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    • Shark

      If you donate, Get this!   12/24/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! HAPPY HOLIDAYS!!! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.
    • Shark

      Notable Donors!   01/04/2017

      Here is where we honor the donors who go above and beyond the call of Aincrad!
        Top Tier Donors! Row  Teayre Percival Nezumi Zandra Alice Atzo Azrael Baldur Dominion Ignavus_veneficus Lee Mack Macradon Nocturn Piera Ruus Sarial Hawke Unyeilding To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/22/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      SAO 2.0 May Patch Notes   05/16/2017

      Praise thee to @Teion, in which spent her time creating all these patches. <<May 2017 Patch Notes>> Hello players! The following are complete notes on the upcoming patch that will be released once Floor 21 has been unlocked. These rules are not yet in effect, but an announcement will be made once they are officially implemented.
      As always, any threads that are in-progress when the patch goes live will follow the same rules as when they were started. Skills, items, new threads and evaluations, etc., must adhere to all new rules once the patch has been released.
        General Rule Updates:
      First off, there are a few general rule changes and clarifications. These have been amended or added to the relevant guides until the 2.0 rewrite has been completed. Post Count Requirements: A completed page of roleplay is 20 in-character posts. Thread summaries are mandatory, but they may be posted either in a separate post or together with the last IC post. Rules on Vanity Potions: Cannot affect a player's psyche. Cannot manipulate a player's will. Cannot alter an avatar's appearance in drastic ways (missing limbs, transmogrification, etc.) Cannot affect any systems that would be directly controlled by Cardinal (pain dampeners, language or speech, players' senses, etc.) Alcohol in SAO: While alcoholic drinks exist in Sword Art Online and can be created by Cooks, players do not actually ingest any alcohol they may drink. It is not possible to become drunk, however some players could be prone to a placebo effect. Regardless, it is important to note that players cannot become intoxicated by drinking alcohol.
      Dice Roller Tutorial Update:
      The Dice Roller has been updated with some new rules regarding the "Roll Purpose" section: Rolls must clearly state the full action in the Roll Purpose field. When attacking: targets, sword arts, skills, etc., must be included. When crafting: tier and item type (not enhancements) must be included. Any loot, crafts, etc., that do not abide by the new rules must be submitted for evaluation before the end of the Floor 20 boss fight. Evaluations that do not meet the new criteria after the patch's release will not be able to be approved.
      Appraisal Rework and Loot Changes:
      The Merchant's Appraisal system has been reworked to Identify: The loot table and treasure chest guides have been rewritten. Permanent items obtained through chests or from killing mobs are now "Unidentified". Unidentified items are not submitted for evaluation by the person who looted the item. These items must be brought to a Merchant to be identified. Unidentified items cannot be used or equipped. Merchants will use their crafting rolls to identify items, similarly to the appraisal system. The Merchant who identifies the item is responsible for submitting the item for evaluation before it can be used.
        The Loot Guide has been rewritten: There is now a Floor minimum and maximum for standard parameters. Monsters may not be spawned below or above these stats. Players must use a post action out of combat to inspect unidentified weapons and armor to determine their type. Players may not search for materials in safe zones, shops, etc. Separate Loot Die rolls are required when facing multiple enemies.
        The Treasure Chest system has been revamped: Chests can be searched for every 20 posts. Sub-dungeons and chests cannot be searched for closely together. The Picking skill is no longer required to open chests. It is still the only modifier that affects rolls to open chests. Treasure chest rewards have been changed. Items found in chests are also unidentified. Check out the complete updates in the new Loot & Treasure Chest Guide and Merchant Guide sections.
