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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.

      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Kimi Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team
      Minecraft Development Team
      * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      Holiday Event   02/07/2018

      A Brand new holiday event is now live! Free for everyone to enjoy! <3 And a brand new, limited time only quest that pairs can take, and enjoy! <3 Wishing Everyone a very happy Valentines Day! xoxoxoxoxoxoxo~~~~~~~~~~~~
    • Cardinal

      Patch Notes: Crafting and Adventuring Update   02/19/2018

      <<Crafting and Adventuring Update>>
      SAO-RPG Patch 2.5.1 Timeline Update! Please note that the following is out of character knowledge.
      Time progresses at a different rate in the game than in our characters' real lives. As of November 6, 2017 (OOC real time), characters should have the perception that 2 years have passed since the game's launch. This will continue to roughly mirror the passage of real time until the game's completion. The note that the perception of time is different in-game is to allow the idea that a set amount of time has passed in the real world (likely 2 years) upon the game's completion, regardless of how long it takes for the site to clear all 100 floors. We hope to release more changes soon that will streamline boss fights and floor clearing, as well as help new players establish themselves despite the time gap, but hopefully this timeline serves as a helpful tool for players throughout the rest of our time spent clearing the game. Site Changes: A post count feature has been added to the site. The number of each post (i.e. #1) now displays on the top-right, beside the "Link Post" feature. General Rule Changes: Word count requirement for posts in which a player is stunned or paralyzed has been reduced to 100 from 150. PvP and Player Killing Rules have been updated: No player can kill another without OOC permission. The rule for initiative rolls on Unauthorized Combat have been removed. The NPC Guard mechanic has been removed. Characters under Level 5 are eligible to claim a New Character Bundle, regardless of when their journal was created. Unidentified items, when obtained in a thread, no longer have to be declared until they are identified by a Merchant. For example, a weapon drop can be claimed from a locked thread as an Unidentified T1 Weapon, rather than an Unidentified T1 2H Assault Spear. When identifying an item, the Merchant should then specify the item type in their roll(s). To clarify, items leaving locked threads should be specified according to the loot tables as: Weapon, Shield, Armor, Consumable. The Loot Table has been slightly adjusted, mainly to increase the number of consumables dropped from monsters. Crafting Changes:
      A note to all crafters: Be sure you are transferring your materials (col for Merchants) to the @Banker account when crafting. The <<Earning a Living>> quest has been updated, and is now profession-specific. Three new crafting/gathering-based quests have been added: <<Nature's Treasure>>, <<Witch of the West>>, and <<Challenge of Olympus>>. +CD bonuses for crafting have been reintroduced. These can be obtained through the new quests <<Challenge of Olympus>> & <<Witch of the West>>. Merchants: The chance to successfully identify a unique enhancement now scales with Merchant Rank. The identification chart for Consumables has been reworked. The process of identifying consumables has changed. Identification prices have been reduced by 20%. General stock items have been adjusted. Blank Recording Crystals have been removed, and five new items have been added: Glow Stone, Single/Double Tents, Spyglass, and Water Canister. Alchemists/Cooks: Enhancement lists for both professions have been reworked. Successful crafts now have a chance to yield additional items. The Crafting Die Result charts have been updated. Performers: Song types have been adjusted. Enhancement list has been reworked. Successful crafts now have a chance to become 'Masterpieces'. This allows the craft to be submitted for evaluation with an additional effect. Skill Changes: Hiding Mod: Surprise Attack Has been split into two mods: Surprise Attack (Assassin) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth grants +2 DMG. Stuns and other status effects (Bleed, Paralysis, Burn, etc) cannot trigger. Cannot posses both Surprise Attack (Assassin) and Surprise Attack (Trickster). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on hitting critical zones and exploiting your target's weak points, allowing for bonus damage. Surprise Attack (Trickster) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth reduces final damage by 50% and automatically applies all status effects (Bleed, Paralysis, Burn, etc) the player possesses on active equipment/consumables. Cannot posses both Surprise Attack (Trickster) and Surprise Attack (Assassin). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on slipping past the enemy's defenses and sacrifice strength in order to apply as many status effects as possible. Mod: Vanish Cooldown reduced to 3 Turns, from 5 Turns. Energize Can only affect target party member. Mod: Hyperactive Increases energy regeneration of target player by 3 for three turns, up from 2 for two turns. Can only affect target party member. Cooldown reduced to 3 Turns, from 5 Turns. Energy cost increased to 5, from 3. First Aid Mod: Purify Cooldown reduced to 1 Turn from 2 rounds. Mod: Sharpness Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Mod: Barrier Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Effect now applies a Safeguard effect to target party member that lasts until the beginning of the user's next turn. Does not stack with the Safeguard enhancement. A player can only be targeted by Barrier once per combat. Mod: Field Medic Cooldown reduced to 3 Turns, down from 5 Turns. Fighting Spirit Now affects hate-generating abilities (Howl & Focused Howl) Enhancement Changes: Thorns: Damage increased to (9 per slot * Tier) from (7 per slot * Tier).  Effect has been updated to specify that only damage dealing, melee attacks trigger Thorns. [Performer] HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery has been removed. Monster Call has been reworked into two different enhancements: Monsters' Fortune Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 LD per slot when rolling for loot on the next monster killed. Monsters' Favor Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 CD per slot when rolling for loot on the next monster killed. Familiar Call Renamed to Familiar Sight. Grants +2 LD when searching for a familiar, up from +1. Incarceration Effect now applies to one target. Effect now lasts for one battle. New Enhancement: Perpetuate Cost: 3 Slots Cap: 1 Slot Effect: When played, doubles the length of damage over time effects (Bleed/Poison/Burn, etc.) on a single target. Effect lasts for one battle. Applicable to: Debuff Song Misperception Effect now applies to one target. Effect now lasts for one battle. Hypnosis Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Lullaby Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Mesmerism and Berceuse have been removed. [Alchemist] Damage No longer scales with Tier. Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery Reduced to (30 * Target's Tier), down from (45 * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Antidote Effect now grants immunity to negative status effects (Paralyze, Bleed, etc.) for a number of turns equal to the slots used. For example, if a player uses an Uncommon Antidote (1 slot), and is then affected by Burn for 2 turns, they would negate the damage from the first turn, and then take the appropriate damage on the second turn, as their protection from Antidote has run out. Toxic Venom Adjusted to (8 * Tier) damage over 3 turns, from (6 * Tier) damage over 4 turns. [Cook] New enhancement: Evasion Cost: 1 Slot Cap: 2 Slots Effect: Reduces the die value by (1 per slot) on an enemy’s attack against you. Cannot be used to avoid a critical hit. Applicable to: Snacks, Desserts, Meals, Feasts Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Protein Cap reduced to 2, down from 3. Effect reduced to (1 per slot) base damage and -(5 per slot * Tier) mitigation, down from (1 * Tier) base damage per slot and -(9 per slot * Tier) mitigation. Item Changes: <<Banner of Command>>, <<Banner of Leadership>>, <<Banner of Inspiration>>, <<Banner of Support>>, and <<Banner of Greater Support>> no longer have the ability to be recharged. Any players that have one of these items may continue to use them until their current number of charges have been depleted, after which they become vanity items. <<Name Tags>> now can not only change the name of an item, but the description/appearance as well. This includes any Name Tags received in the Fireworks Festival Raffle. Quest Changes: Quest Revamp: <<Earning a Living>> Whether you are looking to start crafting for the first time, or wish to change your current profession, the <<Earning a Living>> quest has been reworked and flavored for each profession. Materials gathered and a single item crafted in this quest are yours to keep, along with the ability to open a shop for your desired profession and some bonus materials to get you started. <<Earning a Living: Blacksmith>> <<Earning a Living: Tailor>> <<Earning a Living: Artisan>> <<Earning a Living: Alchemist>> <<Earning a Living: Cook>> <<Earning a Living: Performer>> <<Earning a Living: Merchant>> Quest Revamp: <<Witch of the West>> Witch of the West is a quest specifically for players who have a profession that takes place on floor fifteen.  By defeating the monsters and the boss players can receive a +CD consumable for their profession specifically.  