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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.

      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Kimi Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team
      Minecraft Development Team
      * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      Holiday Event   02/07/2018

      A Brand new holiday event is now live! Free for everyone to enjoy! <3 And a brand new, limited time only quest that pairs can take, and enjoy! <3 Wishing Everyone a very happy Valentines Day! xoxoxoxoxoxoxo~~~~~~~~~~~~
    • Cardinal

      Patch Notes: Crafting and Adventuring Update   02/19/2018

      <<Crafting and Adventuring Update>>
      SAO-RPG Patch 2.5.1 Timeline Update! Please note that the following is out of character knowledge.
      Time progresses at a different rate in the game than in our characters' real lives. As of November 6, 2017 (OOC real time), characters should have the perception that 2 years have passed since the game's launch. This will continue to roughly mirror the passage of real time until the game's completion. The note that the perception of time is different in-game is to allow the idea that a set amount of time has passed in the real world (likely 2 years) upon the game's completion, regardless of how long it takes for the site to clear all 100 floors. We hope to release more changes soon that will streamline boss fights and floor clearing, as well as help new players establish themselves despite the time gap, but hopefully this timeline serves as a helpful tool for players throughout the rest of our time spent clearing the game. Site Changes: A post count feature has been added to the site. The number of each post (i.e. #1) now displays on the top-right, beside the "Link Post" feature. General Rule Changes: Word count requirement for posts in which a player is stunned or paralyzed has been reduced to 100 from 150. PvP and Player Killing Rules have been updated: No player can kill another without OOC permission. The rule for initiative rolls on Unauthorized Combat have been removed. The NPC Guard mechanic has been removed. Characters under Level 5 are eligible to claim a New Character Bundle, regardless of when their journal was created. Unidentified items, when obtained in a thread, no longer have to be declared until they are identified by a Merchant. For example, a weapon drop can be claimed from a locked thread as an Unidentified T1 Weapon, rather than an Unidentified T1 2H Assault Spear. When identifying an item, the Merchant should then specify the item type in their roll(s). To clarify, items leaving locked threads should be specified according to the loot tables as: Weapon, Shield, Armor, Consumable. The Loot Table has been slightly adjusted, mainly to increase the number of consumables dropped from monsters. Crafting Changes:
      A note to all crafters: Be sure you are transferring your materials (col for Merchants) to the @Banker account when crafting. The <<Earning a Living>> quest has been updated, and is now profession-specific. Three new crafting/gathering-based quests have been added: <<Nature's Treasure>>, <<Witch of the West>>, and <<Challenge of Olympus>>. +CD bonuses for crafting have been reintroduced. These can be obtained through the new quests <<Challenge of Olympus>> & <<Witch of the West>>. Merchants: The chance to successfully identify a unique enhancement now scales with Merchant Rank. The identification chart for Consumables has been reworked. The process of identifying consumables has changed. Identification prices have been reduced by 20%. General stock items have been adjusted. Blank Recording Crystals have been removed, and five new items have been added: Glow Stone, Single/Double Tents, Spyglass, and Water Canister. Alchemists/Cooks: Enhancement lists for both professions have been reworked. Successful crafts now have a chance to yield additional items. The Crafting Die Result charts have been updated. Performers: Song types have been adjusted. Enhancement list has been reworked. Successful crafts now have a chance to become 'Masterpieces'. This allows the craft to be submitted for evaluation with an additional effect. Skill Changes: Hiding Mod: Surprise Attack Has been split into two mods: Surprise Attack (Assassin) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth grants +2 DMG. Stuns and other status effects (Bleed, Paralysis, Burn, etc) cannot trigger. Cannot posses both Surprise Attack (Assassin) and Surprise Attack (Trickster). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on hitting critical zones and exploiting your target's weak points, allowing for bonus damage. Surprise Attack (Trickster) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth reduces final damage by 50% and automatically applies all status effects (Bleed, Paralysis, Burn, etc) the player possesses on active equipment/consumables. Cannot posses both Surprise Attack (Trickster) and Surprise Attack (Assassin). