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Want to be on the podcast?

Hello my fellow Aincradians! The time has come to open up to the community for special guests! If you want to be a guest on the podcast then this post is for you! To apply to be a special guest, you need to meet these requirements: If you have been on the podcast previously in that season, you will be invited back for any episode that has the same main topic that you have discussed. If you are still interested in applying to be a special guest, please contact me (Shark) Please fill out this application in order to be considered for a special guest If you do not make it on the podcast this season, you will be in the next season. The list will rollover to the next season. Once you are accepted as a special guest, you will receive an episode number and a TENTATIVE date. The date may change as the topic is not finalized until at least a week before the podcast. 
If you have any questions, feel free to contact me on discord, on the site, or comment below. 

Shark

Shark

 

Damage and Mitigation Discussion Topic

This topic is for the discussion of possible changes and additions to damage and mitigation enhancements, in order to add more strategy, customization, and overall enjoyment into the roleplaying forums.  When placing comments on this thread please be considerate of other people's opinions and feelings. *          *          * To best explain it, the system works like rock, paper, scissors.  Each damage/mitigation has a certain advantage over another, just as each has it's weakness to the opposite weapon.  In this sense, we plan to add in three new types of damage and mitigation enhancements.  Each would act as normal damage/mitigation, but have a special benefit when they target an enhancement they are strong against.  This is why there will be four damage enhancements and four mitigation enhancements.  The only penalty players can get from these is not receiving the bonus. In addition, monsters, npcs, and bosses would also have their own list of types.  Each having an advantage or disadvantage against the four damages and mitigations players have at their disposal.  It's designed to make sense with floor lore, give players more freedom to customize their builds, and it makes combat a little more interesting. We wanted to ask you, the community, how you would feel about adding in a mechanic like this?

Itzal

Itzal

 

Level Cap, SP and Skills Discussion Topic

This topic is for the discussion of adding in a soft level cap and possible skill/sp changes meant to balance the level gap between players, without being unfair to higher level players.  When placing comments on this thread please be considerate of other people's opinions and feelings. *          *          * The level gap between players starting at level one, and players like the frontliners who range from levels 50s to 80s has always been a massive issue.  We think we came up with a solution to this problem.  The first thing we were planning to do is change what determines a level from SP to EXP.  From there we set in a level cap that grows as the floors are released.  The level cap would be (current floor level) +5.  An example being, if we were at floor 25 right now, the cap would be 30.  Thus all players could be level 30.  Bosses will still be stronger than players as always, but their defense and damage won't be absurdly strong since players will be of equal level.  In addition, players can reach the frontlines and catch up quicker than they can now. How SP would be handed out has been discussed at length, and every variable alters how many skills players will end up having.  The reason why is that while players will no longer have a 'skills allowed in this level range' limit, and instead can get as many skills as they please up to twelve.  They can only get so much sp before they hit the level cap, and must advance a full floor before gaining more.  There is a way to obtain more sp than the level cap, however this method is twice as hard as leveling, and thus it keeps players who grind from becoming too OP. Skill costs will be lowered of course, but how low the skill cost is, and how many sp given out will ultimately determine how many skills players can get. Thus we have several methods for handing out SP. The first which was the default solution, is 5 sp per level.  This would mean that at floor 25, players would have 150 sp.  A fully maxed out skill would cost around 40 sp, meaning that players would be able to have around 3 skills and some mods.  Or they can spread it out, having 4 or 5 unfinished skills with mods. Pros:  Similar to what players have currently, so there wouldn't be too much hassle adjusting to this new system.
Cons:  Players would be very limited in what skills they can have and would need to grind hard for more sp.   The second option is basically reducing the cost of skills even further.  If reduced to 30, players could have around 5 maxed skills, or 4 maxed and some mods. Pros:  Makes it easier to get skills and create a build.  Easy to scale in future levels.
Cons:  Possibly too easy to obtain with full skills every five levels, resulting in mastered and possibly overpowered builds.  Players would have much excess sp in the higher levels once those floors are reached.   The third option is a different approach to this.  Instead of having the same skill cost for all skill slots, the sp price rises depending on which skill slot you're completing.  The tables can be found here.  Pros:  Allows for gradual scaling.  Gives beginners a boost while requiring more effort on higher levels.
Cons:  Can possibly give off more of a game feel than a forum feel.   If players need clarification on something please pm me.  Opinions on the level cap and skills/sp would be much appreciated in comments below.

Itzal

Itzal

 

Boss Drop Chance Discussion Topic

This topic is for the discussion of possible changes to how the event and floor boss drop their item, in order to make things more fair for all players and not just the DPS class.  Making the forums more enjoyable for everyone.  When placing comments on this thread please be considerate of other people's opinions and feelings. *          *          * As of right now, event and floor bosses will drop a special item on their death.  The item goes to whoever dealt the final blow.  This is canon of course, but the issue with this method is that dps players are just about the only ones who can get it.  If you aren't a dps class your chances of getting it are just about null unless you can get some dps skills.  While this may be true in the anime and novels, it is a bad system altogether.  There are many reasons why it would be bad in a video game, but even more so in a roleplaying forum.  We try to stick as much to canon as possible, however when something just doesn't work well for a roleplaying forum, or for the community we try to make exceptions.  This is one exception we as staff would like to propose.  Changing the system so that it doesn't get dropped as a last hit bonus. However this is a difficult system to change so we would like to hear the thoughts of the community.  At the top of your comment, please state whether you would like to see something different other than "last person to hit the boss gets the drop", followed by your reason for why or why not.  Please provide detail if possible  ^^

Itzal

Itzal

 

The Weekly Link #5

The Weekly Link Week #5   We have trouble coming to the Thirteenth floor and many players coming to help us. New players      Every week, we are greeted with people beginning their journey in this game. Though they risk their lives every waking moment now, we should welcome them with open arms. As such, please keep an eye out for @Mishiro, @Ptolemy, @Kian, @Ulaan, @Black, @Cr0wnS, and @Mutsu. We also have @Jinx who has been leveling up in secret for a while, make sure not to ignore them. Open Parties and Interesting Threads    Trouble has come to a climax at Angel's Point on floor 13, priests have concluded their investigation and are preparing to face the priest being accused of colluding with demons. Though some believe it to be for the better of the town, many think that it is an outrage to consider the man innocent. All the local priests have asked any and all who are capable fighters, healers, and tanks to come to the church to make sure the confrontation goes smoothly. There are supplies being offered there as well as I will be giving my own resources once I arrive myself.   ((This is an event for players of all levels to join in. http://www.sao-rpg.com/topic/17049-f13-eb-tainted-prestige/. To those who are unfamiliar with how to post stats, feel free to ask staff or reference some of the stat posts by our friendly front liners. Once I post in the thread, I will be opening a temporary shop where I'll be giving away uncommon items for thread for free.))   Weekly Riddle No one has discovered the answer to this riddle, so I will leave it with you once more: It stretches and bends, though it has a limit. If it doesn't snap, rubber will hold it

Neopolitan

Neopolitan

 

[Announcement] Updates from your SAO-RPG Admin Team!