By taking the quest again, you do not have to fight the boss but still must face the mobs in order to obtain the item. Quest Revamp <<The Iron Guardian> Loot drop changed from the <<Banner of Support>> to the <<Crystal of Support>> a mass healing crystal. New Quest: <<Nature's Treasure>> On each tier's first floor, players are able to take the quest.  The quest itself is designed to make material grinding easier whether you are actively searching for materials, fishing for materials, or fighting mobs for materials. New Quest: <<Challenge Of Olympus>> After reaching Rank 2 in a profession, players are eligible for a quest on the seventeenth floor in which they have a chance to accept a challenge from one of the Greek Gods/Goddesses in order to prove their worth as a crafter. This is an RP-focused quest for players who enjoy crafting, which awards a permanent +CD item to be used in a shop. <<Challenge Of Olympus: Blacksmith>> <<Challenge Of Olympus: Tailor>> <<Challenge Of Olympus: Artisan>> <<Challenge Of Olympus: Alchemist>> <<Challenge Of Olympus: Cook>> <<Challenge Of Olympus: Performer>> <<Challenge Of Olympus: Merchant>> New Quest: <<Trouble in The Mines>> Mining on Floor Twenty One has ceased to a halt with the appearance of Drakelings in the mines. The town has requested your help in clearing them out, so they can resume work. Of course, bringing back proof of your exploits will be rewarded handsomely.  New Quest: <<Betrayal of The King>> Rumors of an old king long forgotten have began to resurface, bringing about fear that he had been resurrected. It is up to the players to stop him, and return this dangerous King back to the land of the dead. Those who complete this task will be reward not only with Col and SP, but the chance to obtain T3 equipment.  New Quest: <<The Hidden Village>> Players have been tasked with finding out more about the town of Charko, which has remained shrouded in shadow. Though the trip through the tunnels does not prove to be simple, as powerful monsters stand in the way of the players' discovery. After bypassing these mobs through either combat or stealth, it will be up to them to determine whether Charko stays a secret, or is revealed.  New Quest: <<Burning Phoenix Feathers>> Rumors of a powerful item that can change the look or description of an item have surfaced, and that these Name Tags are dropped by a powerful phoenix.  New Quest: <<Bane of Blood>> Word has been received that upon the fifteenth floor, a new more vicious wolf alpha has been terrorizing travelers and merchants. Bulletins of the beast are posted on exits to the city. Many merchants are fearful to travel around, and the city is becoming more afraid of not being able to get the supplies they need. Towns have gathered col and a few other rewards for the person or party who hunts down these powerful beasts and returns for the reward alive.  New Quest: <<The Swashbuckling Buccaneer>> Players will find themselves fighting against a crew of cunning pirates in the hopes of being rewarded handsomely with Col and other treasure.  New Quest: <<Keep Calm and Ki'Raion>> Rumour spreads of an exceedingly powerful monster, hidden deep in the far Eastern reaches of the 19th floor. Those that hunt down this Field Boss will find that its patterns change depending on the time of day this boss is discovered. Players will be rewarded with Col, SP, and Equipment for the defeat of this boss.  New Quest: <<The King of Lakes>> At the bottom of the Lake of Reflections lurks a powerful aquatic monster that has evaded many fisherman's lines for months. However, one fisherman has revealed he may know the trick to fishing him up. He sends you out to retrieve the bait before giving you a shot at catching the powerful King of Lakes.  New Quest: <<What We Fight For>> Deep in the Forest of Memories lies a chamber that has been said to reveal to players what they miss most of their real world outside of SAO. Housing Changes: Guild Hall Costs have been reduced. Room upgrade cost lowered to 15,000 col. Players who have spent col to upgrade rooms since the initial housing update have been reimbursed. Living Room Effect changed to: “Increases HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts” Dining Room, Living Room, Master Bedroom, Master Bathroom, Extended Workshop, and Mega Slime Farm slot cost reduced to 1, down from 2. Dining Hall room slot cost reduced to 2, down from 4. Removed restriction for having both a Basic Kitchen and a Chef’s Kitchen. Basic Kitchen is now able to create Tier-specific food items. The material costs for using a Basic Kitchen has slightly increased. Limited the maximum number of items created per thread to 3. Dining Hall and Dining Room effects have been reworked. Basement buff increased to +2 from +1. Cooldown changed to once every 10 posts(total), from once per thread. Clarification added: Food items created with a Basic Kitchen may be traded to and used by other players, but still may not be used outside of the thread they are created. The ability to Upgrade/Downgrade Plots of Land has been added.


