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  2. Character Relationships: Mari: Reytac knows her, but also knows to keep his distance. Mildly friendly, but reserved. Khione: Reytac knows her, and is friendly, but mildly suspicious about what she does and doesn't know, and what her motivations are. Who she knows doesn't help. Vex: Reytac knows him, and dislikes him. Is highly suspicious of him. But also knows to keep his distance, a very, healthy, distance. Nisa: Reytac knows her, and is curious about her. A little concerned with her lack of care putting her in danger, but also i
  3. Character Sheet: The spreadsheetening https://docs.google.com/spreadsheets/d/1T4774woiCIF_yercd1QJJy98ag5r0FTtDybo4vSVmbI/edit?usp=drivesdk
  4. "OHMIGOSH! HORSES!" Came a shriek from, what could have been, half of a mile away from the homestead. Two, ghostly blue pigtails flailed behind her as she ran down the path. Her shout, and the dust cloud that rose from where her boots pounded into the trail, were beginning to spook the animals - restless movements and some snorts, looking around for means of escape. Immediately, Adelyte realized she was at fault and slowed to a brisk walk. "Sorry! Sorrysorry." she apologized, to the horses, to their owner. To whoever really. wip. I'll finish the rest later
  5. She is rather apologetic and heavily analytical, but not in a way that that was arrogant, nor concerning. It only took her a few moment to, not only figure out that something was wrong with the jade player, but to also find the closest way to alleviate the situation. There were few factors that were being followed, but those were probably detailed within her mind. The hunter shook his head ever so slightly, but took the glass anyway. The drink from before didn't warm him anymore than what he thought it would, but the hand that held that glass towards him was. So too was this hand; wa
  6. Standard Recovery +4 EN, Recovery | 254464, CD: 1 (No Proc) PH Free Action {System} | <<Charging>> -> <<Charged>>, Accuracy reversed! Post Action | [x25] ST-B (22 - 2 [Stamina] + 2 [Shift] = 20 EN) -> Override {Missed} 1 EN, ST-B Maintained ID: 254463 | 1 + 4 - 3 = 2, CD: 4 {ST-B Unavailable} | Missed vs Byron, Kingpin. Heavy Momentum Triggered {+8 Base Damage} Players: Gaius | HP: 1050/1050 | EN: 131/132 | DMG: 33{+24} | MIT:147 | ACC:4 | EVA:2 | PARA-IM | REC: 8 | HM: 8 [3/5] | HLY: 16 | BLD: 48 | ENV-O: 32 Kasumi | HP: 987/987
  7. Reytac stretched out his shoulders, his joints popping, as he walked down the dirt path that he'd found. He'd heard a rumor that a particular NPC that he'd been trying to find for a while was here - and from the odd structure in the distance, he was fairly certain that the rumor had been true. A frission of relief went through him. He'd wanted a companion for a while, seeing the ones that other players had just ended up filling him with more and more longing as the days went by, and now he'd finally found the key to starting down that path. There was a conservatively dressed, green-haire
