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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.

      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      [Live] 2.5.0 Patch Notes   10/02/2017

      <<2.5.0 Patch Notes>> Main Guide: The main rules/tutorial section has been rewritten. Resources: A Resources section has been added. This contains reference material such as the SP/Level chart, Skills list, Enhancement list, individual profession stats, and a new FAQ. General Rule Changes: Word count requirement in Merchants & Shops section has been reduced to 100 from 150. Col logs are no longer required to include in journals. The Banker system will be used to track currency/materials going forward. New characters and Rebirth characters may choose a Starter Package containing a variety of basic equipment, col, materials, and/or potions. NK/KE tags have been removed. The table for SP gain based on the number of players in a thread has been removed. SP gain is now issued at 1 SP per 3 posts, up to the number of completed pages. (e.g. 3 SP for three pages, requires at least 9 posts) A Skill Refunding System has been added. Players may now pay a col cost to remove known skills and receive a refund of the invested SP. Rules on vanity items have been clarified. Health regeneration outside of combat has been adjusted to (10 * Tier) per post. Stealth and Stealth Detection no longer have a base rating for players. Both now use a LD roll plus a Stealth Rating/Stealth Detection modifier. NPCs and monsters still utilize a base rating (10 as a baseline for player-created mobs). 'Using cover' no longer adds to Stealth Rating. Low light or darkness conditions grant a +1 to Stealth Rating, down from +2. Switch has been added as a game mechanic (no longer a skill). Players may call for a Switch when landing a successful attack. If the Switching player also lands an attack, a Switch is performed and the two players may immediately swap hate values. Players are required to post their level, stats, equipment, skills, etc., in their first post in a thread. This should be a snapshot of your character and should not be changed after the initial post. Players are still allowed to declare their characters at a lower level or with fewer items than what they currently have, but may not claim items that have not been approved or were obtained in an unlocked thread. Turn order rules have been modified slightly to reflect the leniency of Boss Raid combat. Players may post in any order so long as each player and the enemy has gotten one action in a single round. Outside of Boss Raids, parties may have a maximum of 4 players. Combat with more than 4 players should follow a Group order similar to boss raids. When fighting multiple enemies, players must now make individual rolls for each mob. This applies to both making attacks against multiple enemies and multiple enemies making attacks. One roll no longer applies to/for all targets. The Running Away mechanic has been updated. Running away from combat now uses a LD roll with a set of situational modifiers. The col/material values and frequency in the loot table have been adjusted. Labyrinth searching rules have been adjusted. The map fragment system has been removed. Bonus rewards for scouting and defeating the field boss have been adjusted. Housing and Guild Halls have been completely revamped. PvP rules have been adjusted. Players must make an initiative roll when engaging in combat with other players. The extended Player Killing rules/restrictions have been removed. Rules on player cursor colors have been expanded. There is now a strike system for criminal infractions that would cause a player's cursor to turn orange. Killing a green player outside of a duel now results in a permanent orange cursor. An NPC Guard mechanic has been added. Orange players may now enter safe zones, but must stealth/run from guards in certain safe zones. NPC guards have a Stealth Detection rating equal to (Floor / 3), rounded down. Added more detail to character death rules. The RGQ system has been removed. Crafting Changes: Fishing as a profession has been removed. It is now a skill. The CD result chart has been adjusted across all professions (except Merchant). Good and Bad quality items have been removed from the CD result chart. Salvage chances have been adjusted. Alchemists now have a chance to salvage one or both materials when attempting to craft crystals. Crafting Die tools no longer have an effect. Consumables, familiars, housing, and some items still provide EXP and Crafting Attempt bonuses. The process of crafting Feasts has changed slightly. Cooks may now take 3 identical food items and spend two materials to combine them into a Feast. A Feast can be used in a thread to provide that enhancement to up to six players. Artisan craftable item types have been modified (Trinkets, Jewelry, Sculptures). The buffs they can provide are largely unchanged. Alchemist craftable item types have been modified (Salves, Potions, Crystals). The buffs they can provide are largely unchanged. Skill Changes: Extended Weight Limit Removed Ranks - 15 SP cost Now adds +3 Battle Ready Inventory slots Adjusted Mod: Large Pockets Now has 3 Ranks Cost set to 5/3/2 SP (10 total for Rank 3) Now increases single Battle Ready Inventory slots to 7/10/15 Removed 'Larger Pockets' and 'Largest Pockets' mods New Skill: Fishing Cost: 10 SP Effect: Use a dice roll to fish something up based on a natural CD result: Gatherer Now has a chance to yield 1-3 bonus materials based on a natural CD result Sneak & Hide Renamed to 'Hiding' Now grants +1 Stealth Rating per rank New Rank 3 Mod: Untraceable Cost: 9 SP Effect: Negates the effect of the Tracking skill against the user. New Rank 3 Mod: Blindside Cost: 9 SP Effect: Gain +2 Stealth Rating. Natural BD rolls of 9-10 reduce the target's accuracy by 1 for one turn when attacking from stealth. New Rank 5 Mod: Vanish Cost: 12 SP Cooldown: 5 Turns Effect: Allows the use of a post action to re-enter stealth while in combat. Getting a killing blow on an enemy allows Vanish to activate without using a post action. Search & Detect Renamed to 'Searching' Now also grants +1 Stealth Detection per rank Mod: Night Vision Now requires Rank 1, down from Rank 3 Cost reduced to 5 SP, from 9 Mod: Reveal Now also grants +2 LD when searching for Labyrinths and allows Labyrinth searches at 15 posts. Mod: Tracking Now requires Rank 3, down from Rank 5 Cost reduced to 12 SP, from 15 Tracking requirements for monsters, players, and NPCs have been clarified. Mod: Detect Cost reduced to 9 SP, from 15 No longer uses or affects Tracking. Now Grants +2 Stealth Detection. Grants +1 LD when searching for sub-dungeons and labyrinths Battle Healing Now recovers 1% of max HP per rank, instead of (Rank * 5 * Tier) Mod: Emergency Recovery Cost reduced to 10 SP, from 15 Now recovers 10% of max HP, down from 25% Block MIT gained is now set per rank: 5/8/12/18/25, down from 1 MIT per SP invested. New Rank 3 Mod: Shield Bash Cost: 10 SP Cooldown: 2 Turns Energy Cost: 10 Energy Effect: Make an attack with an equipped shield. On a hit, deals (Base * 10) damage, stuns the enemy for one turn, and applies paralyze/thorns/flame thorns enhancements present on the shield. Note: When calculating Base Damage for Shield Bash, Weapon Skills do not apply. Mod: Safe Guard Reworked into 'Rampart' Added a 5 turn cooldown Added energy cost of 8 Now uses a post action to reduce final damage that would be dealt to you by 25% (rounded down). Effect lasts until the beginning of your next turn. Energist Removed Ranks - 12 SP cost Now adds (5 * Tier) to total energy, instead of (Rank * 2) Howl Added energy cost of 10 Mod: Focused Howl Added energy cost of 8 Parry Increased SP cost to 12, up from 10 Added a 1 turn cooldown Energy cost has been fixed at 5, instead of (2 * enemies parried) 50% damage reduction has been specified to apply to the final damage (after mitigation). Effect applies to the next attack against the user, and cannot reduce damage from multiple enemies at once. Mod: Vengeful Riposte Increased SP cost to 12, up from 10 Added a 3 turn cooldown Damage reflected is now 50% of raw damage, up from 25% of damage taken. This damage can still be mitigated. Switch Skill has been removed. Two-Handed Weapons The +2 DMG bonus for 2H weapons has been clarified in the first rank of 2H weapon skills. All Weapons The Ferocity and Finesse mods have been condensed into a single description. You must still specify the weapon type when acquiring the mod(s). Mod: Ferocity Rank requirement set to 3, instead of ranging from 1-5 Now increases base damage of all sword arts for the chosen weapon by 1. Mod: Finesse Rank requirement set to 3, instead of ranging from 1-5 Now has 3 Ranks Cost adjusted to 5/3/2 SP (10 total for Rank 3), down from 15 at Rank 5 Now reduces energy cost of all sword arts for the chosen weapon by an amount equal to its rank. Mod: Quick Change Cooldown reduced to 3 turns, down from 5 Now allows the user to swap, equip, or unequip a weapon in their Battle Ready Inventory. Mod: Stamina Now reduces the energy cost of all attacks by 1. Heavy Armor Increased the amount of MIT gained to 8>12>18>25>35, up from 3>7>12>20>30 Mod: Athletics Bonus health increased to (15 * Tier), up from 15 Mod: Stonewall Bonus health has been adjusted to (15 * Tier), instead of equal to mitigation from other skills. Now also grants 10 MIT when wearing heavy armor Now also reduces damage taken from damage over time effects by 25% (rounded down) when wearing heavy armor. Light Armor Adjusted the amount of MIT gained to 5>8>12>18>25, down from 3>7>12>20>30 Mod: Athletics Bonus health adjusted to (10 * Tier), from 15 Familiar Mastery 'Accurate' now has 3 ranks. 