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Brax, the Pactagonal Knight

Profile
Username: Brax
Real name: Brandon ?????
Age: 29, Birthday 2/21/86
Gender: Male
Height: 6 ft

About: History/personality
     Not much is known about Brandon before his 29th birthday.  His first memory was waking up in the hospital, somewhere in Dawson Creek, British Columbia.  The doctors told him that he had been in a major accident, something involving a car and a child in the road.  He had saved the young girl, but was struck forcefully by the vehicle, causing significant brain damage.  They diagnosed him with retrograde amnesia and alexithymia, a mental disorder resulting in the inability to process one's emotions; specifically, in his case, he seemed unable to feel anything, whether it was good or bad.  Having been found with no wallet or ID, the only thing he could remember was his name: Brandon.  However, given his mental status, he couldn't derive any happiness from that information.

     The next few months of therapy did result in Brandon discovering things about himself, though these discoveries were more skill related rather than recovered memories.  He was excellent with numbers, able to complete complex equations involving physics and geometry in his head.  Also, his body remembered the feel of exertion, for while he was not extremely muscled, he was able to run for several miles with no signs of fatigue, and engage in rather strenuous workout regimens at the facility where he stayed.  New skills appeared as well, such as an ability to perform theatrically.  Because of the alexithymia, Brandon was unable to truly feel his emotions, but by developing his budding talent in acting, he could, at the very least, respond properly to others emotional states.

     However, despite all these things the doctors had helped him to find out about himself, the treatments he received were unable to access his old memories, the life before the accident.  In the end, they began to engage him in a experimental treatment, virtual reality simulations, hoping that the electrical stimulations given by various headsets would trigger something, anything, from before.  And so it was, that Brandon found himself on that fateful day, strapped into the NervGear, about to enter the online world of SAO, not knowing that he was about to embark on the greatest adventure he could ever imagine, a journey to discover...himself.

     12/21 - Discovered a past association with The Knights of the Pactagonal Table, unsure where connection stems from

     2/3 - During Breaking the Unbreakable, Brax indulged in a storm of emotions, and is confused as to what he should do with the experience; has not altered his Alexithymia condition, somewhat found control during Grandmaster Weapon Thread

Virtues

     Intelligent - Despite not knowing about his life before the accident, Brandon has discovered several things that must have previously been a part on who he was.  First, he is very good at calculating numbers, be it odds on a betting pool, cards in a poker game, or high end physics questions regarding velocity and inertia.  In a world bound by rules and logic, Brax understands the game, always looking for the chances of success or failure based on statistics and equations related to them.  Second, he remembers everything from the accident till now, and can draw on that info when the time is right.  From the face of a friend to the name of his doctors, all the information Brandon has accumulated is at his beck and call, frustrating though it may be for him, given his inability to remember his past.

     Non-emotional - Given his Alexithymia, Brax does not feel his emotions, or rather, his emotions are so subdued, they are practically non-existent.  In battle, this leads him to think only on the actions and results, not the jitters or fear associated with them.  While the storm of feelings rage in others eyes, his thoughts are like a calm sea.  Despite the threat of loss or death, he will soldier on, completing a task to it's desired conclusion.  It focuses him, letting him ignore all distractions, and in the end, lets him survive what might kill someone else.

     Driven - While he may not feel emotions, his heart still beats in his chest, giving Brax a purpose in life: Who am I?  His cold hearted lack of emotions hides a burning drive in his soul: he wants to remember his past.  He knows the treatment is ongoing.  The electrical shocks of the nervgear are still firing while trapped in this death game, and he knows that the more he does, the more actions he takes, the more his brain will begin to remember who he was, and who he is going to be.  All he has to do is survive.