Hello all! Staff have been trying a plugin that makes it easier to post between multiple accounts. This tool is "Linked Accounts" I have recently just enabled it for all users. You should be able to easily swap between accounts if, if you have multiple linked together. If you need assistance in getting your accounts linked, you must have first tried to do it yourself, you can message a member of staff and we can help you get linked up. Feel free to message me if you have any questions.

Shark

Shark

 

Sword Art Online Podcast Season 5!

Hello all! As you might have seen, the Season 5 premier of the podcast is right around the corner! I am excited to announce that the co-host for this season will be @Hestia! With that being said. I would like to collect any questions that you all may have that will be answered and discussed on this months episode. (Episode frequency TBD based on user interaction and interest)  So go ahead and comment on this post with the questions you would like to hear discussed on this coming episode!

Shark

Shark

 

The Weekly Link #4

((Trying something new and writing this in character now from the perspective of Neopolitan. Feedback is appreciated on whether you would prefer this or out of character. Any necessary asides will be in double parantheses)) The Weekly Link Week #4     News are coming and we are seeing a possible event coming to us soon! Stick around for more details New players      We have people who have made their wayu out of the Town of Beginnings and are now making their way towards the front, or wherever they so choose to go. A big congratulations to @Mace and @Huginn to starting their journey. We also have some people who have come out of hiding and returned to our spotlight. Keep your eyes out for some old friends among @tricolor_mina, @Hunter Yagami, and @Gryas Open Parties and Interesting Threads    Trouble is brewing on the thirteenth floor! Though there are no confirmed reports yet, local priests at Angel's Point are being accused of confiding with demons. As the investigations go on, the residents of the town are looking for brave adventurers that will help them out should the investigation go wrong. I assured them to spread the word and ask that any who wish to participate in their defense to contact me.     ((This is an upcoming event for all players, please contact me if you have an interest in joining so we can get a preliminary head count)) Classifieds    People are always willing to help in this world, no matter what the orange guilds make you believe, and it's time we gave them some publicity. Anyone with requests or offers for help just contact me and I'll make sure you're mentioned next time I post this Weekly Riddle ((Due to perspective switch, makes no sense to mention the previous riddle in flavor, but last week's solvers were @Shield, @Paglikha, and @Cosi))     We haven't gone up in floors for a little while, but you might want to keep those minds of yours sharp. Here's a riddle for all of you scouts or anyone wanting something to think about besides this game. It stretches and bends, though it has a limit. If it doesn't snap, rubber will hold it

Neopolitan

Neopolitan

 

The Weekly Link #3

The Weekly Link Week #3    Not much has happened this week, but that won't stop me from giving you the link to the site's activity. New players    No new players have joined us this week. But let's make sure we keep helping the players we do have. If you see anyone out there who seems to be struggling to start up a thread, lend them a hand and offer to help them get a hold of the ropes. Open Parties and Interesting Threads    Zandra's beach party is getting into full swing. The scavenger hunt has ended and the combat has begun. Come watch as our competitors fight some crabs... Yeah that doesn't sound impressive, but it should still be lots of fun to come join. Dustin's tavern party is also still trying to garner some people to come and join. If neither of those are up to your tastes, then feel free to set up your own OP thread and let me know so that you to can be featured in The Weekly Link. Classifieds    Formalizing this section a bit more now, though know that I am always looking for anyone who would like to have their offers be seen. Just contact me and I'll get you in here. Weekly Riddle    It seemed that I went a little bit more difficult than people anticipated for the riddle I gave. Congratulations to @Shield for getting the final answer. Honorable mentions to @Ruby and @Zelrius for giving it a valiant effort and making it partway through. I won't spoil the answer here, but know that I will still be taking answers for that riddle for the next week. I'm toning things back down for this riddle, but that won't mean the harder riddles won't ever return. I come from a time of where the lands are still wild But in my kingdom, regiment is taught to even a child I changed my government, but was stabbed in the end With a biography for the Globe, other nations I did rend Ask Neo    If any of you have those burning questions, or just weird oddities you'd like to ask me or any of the staff just send them in. I'll pick a few of what I think are the best ones to answer and post them in next week's issue. For now, I'll offer up some advice to anyone new looking at this. Please make sure to be double checking your sentences when submitting a journal. It is the number one thing that I see missing when I am looking at new journals. Remember that your history section is two paragraphs of at least five sentences each and each virtue and flaw must be three sentences. Conclusion   Remember, I['m not psychic, so please send any submissions you have towards me and I will make sure they are put into the next issue of the blog. That's all I have for today, so good luck with all your posting.