'Assistant' now provides bonus EXP (crafting attempts at max profession rank) instead of CD. Meditation Removed Ranks - 8 SP cost Added a 5 turn cooldown Now recovers (3 * Tier) energy. Getting hit by an attack before the beginning of your next turn reduces the energy recovered to (2 * Tier). Survival Added 3 SP cost Increases out of combat health regeneration to (15 * Tier), instead of 20. Enhancement Changes: Life Steal has been renamed to Vampiric. The Crafting Die enhancement has been removed. Alchemist and Artisan item types for enhancements have been modified. Sword Art Changes: Multipliers have been simplified to a single number (x6) from the two-part formula (2x3). Several descriptions have been updated. Quest Changes: The 'Redemption' quest has been revamped. The level and repeatable restrictions have been adjusted to affect only the bonus SP rewards: The First Few Lessons Are Free The Second Lesson is Also Free The Third Lesson is Just As Free The Fourth Lesson is Actually Free The Venemous Warg Repeating the 'Earning a Living' quest now allows a player to change their profession. Changing professions will reset experience to 0. Repeat completions of the Earning a Living quest will only award bonus materials if the quest-taker is changing their profession. The following quests have been removed: «Witch of the West and the Three Treasures: T.M.H & S.B.» «Witch of the West and the Three Treasures: T.L.C.» «Witch of the West and the Three Treasures «The Falling of Tagas» Housing Changes: The cost and size of Player Housing is now determined by a 'plot size'. The plot size dictates how many room slots, yard slots, and stories a house can have as well as the initial cost when purchasing. Purchasing a PK-accessible home (outside of a safe zone) has an additional cost. Buffs from Guild Halls/Player Housing now comes from the type of room, rather than furniture. Certain rooms for Player Housing have upgrades. Player Housing buffs must be assigned to a player. Home owners may use the Housing Evaluation topic to re-assign a room's player(s) once every 30 days. New/Rebirth Character Changes: Players who have submitted a new or rebirth character journal for approval in the past 30 days are eligible to add one of the starting bundles. <<2.5 Update Survival Guide>> Skills: If you spent more than 15 SP on the Extended Weight Limit skill, refund any SP over 15. If you have spent less than 15 SP, the skill is inactive until a total of 15 is invested. If you spent more than 12 SP on the Energist skill, refund any SP over 12. If you have spent less than 12 SP, the skill is inactive until a total of 12 is invested. If you spent more than 8 SP on the Meditation skill, refund any SP over 8. If you have spent less than 8 SP, the skill is inactive until a total of 8 is invested. If you have the Parry skill, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you have the Survival skill, you must spend 3 SP to continue using it. Otherwise, it is inactive until a total of 3 is invested. If you had the Switch skill, remove it and refund 10 SP. Mods: If you have the Detect mod, keep it and refund 6 SP. If you have the Tracking mod, keep it and refund 3 SP. If you have the Emergency Recovery mod, keep it and refund 5 SP. If you had Rank 1 or 2 of the Ferocity mod, lose it and receive a refund of the SP spent. If you had Rank 3 or 4 of the Ferocity mod, you must spend 6 or 3 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you spent more than 10 SP on the Finesse mod, refund any SP over 10. If you have the Large Pockets mod, you must spend 1 SP to continue using it. Otherwise, it is inactive until a total of 10 is invested. If you had the Larger Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 2 SP. If you had the Largest Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 5 SP. If you have the Night Vision mod, keep it and refund 4 SP. If you have the Vengeful Riposte mod, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 12 is invested. Professions: If you had the Fishing profession, all EXP may be transferred to any other profession. If you had a Tool with the 'Crafting Die' enhancement, you may post it for re-evaluation with the Ambition or Crafting Attempt enhancement (item name/description may not change). If you retake the Earning a Living quest in order to change professions, your EXP resets to 0 for the new profession. Edit your existing shop thread with your new profession information. Housing: Existing Guild Halls and Player Housing have been removed. They may be repurchased through the Housing Evaluation template. Players who previously bought a home or hall have been reimbursed for the total col cost in their original housing application. If a guild had shared col lost due to the removal of a guild hall, PM the details to @Teion for review/reimbursement.
