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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.

      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Kimi Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team
      Minecraft Development Team
      * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      Holiday Event   02/07/2018

      A Brand new holiday event is now live! Free for everyone to enjoy! <3 And a brand new, limited time only quest that pairs can take, and enjoy! <3 Wishing Everyone a very happy Valentines Day! xoxoxoxoxoxoxo~~~~~~~~~~~~
    • Cardinal

      Patch Notes: Crafting and Adventuring Update   02/19/2018

      <<Crafting and Adventuring Update>>
      SAO-RPG Patch 2.5.1 Timeline Update! Please note that the following is out of character knowledge.
      Time progresses at a different rate in the game than in our characters' real lives. As of November 6, 2017 (OOC real time), characters should have the perception that 2 years have passed since the game's launch. This will continue to roughly mirror the passage of real time until the game's completion. The note that the perception of time is different in-game is to allow the idea that a set amount of time has passed in the real world (likely 2 years) upon the game's completion, regardless of how long it takes for the site to clear all 100 floors. We hope to release more changes soon that will streamline boss fights and floor clearing, as well as help new players establish themselves despite the time gap, but hopefully this timeline serves as a helpful tool for players throughout the rest of our time spent clearing the game. Site Changes: A post count feature has been added to the site. The number of each post (i.e. #1) now displays on the top-right, beside the "Link Post" feature. General Rule Changes: Word count requirement for posts in which a player is stunned or paralyzed has been reduced to 100 from 150. PvP and Player Killing Rules have been updated: No player can kill another without OOC permission. The rule for initiative rolls on Unauthorized Combat have been removed. The NPC Guard mechanic has been removed. Characters under Level 5 are eligible to claim a New Character Bundle, regardless of when their journal was created. Unidentified items, when obtained in a thread, no longer have to be declared until they are identified by a Merchant. For example, a weapon drop can be claimed from a locked thread as an Unidentified T1 Weapon, rather than an Unidentified T1 2H Assault Spear. When identifying an item, the Merchant should then specify the item type in their roll(s). To clarify, items leaving locked threads should be specified according to the loot tables as: Weapon, Shield, Armor, Consumable. The Loot Table has been slightly adjusted, mainly to increase the number of consumables dropped from monsters. Crafting Changes:
      A note to all crafters: Be sure you are transferring your materials (col for Merchants) to the @Banker account when crafting. The <<Earning a Living>> quest has been updated, and is now profession-specific. Three new crafting/gathering-based quests have been added: <<Nature's Treasure>>, <<Witch of the West>>, and <<Challenge of Olympus>>. +CD bonuses for crafting have been reintroduced. These can be obtained through the new quests <<Challenge of Olympus>> & <<Witch of the West>>. Merchants: The chance to successfully identify a unique enhancement now scales with Merchant Rank. The identification chart for Consumables has been reworked. The process of identifying consumables has changed. Identification prices have been reduced by 20%. General stock items have been adjusted. Blank Recording Crystals have been removed, and five new items have been added: Glow Stone, Single/Double Tents, Spyglass, and Water Canister. Alchemists/Cooks: Enhancement lists for both professions have been reworked. Successful crafts now have a chance to yield additional items. The Crafting Die Result charts have been updated. Performers: Song types have been adjusted. Enhancement list has been reworked. Successful crafts now have a chance to become 'Masterpieces'. This allows the craft to be submitted for evaluation with an additional effect. Skill Changes: Hiding Mod: Surprise Attack Has been split into two mods: Surprise Attack (Assassin) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth grants +2 DMG. Stuns and other status effects (Bleed, Paralysis, Burn, etc) cannot trigger. Cannot posses both Surprise Attack (Assassin) and Surprise Attack (Trickster). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on hitting critical zones and exploiting your target's weak points, allowing for bonus damage. Surprise Attack (Trickster) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth reduces final damage by 50% and automatically applies all status effects (Bleed, Paralysis, Burn, etc) the player possesses on active equipment/consumables. Cannot posses both Surprise Attack (Trickster) and Surprise Attack (Assassin). