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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.

      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Kimi Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team
      Minecraft Development Team
      * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      Holiday Event   02/07/2018

      A Brand new holiday event is now live! Free for everyone to enjoy! <3 And a brand new, limited time only quest that pairs can take, and enjoy! <3 Wishing Everyone a very happy Valentines Day! xoxoxoxoxoxoxo~~~~~~~~~~~~
    • Cardinal

      Patch Notes: Crafting and Adventuring Update   02/19/2018

      <<Crafting and Adventuring Update>>
      SAO-RPG Patch 2.5.1 Timeline Update! Please note that the following is out of character knowledge.
      Time progresses at a different rate in the game than in our characters' real lives. As of November 6, 2017 (OOC real time), characters should have the perception that 2 years have passed since the game's launch. This will continue to roughly mirror the passage of real time until the game's completion. The note that the perception of time is different in-game is to allow the idea that a set amount of time has passed in the real world (likely 2 years) upon the game's completion, regardless of how long it takes for the site to clear all 100 floors. We hope to release more changes soon that will streamline boss fights and floor clearing, as well as help new players establish themselves despite the time gap, but hopefully this timeline serves as a helpful tool for players throughout the rest of our time spent clearing the game. Site Changes: A post count feature has been added to the site. The number of each post (i.e. #1) now displays on the top-right, beside the "Link Post" feature. General Rule Changes: Word count requirement for posts in which a player is stunned or paralyzed has been reduced to 100 from 150. PvP and Player Killing Rules have been updated: No player can kill another without OOC permission. The rule for initiative rolls on Unauthorized Combat have been removed. The NPC Guard mechanic has been removed. Characters under Level 5 are eligible to claim a New Character Bundle, regardless of when their journal was created. Unidentified items, when obtained in a thread, no longer have to be declared until they are identified by a Merchant. For example, a weapon drop can be claimed from a locked thread as an Unidentified T1 Weapon, rather than an Unidentified T1 2H Assault Spear. When identifying an item, the Merchant should then specify the item type in their roll(s). To clarify, items leaving locked threads should be specified according to the loot tables as: Weapon, Shield, Armor, Consumable. The Loot Table has been slightly adjusted, mainly to increase the number of consumables dropped from monsters. Crafting Changes:
      A note to all crafters: Be sure you are transferring your materials (col for Merchants) to the @Banker account when crafting. The <<Earning a Living>> quest has been updated, and is now profession-specific. Three new crafting/gathering-based quests have been added: <<Nature's Treasure>>, <<Witch of the West>>, and <<Challenge of Olympus>>. +CD bonuses for crafting have been reintroduced. These can be obtained through the new quests <<Challenge of Olympus>> & <<Witch of the West>>. Merchants: The chance to successfully identify a unique enhancement now scales with Merchant Rank. The identification chart for Consumables has been reworked. The process of identifying consumables has changed. Identification prices have been reduced by 20%. General stock items have been adjusted. Blank Recording Crystals have been removed, and five new items have been added: Glow Stone, Single/Double Tents, Spyglass, and Water Canister. Alchemists/Cooks: Enhancement lists for both professions have been reworked. Successful crafts now have a chance to yield additional items. The Crafting Die Result charts have been updated. Performers: Song types have been adjusted. Enhancement list has been reworked. Successful crafts now have a chance to become 'Masterpieces'. This allows the craft to be submitted for evaluation with an additional effect. Skill Changes: Hiding Mod: Surprise Attack Has been split into two mods: Surprise Attack (Assassin) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth grants +2 DMG. Stuns and other status effects (Bleed, Paralysis, Burn, etc) cannot trigger. Cannot posses both Surprise Attack (Assassin) and Surprise Attack (Trickster). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on hitting critical zones and exploiting your target's weak points, allowing for bonus damage. Surprise Attack (Trickster) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth reduces final damage by 50% and automatically applies all status effects (Bleed, Paralysis, Burn, etc) the player possesses on active equipment/consumables. Cannot posses both Surprise Attack (Trickster) and Surprise Attack (Assassin). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on slipping past the enemy's defenses and sacrifice strength in order to apply as many status effects as possible. Mod: Vanish Cooldown reduced to 3 Turns, from 5 Turns. Energize Can only affect target party member. Mod: Hyperactive Increases energy regeneration of target player by 3 for three turns, up from 2 for two turns. Can only affect target party member. Cooldown reduced to 3 Turns, from 5 Turns. Energy cost increased to 5, from 3. First Aid Mod: Purify Cooldown reduced to 1 Turn from 2 rounds. Mod: Sharpness Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Mod: Barrier Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Effect now applies a Safeguard effect to target party member that lasts until the beginning of the user's next turn. Does not stack with the Safeguard enhancement. A player can only be targeted by Barrier once per combat. Mod: Field Medic Cooldown reduced to 3 Turns, down from 5 Turns. Fighting Spirit Now affects hate-generating abilities (Howl & Focused Howl) Enhancement Changes: Thorns: Damage increased to (9 per slot * Tier) from (7 per slot * Tier).  Effect has been updated to specify that only damage dealing, melee attacks trigger Thorns. [Performer] HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery has been removed. Monster Call has been reworked into two different enhancements: Monsters' Fortune Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 LD per slot when rolling for loot on the next monster killed. Monsters' Favor Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 CD per slot when rolling for loot on the next monster killed. Familiar Call Renamed to Familiar Sight. Grants +2 LD when searching for a familiar, up from +1. Incarceration Effect now applies to one target. Effect now lasts for one battle. New Enhancement: Perpetuate Cost: 3 Slots Cap: 1 Slot Effect: When played, doubles the length of damage over time effects (Bleed/Poison/Burn, etc.) on a single target. Effect lasts for one battle. Applicable to: Debuff Song Misperception Effect now applies to one target. Effect now lasts for one battle. Hypnosis Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Lullaby Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Mesmerism and Berceuse have been removed. [Alchemist] Damage No longer scales with Tier. Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery Reduced to (30 * Target's Tier), down from (45 * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Antidote Effect now grants immunity to negative status effects (Paralyze, Bleed, etc.) for a number of turns equal to the slots used. For example, if a player uses an Uncommon Antidote (1 slot), and is then affected by Burn for 2 turns, they would negate the damage from the first turn, and then take the appropriate damage on the second turn, as their protection from Antidote has run out. Toxic Venom Adjusted to (8 * Tier) damage over 3 turns, from (6 * Tier) damage over 4 turns. [Cook] New enhancement: Evasion Cost: 1 Slot Cap: 2 Slots Effect: Reduces the die value by (1 per slot) on an enemy’s attack against you. Cannot be used to avoid a critical hit. Applicable to: Snacks, Desserts, Meals, Feasts Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Protein Cap reduced to 2, down from 3. Effect reduced to (1 per slot) base damage and -(5 per slot * Tier) mitigation, down from (1 * Tier) base damage per slot and -(9 per slot * Tier) mitigation. Item Changes: <<Banner of Command>>, <<Banner of Leadership>>, <<Banner of Inspiration>>, <<Banner of Support>>, and <<Banner of Greater Support>> no longer have the ability to be recharged. Any players that have one of these items may continue to use them until their current number of charges have been depleted, after which they become vanity items. <<Name Tags>> now can not only change the name of an item, but the description/appearance as well. This includes any Name Tags received in the Fireworks Festival Raffle. Quest Changes: Quest Revamp: <<Earning a Living>> Whether you are looking to start crafting for the first time, or wish to change your current profession, the <<Earning a Living>> quest has been reworked and flavored for each profession. Materials gathered and a single item crafted in this quest are yours to keep, along with the ability to open a shop for your desired profession and some bonus materials to get you started. <<Earning a Living: Blacksmith>> <<Earning a Living: Tailor>> <<Earning a Living: Artisan>> <<Earning a Living: Alchemist>> <<Earning a Living: Cook>> <<Earning a Living: Performer>> <<Earning a Living: Merchant>> Quest Revamp: <<Witch of the West>> Witch of the West is a quest specifically for players who have a profession that takes place on floor fifteen.  By defeating the monsters and the boss players can receive a +CD consumable for their profession specifically.  