      <<The Gemini>> Quest Rewrite:
      <<The Gemini>> quest and the skills it awards (Concentration and Disguise) have been rewritten: Players that have already completed <<The Gemini>> may re-take the quest in order to switch the skill they received in their initial completion. Players may not repeat the quest if they are not switching their current skill. Repeat completion will not award the col or additional SP from the quest rewards. Concentration (5 round cooldown): Gives +1 to the BD result for a single action. Can be applied after the roll. Can only be used against monsters. Disguise (5 round cooldown): Gives +1 to the BD result for a single action. Can be applied after the roll. Can only be used against players/NPCs.
        New Beginner Quest: <<The Venomous Warg>>:
      A new beginner quest has been released! With a level cap of 15 or below, this quest can be taken solo or with a party of 2.
        Skill & Mod Changes:
      Support players rejoice! First Aid has been reworked and given a few new mods. A new skill/mod focused around energy is being added. Focused Howl and the Dismantling mod have been adjusted. Fighting Spirit and Picking have been reworked. First Aid: No longer requires a roll to use. Healing amount has been reduced to 4% max HP per rank, down from 8%. Now has an energy cost based on the amount of healing done. Field Medic (Mod): No longer requires a roll to use. Energy cost now scales with user's total energy. New Mod - Sharpness: Increases your target's damage for a short time. Does not stack. New Mod - Barrier: Increases your target's mitigation for a short time. Does not stack. New Mod - Purify: Removes a status effect from your target
        New Skill - Energize: Spend energy to restore another target player's energy. New Mod - Hyperactive: Increase a target's passive energy regeneration for a short time.
        Focused Howl: Now generates 5 hate on a single target. Fighting Spirit: Increases Hate generated from attacks by 1. Missing an attack will generate 1 Hate, successful attacks will generate 2, and critical hits will generate 3 before other modifiers. Picking: No longer has ranks. Provides a flat LD bonus to opening chests. Dismantling (Mod): Reduced SP cost to 8 from 9.
        Enhancement List Update:
      The Enhancement List has been completely rewritten. We recommend checking out the link above and reviewing the full list. For some quick notes, the following has been significantly changed: Cook/Fisherman enhancement names have been normalized. Light Momentum: Gives temporary Accuracy instead of damage after an unsuccessful attack. Regen: Reworked. Now provides a healing over time effect after taking damage. No longer stacks with Battle Healing. Recovery: Now scales with Tier. Taunt: No longer unique. Can be applied to weapons, shields, and trinkets. Skill Rank: Renamed to "Expertise". Alcoholic: Renamed to "Protein". Reworked. Now reduces mitigation instead of evasion. Energize: Renamed to "Vitality". Now scales with Tier. Monster Call: Reworked. Monsters spawn at minimum loot requirement stats. LD bonus scales with slots but does not stack with other consumable LD bonsues. Misperception: Damage reduced from enemies changed to 10% (rounded down) from a flat 4. Fallen Damage: Now triggers on successful attack rolls of 6-8 (before modifiers) rather than any non-critical attack. Phase: Reduced the slot cap to 1 down from 2. Removed the second slot effect. Freeze: Attacks against frozen enemies now removes the effect and deals additional damage. Life Mending: Reworked. Now increases the user's healing done to other targets through the use of skills and consumable items. Absolute Accuracy: Reworked. Allows natural attack rolls of 1 to no longer automatically miss. Gives +1 to the BD when attacking (stacks with regular Accuracy). Caps at 1. Flame Aura: Reduced the mitigation received to (6 per slot * Tier) down from (9 per slot * Tier). Reduced the damage dealt to (5 per slot * Tier) down from (8 per slot * Tier). Combat Craft has been removed. Paralyze Water has been removed.