Flaws

     Non-emotional - In the same way that his Alexithymia focuses him in battle, it completely disarms him in most other aspects.  A gentle word from a friend or stranger, a scream of encouragement in the heat of competition, or a cry of mercy from an enemy mean nothing to Brax.  He does not feel what everyone around him feels; he lacks that empathy that would allow him to truly connect to the world at large.  When a girl cries, is it from happiness or sadness?  Are they tears of joy or pain?  And why does she cry?  These questions occupy his thoughts, sometimes at the most inopportune moments, frustrating him to the extent that he can be, given his emotional status.  It also prevents him from showing mercy towards an enemy, or a friend, should the end result be favorable.  For example, should the odds state that the loss of a friend will lead to victory in battle, Brax might let the individual die, rather than save them.  Or, if a former friend has been driven insane, and there is a chance for a cure to bring them back, Brax would weigh the odds in favor of ending the friend instead of salvation for them.

     Socially Awkward - Tactless and blunt tend to be the name of the game when Brax is interacting with others.  He pulls no punches in relation to how a person feels, due to his lack of empathy.  The death of a loved one?  Tears cannot bring them back.  Tsunami in the Philippines? Statistics show a higher probability of that happening there, they should move. A cat hit by a car? The owner should have kept it locked up.  While he can allay some of this with his acting, there are still moments when Brax is unable to prevent saying exactly the wrong thing at exactly the wrong time.  Thus, many relationships he can form tend to be strained at best, adversarial at worst.

    Obsessive - While his overall desire is to regain the memories that have so far eluded him, that obsessive aspect of him can apply to other pursuits in his life.  Whether it is to relentlessly train himself to near exhaustion, or to pursue an enemy or quest reward with unwavering focus such that he ignores all else, or the single minded purpose that drives his soul to the point that those he would call friends are ignored or even belittled, once he has a goal in site, nothing short of an atomic blast could change his focus.  One could liken him to a dog with a bone; to try and take said bone could result in unimaginable consequences.  This is a problem he recognizes, however, and while he may not know why people around him have an issue with this side of his personality, he attempts to correct it when he can, if only to get along with others.

Profession: N/A

Available Skill Points / Total Skill Points - 4 / 82 (LVL 27)

Skills
Utility and Mobility:

»Search and Detect Rank 3 (23/50)

Combat:
»

Armor:
»Heavy Armor Rank 1 (5/50)

Weapon skills:
»Two-Handed Battle Axe Rank 5 (50/50)

Extra:
»Martial Arts Rank 0 (0/50)

Inventory
Weapons/Tools:

Spoiler

Equipped Gear -

Spoiler

»The Axe of Sir Rated +6 DMG (equipped)
»Cross Helm of Sir Vey (equipped)
»The Armor of Sir Vival +54 MIT (equipped)
»Gauntlets of Sir Render (equipped) +3 Unarmed Damage (disabled unless weapon is sheathed/undrawn)
»The Shouderguards of Sir Racha +2 Recovery, +18 Thorns (equipped)
»The Greaves of Sir Loin +2 Recovery, +18 MIT (equipped)
»High Boots of Sir Prize (equipped)
»The Ring of Thror +2 LD, +1 ACC (equipped)
»The Pactagon +3 ACC (equipped)

»Ragged Cloth Shirt (equipped)

»Veteran's Battle-Axe +3 damage
»Two-Handed Battle Axe
»Heavy Armor
»Veteran's Breastplate of the Midnight Armory +27 MIT
»Pauldrons of Sir Racha
»Greaves of Sir Loin
»Elude Epitaph +1 evasion, +1 acc
»Twisted Bangle of Luck +2 acc

 

 

6x Potion of Strength II (tier 2) (+4 DMG for a thread) At Ready

8x Potion of Health I (tier 1) (heal for 10 HP)

3x Potion of Protection II (tier 2) (+36 MIT for a thread) At Ready

4x Carrot Tab (+1 BD for a thread)

6x Vitamin A Tab (+2 BD for a thread) At Ready

7x Chocolate Bar (+2 LD for a thread) At Ready

8x Oatmeal Raisin Cookie (+36 MIT for a thread) At Ready

4x Rum Cookie (+4 DMG, -2 EVA for a thread)

1x Banner of Support (This item has (3) charges and may only be refilled by asking a merchant to refill it costing 750 Col per charge. This item does not stack and may not be sold for Col, it becomes bound to the player. When used, the Banner of Support heals up to 4 players, including the user, a maximum of 20 HP. Once used, the Banner of Support changes from a red to a gray color and begins to go on it's 10 turn cooldown.)