Neopolitan

Neopolitan

 

The Weekly Link #2

The Weekly Link Week #2    We are now in our second week, I knew that I could do this! I don't have much in terms of introductions this time around, so let's not waste any time. I am still looking for suggestions on new things to place into the blog, so message away New players    As veteran's know, our rules aren't the clearest. But I would like to welcome our new players @Leoneedspienow, @Hydravion, @Xiy, @Acid, and the hopefully soon to join @Midnight_Lace to our forum. We all hope you enjoy your time here and I invite any and all to join up with them in their threads. Of course, I am always open to join in a thread with players, new and old. Just give me a message and we can organize things from there. Open Parties and Interesting Threads    Not much has changed with the open parties we have. Zandra's beach party is having the end of their scavenger hunt and the combat competition is about to start. DOn't worry if you're a new player or an experienced vet. Our gracious host has made sure that the playing field is level. If you would rather stay inside, come drink with us at Dustin's tavern meetup. And of course, one of our older players has returned and is recruiting for a guild in an open party thread.    As usual, message me if you have any interesting threads or open parties you're looking to get more people into. I'll make sure that you are placed into the next issue of The Weekly Link. Classifieds    There are still no submissions for anyone willing to or asking for help. Of course, my offer to do a gathering thread with anyone and everyone is still open. Once again, just message me and I'll organize stuff with you. Weekly Riddle    Last week's riddle was fairly easy, and as a result we have several winners. Congratulations to Ruby, Dustin, Hazado, Paghlika, Cosi, and Hestia (Apologies if you did get it and not mentioned here. I had my computer crash and didn't have that file saved.) The answer to last week's riddle was Death. Now, there is no sense in holding back if this many people can solve one of my riddles. This one will be quite difficult and I don't expect any of you to get it on the first try. There will be hints available all throughout the riddle challenge. Message me on site or on discord and I will guide you along your journey. To start your journey to the answer afar
You must find what these four letters are
The first is one of a hero
Whose name is less fantastic than zero
It contains an aliteration
With that letter being what I sanction
Next is the letter of a color, ever so pure
But also tells of riches, that we must always endure
Thirdly an animal, who rhymes with this letter
The last is a question, for small kids brains to get better Ask Neo    If any of you have those burning questions, or just weird oddities, you'd like to ask me or any of the staff just send them in. I'll pick a few of what I think are the best ones to answer and post them in next week's issue. For now, I'll offer up some advice to anyone new looking at this. Please make sure to be double checking your sentences when submitting a journal. It is the number one thing that I see missing when I am looking at new journals. Remember that your history section is two paragraphs of at least five sentences each and each virtue and flaw must be three sentences. Conclusion That's all for today, remember to send any submissions, answers, or anything else to me through the site or discord. I'm eager to see how well the blog is doing as we try to give you more announcements and details on what is happening around the site.

Neopolitan

Neopolitan

 

The Weekly Link #1

The Weekly Link Week #1    Welcome to the first ever installment of the Weekly Link, a weekly blog post to provide some out of character entertainment and news to everyone on the site. Though I know the blogs haven't been used much in the past, I am going to do my best to change that and encourage all the others on staff to start using these more. THis is still in the early stages, and any feedback you may have for the blog is welcome. Always feel free to message me on site or DM me on discord should you have questions or submissions for the blog. I do my best to keep an eye on things to add, but I'm not perfect. Without further ado, let's make our way into the meat of the blog post itself. New players    Though the rules may be intimidating for new people, we still like to bring as many in as we can. Though a short welcome indeed, please give a warm welcome to @Ryoko, @Ghost, @PintsizePrincess, @Lynn, and @Salem. Remember staff is always here to help if you have questions as well as there is plenty of people not on staff that are just as kind. As a further congratulations, you are the first to be getting shout-outs as new members in this blog. Enjoy your time here on the site. I encourage anyone who's looking for a partner to look towards these people and help bring them into our great community. Open Parties and Interesting Threads    Looking for something good to read, or just a place to party. There's always something to look forward to while you're stuck here in Aincrad. Right now we have two open party threads for anyone to participate in. The first is @Zandra's beach party thread on floor 16. Participate in a scavenger hunt, swimsuit competition, or the monster slaying party. Though the scavenger hunt is already well under way, you can still join in and try to find the rare white crystals scattered around the beach and its surroundings. Sand too coarse and getting everywhere, then why not head over to floor 3 and join @Dustin's Tavern party. Though there isn't a lot of people there right now, invite your friends and pack the tavern full of players. Drinks are half-off!   If anyone has some good threads that they think would make for an interesting reading experience, or another open party you started up, send them my way and you could be featured in next week's Weekly Link! Classifieds    Got any need for help, or looking to offer some of your own. Send in any requests that you have here and have the traffic coming to you. No cost to get in, but whoever comes first will be higher on the list. For now, it's just mine. Should anyone want to gathering, I'll take you on a nature's treasure quest so you don't have to solo it. Weekly Riddle    For a little bit of fun, How about we give you guys a weekly riddle to look forward to in these posts. I'm starting off easy, but expect things to get rather difficult down the road. Message me your answers and I'll shout out the winners in the next issue. If you second guess your answer, I'll take whatever you're most recent one is. I will respond to let you know that I have seen and recorded your answer so you know that you've possibly made it into the next issue. Some try to hide, some try to cheat But time will show, we always will meet Try as you might to guess my name I promise you'll know, when you I do claim. Ask Neo    If any of you have those burning questions, or just weird oddities, you'd like to ask me or any of the staff just send them in. I'll pick a few of what I think are the best ones to answer and post them in next week's issue. For now, I'll offer up some advice to anyone new looking at this. Please make sure to be double checking your sentences when submitting a journal. It is the number one thing that I see missing when I am looking at new journals. Remember that your history section is two paragraphs of at least five sentences each and each virtue and flaw must be three sentences. Conclusion That's all for today, remember to send any submissions, answers, or anything else to me through the site or discord. I'm eager to see how well the blog is doing as we try to give you more announcements and details on what is happening around the site.

Neopolitan

Neopolitan

 

Time to use the blogs more!

With the interest of trying to keep you guys all updated, it's time that these blogs were used a little bit more. Though your friendly staff member Neo will likely be doing most of these posts, hopefully other staff will be able to start using this more as well. My intent is to be able to provide people with updates primarily focusing on events, open party threads to look out for, and provide little tips to players. I cannot promise a perfect regularity with these posts, though I will make sure that if something is happening it gets announced as well as try to keep to some schedule of posting. This first post will be playing some catch-up, though I hope that once we are caught up there can be a few interesting things to do. Anyways, it's time that we caught up on events happening on the site. Staff Events Though many are likely aware of this, there has been no formal announcement of it. We currently have the Mysterious Murders event going on in the beginner floors section. Any thread marked with the tag "MM" is one of those threads. Though you may need to read up on what's happening, it is still perfectly fine for you to join in. Do bare with us though, as the threads are temporarily on hold in regards to their plot as the staff member in charge of it is currently away. If they are back as originally planned, the threads should be starting up again in a week or two. Party Time! We know there's nothing better than a party and here on site we have something even better, an Open Party! Though an uncommon thread type, it is always a great way to get your character out there. At the moment, we have one thread just as such. @Zandra is hosting a beach party on floor 16 and has invited the entirety of Aincrad to join in for the fun and competitions. If you get in quick, you can sign up while they're still open. Do hurry, they close soon. If you don't make the deadline, you can still hang about and enjoy watching the swimsuit competition or provide hints for the scavenger hunt. Or maybe you can cheer your friends on in the monster hunt. Remember, the only thing stopping you from making your own open party thread is your imagination. Create one and get it going and you too could be featured here. The Future of the Blog As I said earlier, I can't promise perfect regularity with this blog. I will try to keep it to at least once a week. And though this one is fairly simple, expect to see some improvements on it as time goes by. If there are ever any questions, always remember that your kind PSTs are around to help. We don't bite! If anyone has ideas for what else can be added to the blog, talk to me about it here or on discord. Once again, this is your friendly silent staff member, and I hope you all have a wonderful time here in Aincrad!