  8. Standard Recovery +4 EN PH Post Action | [x12] TECH-D (12 - 2 [Stamina] = 10 EN) - Well Rested [3/3] = 9 EN ID: 254461 | 9 + 7 = 16, CD: 12 {ST-B Unlocked} | Hit vs. ? Dealing 288 - 140 = 148 Damage, Shatter 1 [1/3] applied 254462, MD: 4 + 3 - 2 = 5, Byron, Kingpin vs Griswold {Missed} Players: Gaius | HP: 1050/1050 | EN: 131/132 | DMG: 33{+16} | MIT:147 | ACC:4{-8} | EVA:2 | PARA-IM | REC: 8 | HM: 8 [2/5] | HLY: 16 | BLD: 48 | ENV-O: 32 Kasumi | HP: 987/987 | EN: 63/132 | DMG: 26 | MIT:20 | ACC:6 | KEEN: 1 | PHASE | EVA:6 | BH:30 | STC: 80 | PARA-V | LD:1
  9. Standard Recovery +4 EN, Recovery | 254460, CD: 4 (No Proc) PH Post Action | [x15] AOE-I (11 - 2 [Stamina] + 2 [Shift] + (2 * 4 Targets = 8) = 19 EN) - Well Rested [3/3] = 18 EN ID: 254456 | 6 + 7 = 13, CD: 9 {ST-B Unlocked} | Hit vs. Wayside Bandit #9 Dealing 495 - 60 = 435 Damage ID: 254457 | 7 + 7 = 14, Hit vs. Wayside Bandit #9 Dealing 495 - 60 = 435 Damage ID: 254458 | 10 + 7 = 17, Crit+2 vs. Wayside Bandit #9 Dealing 525 - 60 = 465 Damage ID: 254459 | 5 + 7 = 12, Hit vs. Ragged Highwayman #6 Dealing 495 - 120 = 375 Damage Players: Gaius | HP: 1050/1050
  10. Standard Recovery +4 EN, Recovery | 254455, CD: 1 (No Proc) PH Free Action {System} | Opening Dungeon Map [230136b] | Battle Plans Post Action | [x18] AOE-II (14 - 2 [Stamina] + 2 [Shift] + (2 * 4 Targets = 8) = 22 EN) - Well Rested [3/3] = 21 EN ID: 254451 | 5 + 6 - 1 = 11, CD: 11 {ST-B Unlocked} | Hit vs. Wayside Bandit #12 Dealing 594 - 60 = 534 Damage, Celeste cannot gain hatred ID: 254452 | 8 [HLY] + 6 - 1 = 15, Hit vs. Ragged Highwayman #5 Dealing 882 - 120 = 762 Damage, Celeste cannot gain hatred ID: 254453 | 2 + 6 - 1 = 8, Hit vs. Ragged Highwayman #5 Dealin
  11. Purchasing: Spyglass (3x); 800 Col Custom Ambition Tool; 800 Col 800x1 + 800x1 = 1600
  12. Standard Recovery +4 EN, Concentration CD [2/5] PH Free Action {System} | Random Dungeon Map [230136b] -> Celeste Post Action | [x16] TECH-D (12 - 2 [Stamina] + 3 [Shift] = 13 EN) - Well Rested [2/3] = 12 EN ID: 254446 | 2 + 7 - 3 = 6, CD: 7 {ST-B Unavailable} | Hit vs. Aela, Pickpocket Extraordinaire Dealing 592 - 100 = 492 Damage Loot Roll: ID: 254448 | LD: 21 (15, +6) | CD: 4 (4, +0) | 10500col, Materials (2), Tier 4 Perfect Weapon (1), Tier 4 Perfect Armor/Shield (1) Players: Gaius | HP: 1050/1050 | EN: 131/132 | DMG: 33{+16} | MIT:147 | ACC:4{-8}
  13. Given to @Reytac Pheromones (1): 249694 Given to @Cascade Pheromones (1): 249694-1
  14. Standard Recovery +4 EN, Vanish Refreshed, Turn reorder PH Post Action | [x20] ST-B (20 - 2 [Stamina] = 18 EN) - Well Rested [3/3] = 17 EN ID: 254444 | 4 + 7 - 3 = 11, CD: 4 {ST-B Unavailable} | Hit vs. Aela, Pickpocket Extraordinaire Dealing 520 - 120 = 400 Damage Free Action {Skill} | Vanish | 254445, LD: 10 + 10 = 20 [Success] | Vanish CD [1/3], 8 EN Players: Gaius | HP: 1050/1050 | EN: 131/132 | DMG: 33{+16} | MIT:147 | ACC:4{-8} | EVA:2 | PARA-IM | REC: 8 | HM: 8 [2/5] | HLY: 16 | BLD: 48 | ENV-O: 32 Kasumi | HP: 987/987 | EN: 63/132 | DMG: 26 | MIT:20 |
