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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.
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      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      [Live] 2.5.0 Patch Notes   10/02/2017

      <<2.5.0 Patch Notes>> Main Guide: The main rules/tutorial section has been rewritten. Resources: A Resources section has been added. This contains reference material such as the SP/Level chart, Skills list, Enhancement list, individual profession stats, and a new FAQ. General Rule Changes: Word count requirement in Merchants & Shops section has been reduced to 100 from 150. Col logs are no longer required to include in journals. The Banker system will be used to track currency/materials going forward. New characters and Rebirth characters may choose a Starter Package containing a variety of basic equipment, col, materials, and/or potions. NK/KE tags have been removed. The table for SP gain based on the number of players in a thread has been removed. SP gain is now issued at 1 SP per 3 posts, up to the number of completed pages. (e.g. 3 SP for three pages, requires at least 9 posts) A Skill Refunding System has been added. Players may now pay a col cost to remove known skills and receive a refund of the invested SP. Rules on vanity items have been clarified. Health regeneration outside of combat has been adjusted to (10 * Tier) per post. Stealth and Stealth Detection no longer have a base rating for players. Both now use a LD roll plus a Stealth Rating/Stealth Detection modifier. NPCs and monsters still utilize a base rating (10 as a baseline for player-created mobs). 'Using cover' no longer adds to Stealth Rating. Low light or darkness conditions grant a +1 to Stealth Rating, down from +2. Switch has been added as a game mechanic (no longer a skill). Players may call for a Switch when landing a successful attack. If the Switching player also lands an attack, a Switch is performed and the two players may immediately swap hate values. Players are required to post their level, stats, equipment, skills, etc., in their first post in a thread. This should be a snapshot of your character and should not be changed after the initial post. Players are still allowed to declare their characters at a lower level or with fewer items than what they currently have, but may not claim items that have not been approved or were obtained in an unlocked thread. Turn order rules have been modified slightly to reflect the leniency of Boss Raid combat. Players may post in any order so long as each player and the enemy has gotten one action in a single round. Outside of Boss Raids, parties may have a maximum of 4 players. Combat with more than 4 players should follow a Group order similar to boss raids. When fighting multiple enemies, players must now make individual rolls for each mob. This applies to both making attacks against multiple enemies and multiple enemies making attacks. One roll no longer applies to/for all targets. The Running Away mechanic has been updated. Running away from combat now uses a LD roll with a set of situational modifiers. The col/material values and frequency in the loot table have been adjusted. Labyrinth searching rules have been adjusted. The map fragment system has been removed. Bonus rewards for scouting and defeating the field boss have been adjusted. Housing and Guild Halls have been completely revamped. PvP rules have been adjusted. Players must make an initiative roll when engaging in combat with other players. The extended Player Killing rules/restrictions have been removed. Rules on player cursor colors have been expanded. There is now a strike system for criminal infractions that would cause a player's cursor to turn orange. Killing a green player outside of a duel now results in a permanent orange cursor. An NPC Guard mechanic has been added. Orange players may now enter safe zones, but must stealth/run from guards in certain safe zones. NPC guards have a Stealth Detection rating equal to (Floor / 3), rounded down. Added more detail to character death rules. The RGQ system has been removed. Crafting Changes: Fishing as a profession has been removed. It is now a skill. The CD result chart has been adjusted across all professions (except Merchant). Good and Bad quality items have been removed from the CD result chart. Salvage chances have been adjusted. Alchemists now have a chance to salvage one or both materials when attempting to craft crystals. Crafting Die tools no longer have an effect. Consumables, familiars, housing, and some items still provide EXP and Crafting Attempt bonuses. The process of crafting Feasts has changed slightly. Cooks may now take 3 identical food items and spend two materials to combine them into a Feast. A Feast can be used in a thread to provide that enhancement to up to six players. Artisan craftable item