Neopolitan

Neopolitan

 

Interested in joining staff?

Have you ever wanted to help develop or moderate a Role-Play site based on your favorite anime? Maye favorite isn't the right word for most people because let's be real, the best version of this anime is easily the Abridged series by Something Witty Entertainment. Anyways, back to the topic at hand, the SAO-RPG Staff team is always looking for more staff. We have a variety of staff teams that you can apply for (Player Support Team, Floor Development Team, Systems Development Team). We also have a Minecraft Server in development that will be based on the content found on our site. If you are interested in that sort of thing then we have a position for you (Minecraft Game Master, Minecraft Moderator).  There are some requirements that should be met but upholding those requirements are at staff discretion SAO-RPG Site Staff Minecraft Server Staff
If you wish to apply for staff, please read this thread to find out how to apply! If you are still interested in joining staff but want to know more information, please read the above linked thread or message me and I will try to answer your questions.  Hope to see you all around!
- Shark

Shark

Shark

 

Notable Donors!

Here is where we honor the donors who go above and beyond the call of Aincrad!
  Top Tier Donors! Row  Teayre Percival Nezumi Zandra Alice Atzo Azrael Baldur Black Dominion Ignavus_veneficus Lee Mack Macradon Nocturn Piera Ruus Sarial Hawke Unyeilding To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!

Shark

Shark

 

Community Aid

Hello players of Aincrad! I created two threads in the support ticket section with the interest in having the community involved in the development of Aincrad in floor development, and even systems through your thoughts, concerns, and other forms of communication.  There are two separate threads for players to look at and share their opinions.  One is specifically for floors which is mainly helping by sharing ideas on what we could add/change/improve as far as our current floors go.  Come up with your own floors and share them with us for the chance of seeing that floor one day.  Or coming up with a quest and sharing it with us!  The other is specifically for systems, which is things like the rules, skill and level system, dungeon and combat systems, etc. I'm hoping people will be willing to share their opinion and thoughts for the purpose of helping to further this site further.
Can't wait to see what you have in mind! Floor Development Suggestion Thread http://www.sao-rpg.com/topic/16352-a-helping-hand/
  Systems Development Suggestion Thread http://www.sao-rpg.com/topic/16347-a-helping-hand/  

Itzal

Itzal

 

Hotfix Update!

<<The following mechanics have been changed!>>   <<Nature's Treasures>> Searching: 
LD rolls of 11-14 give 1 material.  LD rolls of 15+ give 2 materials.  Gatherer skill is added to this roll as well.
Fishing: 
Monsters and bosses never spawn.  Fishing receives no bonus materials.  CD 12s require a LD of 15+ (modifiers allowed) to fish up a treasure chest.  If 1-14, players receive 4 materials.
Treasure Chests: 
LD of 1-3 does not result in a mimic, but drops (Floor * 25) col and one material.
Looting Mobs: 
Loot required mobs always drop (HP * 4) col and 1 material as default drops. Nature's Treasures has been reopened! <<AoE Energy Costs>> From now on, AoE energy costs are no longer double the damage multiplier.  Instead they are calculated as cost equal to the multiplier +2 for each target successfully hit. Updated in resource tutorial section <<House:  Kitchen Effects>> Kitchen effects in households has been changed to: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30 Updated in resource tutorial section <<Boss Raids>> New Rule Added:  Players can only enter/start a boss raid thread if there is a minimum of 12 players (3 groups of 4)

Itzal

Itzal

 