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on slipping past the enemy's defenses and sacrifice strength in order to apply as many status effects as possible. Mod: Vanish Cooldown reduced to 3 Turns, from 5 Turns. Energize Can only affect target party member. Mod: Hyperactive Increases energy regeneration of target player by 3 for three turns, up from 2 for two turns. Can only affect target party member. Cooldown reduced to 3 Turns, from 5 Turns. Energy cost increased to 5, from 3. First Aid Mod: Purify Cooldown reduced to 1 Turn from 2 rounds. Mod: Sharpness Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Mod: Barrier Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Effect now applies a Safeguard effect to target party member that lasts until the beginning of the user's next turn. Does not stack with the Safeguard enhancement. A player can only be targeted by Barrier once per combat. Mod: Field Medic Cooldown reduced to 3 Turns, down from 5 Turns. Fighting Spirit Now affects hate-generating abilities (Howl & Focused Howl) Enhancement Changes: Thorns: Damage increased to (9 per slot * Tier) from (7 per slot * Tier).  Effect has been updated to specify that only damage dealing, melee attacks trigger Thorns. [Performer] HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery has been removed. Monster Call has been reworked into two different enhancements: Monsters' Fortune Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 LD per slot when rolling for loot on the next monster killed. Monsters' Favor Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 CD per slot when rolling for loot on the next monster killed. Familiar Call Renamed to Familiar Sight. Grants +2 LD when searching for a familiar, up from +1. Incarceration Effect now applies to one target. Effect now lasts for one battle. New Enhancement: Perpetuate Cost: 3 Slots Cap: 1 Slot Effect: When played, doubles the length of damage over time effects (Bleed/Poison/Burn, etc.) on a single target. Effect lasts for one battle. Applicable to: Debuff Song Misperception Effect now applies to one target. Effect now lasts for one battle. Hypnosis Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Lullaby Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Mesmerism and Berceuse have been removed. [Alchemist] Damage No longer scales with Tier. Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery Reduced to (30 * Target's Tier), down from (45 * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Antidote Effect now grants immunity to negative status effects (Paralyze, Bleed, etc.) for a number of turns equal to the slots used. For example, if a player uses an Uncommon Antidote (1 slot), and is then affected by Burn for 2 turns, they would negate the damage from the first turn, and then take the appropriate damage on the second turn, as their protection from Antidote has run out. Toxic Venom Adjusted to (8 * Tier) damage over 3 turns, from (6 * Tier) damage over 4 turns. [Cook] New enhancement: Evasion Cost: 1 Slot Cap: 2 Slots Effect: Reduces the die value by (1 per slot) on an enemy’s attack against you. Cannot be used to avoid a critical hit. Applicable to: Snacks, Desserts, Meals, Feasts Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Protein Cap reduced to 2, down from 3. Effect reduced to (1 per slot) base damage and -(5 per slot * Tier) mitigation, down from (1 * Tier) base damage per slot and -(9 per slot * Tier) mitigation. Item Changes: <<Banner of Command>>, <<Banner of Leadership>>, <<Banner of Inspiration>>, <<Banner of Support>>, and <<Banner of Greater Support>> no longer have the ability to be recharged. Any players that have one of these items may continue to use them until their current number of charges have been depleted, after which they become vanity items. <<Name Tags>> now can not only change the name of an item, but the description/appearance as well. This includes any Name Tags received in the Fireworks Festival Raffle. Quest Changes: Quest Revamp: <<Earning a Living>> Whether you are looking to start crafting for the first time, or wish to change your current profession, the <<Earning a Living>> quest has been reworked and flavored for each profession. Materials gathered and a single item crafted in this quest are yours to keep, along with the ability to open a shop for your desired profession and some bonus materials to get you started. <<Earning a Living: Blacksmith>> <<Earning a Living: Tailor>> <<Earning a Living: Artisan>> <<Earning a Living: Alchemist>> <<Earning a Living: Cook>> <<Earning a Living: Performer>> <<Earning a Living: Merchant>> Quest Revamp: <<Witch of the West>> Witch of the West is a quest specifically for players who have a profession that takes place on floor fifteen.  By defeating the monsters and the boss players can receive a +CD consumable for their profession specifically.  