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Kataware

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About Kataware

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    Head Administrator

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  1. EXP Rewards: Standard EXP rewards for thread progression changed from (5 EXP * Player's Tier) for every 30 words to (Word Count / 10) * (Player's Uncapped Tier) * (Group Factor). Group factor table: Group Size EXP (Group) Factor 1 player 100% (1x) 2 players 70% (0.7x) 3 players 60% (0.6x)
  2. Kataware

    Staff Rewards

    The topic of providing staff mechanical rewards (of any kind) for their efforts has generally been a taboo topic because of multiple reasons including skepticism from dubious intentions and a longstanding belief that staff work should be enough of a reward on its own. However, a larger goal of staff and its individuals for the past couple of years has been to re-establish trust in staff in hopes of fostering a healthier environment. We’d like to bring it the topic to the table once more and clearly define what the mechanical rewards would entail and how staff would earn it. First and for
  3. Current Level: 4 Current SP: 10 Link to SP Tracking: https://docs.google.com/spreadsheets/d/1ri_WBNJavX2PMN_ftCaMFXgFuhX4eLqWbj6aIDhFNMo/edit?usp=sharing Item Upgrades: N/A (All are t1 or tierless items that are legal that I'd like to keep. All items are listed in the character's journal) Additional notes: Hammerspace Backpack and Truesight Lantern from christmas 2018 event are unique items that may need to be converted.
  4. Check messages for further action before approval.
  5. Have you guys ever just wondered, why am I sitting here reading some guys' status update who doesn't post? Yeah, me too.

  6. As many of you may know, the meme of a 3.0 release has existed since the first iteration of the patch was delayed. This eventually became a tradition within our community, especially as its contents were sealed away from the community the entire time. That was changed a while back, as this newest iteration of staff released an information dump regarding 3.0 and the mechanics that had been kept from the community. I'm glad to say that the unrefined work that you saw in the previous info-dump has been now fully updated to a higher standard which we believe will be better for our community. A lot
  7. Crafting/Shop Changes: Crafting in a player's shop thread is now considered an out-of-character interaction. Systems & Development Comments: One of the main reasons why crafting required a 100 word requirement was because the «Merchants and Shops» sub-forum is considered an in-character sub-forum. Now that crafting is an out-of-character interaction, there is no longer a 100 word requirement while crafting. However, any in-character interaction (e.g. interacting with another player; filling out a custom order) would still require the 100 word requirement. Housing Chan
  8. Kataware

    Rewarding Staff Members

    So, my take on the whole situation is that while it would be nice to receive something for our work, I don't think it's necessary or something I'd even want. I volunteered because I wanted to do something with site and didn't feel the desire to get compensated for it. This also gets into the issue of activity/inactivity for staff members and an inherent feeling of competition. Rewards typically are done so in a way that is done by quantity as opposed to quality as well.
  9. Thanks for the reply. This was actually something that hadn't occurred to any of us, and yes it actually seems that this would be a great thing to use for getting that extra edge in damage. After talking about it a bit, we decided that if someone wants to go through the cost of having two rank 5 sword arts AND quick change, then we'd allow it. Since quick change is also on a cooldown (even currently), it's not an extremely broken skill since whatever weapon you switch into, you're locked into for a short amount of time. Thanks for bringing that up and we'll be sure to have that in the bac
  10. To begin, we'd like to thank everyone for taking the time to respond and give your feedback. It's actually very much appreciated since it has given us a lot of insight. In this reply, we'll be going down the list and hitting specific points that we were able to discuss about. @Koga Although it's already been stated, your post wasn't completely on the mark for the discussion but it also let us gain a better insight on whether we want to have both energy and cooldowns applicable or just cooldowns. Even though we have not yet fully discussed and came to a conclusion which one we think would
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