Patch Notes: Crafting and Adventuring Update

<<Crafting and Adventuring Update>>
SAO-RPG Patch 2.5.1 Timeline Update! Please note that the following is out of character knowledge.
Time progresses at a different rate in the game than in our characters' real lives. As of November 6, 2017 (OOC real time), characters should have the perception that 2 years have passed since the game's launch. This will continue to roughly mirror the passage of real time until the game's completion. The note that the perception of time is different in-game is to allow the idea that a set amount of time has passed in the real world (likely 2 years) upon the game's completion, regardless of how long it takes for the site to clear all 100 floors. We hope to release more changes soon that will streamline boss fights and floor clearing, as well as help new players establish themselves despite the time gap, but hopefully this timeline serves as a helpful tool for players throughout the rest of our time spent clearing the game. Site Changes: A post count feature has been added to the site. The number of each post (i.e. #1) now displays on the top-right, beside the "Link Post" feature. General Rule Changes: Word count requirement for posts in which a player is stunned or paralyzed has been reduced to 100 from 150. PvP and Player Killing Rules have been updated: No player can kill another without OOC permission. The rule for initiative rolls on Unauthorized Combat have been removed. The NPC Guard mechanic has been removed. Characters Level 5 and under are eligible to claim a New Character Bundle, regardless of when their journal was created. Unidentified items, when obtained in a thread, no longer have to be declared until they are identified by a Merchant. For example, a weapon drop can be claimed from a locked thread as an Unidentified T1 Weapon, rather than an Unidentified T1 2H Assault Spear. When identifying an item, the Merchant should then specify the item type in their roll(s). To clarify, items leaving locked threads should be specified according to the loot tables as: Weapon, Shield, Armor, Consumable. The Loot Table has been slightly adjusted, mainly to increase the number of consumables dropped from monsters. Crafting Changes:
A note to all crafters: Be sure you are transferring your materials (col for Merchants) to the @Banker account when crafting. The <<Earning a Living>> quest has been updated, and is now profession-specific. Three new crafting/gathering-based quests have been added: <<Nature's Treasure>>, <<Witch of the West>>, and <<Challenge of Olympus>>. +CD bonuses for crafting have been reintroduced. These can be obtained through the new quests <<Challenge of Olympus>> & <<Witch of the West>>. Merchants: The chance to successfully identify a unique enhancement now scales with Merchant Rank. The identification chart for Consumables has been reworked. The process of identifying consumables has changed. Identification prices have been reduced by 20%. General stock items have been adjusted. Blank Recording Crystals have been removed, and five new items have been added: Glow Stone, Single/Double Tents, Spyglass, and Water Canister. Alchemists/Cooks: Enhancement lists for both professions have been reworked. Successful crafts now have a chance to yield additional items. The Crafting Die Result charts have been updated. Performers: Song types have been adjusted. Enhancement list has been reworked. Successful crafts now have a chance to become 'Masterpieces'. This allows the craft to be submitted for evaluation with an additional effect. Skill Changes: Hiding Mod: Surprise Attack Has been split into two mods: Surprise Attack (Assassin) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth grants +2 DMG. Stuns and other status effects (Bleed, Paralysis, Burn, etc) cannot trigger. Cannot posses both Surprise Attack (Assassin) and Surprise Attack (Trickster). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on hitting critical zones and exploiting your target's weak points, allowing for bonus damage. Surprise Attack (Trickster) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth reduces final damage by 50% and automatically applies all status effects (Bleed, Paralysis, Burn, etc) the player possesses on active equipment/consumables. Cannot posses both Surprise Attack (Trickster) and Surprise Attack (Assassin). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on slipping past the enemy's defenses and sacrifice strength in order to apply as many status effects as possible. Mod: Vanish Cooldown reduced to 3 Turns, from 5 Turns. Energize Can only affect target party member. Mod: Hyperactive Increases energy regeneration of target player by 3 for three turns, up from 2 for two turns. Can only affect target party member. Cooldown reduced to 3 Turns, from 5 Turns. Energy cost increased to 5, from 3. First Aid Mod: Purify Cooldown reduced to 1 Turn from 2 rounds. Mod: Sharpness Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Mod: Barrier Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Effect now applies a Safeguard effect to target party member that lasts until the beginning of the user's next turn. Does not stack with the Safeguard enhancement. A player can only be targeted by Barrier once per combat. Mod: Field Medic Cooldown reduced to 3 Turns, down from 5 Turns. Fighting Spirit Now affects hate-generating abilities (Howl & Focused Howl) Enhancement Changes: Thorns: Damage increased to (9 per slot * Tier) from (7 per slot * Tier).  Effect has been updated to specify that only damage dealing, melee attacks trigger Thorns. [Performer] HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery has been removed. Monster Call has been reworked into two different enhancements: Monsters' Fortune Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 LD per slot when rolling for loot on the next monster killed. Monsters' Favor Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 CD per slot when rolling for loot on the next monster killed. Familiar Call Renamed to Familiar Sight. Grants +2 LD when searching for a familiar, up from +1. Incarceration Effect now applies to one target. Effect now lasts for one battle. New Enhancement: Perpetuate Cost: 3 Slots Cap: 1 Slot Effect: When played, doubles the length of damage over time effects (Bleed/Poison/Burn, etc.) on a single target. Effect lasts for one battle. Applicable to: Debuff Song Misperception Effect now applies to one target. Effect now lasts for one battle. Hypnosis Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Lullaby Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Mesmerism and Berceuse have been removed. [Alchemist] Damage No longer scales with Tier. Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery Reduced to (30 * Target's Tier), down from (45 * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Antidote Effect now grants immunity to negative status effects (Paralyze, Bleed, etc.) for a number of turns equal to the slots used. For example, if a player uses an Uncommon Antidote (1 slot), and is then affected by Burn for 2 turns, they would negate the damage from the first turn, and then take the appropriate damage on the second turn, as their protection from Antidote has run out. Toxic Venom Adjusted to (8 * Tier) damage over 3 turns, from (6 * Tier) damage over 4 turns. [Cook] New enhancement: Evasion Cost: 1 Slot Cap: 2 Slots Effect: Reduces the die value by (1 per slot) on an enemy’s attack against you. Cannot be used to avoid a critical hit. Applicable to: Snacks, Desserts, Meals, Feasts Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Protein Cap reduced to 2, down from 3. Effect reduced to (1 per slot) base damage and -(5 per slot * Tier) mitigation, down from (1 * Tier) base damage per slot and -(9 per slot * Tier) mitigation. Item Changes: <<Banner of Command>>, <<Banner of Leadership>>, <<Banner of Inspiration>>, <<Banner of Support>>, and <<Banner of Greater Support>> no longer have the ability to be recharged. Any players that have one of these items may continue to use them until their current number of charges have been depleted, after which they become vanity items. <<Name Tags>> now can not only change the name of an item, but the description/appearance as well. This includes any Name Tags received in the Fireworks Festival Raffle. Quest Changes: Quest Revamp: <<Earning a Living>> Whether you are looking to start crafting for the first time, or wish to change your current profession, the <<Earning a Living>> quest has been reworked and flavored for each profession. Materials gathered and a single item crafted in this quest are yours to keep, along with the ability to open a shop for your desired profession and some bonus materials to get you started. <<Earning a Living: Blacksmith>> <<Earning a Living: Tailor>> <<Earning a Living: Artisan>> <<Earning a Living: Alchemist>> <<Earning a Living: Cook>> <<Earning a Living: Performer>> <<Earning a Living: Merchant>> Quest Revamp: <<Witch of the West>> Witch of the West is a quest specifically for players who have a profession that takes place on floor fifteen.  By defeating the monsters and the boss players can receive a +CD consumable for their profession specifically.  By taking the quest again, you do not have to fight the boss but still must face the mobs in order to obtain the item. Quest Revamp <<The Iron Guardian> Loot drop changed from the <<Banner of Support>> to the <<Crystal of Support>> a mass healing crystal. New Quest: <<Nature's Treasure>> On each tier's first floor, players are able to take the quest.  The quest itself is designed to make material grinding easier whether you are actively searching for materials, fishing for materials, or fighting mobs for materials. New Quest: <<Challenge Of Olympus>> After reaching Rank 2 in a profession, players are eligible for a quest on the seventeenth floor in which they have a chance to accept a challenge from one of the Greek Gods/Goddesses in order to prove their worth as a crafter. This is an RP-focused quest for players who enjoy crafting, which awards a permanent +CD item to be used in a shop. <<Challenge Of Olympus: Blacksmith>> <<Challenge Of Olympus: Tailor>> <<Challenge Of Olympus: Artisan>> <<Challenge Of Olympus: Alchemist>> <<Challenge Of Olympus: Cook>> <<Challenge Of Olympus: Performer>> <<Challenge Of Olympus: Merchant>> New Quest: <<Trouble in The Mines>> Mining on Floor Twenty One has ceased to a halt with the appearance of Drakelings in the mines. The town has requested your help in clearing them out, so they can resume work. Of course, bringing back proof of your exploits will be rewarded handsomely.  New Quest: <<Betrayal of The King>> Rumors of an old king long forgotten have began to resurface, bringing about fear that he had been resurrected. It is up to the players to stop him, and return this dangerous King back to the land of the dead. Those who complete this task will be reward not only with Col and SP, but the chance to obtain T3 equipment.  New Quest: <<The Hidden Village>> Players have been tasked with finding out more about the town of Charko, which has remained shrouded in shadow. Though the trip through the tunnels does not prove to be simple, as powerful monsters stand in the way of the players' discovery. After bypassing these mobs through either combat or stealth, it will be up to them to determine whether Charko stays a secret, or is revealed.  New Quest: <<Burning Phoenix Feathers>> Rumors of a powerful item that can change the look or description of an item have surfaced, and that these Name Tags are dropped by a powerful phoenix.  New Quest: <<Bane of Blood>> Word has been received that upon the fifteenth floor, a new more vicious wolf alpha has been terrorizing travelers and merchants. Bulletins of the beast are posted on exits to the city. Many merchants are fearful to travel around, and the city is becoming more afraid of not being able to get the supplies they need. Towns have gathered col and a few other rewards for the person or party who hunts down these powerful beasts and returns for the reward alive.  New Quest: <<The Swashbuckling Buccaneer>> Players will find themselves fighting against a crew of cunning pirates in the hopes of being rewarded handsomely with Col and other treasure.  New Quest: <<Keep Calm and Ki'Raion>> Rumour spreads of an exceedingly powerful monster, hidden deep in the far Eastern reaches of the 19th floor. Those that hunt down this Field Boss will find that its patterns change depending on the time of day this boss is discovered. Players will be rewarded with Col, SP, and Equipment for the defeat of this boss.  New Quest: <<The King of Lakes>> At the bottom of the Lake of Reflections lurks a powerful aquatic monster that has evaded many fisherman's lines for months. However, one fisherman has revealed he may know the trick to fishing him up. He sends you out to retrieve the bait before giving you a shot at catching the powerful King of Lakes.  New Quest: <<What We Fight For>> Deep in the Forest of Memories lies a chamber that has been said to reveal to players what they miss most of their real world outside of SAO. Housing Changes: Guild Hall Costs have been reduced. Room upgrade cost lowered to 15,000 col. Players who have spent col to upgrade rooms since the initial housing update have been reimbursed. Living Room Effect changed to: “Increases HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts” Dining Room, Living Room, Master Bedroom, Master Bathroom, Extended Workshop, and Mega Slime Farm slot cost reduced to 1, down from 2. Dining Hall room slot cost reduced to 2, down from 4. Removed restriction for having both a Basic Kitchen and a Chef’s Kitchen. Basic Kitchen is now able to create Tier-specific food items. The material costs for using a Basic Kitchen has slightly increased. Limited the maximum number of items created per thread to 3. Dining Hall and Dining Room effects have been reworked. Basement buff increased to +2 from +1. Cooldown changed to once every 10 posts(total), from once per thread. Clarification added: Food items created with a Basic Kitchen may be traded to and used by other players, but still may not be used outside of the thread they are created. The ability to Upgrade/Downgrade Plots of Land has been added.