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on slipping past the enemy's defenses and sacrifice strength in order to apply as many status effects as possible. Mod: Vanish Cooldown reduced to 3 Turns, from 5 Turns. Energize Can only affect target party member. Mod: Hyperactive Increases energy regeneration of target player by 3 for three turns, up from 2 for two turns. Can only affect target party member. Cooldown reduced to 3 Turns, from 5 Turns. Energy cost increased to 5, from 3. First Aid Mod: Purify Cooldown reduced to 1 Turn from 2 rounds. Mod: Sharpness Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Mod: Barrier Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Effect now applies a Safeguard effect to target party member that lasts until the beginning of the user's next turn. Does not stack with the Safeguard enhancement. A player can only be targeted by Barrier once per combat. Mod: Field Medic Cooldown reduced to 3 Turns, down from 5 Turns. Fighting Spirit Now affects hate-generating abilities (Howl & Focused Howl) Enhancement Changes: Thorns: Damage increased to (9 per slot * Tier) from (7 per slot * Tier).  Effect has been updated to specify that only damage dealing, melee attacks trigger Thorns. [Performer] HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery has been removed. Monster Call has been reworked into two different enhancements: Monsters' Fortune Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 LD per slot when rolling for loot on the next monster killed. Monsters' Favor Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 CD per slot when rolling for loot on the next monster killed. Familiar Call Renamed to Familiar Sight. Grants +2 LD when searching for a familiar, up from +1. Incarceration Effect now applies to one target. Effect now lasts for one battle. New Enhancement: Perpetuate Cost: 3 Slots Cap: 1 Slot Effect: When played, doubles the length of damage over time effects (Bleed/Poison/Burn, etc.) on a single target. Effect lasts for one battle. Applicable to: Debuff Song Misperception Effect now applies to one target. Effect now lasts for one battle. Hypnosis Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Lullaby Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Mesmerism and Berceuse have been removed. [Alchemist] Damage No longer scales with Tier. Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery Reduced to (30 * Target's Tier), down from (45 * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Antidote Effect now grants immunity to negative status effects (Paralyze, Bleed, etc.) for a number of turns equal to the slots used. For example, if a player uses an Uncommon Antidote (1 slot), and is then affected by Burn for 2 turns, they would negate the damage from the first turn, and then take the appropriate damage on the second turn, as their protection from Antidote has run out. Toxic Venom Adjusted to (8 * Tier) damage over 3 turns, from (6 * Tier) damage over 4 turns. [Cook] New enhancement: Evasion Cost: 1 Slot Cap: 2 Slots Effect: Reduces the die value by (1 per slot) on an enemy’s attack against you. Cannot be used to avoid a critical hit. Applicable to: Snacks, Desserts, Meals, Feasts Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Protein Cap reduced to 2, down from 3. Effect reduced to (1 per slot) base damage and -(5 per slot * Tier) mitigation, down from (1 * Tier) base damage per slot and -(9 per slot * Tier) mitigation. Item Changes: <<Banner of Command>>, <<Banner of Leadership>>, <<Banner of Inspiration>>, <<Banner of Support>>, and <<Banner of Greater Support>> no longer have the ability to be recharged. Any players that have one of these items may continue to use them until their current number of charges have been depleted, after which they become vanity items. <<Name Tags>> now can not only change the name of an item, but the description/appearance as well. This includes any Name Tags received in the Fireworks Festival Raffle. Quest Changes: Quest Revamp: <<Earning a Living>> Whether you are looking to start crafting for the first time, or wish to change your current profession, the <<Earning a Living>> quest has been reworked and flavored for each profession. Materials gathered and a single item crafted in this quest are yours to keep, along with the ability to open a shop for your desired profession and some bonus materials to get you started. <<Earning a Living: Blacksmith>> <<Earning a Living: Tailor>> <<Earning a Living: Artisan>> <<Earning a Living: Alchemist>> <<Earning a Living: Cook>> <<Earning a Living: Performer>> <<Earning a Living: Merchant>> Quest Revamp: <<Witch of the West>> Witch of the West is a quest specifically for players who have a profession that takes place on floor fifteen.  By defeating the monsters and the boss players can receive a +CD consumable for their profession specifically.  