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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.

      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      [Live] 2.5.0 Patch Notes   10/02/2017

      <<2.5.0 Patch Notes>> Main Guide: The main rules/tutorial section has been rewritten. Resources: A Resources section has been added. This contains reference material such as the SP/Level chart, Skills list, Enhancement list, individual profession stats, and a new FAQ. General Rule Changes: Word count requirement in Merchants & Shops section has been reduced to 100 from 150. Col logs are no longer required to include in journals. The Banker system will be used to track currency/materials going forward. New characters and Rebirth characters may choose a Starter Package containing a variety of basic equipment, col, materials, and/or potions. NK/KE tags have been removed. The table for SP gain based on the number of players in a thread has been removed. SP gain is now issued at 1 SP per 3 posts, up to the number of completed pages. (e.g. 3 SP for three pages, requires at least 9 posts) A Skill Refunding System has been added. Players may now pay a col cost to remove known skills and receive a refund of the invested SP. Rules on vanity items have been clarified. Health regeneration outside of combat has been adjusted to (10 * Tier) per post. Stealth and Stealth Detection no longer have a base rating for players. Both now use a LD roll plus a Stealth Rating/Stealth Detection modifier. NPCs and monsters still utilize a base rating (10 as a baseline for player-created mobs). 'Using cover' no longer adds to Stealth Rating. Low light or darkness conditions grant a +1 to Stealth Rating, down from +2. Switch has been added as a game mechanic (no longer a skill). Players may call for a Switch when landing a successful attack. If the Switching player also lands an attack, a Switch is performed and the two players may immediately swap hate values. Players are required to post their level, stats, equipment, skills, etc., in their first post in a thread. This should be a snapshot of your character and should not be changed after the initial post. Players are still allowed to declare their characters at a lower level or with fewer items than what they currently have, but may not claim items that have not been approved or were obtained in an unlocked thread. Turn order rules have been modified slightly to reflect the leniency of Boss Raid combat. Players may post in any order so long as each player and the enemy has gotten one action in a single round. Outside of Boss Raids, parties may have a maximum of 4 players. Combat with more than 4 players should follow a Group order similar to boss raids. When fighting multiple enemies, players must now make individual rolls for each mob. This applies to both making attacks against multiple enemies and multiple enemies making attacks. One roll no longer applies to/for all targets. The Running Away mechanic has been updated. Running away from combat now uses a LD roll with a set of situational modifiers. The col/material values and frequency in the loot table have been adjusted. Labyrinth searching rules have been adjusted. The map fragment system has been removed. Bonus rewards for scouting and defeating the field boss have been adjusted. Housing and Guild Halls have been completely revamped. PvP rules have been adjusted. Players must make an initiative roll when engaging in combat with other players. The extended Player Killing rules/restrictions have been removed. Rules on player cursor colors have been expanded. There is now a strike system for criminal infractions that would cause a player's cursor to turn orange. Killing a green player outside of a duel now results in a permanent orange cursor. An NPC Guard mechanic has been added. Orange players may now enter safe zones, but must stealth/run from guards in certain safe zones. NPC guards have a Stealth Detection rating equal to (Floor / 3), rounded down. Added more detail to character death rules. The RGQ system has been removed. Crafting Changes: Fishing as a profession has been removed. It is now a skill. The CD result chart has been adjusted across all professions (except Merchant). Good and Bad quality items have been removed from the CD result chart. Salvage chances have been adjusted. Alchemists now have a chance to salvage one or both materials when attempting to craft crystals. Crafting Die tools no longer have an effect. Consumables, familiars, housing, and some items still provide EXP and Crafting Attempt bonuses. The process of crafting Feasts has changed slightly. Cooks may now take 3 identical food items and spend two materials to combine them into a Feast. A Feast can be used in a thread to provide that enhancement to up to six players. Artisan craftable item types have been modified (Trinkets, Jewelry, Sculptures). The buffs they can provide are largely unchanged. Alchemist craftable item types have been modified (Salves, Potions, Crystals). The buffs they can provide are largely unchanged. Skill Changes: Extended Weight Limit Removed Ranks - 15 SP cost Now adds +3 Battle Ready Inventory slots Adjusted Mod: Large Pockets Now has 3 Ranks Cost set to 5/3/2 SP (10 total for Rank 3) Now increases single Battle Ready Inventory slots to 7/10/15 Removed 'Larger Pockets' and 'Largest Pockets' mods New Skill: Fishing Cost: 10 SP Effect: Use a dice roll to fish something up based on a natural CD result: Gatherer Now has a chance to yield 1-3 bonus materials based on a natural CD result Sneak & Hide Renamed to 'Hiding' Now grants +1 Stealth Rating per rank New Rank 3 Mod: Untraceable Cost: 9 SP Effect: Negates the effect of the Tracking skill against the user. New Rank 3 Mod: Blindside Cost: 9 SP Effect: Gain +2 Stealth Rating. Natural BD rolls of 9-10 reduce the target's accuracy by 1 for one turn when attacking from stealth. New Rank 5 Mod: Vanish Cost: 12 SP Cooldown: 5 Turns Effect: Allows the use of a post action to re-enter stealth while in combat. Getting a killing blow on an enemy allows Vanish to activate without using a post action. Search & Detect Renamed to 'Searching' Now also grants +1 Stealth Detection per rank Mod: Night Vision Now requires Rank 1, down from Rank 3 Cost reduced to 5 SP, from 9 Mod: Reveal Now also grants +2 LD when searching for Labyrinths and allows Labyrinth searches at 15 posts. Mod: Tracking Now requires Rank 3, down from Rank 5 Cost reduced to 12 SP, from 15 Tracking requirements for monsters, players, and NPCs have been clarified. Mod: Detect Cost reduced to 9 SP, from 15 No longer uses or affects Tracking. Now Grants +2 Stealth Detection. Grants +1 LD when searching for sub-dungeons and labyrinths Battle Healing Now recovers 1% of max HP per rank, instead of (Rank * 5 * Tier) Mod: Emergency Recovery Cost reduced to 10 SP, from 15 Now recovers 10% of max HP, down from 25% Block MIT gained is now set per rank: 5/8/12/18/25, down from 1 MIT per SP invested. New Rank 3 Mod: Shield Bash Cost: 10 SP Cooldown: 2 Turns Energy Cost: 10 Energy Effect: Make an attack with an equipped shield. On a hit, deals (Base * 10) damage, stuns the enemy for one turn, and applies paralyze/thorns/flame thorns enhancements present on the shield. Note: When calculating Base Damage for Shield Bash, Weapon Skills do not apply. Mod: Safe Guard Reworked into 'Rampart' Added a 5 turn cooldown Added energy cost of 8 Now uses a post action to reduce final damage that would be dealt to you by 25% (rounded down). Effect lasts until the beginning of your next turn. Energist Removed Ranks - 12 SP cost Now adds (5 * Tier) to total energy, instead of (Rank * 2) Howl Added energy cost of 10 Mod: Focused Howl Added energy cost of 8 Parry Increased SP cost to 12, up from 10 Added a 1 turn cooldown Energy cost has been fixed at 5, instead of (2 * enemies parried) 50% damage reduction has been specified to apply to the final damage (after mitigation). Effect applies to the next attack against the user, and cannot reduce damage from multiple enemies at once. Mod: Vengeful Riposte Increased SP cost to 12, up from 10 Added a 3 turn cooldown Damage reflected is now 50% of raw damage, up from 25% of damage taken. This damage can still be mitigated. Switch Skill has been removed. Two-Handed Weapons The +2 DMG bonus for 2H weapons has been clarified in the first rank of 2H weapon skills. All Weapons The Ferocity and Finesse mods have been condensed into a single description. You must still specify the weapon type when acquiring the mod(s). Mod: Ferocity Rank requirement set to 3, instead of ranging from 1-5 Now increases base damage of all sword arts for the chosen weapon by 1. Mod: Finesse Rank requirement set to 3, instead of ranging from 1-5 Now has 3 Ranks Cost adjusted to 5/3/2 SP (10 total for Rank 3), down from 15 at Rank 5 Now reduces energy cost of all sword arts for the chosen weapon by an amount equal to its rank. Mod: Quick Change Cooldown reduced to 3 turns, down from 5 Now allows the user to swap, equip, or unequip a weapon in their Battle Ready Inventory. Mod: Stamina Now reduces the energy cost of all attacks by 1. Heavy Armor Increased the amount of MIT gained to 8>12>18>25>35, up from 3>7>12>20>30 Mod: Athletics Bonus health increased to (15 * Tier), up from 15 Mod: Stonewall Bonus health has been adjusted to (15 * Tier), instead of equal to mitigation from other skills. Now also grants 10 MIT when wearing heavy armor Now also reduces damage taken from damage over time effects by 25% (rounded down) when wearing heavy armor. Light Armor Adjusted the amount of MIT gained to 5>8>12>18>25, down from 3>7>12>20>30 Mod: Athletics Bonus health adjusted to (10 * Tier), from 15 Familiar Mastery 'Accurate' now has 3 ranks. 