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About Itzal

  • Title
    Beacon of Hope
  • Birthday 03/18/1997

Guild Information

  • Guild Name Celestial Ascendants
  • Position Scout Paladin

Profile Information

  • Gender Male
  • Location My Tardis
  • Interests Gaming, Writing, Magic, Swordplay, Movies, Drawing, and a couple others

Profile Fields

  • Skill Points 303

Recent Profile Visitors

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  1. The road rolls ever on and on
  2. The battle was going rather slowly, and Itzal was a little bit concerned that he might run out of energy pretty soon. He really hated to admit it but he may have to wait a few rounds before they could finish off the monster. Like always however, Itzal would do the calculations in his head while the others had the beast distracted. When he finished he realized that nine or ten more hits would be required, and he could deal another nine attacks.... Possibly. Probably actually. Plus if he managed to apply bleed, then they'd be set for sure. He watched as it was yet again his turn and charged forward, leaping up with a whistle as Velnia shot lightning down at the boss's weak point that Aster had made and released Meteor strike in the same area afterwards, successfully piercing it's armor and causing it to bleed a curious light blue liquid. The boss howled in pain and anger as Itzal retreated. This may just work out for them after all.
  3. Itzal listened to Jonathan describe briefly how his familiar died, and yet even that was a painful thought. Itzal's eyes soften as well as his posture. "I'm really sorry man." He remembered when Velnia died by the vicious actions of a warg king. Ulises and Itzal insisted that the familiar could respawn and continued to pursue Velnia and their endless search ended up bearing fruit. Itzal suspected there was a lot more to the story, just as there was far more to the story of Velnia's death than a warg killing it, especially since it was Itzal's fault in the first place. However he knew it was a sensitive subject and thus he wouldn't pry on the matter. Perhaps he'd be able to talk to him about it in the future, once time had passed and the event settled. "Alright then, that works out. Also you know it's possible to purchase materials from merchants right? I have no more need for col so you can take as much as you need. In the meantime we go looking for this empowered monster and tame it. Know where we should look first? This is a large floor but I've explored a decent amount of it so far." Itzal scanned the area and spotted some materials, picking them up and storing them in his inventory. ID# 86331 LD: 10+8 +4 MAT @Morgenstern
  4. Itzal and Velnia continued to change their pattern and keep it unpredictable, and slowly the golems seemed to be losing pace with the two agile avatars. Distractions were also very useful so they would often find new and unique ways to strike at the golems but not actually be there, such as Velnia shooting lighting which Itzal reflected off of his sword towards them. Throwing objects at the golems that they found lying around. And more other options became apparent as the two scanned the debris in the area. It was well built but there would always be flaws in structures, no matter how advanced or solidly built. Soon enough the golems left a wide enough opening for Itzal to move in and release Shadow Explosion, ending the two golems swiftly. He watched as the loot menu popped up, revealing col and materials as their reward. Itzal didn't care much for the col or materials though. He didn't need any col now that he bought his house, and he had far more materials than he actually needed. ID# 86190 BD: 7 MD: 4 Loot ID 1# 86357 CD: 9 LD: 5+7 = +2 MAT Loot ID 2# 86358 CD: 10 LD: 1+7 = +1 MAT 15x9=135 dmg Itzal: 1,260/1,260 <> 42/126 Golem 1: 0/630 Golem 2: 0/630 Loot Collected: 3,780 col, 3 MAT Total Loot: 5,880 col, 1 Unidentified Heavy Armor. 10 MAT. 1 Mithril
  5. The golems seemed to have more than just awareness and intelligence. Itzal and Velnia watched them and noticed that they were beginning to move around as well as attack now. An object in motion tends to stay in motion. This made maneuverability easier for the heavy golems, making it harder for Itzal to hit them. He tried to strike them before they picked up enough momentum but the monsters blocked him and when Velnia struck they completely ignored the attack. With their momentum and heavy bodies and armor, her lightweight body couldn't touch them. Not even her electricity would help in this situation. Things were looking very bad right now, but it really wasn't. Itzal knew that all it would take was a single hit. One more hit and these golems were down for the count. ID# 86184 BD: 2 MD: 7-3 0 dmg Itzal: 1,260/1,260 <> 60/126 Golem 1: 54/630 Golem 2: 54/630
  6. Itzal shrugged but was still rather worried about the guild. "Sey's really grinded his way up, but I haven't seen him lately. As for Birdie, I don't think she's in any danger. She might just be wanting to lay low for a bit, or she might have received some bad news from a friend and is hanging with them for a while. Beatbox switched back from the KoB, but other than asking for his title of sentinel back, he hasn't done anything for the guild at all. In truth I think the only ones who care about the guild anymore are Sey, Jonathan, you and I." Aereth mentioned that they could turn it into a front lining guild and Itzal sighed. "At this point I really only see two possible futures. One being that the guild disbands and falls apart, which I obviously want to avoid. Or we become like the Spectrum Coalition. A family guild. Cause at this point, there aren't many people who stay active and passionate about why they're there in the first place." Itzal spotted a sparkle and went over, picking up the shard of mithril and the two gemstones that always came along with it, storing them in his inventory. ID# 86181 LD: 20 +4 MAT 14 MAT 2 Mithril @Aereth