By taking the quest again, you do not have to fight the boss but still must face the mobs in order to obtain the item. Quest Revamp <<The Iron Guardian> Loot drop changed from the <<Banner of Support>> to the <<Crystal of Support>> a mass healing crystal. New Quest: <<Nature's Treasure>> On each tier's first floor, players are able to take the quest.  The quest itself is designed to make material grinding easier whether you are actively searching for materials, fishing for materials, or fighting mobs for materials. New Quest: <<Challenge Of Olympus>> After reaching Rank 2 in a profession, players are eligible for a quest on the seventeenth floor in which they have a chance to accept a challenge from one of the Greek Gods/Goddesses in order to prove their worth as a crafter. This is an RP-focused quest for players who enjoy crafting, which awards a permanent +CD item to be used in a shop. <<Challenge Of Olympus: Blacksmith>> <<Challenge Of Olympus: Tailor>> <<Challenge Of Olympus: Artisan>> <<Challenge Of Olympus: Alchemist>> <<Challenge Of Olympus: Cook>> <<Challenge Of Olympus: Performer>> <<Challenge Of Olympus: Merchant>> New Quest: <<Trouble in The Mines>> Mining on Floor Twenty One has ceased to a halt with the appearance of Drakelings in the mines. The town has requested your help in clearing them out, so they can resume work. Of course, bringing back proof of your exploits will be rewarded handsomely.  New Quest: <<Betrayal of The King>> Rumors of an old king long forgotten have began to resurface, bringing about fear that he had been resurrected. It is up to the players to stop him, and return this dangerous King back to the land of the dead. Those who complete this task will be reward not only with Col and SP, but the chance to obtain T3 equipment.  New Quest: <<The Hidden Village>> Players have been tasked with finding out more about the town of Charko, which has remained shrouded in shadow. Though the trip through the tunnels does not prove to be simple, as powerful monsters stand in the way of the players' discovery. After bypassing these mobs through either combat or stealth, it will be up to them to determine whether Charko stays a secret, or is revealed.  New Quest: <<Burning Phoenix Feathers>> Rumors of a powerful item that can change the look or description of an item have surfaced, and that these Name Tags are dropped by a powerful phoenix.  New Quest: <<Bane of Blood>> Word has been received that upon the fifteenth floor, a new more vicious wolf alpha has been terrorizing travelers and merchants. Bulletins of the beast are posted on exits to the city. Many merchants are fearful to travel around, and the city is becoming more afraid of not being able to get the supplies they need. Towns have gathered col and a few other rewards for the person or party who hunts down these powerful beasts and returns for the reward alive.  New Quest: <<The Swashbuckling Buccaneer>> Players will find themselves fighting against a crew of cunning pirates in the hopes of being rewarded handsomely with Col and other treasure.  New Quest: <<Keep Calm and Ki'Raion>> Rumour spreads of an exceedingly powerful monster, hidden deep in the far Eastern reaches of the 19th floor. Those that hunt down this Field Boss will find that its patterns change depending on the time of day this boss is discovered. Players will be rewarded with Col, SP, and Equipment for the defeat of this boss.  New Quest: <<The King of Lakes>> At the bottom of the Lake of Reflections lurks a powerful aquatic monster that has evaded many fisherman's lines for months. However, one fisherman has revealed he may know the trick to fishing him up. He sends you out to retrieve the bait before giving you a shot at catching the powerful King of Lakes.  New Quest: <<What We Fight For>> Deep in the Forest of Memories lies a chamber that has been said to reveal to players what they miss most of their real world outside of SAO. Housing Changes: Guild Hall Costs have been reduced. Room upgrade cost lowered to 15,000 col. Players who have spent col to upgrade rooms since the initial housing update have been reimbursed. Living Room Effect changed to: “Increases HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts” Dining Room, Living Room, Master Bedroom, Master Bathroom, Extended Workshop, and Mega Slime Farm slot cost reduced to 1, down from 2. Dining Hall room slot cost reduced to 2, down from 4. Removed restriction for having both a Basic Kitchen and a Chef’s Kitchen. Basic Kitchen is now able to create Tier-specific food items. The material costs for using a Basic Kitchen has slightly increased. Limited the maximum number of items created per thread to 3. Dining Hall and Dining Room effects have been reworked. Basement buff increased to +2 from +1. Cooldown changed to once every 10 posts(total), from once per thread. Clarification added: Food items created with a Basic Kitchen may be traded to and used by other players, but still may not be used outside of the thread they are created. The ability to Upgrade/Downgrade Plots of Land has been added.