    • Aereth

      2.5.2 New Mechanic: Thread Invasion/Protected Threads   11/08/2017

      Hello Players,
      Once again your feedback is needed, so head over to the thread and tell us what you think. LINK  


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About Itzal

  • Title
    Beacon of Hope
  • Birthday 03/18/1997

Guild Information

  • Guild Name
    Celestial Ascendants
  • Position
    Scout Paladin

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  1. To say that it was easy was more than just an understatement. They had just two shotted the boss, moving on to the fifth one. Something told Itzal that only the tenth boss would be much of a challenge since they were such a high level. Tier three players on a tier one floor after all. Itzal was nearly level seventy, and Jonathan he knew was tier three as well, so they should have most of this quest taken care of with ease. Not to mention Itzal was increasing his damage bit by bit. To take down Fearx or Adder though, he was going to need to max out his martial arts skills. In the meantime, he'd work on his armor so he could get the evasion mod. Once he had that, then his defensive skills would be spot on. Itzal nodded to Jonathan when he had mentioned how they were moving at a far better pace. In honesty, he wondered if Fearx would hold off attacks or 'persuasion' due to him picking up said pace. Just thinking of having a day off from Fearx made him sigh in peace. When Jonathan asked if they should move on or if he had business he shook his head. "The only business I have is getting prodded by Fearx. No thank you to that. Let's go ahead and work our way back to the warp panel. Desert floor is next." ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- The whole thing was over before long. In all honesty it didn't take much to sway the people to kill their own leader. While he could have done so regardless, the man was worse than either Chaos or Fearx could ever be. He used the people for a sense of power and pleasure. He had no actual goals or passion. It was sad to see that such a man could ever have reached the point of power. Once the players had killed their prior leader, who had attempted to attack Chaos and his new followers, they turned to Chaos and Fearx. At this moment they were lost, and without direction. They were looking for someone to lead them. "I'm not needed here anymore. I'll head to your coordinates and meet you back at your place. Remember, less fear, more awe and inspiration. You'll find yourself more in control that way," he said quietly for Chaos to hear and no one else. He had his teleport crystal in hand, colored so that it blended in with his armor. When he teleported, he had leaped into the air, his wings moving in a way that made it appear that as he vanished, he had ascended into the heavens like a legitimate angel or god would. When he reappeared he went in the opposite manner, landing with his wings outspread to make it look like he had just landed from the heavens. With that bit over with, he made his way towards the coordinates, interested in how different Chaos' followers would be from his own seven virtues. If they were polar opposites, then he could call them the seven sins if he wanted to. @Morgenstern
  2. Itzal watched as Aster came in to strike this insanely annoying boss yet again, and this time she managed to land paralysis on the creature, preventing it from doing anything else to them, let alone freeze Jonathan again. Things were once again starting to look good again, what with it having bleed effect on it, as well as paralysis now. Jonathan called out to them, telling them to keep up the momentum and how they almost felled the beast. Itzal nodded, finally happy this fight was almost over. In reality it only took about five to ten minutes tops, but inside this fight it felt like an eternity had passed before they reached this point in the stretch. Itzal rolled his arm as his sword was starting to get just a tiny bit heavy and charged in again, releasing Meteor Strike, attempting to deal the final blow. However the monster didn't fall down dead. His sword bounced off completely. Of course their luck had to end right there. At least the bleed still had one more round to go before it died out. ID# 90808 BD: 1 -2 en [12] Morgenstern 1024/1134 <> 81/100 | 7 DMG | 8 Holy | 134 Mit | 40 BH | 1 Def. Para | -1 EVA [8] @Itzal 1,220/1,220 <> 21/122 [6] @Aster 340/340 <> 21/34 | 3 DMG | 27 MIT <<Avalanche>> (Paralyzed 0/1) (Bleeding (12 DMG) 1/2) 58/850 HP | 75 MIT | 2 Freeze | +50 BD:9 | +100 BD:10
