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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.
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      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      [Live] 2.5.0 Patch Notes   10/02/2017

      <<2.5.0 Patch Notes>> Main Guide: The main rules/tutorial section has been rewritten. Resources: A Resources section has been added. This contains reference material such as the SP/Level chart, Skills list, Enhancement list, individual profession stats, and a new FAQ. General Rule Changes: Word count requirement in Merchants & Shops section has been reduced to 100 from 150. Col logs are no longer required to include in journals. The Banker system will be used to track currency/materials going forward. New characters and Rebirth characters may choose a Starter Package containing a variety of basic equipment, col, materials, and/or potions. NK/KE tags have been removed. The table for SP gain based on the number of players in a thread has been removed. SP gain is now issued at 1 SP per 3 posts, up to the number of completed pages. (e.g. 3 SP for three pages, requires at least 9 posts) A Skill Refunding System has been added. Players may now pay a col cost to remove known skills and receive a refund of the invested SP. Rules on vanity items have been clarified. Health regeneration outside of combat has been adjusted to (10 * Tier) per post. Stealth and Stealth Detection no longer have a base rating for players. Both now use a LD roll plus a Stealth Rating/Stealth Detection modifier. NPCs and monsters still utilize a base rating (10 as a baseline for player-created mobs). 'Using cover' no longer adds to Stealth Rating. Low light or darkness conditions grant a +1 to Stealth Rating, down from +2. Switch has been added as a game mechanic (no longer a skill). Players may call for a Switch when landing a successful attack. If the Switching player also lands an attack, a Switch is performed and the two players may immediately swap hate values. Players are required to post their level, stats, equipment, skills, etc., in their first post in a thread. This should be a snapshot of your character and should not be changed after the initial post. Players are still allowed to declare their characters at a lower level or with fewer items than what they currently have, but may not claim items that have not been approved or were obtained in an unlocked thread. Turn order rules have been modified slightly to reflect the leniency of Boss Raid combat. Players may post in any order so long as each player and the enemy has gotten one action in a single round. Outside of Boss Raids, parties may have a maximum of 4 players. Combat with more than 4 players should follow a Group order similar to boss raids. When fighting multiple enemies, players must now make individual rolls for each mob. This applies to both making attacks against multiple enemies and multiple enemies making attacks. One roll no longer applies to/for all targets. The Running Away mechanic has been updated. Running away from combat now uses a LD roll with a set of situational modifiers. The col/material values and frequency in the loot table have been adjusted. Labyrinth searching rules have been adjusted. The map fragment system has been removed. Bonus rewards for scouting and defeating the field boss have been adjusted. Housing and Guild Halls have been completely revamped. PvP rules have been adjusted. Players must make an initiative roll when engaging in combat with other players. The extended Player Killing rules/restrictions have been removed. Rules on player cursor colors have been expanded. There is now a strike system for criminal infractions that would cause a player's cursor to turn orange. Killing a green player outside of a duel now results in a permanent orange cursor. An NPC Guard mechanic has been added. Orange players may now enter safe zones, but must stealth/run from guards in certain safe zones. NPC guards have a Stealth Detection rating equal to (Floor / 3), rounded down. Added more detail to character death rules. The RGQ system has been removed. Crafting Changes: Fishing as a profession has been removed. It is now a skill. The CD result chart has been adjusted across all professions (except Merchant). Good and Bad quality items have been removed from the CD result chart. Salvage chances have been adjusted. Alchemists now have a chance to salvage one or both materials when attempting to craft crystals. Crafting Die tools no longer have an effect. Consumables, familiars, housing, and some items still provide EXP and Crafting Attempt bonuses. The process of crafting Feasts has changed slightly. Cooks may now take 3 identical food items and spend two materials to combine them into a Feast. A Feast can be used in a thread to provide that enhancement to up to six players. Artisan craftable item