  7. "It figures that you'd go and choose the highest floor to go and find a familiar on. If you're not careful, you're going to run into something you're not ready for man." Itzal walked up behind his friend and patted his shoulder piece with a wide smile. "So, knowing how painful it is to lose a familiar, I won't ask you to tell me what and how happened unless you're ok with it. In the meantime:" Itzal pulled out the familiar call he crafted not too long ago and tossed it into the air beside Jonathan for him to catch. He smiled. "Let's find you a friend shall we? Do you have any gear for searching?" Itzal was wearing his Twilight Cloak as usual, but he was very much willing to lend Jonathan the item if he forgot to bring gear for the occasion, though it wasn't like Jonathan to come unprepared. Velnia landed on Jonathan's other shoulder and nuzzled against him in order to consul him for his loss. @Morgenstern
  8. Itzal made his way around with the speed of a scout until he soon found Teayre in his sights. She did not have to wait too long, but long enough he thought, for her to get a little impatient. He leaped off of a cliff and rolled across the ground, standing and walking towards Teayre and waved to her, a calm smile on his face. "Hey Teayre! It's been a while! How've you been lately?" Velnia flew over to Teayre and landed on her shoulder, a big grin on her dragon face. Itzal didn't know where Teayre stood at the current moment, but he had made a lot of progress. He might not be able to beat Teayre in a duel, but he most certainly would be able to hold his own for a short time. Who knows? Maybe one day he'd be able to beat her. Whether or not he could or could not beat her however, did not really matter. She was his friend even though they rarely saw each other and enjoyed spending time with others. Especially since he had become more brave, stronger and smarter since he first joined this game. @Teayre np ^-^
  9. OOC- NP ^-^ Itzal smiled upon her statement and held out his hand, chuckling at the humor of the coincidence. "My name just so happens to be Itzal! A pleasure to meet you Zanne!" Velnia continued to lick at the huge tower of ice cream, which was already down a half scoop. How that dragon managed to eat this fast and not get fat was beyond Itzal. According to Kasier she was getting extremely heavy, although Itzal couldn't tell. Maybe because he spent most of his time exercising and training? Regardless of the reason, she ate a lot that was for sure. "So you want help exploring? I've almost mapped out the entire floor so it would be more of guiding if anything. I don't mind it though, even having company is a great way to spend the day in my opinion. Was there anything in particular you wanted to find? Materials? A quest? Somewhere to mob grind? Or a place to relax?" @Zanne
  10. Name: Shinzou Wo Sasageyo Profession: Performer Rank: 3 ID: 86140 Roll: 12 <11+1> Item Type: Attraction Tier: 1 Quality: Perfect Enhancements: Familiar Call Description: Post Link: http://www.sao-rpg.com/topic/13078-f3-el-tercio-tocador-performer-the-dragons-soul/?do=findComment&comment=519861
  11. Itzal had recently received a message from his close friend Jonathan, asking if he could meet him on the twenty first floor and bring a familiar call with him. This news was sad since it meant that his familiar died, but he knew Jonathan was strong and would probably get past it. Especially since, while they felt real, they were in fact nothing but code. Still, Itzal never had a pet before, and very much enjoyed Velnia's company. He got to work in his shop, his first craft being the song and ended up being perfect... The others were not nearly as good. Itzal stared at his work, nothing but failures and a few good items. He really hoped he leveled up soon, because this was just ridiculous. Honestly, while he very much enjoyed his craft, he sometimes wished Kayaba would update it. ID# 86140 CD: 11+1 ID# 86141 CD: 1 ID# 86142 CD: 5+1 ID# 86143 CD: 3+1 ID# 86144 CD: 7+1 ID# 86145 CD: 6+1 ID# 86146 CD: 1
  12. The road rolls ever on and on
  13. Itzal watched as Macradon struck at the monsters, followed up by Hirru. After Hirru attacked he spoke to Itzal. "Hey, I'm going to miss every now and then. It's uncommon, not impossible." Hirru could have been nicer about the way he spoke. He followed closely behind Hikoru and released Shadow Explosion right after Hikoru finished, ending the last two monsters, bringing their health all the way down to zero. He slid to a stop and turned to the others. "Done." Then the loot menu popped up, showing the col as well as the bonus loot which ended up being rare armor as well as ten tier three materials. Itzal showed the loot to the others and noted that some of the others were low on energy. "Should we take a break or do you guys think we should keep going? I could land two, maybe three hits before my energy runs out."
  14. Itzal nodded in response to Aereth's request, agreeing to help in any way. When he mentioned the guild again Itzal nodded but looked a bit sad. "The guild, erm.. Hasn't really been acting like a guild. I've tried to talk to the others, but they've all been isolating themselves recently, Hikoru being the main one. I haven't seen Beatbox for some time, even Jonathan has been quiet lately. The only members who've been active besides myself have been Shield and Sey, though Sey seems to be slowing down. Reminds me of when I tired of burning through stuff." He sighed. "I'm beginning to worry that the guild is going to just fall apart one day. Even if it does though, I hope we'll all stay in contact and remain friends through hell and back." Itzal spotted another four materials and nodded at his last comment. "Makes sense you know. This is the highest known floor after all. Players won't want to make too much of a risk." ID# 86040 LD: 19 +4 MAT 11 MAT 1 Mithril @Aereth