  3. Itzal listened to his friend as he had mentioned how even they had things they kept a deep secret from everyone else for the sake of protecting them. He nodded as he pulled his hood and mouthpiece up, drawing his sword Yakimba. "While it's a necessity... It doesn't make it any easier." He heard Jonathan mention how the rewards were higher, and thus perhaps the dragon would be a bit stronger, and more of a challenge this time. Before he could say anything however, before he could he spotted movement from the side and barely dodged the monster that had launched out at him. When he did the dragon had glided down to the ground, creating enough distance for Itzal to use the charge skill. He activated it and released Meteor strike, dealing one hundred and eighty one points of damage. He did the calculations in his head. "It has fifty mitigation Jonathan! I don't think this will be too difficult of a boss unfortunately." ID# 90793 BD: 5+3=8 MD: 8-3=5 16+5x11-50=181 dmg Itzal: 1,410/1,410 <> 127/138 @Morgenstern: 1,210/1,210 <> 112/112 Diamond Hatchling: 69/250 ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Fearx smirked underneath his helmet. This was so pathetic. This player wasn't anywhere near threatening, in both physical, level and intelligence manners. As he expected, this task was pathetically easy. The leader had broken into outrage yet again, and called to his 'army' to remove the two god like beings. Fearx didn't move. None of his men moved. There was utter silence for the longest time. Some shifted uncomfortably, holding their blades out of fear and uncertainty. Some looked away from their leader, seeming slightly ashamed yet scared. There were a few of them, the more strong and confident ones, who looked upon their 'leader' in anger at such a demand. Fearx let the silence continue before speaking again. "Well? You heard your leader. Who will be the first to attack us? Two players your leader won't even take on himself. Do you want to work for him then?" There was once again silence before someone walked over to Fearx and Chaos, his sword drawn, but at his side. He stopped in front of them, before he kneeled. "If, you would have me. I wish to follow you two. Chaos, I accept your offer..." After some hesitation, several others began to approach, each individually accepting his offer. After they did, those who were confident and strong would turn, their blades in a defensive position towards their leader Adam. More than likely Adam would attack, or attempt to sway them back. If he attacked, all of the members who asked to join Fearx and Chaos would charge and attack Adam.
  4. Itzal listened as Ryo mentioned how they were good reasons and motivations. In truth there were four, the fourth being that because he had people he loved that he wanted to see in the real world, he understood what others were going through. And since there were plenty of people who weren't able to fight for multiple reasons, he felt obligated to help those players reach the end in any way he could. Fight for them in a sense. He forgot to tell Ryo this, but it was indeed one of his reasons. He then mentioned Kasier and asked if she was cute, grinning to Itzal. Itzal ended up blushing a little bit when he said that and chuckled, shaking his head. "Cute wouldn't be the word. Beautiful. Strong. She's a kind soul, though she tries to look more strong and stoneface in public." He then saw Ryo pick up some materials, mentioning how more may follow suit. Itzal spotted three materials... Instead of, four. Huh. That's odd. He walked over and picked them up, inserting them into his inventory as he walked with @Ryo ID# 90737 CD: 6 LD: 19 +4 MAT Itzal: 7 Mat Ryo: 2
  5. Itzal stood there, hoping Jonathan could understand his position, why he'd been doing what he had been, and why he was keeping others out of it entirely. He listened as his friend repeated back somewhat of a summary before falling silent. When he spoke again, he told Itzal that he understood and how he knew that other players wouldn't assist unless it involved them personally. Itzal sighed softly, relieved to hear this. He nodded to Jonathan with a smile. He wasn't wearing his hood or mouthpiece right now. "Thanks man. I mean it. I'm sorry I kept this from you." Jonathan mentioned that they should find the dragon and Itzal nodded in agreement. He activated his reveal and detect mods, scanning the area to see if he could spot the monster, or at least signs of it. Soon enough he had spotted several broken branches and gestured to that direction. "That way. I believe it's close so it shouldn't take very long at all to find it." ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Fearx watched as the leader boasted how their guild was a collection of solid warriors. How they would 'eventually' drive back their enemies. This of course was bulls**t. His army wasn't strong at all. He was only saying that to make them think they were. Either that or he was a complete moron. They were his servants, and this was his mansion. Chaos spoke again, hitting it dead on the nail, asking when on earth that was to be. The leader, had given the wrong answer. If they were strong, then they should already be ready. The fool. As Chaos spoke about using the guild for his own personal gain, one or two individuals looked at each other, never having thought about it that way. As he asked the leader why he was keeping them from their goals, there was some muttering among the guild. That's when the player stood up and launched himself at Chaos, yelling about how he needed to leave. Fearx grinned as it was now his turn. He leaped from the branches and freefell down to the ground, his armor, weapon and wings making it seem like a god was descending into the world of man. He landed between the players and was struck by the leader, flame aura activating and lighting him up on fire. Fearx' health barely had anything done to it and healed quickly. He straightened himself, the red glow of his helmet burning brightly in the leader's face. "You dare, attack a guest?" He heard the players fall silent. Fearx grabbed the blade of the leader, pulling it out, ripping it from the man's grasp, and threw it towards the entrance, out the encampment, getting stuck in a tree to gain the attention of those guarding outside. "Chaos had asked a legitimate question. Why are you not training these men? Why do you lounge around like you have all the time in the world? If you truly wanted to take down the frontliners, you wouldn't be stopping. You would train until you have no breath to give." He turned to the crowd that was watching closely. "And then he chooses to make an attempt to kill his guest! Someone who hates the frontliners as much as you do, and is already ready and prepared to bring them down! If anything, this alliance would have strengthened the cause, making you all stronger and closer to your goal! Why then would this man deny such a request? What better reason than to keep from losing his 'servants' to a man who intends to make your goals and dreams a reality, rather than using you for his own ends?" @Morgenstern
  6. Itzal watched as the other players in the field began to charge and deal damage of their own. One player had launched forward and dealt an insane amount of damage using... Two swords? His eyes widened as he realized this player had a unique skill, and by the looks of it, the skill focused on damage. He knew Beatbox' killer was powerful... No, no not only could it not be him, but he needed to focus on the battle at hand. He watched as the great dragon missed the party completely. Something told Itzal they wouldn't be that lucky. He took a deep breath as it was his turn to attack and ran at the dragon full speed. He launched up into the air and tried to strike the boss' joints at the wings and such. However his angle was off and struck the hard scales of it's back neck instead, dealing nothing rather than the small amount of damage he would have dealt on a successful hit. He landed and retreated back, hoping things didn't go south. ID# 90682 BD: 2+3=5 -2 EN
  7. Summary 4 sp to both players 800 col to both players
  8. Reading over this they are very interesting ideas and I like a lot of what I see. However at the same time, it's been decided by the majority of the community to avoid killing without OOC permission. In fact it was nearly a landslide decision. I honestly believe that to keep this method, we should insert two different tags: One tag informs players that they are fine with their thread being invaded, but do not wish to be killed (or enter a battle to the death) without permission first. This not only allows pkers to invade threads and 'scare' players for rp purposes, (there will be tokens players can use on their important threads, such as a personal quest, time off with a girlfriend/wife, etc.) but also allow players to invade a thread and rescue a player who bit off more than he/she could chew and assist them with finishing it, though I feel like if this happens, if a quest is invaded by a player assisting with the quest, the rewards are reduced by some amount. Then there is the tag for players who enjoy a challenge, or the thrill of danger. This tag informs players that they are fine with an invasion, and are fine with players entering a battle to the death with them. Players should always have the freedom to choose whether or not they can be assaulted and killed. That (as I've already mentioned) was already voted and decided upon. Players who are fine with pk attempts can get the bodyguard option, making it difficult for players who attempt to attack out of surprise to have an edge. I do feel like lower leveled players should be immune to invasions, such as levels 1-5 or 1-10.