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About Paglikha

  • Birthday 09/16/2000

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    Guardians of the New Dawn

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    Systems & Clarifications Team

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  1. (PP-F16) Depression at the Beach

    “I’m- I’m sorry to hear that. No one should have to go through that pain. I’m not going to lie, I had my fair share of issues, but I’ve learned to deal with them by myself. If you want a shoulder to lean on, I’m always there.” Kalu paused for a short second before adding, “Any and all of the guild members will always be there to help you.” There are people around you willing to help you, all you have to do is just ask. Kalu was sympathizing with Froppy’s situation and was understanding her pain. He had his fair share of abuse, albeit from someone much more closer to home (but at the same time, so much farther from home) so he meant every word he said. When Tsu offered a potion, a couple of thoughts ran through Kalu’s mind. Why and where did Tsu obtain this potion? Personally, Kalu did not want to go through the pain of having to ribbit in order to avoid choking on his tongue. However, Kalu accepted it nonetheless for later usage. “I appreciate the offer. I know for sure I’ll take it, I swear on my life. But… I don’t want to take that potion right now. Trust me, I can understand those pains more than you believe I do. I know this is a selfish request, but I just want to enjoy this moment.” Kalu felt some tears stream down his face as he finished that last sentence. The smile on his face never wavered though. Even he didn’t know if he was just wearing it to try to assuage Tsu’s fears that there was some underlying issues, or if he was experiencing actual joy in this instant. “I forgot to say this to you since we first started, but thank you for inviting me here.”
  2. Kalu squeezed his eyes shut when he heard a girl yelling at the victor. He looked around to find the source of the sound and saw a blonde girl only a bit shorter than he was. Naïve little girl. People killing people is the same thing as the mobs killing people. You can reason that the killers are both monsters, but they’re both simply following their nature. “It doesn’t matter if they can’t do any damage to a boss. What matters is that they help the frontliners in any shape, way, or form and they help everyone else survive this game. After all, someone in this crowd right here may be the next hero of Aincrad.” I highly doubt it, though. The people here are either waiting for people to save them or are stuck at their progression. Kalu didn’t care much about the guy in front of him, his main concern was his guild’s reputation. He didn’t want to tarnish it now that he questioned the victor. “Anyways, a creditor killing the debtor doesn’t really do all that much. You’ll have a net loss in Col anyways. If you plan on selling that guys’ items, I doubt you’ll get more than a couple thousand Col. You killed him in cold blood.” Kalu looked around the crowd to look at everyone’s facial expressions. They were all either appalled with the actions or demeanor of the victor, or were nodding in agreement with the victor’s beliefs. There are those who believe that they must stick to their beliefs of getting through this game together, and then there are those who believe that this has turned into the meaning of a dog-eat-dog world. “As a member of the Guardians of the New Dawn, I request to know your name. If not to deal with you now as I have no current intention of fighting and losing another player’s life currently, than to monitor you and ensure you create no more chaos.” Hopefully that pleases Stryder that I’m spreading this guild’s name. @Tetsuko
  3. Kalu, as usual, was wandering around the explored floors of Aincrad. This time, however, he had begun traveling the third floor. Inside of the the city of Delilah, he breathed in the cool, fresh air. However, Kalu suddenly realized that he doesn’t remember how the old world smelled like, nor how the old world’s air was like. I guess it’s one of those thing. As Kalu walked into the town square, he heard the sound of weapons clashing against one another. Although his guild, the Guardians of the New Dawn, was supposed to be a sort of mediators since Stryder, Eatos, and Hei all agreed that it was an anti-PK guild, Kalu decided that it would be difficult to stop the duel at his current state, so he simply walked closer to the source of the sounds to observe the fight. I guess I have to fulfill this duty. Upon finding the combatants, Kalu saw that the brunette’s HP had dropped to zero and simply shattered into blue shards. I wonder if that’s how Axios looked like. Axios, not Juhmer. Recently, Kalu has become disillusioned with the idea that Axios be his real-life friend after all, since he had no way to verify it. Kalu walked into the ring of people that had formed around the combatants and stood in front of the victor, a blonde player. ”What is going on here? I don’t intend to cause trouble, but what was your reasoning for killing that player?”. Kalu spoke with zero urgency and without any apparent care. After all, why would he feel any urgency? He didn’t know the dead player and he cannot feel any emotions for himself. How is he supposed to care about random people? ”That man could have helped us get out of this hell, anyways.”
  4. (PP-F16) Depression at the Beach