1x Snowfrost Potion (Fire Resistance - take half damage from Burn DOT for one battle)

1x Sand Armor Potion (+3 MIT for one battle)

1x Cerberus Soul (+2 Burn DMG for 2 turns on a natural roll of 8-10 for a thread)

1x Lightning Rod (causes 1 turn Paralysis on a BD roll of 9-10 for a thread)

Dimensional Backpack (+1 inventory space for at-ready items, does not take up inventory spot)

»7 bread

»7 water

99485 col

789 materials (not including transactions, will be counted later)(at least -10,possibly --20)

 

Transactions

Spoiler

Will fill out TBD

Traded 100 materials to Coddexx for 10,000 col and coupon below:

Spoiler

2016-01-31.jpg.de6995cffed666ae6564c60ae

Traded materials to Teayre for Epitaph and Bangle

Traded materials to Teion for Gauntlets and Veteran's Axe

Traded 10 materials to Ishida for Veteran's Breastplate

Traded 32 materials to Ishida for The Axe of Sir Rated, The Armor of Sir Vival, The Greaves of Sir Loin, The Shoulderguards of Sir Racha

Traded 14 materials to Teselmar for The Ring of Thror, The Pactagon




Roleplays

     A Time To Train -

Spoiler

http://www.sao-rpg.com/topic/10316-sp-f1a-time-to-train-scouting-around-complete/ - +1 SP

http://www.sao-rpg.com/topic/10336-sp-f1-a-time-to-train-to-search-to-stretch-completed/ - +1 SP, +25 col

http://www.sao-rpg.com/topic/10348-a-time-to-train-to-run-for-fun-complete/ - +1 SP

http://www.sao-rpg.com/topic/10389-a-time-to-train-the-drive-for-five-and-a-new-skill-to-boot-complete/  - +1 SP, +80 col

http://www.sao-rpg.com/topic/10402-sp-f1-a-time-to-train-addednumconundrum-or-why-did-i-wake-up-here/ - +1 SP

http://www.sao-rpg.com/topic/10401-sp-f2-a-time-to-train-to-set-a-goal-with-an-eye-on-the-future-complete/ - +1 SP

http://www.sao-rpg.com/topic/10450-sp-f2-a-time-to-train-learning-how-to-take-a-hit-complete/ - +1 SP, +120 col, +Greaves, +High Boots

http://www.sao-rpg.com/topic/10472-sp-f2-a-time-to-train-more-hits-incoming/ - +1 SP, +120 col, +Pauldrons, +Cross Helm, +2 Potions of Strength

http://www.sao-rpg.com/topic/10525-sp-f2-a-time-to-train-the-feel-of-a-weapon-redux-complete/ - +1 SP, +2 Potions of Strength

http://www.sao-rpg.com/topic/10553-sp-f2-a-time-to-train-just-a-little-more-redux-complete/ - +1 SP, +70 col

http://www.sao-rpg.com/topic/10587-f2-sp-a-time-to-train-one-more-step-in-the-right-direction-redux-complete/ - +1 SP, +1 Potion of Strength, +80 col

http://www.sao-rpg.com/topic/10854-sp-f2-a-time-to-train-working-things-out-breaking-the-unbreakable-complete/?page=2 - +2 SP, +Martial Arts Extra Skill, +220 col

http://www.sao-rpg.com/topic/10871-sp-f6-a-time-to-train-working-things-out-again-grandmaster-battle-axe-complete/?page=2 - +1 SP, +Grandmaster Battle-Axe

http://www.sao-rpg.com/topic/10919-sp-f8-a-time-to-train-scouting-out-a-new-place-and-some-training-to-boot-complete/?page=2 - +1 SP, +4080 col

http://www.sao-rpg.com/topic/11017-sp-f6-a-time-to-train-forest-fun-and-a-dungeon-run-complete/?page=2 - +1 SP, +4 Oatmeal Raisin Cookies, +3 Potions of Strength II (tier 2), +12260 col