'Assistant' now provides bonus EXP (crafting attempts at max profession rank) instead of CD. Meditation Removed Ranks - 8 SP cost Added a 5 turn cooldown Now recovers (3 * Tier) energy. Getting hit by an attack before the beginning of your next turn reduces the energy recovered to (2 * Tier). Survival Added 3 SP cost Increases out of combat health regeneration to (15 * Tier), instead of 20. Enhancement Changes: Life Steal has been renamed to Vampiric. The Crafting Die enhancement has been removed. Alchemist and Artisan item types for enhancements have been modified. Sword Art Changes: Multipliers have been simplified to a single number (x6) from the two-part formula (2x3). Several descriptions have been updated. Quest Changes: The 'Redemption' quest has been revamped. The level and repeatable restrictions have been adjusted to affect only the bonus SP rewards: The First Few Lessons Are Free The Second Lesson is Also Free The Third Lesson is Just As Free The Fourth Lesson is Actually Free The Venemous Warg Repeating the 'Earning a Living' quest now allows a player to change their profession. Changing professions will reset experience to 0. Repeat completions of the Earning a Living quest will only award bonus materials if the quest-taker is changing their profession. The following quests have been removed: «Witch of the West and the Three Treasures: T.M.H & S.B.» «Witch of the West and the Three Treasures: T.L.C.» «Witch of the West and the Three Treasures «The Falling of Tagas» Housing Changes: The cost and size of Player Housing is now determined by a 'plot size'. The plot size dictates how many room slots, yard slots, and stories a house can have as well as the initial cost when purchasing. Purchasing a PK-accessible home (outside of a safe zone) has an additional cost. Buffs from Guild Halls/Player Housing now comes from the type of room, rather than furniture. Certain rooms for Player Housing have upgrades. Player Housing buffs must be assigned to a player. Home owners may use the Housing Evaluation topic to re-assign a room's player(s) once every 30 days. New/Rebirth Character Changes: Players who have submitted a new or rebirth character journal for approval in the past 30 days are eligible to add one of the starting bundles. <<2.5 Update Survival Guide>> Skills: If you spent more than 15 SP on the Extended Weight Limit skill, refund any SP over 15. If you have spent less than 15 SP, the skill is inactive until a total of 15 is invested. If you spent more than 12 SP on the Energist skill, refund any SP over 12. If you have spent less than 12 SP, the skill is inactive until a total of 12 is invested. If you spent more than 8 SP on the Meditation skill, refund any SP over 8. If you have spent less than 8 SP, the skill is inactive until a total of 8 is invested. If you have the Parry skill, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you have the Survival skill, you must spend 3 SP to continue using it. Otherwise, it is inactive until a total of 3 is invested. If you had the Switch skill, remove it and refund 10 SP. Mods: If you have the Detect mod, keep it and refund 6 SP. If you have the Tracking mod, keep it and refund 3 SP. If you have the Emergency Recovery mod, keep it and refund 5 SP. If you had Rank 1 or 2 of the Ferocity mod, lose it and receive a refund of the SP spent. If you had Rank 3 or 4 of the Ferocity mod, you must spend 6 or 3 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you spent more than 10 SP on the Finesse mod, refund any SP over 10. If you have the Large Pockets mod, you must spend 1 SP to continue using it. Otherwise, it is inactive until a total of 10 is invested. If you had the Larger Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 2 SP. If you had the Largest Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 5 SP. If you have the Night Vision mod, keep it and refund 4 SP. If you have the Vengeful Riposte mod, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 12 is invested. Professions: If you had the Fishing profession, all EXP may be transferred to any other profession. If you had a Tool with the 'Crafting Die' enhancement, you may post it for re-evaluation with the Ambition or Crafting Attempt enhancement (item name/description may not change). If you retake the Earning a Living quest in order to change professions, your EXP resets to 0 for the new profession. Edit your existing shop thread with your new profession information. Housing: Existing Guild Halls and Player Housing have been removed. They may be repurchased through the Housing Evaluation template. Players who previously bought a home or hall have been reimbursed for the total col cost in their original housing application. If a guild had shared col lost due to the removal of a guild hall, PM the details to @Teion for review/reimbursement.
    • Aereth