    ”I’m sorry to hear that, but I’m perfectly fine”, Kalu lied as he forced a smile. ”I’ve got a minor history of narcolepsy. There is no real trigger topic that causes me to space out or randomly fall asleep. I guess it just happens randomly and I was thinking about that topic.” He forced a laugh which sounded like it came from a robot or voice synthesizer. ”This is who I am.” However, as Tsu talked, Kalu was surprised. Kalu initially thought of Tsu as someone with no issues. The tide started going out to sea, but Kalu was steadfast in his resolve. ”But it does sound like you have something you want to say. Maybe not about your mom and dad, but my ears are open to any concern you may have.” If I could help you in any way, it’ll be one of my accomplishments.And Kalu believed that he did not have many.
  5. [PP-F11] A Drink at the Boar's Tusks

    Kalu turned his head and watched as Pinball walked to the entrance of the bar after declaring that he didn’t wish to drink with Kalu and Embers. Truth be told, Kalu didn’t really care much for whatever Pinball has been going through. He wasn’t concerned of his current behavior, he rationalized that Pinball might just have been having a bad Valentine’s Day and embarrassed himself. However, Kalu decided it was his business how Pinball acted around Tsu, if either of them had an interest in each other,. Pinball, you could have just not answered. We wouldn’t be in this mess. After all, you affirmed my beliefs. Turning to Ember, Kalu asked a simple request. ”I know this is a pain, but would you please make sure he doesn’t leave and bring him over here? If he has any issue with Tsu, I want to be one of the first people to know what is wrong. She’s a dear friend to me after what happened at the beach.” And I want to make sure she doesn’t get hurt. Kalu had assumed his deadpan expression once more, but this time with a fire inside of him. He knew he wasn’t strong, but he wanted to protect one of the only people he loved and cared about in his life. I’m a fool who only feels for other people. ”I’ll take that responsibility and pain ten times again. Kalu set his sights on Pinball. Kalu felt as if this was the most serious he has ever been his entire life.
  6. (PP-F16) Depression at the Beach

    ”Well, I would have been content living a completely ordinary life. It’s something I have never had the chance to really experience. This normalcy, it is calming beyond belief.” For a few minutes, Kalu had forgotten about his entire past and his hardships qs he caught the ball and tossed it back to Tsu. Focusing on the now and how fun it was, it couldn’t have been better. For the first time in possibly forever, Kalu had a smile on his face. It wasn’t a facade that he had put up, but his true emotions. ”I haven’t really hung out with friends, so I don’t really know any activities at all. So you’re pretty much teaching me from scratch and I’m just playing by ear. My parents-” Kalu collapsed. Once again, the memory of his friend and his parents triggered something within him. He dreamt of the Monument of Life in front of hin, and Axios’ name on it. The walls melted into grasslands as he saw his friend die by a boar. Kalu felt like he was drowning. He remembered the time that he almost drowned when his parents tied him to the back of a dingy, when they tried to force him to net fish. He woke up breaking the surface of the water. Kalu felt like he could cry, but nothing came out. He was still sitting in the water when he talked in a monotonous voice, ”I’m sorry."
  7. (PP-F16) Depression at the Beach

    Is spicing things up always more fun? Kalu’s smile faltered for a second before he continued to smile back at Tsu. ”I don’t really have a certain quirk like you do. I’m more of the average person.” And saying that I had a less than average past is understating the obvious. As Tsu slapped the beachball back to Kalu, this time he caught it and held it for a second. He was looking at the beach ball as if he was staring off into space. Do I truly deserve being here? I came to Japan on a charity ticket on top of a visa lottery. ”Do I truly deserve to be alive?”, Kalu muttered under his breath. That question had been something running through his thoughts lately. He realized he was lucky, but that wasn’t truly something that he had decided of his own accord. Before long, however, Kalu tossed the beach ball back to Tsu and said with a smile, ”Don’t worry about me, I just space out sometimes like that.”
  8. [PP-F11] A Drink at the Boar's Tusks