     A Time To Hunt -

Spoiler

http://www.sao-rpg.com/topic/10602-sp-f2-a-time-to-hunt-bagging-up-those-wintery-flakes-pt-1-redux/ - +1 SP, +4 Potions of Strength, +1040 col

http://www.sao-rpg.com/topic/10617-sp-f2-a-time-to-hunt-bagging-up-those-wintery-flakes-pt-2-redux/ - +1 SP, +1280 col

http://www.sao-rpg.com/topic/10627-sp-f2-a-time-to-hunt-bagging-up-those-wintery-flakes-pt-3-redux/ - +1 SP, +400 col

http://www.sao-rpg.com/topic/10639-sp-f2-a-time-to-hunt-bagging-up-those-wintery-flakes-pt-4-redux/ - +1 SP, +1100 col

http://www.sao-rpg.com/topic/10657-sp-f2-a-time-to-hunt-bagging-up-those-wintery-flakes-pt-5-redux/ - +1 SP, +4 Potions of Strength, +700 col

http://www.sao-rpg.com/topic/10671-sp-f2-a-time-to-hunt-bagging-up-those-wintery-flakes-pt-6-redux/ - +1 SP, +1400 col

http://www.sao-rpg.com/topic/10689-f2-sp-a-time-to-hunt-bagging-up-those-wintery-flakes-pt7-redux/ - +1 SP, +1280 col

http://www.sao-rpg.com/topic/10691-f2-sp-a-time-to-hunt-bagging-up-those-wintery-flakes-pt-8-redux/ - +1 SP, +720 col

http://www.sao-rpg.com/topic/10700-f2-sp-a-time-to-hunt-bagging-up-those-wintery-flakes-begining-again-pt-1-complete/ - +1 SP, +485 col

http://www.sao-rpg.com/topic/10701-f2-sp-a-time-to-hunt-bagging-up-those-wintery-flakes-beginning-again-pt-2-complete/ - +1 SP, +8 Potions of Health I (tier 1), +80 col

http://www.sao-rpg.com/topic/10730-f2-sp-a-time-to-hunt-bagging-up-those-wintery-flakes-beginning-again-pt-3-complete/ - +1 SP, +1040 col

http://www.sao-rpg.com/topic/10731-f2-sp-a-time-to-hunt-bagging-up-those-wintery-flakes-begining-again-pt-4-complete/?page=2 - +1 SP, +2280 col

http://www.sao-rpg.com/topic/10754-f2-sp-a-time-to-hunt-bagging-up-those-wintery-flakes-beginning-again-pt-5-complete/ - +1 SP, +1500 col

http://www.sao-rpg.com/topic/10755-f2-sp-a-time-to-hunt-bagging-up-those-wintery-flakes-beginning-again-pt-6-complete/ - +1 SP, +1920 col

http://www.sao-rpg.com/topic/10763-f2-sp-bagging-up-those-wintery-flakes-beginning-again-pt-7-complete/ -  +1 SP, +4 Potions of Strength, +1920 col

http://www.sao-rpg.com/topic/10764-f2-sp-a-time-to-hunt-bagging-up-those-wintery-flakes-beginning-again-pt-8-complete/ - +1 SP, +4 Potions of Protection I (tier 1), +1280 col

http://www.sao-rpg.com/topic/10773-f3-sp-a-time-to-hunt-bagging-up-those-wintery-flakes-beginning-again-pt-9-complete/?page=2 - +1 SP, +3200 col