types have been modified (Trinkets, Jewelry, Sculptures). The buffs they can provide are largely unchanged. Alchemist craftable item types have been modified (Salves, Potions, Crystals). The buffs they can provide are largely unchanged. Skill Changes: Extended Weight Limit Removed Ranks - 15 SP cost Now adds +3 Battle Ready Inventory slots Adjusted Mod: Large Pockets Now has 3 Ranks Cost set to 5/3/2 SP (10 total for Rank 3) Now increases single Battle Ready Inventory slots to 7/10/15 Removed 'Larger Pockets' and 'Largest Pockets' mods New Skill: Fishing Cost: 10 SP Effect: Use a dice roll to fish something up based on a natural CD result: Gatherer Now has a chance to yield 1-3 bonus materials based on a natural CD result Sneak & Hide Renamed to 'Hiding' Now grants +1 Stealth Rating per rank New Rank 3 Mod: Untraceable Cost: 9 SP Effect: Negates the effect of the Tracking skill against the user. New Rank 3 Mod: Blindside Cost: 9 SP Effect: Gain +2 Stealth Rating. Natural BD rolls of 9-10 reduce the target's accuracy by 1 for one turn when attacking from stealth. New Rank 5 Mod: Vanish Cost: 12 SP Cooldown: 5 Turns Effect: Allows the use of a post action to re-enter stealth while in combat. Getting a killing blow on an enemy allows Vanish to activate without using a post action. Search & Detect Renamed to 'Searching' Now also grants +1 Stealth Detection per rank Mod: Night Vision Now requires Rank 1, down from Rank 3 Cost reduced to 5 SP, from 9 Mod: Reveal Now also grants +2 LD when searching for Labyrinths and allows Labyrinth searches at 15 posts. Mod: Tracking Now requires Rank 3, down from Rank 5 Cost reduced to 12 SP, from 15 Tracking requirements for monsters, players, and NPCs have been clarified. Mod: Detect Cost reduced to 9 SP, from 15 No longer uses or affects Tracking. Now Grants +2 Stealth Detection. Grants +1 LD when searching for sub-dungeons and labyrinths Battle Healing Now recovers 1% of max HP per rank, instead of (Rank * 5 * Tier) Mod: Emergency Recovery Cost reduced to 10 SP, from 15 Now recovers 10% of max HP, down from 25% Block MIT gained is now set per rank: 5/8/12/18/25, down from 1 MIT per SP invested. New Rank 3 Mod: Shield Bash Cost: 10 SP Cooldown: 2 Turns Energy Cost: 10 Energy Effect: Make an attack with an equipped shield. On a hit, deals (Base * 10) damage, stuns the enemy for one turn, and applies paralyze/thorns/flame thorns enhancements present on the shield. Note: When calculating Base Damage for Shield Bash, Weapon Skills do not apply. Mod: Safe Guard Reworked into 'Rampart' Added a 5 turn cooldown Added energy cost of 8 Now uses a post action to reduce final damage that would be dealt to you by 25% (rounded down). Effect lasts until the beginning of your next turn. Energist Removed Ranks - 12 SP cost Now adds (5 * Tier) to total energy, instead of (Rank * 2) Howl Added energy cost of 10 Mod: Focused Howl Added energy cost of 8 Parry Increased SP cost to 12, up from 10 Added a 1 turn cooldown Energy cost has been fixed at 5, instead of (2 * enemies parried) 50% damage reduction has been specified to apply to the final damage (after mitigation). Effect applies to the next attack against the user, and cannot reduce damage from multiple enemies at once. Mod: Vengeful Riposte Increased SP cost to 12, up from 10 Added a 3 turn cooldown Damage reflected is now 50% of raw damage, up from 25% of damage taken. This damage can still be mitigated. Switch Skill has been removed. Two-Handed Weapons The +2 DMG bonus for 2H weapons has been clarified in the first rank of 2H weapon skills. All Weapons The Ferocity and Finesse mods have been condensed into a single description. You must still specify the weapon type when acquiring the mod(s). Mod: Ferocity Rank requirement set to 3, instead of ranging from 1-5 Now increases base damage of all sword arts for the chosen weapon by 1. Mod: Finesse Rank requirement set to 3, instead of ranging from 1-5 Now has 3 Ranks Cost adjusted to 5/3/2 SP (10 total for Rank 3), down from 15 at Rank 5 Now reduces energy cost of all sword arts for the chosen weapon by an amount equal to its rank. Mod: Quick Change Cooldown reduced to 3 turns, down from 5 Now allows the user to swap, equip, or unequip a weapon in their Battle Ready Inventory. Mod: Stamina Now reduces the energy cost of all attacks by 1. Heavy Armor Increased the amount of MIT gained to 8>12>18>25>35, up from 3>7>12>20>30 Mod: Athletics Bonus health increased to (15 * Tier), up from 15 Mod: Stonewall Bonus health has been adjusted to (15 * Tier), instead of equal to mitigation from other skills. Now also grants 10 MIT when wearing heavy armor Now also reduces damage taken from damage over time effects by 25% (rounded down) when wearing heavy armor. Light Armor Adjusted the amount of MIT gained to 5>8>12>18>25, down from 3>7>12>20>30 Mod: Athletics Bonus health adjusted to (10 * Tier), from 15 Familiar Mastery 'Accurate' now has 3 ranks. 