10. Standard Recovery +4 EN, Concentration CD [3/5] PH Post Action | [x16] TECH-D (12 - 2 [Stamina] + 3 [Shift] = 13 EN) - Well Rested [3/3] = 12 EN ID: 254883 | 6 + 6 - 3 = 9, CD: 3 {ST-B Unavailable} | Hit vs. Spagetti Blob Dealing 592 - 100 = 492 Damage, Shatter 3 [1/3] applied Players: Sam | HP: 943/943 | EN: 79/120 | DMG: 34 | MIT:20 | ACC:6 | AA | PHASE | EVA:3 | REC: 8 | LD:9 | PROSP:1 | QTY: 2 Raidou | HP: 943/943 | EN: 76/120 | DMG: 37 | MIT:92 | ACC:6 | AA | F-SPIRIT | EVA:5 | BH:52 | VAMP-D: 104 | LD:6 Kasumi | HP: 943/943 | EN: 61/120 | DMG: 28 | MIT:2
  11. Standard Recovery +4 EN | 254879, CD: 5 (No Proc) ph Post Action | [x18] AOE-II (14 - 2 [Stamina] + 2 [Shift] + (2 * 2 Targets = 4) = 18 EN) ID: 254880 | 3 + 6 - 1 = 8, CD: 10 {ST-B Unlocked} | Hit vs. Yenabirria #11 Dealing 612 - 40 = 572 Damage ID: 254881 | 7 + 6 - 3 = 10, Hit vs. Spagetti Blob Dealing 612 - 120 = 492 Damage ID: 254882 | LD: 29 (19, +10) | CD: 14 (12, +2) | 4200col, Materials (2), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1) Players: Sam | HP: 943/943 | EN: 79/120 | DMG: 34 | MIT:20 | ACC:6 | AA | PHASE | EVA:3 | REC: 8 | LD:9 | PROSP:
  12. Standard Recovery +4 EN PH Post Action | [x12] TECH-D (12 - 2 [Stamina] = 10 EN) - Well Rested [3/3] = 9 EN ID: 254877 | 6 + 6 = 12, CD: 4 {ST-B Unavailable} | Hit vs. ? Dealing 300 - 120 = 180 Damage, Shatter 2 [1/3] applied Yenabirria #11 sustains 80 via STC Yenabirria #11 is [Paralyzed], Takes no Action, [Paralyzed] fades Cactaur #5 sustains 80 via STC and expires Spagetti Blob sustains 80 via STC Spagetti Blob is [Paralyzed], Takes no Action, [Paralyzed] fades Loot Roll {Kasumi}: ID: 254878 | LD: 16 (15, +1) | CD: 1 (1, +0) | 2205col, Materi
  13. Standard Recovery +4 EN, Recovery | 254876, CD: 6 (No Proc) PH Post Action | [x15] AOE-I (11 - 2 [Stamina] + 2 [Shift] + (2 * 2 Targets = 4) = 15 EN) - Well Rested [3/3] = 14 EN ID: 254872 | 5 + 7 = 12, CD: 7 {ST-B Unavailable} | Hit vs. Yenabirria #9 Dealing 480 - 40 = 440 Damage, Celeste cannot generate hatred ID: 254873 | 6 + 7 = 13, Hit vs. Yenabirria #10 Dealing 480 - 40 = 440 Damage, Celeste cannot generate hatred ID: 254874 | 1 + 7 = 8, Missed vs. Yenabirria #11 ID: 254875 | 1 + 7 = 8, Missed vs. Spagetti Blob, Bloodlust Refreshed Players: Sam | HP: 9
  14. Standard Recovery +4 EN, Recovery | 254871, CD: 9 (+8 EN), Vanish Refreshed PH Free Action {Skill} | Vanish -> 254865, LD: 9 + 8 = 17 [Success], Vanish CD [1/3], 5 EN Post Action | [x15] AOE-I (11 - 2 [Stamina] + 2 [Shift] + (2 * 4 Targets = 8) = 19 EN) + Assassin {+4 Base Damage, +Autohit, -DoT Activation, 8 EN) - Well Rested [3/3] = 26 EN ID: 254866 | 8 [HLY] + 7 = 15, CD: 11 {ST-B Unlocked} | Hit vs. Yenabirria #12 Dealing 690 - 40 = 650 Damage ID: 254867 | 1 + 7 = 8, Hit vs. Cactaur #5 Dealing 450 - 100 = 350 Damage ID: 254868 | 8 [HLY] + 7 = 15, Hit vs. Cact