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About Amira

  • Birthday 09/11/1998

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  1. (OP-F1) Where to Start

    Amira had once again zoned out. Socialization wasn't really her strong suit and although she was extremely friendly and sociable she found that it took a lot of energy out of her. She listened to Reinka talk about treasure hunting and doing dungeons. "When you say it like that it certainly sounds very exciting and fun. I wouldn't mind helping you out some day when we're both stronger." She volunteered. She still wasn't sure what she was going to do, but she was sure that she would be much stronger by the time the other girl was able to do dungeon runs. "It would certainly be really cool if this game had some sort of hidden lore thats interconnected and told through the items and floors and hidden locations. That would be awesome." She shifted her stance slightly, running a hand through her hair. "I dont really have any cool plans or stories to tell. To be honest i havent really done anything cool in this game yet. I hope that will change soon though."
  2. (PP-F1) Late Beginnings <<Horunka>>

    "Honestly maybe actually fighting isn't a great idea, but we could always just go exploring, Who knows, maybe we'll find something cool." In the back of her mind she hoped that they might somehow find a new location, but honestly the first floor had basically been combed over. They would really have to go delving in order to find a new location. There were plenty of cool things still aorund on the first floor however. The past had shown that many of the quests that had seemed static had actually evolved. Generally these quests were combat based and their evolutions were even stronger versions, so.... She didn't want to find one of those. She glanced over at Sorra. "Age before beauty!" She stated with a broad smile and a wink. She opened up her HUD and sent him a party request, considering what they might find. This was more than likely going to end up as a sightseeing adventure or a hike, and she planned to avoid combat as much as possible. "If we see a monster we turn around and go the other way, okay? Unless we're sure we can take it on. I just want to make sure that we have some sort of plan before we end up in that sort of situation." She had been out in these parts once before with a much more experienced fighter and she had felt quite sae. This time of course, her partner was seemingly just as inexperienced as herself and she felt it best to set out some ground rules. It was certainly possible to go against fate, and doing dumb things and dying was certainly one way to go against one's destiny.
  3. (PP-F1) Late Beginnings <<Horunka>>

    Amira raised an eyebrow slightly. She honestly wasn't surprised by Sorra's view of the game as unfair. "I cant say that i think the people who designed this game to be unfair. Honestly the worst part of the game is the player killing function. Other than that its fairly easy to not die. Just like real life you have to be careful. All of your actions carry a weight that they wouldn't in a normal game." She said, gesturing with her hands as she spoke. "I believe in the inherent goodness of humanity, and as such I cant believe that the creator of this games intentions were evil." Her short lived rant done, she paused to consider the rest of what he had said. "Generally I wouldn't go with a steanger out to fight monsters, but i have a good feeling about you." She smiled at him, brushing her vibrant red hair back behind her ear. "I dont have much gear, but im sure we'll be fine as long as we play it safe." She looked off into the distance thoughtfully before whispering to herself, "Perhaps this is a sign...", under her breath. Maybe fate had gotten tired of her childish antics and decided that it was time for her to move on. She hadn't done anything productive for a good while anyway.
  4. (PP-F1) Late Beginnings <<Horunka>>

    Amira smiled at him. "Thats an odd sort of gift to get from a sister, but i guess she must be one of those badass sorts. I know a few of those myself." She said, unaware that she may be bringing up a tense issue. "I walk here fairly often and i dont usually meet many enemies. I guess that would be because weaker players tend to visit this place from the beginner town. Its probably a game design thing." She adjusted her stance, relaxing her shoulders and putting her weight on one leg more than the other, sheathing her rapier. "I come here a lot. Fate has a way of working things and i believe that destiny will take me where i need to be when i need to be." She paused, aware of the fact that most people thought she was weird when she brought that up. It was probably best to change the subject. "I'm not much of a fighter. I keep meaning to train and get some levels, but i honestly get distracted so easily." She blushed faintly. "I dont think i've ever actually used this rapier for anything other than a pointer."
  5. (OP-F1) Where to Start