'Assistant' now provides bonus EXP (crafting attempts at max profession rank) instead of CD. Meditation Removed Ranks - 8 SP cost Added a 5 turn cooldown Now recovers (3 * Tier) energy. Getting hit by an attack before the beginning of your next turn reduces the energy recovered to (2 * Tier). Survival Added 3 SP cost Increases out of combat health regeneration to (15 * Tier), instead of 20. Enhancement Changes: Life Steal has been renamed to Vampiric. The Crafting Die enhancement has been removed. Alchemist and Artisan item types for enhancements have been modified. Sword Art Changes: Multipliers have been simplified to a single number (x6) from the two-part formula (2x3). Several descriptions have been updated. Quest Changes: The 'Redemption' quest has been revamped. The level and repeatable restrictions have been adjusted to affect only the bonus SP rewards: The First Few Lessons Are Free The Second Lesson is Also Free The Third Lesson is Just As Free The Fourth Lesson is Actually Free The Venemous Warg Repeating the 'Earning a Living' quest now allows a player to change their profession. Changing professions will reset experience to 0. Repeat completions of the Earning a Living quest will only award bonus materials if the quest-taker is changing their profession. The following quests have been removed: «Witch of the West and the Three Treasures: T.M.H & S.B.» «Witch of the West and the Three Treasures: T.L.C.» «Witch of the West and the Three Treasures «The Falling of Tagas» Housing Changes: The cost and size of Player Housing is now determined by a 'plot size'. The plot size dictates how many room slots, yard slots, and stories a house can have as well as the initial cost when purchasing. Purchasing a PK-accessible home (outside of a safe zone) has an additional cost. Buffs from Guild Halls/Player Housing now comes from the type of room, rather than furniture. Certain rooms for Player Housing have upgrades. Player Housing buffs must be assigned to a player. Home owners may use the Housing Evaluation topic to re-assign a room's player(s) once every 30 days. New/Rebirth Character Changes: Players who have submitted a new or rebirth character journal for approval in the past 30 days are eligible to add one of the starting bundles. <<2.5 Update Survival Guide>> Skills: If you spent more than 15 SP on the Extended Weight Limit skill, refund any SP over 15. If you have spent less than 15 SP, the skill is inactive until a total of 15 is invested. If you spent more than 12 SP on the Energist skill, refund any SP over 12. If you have spent less than 12 SP, the skill is inactive until a total of 12 is invested. If you spent more than 8 SP on the Meditation skill, refund any SP over 8. If you have spent less than 8 SP, the skill is inactive until a total of 8 is invested. If you have the Parry skill, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you have the Survival skill, you must spend 3 SP to continue using it. Otherwise, it is inactive until a total of 3 is invested. If you had the Switch skill, remove it and refund 10 SP. Mods: If you have the Detect mod, keep it and refund 6 SP. If you have the Tracking mod, keep it and refund 3 SP. If you have the Emergency Recovery mod, keep it and refund 5 SP. If you had Rank 1 or 2 of the Ferocity mod, lose it and receive a refund of the SP spent. If you had Rank 3 or 4 of the Ferocity mod, you must spend 6 or 3 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you spent more than 10 SP on the Finesse mod, refund any SP over 10. If you have the Large Pockets mod, you must spend 1 SP to continue using it. Otherwise, it is inactive until a total of 10 is invested. If you had the Larger Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 2 SP. If you had the Largest Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 5 SP. If you have the Night Vision mod, keep it and refund 4 SP. If you have the Vengeful Riposte mod, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 12 is invested. Professions: If you had the Fishing profession, all EXP may be transferred to any other profession. If you had a Tool with the 'Crafting Die' enhancement, you may post it for re-evaluation with the Ambition or Crafting Attempt enhancement (item name/description may not change). If you retake the Earning a Living quest in order to change professions, your EXP resets to 0 for the new profession. Edit your existing shop thread with your new profession information. Housing: Existing Guild Halls and Player Housing have been removed. They may be repurchased through the Housing Evaluation template. Players who previously bought a home or hall have been reimbursed for the total col cost in their original housing application. If a guild had shared col lost due to the removal of a guild hall, PM the details to @Teion for review/reimbursement.
    • Aereth