By taking the quest again, you do not have to fight the boss but still must face the mobs in order to obtain the item. Quest Revamp <<The Iron Guardian> Loot drop changed from the <<Banner of Support>> to the <<Crystal of Support>> a mass healing crystal. New Quest: <<Nature's Treasure>> On each tier's first floor, players are able to take the quest.  The quest itself is designed to make material grinding easier whether you are actively searching for materials, fishing for materials, or fighting mobs for materials. New Quest: <<Challenge Of Olympus>> After reaching Rank 2 in a profession, players are eligible for a quest on the seventeenth floor in which they have a chance to accept a challenge from one of the Greek Gods/Goddesses in order to prove their worth as a crafter. This is an RP-focused quest for players who enjoy crafting, which awards a permanent +CD item to be used in a shop. <<Challenge Of Olympus: Blacksmith>> <<Challenge Of Olympus: Tailor>> <<Challenge Of Olympus: Artisan>> <<Challenge Of Olympus: Alchemist>> <<Challenge Of Olympus: Cook>> <<Challenge Of Olympus: Performer>> <<Challenge Of Olympus: Merchant>> New Quest: <<Trouble in The Mines>> Mining on Floor Twenty One has ceased to a halt with the appearance of Drakelings in the mines. The town has requested your help in clearing them out, so they can resume work. Of course, bringing back proof of your exploits will be rewarded handsomely.  New Quest: <<Betrayal of The King>> Rumors of an old king long forgotten have began to resurface, bringing about fear that he had been resurrected. It is up to the players to stop him, and return this dangerous King back to the land of the dead. Those who complete this task will be reward not only with Col and SP, but the chance to obtain T3 equipment.  New Quest: <<The Hidden Village>> Players have been tasked with finding out more about the town of Charko, which has remained shrouded in shadow. Though the trip through the tunnels does not prove to be simple, as powerful monsters stand in the way of the players' discovery. After bypassing these mobs through either combat or stealth, it will be up to them to determine whether Charko stays a secret, or is revealed.  New Quest: <<Burning Phoenix Feathers>> Rumors of a powerful item that can change the look or description of an item have surfaced, and that these Name Tags are dropped by a powerful phoenix.  New Quest: <<Bane of Blood>> Word has been received that upon the fifteenth floor, a new more vicious wolf alpha has been terrorizing travelers and merchants. Bulletins of the beast are posted on exits to the city. Many merchants are fearful to travel around, and the city is becoming more afraid of not being able to get the supplies they need. Towns have gathered col and a few other rewards for the person or party who hunts down these powerful beasts and returns for the reward alive.  New Quest: <<The Swashbuckling Buccaneer>> Players will find themselves fighting against a crew of cunning pirates in the hopes of being rewarded handsomely with Col and other treasure.  New Quest: <<Keep Calm and Ki'Raion>> Rumour spreads of an exceedingly powerful monster, hidden deep in the far Eastern reaches of the 19th floor. Those that hunt down this Field Boss will find that its patterns change depending on the time of day this boss is discovered. Players will be rewarded with Col, SP, and Equipment for the defeat of this boss.  New Quest: <<The King of Lakes>> At the bottom of the Lake of Reflections lurks a powerful aquatic monster that has evaded many fisherman's lines for months. However, one fisherman has revealed he may know the trick to fishing him up. He sends you out to retrieve the bait before giving you a shot at catching the powerful King of Lakes.  New Quest: <<What We Fight For>> Deep in the Forest of Memories lies a chamber that has been said to reveal to players what they miss most of their real world outside of SAO. Housing Changes: Guild Hall Costs have been reduced. Room upgrade cost lowered to 15,000 col. Players who have spent col to upgrade rooms since the initial housing update have been reimbursed. Living Room Effect changed to: “Increases HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts” Dining Room, Living Room, Master Bedroom, Master Bathroom, Extended Workshop, and Mega Slime Farm slot cost reduced to 1, down from 2. Dining Hall room slot cost reduced to 2, down from 4. Removed restriction for having both a Basic Kitchen and a Chef’s Kitchen. Basic Kitchen is now able to create Tier-specific food items. The material costs for using a Basic Kitchen has slightly increased. Limited the maximum number of items created per thread to 3. Dining Hall and Dining Room effects have been reworked. Basement buff increased to +2 from +1. Cooldown changed to once every 10 posts(total), from once per thread. Clarification added: Food items created with a Basic Kitchen may be traded to and used by other players, but still may not be used outside of the thread they are created. The ability to Upgrade/Downgrade Plots of Land has been added.


