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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.
      _______________________________________________________________________________________________________________________________________________


      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Row  Teayre Percival Nezumi Zandra Alice Arc Atzo Baldur Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      [Live] 2.5.0 Patch Notes   10/02/2017

      <<2.5.0 Patch Notes>> Main Guide: The main rules/tutorial section has been rewritten. Resources: A Resources section has been added. This contains reference material such as the SP/Level chart, Skills list, Enhancement list, individual profession stats, and a new FAQ. General Rule Changes: Word count requirement in Merchants & Shops section has been reduced to 100 from 150. Col logs are no longer required to include in journals. The Banker system will be used to track currency/materials going forward. New characters and Rebirth characters may choose a Starter Package containing a variety of basic equipment, col, materials, and/or potions. NK/KE tags have been removed. The table for SP gain based on the number of players in a thread has been removed. SP gain is now issued at 1 SP per 3 posts, up to the number of completed pages. (e.g. 3 SP for three pages, requires at least 9 posts) A Skill Refunding System has been added. Players may now pay a col cost to remove known skills and receive a refund of the invested SP. Rules on vanity items have been clarified. Health regeneration outside of combat has been adjusted to (10 * Tier) per post. Stealth and Stealth Detection no longer have a base rating for players. Both now use a LD roll plus a Stealth Rating/Stealth Detection modifier. NPCs and monsters still utilize a base rating (10 as a baseline for player-created mobs). 'Using cover' no longer adds to Stealth Rating. Low light or darkness conditions grant a +1 to Stealth Rating, down from +2. Switch has been added as a game mechanic (no longer a skill). Players may call for a Switch when landing a successful attack. If the Switching player also lands an attack, a Switch is performed and the two players may immediately swap hate values. Players are required to post their level, stats, equipment, skills, etc., in their first post in a thread. This should be a snapshot of your character and should not be changed after the initial post. Players are still allowed to declare their characters at a lower level or with fewer items than what they currently have, but may not claim items that have not been approved or were obtained in an unlocked thread. Turn order rules have been modified slightly to reflect the leniency of Boss Raid combat. Players may post in any order so long as each player and the enemy has gotten one action in a single round. Outside of Boss Raids, parties may have a maximum of 4 players. Combat with more than 4 players should follow a Group order similar to boss raids. When fighting multiple enemies, players must now make individual rolls for each mob. This applies to both making attacks against multiple enemies and multiple enemies making attacks. One roll no longer applies to/for all targets. The Running Away mechanic has been updated. Running away from combat now uses a LD roll with a set of situational modifiers. The col/material values and frequency in the loot table have been adjusted. Labyrinth searching rules have been adjusted. The map fragment system has been removed. Bonus rewards for scouting and defeating the field boss have been adjusted. Housing and Guild Halls have been completely revamped. PvP rules have been adjusted. Players must make an initiative roll when engaging in combat with other players. The extended Player Killing rules/restrictions have been removed. Rules on player cursor colors have been expanded. There is now a strike system for criminal infractions that would cause a player's cursor to turn orange. Killing a green player outside of a duel now results in a permanent orange cursor. An NPC Guard mechanic has been added. Orange players may now enter safe zones, but must stealth/run from guards in certain safe zones. NPC guards have a Stealth Detection rating equal to (Floor / 3), rounded down. Added more detail to character death rules. The RGQ system has been removed. Crafting Changes: Fishing as a profession has been removed. It is now a skill. The CD result chart has been adjusted across all professions (except Merchant). Good and Bad quality items have been removed from the CD result chart. Salvage chances have been adjusted. Alchemists now have a chance to salvage one or both materials when attempting to craft crystals. Crafting Die tools no longer have an effect. Consumables, familiars, housing, and some items still provide EXP and Crafting Attempt bonuses. The process of crafting Feasts has changed slightly. Cooks may now take 3 identical food items and spend two