By taking the quest again, you do not have to fight the boss but still must face the mobs in order to obtain the item. Quest Revamp <<The Iron Guardian> Loot drop changed from the <<Banner of Support>> to the <<Crystal of Support>> a mass healing crystal. New Quest: <<Nature's Treasure>> On each tier's first floor, players are able to take the quest.  The quest itself is designed to make material grinding easier whether you are actively searching for materials, fishing for materials, or fighting mobs for materials. New Quest: <<Challenge Of Olympus>> After reaching Rank 2 in a profession, players are eligible for a quest on the seventeenth floor in which they have a chance to accept a challenge from one of the Greek Gods/Goddesses in order to prove their worth as a crafter. This is an RP-focused quest for players who enjoy crafting, which awards a permanent +CD item to be used in a shop. <<Challenge Of Olympus: Blacksmith>> <<Challenge Of Olympus: Tailor>> <<Challenge Of Olympus: Artisan>> <<Challenge Of Olympus: Alchemist>> <<Challenge Of Olympus: Cook>> <<Challenge Of Olympus: Performer>> <<Challenge Of Olympus: Merchant>> New Quest: <<Trouble in The Mines>> Mining on Floor Twenty One has ceased to a halt with the appearance of Drakelings in the mines. The town has requested your help in clearing them out, so they can resume work. Of course, bringing back proof of your exploits will be rewarded handsomely.  New Quest: <<Betrayal of The King>> Rumors of an old king long forgotten have began to resurface, bringing about fear that he had been resurrected. It is up to the players to stop him, and return this dangerous King back to the land of the dead. Those who complete this task will be reward not only with Col and SP, but the chance to obtain T3 equipment.  New Quest: <<The Hidden Village>> Players have been tasked with finding out more about the town of Charko, which has remained shrouded in shadow. Though the trip through the tunnels does not prove to be simple, as powerful monsters stand in the way of the players' discovery. After bypassing these mobs through either combat or stealth, it will be up to them to determine whether Charko stays a secret, or is revealed.  New Quest: <<Burning Phoenix Feathers>> Rumors of a powerful item that can change the look or description of an item have surfaced, and that these Name Tags are dropped by a powerful phoenix.  New Quest: <<Bane of Blood>> Word has been received that upon the fifteenth floor, a new more vicious wolf alpha has been terrorizing travelers and merchants. Bulletins of the beast are posted on exits to the city. Many merchants are fearful to travel around, and the city is becoming more afraid of not being able to get the supplies they need. Towns have gathered col and a few other rewards for the person or party who hunts down these powerful beasts and returns for the reward alive.  New Quest: <<The Swashbuckling Buccaneer>> Players will find themselves fighting against a crew of cunning pirates in the hopes of being rewarded handsomely with Col and other treasure.  New Quest: <<Keep Calm and Ki'Raion>> Rumour spreads of an exceedingly powerful monster, hidden deep in the far Eastern reaches of the 19th floor. Those that hunt down this Field Boss will find that its patterns change depending on the time of day this boss is discovered. Players will be rewarded with Col, SP, and Equipment for the defeat of this boss.  New Quest: <<The King of Lakes>> At the bottom of the Lake of Reflections lurks a powerful aquatic monster that has evaded many fisherman's lines for months. However, one fisherman has revealed he may know the trick to fishing him up. He sends you out to retrieve the bait before giving you a shot at catching the powerful King of Lakes.  New Quest: <<What We Fight For>> Deep in the Forest of Memories lies a chamber that has been said to reveal to players what they miss most of their real world outside of SAO. Housing Changes: Guild Hall Costs have been reduced. Room upgrade cost lowered to 15,000 col. Players who have spent col to upgrade rooms since the initial housing update have been reimbursed. Living Room Effect changed to: “Increases HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts” Dining Room, Living Room, Master Bedroom, Master Bathroom, Extended Workshop, and Mega Slime Farm slot cost reduced to 1, down from 2. Dining Hall room slot cost reduced to 2, down from 4. Removed restriction for having both a Basic Kitchen and a Chef’s Kitchen. Basic Kitchen is now able to create Tier-specific food items. The material costs for using a Basic Kitchen has slightly increased. Limited the maximum number of items created per thread to 3. Dining Hall and Dining Room effects have been reworked. Basement buff increased to +2 from +1. Cooldown changed to once every 10 posts(total), from once per thread. Clarification added: Food items created with a Basic Kitchen may be traded to and used by other players, but still may not be used outside of the thread they are created. The ability to Upgrade/Downgrade Plots of Land has been added.