types have been modified (Trinkets, Jewelry, Sculptures). The buffs they can provide are largely unchanged. Alchemist craftable item types have been modified (Salves, Potions, Crystals). The buffs they can provide are largely unchanged. Skill Changes: Extended Weight Limit Removed Ranks - 15 SP cost Now adds +3 Battle Ready Inventory slots Adjusted Mod: Large Pockets Now has 3 Ranks Cost set to 5/3/2 SP (10 total for Rank 3) Now increases single Battle Ready Inventory slots to 7/10/15 Removed 'Larger Pockets' and 'Largest Pockets' mods New Skill: Fishing Cost: 10 SP Effect: Use a dice roll to fish something up based on a natural CD result: Gatherer Now has a chance to yield 1-3 bonus materials based on a natural CD result Sneak & Hide Renamed to 'Hiding' Now grants +1 Stealth Rating per rank New Rank 3 Mod: Untraceable Cost: 9 SP Effect: Negates the effect of the Tracking skill against the user. New Rank 3 Mod: Blindside Cost: 9 SP Effect: Gain +2 Stealth Rating. Natural BD rolls of 9-10 reduce the target's accuracy by 1 for one turn when attacking from stealth. New Rank 5 Mod: Vanish Cost: 12 SP Cooldown: 5 Turns Effect: Allows the use of a post action to re-enter stealth while in combat. Getting a killing blow on an enemy allows Vanish to activate without using a post action. Search & Detect Renamed to 'Searching' Now also grants +1 Stealth Detection per rank Mod: Night Vision Now requires Rank 1, down from Rank 3 Cost reduced to 5 SP, from 9 Mod: Reveal Now also grants +2 LD when searching for Labyrinths and allows Labyrinth searches at 15 posts. Mod: Tracking Now requires Rank 3, down from Rank 5 Cost reduced to 12 SP, from 15 Tracking requirements for monsters, players, and NPCs have been clarified. Mod: Detect Cost reduced to 9 SP, from 15 No longer uses or affects Tracking. Now Grants +2 Stealth Detection. Grants +1 LD when searching for sub-dungeons and labyrinths Battle Healing Now recovers 1% of max HP per rank, instead of (Rank * 5 * Tier) Mod: Emergency Recovery Cost reduced to 10 SP, from 15 Now recovers 10% of max HP, down from 25% Block MIT gained is now set per rank: 5/8/12/18/25, down from 1 MIT per SP invested. New Rank 3 Mod: Shield Bash Cost: 10 SP Cooldown: 2 Turns Energy Cost: 10 Energy Effect: Make an attack with an equipped shield. On a hit, deals (Base * 10) damage, stuns the enemy for one turn, and applies paralyze/thorns/flame thorns enhancements present on the shield. Note: When calculating Base Damage for Shield Bash, Weapon Skills do not apply. Mod: Safe Guard Reworked into 'Rampart' Added a 5 turn cooldown Added energy cost of 8 Now uses a post action to reduce final damage that would be dealt to you by 25% (rounded down). Effect lasts until the beginning of your next turn. Energist Removed Ranks - 12 SP cost Now adds (5 * Tier) to total energy, instead of (Rank * 2) Howl Added energy cost of 10 Mod: Focused Howl Added energy cost of 8 Parry Increased SP cost to 12, up from 10 Added a 1 turn cooldown Energy cost has been fixed at 5, instead of (2 * enemies parried) 50% damage reduction has been specified to apply to the final damage (after mitigation). Effect applies to the next attack against the user, and cannot reduce damage from multiple enemies at once. Mod: Vengeful Riposte Increased SP cost to 12, up from 10 Added a 3 turn cooldown Damage reflected is now 50% of raw damage, up from 25% of damage taken. This damage can still be mitigated. Switch Skill has been removed. Two-Handed Weapons The +2 DMG bonus for 2H weapons has been clarified in the first rank of 2H weapon skills. All Weapons The Ferocity and Finesse mods have been condensed into a single description. You must still specify the weapon type when acquiring the mod(s). Mod: Ferocity Rank requirement set to 3, instead of ranging from 1-5 Now increases base damage of all sword arts for the chosen weapon by 1. Mod: Finesse Rank requirement set to 3, instead of ranging from 1-5 Now has 3 Ranks Cost adjusted to 5/3/2 SP (10 total for Rank 3), down from 15 at Rank 5 Now reduces energy cost of all sword arts for the chosen weapon by an amount equal to its rank. Mod: Quick Change Cooldown reduced to 3 turns, down from 5 Now allows the user to swap, equip, or unequip a weapon in their Battle Ready Inventory. Mod: Stamina Now reduces the energy cost of all attacks by 1. Heavy Armor Increased the amount of MIT gained to 8>12>18>25>35, up from 3>7>12>20>30 Mod: Athletics Bonus health increased to (15 * Tier), up from 15 Mod: Stonewall Bonus health has been adjusted to (15 * Tier), instead of equal to mitigation from other skills. Now also grants 10 MIT when wearing heavy armor Now also reduces damage taken from damage over time effects by 25% (rounded down) when wearing heavy armor. Light Armor Adjusted the amount of MIT gained to 5>8>12>18>25, down from 3>7>12>20>30 Mod: Athletics Bonus health adjusted to (10 * Tier), from 15 Familiar Mastery 'Accurate' now has 3 ranks. 