materials to combine them into a Feast. A Feast can be used in a thread to provide that enhancement to up to six players. Artisan craftable item types have been modified (Trinkets, Jewelry, Sculptures). The buffs they can provide are largely unchanged. Alchemist craftable item types have been modified (Salves, Potions, Crystals). The buffs they can provide are largely unchanged. Skill Changes: Extended Weight Limit Removed Ranks - 15 SP cost Now adds +3 Battle Ready Inventory slots Adjusted Mod: Large Pockets Now has 3 Ranks Cost set to 5/3/2 SP (10 total for Rank 3) Now increases single Battle Ready Inventory slots to 7/10/15 Removed 'Larger Pockets' and 'Largest Pockets' mods New Skill: Fishing Cost: 10 SP Effect: Use a dice roll to fish something up based on a natural CD result: Gatherer Now has a chance to yield 1-3 bonus materials based on a natural CD result Sneak & Hide Renamed to 'Hiding' Now grants +1 Stealth Rating per rank New Rank 3 Mod: Untraceable Cost: 9 SP Effect: Negates the effect of the Tracking skill against the user. New Rank 3 Mod: Blindside Cost: 9 SP Effect: Gain +2 Stealth Rating. Natural BD rolls of 9-10 reduce the target's accuracy by 1 for one turn when attacking from stealth. New Rank 5 Mod: Vanish Cost: 12 SP Cooldown: 5 Turns Effect: Allows the use of a post action to re-enter stealth while in combat. Getting a killing blow on an enemy allows Vanish to activate without using a post action. Search & Detect Renamed to 'Searching' Now also grants +1 Stealth Detection per rank Mod: Night Vision Now requires Rank 1, down from Rank 3 Cost reduced to 5 SP, from 9 Mod: Reveal Now also grants +2 LD when searching for Labyrinths and allows Labyrinth searches at 15 posts. Mod: Tracking Now requires Rank 3, down from Rank 5 Cost reduced to 12 SP, from 15 Tracking requirements for monsters, players, and NPCs have been clarified. Mod: Detect Cost reduced to 9 SP, from 15 No longer uses or affects Tracking. Now Grants +2 Stealth Detection. Grants +1 LD when searching for sub-dungeons and labyrinths Battle Healing Now recovers 1% of max HP per rank, instead of (Rank * 5 * Tier) Mod: Emergency Recovery Cost reduced to 10 SP, from 15 Now recovers 10% of max HP, down from 25% Block MIT gained is now set per rank: 5/8/12/18/25, down from 1 MIT per SP invested. New Rank 3 Mod: Shield Bash Cost: 10 SP Cooldown: 2 Turns Energy Cost: 10 Energy Effect: Make an attack with an equipped shield. On a hit, deals (Base * 10) damage, stuns the enemy for one turn, and applies paralyze/thorns/flame thorns enhancements present on the shield. Note: When calculating Base Damage for Shield Bash, Weapon Skills do not apply. Mod: Safe Guard Reworked into 'Rampart' Added a 5 turn cooldown Added energy cost of 8 Now uses a post action to reduce final damage that would be dealt to you by 25% (rounded down). Effect lasts until the beginning of your next turn. Energist Removed Ranks - 12 SP cost Now adds (5 * Tier) to total energy, instead of (Rank * 2) Howl Added energy cost of 10 Mod: Focused Howl Added energy cost of 8 Parry Increased SP cost to 12, up from 10 Added a 1 turn cooldown Energy cost has been fixed at 5, instead of (2 * enemies parried) 50% damage reduction has been specified to apply to the final damage (after mitigation). Effect applies to the next attack against the user, and cannot reduce damage from multiple enemies at once. Mod: Vengeful Riposte Increased SP cost to 12, up from 10 Added a 3 turn cooldown Damage reflected is now 50% of raw damage, up from 25% of damage taken. This damage can still be mitigated. Switch Skill has been removed. Two-Handed Weapons The +2 DMG bonus for 2H weapons has been clarified in the first rank of 2H weapon skills. All Weapons The Ferocity and Finesse mods have been condensed into a single description. You must still specify the weapon type when acquiring the mod(s). Mod: Ferocity Rank requirement set to 3, instead of ranging from 1-5 Now increases base damage of all sword arts for the chosen weapon by 1. Mod: Finesse Rank requirement set to 3, instead of ranging from 1-5 Now has 3 Ranks Cost adjusted to 5/3/2 SP (10 total for Rank 3), down from 15 at Rank 5 Now reduces energy cost of all sword arts for the chosen weapon by an amount equal to its rank. Mod: Quick Change Cooldown reduced to 3 turns, down from 5 Now allows the user to swap, equip, or unequip a weapon in their Battle Ready Inventory. Mod: Stamina Now reduces the energy cost of all attacks by 1. Heavy Armor Increased the amount of MIT gained to 8>12>18>25>35, up from 3>7>12>20>30 Mod: Athletics Bonus health increased to (15 * Tier), up from 15 Mod: Stonewall Bonus health has been adjusted to (15 * Tier), instead of equal to mitigation from other skills. Now also grants 10 MIT when wearing heavy armor Now also reduces damage taken from damage over time effects by 25% (rounded down) when wearing heavy armor. Light Armor Adjusted the amount of MIT gained to 5>8>12>18>25, down from 3>7>12>20>30 Mod: Athletics Bonus health adjusted to (10 * Tier), from 15 Familiar Mastery 'Accurate' now has 3 ranks. 