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About Itzal

  • Title
    Beacon of Hope
  • Birthday 03/18/1997

Guild Information

  • Guild Name
    Celestial Ascendants
  • Position
    Scout Paladin

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  • Title
    Systems & Clarifications Team

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  1. Itzal nodded and chuckled as she talked about Shield. "Shield is a focused man, and usually is ready to talk about the front lines rather than idle chit chat. He's really kind, just doesn't show too much emotion. Jonathan... Well... I don't know about Jonathan, he's been acting strange lately. He hasn't been interacting with us recently, and he wasn't the same as before when I did a quest with him previously." Hearing her say that she'd rather invest in howl than in battle healing made him nervous but he kept himself calm. "Well if you do that, I'd suggest getting the artisan item that regenerates health per round. If you can't regenerate health during battle your done for. And since you have at least some healing abilities, you'll most likely be playing as tank and supporter both, which means you won't have someone to help you." Itzal found another five materials and added them to his inventory and nodded as well. "Yep. Lot of front liners means lots of items needed." ID# 96485 CD: 12 LD: 19 +5 MAT 36 MAT @Hestia
  2. "I'm not the, best person to talk to as far as tanking skills go. You'll want to talk with either Jonathan or Shield about that. If you want my personal preference, I'd say battlehealing since you don't want to die. And... That's not the highest health I'd recommend but, if you think your ready I can't stop you. At the very least take a teleport crystal and use it if you need to. We'll all be bringing them so don't worry about leaving others behind." When she thanked him for caring about her he paused and lowered his tools. "So far nobody's died by a boss fight. I want to keep it that way. Especially when it's my friends taking risks." He applied the lockpick and hoped that the loot was good. He managed to pick the lock and the rewards menu popped up: Three thousand one hundred and fifty col, eight materials, Perfect Shield or Armor, and two perfect consumables. Itzal smiled when he saw the list and sent half of the col, half of the materials, and one of the consumables to Hestia. "Well alright then." ID# 96480 LD: 11+5 3,150 col, (1,575 each player), 8 mats (4 each player) 1 perfect armor (Itzal) 2 perfect consumable (1 each player) Itzal: 1,575 col, 31 MAT, 1 Perfect Armor, 1 Perfect Consumable @Hestia: 1,575 col, 16 MAT, 1 Perfect Consumable
  3. "Points into blocking, do that. You're no help to others if you're dead you know." He was genuinely worried for her, and she'd know that. While she may be getting buffs for her mitigation, one hundred and eleven wasn't much to begin with. While the last boss was only dealing around two hundred and thirty or fifty damage per hit, he also had fire damaging players as a burn effect, as well as dragon knights dealing additional damage in his stead. This boss was alone from what he could tell, which meant it's damage should be higher. "And your health? How much health points do you have currently?" He was probably over worrying, but at the same time he did not want Hestia to die..... Then again if he thought about it, if she was in danger she could always use her teleport crystal to escape. He'd force her to use it if need be. They'd all bring crystals so nobody should be dying this time around. "And there's an artisan item you can get that amplifies how much hate you generate every time you hit the target. Just in case you don't have that many points in howl just yet." And then he spotted a chest using the reveal mod. He pulled some rocks off of it and revealed it, pulling out his lock picking tools. ID# 96477 LD: 9+8, Chest found! Itzal: 27 MAT. @Hestia
  4. Itzal chuckled at hearing and seeing Hestia's excitement. When she started mentioning the items she had and how she wanted to participate in the boss battle however, he was a little nervous. He had no doubt she was getting stronger, but this boss was tier three they were on right now. She should be tier three before she came against him... Then again, he thought about the damage the last boss was dealing to them all. "What's your highest mitigation daily? And the sand potion won't be any good, you'll need a perfect mitigation item. As well as a teleport crystal, overhealth, and lots of health and safeguard items. These bosses act as if you're their tier and fully buffed so please play it safe if you're considering joining. I'm not stopping you because somehow I know you won't listen, so all I can do is urge you to take precautions." Another failure to find any materials. Itzal nodded to her as far as the melody bit. "I can't write any lyrics or melody. I can sings songs but writing them is another issue entirely. Like, how sad is that?" ID# 96475 LD: 3 Itzal: 27 MAT @Hestia: 10