'Assistant' now provides bonus EXP (crafting attempts at max profession rank) instead of CD. Meditation Removed Ranks - 8 SP cost Added a 5 turn cooldown Now recovers (3 * Tier) energy. Getting hit by an attack before the beginning of your next turn reduces the energy recovered to (2 * Tier). Survival Added 3 SP cost Increases out of combat health regeneration to (15 * Tier), instead of 20. Enhancement Changes: Life Steal has been renamed to Vampiric. The Crafting Die enhancement has been removed. Alchemist and Artisan item types for enhancements have been modified. Sword Art Changes: Multipliers have been simplified to a single number (x6) from the two-part formula (2x3). Several descriptions have been updated. Quest Changes: The 'Redemption' quest has been revamped. The level and repeatable restrictions have been adjusted to affect only the bonus SP rewards: The First Few Lessons Are Free The Second Lesson is Also Free The Third Lesson is Just As Free The Fourth Lesson is Actually Free The Venemous Warg Repeating the 'Earning a Living' quest now allows a player to change their profession. Changing professions will reset experience to 0. Repeat completions of the Earning a Living quest will only award bonus materials if the quest-taker is changing their profession. The following quests have been removed: «Witch of the West and the Three Treasures: T.M.H & S.B.» «Witch of the West and the Three Treasures: T.L.C.» «Witch of the West and the Three Treasures «The Falling of Tagas» Housing Changes: The cost and size of Player Housing is now determined by a 'plot size'. The plot size dictates how many room slots, yard slots, and stories a house can have as well as the initial cost when purchasing. Purchasing a PK-accessible home (outside of a safe zone) has an additional cost. Buffs from Guild Halls/Player Housing now comes from the type of room, rather than furniture. Certain rooms for Player Housing have upgrades. Player Housing buffs must be assigned to a player. Home owners may use the Housing Evaluation topic to re-assign a room's player(s) once every 30 days. New/Rebirth Character Changes: Players who have submitted a new or rebirth character journal for approval in the past 30 days are eligible to add one of the starting bundles. <<2.5 Update Survival Guide>> Skills: If you spent more than 15 SP on the Extended Weight Limit skill, refund any SP over 15. If you have spent less than 15 SP, the skill is inactive until a total of 15 is invested. If you spent more than 12 SP on the Energist skill, refund any SP over 12. If you have spent less than 12 SP, the skill is inactive until a total of 12 is invested. If you spent more than 8 SP on the Meditation skill, refund any SP over 8. If you have spent less than 8 SP, the skill is inactive until a total of 8 is invested. If you have the Parry skill, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you have the Survival skill, you must spend 3 SP to continue using it. Otherwise, it is inactive until a total of 3 is invested. If you had the Switch skill, remove it and refund 10 SP. Mods: If you have the Detect mod, keep it and refund 6 SP. If you have the Tracking mod, keep it and refund 3 SP. If you have the Emergency Recovery mod, keep it and refund 5 SP. If you had Rank 1 or 2 of the Ferocity mod, lose it and receive a refund of the SP spent. If you had Rank 3 or 4 of the Ferocity mod, you must spend 6 or 3 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you spent more than 10 SP on the Finesse mod, refund any SP over 10. If you have the Large Pockets mod, you must spend 1 SP to continue using it. Otherwise, it is inactive until a total of 10 is invested. If you had the Larger Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 2 SP. If you had the Largest Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 5 SP. If you have the Night Vision mod, keep it and refund 4 SP. If you have the Vengeful Riposte mod, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 12 is invested. Professions: If you had the Fishing profession, all EXP may be transferred to any other profession. If you had a Tool with the 'Crafting Die' enhancement, you may post it for re-evaluation with the Ambition or Crafting Attempt enhancement (item name/description may not change). If you retake the Earning a Living quest in order to change professions, your EXP resets to 0 for the new profession. Edit your existing shop thread with your new profession information. Housing: Existing Guild Halls and Player Housing have been removed. They may be repurchased through the Housing Evaluation template. Players who previously bought a home or hall have been reimbursed for the total col cost in their original housing application. If a guild had shared col lost due to the removal of a guild hall, PM the details to @Teion for review/reimbursement.
    • Teion