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About Stryder

Guild Information

  • Guild Name
    Guardians of the New Dawn
  • Position
    Lionheart of the New Dawn

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  1. "Sounds good, just don't kill me in my sleep, okay?" He says to her before looking at Silver. He really wished he could help her more.... She was always so scared, and while he had saved her life.... She was always scared of what might happen to her, except when he was around... Unless he said it was okay, she was always hiding behind him. One day... he might be able to help her actually calm down and start having a little more fun. He pulled the wolfess close, after she finished her meat of course, and hugged her while he closed his eyes. He was used to roughing it.... He didn't want to rest for too long, maybe do a full eight hour split shift, so four each, then they keep moving. They might be a little tired, but with the amount of ground they had to cover it wouldn't be to bad, they could always have a full eight after they got there.
  2. He couldn't help but grin at her, she probably would snitch, but he wasn't planning on giving her a reason to need to. Then, his mind flashed with a great idea, well, more so a great joke. He looked at her, laughing a little. "Well i mean, you will probs snitch my amazing skill" He gloats, before poking his tongue out and looking around. They were going to rest.... Well, it was about time they rested. They had covered the first day of walking, and it was already taking forever. He wished that he had a mount.... If they had existed here, which they don't. He sits down, looking around himself. Silver was already falling over and falling asleep, not wanting to do anything but rest after the long walk. "I can take a shift, i'm normally a bit of a night owl" He says, looking around before opening his menu, pulling out some food, namely some bread rolls with a little jam on them. He had about six, and then pulled out a bit of meat. He put the meat next to Silver, who smelled it and instantly dug in. He also handed three of the bread rolls to Hestia. "Sorry, don't have much else" He says before biting into one.
  3. Sky smiled as silver moved to lay on him, laying right next to him as they hid in a bit of shade, then when she heard Hei come over she wimpered, quickly getting up nad moving behind Sky's head, who in response to seeing his wolf scared quickly jolted up, only to see Hei, and his body untensed. He smiled, giving her a little pat. "Don't worry Silver, this guy is a friend" He said to her, making her stop shivering, but the wolfess still hid behind him. "This is Silver, my familiar. I saved her from her own pack, which had been trying to kill her..." He replied to Hei, before standing up, Silver still hiding behind him a bit. "Made her very shy of others, she is even scared of Eatos, and she had helped me fight to free her" He said, and then about a minute after he said that he saw her. "Speak of the devil and she shall appear, how are you" He said to her, smiling as he patted Silver, rubbing his hand along her head lovingly.
  4. He was walking as fast as he could, wondering if the eerie screech was someone..... or something. He had no idea if this was a monster, or someone in danger. But either way, he needed to deal with it. He moved quickly, keeping an eye out, wondering if he would run into anyone else. He quickly opened his menu while walking, checking his map as he moved, it screening as he was going due to him never having been on this floor. Dammit i hope i'm going the right way.... He felt something down by his hand, and he knew it was Silver... She was scared, she didn't like this. She wanted to back to the second floor where she felt safe.... But she knew her master was going to keep moving and find the source of the screech... Sky was walking along the main path, hoping he would get quest notification so he could move and find this easier.... He hoped it was a quest... Not someone in danger, that would be bad...