    Amira looked over at Krysta. "You want to be a tailor? Thats pretty cool. I'll have to visit you once your all set up. I have this really cool design for blouse that i'd like someone to make." She turned to Reinka. "And your opening a potion shop? Its pretty cool that you already know what you want to do. I'm sure i'll figure it out when the time comes what profession i'm going to choose. Sadly i dont think i'll be visiting you often. I can't ever seem to find the motivation to train or fight. I always just end up procrastinating." The other girls were just so friendly that it was easy to have a conversation with them. She didn't feel like she was being judged for what she was saying. Maybe she could become a blacksmith, although singing and drawing we're more of her sort of thing. Being a tailor would certainly be interesting as well. All of the jobs sounded like fun and she wondered if she would ever be able to decide among them, let alone take the quest. "So, do any of you have any plans for the rest of the day? It sounds like one of us has already been on one adventure. Are you up for another one?" She queried, aiming the question at the man who had been talking about jumping off of a horse.
  6. (PP-F1) Late Beginnings <<Horunka>>

    She noticed the man almost immediately as he entered the town. To say that was odd would be an understatement. Amira tended to get this dazed look on her face as she stared into space, and often times she ended up deep in thought, becoming less aware of her surroundings. Still, something about the man had caught her eye. Maybe it was the weird choice of weapon. Honestly two handed swords were a rarity in the game, most pople sticking to spears and one handed weapons. A normal person might just take note of these things and go on about their business, but Amira was sure that there was a reason that he had caught her eye. Fate had its way of working things. She straightened up from her position against the wall and made her way over to him, picking her way through the sparsely populated outskirts. "I'm Amira. Thats an interesting sword you have there." She unsheathed her sword, waving her rapier around, her lack of skill or knowledge of what exactly she was doing obvious. "Mine's a rapier. Starter weapon and all of that. So what are you doing here in Horunka? Planning a little hunting venture?"
  7. (OP-F1) Where to Start

    Amira had no idea what exactly it was that attracted people to her. Maybe it was just the thoughtful expression that tended to appear on her face, or the way she often just stared into space as though she were waiting for something to happen. She smilled at the woman who had come up to her. "It's not silly at all. I knew that if I just waited something would happen. Thats just how it tends to work with me somehow." She grinned and reached her hand out to Reinka in greeting. "I'm Amira, resident procrastinator and believer in destiny." She turned slightly, taking note of the new arrivals. It seemed like today was certainly going to be more interesting than normal. Five people, all introducing each other? It was like something out of an anime. The unlikely heros meeting by chance, their fates tied together by Destiny herself. She giggled. "Amira, nice to meet you all. Of course you can all join in. Not much was really going on, but i have a feeling that will change." She glanced over at Core, a playful smile on her face. "You sound like you've had an exciting day." Her hand dropped to her side, landing on her hip rather than her rapier. She cocked her head to the side, her hair falling in a curtain over her face. That was enough input into the conversation. In her mind she was getting a little bit too excited and sociable and it was time to tone it back a bit.
  8. (OP-F1) Where to Start