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Wedding Update

Special Wedding Quest Update   In preparation for February's holiday, Valentine’s Day, we know that every Aincradian has that special someone and wants to spend every moment with that person. But the marriage steps and the associated quest was lacking in what was needed. So today, we bring you not just a revamped version of Saying Vows, but two more quests associated with it. Making Vows and Broken Vows.   Making Vows lets two players speak to a representative and plan their wedding. Special bonuses can be bought by the players such as rings, food, and the size of the venue.   Saying Vows has remained unchanged for the most part, with the exception of players needing to plan the wedding in the previous quest <Making Vows>. Players will have a chance to mingle, and role-play out their dream wedding with those they care about around them   But alas, not all love is forever and ever. And murder is just a bit too much. So something drastic is needed. <Broken Vows>  is for those who no longer wish to be tied down by the bonds of marriage. Players will sit down, and discuss who gets what items from their shared inventory space.   Overall the new quests are here to make Aincrad feel more loved and add much-needed role play to the world, and its characters.   ~Love, the Devs

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SAO Holiday Raffle!

Well fellow players of Aincrad, you did it. You survived till the end of the year, and this year it has been certainly bumpy down the road. However, to celebrate the holiday season and to celebrate the end of the year:  We bring to you a huge raffle! However you will see that the Tournament Prizes are present in the Raffle, and that's simply because we have to cancel the PvP tournament because of a lack of players in each tier.  However more things to win, and thank you all for playing! Enter and Info Here: http://www.sao-rpg.com/topic/15730-sao-2017-holiday-raffle/  