  9. Itzal listened to Hestia, watching as Kuro landed and started to walk, a little tired to fly anymore. Velnia saw this and landed beside him, walking beside the lion with wings, grinning and licking it's cheek. "Yeah, not as cool as it sounds. Just gathering col from monsters that's all. The new system for homes is actually way better than before. So many buffs and such." They continued walking, the settlement beginning to come into view, though he didn't say anything just yet. Then he heard her mention Death Adder as well as Laughing Coffin, mentioning how people should be worried. She continued about how they seem far too calm and peaceful, like the calm before the storm. Itzal's smile vanished, his eyes steeling themselves. She finished by asking why player killers weren't killing players or instilling fear in them. He was silent for a while, Velnia looking a bit more sad as they walked. "They are killing Hestia. The problem is that their targets aren't widely known. At this point players are either surrounded by frontliners, or stay in the save zones as long as they can. It makes it harder for pkers to do anything, so I'm willing to bet they're trying to find different methods to do such a thing. As for Death Adder...................I have no idea what that man does in his spare time." @Hestia
  10. Velnia continued to lie there contently until Hestia made the gesture that she needed to get going. She shot up in the air and licked Hestia's cheek before flying over to Itzal and landing on his shoulder. He watched as she put her vanity clothing on before petting Kuro a little bit. The poor familiar was indeed tuckered out and needed rest. Itzal wondered at times whether or not she got her energy from some science stuff like a black hole somewhere or something... Ironically that was the most logical and sensible result he'd come up with thus far, other than that the system just gave her an infinite amount of energy. Hestia walked over to him and thanked him for playing with them, yet they needed to head home now. She told Itzal that they'd say goodbye once they hit the teleporter pad. "I understand Hestia, and no worries. It's still some ways to travel before we hit the teleporter. Come let's head over there." Itzal listened as she mentioned how she'd love to do this every week. How keeping in touch with friends she started with were just as fun. He smiled when she said this. Hestia had made quite a lot of progress. It kind of reminded him of himself when he kept grinding like crazy. When she asked how Kasier was doing he smiled. "She's doing alright. I'm trying to gather col so we can get the new house as soon as we can. And nah, there wasn't anything wrong with you being there." @Hestia
  11. Itzal listens and is glad that Kuro forgave him for that little incident, and when Hestia began to pet Velnia she gave her dragon like purr and nuzzled against her. Itzal chuckled. "Oh she's fine. She could get hit by a freaking stone golem and shake it off." He then heard Hestia mention how they'd have to leave it as a tie for now. Her familiar was getting tired and he could very well tell that. He nodded in response. "I agree. We should all probably get some rest. Especially since the sun's going down. Suppose it's time to collect everything then. By the looks of it, there are much much more things you can do on the beach. Perhaps we can try some more next week?" He began to start picking up the items they had left around here, Velnia doing squat since she was getting attention again. Itzal picked up an item, opened his inventory, and transferred it into there. He continued to do so until everything was cleaned up nicely. He switched to his armor, Niger Natio, and waited a full minute before switching back, his clothing good as new and completely dry. He placed his hands in the pockets of his coat. @Hestia
  12. The ball wasn't, insanely fast like Velnia's, but it did have a lot of force behind it thanks to Itzal's charge and Hestia's boost. The ball would have struck Kuro hard enough where he wouldn't be able to knock it back, nor could he catch it. The result would be it would bounce off of him towards Velnia, retaining a good amount of it's force and strike her from the side, causing her to get flung away from the court and into the water. She looked like a skipping stone at first, bouncing a few times before vanishing into the water while the ball remained on the surface. After a second, she shot out of the water, shook it all off, and grinned from that bit of entertainment as she grabbed the ball and flew over to Hestia. Itzal was walking back himself. "Well that was satisfying. Now we're even with a tie. And we're also even with the fact that you got to get hit by a powerful blow Velnia... Although it looks like you received the full blow Kuro, sorry about that." @Hestia
  13. Velnia watched as Kuro moved to the ball and sent it Velnia's way. She grinned as she shot out to catch it. And catch it she did. She didn't hit it back, she instead caught the ball. There was no rule that stated she couldn't do that. She then did a loop the loop before tossing it far back behind the players. It wasn't extremely fast, it was a slow enough speed that they could reach it. The deadly part, or rather the difficulty, was the range in which she sent it. They would have to go a good distance, and unless one of them was like her where they could- oh crap. She just realized her issue. Itzal saw what she was doing and turned to Hestia. "Stay there! I have an idea!" He broke into a sprint for the ball and passed it a good ways before activating charge. He punched the ball sending it speeding to Hestia. "Keep it up! Double it's speed!" Velnia watched as she was getting a taste of her own medicine. However she didn't give up. She prepared herself to try and stop it head on, just for the heck of it. Why not? @Hestia