      State of the Site Discussion   10/03/2017

      Please provide your thoughts and opinions! This discussion will affect the future of the site, so it's important that we get as much feedback as possible.
    • Aereth

      2.5 PK Rules / Thread Tags Discussion   10/16/2017

      Hello Players,
      Once again your feedback is needed, so head over to the thread and tell us what you think. LINK

Paglikha

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About Paglikha

  • Birthday 09/16/2000

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  1. After hearing Rothsbite's words, Kaluluwa knew he found a good man. He thought that it was near impossible for anyone to understand his predicament. When he found a hand on his shoulder, Kaluluwa felt a tight pain in his chest and he realized that this as the first physical interaction he has had with another player since this death game had started. "I appreciate that." Kaluluwa stared at the door in front of him and opened it. Inside was a cacophony of smells and the sounds of liquids bubbling and boiling made this place truly seem like an Alchemist’s workshop. Looking around, vials of various substances were placed upon shelves. Kaluluwa couldn’t help but contrast this place with his own minimalist performer shop. That’s when an old man, appearing to be around 50, came out from a back room. “My name’s Zakariah. Are you here for your first lesson?”, he called out. “Come on, don’t be shy. Look, it’s really really easy. The both of you just need to get five materials each and, when you both get back here, we’ll make a potion together. What do you say?” A notification screen popped up in front of Kaluluwa notifying him about the quest when the Zakariah finished his sentence. Kaluluwa readily accepted it and nodded to Rothsbite. “There’s a forest nearby, not far from Starting City. If it’s alchemical materials he requires, it is a good bet. Although, I wouldn’t doubt that there would be some anywhere we go. Whichever environment you’re more comfortable with that’s fine” He paused for a short time and looked around the multiple chemicals around the room before heading towards the door. “Shall we?” (( Quest Requirements: ))
  2. I am one of the "new" (read: low-leveled) players who would like to keep the current PK rules. It is currently amazing for the idea of someone to be able to kill you at any time. It fills the low-leveled player with a certain dread that keeps them on their toes. However, I do agree it can be discouraging. However, I don't think it should be changed much. What might be a good idea is to create and enforce a roleplay etiquette. There can be two rules. One rule is that no player can go willy nilly killy and go abuse lower-leveled players. The second ethic (unenforced rule to a certain point) is that the player should ask for permission to kill another player. These two rules should be formulated so that if the player killer is specifically and very frequently targeting low-leveled players without their consent (up to staff discretion on what frequent is and how frequent consent needs to be acquired), they can be "removed" from the game. This "removal" is also up to the choices of the staff (not sure if it wants to be killed by NPC or something). (Props to Mari's multiple kills for giving me this idea. I thought it would be a pretty good blend between the constant required consent of 1.x and the current rule. Under the current rules, Mari would've killed a lot more. Under the old rules, Mari wasn't able to kill that many people. Admittedly still a ton, but not as much as it could have been.)