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[Live] 2.5.0 Patch Notes

<<2.5.0 Patch Notes>> Main Guide: The main rules/tutorial section has been rewritten. Resources: A Resources section has been added. This contains reference material such as the SP/Level chart, Skills list, Enhancement list, individual profession stats, and a new FAQ. General Rule Changes: Word count requirement in Merchants & Shops section has been reduced to 100 from 150. Col logs are no longer required to include in journals. The Banker system will be used to track currency/materials going forward. New characters and Rebirth characters may choose a Starter Package containing a variety of basic equipment, col, materials, and/or potions. NK/KE tags have been removed. The table for SP gain based on the number of players in a thread has been removed. SP gain is now issued at 1 SP per 3 posts, up to the number of completed pages. (e.g. 3 SP for three pages, requires at least 9 posts) A Skill Refunding System has been added. Players may now pay a col cost to remove known skills and receive a refund of the invested SP. Rules on vanity items have been clarified. Health regeneration outside of combat has been adjusted to (10 * Tier) per post. Stealth and Stealth Detection no longer have a base rating for players. Both now use a LD roll plus a Stealth Rating/Stealth Detection modifier. NPCs and monsters still utilize a base rating (10 as a baseline for player-created mobs). 'Using cover' no longer adds to Stealth Rating. Low light or darkness conditions grant a +1 to Stealth Rating, down from +2. Switch has been added as a game mechanic (no longer a skill). Players may call for a Switch when landing a successful attack. If the Switching player also lands an attack, a Switch is performed and the two players may immediately swap hate values. Players are required to post their level, stats, equipment, skills, etc., in their first post in a thread. This should be a snapshot of your character and should not be changed after the initial post. Players are still allowed to declare their characters at a lower level or with fewer items than what they currently have, but may not claim items that have not been approved or were obtained in an unlocked thread. Turn order rules have been modified slightly to reflect the leniency of Boss Raid combat. Players may post in any order so long as each player and the enemy has gotten one action in a single round. Outside of Boss Raids, parties may have a maximum of 4 players. Combat with more than 4 players should follow a Group order similar to boss raids. When fighting multiple enemies, players must now make individual rolls for each mob. This applies to both making attacks against multiple enemies and multiple enemies making attacks. One roll no longer applies to/for all targets. The Running Away mechanic has been updated. Running away from combat now uses a LD roll with a set of situational modifiers. The col/material values and frequency in the loot table have been adjusted. Labyrinth searching rules have been adjusted. The map fragment system has been removed. Bonus rewards for scouting and defeating the field boss have been adjusted. Housing and Guild Halls have been completely revamped. PvP rules have been adjusted. Players must make an initiative roll when engaging in combat with other players. The extended Player Killing rules/restrictions have been removed. Rules on player cursor colors have been expanded. There is now a strike system for criminal infractions that would cause a player's cursor to turn orange. Killing a green player outside of a duel now results in a permanent orange cursor. An NPC Guard mechanic has been added. Orange players may now enter safe zones, but must stealth/run from guards in certain safe zones. NPC guards have a Stealth Detection rating equal to (Floor / 3), rounded down. Added more detail to character death rules. The RGQ system has been removed. Crafting Changes: Fishing as a profession has been removed. It is now a skill. The CD result chart has been adjusted across all professions (except Merchant). Good and Bad quality items have been removed from the CD result chart. Salvage chances have been adjusted. Alchemists now have a chance to salvage one or both materials when attempting to craft crystals. Crafting Die tools no longer have an effect. Consumables, familiars, housing, and some items still provide EXP and Crafting Attempt bonuses. The process of crafting Feasts has changed slightly. Cooks may now take 3 identical food items and spend two materials to combine them into a Feast. A Feast can be used in a thread to provide that enhancement to up to six players. Artisan craftable item types have been modified (Trinkets, Jewelry, Sculptures). The buffs they can provide are largely unchanged. Alchemist craftable item types have been modified (Salves, Potions, Crystals). The buffs they can provide are largely unchanged. Skill Changes: Extended Weight Limit Removed Ranks - 15 SP cost Now adds +3 Battle Ready Inventory slots Adjusted Mod: Large Pockets Now has 3 Ranks Cost set to 5/3/2 SP (10 total for Rank 3) Now increases single Battle Ready Inventory slots to 7/10/15 Removed 'Larger Pockets' and 'Largest Pockets' mods New Skill: Fishing Cost: 10 SP Effect: Use a dice roll to fish something up based on a natural CD result: Gatherer Now has a chance to yield 1-3 bonus materials based on a natural CD result Sneak & Hide Renamed to 'Hiding' Now grants +1 Stealth Rating per rank New Rank 3 Mod: Untraceable Cost: 9 SP Effect: Negates the effect of the Tracking skill against the user. New Rank 3 Mod: Blindside Cost: 9 SP Effect: Gain +2 Stealth Rating. Natural BD rolls of 9-10 reduce the target's accuracy by 1 for one turn when attacking from stealth. New Rank 5 Mod: Vanish Cost: 12 SP Cooldown: 5 Turns Effect: Allows the use of a post action to re-enter stealth while in combat. Getting a killing blow on an enemy allows Vanish to activate without using a post action. Search & Detect Renamed to 'Searching' Now also grants +1 Stealth Detection per rank Mod: Night Vision Now requires Rank 1, down from Rank 3 Cost reduced to 5 SP, from 9 Mod: Reveal Now also grants +2 LD when searching for Labyrinths and allows Labyrinth searches at 15 posts. Mod: Tracking Now requires Rank 3, down from Rank 5 Cost reduced to 12 SP, from 15 Tracking requirements for monsters, players, and NPCs have been clarified. Mod: Detect Cost reduced to 9 SP, from 15 No longer uses or affects Tracking. Now Grants +2 Stealth Detection. Grants +1 LD when searching for sub-dungeons and labyrinths Battle Healing Now recovers 1% of max HP per rank, instead of (Rank * 5 * Tier) Mod: Emergency Recovery Cost reduced to 10 SP, from 15 Now recovers 10% of max HP, down from 25% Block MIT gained is now set per rank: 5/8/12/18/25, down from 1 MIT per SP invested. New Rank 3 Mod: Shield Bash Cost: 10 SP Cooldown: 2 Turns Energy Cost: 10 Energy Effect: Make an attack with an equipped shield. On a hit, deals (Base * 10) damage, stuns the enemy for one turn, and applies paralyze/thorns/flame thorns enhancements present on the shield. Note: When calculating Base Damage for Shield Bash, Weapon Skills do not apply. Mod: Safe Guard Reworked into 'Rampart' Added a 