      2.5.2 New Mechanic: Thread Invasion/Protected Threads   11/08/2017

      Hello Players,
      Once again your feedback is needed, so head over to the thread and tell us what you think. LINK  

Paglikha

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About Paglikha

  • Birthday 09/16/2000

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  1. Entering the shop, Kaluluwa marvelled at the shop’s interior. It was ornate beyond his own belief and one of the most detailed architectures he has seen to date. Before walking up to the counter and talking to Eatos, he browsed the cases of the weapons, many of them with a personality of their own. However, none of them would fulfill the task that he wanted to set out. After assuring himself that the weapon he wanted was not in the shop’s current stock, Kaluluwa decided to go to the counter. After he filled the form, handed it back to her, and transferred the required payment of 700 Col he spoke. “I sincerely hope I am not being a nuisance, but I wish to create a custom order for a weapon. All I have right now is this.” Kaluluwa help up his starting weapon, a dagger. “Thank you in advance.” Kaluluwa bowed. Order Form:
  2. “I have neither preference nor much stake in our group’s formation during this quest”, Kaluluwa spoke. He strongly believed that the group’s formation would only matter if they would encounter some monsters during the quest. However, he ruled that out as highly unlikely, especially if the guild was to be within a set maximum distance from each pair (or trio from how the discussion was beginning to reach). In the event that it actually occurs… Well, we have great fighters. The turban that Kaluluwa bought would probably offer him zero protection from the sands that would eventually be upon them once the group was registered for the quest, but it did help against the constant heat from the sun’s rays. When he shifted his feet around a bit, the sand had somehow found his way into his shoes. And now I remember why I hated the beach. Kaluluwa wanted to remove the sand from his shoes, but in order to do he would either have to balance on one leg or sit down. I’ll take my chances with the balancing act. Sitting down might just get it into my main clothes. While taking off his left shoe and trying to dump the sand out of it, he hopped around with his right leg. However, he was not so lucky as he thought as he fell to the ground only a few moments later and his entire body was now covered in sand. Not what I was hoping. @Jade Eye
  3. An Apology