      2.5.2 New Mechanic: Thread Invasion/Protected Threads   11/08/2017

      Hello Players,
      Once again your feedback is needed, so head over to the thread and tell us what you think. LINK  


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About Stryder

Guild Information

  • Guild Name
    Guardians of the New Dawn
  • Position
    Lionheart of the New Dawn

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  1. (PP-F1) Dragon Hunting

    Sky was sprinting, he was running late... VERY late. His guild was meeting to reembark on the dragon hunts!!! He was meant to be leading them, that was his job after all! He was needed there to protect them, and to make sure that this went off smoothly. Hei was there was added backup... He hoped, and hopefully Crozeph. Those were the only two who could possibly replace him, and even they weren't as strong as him... Well, combined they were, but seperate... He shuddered, worrying. He didn't want to miss this! He didn't want his guild to fight on there own, he didn't want to risk Pinball, Fae, Eatos... Saphira... Any of them, he didn't want them dead... Especially not Fae... She was so young. He was determined to get her out of this game, to make SURE she lives, to make sure she had a life after this. He wanted to stay in this game... He didn't care, he would love this to be the real world! But.... Others might not, and when people that young are stuck in here... Fighting for there lives.... Well, he had to do soemthing about it. On the run over, Sky was thinking about how to put everyone into parties. He wished he could put everyone into one big party so he could monitor everyone easier..... He smiled, seeing everyone. He had made it, finally... Well, almost. It only took him another a minute to get there, in which he ran up to Eatos, puffing a tiny bit. "Sorry i'm late, got pulled up into some business" He apologizes, before looking at the group. Most of the group was here... Though he was missing some.
  2. Flanna's Journal

    Approved, Welcome to SAO! Enjoy your stay in our little death game!
  3. (Sorry for this taking a few days, been a little sick and preoccupied) Sky yawned loudly as he laid the blanket out, wrapping himself up in it like a sushi roll before looking at the stars. They were shinging brightly, just what he had been hopeful for. The sky was clear of clouds, the weather was nice and fresh, and it wasn't to cold. It was a perfect night. He smiled chearfully as he watched the stars, slowly falling asleep, going into his own world as he started to dream about what might happen in his life next. He had just met someone who was as close minded to him as anyone he had ever met, she seemed to have a spark, something that made him just believe she was unique, she wanted to help others... She had that spark to get out of here, to survive this game, a quality he didn't see as much as he would hope, not like he saw it in her.... As these thoughts raced through his head, he slowly drifted off, falling asleep. When morning came however, Sky wasn't as easy as he had been at night. When the birds started chirping and the insects started buzzing, he simply ignored it, staying asleep. Even when Mina called out to him, he essentially just rolled over, knocking the sheets lose as he yawned more. "No.... give me two more hours...." He calls out, subconsciously rolling again. He had always had an issue with Karma.... like what was about to happen next. He attempted to roll a bit more to get the blanket back around him, but managed to roll the wrong way, right off the roof! He didn't even realize until he slammed into the ground, yelping as he felt his body smack onto the hard, damp ground. Goddamn it... that's embarrassing...
  4. The Dark Bakuza Journal

    Approved, welcome to SAO RPG! Enjoy your eternal stay in our little death game @Bakuza
  5. Mars' Journal

    Approved Welcome to SAO!
  6. Last call for anyone who wants to help us test the GGO systems. PM Me or @Thorsten if interested

    1. Stryder


      Will not be accepting anyone messaging us after the fifth of December.