  3. "This will be my second quest. The first one I ever did was to take on a job as a performer. Currently building up my stock so I can get some customers." Kaluluwa was internally cringing at his attempts to make small talk and banter. He wanted to make a lasting connection with this player and, being very naive, to help him survive this world. Kaluluwa always made it a point to research whatever he was getting himself through, and this quest line would just get harsher and harsher. "Rothsbite. If this is not a weird question, where are you from?" "I'm not the flashiest person or the best equipped. In fact, I'm the exact opposite. But you're here, and you're happy." Kaluluwa was silent for a second because he was trying to piece together his sentences. "I guess what I'm trying to say is, try to preserve that happiness. You remind me of someone I knew." Speaking about Axios in the past tense, does it mean I've finally accepted it? Kaluluwa felt a tear roll down his face and wiped it with the sleeve of his shirt. Of course I did, but that doesn't mean I'm still not sad about his death.
  4. Kaluluwa was now dwarfed by the man called Rothsbite as he helped him up. He seems cheerful. Kaluluwa began to hear apology and reasons the man had crashed into him. Then Rothsbite may a proposal, let him join his party and perform this certain quest. It appeared to Kaluluwa as if Rothsbite was speaking about the so-called "Lessons" questline, appropriately named by the players he has talked to since all of the quests have the name "Lessons" in them. Certainly, Kaluluwa hasn't completed this questline, let alone any quest in the game so far. It certainly can't hurt. Plus, the first one is supposed to be easy. Or at least, from what I've heard. Kaluluwa nodded his acceptance of the apology, although he saw no need for there to be one, and began to speak. "I have not completed that quest yet. I may be of some assistance", Kaluluwa spoke while opening up his menu to send a party invite. "Let's begin, shall we?" <<Sent party invite to Rothsbite.>>
  5. Kaluluwa's day started with the virtual rise of the sun. On the way down to his shop to begin another hour of recording songs onto crystals and then attempting, but currently failing, to sell them. Walking down the streets of Starting City was a nice little thing to start aligning up his day. His schedule though, was far from filled to the brim. In fact, crafting those songs were the least of his worries as he understood that he can only get rich and be able to buy stuff with Col, not strong enough to fight on the front lines. He decided that the next time opportunity comes knocking, he would take it. Little did he know though, opportunity would be bumping sraight into him. A small grunt escaped his lips as he fell to the ground. He looked to the cause of the incident and identified a man with a brown beard as the cause. Opportunity can sometimes be blatant, I guess. After picking himself up, Kaluluwa extended his hand out in order to help the man out and curtly said, "The name is Paglikha. Feel free to call me Kaluluwa. And you are?" However, Kaluluwa couldn't shake off the constant feeling as if he seemed slightly intimidating (or at least disturbing), with his eyes and voice and all. ((Stats/Inventory/You know what I mean: ))
  6. Is there anyone who wants to do the "Lessons" quests with me?

    1. Pinball

      Pinball

      If you're still looking, I'd be able to do the third one with you, since I've been solo-ing and I'm halfway through the second lesson  