  5. She wasn't wrong, there was no way he was letting her keep Silver, she was his familiar... A creature he had bonded with, and won't lose that bond anytime soon. But, it did make him smile. He now knew a way he could help her, and it would only take a little bit of effort on his part, and some perseverance on her part. With a kind smile, he looked at her, Silver simply just nuzzling herself into the girl. "Yeah, thats something i can't do.... But i could help you get your own familiar..... Your own companion to help you cope" He said, smiling. He wanted to help her, and so far Silver seemed to be the only thing keeping her..... Well talking to him. If it wasn't for Silver, he had a good feeling she would be zoning out and going into her own little world again, and if she was in that he had no way to actually help her at all...
  6. Sky looked around, wondering if he would see anyone he knew. He really didn't know this floor, shivering a little as he walked around the main settlement, wondering just how... well unique this place was. While walking around, he heard something... Well, sinister. A screech, a scream from somewhere on the floor. He had no idea what it was, but it made Silver shiver, he quickly patted her head, before looking around, and starting to move towards.... Well whatever the hell that was. He moved quickly, keeping an eye out, though he had NO idea how to get there. He really wanted to find whatever that was.... It was a sinister sound.... He really didn't know if he should me moving towards this... "Don't worry... I'l keep you safe Silver, don't worry" He said, keeping an eye out for anything that looked dangerous. He was slowly shifting from actually being a carefree individual to a completely alert, combat focused fighter, every single thing a threat.
  7. He couldn't help but laugh loudly at that little crack about him losing street cred. It was so true, if he did that his guild would be a laughing stock, one of the disadvantages about being a guild leader, but he enjoyed it. And the burn attacks sounded brutal, but he had enough HP to survive it.... he hoped. "Martial Arts don't have the best AoE, our area of effect attacks are kind of lack luster compared to something like a great sword or axe. But it makes up for it with its total potential to kick some ass" He said, grinning at his own joke with the 'kick' reference. He looked around, seeing it was slowly getting dark.... Well as dark as it could get with this hellish lava floor. He didn't say anything, not really caring to much. "And i won't lose my street cred... But i can trust you not to talk can't i? No one else would know" He says with a childish attitude, chuckling a little.
  8. Drugs.... He had no idea if that was the true reason. Everything about this was sounding... well, horrible. He knew this girl, he had been her friend for ages and from everything that had happened he KNEW she was no killer at heart... But he didn't know how to help her. The Docters said she was drugged, but she didn't believe she was. He had no idea how he could rationalize that... "Maybe at the moment your not near the front, but eventually our guild will be there helping the frontliners. We might not all go into the fight itself, but you are still a big part of our guild... So what if your not saying everyone, your saving your family, me, Pinball, Hei, all of the guild... were a family" Sky said, giving her a smile. "I mean... he might have drugged you with something that doesn't affect memory... But i have no idea about what drug could do that...." He then said, really wishing he could help rationalize how this had all happened... But he couldn't. He sighed, looking at her, having only one thing left to ask. "What can i do to help you get through this? Your my friend, i don't want you to have to go through this alone... Especially since Silver has straight up vanished at the moment" He said, remembering when they had all met up in this game, she seemed to trust silver a lot.
  9. Tetsuko - {Journal Entry}

    Approved! Welcome to SWORD ART ONLINE! Enjoy your stay
  10. Sky smiled when she called his wolf pretty, it made Silver lick her a little to, obviously livking the complement. Although Jinx wasn't letting Silver go, she had no intention of going, happily laying in her lap, pushing herself into Jinx as much as she could so that she could both pin her down for her master, and keep her calm. "What do i want from you? Well, honestly nothing. I just noticed someone looking like they needed some company, and Silver seemed to take a liking to you so i couldn't refuse coming here" He said, smiling at her. She was slowly coming to, zoning out of her own little world, and he wanted to keep it that way. He had a question or two from her.... And he was going to ask it, he just hoped she didn't take it the wrong way. "Is there anything you want from me?"He asks, wondering if she had any questions or anything.