  7. [PP-F3] A Secret

    Sky arrived on the floor quietly, looking around to see if he could find anyone, but it seemed he didn't need to. He was quickly approached by a girl in a in a white skirt, a pink top and a loose carigan. He didn't realize it at first, then recognized her as Tel, and he smiled. He didn't say much, since she pretty much instantly asked him to move to her store. He shruged, following her closely. She was leading him through the streets.. Which looked a little empty, but at the same time beautiful. He didn't know what it was today, but somethin was up. His attention snapped back when she told him she should get to the point. He listened to her closely and intently, taking it all in. It seemed simple enough, she wanted to be more use to others, so she was hiding her identity. He listened as she talked about her equippment being out of date... He didn't have much he could say in response, bit he understood why she had said she couldn't come, and had asked him. "Well, its good to know you want to stay with us! But... The issue with that is now everyone in the group will know your name, it appears in parties.... Hmm. I also need to make sure the teams are balanced, if they are not then we will have issues.... I'm greatful that you trust me with this... Who else would you trust?" He asks, pondering how he could do this and help her keep her secret.
  8. He had no reason to doubt her... None at all. She was a great mathematician and a business woman. If she said they would be fine, he wasn't going to argue with it at all. If doubt entered his mind, this whole thing COULD go south. he rubbed his head, wondering how best to do his part of this. He could aways open with a stun, then finish it with a powerful punch. That would make his life a hundred times easier. He was going to do that... he had his little combo, and he was going to get it done easily, this entire fight would be over quickly... As long as his first few hits managed to connect. If he didn't manage to get those first few hits on, he was done for, with or without Eato's healing ability. This thing would end him quickly... He knew that much. He just had to do his part right. "Well.... Yeah good point, lets go do this!" He says, his carefree demeanor coming back as he laughed a little.
  9. ID# 91389 results: Battle: 4+3-1=6-Hit - Crescent Moon - 3x15-45 [H:1] Jevi: 398/400 HP | 32/40 EP | [H: 1 ]Hei : 460/460 |34/46 EP | 3 ACC | 3 EVA H: 1] Stryder: 540/540 / 48/54 / 3 ACC / 3 MIT(54DMG)Bat 1 0/50 | 20 dmg (-56 Dmg)Bat 2 0/50 | 20 dmg (-54 Dmg)Bat 0/50 | 20 dmg (-7 Thorns) (-45dmg) Sky followed them into the cave, yawning as he walked through, following them with his hands in his pockets. He wasn't worried... He couldn't see that well, but he was confident enough not to run into a wall... Mostly. He stayed like that until they heard the scream.... and the bats showed up. The bats turned from the little girl to the group of players, dashing in at them! Jevi was quick to act, pulling a very beautiful glass curved sword off her back. She seemed to know how to use it, planting herself quickly and delivering a killing blow to the first bat. Then, Hei dashed in, his spear lighting up as he struck the first, but as he went to strike the second, he tripped and missed. The last one was heading around, and decided to make a dash right at Stryder. His hands didn't leave his pockets as he made his move. The bat flew in, and with realative ease, Sky kicked off his right foot, entering a backflip as the bat went right under him. His foot glowed a bright, crimson red as he turned to his side mid flip, and his foot swung out, the glow flashing in the dark as millions of rainbow shards exploded from the bat. He landed flat footed, sighing. He knew it was way to easy.... He had only used one of his rank two sword arts, and yet he had still crushed the bat. "Dealt with" He says to them simply and casually.
  10. Sky nodded when she told him to come inside if he needed to... But he doubted he would. He had slept outside before... And this wasn't the fourth floor, where it is always winter. That is a cold floor, it is always bloody below twenty degree's... NEGATIVE twenty degree's, if not colder. He sighed, very silently, not letting Mina hear it. He turned back, facing her. At his point, he had climed out of the window, and was now more or less just handing by his hands on the window, ready to pull himself. "Will do, but i don't think i will... The stars are beautiful tonight" He says, smiling. His expression showed freedom, if that was even possible. He was glad, he wasn't about to be pinned down to a single spot. He was going to be able to sleep out in the open... He knew how dangerous that could be for him, but... He was lucky. He would be fine. He lifted himself up, going onto the roof. When he got up there, he noticed a notification... a friend list invite. He smiled, accepting it, Mina appearing in his friends list. This was someone that he felt like he would be in contact with for a fair while.
  11. F3 PP) The Tree Kin