    I'm not going to pretend what your life is like or what goes through your mind on a day-to-day basis (I can't even read a situation in a room in the first place). What I can say is that you are fine. Over the Internet, it takes a lot to come out with something like this. For a long time, I did not even know my cousin had autism. Yet, it is something everyone, including the person themselves, learn to cope with (even if you didn't know that there was something to begin with). P.S: If my horrible articulation of my thoughts got in the way: Don't worry about it.
  4. Paglikha's Songs of the Quiet

    Name: Flower DanceYour Profession: PerformerYour Rank: Rank 1ID: 90582Roll: 12Item Type: Attraction Song - Familiar CallTier: Tier 1Quality: PerfectEnhancements: When played during the Feeding the Enemy quest, gain +1 LD when attempting to tame a familiar. Effect lasts for one thread.Description: http://youtu.be/kcj7Y-GhYlM Post Link: http://www.sao-rpg.com/topic/15290-f1-performer-tahimik-closed-for-stocking/?do=findComment&comment=529985 (I also sent too many materials to the banker last time. It should be a total of 16 now.)
  5. Kaluluwa took a deep breath as he entered the shop. Dust angels were spread throughout the small shack, giving it a musty smell. However, Kaluluwa did not dislike the smell. It reminded him of a new house and brought back fond memories of when he first came to Japan. He could almost see it now. His designated mentor, Shiota, welcomed him with a cooked meal which Kaluluwa graciously accepted. Opening entering the back room of his shop, Kaluluwa sat down on the chair and picked up his guitar and funneled his emotions into the instrument. Hoping, that he can be satisfied with what he creates. The first song was near perfect. He wanted to attempt a song named Flower Dance that was his favorite song. He was surprised to find that he still remembered how to play it after these two years. The second song, however, he thought was a fiasco. No way I'm selling this to a person. Kaluluwa attempted to erase the song from the recording crystal in time and was successful. Guess one out of two is still a good score.
  6. Kaluluwa was on the first floor speaking to a tree when he received a message from his guild leader Stryder, asking him to join in on the Traveller quest on the fifth floor. Quickly apologizing to Axios for the short visit, he began running towards Starting City and to the teleport pad. Kaluluwa heard that the fifth floor had an unruly heat permeating the entire area. It can't be any worse than the Philippines. The only thing he was concerned about was the sandstorms. Although he has faced insurmountable heat and humidity, this was his first time against sand and dry heat. When he appeared on the fifth floor, his first thoughts was that the heat was not unpleasant. In fact, he found that putting on a jacket with wide and drooping sleeves helped him survive in it. After obtaining the jacket from a nearby vendor, Kaluluwa traveled to the coordinates Stryder had given him. When he arrived, Kaluluwa realized that was the last (or at least one of the last) to arrive at their location. "Are we waiting for anyone else?" ((Inventory/Stats: ))
  7. As they were nearing the woods, Kaluluwa started speaking. “Rothsbite. I'm sorry about… what happened before.” Gathering his words, he reached his hand out and felt the breeze brush past him. “You see. If I seem to be stoic or uncaring at times, it's not by choice.” Kaluluwa tried to steel his resolve. No one truly understood his position. At least, no one who was still alive. If he ever planned to tell anyone, this was as good as a time to do so. “I grew up worlds away from a good life. Starvation was a constant threat and seemed as if there was no escape. Between school and home, I barely had enough energy to even move. At school, I enrolled myself into a charity program to keep my place but really spent most of the time sitting still to conserve as much energy; I didn't even dare to pick up a pen or pencil. At home, I was faced with parents spending all of their money on alcohol and hopefully domestic abuse and child negligence rings a bell.” He paused for a second looking around the brush. “Oh, a herb”, he spoke flatly as he plucked the vegetation from the ground. ID: 90334; LD: 15 <<Materials Found! +1 Material.>> ((1/5 materials.)) @Rothsbite
  8. Whoa! Congratulations! ^^

    1. Paglikha
    2. Zeke

      Zeke

      May you perform your duties splendidly! : )