  5. He threw his arms to the side as if to say, what more do you want from me? "Hey, I haven't taken the quest myself and it only shows the quest and that it's linked to the CD item. In some way. And besides you don't want spoilers, that ruins the fun. I'll have to take that quest after this is over too anyways, so it works out I guess. Let's focus on getting as many tier three materials as we can. I'm hoping to leave with around eighty to a hundred materials though I doubt that will happen.. Here's hoping though." Then she went on to remember the idea of a band together. He nodded. "It sounded like fun. I was hoping Kasier would join, but she doesn't like crowds so I doubt she'd enjoy it at all. Maybe I'll be the sort of singer who sends his songs out but never actually holds a concert. I'm certain Kasier would be more comfortable. She then handed him some song lyrics she had written and he looked through them carefully before looking up again. Astounded really. "You wrote these yourself? This is. This is pretty awesome Hestia! I'm inspired to write my own now." He handed her the notebook back before scanning for materials. Five additional materials he had found. "By the way, what skills are you looking to getting or completing?" ID# 96473 CD: 10 LD: 10+8 +5 MAT 27 MAT @Hestia: 10
  6. Itzal laughed lightly at her excitement and shrugged his shoulders. "I'm not sure to be honest. All I know is that it's on the Greek floor and that it has something to do with a permanent +CD item. I mean to get it soon so that I can do better in my crafts. I'm hoping to make a loooot of song crystals. Including debuffs to make soloing easier. Maybe the system will let me use them against bosses now, who knows?" When she asked him what project he could see quite clearly how embarrassed she was to forget. He smiled comfortingly. "It's nothing don't worry about it. Something we mentioned was all. Crafting song crystals then putting them together or something like that." Itzal looked around for another material he could find. ....Still nothing. Oh well. She then mentioned how higher levels meant easier to balance the scale against those with high levels beforehand. He nodded slowly. "True.. In the sense of more health and energy. But other than tiers increasing damage and mitigation by a little that doesn't do much. Just makes the fight longer or shorter. I've got most of my skills maxed out now, and I'm deciding whether I should invest into my extra skills or stealth skills next... Though I should probably get the mods for my weapon skill first." ID# 96471 LD: 5 Itzal: 22 @Hestia; 8
  7. Itzal chuckled when he heard her as if it wasn't too big of an update, since it didn't effect her health. He opened his menu, paused for her to see as he opened the update log and showed her the changes. "Think again. The +CD items are back, though they both have to be gained through a quest of some sort. A temporary item on the newest floor and a permanent item on the Greek floor. The earning a living quest was revamped, and this quest allowing bonus materials was added in. They also changed several item enhancements, added in new items to buy from the merchant players, and performers now have a far better list of enhancements. I cannot wait to get back to crafting! Speaking of which, we still need to do that project we mentioned. Let's see, they added loads of new quests too though I haven't checked what floors yet." When she was done looking at it he scanned for more materials. This time he didn't spot any materials at all. If he had those antlers he'd never miss a material..... Oh well, can't change it now. He grinned at her words. "Don't get cocky now. And just remember, level doesn't match the power of skill." ID# 96469 LD: 5 Itzal: 22 @Hestia: 6