  15. A short glass, heavy with the scent of alcohol found her before any company did, but was she truly expecting someone to just fall into her lap? Just like the crab boil, the airship, every other gathering she stepped out of her comfort zone to attend.. hoping she could find someone to interact with. A friend, a potential lover.. hell, just someone to help keep her on her feet and not lock herself in her shop in her home again for days on end until she decided to try again. Rinse and repeat. The rum burned as it trickled down her throat. She continued to turn the glass upwards until the ic
  16. Standard Recovery +4 EN, Recovery | 254443, CD: 7 (+8 EN), Turn order shift (new round) PH Post Action | [x25] ST-B (23 - 2 [Stamina] + 2 [Shift] = 22 EN) -> Override {Missed} 1 EN, ST-B maintained {ST Shift} ID: 254442 | 8 + -4 + -3 = 1, CD: 6 {ST-B Unavailable} | Miss vs. Aela, Pickpocket Extraordinaire, Heavy Momentum Triggered {+8 Base Damage} Players: Gaius | HP: 1050/1050 | EN: 131/132 | DMG: 33{+16} | MIT:147 | ACC:4{-8} | EVA:2 | PARA-IM | REC: 8 | HM: 8 [2/5] | HLY: 16 | BLD: 48 | ENV-O: 32 Kasumi | HP: 987/987 | EN: 84/132 | DMG: 26 | MIT:20 | ACC:6
  17. Standard Recovery +4 EN PH Post Action | [x12] TECH-D (12 - 2 [Stamina] = 10 EN) - Well Rested [2/3] = 9 EN ID: 254441 | 9 + 7 = 16, CD: 3 {ST-B Unavailable} | Hit vs. Aela, Pickpocket Extraordinaire Dealing 288 - 120 = 168 Damage, Shatter 2 [1/3] applied Aela sustains 80 via STC Aela is [Paralyzed], takes no action. [Paralyzed] fades Players: Gaius | HP: 1050/1050 | EN: 123/132 | DMG: 33{+8} | MIT:147 | ACC:4{-8} | EVA:2 | PARA-IM | REC: 8 | HM: 8 [1/5] | HLY: 16 | BLD: 48 | ENV-O: 32 Raidou | HP: 987/987 | EN: 104/132 | DMG: 37 | MIT:44 | ACC:6 | AA |
  18. Standard Recovery +4 EN, Recovery | 254440, CD: 7 (+8 EN) PH Post Action | [x15] AOE-I (11 - 2 [Stamina] + 2 [Shift] + (2 * 4 Targets = 8) = 19 EN) - Well Rested [2/3] = 18 EN ID: 254436 | 9 + 6 = 16, CD: 5 {ST-B Unavailable} | Crit+1 [HLY] vs. Wayside Bandit #5 Dealing 750 - 40 / 2 = 730 Damage, FATE deals an additional 112 Damage, Celeste cannot generate hatred ID: 254437 | 6 + 6 = 13, Hit vs. Wayside Bandit #6 Dealing 495 - 40 = 395 Damage, Celeste cannot generate hatred ID: 254438 | 7 + 6 = 14, Hit vs. Wayside Bandit #7 Dealing 495 - 40 = 395 Damage, Celeste canno
  19. Standard Recovery +4 EN, Recovery | 254435, CD: 8 (+8 EN), Corrected Celeste's Block to include Bloodlust PH Post Action | [x18] AOE-II (14 - 2 [Stamina] + 2 [Shift] + (2 * 4 Targets = 8) = 22 EN) - Well Rested [2/3] = 21 EN ID: 254431 | 4 + 7 = 11, CD: 4 {ST-B Unavailable} | Hit vs. Wayside Bandit #8 Dealing 594 - 40 = 534 Damage ID: 254432 | 6 + 7 = 13, Hit vs. Ragged Highwayman #3 Dealing 594 - 100 = 494 Damage ID: 254433 | 8 + 7 = 15, Hit vs. Ragged Highwayman #4 Dealing 594 - 100 = 494 Damage ID: 254434 | 6 + 7 = 13, Hit vs. Aela, Pickpocket Extraordinaire Deal
  20. Fae chuckled and waited for Adelyte to finish her fondue before accompanying her out of the shop and further out of the gates. It was a misconception that the only safe place on the floor of beginnings was the city, but in truth the safe zone extends out into the planes a fair distance before it starts to get dangerous, and its even further before you can really run into anything of danger. This wasn't true on every floor, so caution was still the norm, but it meant the trek would be even longer before they'd find somewhere actually worth searching for materials. WILL FINISH LATER