  15. Standard Recovery +4 EN, Vanish Refreshed PH Free Action {System} | Opening Random Dungeon Map | [231594b] Free Action {Skill} | Vanish -> 254863, LD: 12 + 10 = 22 [Success], Vanish CD [1/3], 5 EN Post Action | [x12] TECH-D (12 - 2 [Stamina] = 10 EN) + Trickster (+Autohit, +Autoproc, -50% Final damage, 8 EN) - Well Rested [3/3] = 17 EN ID: 254864 | 9 + 7 = 16, CD: 1 {ST-B Unavailable} | Crit+1 vs. Spagetti Blob Dealing 348 - 140 = 208 Damage -> Override: Like Water Like Water Activated 348 Damage / 7 Chosen Targets = 50 Damage each Yenabirria #9 sust
  16. Standard Recovery +4 EN, Concentration CD [2/5] PH Post Action | [x16] TECH-D (12 - 2 [Stamina] + 3 [Shift] = 13 EN) - Well Rested [2/3] = 12 EN Free Action {System} | Random Dungeon Map | [231594b] -> Kasumi ID: 254860 | 10 + 7 = 17, CD: 6 {ST-B Unavailable} | Crit+2 vs. Touchy Deer with Human Hands Dealing 624 - 100 = 524 Damage, Shatter 3 [1/3] applied Loot Rolls: ID: 254861 | LD: 15 (9, +6) | CD: 6 (6, +0) | 10500col, Materials (2), Tier 4 Uncommon Consumable (1), Tier 4 Rare Weapon (1) Players: Sam | HP: 943/943 | EN: 93/120 | DMG: 34 | MIT:2
  17. Standard Recovery +4 EN | 254858, CD: 11 ( +8 EN ) ph Post Action | [x15] AOE-I (11 - 2 [Stamina] + 2 [Shift] + (2 * 1 Targets = 2) = 13 EN) ID: 254859 | 6 + 6 -3 = 9, CD: 4 {ST-B Unavailable} | Hit vs. Touchy Deer with Human Hands Dealing 510 - 120 = 390 Damage Players: Sam | HP: 943/943 | EN: 93/120 | DMG: 34 | MIT:20 | ACC:6 | AA | PHASE | EVA:3 | REC: 8 | LD:9 | PROSP:1 | QTY: 2 Raidou | HP: 943/943 | EN: 92/120 | DMG: 37 | MIT:92 | ACC:6 | AA | F-SPIRIT | EVA:5 | BH:52 | VAMP-D: 104 | LD:6 Kasumi | HP: 943/943 | EN: 79/120 | DMG: 28 | MIT:20 | ACC:6 | KEEN: 1 | PHA
  18. She was still pressed against the side of the wagon, unwilling to turn her back on the side of the road where that haunting little laughter had kept bubbling up from. She heard Reytac’s reply without seeing him move back to the front to hoist up the handle. She was too busy scrunching her nose in mild confusion. ”Name?” She echoed in a mutter. Had they both been hallucinating? Was Cardinal whispering sour nothings to them, separately, just to keep them on edge? Before she’d had a good chance to mull the thought, the wagon lurched behind her and she was thrown off her balance with a grunt jerke
  19. Standard Recovery +4 EN PH Post Action | [x12] TECH-D (12 - 2 [Stamina] = 10 EN) - Well Rested [2/3] = 9 EN ID: 254857 | 9 + 7 = 16, CD: 8 {ST-B Unavailable} | Crit+1 vs. Touchy Deer with Human Hands Dealing 312 - 120 = 192 Damage, Shatter 2 [1/3] applied Touchy Deer with Human Hands sustains 80 via STC Touchy Deer with Human Hands is [Paralyzed], Takes no Action, [Paralyzed] Fades Players: Raidou | HP: 943/943 | EN: 92/120 | DMG: 37 | MIT:92 | ACC:6 | AA | F-SPIRIT | EVA:5 | BH:52 | VAMP-D: 104 | LD:6 Kasumi | HP: 943/943 | EN: 79/120 | DMG: 28 | M