    ”I’ll tell you what Embers, I’ll drink to that! For those who have denied me anything and everything!” Kalu sipped once more from his glass of wine while remembering his parents. However, something strange occurred. He did not have his usual flashback to the Philippines that should have been spurred on by the thought of his parents. Kalu was intrigued for the reason why, but decided that this was a thought for later on. When Kalu heard that Pin was waiting for someone, he thought about the current rumors going around about Pin and Tsu. They really ought to be at the Valentine’s Day Masquerade Ball, not this dingy old bar. Kalu tapped the counter a couple of times, trying to figure out a wording that would not heavily suggest that they are already in a relationship. ”Pinball, if it’s Tsu you’re talking about, I highly suggest you take this somewhere with more festivities. I’m not sure if you know this, but there’s a masquerade ball going on right now.”
  9. (PP-F16) Depression at the Beach

    Kalu was pretty surprised about Tsu’s tongue. He didn’t want to be rude asking about it, so he just decided to accept it. It was a fact; trying to change it or understand it could cause some issues. To Kalu, he was trying to pin the correct adjective for her trait. It’s not weird. It’s unique. Like a special trait given to one in a billion people. However, as Kalu was lost in thought the beach ball flew past him. The incoming wave was pushing it even closer to the shore. Kalu felt like a little kid running after some sort of animal, trying to have fun with it again. Crouching down to pick the beachball up, he smiled a small bit as he tossed the beach ball back to Tsu. ”This may not be an ordinary day for me, but I’m sure this is an ordinary activity for a lot of people in the world. I’d like this to be an ordinary day for me too.”
  10. (PP-F16) Depression at the Beach

    Kalu caught the beach ball. Well, she gave me this for a reason. Kalu inspected the ball for a second, almost as if he was looking for a certain message or instruction. After finding out it was foolish of him to think there was an instruction on the ball, he tossed it back to Tsu. ”Well, today is certainly different. Coming from a mountain village, I've gotten the chance to see a ton of new, beautiful sceneries. I can definitely say this is definitely one of them.” To Kalu, Tsu looked like she was in her natural element. Wait… Did she say similarities between herself and frogs? Might that explain the ribbits? I thought it was just a weird quirk of hers. Like how some people repeat an action like a ritual. Kalu couldn't help but chuckle just a small bit. It was amazing the people this virtual world had trapped inside. ”Yeah, definitely not an ordinary day for me. I can say that for sure.”
  11. (PP-F16) Depression at the Beach

    Kalu outstretched his hand to perform the handshake but faltered for a short bit. Hesitating. Activities? Kalu shook Tsu’s hand. ”Sorry was just taken aback by what you said. I don't really know how to do much other than find food, play the guitar, and do schoolwork. SAO is my first activity aside from the three and I just wanted to surprise-” Kalu paused for a second. Well, at least one of us got surprised. “Someone.” Kalu had taken some swimming lessons at school due to a physical activity component of the curriculum so being submerged in water wasn't entirely a first-time experience. ”Believe it or not, I've never seen a beach before. Kalu was simply wading in the water and taking in the scenery. Bringing himself back to the virtual reality, Kalu turned towards Tsu. ”As you probably already know, my tag is Paglikha. Feel free to call me Kaluluwa or Kalu. It's a pleasure to meet you.”
  12. [PP-F11] A Drink at the Boar's Tusks

    Kalu couldn’t help but chuckle a little bit like an instinctive response. It was hilarious, how Embers was assuming that Kalu couldn’t find anyone. He felt amused, entertained, not quite so happy. After he calmed down from this fit, he continued to stare at the glass. ”Sorry, what you said wasn’t supposed to be funny. I realize that. It’s just that I wasn’t looking for anyone. I can’t see myself being in any meaningful relationship, friendship or otherwise, with anyone else.” Kalu picked up the mask and put it on for a short while before setting it back on the counter. ”I played around with two people outside of the party. I didn’t know what their names were, wearing this suit and a comedic mask, I acted as if I was excited for the party. When I entered, well… I’ll save you the pain.” Kalu took a short sip at the glass of wine and swirled it around. ”Let us enjoy this evening though, shall we? To future prosperity and possibly even the chance of finding someone who can tolerate our existences! Cheers!” Kalu raised the glass up high and smiled. Who says I can’t still play the part.
  13. (PP-F16) Depression at the Beach