'Assistant' now provides bonus EXP (crafting attempts at max profession rank) instead of CD. Meditation Removed Ranks - 8 SP cost Added a 5 turn cooldown Now recovers (3 * Tier) energy. Getting hit by an attack before the beginning of your next turn reduces the energy recovered to (2 * Tier). Survival Added 3 SP cost Increases out of combat health regeneration to (15 * Tier), instead of 20. Enhancement Changes: Life Steal has been renamed to Vampiric. The Crafting Die enhancement has been removed. Alchemist and Artisan item types for enhancements have been modified. Sword Art Changes: Multipliers have been simplified to a single number (x6) from the two-part formula (2x3). Several descriptions have been updated. Quest Changes: The 'Redemption' quest has been revamped. The level and repeatable restrictions have been adjusted to affect only the bonus SP rewards: The First Few Lessons Are Free The Second Lesson is Also Free The Third Lesson is Just As Free The Fourth Lesson is Actually Free The Venemous Warg Repeating the 'Earning a Living' quest now allows a player to change their profession. Changing professions will reset experience to 0. Repeat completions of the Earning a Living quest will only award bonus materials if the quest-taker is changing their profession. The following quests have been removed: «Witch of the West and the Three Treasures: T.M.H & S.B.» «Witch of the West and the Three Treasures: T.L.C.» «Witch of the West and the Three Treasures «The Falling of Tagas» Housing Changes: The cost and size of Player Housing is now determined by a 'plot size'. The plot size dictates how many room slots, yard slots, and stories a house can have as well as the initial cost when purchasing. Purchasing a PK-accessible home (outside of a safe zone) has an additional cost. Buffs from Guild Halls/Player Housing now comes from the type of room, rather than furniture. Certain rooms for Player Housing have upgrades. Player Housing buffs must be assigned to a player. Home owners may use the Housing Evaluation topic to re-assign a room's player(s) once every 30 days. New/Rebirth Character Changes: Players who have submitted a new or rebirth character journal for approval in the past 30 days are eligible to add one of the starting bundles. <<2.5 Update Survival Guide>> Skills: If you spent more than 15 SP on the Extended Weight Limit skill, refund any SP over 15. If you have spent less than 15 SP, the skill is inactive until a total of 15 is invested. If you spent more than 12 SP on the Energist skill, refund any SP over 12. If you have spent less than 12 SP, the skill is inactive until a total of 12 is invested. If you spent more than 8 SP on the Meditation skill, refund any SP over 8. If you have spent less than 8 SP, the skill is inactive until a total of 8 is invested. If you have the Parry skill, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you have the Survival skill, you must spend 3 SP to continue using it. Otherwise, it is inactive until a total of 3 is invested. If you had the Switch skill, remove it and refund 10 SP. Mods: If you have the Detect mod, keep it and refund 6 SP. If you have the Tracking mod, keep it and refund 3 SP. If you have the Emergency Recovery mod, keep it and refund 5 SP. If you had Rank 1 or 2 of the Ferocity mod, lose it and receive a refund of the SP spent. If you had Rank 3 or 4 of the Ferocity mod, you must spend 6 or 3 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you spent more than 10 SP on the Finesse mod, refund any SP over 10. If you have the Large Pockets mod, you must spend 1 SP to continue using it. Otherwise, it is inactive until a total of 10 is invested. If you had the Larger Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 2 SP. If you had the Largest Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 5 SP. If you have the Night Vision mod, keep it and refund 4 SP. If you have the Vengeful Riposte mod, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 12 is invested. Professions: If you had the Fishing profession, all EXP may be transferred to any other profession. If you had a Tool with the 'Crafting Die' enhancement, you may post it for re-evaluation with the Ambition or Crafting Attempt enhancement (item name/description may not change). If you retake the Earning a Living quest in order to change professions, your EXP resets to 0 for the new profession. Edit your existing shop thread with your new profession information. Housing: Existing Guild Halls and Player Housing have been removed. They may be repurchased through the Housing Evaluation template. Players who previously bought a home or hall have been reimbursed for the total col cost in their original housing application. If a guild had shared col lost due to the removal of a guild hall, PM the details to @Teion for review/reimbursement.
    • Teion