  11. Her THORNS could kill them all? Dam, that meant this thing couldn't have much HP. Thorns didn't deal that much... Unless this girl was T3. He was a little worried if that was the case, if she was T3 then he REALLY didn't want to mess up, he needed to show his own strength so that he could impress her, and maybe get his guild some credit in the front lines. He smiled, she had done a lot of quests herself, but judging by the fact she was tank, it meant she probably had to have had a lot of help. He wondered what skills she actually used... Obviously some heavy armor, by what he could see... But other then that he had no idea what she specialized in. "All else fails i guess i'l just have a nap behind ya then" He says with a smile, obviously joking. "But as long as my leg connects with each one it should be over in a single strike" He says, cracking his leg a little. He then remembered he should have his armor modified so that he could use his legs as armor as well... That would be smart.
  12. What quests had he done? He quickly started thinking, there was a LOT he had done... it would take him a little to list them, but this was the highest level quest he had gone on... But he was over leveled for it at this point, at least he thinks so. "Iv done about every quest that is below the level twenty five recommendation, that includes Elvish Rivalries, Let there Be Light, Earning a Living, Breaking the Unbreakable, Search for the Hoya.... Thats just a few. I normally do quests with lower leveled players to help them out, i think the hardest quest iv done so far was the sandshark one, but now that i'v leveled enough i'm coming for some of the harder ones, like this" He said, before grinning and punching his own hand, the hand he punched flat, and wrapped his hand around his fist. "But this won't be hard" He says with an extremely cocky attitude.
  13. Sky waited around the portal on the ninth floor, making sure to give Silver some attention as he awaited news from everyone he had invited. He wondered if they all would come.... Well, only really Hei and Eatos, but still. It didn't take long for Hei to respond to him, saying that he was coming. Something that was surprising was him asking if he hadn't been on this floor, which made him remember the first time he came here.... When he had punched Kyoto. He shivered, glad he didn't go orange from that event. Its a volcanic floor, wear cool clothes He sent that message to Hei, then received one from Eatos, saying she would be there soon, but she was at the lake. He wondered why, hoping it was her calming down after there last encounter.... He really did wish he knew more about how to help someone, but he really didn't. But... He would get through to her eventually. He smiled, sending a message back to her. Sounds good, get here when you can After that, he went over to a bit of shade, sitting down underneath it, luckily a high mountain was casting a slight shadow, and it kept him a little bit more sane.
  14. Well.... even if he didn't get loot, it still sounded like an adventure worth having, not many could say they are unfazed completely by a floor falling underneith them, Sky himself knew he would be TERRIFYED of that... He would have screamed his lungs out as he fell, heights were not something he enjoyed... Ever. He shivered before looking at her, then at the terrain around. "How much more we got to go?" he asked, putting down his Wolf, which he had been wearing as a scarf for a little, but he was starting to overheat himself so he had to take her off him. The wolf didn't mind to much, as she had cooled down and could walk for a bit. He looked around, wondering if any other players would be crazy enough to actually come to this hellish floor. It was RIDICULOUSLY hot. He knew now why Cerberus lived on this floor.... And he wasn't honestly surprised.
  15. Wow, that Spencer.... He seemed to have some seriously bad luck. Sky used to feel like he had that, but ever since entering this game his luck had improved immensly, he had managed to create his own guild and make more friends then he had in the real world in the same time span. He couldn't help but laugh a little at it, the feeling of how mean it was to laugh filling him but he just couldn't help it, laughing as he listened to stories. "I'v never done something that adventurous. Bet he got some good loot from that... Best i got was these gloves from the Halloween Party" He said, looking at them, grimicing as he looked at these cursed gloves. He loved them, but hated them as well. He knew he was stuck with them, and as he clutched his fists he grinned, ready to use this 'curse' as a blessing to finish this game and get all those who want to go home back to there families.