    1/3 Sky shook his fist off once Hei unequipped the spear, using the game system to cheat the spear out of the branch. He had said he was a lot stronger... Well, it was true, but that was due to him using a different weapon type... He was unable to use a shield, or any other item while doing martial arts or he risked losing some of his strength... He shrugged, curious about how they would find the king. Maybe it would find them? They had just killed the massive army it was commanding.... With relative ease. There wasn't much else to do other then seeing if there was a chest somewhere, and find this last treant. "Keep training, you will get to here at somepoint..." He says to Hei, grinning. He wanted hsi friend to become as strong as he was. Then he could have a ally who was close to his strength... NAd someone who he coculd relie on.
  12. When asked about the skill, Sky simply shakes his head. He didn't have it. He had also said he was going to stick back and let the others see what this quest was like, he wasn't going to involve himself at all. He had led them here, and that was enough. He knew how easy the fight was, and these two could do it with ease. He moved to the back of the crew. He heard the breathing of the girl, the sound of dripping water, and lots of other cliche cave sounds. He didn't mind, he had been in the cave enough times to know exactly what was in it. He had nothing to contribute... .Just his being here made this entire quest to easy. He could take out four of the bats at once, if there was even four. But no, there was just one... He sighed, yawning, making sure to muffle it before watching there back as they walked ahead.
  13. Sky thought for a moment, wondering wht he would do. Hell, he was honestly happy to grab a blanket and sleep on the roof. Its not like he hadn't one it before, and he actually likked it. The peace, the stars.... He was gunna do that, it was fun and alright... Besides he had a joke he could make here, but he wasn't going to. It was already awkward that they had to decide who was going to sleep in the room. He rubbed the back of his head, smiling as he spoke. "I'l just steal a blanket and sleep on the roof. Its a quiet night, and i might get lucky and see the star's" He says with a smile. Upon hearing that, the mother goes into the storage room and grabs a blanket, brinigng it out and handing it to Sky, giving him a thanks for agreeing to help he daughter. He smiled, looking at Mina, giving a wink before saying "Next quest we go on, i get the room" He says with a laugh before walking towards the window in Mina's room, opening it.
  14. Sky nodded, smiling at her. She was as right as she could have possibly got. It was a simple technique too, though he so far hadn't used it... Which was a little satisfying to feel in all honesty. He looked around, wondering if there was any more of those 'forgotten' here to deal with. It hasn't been that hard, or strong... But he had a feeling if he wasn't careful it could have been a lot harder to deal with. "The Switch is pretty simple in all honesty. When i land an attack, i call out for a switch, and the moment i call for that you dash in and strike. If you manage to land a hit, the switch will be successful. This technique is good if someone needs to escape the front line to get back to healers, or if they need to change gear and need a distraction" He says to Eatos, before hearing the sound of footsteps. He turned around, punching the forgotten as hard as he could, before dashing in and using his <<All Might>> Sword art, his arm glowing blue as he punched it into a wall. "SWITCH!" He called, wanting to show her how it worked. He quickyl jumped away, leaving enough of an opening for her.
  15. Sky was looking around, wondering where he could find Pinball. After a bit, he heard him calling him over, looking around and seeing him, holding..... a fishing rod? He was a little stunned. He had heard about the Fishing skill, but this was the first time he had seen it. Or maybe he was just holding a fishing rod... He had no idea, either way though, he had heard of its dangers. If they were going to be fishing... He had to give Pinball something first, to at least help him survive. Sky ran over, smiling as he looked at Pin. He looked around, before opening his inventory and sending him two items. "Hey Pin! How ya doin? By the way, please put these on... I don't know how dangerous it will be with me around due to my level, and i would rather you not die" He says to Pin, sticking his tongue out before putting a fist out for a high five. - Given Starlight Shield - +3EVA - Given Gentleman's Suit - +2 MIT