      State of the Site Discussion   10/03/2017

      Please provide your thoughts and opinions! This discussion will affect the future of the site, so it's important that we get as much feedback as possible.
    • Aereth

      2.5 PK Rules / Thread Tags Discussion   10/16/2017

      Hello Players,
      Once again your feedback is needed, so head over to the thread and tell us what you think. LINK

Stryder

Player Support
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About Stryder

Guild Information

  • Guild Name
    Guardians of the New Dawn
  • Position
    Lionheart of the New Dawn

Profile Information

  • Gender
    Male
  • Skype
    bear.kid1

Profile Fields

  • Skill Points
    67

Recent Profile Visitors

3,148 profile views
  1. Skill Refund Evaluation

    Approved!
  2. PP/F17) Coming of a New Dawn

    Sky let out a light chuckle at her, saying about emotions. He knew she was right, one hundred percent right, he had to learn to keep his feelings under wrapped, but... He also had to watch out for them, and he knew that him getting to know others personally would give him the will to fight harder, to get stronger... To protect them even more fiercely. He looked around, grabbing a rock and throwing it off the cliff. He hoped his guild would work.... He had no real knowledge on how to do this, he had become second in command of the Emerald Harbingers, but that didn't make him feel a whole lot more confident. "For leadership issues, that part is easily dealt with. There will be three council members, basically the head of the guild. I want three people so that if there is a disagreement, we will have an odd vote and be able to choose for the majority, and anyone who goes against them in the guild will be punished, maybe. As for keeping professionalism.... I'l do my best, but you know me by now, i'm bound to get attached to them. I can promise that while in public as a guild i will keep the appearance up, but if i'm just with one or two of them i'm gonna let that guard down, no point in fighting with people you can't trust" He said, giving her a smile. He hoped she would get what he was saying, as he had fought with her many times, and he trusted her. It was why he wanted her as his number two, well, actually as his equal number one. He didn't want to lead alone, and he didn't want someone else to do it for him. He needed help, and he wanted to be involved, and this time, he could do both.
  3. Revor's Journal "Completed"

    Approved
  4. PP/F3) Meeting new friends (Pin, Fae)

    They both seemed impressed with his kill, something he thought was a little amusing. He hadn't seen anyone stronger then him fight, he hadn't gotten that luxury yet. He wanted to actually meet and fight with some people stronger then him... The strongest person he had met was that Hikoru, the dagger wielder. He had been strange... And Sky knew he had almost died in that moment. It had been scary, but he made it through and was fine now. They both seemed to think he was way to strong, which wasn't true.... Compared to the frontliners. But, he was the strongest fighter in the guild, and he wanted to keep it that way. Not for himself, but for everyone he was now in charge of, if he kept himself strong and growing, he could protect them, and help give them reasons to grow and strive to do there best! "Na, i called you both here to get to know you better, and to see if you wanted me to help you both with anything" He said, smiling towards them both. He wasn't worried about anything, they were on Floor three, he could handle it down here EASILY.
  5. Yanoyashi's Journal