  14. There was an uncomfortable silence between them after Itzal had replied to his friends slightly heated questions. When he finally spoke it was in regards to Fearx' combat speed, asking how it was even possible. Then mentioning how one would have to be training constantly. Itzal stared at him for a second. "Sheer will, strength, and the desire to be the best. You'd be surprised at how far just that can take you. Not only that but Fearx is extremely intelligent. He also knows many different fighting styles from studying games, and their lore. No matter what weapon he started off with in this game. Regardless of how low his rank with it is he'd look like a pro with it from the start. And unlike many players, he wouldn't have waited around to get over fear and get out and start training. He wouldn't spend time relaxing. He'd spend every second training or grinding." He heard Jonathan chuckle and make a comment about Hikoru's unique skill, and how it didn't help him much during combat. While this was true, it was still a unique skill which helped at least some. He then mentioned how it would be a problem if Fearx was indeed that strong. Itzal nodded. Jonathan was beginning to see why Itzal had been training nonstop. Finally he seemed to get what Itzal was saying and nodded. "So you understand now why I haven't reached out to anyone. Anyone who would help me with this age old grudge is too low a level or in strength, while those whom I need would tell me to handle it myself. Or wouldn't care at all. I don't want to risk harming anyone else. Please promise me that you'll keep this a secret." ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Fearx had noticed Chaos' intake of breath. What it meant exactly he was unsure, but it was certain that what Fearx had said clicked something in the man's mind. Only time could tell exactly what had clicked. He was pleased to note that things were going rather successful thus far. No one had spotted Fearx who was now directly above the players. He calculated the distance from where he was to the ground below, and ran calculations in his mind using the system's freefall system. With the amount of mitigation he had, he shouldn't lose too much health. Definitely not enough to make his chances of survival lower than he was right now. All he had to do now was wait for Chaos to enter, rile up the leader enough to the point where he'd try and assault Chaos with his army, and then he'd launch down and make him look less of a leader, and more of a power hungry tyrant. When that was accomplished, he knew Chaos could improvise and add more that would tip the players into killing off their old leader. He watched as Chaos approached, blocked by two players he could somewhat hear as they demanded to know why he was there. Chaos didn't speak loudly so Fearx wasn't able to hear what he had said, but he pulled something out, and using detect was able to zoom in a little and noted that it was a ring of sorts. The players stepped to the side allowing him to pass. When the guards showed him in, the leader was clearly pissed off. He could hear the man's words, demanding why on earth he'd come there and threatening to tear him to shreds on the spot. He couldn't help but grin as this was going to be far too easy to overthrow him. Not only was he proud, he was also violence, and quick to violence. Chaos replied in a rather calm tone and the leader responded by drawing his blade and pointing it at Chaos. Most players wouldn't realize that this was a very good thing for them. Rarely did anyone want a blade pointed at them. However that action had already won half their battle for them. Chaos spoke again and once more, Fearx could not hear what he was saying. @Morgenstern
  15. There are two issues I can see there. For one, if we put in that players being assaulted have the option of running, that's relying on the dice roller, which can be very fickle to many players, returning to the issue of players who don't want their characters dying being assaulted in various threads because players can invade whenever they'd like. While it lessens the chance of it actually happening, I can name a few people who would leave the site if players had permission to jump in and attack, with the chance of their character dying. The second one is that even if they can only stun/paralyze once, if they paralyze or stun them before the other can do anything, they can't defend themselves. While we could change this so that players can only stun/paralyze a post after the defending player does something, I really like the rp combat and this is why: This is indeed a role playing site, and while the roller and numbers do exist since this is like SAO (which we do wish for this site to be as cannon as possible while being fair at the same time), this is a site to create stories, and not kill other players for fun. That's why I like the invasion rules as it is. With needing OOC permission to kill the players, invading becomes something strictly for creating a story. It adds options for role play, and opens possibilities for character development. You can make invasion threads go however way you'd like in a rp combat mode, but using the rollers for the combat removes your ability to control what happens. It may make the defending player appear pathetically weak despite their level (or vice versa) and that player may feel discouraged OOC, or upset and walk away. While we want to make this site cannon, we also want to keep it as a role playing forum, and make it fun for everyone.