    Kalu was performing his usual, everyday routine. Wake up, have some stale bread and funny-tasting water, and show his respects to Axios. He didn’t know when Axios died, but in a way he felt as if he lost a brother. In a way, he acknowledged that he was just trying to ignore the pain that he felt when he lost one of his companions. In the same way, he felt nothing. Almost as if he was in a perpetual state of shock and denial. Mid-way between Kalu’s ambiguous prayers to an even more ambiguous higher power (although he knew these would fall on deaf ears), a message popped up in front of him. He didn’t recognize the name. It was from a player named Froppy requesting his company on the Sixteenth Floor and, possibly, cheer him up from his current state. Kalu reasoned that he had nothing much better to do in the first place, seeing as how he was currently lacking any inspiration to make music. In a way, he felt anxious. He didn’t know who this new person was in the first place, although he believed that she must have joined the guild a bit ago. After grabbing a pair of swimming trunks from the open-air market on the First Floor and some spare clothes, he traveled to the floor portal and selected Floor Sixteen. The atmosphere of the place reminded Kalu of the Philippines. At least the ashen part. He had never seen the ocean and to see such a mass of water, it created a small spark in him. So this is what it looks like in “person”. Kalu then left the main settlement and set out towards the place this Froppy had instructed him to meet at. When Kalu arrived at the beach, he saw who he assumed to be Froppy sleeping. “Hey, you called for me?”
  14. [PP-F11] A Drink at the Boar's Tusks

    ”Emotions make people humans?” Kalu felt more lost than ever. He was sure he was born by his mother and father. They were far from the accepted concept of humane, but he wouldn’t go so far to call them monsters regardless of how certain events haunts his dreams whenever he sleeps. ”Well, I am afraid to say that I am not human.” Kalu took a couple of sips from his drink. Fruity. ”After all, I pretty much cowered in fear as people risked their lives. Waking up each day, doing the same routine. I’m a robot. Everyday I wake up, go to school, go to the rooftop and wonder if I should jump off, people come and I make it look as if I was just taking in the view, go back home, wallow in misery, send money to the folks that abused me. Repeat over and over.” Kalu didn’t care if he said too much. If he let himself within the real world appear in his current state. After all, he felt no embarrassment or shame within these tendencies anymore. As Pin walked up to the counter, he knew that this conversation would eventually be leaked to the Guardians of the New Dawn. Intervention was most likely inevitable. A minor annoyance at worst. Almost demanding the bar tender, Kalu spoke. ”One more glass.” Embers was a passionate being unafraid to show her emotions to the world. She would continue living on despite no matter her circumstances nor the circumstances of the people living around her. Kalu respected that attitude, even though it was certainly more normal than his mental state, because he never had the chance to even display his emotions. The emotions he lacked right now. ”Weird, it’s Valentine’s Day and I lack the innate ability to feel love. Maybe it’s a learned emotion. I guess I’ve never learned it.”
  15. Kalu continued to live his life on the First Floor. Although he had been taking steps to ensure that he consistently progressed in hopes of one day helping the people clear Aincrad, he has been met with adversity after adversity including his disability to grind mobs without the proper weapon thus removing the main source of leveling up. This was when he had decided to purview the market on the First Floor. This was not uncommon behavior of Kalu, but was not necessarily an everyday routine. He sought to preview any items they may have to offer (occasionally hoping that something rather exciting would go on). Looking at the stalls brought no fruit to bear other than a rather fine cloak that he could not afford with his current economic status. However, he had noticed a storefront that stood apart from the open-air bazaar. Looking through the windows, he had noticed an NPC merchant. Although their wares were usually worse than the standard Uncommons you would get from player merchants, Kalu felt compelled to enter the storefront.