  21. Standard Recovery +4 EN, Vanish CD [2/3] PH Free Action {System} | Opening Dungeon Map [230084b] | Bureau II Post Action | [x12] TECH-D (12 - 2 [Stamina] = 10 EN) + Trickster {+Autohit, +Autoproc, -50% final damage, 8 EN} - Well Rested [2/3] = 17 EN ID: 254429 | 7 {Autohit} + 7 - 3 = 11, CD: 9 {ST-B Unlocked} | Hit vs. Aela, Pickpocket Extraordinaire Dealing 312 - 140 = 172 x .5 = 86 Damage -> Override {Like Water} Like Water Activated 7 Targets, {312 / 7 = 45 Damage * .5 [Trickster] = 22 Damage [ea.]} Wayside Bandit #5 sustains 22 - 40 = 1 Damage | STC [
  22. ‘Castor.’ His words were few, but his smile was sweet. Telrenya followed that lead. Fumbling over her tongue while she fished for the correct way to present herself was only going to drown the mood that seemed to rest in the air so effortlessly. Like a thick fog surrounding them, she had little choice but to breathe in. Their hands met and the music infected them. Slowly, for her. Her movements were unpracticed. Feet not unsteady, simply unconfident as they shifted her to and fro in time with the heavy beat. Her partner, on the other hand, carried himself seemingly effortlessly. She was s
  23. 10/8/25 (Crafting Respite: 249086, Ambition: 251085, Sewing Room (Ext.) | +2 EXP, +1 Attempt, Gold Chain Armor (Tablet) | +1 CD) Roll: ID# CD: LD: Quality Count Experience Ambition Mod 1 254397 CD: 9 +1 LD: 1 Rare - 11 (+6 Ambition) 2 254398 CD: 6 +1
  24. Need a spark stone Eval'd please! Combining two Rares for the Perfect required for Sparkstone! : Roll ID:254317 CD:11 LD:12 - Rare Result Roll ID: 254396 CD:11 LD:10 - Rare Result To make: T1 Sparkstone: Insidious.
  25. Reytac settled back in to his workbench with his tongue clamped between his teeth as he focused. He wanted to see if he could finish off his first solo-spark stone today. The recipe that he was working towards was a different one from his first attempt - rather than trying to make something to combine skills, he wanted to see if he could make the 'force proc' stone. Carefully, he ground away the shell of a particularly heavy nut. The seed oil inside of it didn't do much on its own - but served as an amplifier for other liquids and materials - encapsulating some of the goal he was trying
  26. “It would be my honor.” Sin brought her hand up to her face, covering her mouth as a cheerful giggle escaped her. God, this woman was such a dork. A dork, but a cute one. Sin could feel her tremors beneath her fingertips, her frame. Really, she was surprised that Iris could muster any words at all. The goal was always to leave them speechless. Sin’s hand ran down Iris’s arm, fingers eventually intertwining. She pulled, gently but firmly, guiding Iris away from the bar and through a non-descript door behind it. Two doors down, not a long walk. It might well have felt like an eternity
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