  8. Itzal raised an eyebrow at that. "That sounds like a challenge. Think you can pass a level of seventy two? I'll be keeping more active now just to keep it from being easy for you, you know." Highest leveled player thus far was Calrex, who was like, eighty something, but Itzal wanted to see if he could surpass it. Especially since he was on his dps build now. He just needed more damage buffs than usual was all. "Once you hit tier three, maybe we could duel? My damage isn't very good thanks to the one handed straight sword, so it would be a fair fight I'd think. In fact I may actually get a damage buff it's so bad." Once again he spotted a total of four materials and inserted them into his inventory. He listened to Hestia talk about the boss and he nodded in agreement. "Unicorn or Lightning Goat sounds most reasonable. Honestly I'd love to fight a lightning goat. I could see lightning striking it's horns and allowing it to give a lightning ram. That would be awesome... But we really won't know until the boss raid comes. In the meantime, what do you think of the newest update? I've only seen the crafting quests so far, or rather the names." ID# 96466 CD: 6 LD: 6+8 +4 MAT Itzal: 22 MAT @Hestia: 6
  9. He smiled and hugged Hestia from the side. "Hestia I'm already impressed. And there's no need to try and impress anyone. There are only two types of people on the front lines as of right now: The ones who are kind, and those who either don't care or are jerks... Thankfully all the jerks seem to have gone, so if they don't act nice just ignore them. Shield is a nice guy, though he doesn't show his emotions often. Macradon is cool too, though he's the sort of, good soldier. He wants to set up a battleschool one day, I just hope it's not like the military..." Itzal scanned the area and spotted another three more materials and added them to his inventory. His detection then alerted him to an incoming projectile and he leaned backward just in time, catching the fruit that Velnia threw as the game of tag and smack got quicker and bigger. He inserted them before replying to Hestia. "For some reason I can only think of a lightning unicorn... Or a Leviathan unicorn or something. Either that or a thunder goat." And now I'm thinking of an undead lightning unicorn with ram horns... Just, why? "As for the clouds those aren't fake. Pretty sure I saw a bolt strike the ground, though I could have been seeing things." ID# 96464 CD: 6 LD: 14+8 +4 MAT Itzal: 18 MAT @Hestia: 4
  10. Hestia apologized and mentioned how she mainly wanted to prove how useful she was, and aid the front lines. Itzal was about to chuckle when she hugged him out of nowhere, driving him to a halt and blushed for a brief second before he managed to hug her back. "You don't need to apologize. I know you want to prove yourself and you're doing a great job at it. I just want to make sure you're taking your care of yourself in the meantime is all. And besides, you're useful no matter what. Your a tank and players taking on dungeons, events, or the boss raid need tanks. There's far less use for a scout than there is a tank." He grinned as even though his usefulness was diminished to finding the labyrinth entrance and finding materials, he could see the use and enjoyed his role regardless of what others think. When she mentioned the horse's feet he nodded. "True, although I don't think run and stomp on everyone will be it's only method of attack." He spotted another two materials and inserted them into his inventory. Meanwhile, Velnia started speeding away from Kuro. Every now and then however, she'd duck behind a plant and fling another berry at Kuro. She liked tag, but she wanted to try and get a game similar to snowball fights into today's games. ID# 96457 CD: 2 LD: 12+8 +2 MAT Itzal: 13 @Hestia 4
  11. Itzal could only sigh at what she replied with. She was right to a point. She was an adult and he couldn't parent her. However he also knew that he could help her keep from the stress of overwhelming work, and he did want her to relax periodically. "Sorry. I know the limits of the human body... Or, mind in this instance. I worry sometimes. Just make sure you don't spend every day of the week working alright?" Velnia noticed Kuro just walking beside them doing nothing and decided to give him some fun. She flew over to one of the weird plants in the cavern and plucked one of the berries. She then threw it at Kuro's head, the berry bopping off of his forehead. She then grinned. Meanwhile, Itzal listened to Hestia's thoughts and nodded in agreement. "That's what I was thinking too. Though I wasn't thinking damage as much as paralysis and evasion, since horses are swift." Itzal spotted another four materials and added them to his inventory. "Unfortunately the only thing that prevents paralysis so far to my knowledge is a unique enhancement." ID# 96454 CD: 8 LD: 20 +4 MAT Itzal: 11 MAT @Hestia