  20. Standard Recovery +4 EN, Recovery | 254856, CD: 5 (No Proc) PH Post Action | [x18] AOE-II (14 - 2 [Stamina] + 2 [Shift] + (2 * 1 Targets = 2) = 16 EN) - Well Rested [1/3] = 15 EN ID: 254855 | 6 + 7 = 13, CD: 7 {ST-B Unavailable} | Hit vs. Touchy Deer with Human Hands Dealing 576 - 140 = 436 Damage, Bloodlust Refreshed, Celeste cannot generate hatred Players: Raidou | HP: 943/943 | EN: 92/120 | DMG: 37 | MIT:92 | ACC:6 | AA | F-SPIRIT | EVA:5 | BH:52 | VAMP-D: 104 | LD:6 Kasumi | HP: 943/943 | EN: 79/120 | DMG: 28 | MIT:20 | ACC:6 | KEEN: 1 | PHASE | EVA:6 | BH:2
  21. Az didn't hesitate as the girl grabbed her hand and pulled her into a random direction. Usually, the redhead wanted to think of the best solution, like she did in the cell, for her to second later just rush into action. But she learned from the best that sometimes hasty actions can lead to a better plan once executed. The Fearies did not want the two to escape, meaning that somewhere inside here, there must be a reason why. But that was not a priority right now, as they needed to find their stuff in these tunnels. Making sure to always keep an eye out behind them while also checking in front,
  22. Having to haul the oddly-textured cart was something that Rey did not want to do even once, let alone twice, so He kept with Teion as she checked through the ship a little more until she found a case of glasses that she brought back and loaded up. Anything to keep from having to do this any more than necessary was good in his book. After the glasses were loaded up, he contemplated whether or not he should pull the wine barrel out - and decided against it. He didn't want to add 'leaving a trail of alcohol down town streets' to his list of events today - and with how everything else had gone, he
  23. ”E-emergency! Two humans! Escaping!” The shouts of one dazed faerie faded quickly as the curves of the cave tunnel buried the sound. It flew off in a hurry, while the other two gradually picked themselves up off the floor from where’d they’d been tossed through the air. Calcifer, meanwhile, stared at Azhoda from where she’d taken up space in front of her in awe. The woman took command of the situation and acted quickly to turn things on its head that for a moment she simply stood there mouth agape. But when the other two faeries began groaning and grumbling curses under their breath, her
  24. Standard Recovery +4 EN, Recovery | 254851, CD: 9 (+8 EN), Vanish CD [2/3] PH Post Action | [x18] AOE-II (14 - 2 [Stamina] + 2 [Shift] + (2 * 3 Targets = 6) = 20 EN) + Assassin {+4 Base Damage, +Autohit, -DoT Activation, 8 EN) - Well Rested [2/3] = 27 EN ID: 254848 | 5 + 7 = 12, CD: 6 {ST-B Unavailable} | Hit vs. Cactaur #3 Dealing 540 - 100 = 440 Damage ID: 254849 | 9 [HLY] + 7 = 16, Crit+1 vs. Cactaur #4 Dealing 846 - 100 / 2 = 796 Damage ID: 254850 | 1 + 7 = 8, Hit vs. Touchy Deer with Human Hands Dealing 540 - 140 = 400 Damage Loot Rolls: ID: 254852 |
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