  7. Stuff: 1) Written in Journal Rules, it is stated that new players only receive basic equipment, meaning equipment without enhancements. However, all Sets except for Set D “Support Package” gives the new player equipment with enhancements. I recommend removing that bulleted point as it is stated in the later section that new characters may choose bundles. 2) When introducing Sword Arts, clunky wording is used. The sentence currently goes like this, “In the Sword Art List Resource, each Art…” Wording should be changed to clarify that it is a section of the Resource List. An example replacement could be "In the Sword Art section of the Resource list, each Art..." This increases the clarity of where it is and reinforces where it can be found. 3) All weapons have discrepancies in their “strengths and weaknesses” between the main tutorial thread and the Resource List thread. For example, Dagger in the main tutorial thread claims to have the following “tags”: Very High Energy, High Damage, None AOE, Very Low Stun. In the Resource List thread, the dagger has the following “tags”: Very Low Energy, Moderate Damage, None AOE, Low Stun. All weapons have discrepancies like this in multiple tags. 4) I was confused at first about the initiative section under Player Killing in the main tutorial thread. Maybe changing the words from attacker to aggressor or something that implies is the one who starts the combat may be better. I have edited the paragraph in the spoiler below: 5) It is not stated what happens to a captured player at this point. Are they forced out of said safe zone, or are they killed? Although the likelihood of this is going to be close to zero at this point, in case the player fails the stealth roll and fails to run away from the guards, they should understand the risks that accompany with such. 6) Possibly intended, but there seems to be zero reason to go regular material farming now when a small invest in Fishing can lead to more loot and/or more materials without the need for any external equipment aside from combative gear to kill the monsters or +LD gear on the rare occasion the treasure chest is found. The chances are better for more materials, and also does not require a difficult 15+ LD roll for materials. This means that this way is extremely more easy to farm materials and it is also more relatively fun with the chance of combat. Total chances are shown side by side. I can upload the spreadsheet with the math if need be. The only reprieve that conventional Gathering currently has, is that there is a 0% chance to encounter a monster while fishing has as 25% chance. However, whether or not conventional material gathering or fishing is more profitable is admittedly debatable and, in order for a full calculation analysis, battle simulations will need to be run. At this point in time, it seems as if fishing in a group of two or three is the most profitable at this time because it makes regular and boss encounters more easy to deal with. This, in pair with the ability to gain more than just materials and find a treasure chest without the pesky cooldown of 20 posts allowing a 2.08% chance to gain 8 materials, can easily make the fishing trip the most profitable and meta thing in the game. My suggestion to amend this is below: 7) For Fighting Spirit, clarification should be made whether or not that +1 Additional Hate is added if the user misses the attack as Hate is generated by attacks only if it the user has landed one. 8) All current weapon skills have a “broken table” as Teion called it once before. 9) The first item, Accuracy, in the Cook a Enhancement List is named Accuracy (Consumable). This currently implies that no other stat stacks upon it although it is not an equipment enhancement. This is shown by all Cook and Alchemist enhancements at this time (I.e. Damage, Accuracy, Mitigation). Clarification will be needed to show that they are indeed a consumable and can stack with equipment. 10) Currently, the Dismantling Skill Mod for the Picking Skill is considered a Rank 3 Mod. However, the Picking Skill no longer has ranks. 11) Familiar Mastery: Assistant currently claims to have no ranks, but it does. NON-ESSENTIAL BELOW THIS POINT Sword Art descriptions that do not fit their category: Weird Sword Arts that are weird:
  8. Kaluluwa was busy gathering information from the other players. Kaluluwa knew that the catch-up game that he was playing would be more difficult if the amount of knowledge he had was insufficient. Consequently, he wasn't able to visit his shop for the past couple days. However, Kaluluwa recently discovered that the instrument acquired by completing the quest is cosmetic and can be changed by the player. If he was able to play the guitar, he knew it would become a lifesaver and also save him the trouble of learning a new instrument. Please, please work. It did. Where his mandolin once was, there was now a guitar. He sat down and began to play the instrument that he loved in the real world, once again. Sadly, however, he was out of practice and a bit rusty and was unable to play even the easiest of notes and the sounds that came from his guitar grated against his ears. Out of the two recording crystals that he was using to record his failed attempts, he was only able to salvage one material and erase the song before it was locked in forever. He simply placed the salvaged recording crystal back into the "potential" bin and the fiasco into the "forgotten" bin. Guess I did need it.
  9. [OP-F1 NK] Night Of Grief