  12. Itzal let out a sigh and was silent for a moment or two. "No, I wouldn't. You remind me of myself when I was a lower level. Jeez. Ok listen, we're going to have to set something up. Like a daily schedule. Choose one day of the week, and we'll both go out that day and spend the entire day just chilling. Eating at a restaurant, spending time at a guild party, going to the beach, playing a sport that doesn't involve combat. Something. Deal?" Itzal wondered if this was what it was like for others talking with Itzal. In the end he decided it would be best to move on to a different subject. "Anyway, what are your thoughts on the boss, or. What little information we have on the guy?" He continued to walk around the area before he spotted yet another two materials. It would have just been one material before this quest existed. Only more reason he loved this quest so very very much. "Large clearing. Storm clouds in the sky. And a large creature with hooves, like a horse.... Or goat." ID# 96434 CD: 2 LD: 6+8 +2 MAT Itzal: 7 MAT. @Hestia: ?? MAT
  13. Itzal was on his way to the twenty first floor, along with the new quest that had recently come out. The quest seemed like it would greatly benefit players and Itzal jumped right onto the quest. Hestia wanted to join him as they collected materials for the front liners... Well some for the front liners and some for themselves for obvious reasons. And if those reasons were not so obvious it was because a new crafting update had come out which had Itzal excited as heck for. Why was this? Because the changed and added enhancements for his profession had been upgraded greatly. He was so excited to craft some he could hardly stand it. Though he should probably get that crafting item from the new quest about some Olympian challenge first.... Velnia was on Hestia's head as she very much missed her. Itzal turned to Hestia as he scanned for anything of use. "PLEASE tell me you've taken a day off each week during your leveling?" He wasn't sure how high a level she was now, but he was concerned that she never stopped once. He spotted five materials, the bonus fifth one thanks to the quest. He added them to his starting total as they walked around the special place added to the floor for the quest, which was basically a mini cavern filled with all sorts of minerals and plantlife. Twilight Cloak +3 LD ID# 96425 CD: 12 LD: 14+8 Itzal: 5 MAT @Hestia: 0 MAT
  14. [OP-F2] Boss Raid Meeting

    Itzal heard Hirru and shook his head with a smile. "It was nothing specific to you @Hirru, you know I wouldn't say anything to insult another. Whether directive or indirective. It just took a while was all." He turned to see Macradon follow up behind shortly after and nodded to the two of them. "Alright then, if Hirru will pass the info on then we can go ahead and start." He heard Shield and Jonathan, (Itzal nods with a smile to @Morgenstern glad that he's here) "Yeah about that. There, really isn't much other detail Jonathan. First things first: There is no labyrinth. It's just a straight shot for the boss room which has been locked up until a week has passed. That means a week to craft buff items and such. I can go gather some tier three materials but it may take time. As for the boss info. Basically the boss room is a clearing, or grove in the forest. Very large with a lot of room. There was also a thunder cloud in the sky, lighting shooting around. Finally I didn't get to see the boss, but I heard the sound of heavy hooves, like a large horse, running toward me when the door closed and locked. That's literally all the information we have on this boss."
  15. [OP-F2] Boss Raid Meeting

    The first to arrive was Hikoru, and since there was literally no place to hide in the open field, he didn't attempt to. Itzal nodded to @Hikoru with a smile. "Glad you could come Hik." After Hik arrived, and started helping himself to some of the refreshments, Itzal noticed @Ruby arrive. He grinned and nodded at her with a chuckle. "I mean, my entire build and purpose as a scout is to find stuff, so I hope it will always be fast." Itzal watched as @Shield approached now too, and spoke of how a few other Ascendants should be coming, and that while they didn't have much info to go on, he had a few theories. Itzal nodded. "I'd like to get theories out of the way first, then take an estimate as to what it's stats are going to be like as well as the environment. After that we'll go straight into parties. Hopefully this meeting doesn't take forever like last time." Itzal watched as others arrived as well. He waved to Jomei, spotted Sey and waved to him as well, a smile on his face. Hestia also arrived and he waved back. Perhaps she was like him and just wanted to get some experience. Then two other players joined he didn't know, and Shield finished by asking if there was anyone else coming. Itzal shrugged. "I messaged every front liner last time, but nobody replied really. They just arrived. Anyone want refreshments? We'll be starting soon anyways."