    The town of beginnings was busy as usual. Even thought they had managed to progress beyond the twentieth floor people still kept coming back. Amira herself had never left the floor, and she imagined that there were plenty of others in the same situations with better reasons than her. She tended to make plans that she never progressed with. She wanted to be one of those people that were gossiped about on the frontlines, but she couldn't make herself do the training. She always scheduled it for the next day and then she never followed through. She just kept pushing it off, as though someone was going to eventually make her do somehting productive. It was easy to get sidetracked. She leaned against the wall next to the exit of the city, wondering where she would head today. She could hang out at one of the taverns inside of the starter city, or she could head out to Tollbana or Harunka. One was just a little town in the woods, more of an outpost for people training in that area, while Tolbana was a much larger city. She was certain she would find something to do. She always did as long as she waited and went with the flow. Life was easy when you knew that everything would work out in the end, and that was something that she was absolutely certain of.
  9. @Sorra Horunka was a small town to the north west of the town of beginnings. Amira knew that well enough by now. She knew all of the first floor reasonably well, mainly due to the fact that it was the only one she had ever visited. Every day she told herself that she would finally start training the next day, get strong, join the frontlines, be better than everyone else. It never happened though. For her it was always the next day just out of sight. It was almost as though she thought that one dayshe would just wake up with a boat load of SP without having to do anything for it. She certainly wasn't lazy, despite her very serious issue involving procrastination. She just had a feeling that life would take her where she was meant to be, and that it would give her the abilities she needed before she needed them. It was this belief that led to her carefree and listless attitude. She was more or less blown by the wind, not really doing muchother than wandering around on the first floor and listening to others conversations. They were interesting conversations for the most part. New from the frontlines was always nice to hear. She could almost icture herself joining up and being what people talked aboutas well. Tommorow. She would work on that tommorow. For now she had the small hunting town in front of her, and the sun shining brightly above. There certainly werent too many people around and most of the people were there for the quest that was located in one of the houses nearby. Most players seemed to prefer the starting city oor Tolbana to this place. Tolbana was certainly more lively and had many more people. She enjoyed the peace and quiet of the small town compared to the bustle of the cities. She leaned up against one of the buildings on the outskirts and checked her hud. Every day she checked her messages as though she expected one to come and somehow change her life, but there was never anything interesting.
  10. Anyone want to do a thread? Im up for anything really. 

    1. Show previous comments  5 more
    2. Amira


      I might just make an OP. Im level 1 right now, so im not trying to do any fighting.

    3. Reinka


      okay send a link when it's up I'm excited!