    Approved
  6. Yumi's Journal

    Approved
  7. PP/F3) Meeting new friends (Pin, Fae)

    Sky watched as the two attacked the wolf. Pin dashed in, using a dagger, specifically the sword art 'Round Accel', a low level Dagger art. Then Fae, the small girl dashed in, stabbing the wolf in the side. He was glad with both of there courage, considering this thing, if it hit them, would probably send them flying a mile. He looked at both, a small glare in his eye that they might interpret as him either enjoying this way to much, or having a brutal killing intent. "Heh, don't worry, i got this Pin. You both did good, proud of ya. Now let me take this little doggy out" He says, grinning. He dashes in, the wolf trying to bite him. The Dire wolf was about his size, so the bite was going towards his head, but with lighting speed he quickly grabbed the head, and slammed it down into his knee, and when it tried to claw him he quickly leapt up, spinning mid air like a sidewards corkscrew before his arm glowed blue once again, and his fist flung towards the wolf, smashing it, and making it explode on impact. He landed clean on his feet, standing up and dusting himself off. He got a bit of loot for it. "Well, that was fun. Here, take part of the loot" He said to the two, before sending them both 250 Col. - 250 Col to both Fae and Pinball @Pinball@Fae
  8. PP/F3) Meeting new friends (Pin, Fae)

    Sky watched as they both arrived, quite quickly too. They both seemed to be nervous, well, at least Pinball did. He was keeping hard eye contact, seeming like he was trying to pay attention. While he did like that he was trying to be respectful, he wasn't an army drill Sargent... Yet. Fae on the otherhand, running up and giving a salute, and seeming really happy. He didn't know why, but he did like her, something about how young and innocent she was just made him even more determined to get himself, and others strong enough to survive this game. When she did her little roar, he did give a little laugh, trying to keep it hidden as in doing his best to stay as professional as possible. "Nice to see you both. I called you both out here because i wanted to see you two in action, and because i wanted to get to know you both better" He said to them, smiling. Before he could say much else, a massive wolf came up behind him, and bit him. Sky didn't react as he felt the fangs in his side, he simply looked over his shoulder, the wolf letting go and backing off "Umm Give me a second, this day starts after i take out this little s***" He said, before spinning around, his right arm glowing blue as he punched the wolf as it leapt back at him. It pounded into the ground, its health already in the yellow after the single hit. ID# 89353 results: Battle: 2+3+1(Concentration) - All Might 11*15- 165 - Dire Wolf Stryder - 448/500HP | 33/50 EN | 1 EVA | 23MIT | 3 ACC H1 Concentration - 0/5 (Used) - Survival Active Dire Wolf 95/250HP - 75 DMG ID# 89354 results: MOB: 7-1 - Hit - 75-23 - 52 DMG
  9. OP/F4) The Rising Dawn (Guild Recruitment)

    Sky smiled as he saw everyone slowly walking off, and as he opened his guild menu on his interface, he saw he had a heap of members. Sure, he might not be nearly as big or strong as a guild like the Knights of the blood Oath, but he had a good group of people, a good group for which he was going to enjoy, and have a good time with them. He may be there leader, but he wasn't going to be a ass. He was so greatful that they all joined, and he was going to show it... He was going to do his best to make this guild work! He looked towards Fae, seeing his guild symbol on her health bar.. Something that made him feel so proud! "For right now, the only expectation is that you get stronger, and use your strength to help others when you can... Oh, and stay alive, i don't want to lose anyone in this game" He said, smiling to her as he roughed up her hair a little. Looking around, it was getting late, and with a smile, he steps back up onto the snow mound. "Thank you all for coming today, im so glad that so many people were interested in the guild and have joined! I hope to see you all a lot more often. I plan to hold a training day soon to see everyone's capabilites so i can place you all into teams, and start organizing properly. Until then, stay alive, and always look forward to the new Dawn!" He said loudly, making sure everyone heard him before stepping down, waving as he walked towards the Town, readying to head home and get everything sorted. Thread Complete @Eatos@Paglikha@Fae@Jade Eye@Hei@Saphira@Crozeph@Ichi All 2 SP - Page Eatos, Pagilkha, Fae, Jade Eye, Hei, Saphira, Crozeph all invited to 'Guardians of the New Dawn'
  10. [F1 Tailor Shop] "The Hanger"