  9. Kaluluwa nodded in approval to Rothsbite’s success. However, his focus was on a separate issue; about one half of a kilometer to their right was a boar. Ever since he learned the monster responsible for Axios’ death, he has felt a cold hatred towards boars. Despite his stoic appearance, his bloodlust towards the boar was obvious in his gaze. After what seemed like an eternity staring at the boar while Rothsbite collected the flowers, he let out an exasperated breath. “There's still more work to be done." The duo headed off towards the forest. Unlike Rothsbite, Kaluluwa was having a difficult time searching for a base material for the alchemist. If the task was to find base ingredients for a cook, he could have used his prior knowledge of plants that came from his time in the Philippines scavenging for food. Alas, it was not. After a couple of minutes of looking for the familiar plants from his childhood to no avail, he gave up. “Looks like that isn’t working.” ID: 89979; LD: 2 <<No Materials Found.>>
  10. [OP - F10] Trick or Treat~!

    Kaluluwa was in his shop when he received a message about the Halloween event. Figuring that he had nothing better to do, he planned on going to the Halloween party despite never having celebrated Halloween in his life. Kaluluwa believed that the Halloween party was a chance to meet new people, especially frontliners. What you know is not the only important thing in life. Who you know might just save you from some trouble. Assuming that Kaluluwa can survive long enough to become stronger, he would eventually need to learn who the other frontliners are. He wanted to meet the people sooner, rather than later, in case he makes a fool out of himself on the first (and hopefully not the last) boss fight he participates. The costume that Kaluluwa was wearing was ironic. He believed that his costume of the one-eyed giant known as Bungisngis, who was in a perpetual state of laughter, would provide an amusing contrast to his usual outward appearance and behavior. He even hoped that it would crack a smile or two. However, Kaluluwa had the gnawing feeling that the others at the party would only see a “cyclops” costume with tusks and bared teeth. Upon reaching the rusty gate of the mansion, an amorphous being with a flaming pumpkin for its head appeared out of thin air. In response, Kaluluwa tensed up, worried that he had fallen into a trap before remembering that he was inside of a safezone. “What a nice costume! It is great to see you here at this event. Here’s your item for showing and I hope you enjoy yourself.” “Thank you,” Kaluluwa responded as a notification opened up showing that he has gained a new item. When he walked into the foyer, he was surprised at how fancy (and how eerily looking) it was. The chandelier, the wavering candles, and items at the very end of the foyer fulfilled the purpose of a haunted mansion. In response to the spectacle before him, he gave a small grunt of approval. Looks like you’ve outdone yourself for this event Kayaba. <<+1 Candy-Guard.>>
  11. After hearing Rothsbite's words, Kaluluwa knew he found a good man. He thought that it was near impossible for anyone to understand his predicament. When he found a hand on his shoulder, Kaluluwa felt a tight pain in his chest and he realized that this as the first physical interaction he has had with another player since this death game had started. "I appreciate that." Kaluluwa stared at the door in front of him and opened it. Inside was a cacophony of smells and the sounds of liquids bubbling and boiling made this place truly seem like an Alchemist’s workshop. Looking around, vials of various substances were placed upon shelves. Kaluluwa couldn’t help but contrast this place with his own minimalist performer shop. That’s when an old man, appearing to be around 50, came out from a back room. “My name’s Zakariah. Are you here for your first lesson?”, he called out. “Come on, don’t be shy. Look, it’s really really easy. The both of you just need to get five materials each and, when you both get back here, we’ll make a potion together. What do you say?” A notification screen popped up in front of Kaluluwa notifying him about the quest when the Zakariah finished his sentence. Kaluluwa readily accepted it and nodded to Rothsbite. “There’s a forest nearby, not far from Starting City. If it’s alchemical materials he requires, it is a good bet. Although, I wouldn’t doubt that there would be some anywhere we go. Whichever environment you’re more comfortable with that’s fine” He paused for a short time and looked around the multiple chemicals around the room before heading towards the door. “Shall we?” (( Quest Requirements: ))