    Kaluluwa spaced out for a minute or two from thinking about his friend. The voices of the other room's occupants were muffled. His vision was unfocused and blurry. What brought his attention back to reality, or at least virtual reality, was a panther stepping into his field of vision. Its fur was sleek and jet black, he stepped back for a second. He once ran into another big cat, a tiger, in the Philippines. Although he didn't die from the attack, he had a scar where it had slashed his stomach barely held together by a few stitches made from a fishing line. Kaluluwa ran his hand across his stomach and, unsurprisingly, the scar was not there. He didn't realize that he was still walking to the other side of the room, opposite of the panther, until his back hit the wall. He was just staring at the panther's eyes and slumped down to the ground. "Nice to meet you all", he said meekly with just a twinge of fear in his usually montonous voice.
  10. OP/F4) The Rising Dawn (Guild Recruitment)

    Kaluluwa nodded solemnly. He knew that, in this case, it wasn't his job to pry about what it was or why it happened. He felt as if everyone in this game, consciously or unconsciously, wanted to escape harsher reality for just a few moments or maybe take their minds off what has happened or what is aspiring in the real world. He wasn't planning to look further into Eatos' behavior. As far as he was concerned, what happened four years ago did not matter to him. The only thing that did matter was how he would help everyone out. Upon receiving the notification of the guild invite, he immediately accepted it. "The only thing anyone can do is move on-", Kaluluwa spoke. "The past events may play a part in shaping who we are today, but they do not completely define us. That is up for us to decide now, in the present. How we cope, how we survive, howe we move on is what really defines our true characters." He took a deep breath in and out, feeling the cold air. "Saphira, Eatos, it was nice meeting you. Feel free to stop by to my shop on the first floor, it is currently closed since I still need to stock my wares, but I expect it to be open in a day or two." He walked off, possibly hoping to talk to his new leader, Stryder, as well.
  11. State of the Site Discussion

    I am more along the lines of the soft cap Calrex has described. With absolutely zero clue on how the experience system will work, I'm just going to make some small assumptions. Let's assume the experience system will be based off of threads (if this totally excluded non-combative threads, character development and actual role-play may be more sparse) with quests being more rewarded. This means that people with tons of threads will still have a massive amount of experience as compared to the rest, obviously. Thus, we'd still need a soft cap that Calrex described, even for experience. The soft cap for both experience and SP may be necessary. It means that people MAY be motivated to help clear floors to pass their current plateau, albeit also coming with the possibility of decreasing player activity because of having to wait for players to gain their levels effectively serving as a possible double-edged sword. I have been looking at some posts and I'm also wondering if Shield's advice will be helpful. It makes sense, ultimately, to give new players a starting jump but it'd still need to be paired with the soft cap (else they're still be a gap). However, and this may not be a bad thing, it may just make people purposely join in or make "alternates" once the new tier is unlocked for a sudden jump in power. So it may be required to make there to be a hard "minimum" but that makes it so someone just waits for a floor to be cleared, resulting in a lack of activity. So... Everything is complicated.
  12. Kaluluwa was always more of an introvert. He always wanted a close group of friends as compared to a massive crowd. It was something that made him a shut-in for the longest time when the death game was announced, of course accompanied with the fear. However, he felt at ease around these people. The small danger system in the back of his mind was turned off. Looking at Macradon and Vale, it certainly did seem that they could protect all of them. Their somewhat careless attitude was not of naïvety, but of following a habit with confidence. Okay, just partially from naïvety. He could tell from the way Macradon gave him a warrior's handshake of gripping wrists instead of a businessman's handshake of... shaking hands. He could tell from Vale's carefree attitude. It wasn't long until he noticed that Vale was going towards the town, when he started walking to catch up. When he finally did, Kaluluwa spoke. "It's fine by me if you call me Kalu-san or Kalu-kun. Or anything else of that variation. I never did have any nickname." At that last sentence, Kaluluwa stared off into space. He did have some nicknames that his parents gave him, just not honorable ones. "Yeah", he whispered under his breath, "Never had one."
  13. [OP-F1 NK] Night Of Grief