http://www.sao-rpg.com/topic/10774-f4-sp-a-time-to-hunt-bagging-up-those-wintery-flakes-beginning-again-pt-10-complete/?page=2 - +1 SP, +3020 col

http://www.sao-rpg.com/topic/10788-f3-sp-a-time-to-hunt-bagging-up-those-wintery-flakes-beginning-again-pt-11-complete/?page=2 - +1 SP, +640 col

http://www.sao-rpg.com/topic/10803-f4-sp-a-time-to-hunt-bagging-up-those-wintery-flakes-beginning-again-pt-12-complete/?page=2 - +1 SP, +2140 col

http://www.sao-rpg.com/topic/10805-sp-f3-a-time-to-hunt-a-blacksmiths-needs-worn-out-welcome-complete/?page=2 - +2 SP, +4 Carrot Tabs, +Dragon Bone Cuirass

http://www.sao-rpg.com/topic/10818-sp-f2-a-time-to-hunt-a-royal-raid-long-live-the-queen-complete/?page=2 - +4 SP, +1 Matriarch's Stinger, +890 col

http://www.sao-rpg.com/topic/10824-sp-f4-a-time-to-hunt-a-frozen-fracas-avalanche-complete/?page=2 - +4 SP, +1 Snowfrost Potion, +760 col

http://www.sao-rpg.com/topic/10846-sp-f5-a-time-to-hunt-shifting-sands-and-sneaky-sharks-blood-in-the-sand-complete/?page=2 - +4 SP, +1 Sand Armor Potion, +3665 col

http://www.sao-rpg.com/topic/10885-sp-f6-a-time-to-hunt-testing-out-the-next-level-complete/?page=2 - +1 SP, +4 Carrot Tabs, +3900 col

http://www.sao-rpg.com/topic/10898-sp-f7-a-time-to-hunt-testing-and-exploration-complete/?page=2 - +1 SP, +6480 col

http://www.sao-rpg.com/topic/10930-sp-f9-a-time-to-hunt-hot-hot-hot-potato-complete/?page=2 - +1 SP

http://www.sao-rpg.com/topic/10938-sp-f9-a-time-to-hunt-burning-bandits-at-the-stake-complete/?page=2 - +2 SP, +2960 col, +225 col

http://www.sao-rpg.com/topic/10937-sp-f9-a-time-to-hunt-hells-bells-and-fiery-dogs-complete/?page=2 - +4 SP, +6 Chocolate Bars, +4 Vitamin A Tabs, +1 Cerberus Soul, +1300 col

http://www.sao-rpg.com/topic/10949-sp-f9-a-time-to-hunt-burning-metal-and-bleeding-hearts-complete/?page=2 - +2 SP, +3 Chocolate Bars, +4 Potions of Protection II (tier 2), +1 Vitamin A Tab, +3160 col

http://www.sao-rpg.com/topic/10970-sp-f5-a-time-to-hunt-prowling-around-the-desert-sands-complete/?page=2 - +3 SP, +3 Vitamin A Tabs, +4 Potions of Strength II (tier 2), +4 Oatmeal Raisin Cookies, +4 Rum Cookies, +13140 col

http://www.sao-rpg.com/topic/10999-sp-f12-a-time-to-hunt-a-dangerous-test-for-a-newly-leveled-man-complete/?page=2 - +4 SP, +Lightning Rod, +6760 col

     A Time To Socialize -


Relationships

Morganstern - Ally, MIA

Creius - Ally, MIA

Opal - Vice Commander of the KOB, travelling companion, Ally

Coddexx - Ally, Shopkeeper: Alchemist

Kalthios - ???

Poplar - Ally

Antofer - ???

Komrk - ???

Macradon - ???

Jomei - ???

Seul - ???

Teayre - Shopkeeper: Artisan

Teion - Shopkeeper: Blacksmith

Ishida - Shopkeeper: Blacksmith, Ally

Tesselmar - Shopkeeper: Artisan, Ally
 

Story Thus Far

Edited by Brax
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