  12. I am one of the "new" (read: low-leveled) players who would like to keep the current PK rules. It is currently amazing for the idea of someone to be able to kill you at any time. It fills the low-leveled player with a certain dread that keeps them on their toes. However, I do agree it can be discouraging. However, I don't think it should be changed much. What might be a good idea is to create and enforce a roleplay etiquette. There can be two rules. One rule is that no player can go willy nilly killy and go abuse lower-leveled players. The second ethic (unenforced rule to a certain point) is that the player should ask for permission to kill another player. These two rules should be formulated so that if the player killer is specifically and very frequently targeting low-leveled players without their consent (up to staff discretion on what frequent is and how frequent consent needs to be acquired), they can be "removed" from the game. This "removal" is also up to the choices of the staff (not sure if it wants to be killed by NPC or something). (Props to Mari's multiple kills for giving me this idea. I thought it would be a pretty good blend between the constant required consent of 1.x and the current rule. Under the current rules, Mari would've killed a lot more. Under the old rules, Mari wasn't able to kill that many people. Admittedly still a ton, but not as much as it could have been.)
  13. "This will be my second quest. The first one I ever did was to take on a job as a performer. Currently building up my stock so I can get some customers." Kaluluwa was internally cringing at his attempts to make small talk and banter. He wanted to make a lasting connection with this player and, being very naive, to help him survive this world. Kaluluwa always made it a point to research whatever he was getting himself through, and this quest line would just get harsher and harsher. "Rothsbite. If this is not a weird question, where are you from?" "I'm not the flashiest person or the best equipped. In fact, I'm the exact opposite. But you're here, and you're happy." Kaluluwa was silent for a second because he was trying to piece together his sentences. "I guess what I'm trying to say is, try to preserve that happiness. You remind me of someone I knew." Speaking about Axios in the past tense, does it mean I've finally accepted it? Kaluluwa felt a tear roll down his face and wiped it with the sleeve of his shirt. Of course I did, but that doesn't mean I'm still not sad about his death.
  14. Kaluluwa was now dwarfed by the man called Rothsbite as he helped him up. He seems cheerful. Kaluluwa began to hear apology and reasons the man had crashed into him. Then Rothsbite may a proposal, let him join his party and perform this certain quest. It appeared to Kaluluwa as if Rothsbite was speaking about the so-called "Lessons" questline, appropriately named by the players he has talked to since all of the quests have the name "Lessons" in them. Certainly, Kaluluwa hasn't completed this questline, let alone any quest in the game so far. It certainly can't hurt. Plus, the first one is supposed to be easy. Or at least, from what I've heard. Kaluluwa nodded his acceptance of the apology, although he saw no need for there to be one, and began to speak. "I have not completed that quest yet. I may be of some assistance", Kaluluwa spoke while opening up his menu to send a party invite. "Let's begin, shall we?" <<Sent party invite to Rothsbite.>>
  15. Kaluluwa's day started with the virtual rise of the sun. On the way down to his shop to begin another hour of recording songs onto crystals and then attempting, but currently failing, to sell them. Walking down the streets of Starting City was a nice little thing to start aligning up his day. His schedule though, was far from filled to the brim. In fact, crafting those songs were the least of his worries as he understood that he can only get rich and be able to buy stuff with Col, not strong enough to fight on the front lines. He decided that the next time opportunity comes knocking, he would take it. Little did he know though, opportunity would be bumping sraight into him. A small grunt escaped his lips as he fell to the ground. He looked to the cause of the incident and identified a man with a brown beard as the cause. Opportunity can sometimes be blatant, I guess. After picking himself up, Kaluluwa extended his hand out in order to help the man out and curtly said, "The name is Paglikha. Feel free to call me Kaluluwa. And you are?" However, Kaluluwa couldn't shake off the constant feeling as if he seemed slightly intimidating (or at least disturbing), with his eyes and voice and all. ((Stats/Inventory/You know what I mean: ))
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