    4. Amira
  11. Amira

    ProfileUsername: AmiraReal name: Hekate CelesteAge: 20Gender: FemaleHeight: 5'11"About: History/personality Amira grew up in a small poor family. Her father was a carpenter and her mother was a librarian. She did well in school up until she got to highschool when she decided that her interests lay contrary to what her parents wanted. She wanted to write and draw and sing, but her parents wanted her to do something respectable such as becoming a doctor or a lawyer. She procrastinted with her schoolwork and spent her time improving her singing, drawing, and writing. She barely scraped by in school and took a gap year to figure out what she wanted to do in the future. Still, instead of looking at potential careers she tended to instead play games and read books to pass the time. She had confidence that the future would work itself out and that someday she would find a job that she could be happy devoting herself to. With her parents rarely at home and her older brother away at school across the country, she had plenty of time to herself. She could go where she wanted and do what she wanted. She didn't abuse her new freedoms and rather tended to just stick to herself in the privacy of the home that she lived in with her parents. Gradually she grew interested in the world of VRMMOs and started to hang out with others with similar interests. More than anything she was interested in the competitive side of VR gaming, wanting to find fulfillment in proving that she was more skilled than others. She much preffered more linear fighting games to SAO, judging from what she'd heard online. The game seemed to focus much more on teamwork and socialization than plain competitive fighting. Still, she wasn't the sort of person to express her opinions to her group of friends and ended up getting the game to play with them, hopeful that it would be more than just the PvE sandbox that she supposed it to be. Virtues:Chillaxed: Amira tends to be relaxed to the extreme. She exhibits a wide range of emotions, but in general she just goes with the flow. One of her core beliefs is that life will take her where it will, through ups and downs, but in the end it will all work out. This leads her to be extremely lax when it comes to decision making, but also allows her to be very optimistic.Competitive: Despite being very relaxed, Amira has a competitive streak. Possibly due to her lack of achievements in life (by fault of her relaxed nature), she is intent on beating others in competition. She wishes to gain fullfillment through defeating others, whether it be a battle of wits or a physical battle. However, her motivation is fleeting, and her competitive nature comes in fleeting bursts. Her competitive nature does allow her to break past her normally relaxed nature and to make quick decisions in order to win instead of just letting others do it for her. Charismatic: Despite her natural introverted tendencies, her relaxed nature and kind heart cause her to be well liked by virtually everyone she meets. She generally desire to remaiin conflict free, a trait that tends to keep her from making enemies and rather having an excess of incompatible friends. Still, rather than choose she would rather keep silent on her opinions in order to keep the peace. She only rarely has an issue that she feels strongly about, at which point she becomes fairly vocal and speaks passionately about it.Flaws:Reference: http://darkworldrpg.com/character-flaws/Indecisive: Amira only rarely makes quick decisions, and those are usually because she has no other choice. She has the ability to make quick decisions with logical reasoning, but she generally chooses not to. She prefers to follow others most of the time and see where life takes her. She likes being around people, but she isn't usually the one who directs the conversation. Procrastinator: Amira tends to procrastinate about a great many things. Whether this is because of a fear of success or a fear of failure is yet to be seen. Her intentions are good, but often that is all that they are, intentions. She really has to force herself to do something in an acceptable amount of time.Impulsive: Amira has trouble controlling her mouth sometimes. The words tend to spill out sometimes. She is generally quiet, but often times she doesnt think about what shes going to say before she says it. She often overanalyzes what she says afterwards despite it usually not being anything bad. She has a lot of self doubt about herself and her own views, feeling that she isnt deserving of all of her friends because of her tendency to procrastinate and hide her own view points despite them likely being perfectly acceptable.Profession: (Leave blank until the Earning a Living quest has been completed.)Skills Non-combat:»Passive:»Combat:»Weapon skills:» Rapier- Novice (5)InventoryWeapons/Tools:» Radiant Rapier (+2 DMG) Celestial Coat (Vanity Armor) (3) Starter Healing Potions (Heals 50 HP) 2,500 Col and (10) Tier 1 materials Roleplays» [solo/private/open] LinkedTitle» [solo/private/open] LinkedTitle - in progress(no "in progress" means its complete; "incomplete" can mean one or the other person stopped replying for a long time)Relationships (optional)Story Thus Far (optional)
  12. I'm not saying that it should be open season on new players. And I apologize for my use of language there. My point is that it's a much bigger deal when a dedicated member of the community leaves than a new player. And I think that's it's much more harmful both to the player and the forum. I think that pking should always require permission. I don't think that anyone has ever liked pking. Pking always brings drama with it and arguments and rules changes and discrepancies. I highly doubt that either party involved has any fun with it, unless it was agreed on by both parties and planned out.
  13. I know I'm a bit late to the party here, and I also know that anyone who knows me knows how I feel on this. But being someone who has experienced this I felt as though I ought to express my own opinion on pking. To be completely straight with all of you, no one gives a **** if a low level player dies. At least, generally speaking at the point very little effort has been put into the character time-wise. It would be sad and awful and off-putting for the one who died, but really, it isn't too big of a deal. Now the real issue as I see it is pking for the high level players. High level players have potentially put years of their life into their character (ex. Me) and when that character is pked against their will it is devastating. Imagine putting tons of time and effort into a character only to log on one day out of the blue you find out all of the time and effort you put in is gone and meant nothing. Things are different now. HP totals are higher, there is very little way to one shot someone, but I don't think that changes the fact that suprise pkings for high level characters shouldn't be allowed. Regardless of how much fewer pkings there will be if permission is required, this is a creative writing forum and a community. When someone of a high level gets pked, that's a member of the community that is more than likely gone. Zelrius, Ssendom, Me, and others who have been pked, where are they now? Not here, that's for damn sure, and they were dedicated involved members before they got their years of character development and leveling ripped away from them because someone else didn't like them OOC or wanted to have a little evil story arc. This is an issue that I'm passionate about simply because I don't want it happening to anyone else. PKing is destructive to the community, this forum, and the person that it happens to. I don't think that there is even a question here of whether or not permission should be required.
  14. Super secret revival item? For me?

    1. Amira


      No. Its just April 1st

    2. Aoda


      rohk's son drops 12