    Each month, Kaluluwa travelled to either Axios' tree or the Monument of Life, switching between the two each month in order to remember something. Last month, it was the tree. Last time it was a visit to remember the reason why he must stay strong. This time, it was a visit to the Monument of Life. This time, it was a visit to grieve the loss of his friend. He noticed a small gathering of players in front of the wall. Kaluluwa noticed only two players, Stryder, the leader of his guild, the Guardians of the New Dawn, and Vale. A woman he only met recently. Despite seeing some familiar faces, he decided to hang back for a bit to overhear the conversation. The general thing that had been going on was that the crying girl's cousin had died in a duel, and also Vale's spouse had jumped over the edge of Aincrad. Suicide. Kaluluwa finally walked up to the group and spoke. "My sincere condolences." He then walked past them, towards a section of the wall not too far away from the one they were converging at. He moved his hand over the name, Axios Deminence, and, once again like the previous visits to the Monument of Life, a singular tear fell from his apathetic eyes. He muttered under his breath, "I'm sorry my friend. I wish we could spent more time together." It was only a few moments he was separated from the group. When he returned, he spoke once again. "We all have lost a little something from this world, haven't we? Friends, family, loved ones." He felt the tear drop from his iron face. If he had brought his mandolin along with him, he might've been able to play a song for them to ease their souls. Alas, he did not. "I'm sorry." He spoke, staring off into the distance. He meant to direct it to the crying girl, but he had the feeling it only grazed his target.
  14. Paglikha's Songs of the Quiet

    Name: Peering Eyes Your Profession: Performer Your Rank: Rank 1 ID: 88860 Roll: 10 Item Type: Attraction Song - Monster Grenade Tier: Tier 1 Quality: Uncommon Enhancements: Spawns 1 monster with a +1 LD while rolling for loot Description: Slightly ominous with low tones. While listening to the song, you feel as if you're being watched by something that isn't quite human. Post Link: http://www.sao-rpg.com/topic/15290-f1-performer-tahimik-closed-for-stocking/?do=findComment&comment=525392 Name: Peering Eyes Your Profession: Performer Your Rank: Rank 1 ID: 88861 Roll: 11 Item Type: Attraction Song - Monster Grenade Tier: Tier 1 Quality: Rare Enhancements: Spawns 2 monsters with a +2 LD while rolling for loot Description: Slightly ominous with low tones. While listening to the song, you feel as if you're being watched by something that isn't quite human. Post Link: http://www.sao-rpg.com/topic/15290-f1-performer-tahimik-closed-for-stocking/?do=findComment&comment=525392
  15. Kaluluwa entered the back room of his shop to see three wooden boxes (one filled with recording crystals and the others empty) and his mandolin resting on top of a simple wooden chair. It would be taking some getting used to, although the mandolin and guitar were very similar in playstyles, he wasn't expecting it to be so different. The notes, the chords, even the scales that he had learned were all so different and it seemed difficult to play it on the mandolin. He knew it'd take some practice to do so, but he'd eventually get a hang of it. Maybe when I get back to the real world, I'll get a mandolin myself. He then began to play a song, it wasn't particularly graceful or soothing, but it could still bring attention. He had to begin playing off a few simple notes, nothing crazy or out of hand. He was in the middle of a song when he found out that the recording crystal had finished. He sort of hoped that the songs would last longer, rather than just a minute or two. He dropped the recording crystal into the "fulfilled" bin and reached in the recording crystals for another one. He then began to play the same song. However, this time, he attempted to string together the notes more smoothly rather than wait half a second before playing the next notes. When he got the notification that the recording crystal was filled, he placed it into the "fulfilled" bin. At this rate, I might not even need the "forgotten" bin. Kaluluwa then walked out of the back room with the bin in hand, and stacked the recording crystals on a shelf labeled, "Peering Eyes - Monster Grenade Songs."
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