5 turn cooldown Added energy cost of 8 Now uses a post action to reduce final damage that would be dealt to you by 25% (rounded down). Effect lasts until the beginning of your next turn. Energist Removed Ranks - 12 SP cost Now adds (5 * Tier) to total energy, instead of (Rank * 2) Howl Added energy cost of 10 Mod: Focused Howl Added energy cost of 8 Parry Increased SP cost to 12, up from 10 Added a 1 turn cooldown Energy cost has been fixed at 5, instead of (2 * enemies parried) 50% damage reduction has been specified to apply to the final damage (after mitigation). Effect applies to the next attack against the user, and cannot reduce damage from multiple enemies at once. Mod: Vengeful Riposte Increased SP cost to 12, up from 10 Added a 3 turn cooldown Damage reflected is now 50% of raw damage, up from 25% of damage taken. This damage can still be mitigated. Switch Skill has been removed. Two-Handed Weapons The +2 DMG bonus for 2H weapons has been clarified in the first rank of 2H weapon skills. All Weapons The Ferocity and Finesse mods have been condensed into a single description. You must still specify the weapon type when acquiring the mod(s). Mod: Ferocity Rank requirement set to 3, instead of ranging from 1-5 Now increases base damage of all sword arts for the chosen weapon by 1. Mod: Finesse Rank requirement set to 3, instead of ranging from 1-5 Now has 3 Ranks Cost adjusted to 5/3/2 SP (10 total for Rank 3), down from 15 at Rank 5 Now reduces energy cost of all sword arts for the chosen weapon by an amount equal to its rank. Mod: Quick Change Cooldown reduced to 3 turns, down from 5 Now allows the user to swap, equip, or unequip a weapon in their Battle Ready Inventory. Mod: Stamina Now reduces the energy cost of all attacks by 1. Heavy Armor Increased the amount of MIT gained to 8>12>18>25>35, up from 3>7>12>20>30 Mod: Athletics Bonus health increased to (15 * Tier), up from 15 Mod: Stonewall Bonus health has been adjusted to (15 * Tier), instead of equal to mitigation from other skills. Now also grants 10 MIT when wearing heavy armor Now also reduces damage taken from damage over time effects by 25% (rounded down) when wearing heavy armor. Light Armor Adjusted the amount of MIT gained to 5>8>12>18>25, down from 3>7>12>20>30 Mod: Athletics Bonus health adjusted to (10 * Tier), from 15 Familiar Mastery 'Accurate' now has 3 ranks. 'Assistant' now provides bonus EXP (crafting attempts at max profession rank) instead of CD. Meditation Removed Ranks - 8 SP cost Added a 5 turn cooldown Now recovers (3 * Tier) energy. Getting hit by an attack before the beginning of your next turn reduces the energy recovered to (2 * Tier). Survival Added 3 SP cost Increases out of combat health regeneration to (15 * Tier), instead of 20. Enhancement Changes: Life Steal has been renamed to Vampiric. The Crafting Die enhancement has been removed. Alchemist and Artisan item types for enhancements have been modified. Sword Art Changes: Multipliers have been simplified to a single number (x6) from the two-part formula (2x3). Several descriptions have been updated. Quest Changes: The 'Redemption' quest has been revamped. The level and repeatable restrictions have been adjusted to affect only the bonus SP rewards: The First Few Lessons Are Free The Second Lesson is Also Free The Third Lesson is Just As Free The Fourth Lesson is Actually Free The Venemous Warg Repeating the 'Earning a Living' quest now allows a player to change their profession. Changing professions will reset experience to 0. Repeat completions of the Earning a Living quest will only award bonus materials if the quest-taker is changing their profession. The following quests have been removed: «Witch of the West and the Three Treasures: T.M.H & S.B.» «Witch of the West and the Three Treasures: T.L.C.» «Witch of the West and the Three Treasures «The Falling of Tagas» Housing Changes: The cost and size of Player Housing is now determined by a 'plot size'. The plot size dictates how many room slots, yard slots, and stories a house can have as well as the initial cost when purchasing. Purchasing a PK-accessible home (outside of a safe zone) has an additional cost. Buffs from Guild Halls/Player Housing now comes from the type of room, rather than furniture. Certain rooms for Player Housing have upgrades. Player Housing buffs must be assigned to a player. Home owners may use the Housing Evaluation topic to re-assign a room's player(s) once every 30 days. New/Rebirth Character Changes: Players who have submitted a new or rebirth character journal for approval in the past 30 days are eligible to add one of the starting bundles. <<2.5 Update Survival Guide>> Skills: If you spent more than 15 SP on the Extended Weight Limit skill, refund any SP over 15. If you have spent less than 15 SP, the skill is inactive until a total of 15 is invested. If you spent more than 12 SP on the Energist skill, refund any SP over 12. If you have spent less than 12 SP, the skill is inactive until a total of 12 is invested. If you spent more than 8 SP on the Meditation skill, refund any SP over 8. If you have spent less than 8 SP, the skill is inactive until a total of 8 is invested. If you have the Parry skill, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you have the Survival skill, you must spend 3 SP to continue using it. Otherwise, it is inactive until a total of 3 is invested. If you had the Switch skill, remove it and refund 10 SP. Mods: If you have the Detect mod, keep it and refund 6 SP. If you have the Tracking mod, keep it and refund 3 SP. If you have the Emergency Recovery mod, keep it and refund 5 SP. If you had Rank 1 or 2 of the Ferocity mod, lose it and receive a refund of the SP spent. If you had Rank 3 or 4 of the Ferocity mod, you must spend 6 or 3 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you spent more than 10 SP on the Finesse mod, refund any SP over 10. If you have the Large Pockets mod, you must spend 1 SP to continue using it. Otherwise, it is inactive until a total of 10 is invested. If you had the Larger Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 2 SP. If you had the Largest Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 5 SP. If you have the Night Vision mod, keep it and refund 4 SP. If you have the Vengeful Riposte mod, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 12 is invested. Professions: If you had the Fishing profession, all EXP may be transferred to any other profession. If you had a Tool with the 'Crafting Die' enhancement, you may post it for re-evaluation with the Ambition or Crafting Attempt enhancement (item name/description may not change). If you retake the Earning a Living quest in order to change professions, your EXP resets to 0 for the new profession. Edit your existing shop thread with your new profession information. Housing: Existing Guild Halls and Player Housing have been removed. They may be repurchased through the Housing Evaluation template. Players who previously bought a home or hall have been reimbursed for the total col cost in their original housing application. If a guild had shared col lost due to the removal of a guild hall, PM the details to @Teion for review/reimbursement.

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