    Walking into the tailor shop, he looks around, seeing how different it was to his. It was a lot more stocked, had maniquines around the place and had a homey feel to it. His felt the same, though it might be because he lived there... He had no idea. He had messaged Hei and asked about borrowing an item from him, which he was told to come in and ask about it. He may be the guild leader, but first off he was Hei's friend, and he respected him. "Hey Hei, would i be able to borrow that 'The Better Eye' cloak we talked about?" He asked respectfully, with his tongue out as a joke, as was his custom with this guy. Name: The better Eye Your Profession: Tailor Your Rank: Rank 3 ID: 82169 Roll: 12+1 Item Type: cloak Tier: Tier 1 Quality: perfect Enhancements: Loot Die (3) Description: A better version of Hei's Cloak of Eyes. A black cloak with a deep hood, with a bright red Eye on the hood, so the wearer looks like he has just a single Eye. Post Link: Post
  11. [SHOP-F1] Moonbux Coffee (Open)

    Walking in, Sky looks around. He hadn't expected to see a shop like this, a coffee shop on the first floor. Its not the strangest thing, but still, he hadn't expected it to be Kasiers shop! Walking over to the items in stock, he noticed a item... that made you concentrate better? It was a coffee... He had no idea how well it would work, but he needed it. He smiled, looking towards Kasier. "Would i be able to buy the Coffee of complete Concentration Kasier?" He asked her, sending over the payment she wanted, which was six of his materials. - 6 Mats sent to Kasier Name: Coffee of Complete ConcentrationItem Type: SnacksTier: Tier 1Enhancements: 3x Loot Die (+3 LD)Description: A successful experiment conducted by a great ancient who sought to make his warriors a lot more powerful and improve their ability to notice small details during combat and treasure hunting. Although the power has been toned down, it is still efficient for out of combat purposes
  12. The last itme sky had tried to get a familiar, he had failed... He had tried for AGES to get it, but had failed... This time, he was taking it a lot more seriously. He wanted, his familiar. HE WANTED, to get it. He wanted a friend, and he was determined! More then ever to get it. Walking back into the same store he had come into last time, he went to the counter, smiling as he filled out a form, identical to the last one he had done. "Hey, would i be able to get another one of those songs? It helped out last time, but just not enough... Thanks Itzal!" He said before walking out, sighing and hoping it was going to work this time. Name: Oogway Ascends Profession: PerformerRank: 3ID: <leave blank>Roll: <leave blank>Item Type: Familiar SongTier: 1Quality: PerfectEnhancements: Familiar Attraction - +1 when searching for famDescription: https://www.google.com.au/url?sa=t&rct=j&q=&esrc=s&source=web&cd=11&cad=rja&uact=8&ved=0ahUKEwjRt-2go-_WAhWIebwKHYD6A5cQtwIIbTAK&url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3Dj_6LC0HFims&usg=AOvVaw0QWbbZcsNO5jvrKPa9TAA2Post Link: <Leave blank>
  13. Pinball's Evals

    Approved
  14. Sky was standing in the middle of an opening in the forest on floor three. It was relatively peaceful, not much was going on, but as always, he had a plan. He had gotten his guild started up, and had gatherered a fair amount of members! He knew most of them, well, a few of them, but therew as afair few he didn't know that well. Today, he planned to get too know the youngest member, who he was planning on taking some interest in.... A little girl like that, he was going to make sure she would live. And Pin, the guy he had helped break a boulder... He shrugged, standing there, wondering what he could plan. Hey, Fae, its nice to have you in the guild! Could you meet me on the third floor in the clearing just south of the town? Pinball, its good to have you in the guild. Im gonna try and give you a bit of training, if you could meet me in the clearing just south of town on the third floor would be good After sending the two messages, he looked around, smiling. He hoped these two would be good people...
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